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-rw-r--r--3rdparty/lzma/CPP/Common/StringConvert.h145
1 files changed, 89 insertions, 56 deletions
diff --git a/3rdparty/lzma/CPP/Common/StringConvert.h b/3rdparty/lzma/CPP/Common/StringConvert.h
index 924012450c6..865c02543c4 100644
--- a/3rdparty/lzma/CPP/Common/StringConvert.h
+++ b/3rdparty/lzma/CPP/Common/StringConvert.h
@@ -6,72 +6,105 @@
#include "MyString.h"
#include "MyWindows.h"
-UString MultiByteToUnicodeString(const AString &srcString, UINT codePage = CP_ACP);
+UString MultiByteToUnicodeString(const AString &src, UINT codePage = CP_ACP);
+UString MultiByteToUnicodeString(const char *src, UINT codePage = CP_ACP);
// optimized versions that work faster for ASCII strings
-void MultiByteToUnicodeString2(UString &dest, const AString &srcString, UINT codePage = CP_ACP);
+void MultiByteToUnicodeString2(UString &dest, const AString &src, UINT codePage = CP_ACP);
// void UnicodeStringToMultiByte2(AString &dest, const UString &s, UINT codePage, char defaultChar, bool &defaultCharWasUsed);
-void UnicodeStringToMultiByte2(AString &dest, const UString &srcString, UINT codePage);
-
-AString UnicodeStringToMultiByte(const UString &srcString, UINT codePage, char defaultChar, bool &defaultCharWasUsed);
-AString UnicodeStringToMultiByte(const UString &srcString, UINT codePage = CP_ACP);
-
-inline const wchar_t* GetUnicodeString(const wchar_t* unicodeString)
- { return unicodeString; }
-inline const UString& GetUnicodeString(const UString &unicodeString)
- { return unicodeString; }
-inline UString GetUnicodeString(const AString &ansiString)
- { return MultiByteToUnicodeString(ansiString); }
-inline UString GetUnicodeString(const AString &multiByteString, UINT codePage)
- { return MultiByteToUnicodeString(multiByteString, codePage); }
-inline const wchar_t* GetUnicodeString(const wchar_t* unicodeString, UINT)
- { return unicodeString; }
-inline const UString& GetUnicodeString(const UString &unicodeString, UINT)
- { return unicodeString; }
-
-inline const char* GetAnsiString(const char* ansiString)
- { return ansiString; }
-inline const AString& GetAnsiString(const AString &ansiString)
- { return ansiString; }
-inline AString GetAnsiString(const UString &unicodeString)
- { return UnicodeStringToMultiByte(unicodeString); }
-
-inline const char* GetOemString(const char* oemString)
- { return oemString; }
-inline const AString& GetOemString(const AString &oemString)
- { return oemString; }
-inline AString GetOemString(const UString &unicodeString)
- { return UnicodeStringToMultiByte(unicodeString, CP_OEMCP); }
+void UnicodeStringToMultiByte2(AString &dest, const UString &src, UINT codePage);
+AString UnicodeStringToMultiByte(const UString &src, UINT codePage, char defaultChar, bool &defaultCharWasUsed);
+AString UnicodeStringToMultiByte(const UString &src, UINT codePage = CP_ACP);
+
+inline const wchar_t* GetUnicodeString(const wchar_t *u) { return u; }
+inline const UString& GetUnicodeString(const UString &u) { return u; }
+
+inline UString GetUnicodeString(const AString &a) { return MultiByteToUnicodeString(a); }
+inline UString GetUnicodeString(const char *a) { return MultiByteToUnicodeString(a); }
+
+inline UString GetUnicodeString(const AString &a, UINT codePage)
+ { return MultiByteToUnicodeString(a, codePage); }
+inline UString GetUnicodeString(const char *a, UINT codePage)
+ { return MultiByteToUnicodeString(a, codePage); }
+
+inline const wchar_t* GetUnicodeString(const wchar_t *u, UINT) { return u; }
+inline const UString& GetUnicodeString(const UString &u, UINT) { return u; }
+
+inline const char* GetAnsiString(const char *a) { return a; }
+inline const AString& GetAnsiString(const AString &a) { return a; }
+
+inline AString GetAnsiString(const wchar_t *u) { return UnicodeStringToMultiByte(UString(u)); }
+inline AString GetAnsiString(const UString &u) { return UnicodeStringToMultiByte(u); }
+
+/*
+inline const char* GetOemString(const char* oem)
+ { return oem; }
+inline const AString& GetOemString(const AString &oem)
+ { return oem; }
+*/
+const char* GetOemString(const char* oem);
+const AString& GetOemString(const AString &oem);
+inline AString GetOemString(const UString &u)
+ { return UnicodeStringToMultiByte(u, CP_OEMCP); }
#ifdef _UNICODE
- inline const wchar_t* GetSystemString(const wchar_t* unicodeString)
- { return unicodeString;}
- inline const UString& GetSystemString(const UString &unicodeString)
- { return unicodeString;}
- inline const wchar_t* GetSystemString(const wchar_t* unicodeString, UINT /* codePage */)
- { return unicodeString;}
- inline const UString& GetSystemString(const UString &unicodeString, UINT /* codePage */)
- { return unicodeString;}
- inline UString GetSystemString(const AString &multiByteString, UINT codePage)
- { return MultiByteToUnicodeString(multiByteString, codePage);}
- inline UString GetSystemString(const AString &multiByteString)
- { return MultiByteToUnicodeString(multiByteString);}
+ inline const wchar_t* GetSystemString(const wchar_t *u) { return u;}
+ inline const UString& GetSystemString(const UString &u) { return u;}
+ inline const wchar_t* GetSystemString(const wchar_t *u, UINT /* codePage */) { return u;}
+ inline const UString& GetSystemString(const UString &u, UINT /* codePage */) { return u;}
+
+ inline UString GetSystemString(const AString &a, UINT codePage) { return MultiByteToUnicodeString(a, codePage); }
+ inline UString GetSystemString(const char *a, UINT codePage) { return MultiByteToUnicodeString(a, codePage); }
+ inline UString GetSystemString(const AString &a) { return MultiByteToUnicodeString(a); }
+ inline UString GetSystemString(const char *a) { return MultiByteToUnicodeString(a); }
#else
- inline const char* GetSystemString(const char *ansiString)
- { return ansiString; }
- inline const AString& GetSystemString(const AString &multiByteString, UINT)
- { return multiByteString; }
- inline const char * GetSystemString(const char *multiByteString, UINT)
- { return multiByteString; }
- inline AString GetSystemString(const UString &unicodeString)
- { return UnicodeStringToMultiByte(unicodeString); }
- inline AString GetSystemString(const UString &unicodeString, UINT codePage)
- { return UnicodeStringToMultiByte(unicodeString, codePage); }
+ inline const char* GetSystemString(const char *a) { return a; }
+ inline const AString& GetSystemString(const AString &a) { return a; }
+ inline const char* GetSystemString(const char *a, UINT) { return a; }
+ inline const AString& GetSystemString(const AString &a, UINT) { return a; }
+
+ inline AString GetSystemString(const wchar_t *u) { return UnicodeStringToMultiByte(UString(u)); }
+ inline AString GetSystemString(const UString &u) { return UnicodeStringToMultiByte(u); }
+ inline AString GetSystemString(const UString &u, UINT codePage) { return UnicodeStringToMultiByte(u, codePage); }
+
+
+
+ /*
+ inline AString GetSystemString(const wchar_t *u)
+ {
+ UString s;
+ s = u;
+ return UnicodeStringToMultiByte(s);
+ }
+ */
+
#endif
#ifndef UNDER_CE
-AString SystemStringToOemString(const CSysString &srcString);
+AString SystemStringToOemString(const CSysString &src);
+#endif
+
+
+#ifdef _WIN32
+/* we don't need locale functions in Windows
+ but we can define ENV_HAVE_LOCALE here for debug purposes */
+// #define ENV_HAVE_LOCALE
+#else
+#define ENV_HAVE_LOCALE
+#endif
+
+#ifdef ENV_HAVE_LOCALE
+void MY_SetLocale();
+const char *GetLocale(void);
+#endif
+
+#if !defined(_WIN32) || defined(ENV_HAVE_LOCALE)
+bool IsNativeUTF8();
+#endif
+
+#ifndef _WIN32
+extern bool g_ForceToUTF8;
#endif
#endif