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-rw-r--r--src/mame/dynax/ddenlovr.cpp213
1 files changed, 132 insertions, 81 deletions
diff --git a/src/mame/dynax/ddenlovr.cpp b/src/mame/dynax/ddenlovr.cpp
index f21a5d6c727..a0a2def8ab5 100644
--- a/src/mame/dynax/ddenlovr.cpp
+++ b/src/mame/dynax/ddenlovr.cpp
@@ -6983,15 +6983,7 @@ static INPUT_PORTS_START( mjmyster )
PORT_DIPSETTING( 0x00, "20" )
PORT_START("DSW2")
- PORT_DIPNAME( 0x03, 0x03, DEF_STR(Coinage) ) PORT_DIPLOCATION("SW2:1,2") // Coin Rate
- PORT_DIPSETTING( 0x03, DEF_STR(1C_1C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01) // 1コイン 1プレイ
- PORT_DIPSETTING( 0x02, DEF_STR(1C_2C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01) // 1コイン 2プレイ
- PORT_DIPSETTING( 0x01, DEF_STR(1C_5C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01) // 1コイン 5プレイ
- PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01) // 1コイン 10プレイ
- PORT_DIPSETTING( 0x02, DEF_STR(2C_1C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
- PORT_DIPSETTING( 0x01, DEF_STR(2C_2C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
- PORT_DIPSETTING( 0x03, DEF_STR(1C_1C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
- PORT_DIPSETTING( 0x00, DEF_STR(2C_3C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
+ PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(NAME((&ddenlovr_state::io_fake_r<1, 2>)))
PORT_DIPNAME( 0x0c, 0x0c, "Minimum Bet" ) PORT_DIPLOCATION("SW2:3,4") // 最低 BET RATE
PORT_DIPSETTING( 0x0c, "1" ) // レート 1
PORT_DIPSETTING( 0x08, "2" ) // レート 2
@@ -7012,71 +7004,97 @@ static INPUT_PORTS_START( mjmyster )
PORT_START("DSW3")
PORT_DIPNAME( 0x03, 0x03, "Game Mode" ) PORT_DIPLOCATION("SW3:1,2")
- PORT_DIPSETTING( 0x03, "Key-out" ) // クレジットタイプ
- PORT_DIPSETTING( 0x02, "Hopper payout" ) // ホッパータイプ
- PORT_DIPSETTING( 0x01, "Points with credit timer" ) // クレジットタイマータイプ
- PORT_DIPNAME( 0x04, 0x04, "Hopper Polarity" ) PORT_DIPLOCATION("SW3:3") // ホッパーアクティブ
- PORT_DIPSETTING( 0x04, DEF_STR(Normal) ) // 通常
- PORT_DIPSETTING( 0x00, "Inverted" ) // 反転
- PORT_DIPNAME( 0x18, 0x00, "Credit Limit" ) PORT_DIPLOCATION("SW3:4,5") // クレジットコインリミット
+ PORT_DIPSETTING( 0x03, "Key-out" ) // クレジットタイプ
+ PORT_DIPSETTING( 0x02, "Hopper payout" ) // ホッパータイプ
+ PORT_DIPSETTING( 0x01, "Points with credit timer" ) // クレジットタイマータイプ
+ PORT_DIPNAME( 0x04, 0x04, "Hopper Polarity" ) PORT_DIPLOCATION("SW3:3") // ホッパーアクティブ
+ PORT_DIPSETTING( 0x04, DEF_STR(Normal) ) // 通常
+ PORT_DIPSETTING( 0x00, "Inverted" ) // 反転
+ PORT_DIPNAME( 0x18, 0x00, "Credit Limit" ) PORT_DIPLOCATION("SW3:4,5") // クレジットコインリミット
PORT_DIPSETTING( 0x18, "300" )
PORT_DIPSETTING( 0x10, "500" )
PORT_DIPSETTING( 0x08, "700" )
PORT_DIPSETTING( 0x00, "1000" )
- PORT_DIPNAME( 0x20, 0x00, "Computer Strength" ) PORT_DIPLOCATION("SW3:6") // コンピューターの強さ
- PORT_DIPSETTING( 0x00, DEF_STR(Normal) ) // 普通
- PORT_DIPSETTING( 0x20, "Strong" ) // 強
- PORT_DIPNAME( 0x40, 0x00, "Double Bet" ) PORT_DIPLOCATION("SW3:7") // W-BET 機能
- PORT_DIPSETTING( 0x40, DEF_STR(Off) ) // 無
- PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
- PORT_DIPNAME( 0x80, 0x00, "Last Chance" ) PORT_DIPLOCATION("SW3:8") // ラストチャンス
- PORT_DIPSETTING( 0x80, DEF_STR(Off) ) // 無
- PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
+ PORT_DIPNAME( 0x20, 0x00, "Computer Strength" ) PORT_DIPLOCATION("SW3:6") // コンピューターの強さ
+ PORT_DIPSETTING( 0x00, DEF_STR(Normal) ) // 普通
+ PORT_DIPSETTING( 0x20, "Strong" ) // 強
+ PORT_DIPNAME( 0x40, 0x00, "Double Bet" ) PORT_DIPLOCATION("SW3:7") // W-BET 機能
+ PORT_DIPSETTING( 0x40, DEF_STR(Off) ) // 無
+ PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
+ PORT_DIPNAME( 0x80, 0x00, "Last Chance" ) PORT_DIPLOCATION("SW3:8") // ラストチャンス
+ PORT_DIPSETTING( 0x80, DEF_STR(Off) ) // 無
+ PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
PORT_START("DSW4")
- PORT_DIPNAME( 0x01, 0x00, DEF_STR(Demo_Sounds) ) PORT_DIPLOCATION("SW4:1") // デモサウンド
- PORT_DIPSETTING( 0x01, DEF_STR(Off) ) // 無
- PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
- PORT_DIPNAME( 0x02, 0x00, "In-Game Music" ) PORT_DIPLOCATION("SW4:2") // ゲームサウンド
- PORT_DIPSETTING( 0x02, DEF_STR(Off) ) // 無
- PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
- PORT_DIPNAME( 0x04, 0x00, "Show Gals" ) PORT_DIPLOCATION("SW4:3") // ギャル表示
- PORT_DIPSETTING( 0x04, DEF_STR(Off) ) // 無
- PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
- PORT_DIPNAME( 0x08, 0x00, "Show Game Action" ) PORT_DIPLOCATION("SW4:4") // ゲームアクション表示
- PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無
- PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
- PORT_DIPNAME( 0x10, 0x00, "Fever Payout Rate" ) PORT_DIPLOCATION("SW4:5" ) // フィーバーの出率
- PORT_DIPSETTING( 0x10, DEF_STR(Low) ) // 普通
- PORT_DIPSETTING( 0x00, DEF_STR(Normal) ) // 少ない
- PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW4:6" ) // OFF固定
- PORT_DIPNAME( 0x40, 0x40, DEF_STR(Controls) ) PORT_DIPLOCATION("SW4:7") // OFF固定 (seems to disable controls if switched on)
+ PORT_DIPNAME( 0x01, 0x00, DEF_STR(Demo_Sounds) ) PORT_DIPLOCATION("SW4:1") // デモサウンド
+ PORT_DIPSETTING( 0x01, DEF_STR(Off) ) // 無
+ PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
+ PORT_DIPNAME( 0x02, 0x00, "In-Game Music" ) PORT_DIPLOCATION("SW4:2") // ゲームサウンド
+ PORT_DIPSETTING( 0x02, DEF_STR(Off) ) // 無
+ PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
+ PORT_DIPNAME( 0x04, 0x00, "Show Gals" ) PORT_DIPLOCATION("SW4:3") // ギャル表示
+ PORT_DIPSETTING( 0x04, DEF_STR(Off) ) // 無
+ PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
+ PORT_DIPNAME( 0x08, 0x00, "Show Game Action" ) PORT_DIPLOCATION("SW4:4") // ゲームアクション表示
+ PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無
+ PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
+ PORT_DIPNAME( 0x10, 0x00, "Fever Payout Rate" ) PORT_DIPLOCATION("SW4:5" ) // フィーバーの出率
+ PORT_DIPSETTING( 0x10, DEF_STR(Low) ) // 普通
+ PORT_DIPSETTING( 0x00, DEF_STR(Normal) ) // 少ない
+ PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW4:6" ) // OFF固定
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR(Controls) ) PORT_DIPLOCATION("SW4:7") // OFF固定 (seems to disable controls if switched on)
PORT_DIPSETTING( 0x40, DEF_STR(Off) )
PORT_DIPSETTING( 0x00, DEF_STR(On) )
- PORT_DIPNAME( 0x80, 0x80, DEF_STR(Region) ) PORT_DIPLOCATION("SW4:8") // OFF固定
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR(Region) ) PORT_DIPLOCATION("SW4:8") // OFF固定
PORT_DIPSETTING( 0x80, DEF_STR(Japan) )
PORT_DIPSETTING( 0x00, DEF_STR(Hong_Kong) )
PORT_START("DSW5")
- PORT_DIPNAME( 0x01, 0x01, "Alternate Coinage" ) PORT_DIPLOCATION("SW4:9") // OFF固定
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(FUNC(ddenlovr_state::io_fake_r<0>))
+ PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW4:10" ) // OFF固定
+ PORT_DIPNAME( 0x04, 0x00, "Auto Reach" ) PORT_DIPLOCATION("SW3:9") // オートリーチ機能
+ PORT_DIPSETTING( 0x04, DEF_STR(Off) ) // 無
+ PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
+ PORT_DIPNAME( 0x08, 0x00, "Don Den Button" ) PORT_DIPLOCATION("SW3:10") // Don・Den機能ボタン変更
+ PORT_DIPSETTING( 0x08, "Start" ) // スタート・ボタ
+ PORT_DIPSETTING( 0x00, "Flip Flop" ) // F/F・ボタン
+ PORT_DIPNAME( 0x30, 0x20, "Yakuman/Fever Chance Ratio" ) PORT_DIPLOCATION("SW2:9,10") // ボーナスチャンス周期設定時の役満チャンス&フィバーチャンスの比率
+ PORT_DIPSETTING( 0x30, "Yakuman Chance Only" ) // 役満チャンスのみ
+ PORT_DIPSETTING( 0x20, "Equal Yakuman/Fever Chance" ) // 役満チャンスとフィバーチャンスが同等
+ PORT_DIPSETTING( 0x10, "Frequent Fever Chance" ) // フィバーチャンスが多い
+ PORT_DIPSETTING( 0x00, "Fever Chance Only" ) // フィバーチャンスのみ
+ PORT_DIPNAME( 0x40, 0x00, "Credits Per Note" ) PORT_DIPLOCATION("SW1:9") // NOTE RATE
+ PORT_DIPSETTING( 0x40, "5" ) PORT_CONDITION("FAKE", 0x06, EQUALS, 0x06) // コイン・イン5倍
+ PORT_DIPSETTING( 0x40, "10" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x05)
+ PORT_DIPSETTING( 0x40, "25" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x03)
+ PORT_DIPSETTING( 0x40, "50" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x01)
+ PORT_DIPSETTING( 0x40, "5" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x04)
+ PORT_DIPSETTING( 0x40, "10" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x02)
+ PORT_DIPSETTING( 0x40, "15" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x00)
+ PORT_DIPSETTING( 0x00, "10" ) PORT_CONDITION("FAKE", 0x06, EQUALS, 0x06) // コイン・イン10倍
+ PORT_DIPSETTING( 0x00, "20" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x05)
+ PORT_DIPSETTING( 0x00, "50" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x03)
+ PORT_DIPSETTING( 0x00, "100" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x01)
+ PORT_DIPSETTING( 0x00, "10" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x04)
+ PORT_DIPSETTING( 0x00, "20" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x02)
+ PORT_DIPSETTING( 0x00, "30" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x00)
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR(Flip_Screen) ) PORT_DIPLOCATION("SW1:10") // 画面反転
+ PORT_DIPSETTING( 0x80, DEF_STR(Off) ) // 通常
+ PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 反転
+
+ PORT_START("FAKE")
+ PORT_DIPNAME( 0x01, 0x01, "Alternate Coinage" ) PORT_DIPLOCATION("SW4:9") // OFF固定
PORT_DIPSETTING( 0x01, DEF_STR(Off) )
PORT_DIPSETTING( 0x00, DEF_STR(On) )
- PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW4:10" ) // OFF固定
- PORT_DIPNAME( 0x04, 0x00, "Auto Reach" ) PORT_DIPLOCATION("SW3:9") // オートリーチ機能
- PORT_DIPSETTING( 0x04, DEF_STR(Off) ) // 無
- PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
- PORT_DIPNAME( 0x08, 0x00, "Don Den Button" ) PORT_DIPLOCATION("SW3:10") // Don・Den機能ボタン変更
- PORT_DIPSETTING( 0x08, "Start" ) // スタート・ボタ
- PORT_DIPSETTING( 0x00, "Flip Flop" ) // F/F・ボタン
- PORT_DIPNAME( 0x30, 0x20, "Yakuman/Fever Chance Ratio" ) PORT_DIPLOCATION("SW2:9,10") // ボーナスチャンス周期設定時の役満チャンス&フィバーチャンスの比率
- PORT_DIPSETTING( 0x30, "Yakuman Chance Only" ) // 役満チャンスのみ
- PORT_DIPSETTING( 0x20, "Equal Yakuman/Fever Chance" ) // 役満チャンスとフィバーチャンスが同等
- PORT_DIPSETTING( 0x10, "Frequent Fever Chance" ) // フィバーチャンスが多い
- PORT_DIPSETTING( 0x00, "Fever Chance Only" ) // フィバーチャンスのみ
- MAHJONG_NOTE_CREDITS(6, "SW1:9", "DSW2", 0) // NOTE RATE (TODO: this is affected by the alternate coinage setting)
- PORT_DIPNAME( 0x80, 0x80, DEF_STR(Flip_Screen) ) PORT_DIPLOCATION("SW1:10") // 画面反転
- PORT_DIPSETTING( 0x80, DEF_STR(Off) ) // 通常
- PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 反転
+ PORT_DIPNAME( 0x06, 0x06, DEF_STR(Coinage) ) PORT_DIPLOCATION("SW2:1,2") // Coin Rate
+ PORT_DIPSETTING( 0x06, DEF_STR(1C_1C) ) PORT_CONDITION("FAKE", 0x01, EQUALS, 0x01) // 1コイン 1プレイ
+ PORT_DIPSETTING( 0x04, DEF_STR(1C_2C) ) PORT_CONDITION("FAKE", 0x01, EQUALS, 0x01) // 1コイン 2プレイ
+ PORT_DIPSETTING( 0x02, DEF_STR(1C_5C) ) PORT_CONDITION("FAKE", 0x01, EQUALS, 0x01) // 1コイン 5プレイ
+ PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_CONDITION("FAKE", 0x01, EQUALS, 0x01) // 1コイン 10プレイ
+ PORT_DIPSETTING( 0x04, DEF_STR(2C_1C) ) PORT_CONDITION("FAKE", 0x01, EQUALS, 0x00)
+ PORT_DIPSETTING( 0x02, DEF_STR(2C_2C) ) PORT_CONDITION("FAKE", 0x01, EQUALS, 0x00)
+ PORT_DIPSETTING( 0x06, DEF_STR(1C_1C) ) PORT_CONDITION("FAKE", 0x01, EQUALS, 0x00)
+ PORT_DIPSETTING( 0x00, DEF_STR(2C_3C) ) PORT_CONDITION("FAKE", 0x01, EQUALS, 0x00)
INPUT_PORTS_END
static INPUT_PORTS_START( hginga )
@@ -7488,15 +7506,7 @@ static INPUT_PORTS_START( mjmyornt )
PORT_DIPSETTING( 0x00, "20" )
PORT_START("DSW2")
- PORT_DIPNAME( 0x03, 0x03, DEF_STR(Coinage) ) PORT_DIPLOCATION("SW 2:1,2") // COIN RATE
- PORT_DIPSETTING( 0x03, DEF_STR(1C_1C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01) // 1コイン   1プレイ
- PORT_DIPSETTING( 0x02, DEF_STR(1C_2C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01) // 1コイン   2プレイ
- PORT_DIPSETTING( 0x01, DEF_STR(1C_5C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01) // 1コイン   5プレイ
- PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01) // 1コイン  10プレイ
- PORT_DIPSETTING( 0x01, DEF_STR(2C_2C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
- PORT_DIPSETTING( 0x03, DEF_STR(1C_1C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
- PORT_DIPSETTING( 0x00, DEF_STR(2C_3C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
- PORT_DIPSETTING( 0x02, DEF_STR(1C_2C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
+ PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(NAME((&ddenlovr_state::io_fake_r<1, 2>)))
PORT_DIPNAME( 0x0c, 0x0c, "Minimum Bet" ) PORT_DIPLOCATION("SW 2:3,4") // 最低 BET RATE
PORT_DIPSETTING( 0x0c, "1" ) // レート 1
PORT_DIPSETTING( 0x08, "2" ) // レート 2
@@ -7563,9 +7573,7 @@ static INPUT_PORTS_START( mjmyornt )
PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW 4:8" ) // OFF固定
PORT_START("DSW5")
- PORT_DIPNAME( 0x01, 0x01, "Alternate Coinage" ) PORT_DIPLOCATION("SW 4:9") // OFF固定
- PORT_DIPSETTING( 0x01, DEF_STR(Off) )
- PORT_DIPSETTING( 0x00, DEF_STR(On) )
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(FUNC(ddenlovr_state::io_fake_r<0>))
PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW 4:10" ) // OFF固定
PORT_DIPNAME( 0x04, 0x00, "Auto Reach" ) PORT_DIPLOCATION("SW 3:9") // オート・リーチ機能の有無
PORT_DIPSETTING( 0x04, DEF_STR(Off) ) // 無
@@ -7578,24 +7586,67 @@ static INPUT_PORTS_START( mjmyornt )
PORT_DIPSETTING( 0x20, "Equal Yakuman/Fever Chance" ) // 役満チャンスとフィバーチャンスが同等
PORT_DIPSETTING( 0x10, "Frequent Fever Chance" ) // フィバーチャンスが多い
PORT_DIPSETTING( 0x00, "Fever Chance Only" ) // フィバーチャンスのみ
- MAHJONG_NOTE_CREDITS(6, "SW 1:9", "DSW2", 0) // NOTE RATE (TODO: this is affected by the alternate coinage setting)
+ PORT_DIPNAME( 0x40, 0x00, "Credits Per Note" ) PORT_DIPLOCATION("SW 1:9") // NOTE RATE
+ PORT_DIPSETTING( 0x40, "5" ) PORT_CONDITION("FAKE", 0x06, EQUALS, 0x06) // コイン・イン 5倍
+ PORT_DIPSETTING( 0x40, "10" ) PORT_CONDITION("FAKE", 0x06, EQUALS, 0x04)
+ PORT_DIPSETTING( 0x40, "25" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x03)
+ PORT_DIPSETTING( 0x40, "50" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x01)
+ PORT_DIPSETTING( 0x40, "10" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x02)
+ PORT_DIPSETTING( 0x40, "15" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x00)
+ PORT_DIPSETTING( 0x00, "10" ) PORT_CONDITION("FAKE", 0x06, EQUALS, 0x06) // コイン・イン10倍
+ PORT_DIPSETTING( 0x00, "20" ) PORT_CONDITION("FAKE", 0x06, EQUALS, 0x04)
+ PORT_DIPSETTING( 0x00, "50" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x03)
+ PORT_DIPSETTING( 0x00, "100" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x01)
+ PORT_DIPSETTING( 0x00, "20" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x02)
+ PORT_DIPSETTING( 0x00, "30" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x00)
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW 1:10") // ー画面反転
PORT_DIPSETTING( 0x80, DEF_STR(Off) ) // 通常
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 反転
+
+ PORT_START("FAKE")
+ PORT_DIPNAME( 0x01, 0x01, "Alternate Coinage" ) PORT_DIPLOCATION("SW 4:9") // OFF固定
+ PORT_DIPSETTING( 0x01, DEF_STR(Off) )
+ PORT_DIPSETTING( 0x00, DEF_STR(On) )
+ PORT_DIPNAME( 0x06, 0x06, DEF_STR(Coinage) ) PORT_DIPLOCATION("SW 2:1,2") // COIN RATE
+ PORT_DIPSETTING( 0x06, DEF_STR(1C_1C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01) // 1コイン   1プレイ
+ PORT_DIPSETTING( 0x04, DEF_STR(1C_2C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01) // 1コイン   2プレイ
+ PORT_DIPSETTING( 0x02, DEF_STR(1C_5C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01) // 1コイン   5プレイ
+ PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01) // 1コイン  10プレイ
+ PORT_DIPSETTING( 0x02, DEF_STR(2C_2C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
+ PORT_DIPSETTING( 0x06, DEF_STR(1C_1C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
+ PORT_DIPSETTING( 0x00, DEF_STR(2C_3C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
+ PORT_DIPSETTING( 0x04, DEF_STR(1C_2C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
INPUT_PORTS_END
static INPUT_PORTS_START( mjmyorn2 )
PORT_INCLUDE(mjmyornt)
- PORT_MODIFY("DSW2")
- PORT_DIPNAME( 0x03, 0x03, DEF_STR(Coinage) ) PORT_DIPLOCATION("SW 2:1,2")
- PORT_DIPSETTING( 0x03, DEF_STR(1C_1C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01)
- PORT_DIPSETTING( 0x02, DEF_STR(1C_2C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01)
- PORT_DIPSETTING( 0x01, DEF_STR(1C_5C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01)
+ PORT_MODIFY("DSW5")
+ PORT_DIPNAME( 0x40, 0x00, "Credits Per Note" ) PORT_DIPLOCATION("SW 1:9")
+ PORT_DIPSETTING( 0x40, "5" ) PORT_CONDITION("FAKE", 0x06, EQUALS, 0x06)
+ PORT_DIPSETTING( 0x40, "10" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x05)
+ PORT_DIPSETTING( 0x40, "25" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x03)
+ PORT_DIPSETTING( 0x40, "50" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x01)
+ PORT_DIPSETTING( 0x40, "5" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x04) // this setting differs from mjmyornt
+ PORT_DIPSETTING( 0x40, "10" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x02)
+ PORT_DIPSETTING( 0x40, "15" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x00)
+ PORT_DIPSETTING( 0x00, "10" ) PORT_CONDITION("FAKE", 0x06, EQUALS, 0x06)
+ PORT_DIPSETTING( 0x00, "20" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x05)
+ PORT_DIPSETTING( 0x00, "50" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x03)
+ PORT_DIPSETTING( 0x00, "100" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x01)
+ PORT_DIPSETTING( 0x00, "10" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x04) // this setting differs from mjmyornt
+ PORT_DIPSETTING( 0x00, "20" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x02)
+ PORT_DIPSETTING( 0x00, "30" ) PORT_CONDITION("FAKE", 0x07, EQUALS, 0x00)
+
+ PORT_MODIFY("FAKE")
+ PORT_DIPNAME( 0x06, 0x06, DEF_STR(Coinage) ) PORT_DIPLOCATION("SW 2:1,2")
+ PORT_DIPSETTING( 0x06, DEF_STR(1C_1C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01)
+ PORT_DIPSETTING( 0x04, DEF_STR(1C_2C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01)
+ PORT_DIPSETTING( 0x02, DEF_STR(1C_5C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01)
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x01)
- PORT_DIPSETTING( 0x02, DEF_STR(2C_1C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00) // this setting differs from mjmyornt
- PORT_DIPSETTING( 0x01, DEF_STR(2C_2C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
- PORT_DIPSETTING( 0x03, DEF_STR(1C_1C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
+ PORT_DIPSETTING( 0x04, DEF_STR(2C_1C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00) // this setting differs from mjmyornt
+ PORT_DIPSETTING( 0x02, DEF_STR(2C_2C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
+ PORT_DIPSETTING( 0x06, DEF_STR(1C_1C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
PORT_DIPSETTING( 0x00, DEF_STR(2C_3C) ) PORT_CONDITION("DSW5", 0x01, EQUALS, 0x00)
INPUT_PORTS_END