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Diffstat (limited to '3rdparty/lzma/CPP/7zip/UI/Common/ArchiveCommandLine.h')
0 files changed, 0 insertions, 0 deletions
> -rw-r--r--hash/fmtowns_cd.xml4
-rw-r--r--hash/fmtowns_flop.xml2
-rw-r--r--hash/interact.xml2
-rw-r--r--hash/kayproii.xml2
-rw-r--r--hash/lisa2.xml2
-rw-r--r--hash/mbc55x.xml2
-rw-r--r--hash/mz800_cass.xml2
-rw-r--r--hash/pc98_cd.xml4
-rw-r--r--hash/pro128_cart.xml2
-rw-r--r--hash/pro128_flop.xml2
-rw-r--r--hash/spc1000_cass.xml2
-rw-r--r--src/devices/bus/cbmiec/c1526.cpp2
-rw-r--r--src/devices/bus/centronics/nec_p72.cpp6
-rw-r--r--src/devices/machine/z8536.cpp8
-rw-r--r--src/devices/machine/z8536.h4
-rw-r--r--src/emu/device.h38
-rw-r--r--src/emu/emumem.cpp4
-rw-r--r--src/emu/render.h2
-rw-r--r--src/emu/rendlay.cpp4
-rw-r--r--src/lib/util/coretmpl.h51
-rw-r--r--src/mame/drivers/bfm_sc4.cpp1081
-rw-r--r--src/mame/drivers/chihiro.cpp8
-rw-r--r--src/mame/drivers/eprom.cpp8
-rw-r--r--src/mame/drivers/m5.cpp28
-rw-r--r--src/mame/drivers/mpu3.cpp148
-rw-r--r--src/mame/drivers/mpu4sw.hxx1390
-rw-r--r--src/mame/drivers/pc1512.cpp6
-rw-r--r--src/mame/drivers/triforce.cpp36
-rw-r--r--src/mame/drivers/wildfire.cpp4
-rw-r--r--src/mame/layout/m3acech.lay6001
-rw-r--r--src/mame/layout/m3autort.lay6205
-rw-r--r--src/mame/layout/m3biggam.lay6039
-rw-r--r--src/mame/layout/m3bigsht.lay5805
-rw-r--r--src/mame/layout/m3blkhle.lay6039
-rw-r--r--src/mame/layout/m3cabreta.lay5881
-rw-r--r--src/mame/layout/m3chase.lay5967
-rw-r--r--src/mame/layout/m3circle.lay6332
-rw-r--r--src/mame/layout/m3cskill.lay6007
-rw-r--r--src/mame/layout/m3cunlim.lay5944
-rw-r--r--src/mame/layout/m3fortun.lay6075
-rw-r--r--src/mame/layout/m3gcrown.lay5541
-rw-r--r--src/mame/layout/m3gmine.lay5712
-rw-r--r--src/mame/layout/m3lineup.lay6193
-rw-r--r--src/mame/layout/m3loony.lay6124
-rw-r--r--src/mame/layout/m3nnice.lay6039
-rw-r--r--src/mame/layout/m3oddson.lay6114
-rw-r--r--src/mame/layout/m3online.lay5369
-rw-r--r--src/mame/layout/m3oxo.lay5806
-rw-r--r--src/mame/layout/m3ratrce.lay5707
-rw-r--r--src/mame/layout/m3razdaza.lay6098
-rw-r--r--src/mame/layout/m3replay.lay5755
-rw-r--r--src/mame/layout/m3rockpl.lay6117
-rw-r--r--src/mame/layout/m3rollem.lay6076
-rw-r--r--src/mame/layout/m3rxchng.lay6297
-rw-r--r--src/mame/layout/m3sexcu.lay5784
-rw-r--r--src/mame/layout/m3slight.lay6148
-rw-r--r--src/mame/layout/m3snaphp.lay6056
-rw-r--r--src/mame/layout/m3spoof.lay6107
-rw-r--r--src/mame/layout/m3supadr.lay4898
-rw-r--r--src/mame/layout/m3supnud.lay5490
-rw-r--r--src/mame/layout/m3supspo.lay6049
-rw-r--r--src/mame/layout/m3supwin.lay5732
-rw-r--r--src/mame/layout/m3sweep.lay5784
-rw-r--r--src/mame/layout/m3tfair.lay5385
-rw-r--r--src/mame/layout/m3toplin.lay5643
-rw-r--r--src/mame/layout/m3winagnb.lay5754
-rw-r--r--src/mame/layout/m3winstr.lay5870
-rw-r--r--src/mame/layout/m3xchngg.lay5800
-rw-r--r--src/mame/layout/sc4jack.lay8122
-rw-r--r--src/mame/layout/sc4kalei.lay9596
-rw-r--r--src/mame/layout/sc4knokb.lay7424
-rw-r--r--src/mame/layout/sc4lined.lay4894
-rw-r--r--src/mame/layout/sc4lions.lay8296
-rw-r--r--src/mame/layout/sc4lirb.lay7820
-rw-r--r--src/mame/layout/sc4lkbcl.lay10085
-rw-r--r--src/mame/layout/sc4lockb.lay8516
-rw-r--r--src/mame/layout/sc4mgr.lay5391
-rw-r--r--src/mame/layout/sc4mmmg.lay8509
-rw-r--r--src/mame/layout/sc4mondxe.lay4871
-rw-r--r--src/mame/layout/sc4monoba.lay7368
-rw-r--r--src/mame/layout/sc4motor.lay7636
-rw-r--r--src/mame/layout/sc4mou.lay8632
-rw-r--r--src/mame/layout/sc4mr2rc.lay9005
-rw-r--r--src/mame/layout/sc4mtbb.lay7780
-rw-r--r--src/mame/layout/sc4mtbclb.lay9629
-rw-r--r--src/mame/layout/sc4nmtj.lay9000
-rw-r--r--src/mame/layout/sc4nudita.lay5200
-rw-r--r--src/mame/layout/sc4paccl.lay9908
-rw-r--r--src/mame/layout/sc4pacqpa.lay8322
-rw-r--r--src/mame/layout/sc4pen1c.lay5307
-rw-r--r--src/mame/layout/sc4pgold.lay8100
-rw-r--r--src/mame/layout/sc4pipe.lay7720
-rw-r--r--src/mame/layout/sc4plumb.lay10500
-rw-r--r--src/mame/layout/sc4po8.lay8243
-rw-r--r--src/mame/layout/sc4polic.lay9710
-rw-r--r--src/mame/layout/sc4pony.lay8258
-rw-r--r--src/mame/layout/sc4potsha.lay8540
-rw-r--r--src/mame/layout/sc4ppclb.lay11234
-rw-r--r--src/mame/layout/sc4pstata.lay8540
-rw-r--r--src/mame/layout/sc4pwrbq.lay9674
-rw-r--r--src/mame/layout/sc4pwrsg.lay9022
-rw-r--r--src/mame/layout/sc4qmodo.lay9256
-rw-r--r--src/mame/layout/sc4quidrb.lay8220
-rw-r--r--src/mame/layout/sc4redsq.lay8205
-rw-r--r--src/mame/layout/sc4revod.lay8744
-rw-r--r--src/mame/layout/sc4rhxcl.lay5417
-rw-r--r--src/mame/layout/sc4rhxcsa.lay5088
-rw-r--r--src/mame/layout/sc4richl.lay9056
-rw-r--r--src/mame/layout/sc4rmo.lay5541
-rw-r--r--src/mame/layout/sc4rogds.lay8307
-rw-r--r--src/mame/layout/sc4roksc.lay7608
-rw-r--r--src/mame/layout/sc4rotc.lay8572
-rw-r--r--src/mame/layout/sc4rtc.lay8898
-rw-r--r--src/mame/layout/sc4rttt.lay8884
-rw-r--r--src/mame/layout/sc4s6cd.lay6319
-rw-r--r--src/mame/layout/sc4sahed.lay8414
-rw-r--r--src/mame/layout/sc4sbust.lay7807
-rw-r--r--src/mame/layout/sc4slci.lay7770
-rw-r--r--src/mame/layout/sc4slihd.lay8835
-rw-r--r--src/mame/layout/sc4smk7.lay5349
-rw-r--r--src/mame/layout/sc4solgl.lay8547
-rw-r--r--src/mame/layout/sc4sparkd.lay8228
-rw-r--r--src/mame/layout/sc4srrca.lay4978
-rw-r--r--src/mame/layout/sc4starpk.lay7770
-rw-r--r--src/mame/layout/sc4strk.lay5112
-rw-r--r--src/mame/layout/sc4suscl.lay10212
-rw-r--r--src/mame/layout/sc4susk.lay10641
-rw-r--r--src/mame/layout/sc4taekw.lay9259
-rw-r--r--src/mame/layout/sc4takcl.lay8325
-rw-r--r--src/mame/layout/sc4tbana.lay7937
-rw-r--r--src/mame/layout/sc4tempt.lay9370
-rw-r--r--src/mame/layout/sc4tfclb.lay8585
-rw-r--r--src/mame/layout/sc4tic2.lay5194
-rw-r--r--src/mame/layout/sc4tload.lay7097
-rw-r--r--src/mame/layout/sc4tpshta.lay9369
-rw-r--r--src/mame/layout/sc4trail.lay9356
-rw-r--r--src/mame/layout/sc4tridn.lay7385
-rw-r--r--src/mame/layout/sc4ttomb.lay8607
-rw-r--r--src/mame/layout/sc4vrgclb.lay8742
-rw-r--r--src/mame/layout/sc4wldjkc.lay5355
-rw-r--r--src/mame/layout/sc4xmarka.lay8874
-rw-r--r--src/mame/mame.lst10
145 files changed, 817348 insertions, 1350 deletions
diff --git a/hash/a2600_cass.xml b/hash/a2600_cass.xml
index f255aa6c5f5..1a59690ca1b 100644
--- a/hash/a2600_cass.xml
+++ b/hash/a2600_cass.xml
@@ -822,4 +822,4 @@ MultiLoad (TM) games, i.e. the few games which had separate chunks of data on th
</part>
</software>
-</softwarelist> \ No newline at end of file
+</softwarelist>
diff --git a/hash/abc80_cass.xml b/hash/abc80_cass.xml
index ac568c36b37..f88b00234df 100644
--- a/hash/abc80_cass.xml
+++ b/hash/abc80_cass.xml
@@ -14,4 +14,4 @@
</part>
</software>
-</softwarelist> \ No newline at end of file
+</softwarelist>
diff --git a/hash/aquarius.xml b/hash/aquarius.xml
index db05fc15585..52297b168c6 100644
--- a/hash/aquarius.xml
+++ b/hash/aquarius.xml
@@ -274,4 +274,4 @@
</part>
</software>
-</softwarelist> \ No newline at end of file
+</softwarelist>
diff --git a/hash/fmtowns_cd.xml b/hash/fmtowns_cd.xml
index 31196557a26..cab4a5f207e 100644
--- a/hash/fmtowns_cd.xml
+++ b/hash/fmtowns_cd.xml
@@ -3931,9 +3931,9 @@ User/save disks that can be created from the game itself are not included.
<description>Hiouden II</description>
<year>1994</year>
<publisher>ウルフチーム (WolfTeam)</publisher>
- <!--
+ <!--
Note from the dumper:
-
+
When I dumped the system disk it was considerably damaged, with a lot of bad sectors
on side 1. Thankfully this doesn't affect the executable files and doesn't prevent the
game from running, but there are saved games by the original owner that probably won't work.
diff --git a/hash/fmtowns_flop.xml b/hash/fmtowns_flop.xml
index 237086c20cf..ae26476063b 100644
--- a/hash/fmtowns_flop.xml
+++ b/hash/fmtowns_flop.xml
@@ -1643,4 +1643,4 @@ Yuki Neko Apr-95 Jast (FDx4)
</software>
</softwarelist>
- \ No newline at end of file
+
diff --git a/hash/interact.xml b/hash/interact.xml
index 73cb4ed5891..b8c4438d93e 100644
--- a/hash/interact.xml
+++ b/hash/interact.xml
@@ -424,4 +424,4 @@ Alignment Tape (Micro Video)
</part>
</software>
-</softwarelist> \ No newline at end of file
+</softwarelist>
diff --git a/hash/kayproii.xml b/hash/kayproii.xml
index 64ca249210c..6de0cc4be15 100644
--- a/hash/kayproii.xml
+++ b/hash/kayproii.xml
@@ -127,4 +127,4 @@
</part>
</software>
-</softwarelist> \ No newline at end of file
+</softwarelist>
diff --git a/hash/lisa2.xml b/hash/lisa2.xml
index 2941d021eb4..64c1c698e08 100644
--- a/hash/lisa2.xml
+++ b/hash/lisa2.xml
@@ -147,4 +147,4 @@ NOTE: This list is here only to document available dumps and it's not used (yet)
</dataarea>
</part>
</software>
-</softwarelist> \ No newline at end of file
+</softwarelist>
diff --git a/hash/mbc55x.xml b/hash/mbc55x.xml
index da741ca6be8..5841acf662d 100644
--- a/hash/mbc55x.xml
+++ b/hash/mbc55x.xml
@@ -200,4 +200,4 @@
</dataarea>
</part>
</software>
-</softwarelist> \ No newline at end of file
+</softwarelist>
diff --git a/hash/mz800_cass.xml b/hash/mz800_cass.xml
index f21f1148838..b0fe6cc7828 100644
--- a/hash/mz800_cass.xml
+++ b/hash/mz800_cass.xml
@@ -185,4 +185,4 @@ MZ-821 Sharp BASIC Trainer (Germany): Account Manager: Einnahmen/Ausgaben-Verw
<!-- Operating Systems -->
-</softwarelist> \ No newline at end of file
+</softwarelist>
diff --git a/hash/pc98_cd.xml b/hash/pc98_cd.xml
index 2bedddd3b3c..32619a0327c 100644
--- a/hash/pc98_cd.xml
+++ b/hash/pc98_cd.xml
@@ -807,7 +807,7 @@
<rom name="DUEL succession Plus kit (1996)(Kure Software Koubou).ccd" size="3636" crc="8317e961" sha1="57b2aa6bf0a6cf0db7c8d4dfab48d9bc84822736"/>
<rom name="DUEL succession Plus kit (1996)(Kure Software Koubou).img" size="589771056" crc="b49423ab" sha1="66817c10f4cbc7bdf2d7b6dbc46720ccd64b30da"/>
<rom name="DUEL succession Plus kit (1996)(Kure Software Koubou).sub" size="24072288" crc="669c9cdf" sha1="fa434b92fad08829bd67d57b23385c856e77ac9f"/>
-
+
*after conversion with IsoBuster+EAC *
<rom name="DUEL succession Plus kit (1996)(Kure Software Koubou).cue" size="2073" crc="7d4b0d08" sha1="515751787775ca770e3c431914b71f89759d8b1c"/>
<rom name="Track01.bin" size="22226400" crc="db0ebcdb" sha1="6eb45ea96131da6a27b47589999b4363a4fe9cfb"/>
@@ -2191,7 +2191,7 @@
<rom name="Schwarzschild GX CD (1997)(KOGADO).ccd" size="7542" crc="ac4f05b3" sha1="add60653a0482dddd836c9de107b90b61eae96d2"/>
<rom name="Schwarzschild GX CD (1997)(KOGADO).img" size="560345184" crc="5b18f6a7" sha1="55605ee1ef9d3c316de2bf6d2f40265423a9b0a6"/>
<rom name="Schwarzschild GX CD (1997)(KOGADO).sub" size="22871232" crc="5a7443c6" sha1="c3e385106fe5994a935f1e6245502c5df7646383"/>
-
+
*after conversion with IsoBuster+EAC *
<rom name="Schwarzschild GX CD (1997)(KOGADO).cue" size="4493" crc="a777c5dc" sha1="82d1aa50f8bebaa042eb1ffc3ca3a84994474a4b"/>
<rom name="Track01.bin" size="22111152" crc="ea405f75" sha1="010e133a25f397140eefdcf98a1f47a8a52d9391"/>
diff --git a/hash/pro128_cart.xml b/hash/pro128_cart.xml
index 7095b4379a2..6508a9aa130 100644
--- a/hash/pro128_cart.xml
+++ b/hash/pro128_cart.xml
@@ -54,4 +54,4 @@
</part>
</software>
-</softwarelist> \ No newline at end of file
+</softwarelist>
diff --git a/hash/pro128_flop.xml b/hash/pro128_flop.xml
index bdff7ec8444..223e5252c6e 100644
--- a/hash/pro128_flop.xml
+++ b/hash/pro128_flop.xml
@@ -32,4 +32,4 @@
</part>
</software>
-</softwarelist> \ No newline at end of file
+</softwarelist>
diff --git a/hash/spc1000_cass.xml b/hash/spc1000_cass.xml
index b62a8efa2f0..7ed7be77ef4 100644
--- a/hash/spc1000_cass.xml
+++ b/hash/spc1000_cass.xml
@@ -1272,4 +1272,4 @@
-</softwarelist> \ No newline at end of file
+</softwarelist>
diff --git a/src/devices/bus/cbmiec/c1526.cpp b/src/devices/bus/cbmiec/c1526.cpp
index c475eb79f08..b9f240fde45 100644
--- a/src/devices/bus/cbmiec/c1526.cpp
+++ b/src/devices/bus/cbmiec/c1526.cpp
@@ -79,7 +79,7 @@ const tiny_rom_entry *c4023_t::device_rom_region() const
//-------------------------------------------------
static ADDRESS_MAP_START( c1526_mem, AS_PROGRAM, 8, c1526_base_t )
- AM_RANGE(0xe000, 0xffff) AM_ROM AM_REGION(M6504_TAG, 0)
+ AM_RANGE(0x0000, 0x1fff) AM_ROM AM_REGION(M6504_TAG, 0)
ADDRESS_MAP_END
diff --git a/src/devices/bus/centronics/nec_p72.cpp b/src/devices/bus/centronics/nec_p72.cpp
index 45a0822ebac..0baceec3313 100644
--- a/src/devices/bus/centronics/nec_p72.cpp
+++ b/src/devices/bus/centronics/nec_p72.cpp
@@ -36,8 +36,10 @@ const tiny_rom_entry *nec_p72_t::device_rom_region() const
//-------------------------------------------------
static ADDRESS_MAP_START( p72_mem, AS_PROGRAM, 16, nec_p72_t )
- AM_RANGE(0x000000, 0x0fffff) AM_ROM /* 1Mbit firmware */
- AM_RANGE(0x100000, 0x1fffff) AM_RAM /* 1Mbit external RAM */ /* TODO might be 2x1Mbit */
+ AM_RANGE(0x000000, 0x0fffff) AM_ROM /* 1Mbyte firmware */
+ //AM_RANGE(0x100000, 0x1fffff) AM_RAM /* 1Mbyte external RAM */ /* TODO might be 2x1Mbit */
+ // [RH] 29 August 2016: Commented out because the NEC V33 only has 20 address lines, and
+ // the V40 has more, but we don't have an NEC V40 implemented yet.
ADDRESS_MAP_END
diff --git a/src/devices/machine/z8536.cpp b/src/devices/machine/z8536.cpp
index f10b1c8f97a..9a036d12b5a 100644
--- a/src/devices/machine/z8536.cpp
+++ b/src/devices/machine/z8536.cpp
@@ -1003,19 +1003,19 @@ READ8_MEMBER( z8536_device::read )
{
switch (offset & 0x03)
{
- case PORT_C:
+ case 0:
data = read_register(PORT_C_DATA);
break;
- case PORT_B:
+ case 1:
data = read_register(PORT_B_DATA);
break;
- case PORT_A:
+ case 2:
data = read_register(PORT_A_DATA);
break;
- case CONTROL:
+ case 3:
switch (m_state)
{
case STATE_1:
diff --git a/src/devices/machine/z8536.h b/src/devices/machine/z8536.h
index 45be2aab010..4a6170e99ae 100644
--- a/src/devices/machine/z8536.h
+++ b/src/devices/machine/z8536.h
@@ -146,9 +146,9 @@ private:
// ports
enum
{
- PORT_C = 0,
+ PORT_A = 0,
PORT_B,
- PORT_A,
+ PORT_C,
CONTROL
};
diff --git a/src/emu/device.h b/src/emu/device.h
index 6f2db9b6785..eedfebc0d91 100644
--- a/src/emu/device.h
+++ b/src/emu/device.h
@@ -111,7 +111,7 @@ class device_t : public delegate_late_bind
friend class device_t;
friend class machine_config;
-public:
+ public:
// construction/destruction
subdevice_list() { }
@@ -125,7 +125,7 @@ public:
auto_iterator begin() const { return m_list.begin(); }
auto_iterator end() const { return m_list.end(); }
-private:
+ private:
// private helpers
device_t *find(const std::string &name) const
{
@@ -149,19 +149,28 @@ private:
friend class device_state_interface;
friend class device_execute_interface;
-public:
+ public:
class auto_iterator
{
-public:
+ public:
+ typedef std::ptrdiff_t difference_type;
+ typedef device_interface value_type;
+ typedef device_interface *pointer;
+ typedef device_interface &reference;
+ typedef std::forward_iterator_tag iterator_category;
+
// construction/destruction
auto_iterator(device_interface *intf) : m_current(intf) { }
- // required operator overrides
+ // required operator overloads
+ bool operator==(const auto_iterator &iter) const { return m_current == iter.m_current; }
bool operator!=(const auto_iterator &iter) const { return m_current != iter.m_current; }
device_interface &operator*() const { return *m_current; }
- const auto_iterator &operator++();
+ device_interface *operator->() const { return m_current; }
+ auto_iterator &operator++();
+ auto_iterator operator++(int);
-private:
+ private:
// private state
device_interface *m_current;
};
@@ -176,8 +185,8 @@ private:
auto_iterator begin() const { return auto_iterator(m_head); }
auto_iterator end() const { return auto_iterator(nullptr); }
-private:
- device_interface * m_head; // head of interface list
+ private:
+ device_interface *m_head; // head of interface list
device_execute_interface *m_execute; // pre-cached pointer to execute interface
device_memory_interface *m_memory; // pre-cached pointer to memory interface
device_state_interface *m_state; // pre-cached pointer to state interface
@@ -768,12 +777,19 @@ inline device_t *device_t::siblingdevice(const char *tag) const
}
-// this operator requires device_interface to be a complete type
-inline const device_t::interface_list::auto_iterator &device_t::interface_list::auto_iterator::operator++()
+// these operators requires device_interface to be a complete type
+inline device_t::interface_list::auto_iterator &device_t::interface_list::auto_iterator::operator++()
{
m_current = m_current->interface_next();
return *this;
}
+inline device_t::interface_list::auto_iterator device_t::interface_list::auto_iterator::operator++(int)
+{
+ auto_iterator result(*this);
+ m_current = m_current->interface_next();
+ return result;
+}
+
#endif /* __DEVICE_H__ */
diff --git a/src/emu/emumem.cpp b/src/emu/emumem.cpp
index 243adbc3aea..b761409ce42 100644
--- a/src/emu/emumem.cpp
+++ b/src/emu/emumem.cpp
@@ -1672,7 +1672,7 @@ memory_region *memory_manager::region_containing(const void *memory, offs_t byte
// look through the region list and return the first match
for (auto &region : m_regionlist)
- if (data >= region.second->base() && (data + bytes) <= region.second->end())
+ if (data >= region.second->base() && (data + bytes) < region.second->end())
return region.second.get();
// didn't find one
@@ -4038,7 +4038,7 @@ memory_block::memory_block(address_space &space, offs_t bytestart, offs_t byteen
m_byteend(byteend),
m_data(reinterpret_cast<UINT8 *>(memory))
{
- offs_t length = byteend + 1 - bytestart;
+ offs_t const length = byteend + 1 - bytestart;
VPRINTF(("block_allocate('%s',%s,%08X,%08X,%p)\n", space.device().tag(), space.name(), bytestart, byteend, memory));
// allocate a block if needed
diff --git a/src/emu/render.h b/src/emu/render.h
index 77f8d418522..069ae534a32 100644
--- a/src/emu/render.h
+++ b/src/emu/render.h
@@ -1041,6 +1041,8 @@ private:
simple_list<item> m_bezel_list; // list of bezel items
simple_list<item> m_cpanel_list; // list of marquee items
simple_list<item> m_marquee_list; // list of marquee items
+
+ static const simple_list<item> s_null_list;
};
diff --git a/src/emu/rendlay.cpp b/src/emu/rendlay.cpp
index 4608897be5c..5a8b5dd3531 100644
--- a/src/emu/rendlay.cpp
+++ b/src/emu/rendlay.cpp
@@ -2208,6 +2208,8 @@ void layout_element::component::apply_skew(bitmap_argb32 &dest, int skewwidth)
// LAYOUT VIEW
//**************************************************************************
+const simple_list<layout_view::item> layout_view::s_null_list;
+
//-------------------------------------------------
// layout_view - constructor
//-------------------------------------------------
@@ -2270,8 +2272,6 @@ layout_view::~layout_view()
const simple_list<layout_view::item> &layout_view::items(item_layer layer) const
{
- static simple_list<item> s_null_list;
-
switch (layer)
{
case ITEM_LAYER_BACKDROP: return m_backdrop_list;
diff --git a/src/lib/util/coretmpl.h b/src/lib/util/coretmpl.h
index c285f818b6a..b0e283378ed 100644
--- a/src/lib/util/coretmpl.h
+++ b/src/lib/util/coretmpl.h
@@ -16,14 +16,10 @@
#include "osdcore.h"
#include "corealloc.h"
+#include <iterator>
+#include <utility>
#include <vector>
-// TEMPORARY helper to catch is_pod assertions in the debugger
-#if 0
-#undef assert
-#define assert(x) do { if (!(x)) { fprintf(stderr, "Assert: %s\n", #x); osd_break_into_debugger("Assertion failed"); } } while (0)
-#endif
-
typedef std::vector<UINT8> dynamic_buffer;
@@ -38,32 +34,53 @@ class simple_list final
public:
class auto_iterator
{
-public:
+ public:
+ typedef int difference_type;
+ typedef _ElementType value_type;
+ typedef _ElementType *pointer;
+ typedef _ElementType &reference;
+ typedef std::forward_iterator_tag iterator_category;
+
// construction/destruction
+ auto_iterator() noexcept : m_current(nullptr) { }
auto_iterator(_ElementType *ptr) noexcept : m_current(ptr) { }
- // required operator overrides
+ // required operator overloads
+ bool operator==(const auto_iterator &iter) const noexcept { return m_current == iter.m_current; }
bool operator!=(const auto_iterator &iter) const noexcept { return m_current != iter.m_current; }
_ElementType &operator*() const noexcept { return *m_current; }
+ _ElementType *operator->() const noexcept { return m_current; }
// note that _ElementType::next() must not return a const ptr
- const auto_iterator &operator++() noexcept { m_current = m_current->next(); return *this; }
+ auto_iterator &operator++() noexcept { m_current = m_current->next(); return *this; }
+ auto_iterator operator++(int) noexcept { auto_iterator result(*this); m_current = m_current->next(); return result; }
-private:
+ private:
// private state
_ElementType *m_current;
};
+ // construction/destruction
+ simple_list() noexcept
+ : m_head(nullptr)
+ , m_tail(nullptr)
+ , m_count(0)
+ {
+ }
+ ~simple_list() noexcept { reset(); }
+
// we don't support deep copying
simple_list(const simple_list &) = delete;
simple_list &operator=(const simple_list &) = delete;
- // construction/destruction
- simple_list() noexcept
- : m_head(nullptr),
- m_tail(nullptr),
- m_count(0) { }
-
- ~simple_list() noexcept { reset(); }
+ // but we do support cheap swap/move
+ simple_list(simple_list &&list) : simple_list() { operator=(std::move(list)); }
+ simple_list &operator=(simple_list &&list)
+ {
+ using std::swap;
+ swap(m_head, list.m_head);
+ swap(m_tail, list.m_tail);
+ swap(m_count, list.m_count);
+ }
// simple getters
_ElementType *first() const noexcept { return m_head; }
diff --git a/src/mame/drivers/bfm_sc4.cpp b/src/mame/drivers/bfm_sc4.cpp
index b3a696b4e2d..f967baa9050 100644
--- a/src/mame/drivers/bfm_sc4.cpp
+++ b/src/mame/drivers/bfm_sc4.cpp
@@ -120,6 +120,79 @@
#include "sc4hyde.lh"
#include "sc4sprng.lh"
+#include "sc4jack.lh"
+#include "sc4kalei.lh"
+#include "sc4knokb.lh"
+#include "sc4lirb.lh"
+#include "sc4lined.lh"
+#include "sc4lockb.lh"
+#include "sc4lkbcl.lh"
+#include "sc4mmmg.lh"
+#include "sc4mgr.lh"
+#include "sc4mtbb.lh"
+#include "sc4mtbclb.lh"
+#include "sc4monoba.lh"
+#include "sc4mondxe.lh"
+#include "sc4mr2rc.lh"
+#include "sc4motor.lh"
+#include "sc4mou.lh"
+#include "sc4nmtj.lh"
+#include "sc4nudita.lh"
+#include "sc4pacqpa.lh"
+#include "sc4paccl.lh"
+#include "sc4pstata.lh"
+#include "sc4pgold.lh"
+#include "sc4po8.lh"
+#include "sc4ppclb.lh"
+#include "sc4pipe.lh"
+#include "sc4plumb.lh"
+#include "sc4polic.lh"
+#include "sc4pony.lh"
+#include "sc4potsha.lh"
+#include "sc4pwrbq.lh"
+#include "sc4pwrsg.lh"
+#include "sc4pen1c.lh"
+#include "sc4qmodo.lh"
+#include "sc4quidrb.lh"
+#include "sc4rhxcsa.lh"
+#include "sc4rhxcl.lh"
+#include "sc4redsq.lh"
+#include "sc4rotc.lh"
+#include "sc4revod.lh"
+#include "sc4richl.lh"
+#include "sc4rttt.lh"
+#include "sc4roksc.lh"
+#include "sc4rogds.lh"
+#include "sc4rmo.lh"
+#include "sc4rtc.lh"
+#include "sc4srrca.lh"
+#include "sc4smk7.lh"
+#include "sc4slci.lh"
+#include "sc4solgl.lh"
+#include "sc4slihd.lh"
+#include "sc4sparkd.lh"
+#include "sc4sbust.lh"
+#include "sc4starpk.lh"
+#include "sc4strk.lh"
+#include "sc4sahed.lh"
+#include "sc4susk.lh"
+#include "sc4suscl.lh"
+#include "sc4s6cd.lh"
+#include "sc4taekw.lh"
+#include "sc4takcl.lh"
+#include "sc4tempt.lh"
+#include "sc4lions.lh"
+#include "sc4tic2.lh"
+#include "sc4tbana.lh"
+#include "sc4tload.lh"
+#include "sc4tpshta.lh"
+#include "sc4trail.lh"
+#include "sc4ttomb.lh"
+#include "sc4tridn.lh"
+#include "sc4tfclb.lh"
+#include "sc4vrgclb.lh"
+#include "sc4wldjkc.lh"
+#include "sc4xmarka.lh"
@@ -25116,32 +25189,32 @@ INPUT_PORTS_END
// can't get past 'read meters'
// PR2516 PAYSTATIONV2.0 PAYSTATIONSND PAYSTATION
-GAMEL( 200?, sc4pstat ,0, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pstatb ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pstat ,0, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pstata )
+GAMEL( 200?, sc4pstatb ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pstata )
// PR2516 PAYSTATIONV2.1 PAYSTATIONSND PAYSTATION
-GAMEL( 200?, sc4pstata ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pstatc ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pstata ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pstata )
+GAMEL( 200?, sc4pstatc ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pstata )
// PR2516 PAYSTATIONV2.2 PAYSTATIONSND PAYSTATION
-GAMEL( 200?, sc4pstatd ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.2) (Qps) (Scorpion 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pstatd ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.2) (Qps) (Scorpion 4)", MACHINE_FLAGS, layout_sc4pstata )
// PR2516 PAYSTATIONV2.3 PAYSTATIONSND PAYSTATION
-GAMEL( 200?, sc4pstate ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.3) (Qps) (Scorpion 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pstate ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.3) (Qps) (Scorpion 4)", MACHINE_FLAGS, layout_sc4pstata )
// ones below can be 'played' (skip 'read meters' with cancel)
// PR2516 PAYSTATIONV4.0 PAYSTATIONSND PAYSTATION
-GAMEL( 200?, sc4pstath ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pstatm ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pstath ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pstata )
+GAMEL( 200?, sc4pstatm ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pstata )
// PR2516 PAYSTATIONV011 PAYSTATIONSND PAYSTATION
-GAMEL( 200?, sc4pstatf ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pstati ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pstatf ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pstata )
+GAMEL( 200?, sc4pstati ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pstata )
// PR2516 PAYSTATION 012 PAYSTATIONSND PAYSTATION
-GAMEL( 200?, sc4pstatn ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pstatp ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pstatn ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pstata )
+GAMEL( 200?, sc4pstatp ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pstata )
// PR2516 PAYSTATIONV041 PAYSTATIONSND PAYSTATION
-GAMEL( 200?, sc4pstatg ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pstatj ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pstatg ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pstata )
+GAMEL( 200?, sc4pstatj ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pstata )
// PR2516 PAYSTATION 042 PAYSTATIONSND PAYSTATION
-GAMEL( 200?, sc4pstato ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pstatq ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pstato ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pstata )
+GAMEL( 200?, sc4pstatq ,sc4pstat, sc4_4reel, sc4pstat, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pstata )
DRIVER_INIT_MEMBER(sc4_state,sc4cvani)
@@ -28364,14 +28437,14 @@ INPUT_PORTS_START( sc4jack ) // this structure is generated
INPUT_PORTS_END
// PR2078 JACK THE KIPPER JKIP SOUNDS JACK THE KIPPER
-GAMEL( 200?, sc4jack ,0, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4jacka ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4jackb ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4jackc ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4jackd ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4jacke ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4jackf ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4jackg ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4jack ,0, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4jack )
+GAMEL( 200?, sc4jacka ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4jack )
+GAMEL( 200?, sc4jackb ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4jack )
+GAMEL( 200?, sc4jackc ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4jack )
+GAMEL( 200?, sc4jackd ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4jack )
+GAMEL( 200?, sc4jacke ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4jack )
+GAMEL( 200?, sc4jackf ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4jack )
+GAMEL( 200?, sc4jackg ,sc4jack, sc4_200_5ra, sc4jack, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4jack )
@@ -28726,14 +28799,14 @@ INPUT_PORTS_START( sc4kalei ) // this structure is generated
INPUT_PORTS_END
// PR2538 KALEIDOSCOPE 011 KALEIDOSCOPESND KALEIDOSCOPE
-GAMEL( 200?, sc4kalei ,0, sc4_4reel_alt, sc4kalei, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4kaleib ,sc4kalei, sc4_4reel_alt, sc4kalei, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4kalei ,0, sc4_4reel_alt, sc4kalei, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4kalei )
+GAMEL( 200?, sc4kaleib ,sc4kalei, sc4_4reel_alt, sc4kalei, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4kalei )
// PR2538 KALEIDOSCOPE 041 KALEIDOSCOPESND KALEIDOSCOPE
-GAMEL( 200?, sc4kaleia ,sc4kalei, sc4_4reel_alt, sc4kalei, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4kaleic ,sc4kalei, sc4_4reel_alt, sc4kalei, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4kaleia ,sc4kalei, sc4_4reel_alt, sc4kalei, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4kalei )
+GAMEL( 200?, sc4kaleic ,sc4kalei, sc4_4reel_alt, sc4kalei, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4kalei )
// PR2538 KALEIDOSCOPE 051 KALEIDOSCOPESND KALEIDOSCOPE
-GAMEL( 200?, sc4kaleid ,sc4kalei, sc4_4reel_alt, sc4kalei, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4kaleie ,sc4kalei, sc4_4reel_alt, sc4kalei, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4kaleid ,sc4kalei, sc4_4reel_alt, sc4kalei, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4kalei )
+GAMEL( 200?, sc4kaleie ,sc4kalei, sc4_4reel_alt, sc4kalei, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4kalei )
DRIVER_INIT_MEMBER(sc4_state,sc4lir)
@@ -28786,16 +28859,16 @@ INPUT_PORTS_START( sc4lir ) // this structure is generated
INPUT_PORTS_END
// PR1001 LET IT ROLL PR1001 LETITROLL SOUNDS11
-GAMEL( 200?, sc4lir ,0, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lira ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lirb ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lirc ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lird ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lire ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lirf ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lirg ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lirh ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4liri ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4lir ,0, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4lirb )
+GAMEL( 200?, sc4lira ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4lirb )
+GAMEL( 200?, sc4lirb ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4lirb )
+GAMEL( 200?, sc4lirc ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4lirb )
+GAMEL( 200?, sc4lird ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4lirb )
+GAMEL( 200?, sc4lire ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4lirb )
+GAMEL( 200?, sc4lirf ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4lirb )
+GAMEL( 200?, sc4lirg ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4lirb )
+GAMEL( 200?, sc4lirh ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4lirb )
+GAMEL( 200?, sc4liri ,sc4lir, sc4_4reel, sc4lir, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4lirb )
@@ -28933,14 +29006,14 @@ INPUT_PORTS_START( sc4lockb ) // this structure is generated
INPUT_PORTS_END
// PR1108 LOCKBUSTER PR1108 LOCKBUSTER SOUNDS11
-GAMEL( 200?, sc4lockb ,0, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lockba ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lockbb ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lockbc ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lockbd ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lockbe ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lockbf ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lockbg ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4lockb ,0, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4lockb )
+GAMEL( 200?, sc4lockba ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4lockb )
+GAMEL( 200?, sc4lockbb ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4lockb )
+GAMEL( 200?, sc4lockbc ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4lockb )
+GAMEL( 200?, sc4lockbd ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4lockb )
+GAMEL( 200?, sc4lockbe ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4lockb )
+GAMEL( 200?, sc4lockbf ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4lockb )
+GAMEL( 200?, sc4lockbg ,sc4lockb, sc4_4reel_alt, sc4lockb, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4lockb )
@@ -29013,19 +29086,19 @@ INPUT_PORTS_START( sc4lkbcl ) // this structure is generated
INPUT_PORTS_END
// PR1321 CLUB LOCKBUSTER PR1321 CLUB LOCKBUSTER SOUNDS11
-GAMEL( 200?, sc4lkbcl ,0, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lkbclb ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lkbcle ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lkbclg ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4lkbcl ,0, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4lkbcl )
+GAMEL( 200?, sc4lkbclb ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4lkbcl )
+GAMEL( 200?, sc4lkbcle ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4lkbcl )
+GAMEL( 200?, sc4lkbclg ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4lkbcl )
// PR1321 CLUB LOCKBUSTER CLUB LOCKBUSTER CLUB PR1321 CLUB LOCKBUSTER SOUNDS11
-GAMEL( 200?, sc4lkbclh ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl_mbus, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (311 Club, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lkbcli ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl_mbus, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (311 Club, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4lkbclh ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl_mbus, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (311 Club, set 1)", MACHINE_FLAGS, layout_sc4lkbcl )
+GAMEL( 200?, sc4lkbcli ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl_mbus, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (311 Club, set 2)", MACHINE_FLAGS, layout_sc4lkbcl )
// PR1321 CLUB LOCKBUSTER EURO PR1321 CLUB LOCKBUSTER SOUNDS11
-GAMEL( 200?, sc4lkbcla ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lkbclc ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4lkbcla ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4lkbcl )
+GAMEL( 200?, sc4lkbclc ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4lkbcl )
// PR1321 CLUB LOCKBUSTER FERRY PR1321 CLUB LOCKBUSTER SOUNDS11
-GAMEL( 200?, sc4lkbcld ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lkbclf ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4lkbcld ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4lkbcl )
+GAMEL( 200?, sc4lkbclf ,sc4lkbcl, sc4_5reel, sc4lkbcl, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4lkbcl )
@@ -29452,20 +29525,20 @@ INPUT_PORTS_START( sc4monob ) // this structure is generated
INPUT_PORTS_END
// PR2121 MONOPOLY MPLY SOUNDS MONOPOLY
-GAMEL( 200?, sc4monob ,0, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4monoba ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4monobb ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4monobc ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4monobd ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4monobe ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4monobf ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4monobg ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4monobh ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4monobi ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4monobj ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4monobk ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4monobl ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4monobm ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4monob ,0, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4monoba )
+GAMEL( 200?, sc4monoba ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4monoba )
+GAMEL( 200?, sc4monobb ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4monoba )
+GAMEL( 200?, sc4monobc ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4monoba )
+GAMEL( 200?, sc4monobd ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4monoba )
+GAMEL( 200?, sc4monobe ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4monoba )
+GAMEL( 200?, sc4monobf ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4monoba )
+GAMEL( 200?, sc4monobg ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4monoba )
+GAMEL( 200?, sc4monobh ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4monoba )
+GAMEL( 200?, sc4monobi ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4monoba )
+GAMEL( 200?, sc4monobj ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4monoba )
+GAMEL( 200?, sc4monobk ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4monoba )
+GAMEL( 200?, sc4monobl ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_sc4monoba )
+GAMEL( 200?, sc4monobm ,sc4monob, sc4_4reel_alt, sc4monob, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_sc4monoba )
@@ -29520,17 +29593,17 @@ INPUT_PORTS_END
// So which Top Box roms should thse use? Why do some play without one?
// Waits for Top Box
-GAMEL( 200?, sc4mondxd ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MONOPOLY TRIPLE
-GAMEL( 200?, sc4mondxg ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// ^^
+GAMEL( 200?, sc4mondxd ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4mondxe )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MONOPOLY TRIPLE
+GAMEL( 200?, sc4mondxg ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4mondxe )// ^^
// Plays without Top Box
-GAMEL( 200?, sc4mondxe ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )// PR2202 MONOPOLY MONOPOLY TRIPLE MAZ MONOPOLY DELUXE
-GAMEL( 200?, sc4mondxf ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )// ^^
+GAMEL( 200?, sc4mondxe ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4mondxe )// PR2202 MONOPOLY MONOPOLY TRIPLE MAZ MONOPOLY DELUXE
+GAMEL( 200?, sc4mondxf ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4mondxe )// ^^
// Waits for Top Box
-GAMEL( 200?, sc4mondx ,0, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MPDX SOUNDS MONOPOLY
-GAMEL( 200?, sc4mondxa ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// ^^
+GAMEL( 200?, sc4mondx ,0, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4mondxe )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MPDX SOUNDS MONOPOLY
+GAMEL( 200?, sc4mondxa ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4mondxe )// ^^
// Plays without Top Box
-GAMEL( 200?, sc4mondxb ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )// ^^
-GAMEL( 200?, sc4mondxc ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )// ^^
+GAMEL( 200?, sc4mondxb ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4mondxe )// ^^
+GAMEL( 200?, sc4mondxc ,sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4mondxe )// ^^
@@ -29657,9 +29730,9 @@ INPUT_PORTS_START( sc4mou ) // this structure is generated
INPUT_PORTS_END
// PR2523 MOVE ON UP V1.0 MOVEONUPSND MOVE ON UP
-GAMEL( 200?, sc4mou ,0, sc4_4reel_alt, sc4mou, sc4_state, sc4mou, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4moua ,sc4mou, sc4_4reel_alt, sc4mou, sc4_state, sc4mou, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4moub ,sc4mou, sc4_4reel_alt, sc4mou, sc4_state, sc4mou, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4mou ,0, sc4_4reel_alt, sc4mou, sc4_state, sc4mou, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4mou )
+GAMEL( 200?, sc4moua ,sc4mou, sc4_4reel_alt, sc4mou, sc4_state, sc4mou, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4mou )
+GAMEL( 200?, sc4moub ,sc4mou, sc4_4reel_alt, sc4mou, sc4_state, sc4mou, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4mou )
DRIVER_INIT_MEMBER(sc4_state,sc4nmtj)
@@ -29720,11 +29793,11 @@ INPUT_PORTS_START( sc4nmtj ) // this structure is generated
INPUT_PORTS_END
// PR2171 NEVER MIND JPS NMTJ SOUNDS NEVER MIND JPS
-GAMEL( 200?, sc4nmtj ,0, sc4_200_4ra, sc4nmtj, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (011)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4nmtja ,sc4nmtj, sc4_200_4ra, sc4nmtj, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (014, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4nmtjc ,sc4nmtj, sc4_200_4ra, sc4nmtj, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (014, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4nmtjb ,sc4nmtj, sc4_200_4ra, sc4nmtj, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (044, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4nmtjd ,sc4nmtj, sc4_200_4ra, sc4nmtj, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (044, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4nmtj ,0, sc4_200_4ra, sc4nmtj, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (011)", MACHINE_FLAGS, layout_sc4nmtj )
+GAMEL( 200?, sc4nmtja ,sc4nmtj, sc4_200_4ra, sc4nmtj, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (014, set 1)", MACHINE_FLAGS, layout_sc4nmtj )
+GAMEL( 200?, sc4nmtjc ,sc4nmtj, sc4_200_4ra, sc4nmtj, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (014, set 2)", MACHINE_FLAGS, layout_sc4nmtj )
+GAMEL( 200?, sc4nmtjb ,sc4nmtj, sc4_200_4ra, sc4nmtj, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (044, set 1)", MACHINE_FLAGS, layout_sc4nmtj )
+GAMEL( 200?, sc4nmtjd ,sc4nmtj, sc4_200_4ra, sc4nmtj, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (044, set 2)", MACHINE_FLAGS, layout_sc4nmtj )
DRIVER_INIT_MEMBER(sc4_state,sc4oyf)
@@ -29927,10 +30000,10 @@ INPUT_PORTS_START( sc4paccl ) // this structure is generated
INPUT_PORTS_END
// PR2018 PACMAN CLUB CLUB PACMAN SOUNDS PACMAN C L U B
-GAMEL( 200?, sc4paccl ,0, sc4_5reel, sc4paccl, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4paccla ,sc4paccl, sc4_5reel, sc4paccl, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pacclb ,sc4paccl, sc4_5reel, sc4paccl, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pacclc ,sc4paccl, sc4_5reel, sc4paccl, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4paccl ,0, sc4_5reel, sc4paccl, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4paccl )
+GAMEL( 200?, sc4paccla ,sc4paccl, sc4_5reel, sc4paccl, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4paccl )
+GAMEL( 200?, sc4pacclb ,sc4paccl, sc4_5reel, sc4paccl, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4paccl )
+GAMEL( 200?, sc4pacclc ,sc4paccl, sc4_5reel, sc4paccl, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4paccl )
// REEL 4 ERR 24 (what type should be here??)
@@ -30060,12 +30133,12 @@ INPUT_PORTS_START( sc4pgold ) // this structure is generated
INPUT_PORTS_END
// PR1012 PHARAOH'S GOLD PR1012 PHARAOHS GOLD SOUNDS11
-GAMEL( 200?, sc4pgold ,0, sc4_200_5r, sc4pgold, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pgolda ,sc4pgold, sc4_200_5r, sc4pgold, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pgoldb ,sc4pgold, sc4_200_5r, sc4pgold, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pgoldc ,sc4pgold, sc4_200_5r, sc4pgold, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pgoldd ,sc4pgold, sc4_200_5r, sc4pgold, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pgoldf ,sc4pgold, sc4_200_5r, sc4pgold, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pgold ,0, sc4_200_5r, sc4pgold, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pgold )
+GAMEL( 200?, sc4pgolda ,sc4pgold, sc4_200_5r, sc4pgold, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pgold )
+GAMEL( 200?, sc4pgoldb ,sc4pgold, sc4_200_5r, sc4pgold, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4pgold )
+GAMEL( 200?, sc4pgoldc ,sc4pgold, sc4_200_5r, sc4pgold, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4pgold )
+GAMEL( 200?, sc4pgoldd ,sc4pgold, sc4_200_5r, sc4pgold, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4pgold )
+GAMEL( 200?, sc4pgoldf ,sc4pgold, sc4_200_5r, sc4pgold, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4pgold )
@@ -30125,11 +30198,11 @@ INPUT_PORTS_START( sc4ppclb ) // this structure is generated
INPUT_PORTS_END
// PR2236 CLUB PINK PANTHER 411 CLUBPINKPANTHERSND CLUB PINKPANTHER
-GAMEL( 200?, sc4ppclb ,0, sc4, sc4ppclb, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // also in a set marked 'Pink Pannther Think Pink'
-GAMEL( 200?, sc4ppclbb ,sc4ppclb, sc4, sc4ppclb, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4ppclb ,0, sc4, sc4ppclb, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4ppclb ) // also in a set marked 'Pink Pannther Think Pink'
+GAMEL( 200?, sc4ppclbb ,sc4ppclb, sc4, sc4ppclb, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4ppclb )
// PR2236 CLUB PINK PANTHER 412 CLUBPINKPANTHERSND CLUB PINKPANTHER
-GAMEL( 200?, sc4ppclba ,sc4ppclb, sc4, sc4ppclb, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ppclbc ,sc4ppclb, sc4, sc4ppclb, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4ppclba ,sc4ppclb, sc4, sc4ppclb, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4ppclb )
+GAMEL( 200?, sc4ppclbc ,sc4ppclb, sc4, sc4ppclb, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4ppclb )
DRIVER_INIT_MEMBER(sc4_state,sc4pipe)
@@ -30185,8 +30258,8 @@ INPUT_PORTS_START( sc4pipe ) // this structure is generated
INPUT_PORTS_END
// PR2110 PIPING HOT PIPE SOUNDS PIPING HOT
-GAMEL( 200?, sc4pipe ,0, sc4_4reel_alt, sc4pipe, sc4_state, sc4pipe, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pipea ,sc4pipe, sc4_4reel_alt, sc4pipe, sc4_state, sc4pipe, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pipe ,0, sc4_4reel_alt, sc4pipe, sc4_state, sc4pipe, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pipe )
+GAMEL( 200?, sc4pipea ,sc4pipe, sc4_4reel_alt, sc4pipe, sc4_state, sc4pipe, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pipe )
DRIVER_INIT_MEMBER(sc4_state,sc4plumb)
{
@@ -30240,14 +30313,14 @@ INPUT_PORTS_START( sc4plumb ) // this structure is generated
INPUT_PORTS_END
// QPS142 CLUB PLUMB CRAZY 413 CLUBPLUMBCRAZYSND CLUB PLUMB CRAZY
-GAMEL( 200?, sc4plumb ,0, sc4_5reel, sc4plumb, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4plumba ,sc4plumb, sc4_5reel, sc4plumb, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4plumb ,0, sc4_5reel, sc4plumb, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4plumb )
+GAMEL( 200?, sc4plumba ,sc4plumb, sc4_5reel, sc4plumb, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4plumb )
// QPS142 CLUB PLUMB CRAZY 411 CLUBPLUMBCRAZYSND CLUB PLUMB CRAZY
-GAMEL( 200?, sc4plumbb ,sc4plumb, sc4_5reel, sc4plumb, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4plumbc ,sc4plumb, sc4_5reel, sc4plumb, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4plumbb ,sc4plumb, sc4_5reel, sc4plumb, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4plumb )
+GAMEL( 200?, sc4plumbc ,sc4plumb, sc4_5reel, sc4plumb, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4plumb )
// QPS142 CLUB PLUMB CRAZY 412 CLUBPLUMBCRAZYSND CLUB PLUMB CRAZY
-GAMEL( 200?, sc4plumbd ,sc4plumb, sc4_5reel, sc4plumb, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4plumbe ,sc4plumb, sc4_5reel, sc4plumb, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4plumbd ,sc4plumb, sc4_5reel, sc4plumb, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4plumb )
+GAMEL( 200?, sc4plumbe ,sc4plumb, sc4_5reel, sc4plumb, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4plumb )
DRIVER_INIT_MEMBER(sc4_state,sc4polic)
@@ -30297,11 +30370,11 @@ INPUT_PORTS_START( sc4polic ) // this structure is generated
INPUT_PORTS_END
// PR2514 POLICE SQUID V1.0 POLICESQUIDSND POLICE SQUID
-GAMEL( 200?, sc4polic ,0, sc4_5reel, sc4polic, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4policb ,sc4polic, sc4_5reel, sc4polic, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4polic ,0, sc4_5reel, sc4polic, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4polic )
+GAMEL( 200?, sc4policb ,sc4polic, sc4_5reel, sc4polic, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4polic )
// PR2514 POLICE SQUID V2.0 POLICESQUIDSND POLICE SQUID
-GAMEL( 200?, sc4polica ,sc4polic, sc4_5reel, sc4polic, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4policc ,sc4polic, sc4_5reel, sc4polic, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4polica ,sc4polic, sc4_5reel, sc4polic, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4polic )
+GAMEL( 200?, sc4policc ,sc4polic, sc4_5reel, sc4polic, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4polic )
@@ -30354,8 +30427,8 @@ INPUT_PORTS_START( sc4potsh ) // this structure is generated
INPUT_PORTS_END
// QPS143 POT SHOT V1.0 POTSHOTSND POT SHOT
-GAMEL( 200?, sc4potsh ,0, sc4_4reel, sc4potsh, sc4_state, sc4potsh, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4potsha ,sc4potsh, sc4_4reel, sc4potsh, sc4_state, sc4potsh, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4potsh ,0, sc4_4reel, sc4potsh, sc4_state, sc4potsh, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4potsha )
+GAMEL( 200?, sc4potsha ,sc4potsh, sc4_4reel, sc4potsh, sc4_state, sc4potsh, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4potsha )
DRIVER_INIT_MEMBER(sc4_state,sc4pogbl)
@@ -30476,10 +30549,10 @@ INPUT_PORTS_START( sc4pwrsg ) // this structure is generated
INPUT_PORTS_END
// PR2053 POWERSURGE SURGESND POWERSURGE
-GAMEL( 200?, sc4pwrsg ,0, sc4_200_5r, sc4pwrsg, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pwrsga ,sc4pwrsg, sc4_200_5r, sc4pwrsg, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pwrsgb ,sc4pwrsg, sc4_200_5r, sc4pwrsg, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pwrsgc ,sc4pwrsg, sc4_200_5r, sc4pwrsg, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pwrsg ,0, sc4_200_5r, sc4pwrsg, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pwrsg )
+GAMEL( 200?, sc4pwrsga ,sc4pwrsg, sc4_200_5r, sc4pwrsg, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pwrsg )
+GAMEL( 200?, sc4pwrsgb ,sc4pwrsg, sc4_200_5r, sc4pwrsg, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4pwrsg )
+GAMEL( 200?, sc4pwrsgc ,sc4pwrsg, sc4_200_5r, sc4pwrsg, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4pwrsg )
DRIVER_INIT_MEMBER(sc4_state,sc4pir)
@@ -30604,11 +30677,11 @@ INPUT_PORTS_START( sc4qmodo ) // this structure is generated
INPUT_PORTS_END
// QUAZZI MO' DOUGH..........QUAZZSND....... (no standard header)
-GAMEL( 200?, sc4qmodo , 0, sc4_4reel, sc4qmodo, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4qmodoa ,sc4qmodo, sc4_4reel, sc4qmodo, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4qmodob ,sc4qmodo, sc4_4reel, sc4qmodo, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4qmodoc ,sc4qmodo, sc4_4reel, sc4qmodo, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4qmodod ,sc4qmodo, sc4_4reel, sc4qmodo, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4qmodo , 0, sc4_4reel, sc4qmodo, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4qmodo )
+GAMEL( 200?, sc4qmodoa ,sc4qmodo, sc4_4reel, sc4qmodo, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4qmodo )
+GAMEL( 200?, sc4qmodob ,sc4qmodo, sc4_4reel, sc4qmodo, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4qmodo )
+GAMEL( 200?, sc4qmodoc ,sc4qmodo, sc4_4reel, sc4qmodo, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4qmodo )
+GAMEL( 200?, sc4qmodod ,sc4qmodo, sc4_4reel, sc4qmodo, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4qmodo )
@@ -30662,10 +30735,10 @@ INPUT_PORTS_START( sc4quidr ) // this structure is generated
// 0x0010 - "hopdmp" // standard input (expected here)
INPUT_PORTS_END
-GAMEL( 200?, sc4quidr ,0, sc4_4reel, sc4quidr, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4quidra ,sc4quidr, sc4_4reel, sc4quidr, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4quidrb ,sc4quidr, sc4_4reel, sc4quidr, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4quidrc ,sc4quidr, sc4_4reel, sc4quidr, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4quidr ,0, sc4_4reel, sc4quidr, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4quidrb )
+GAMEL( 200?, sc4quidra ,sc4quidr, sc4_4reel, sc4quidr, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4quidrb )
+GAMEL( 200?, sc4quidrb ,sc4quidr, sc4_4reel, sc4quidr, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4quidrb )
+GAMEL( 200?, sc4quidrc ,sc4quidr, sc4_4reel, sc4quidr, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4quidrb )
DRIVER_INIT_MEMBER(sc4_state,sc4rdrag)
@@ -30912,11 +30985,11 @@ INPUT_PORTS_START( sc4rotc ) // this structure is generated
INPUT_PORTS_END
// PR2132 RETURN OF THE COUNT ROTC SOUNDS THE COUNT
-GAMEL( 200?, sc4rotc ,0, sc4_4reel_alt, sc4rotc, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rotca ,sc4rotc, sc4_4reel_alt, sc4rotc, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rotcb ,sc4rotc, sc4_4reel_alt, sc4rotc, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rotcc ,sc4rotc, sc4_4reel_alt, sc4rotc, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rotcd ,sc4rotc, sc4_4reel_alt, sc4rotc, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4rotc ,0, sc4_4reel_alt, sc4rotc, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4rotc )
+GAMEL( 200?, sc4rotca ,sc4rotc, sc4_4reel_alt, sc4rotc, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4rotc )
+GAMEL( 200?, sc4rotcb ,sc4rotc, sc4_4reel_alt, sc4rotc, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4rotc )
+GAMEL( 200?, sc4rotcc ,sc4rotc, sc4_4reel_alt, sc4rotc, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4rotc )
+GAMEL( 200?, sc4rotcd ,sc4rotc, sc4_4reel_alt, sc4rotc, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4rotc )
DRIVER_INIT_MEMBER(sc4_state,sc4rttt)
@@ -30973,12 +31046,12 @@ INPUT_PORTS_START( sc4rttt ) // this structure is generated
INPUT_PORTS_END
// PR2089 RISE TO THE TOP RISE SOUNDS RISE TO THE TOP
-GAMEL( 200?, sc4rttt ,0, sc4_4reel_alt, sc4rttt, sc4_state, sc4rttt, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rttta ,sc4rttt, sc4_4reel_alt, sc4rttt, sc4_state, sc4rttt, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rtttb ,sc4rttt, sc4_4reel_alt, sc4rttt, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rtttc ,sc4rttt, sc4_4reel_alt, sc4rttt, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rtttd ,sc4rttt, sc4_4reel_alt, sc4rttt, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rttte ,sc4rttt, sc4_4reel_alt, sc4rttt, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4rttt ,0, sc4_4reel_alt, sc4rttt, sc4_state, sc4rttt, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4rttt )
+GAMEL( 200?, sc4rttta ,sc4rttt, sc4_4reel_alt, sc4rttt, sc4_state, sc4rttt, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4rttt )
+GAMEL( 200?, sc4rtttb ,sc4rttt, sc4_4reel_alt, sc4rttt, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4rttt )
+GAMEL( 200?, sc4rtttc ,sc4rttt, sc4_4reel_alt, sc4rttt, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4rttt )
+GAMEL( 200?, sc4rtttd ,sc4rttt, sc4_4reel_alt, sc4rttt, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4rttt )
+GAMEL( 200?, sc4rttte ,sc4rttt, sc4_4reel_alt, sc4rttt, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4rttt )
DRIVER_INIT_MEMBER(sc4_state,sc4roksc)
{
@@ -31032,11 +31105,11 @@ INPUT_PORTS_START( sc4roksc ) // this structure is generated
INPUT_PORTS_END
// PR2527 ROCKET SCIENCE V1.1 ROCKETSCIENCESND ROCKET SCIENCE
-GAMEL( 200?, sc4roksc ,0, sc4_4reel_alt, sc4roksc, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rokscb ,sc4roksc, sc4_4reel_alt, sc4roksc, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4roksc ,0, sc4_4reel_alt, sc4roksc, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4roksc )
+GAMEL( 200?, sc4rokscb ,sc4roksc, sc4_4reel_alt, sc4roksc, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4roksc )
// PR2527 ROCKET SCIENCE 011 ROCKETSCIENCESND ROCKET SCIENCE
-GAMEL( 200?, sc4roksca ,sc4roksc, sc4_4reel_alt, sc4roksc, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rokscc ,sc4roksc, sc4_4reel_alt, sc4roksc, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4roksca ,sc4roksc, sc4_4reel_alt, sc4roksc, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4roksc )
+GAMEL( 200?, sc4rokscc ,sc4roksc, sc4_4reel_alt, sc4roksc, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4roksc )
DRIVER_INIT_MEMBER(sc4_state,sc4blast)
{
@@ -31155,17 +31228,17 @@ INPUT_PORTS_END
// PR2060 ROGAN DOSH ROGANSND ROGAN DOSH
-GAMEL( 200?, sc4rogds ,0, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rogdsa ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rogdsb ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rogdsc ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4rogds ,0, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4rogds )
+GAMEL( 200?, sc4rogdsa ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4rogds )
+GAMEL( 200?, sc4rogdsb ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4rogds )
+GAMEL( 200?, sc4rogdsc ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4rogds )
// PR2060 ROGAN DOSH V1.6 ROGANSND ROGAN DOSH
-GAMEL( 200?, sc4rogdse ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v1.6) (Qps) (Scorpion 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4rogdse ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v1.6) (Qps) (Scorpion 4)", MACHINE_FLAGS, layout_sc4rogds )
// PR2060 ROGAN DOSH V2.0 ROGANSND ROGAN DOSH
-GAMEL( 200?, sc4rogdsd ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rogdsf ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4rogdsd ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4rogds )
+GAMEL( 200?, sc4rogdsf ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4rogds )
// PR2060 ROGAN DOSH V2.1 ROGANSND ROGAN DOSH
-GAMEL( 200?, sc4rogdsg ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v2.1) (Qps) (Scorpion 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4rogdsg ,sc4rogds, sc4_200_4ra, sc4rogds, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v2.1) (Qps) (Scorpion 4)", MACHINE_FLAGS, layout_sc4rogds )
@@ -31225,11 +31298,11 @@ INPUT_PORTS_END
// PR2034 ROLLING THUNDER ROL SOUNDS ROLLING THUNDER
-GAMEL( 200?, sc4rt ,0, sc4_200_4ra, sc4rt, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rta ,sc4rt, sc4_200_4ra, sc4rt, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rtb ,sc4rt, sc4_200_4ra, sc4rt, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rtc ,sc4rt, sc4_200_4ra, sc4rt, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rtd ,sc4rt, sc4_200_4ra, sc4rt, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4rt ,0, sc4_200_4ra, sc4rt, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4rtc )
+GAMEL( 200?, sc4rta ,sc4rt, sc4_200_4ra, sc4rt, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4rtc )
+GAMEL( 200?, sc4rtb ,sc4rt, sc4_200_4ra, sc4rt, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4rtc )
+GAMEL( 200?, sc4rtc ,sc4rt, sc4_200_4ra, sc4rt, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4rtc )
+GAMEL( 200?, sc4rtd ,sc4rt, sc4_200_4ra, sc4rt, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4rtc )
@@ -31659,22 +31732,22 @@ INPUT_PORTS_START( sc4slc ) // this structure is generated
INPUT_PORTS_END
// PR1423 CLUB SNAKES N LADDERS PR1423 CSNK SOUNDS11 SNAKES N LADDERS
-GAMEL( 2003, sc4slc ,0, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 2003, sc4slcb ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 2003, sc4slcc ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 2003, sc4slce ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 2003, sc4slci ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 2003, sc4slcm ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 2003, sc4slcn ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 2003, sc4slc ,0, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4slci )
+GAMEL( 2003, sc4slcb ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4slci )
+GAMEL( 2003, sc4slcc ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4slci )
+GAMEL( 2003, sc4slce ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4slci )
+GAMEL( 2003, sc4slci ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4slci )
+GAMEL( 2003, sc4slcm ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4slci )
+GAMEL( 2003, sc4slcn ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4slci )
// PR1423 CLUB SNAKES N LADDERS SNAKES N LADDERS CLUB PR1423 CSNK SOUNDS11 SNAKES N LADDERS
-GAMEL( 2003, sc4slca ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 2003, sc4slcd ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 2003, sc4slcf ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 2003, sc4slcg ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 2003, sc4slcj ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 2003, sc4slck ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 2003, sc4slcl ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 15)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 2003, sc4slch ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 2003, sc4slca ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4slci )
+GAMEL( 2003, sc4slcd ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4slci )
+GAMEL( 2003, sc4slcf ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4slci )
+GAMEL( 2003, sc4slcg ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4slci )
+GAMEL( 2003, sc4slcj ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_sc4slci )
+GAMEL( 2003, sc4slck ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_sc4slci )
+GAMEL( 2003, sc4slcl ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 15)", MACHINE_FLAGS, layout_sc4slci )
+GAMEL( 2003, sc4slch ,sc4slc, sc4_5reel, sc4slc, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4slci )
@@ -31751,10 +31824,10 @@ INPUT_PORTS_START( sc4solgl ) // this structure is generated
INPUT_PORTS_END
// PR1010 SOLID GOLD PR1010 SOLID GOLD SOUNDS11
-GAMEL( 200?, sc4solgl ,0, sc4_200_4ra, sc4solgl, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4solgla ,sc4solgl, sc4_200_4ra, sc4solgl, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4solglb ,sc4solgl, sc4_200_4ra, sc4solgl, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4solglc ,sc4solgl, sc4_200_4ra, sc4solgl, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4solgl ,0, sc4_200_4ra, sc4solgl, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4solgl )
+GAMEL( 200?, sc4solgla ,sc4solgl, sc4_200_4ra, sc4solgl, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4solgl )
+GAMEL( 200?, sc4solglb ,sc4solgl, sc4_200_4ra, sc4solgl, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4solgl )
+GAMEL( 200?, sc4solglc ,sc4solgl, sc4_200_4ra, sc4solgl, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4solgl )
DRIVER_INIT_MEMBER(sc4_state,sc4sace)
@@ -31861,8 +31934,8 @@ INPUT_PORTS_START( sc4sbust ) // this structure is generated
INPUT_PORTS_END
// PR2506 SPACEBUSTER BUSTERSND SPACEBUSTER
-GAMEL( 200?, sc4sbust ,0, sc4_4reel_alt, sc4sbust, sc4_state, sc4sbust, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4sbusta ,sc4sbust, sc4_4reel_alt, sc4sbust, sc4_state, sc4sbust, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4sbust ,0, sc4_4reel_alt, sc4sbust, sc4_state, sc4sbust, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4sbust )
+GAMEL( 200?, sc4sbusta ,sc4sbust, sc4_4reel_alt, sc4sbust, sc4_state, sc4sbust, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4sbust )
@@ -31991,9 +32064,9 @@ INPUT_PORTS_START( sc4sahed ) // this structure is generated
INPUT_PORTS_END
// PRxxxx STREAKS AHEAD V1.0 STREAKSSND STREAKS AHEAD
-GAMEL( 200?, sc4sahed ,0, sc4_200_4rb, sc4sahed, sc4_state, sc4sahed, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4saheda ,sc4sahed, sc4_200_4rb, sc4sahed, sc4_state, sc4sahed, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4sahedb ,sc4sahed, sc4_200_4rb, sc4sahed, sc4_state, sc4sahed, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4sahed ,0, sc4_200_4rb, sc4sahed, sc4_state, sc4sahed, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4sahed )
+GAMEL( 200?, sc4saheda ,sc4sahed, sc4_200_4rb, sc4sahed, sc4_state, sc4sahed, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4sahed )
+GAMEL( 200?, sc4sahedb ,sc4sahed, sc4_200_4rb, sc4sahed, sc4_state, sc4sahed, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4sahed )
DRIVER_INIT_MEMBER(sc4_state,sc4strx)
@@ -32136,10 +32209,10 @@ INPUT_PORTS_START( sc4suscl ) // this structure is generated
INPUT_PORTS_END
// PR2357 CLUB SUITS U SIR SUITS U SIR CLUB CLUB SUIT SOUNDS
-GAMEL( 200?, sc4suscl ,0, sc4_5reel, sc4suscl, sc4_state, sc4suscl, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4susclb ,sc4suscl, sc4_5reel, sc4suscl, sc4_state, sc4suscl, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4susclc ,sc4suscl, sc4_5reel, sc4suscl, sc4_state, sc4suscl_mbus, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4suscla ,sc4suscl, sc4_5reel, sc4suscl, sc4_state, sc4suscl_mbus, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4suscl ,0, sc4_5reel, sc4suscl, sc4_state, sc4suscl, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4suscl )
+GAMEL( 200?, sc4susclb ,sc4suscl, sc4_5reel, sc4suscl, sc4_state, sc4suscl, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4suscl )
+GAMEL( 200?, sc4susclc ,sc4suscl, sc4_5reel, sc4suscl, sc4_state, sc4suscl_mbus, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4suscl )
+GAMEL( 200?, sc4suscla ,sc4suscl, sc4_5reel, sc4suscl, sc4_state, sc4suscl_mbus, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4suscl )
@@ -32203,17 +32276,17 @@ INPUT_PORTS_END
// PR2515 TAE KWON DOUGH TAEKWONSND TAE KWON DOUGH
-GAMEL( 200?, sc4taekw ,0, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4taekwa ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4taekwb ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4taekwg ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4taekwh ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4taekwi ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4taekwj ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4taekwc ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4taekwd ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4taekwe ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4taekwf ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4taekw ,0, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4taekw )
+GAMEL( 200?, sc4taekwa ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4taekw )
+GAMEL( 200?, sc4taekwb ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4taekw )
+GAMEL( 200?, sc4taekwg ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4taekw )
+GAMEL( 200?, sc4taekwh ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4taekw )
+GAMEL( 200?, sc4taekwi ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4taekw )
+GAMEL( 200?, sc4taekwj ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4taekw )
+GAMEL( 200?, sc4taekwc ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4taekw )
+GAMEL( 200?, sc4taekwd ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4taekw )
+GAMEL( 200?, sc4taekwe ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4taekw )
+GAMEL( 200?, sc4taekwf ,sc4taekw, sc4_200_4rb, sc4taekw, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4taekw )
@@ -32356,20 +32429,20 @@ INPUT_PORTS_START( sc4takcl ) // this structure is generated
INPUT_PORTS_END
// PR1323 CLUB TAKE NOTE PR1323 CNOT SOUNDS11
-GAMEL( 200?, sc4takcl ,0, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4takcld ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4takcli ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4takclj ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4takcl ,0, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4takcl )
+GAMEL( 200?, sc4takcld ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4takcl )
+GAMEL( 200?, sc4takcli ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4takcl )
+GAMEL( 200?, sc4takclj ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4takcl )
// PR1323 CLUB TAKE NOTE CLUB TAKE NOTE CLUB PR1323 CNOT SOUNDS11
-GAMEL( 200?, sc4takclg ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl_mbus, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4takclh ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl_mbus, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4takclg ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl_mbus, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4takcl )
+GAMEL( 200?, sc4takclh ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl_mbus, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4takcl )
// PR1323 CLUB TAKE NOTE 500 PR1323 CNOT SOUNDS11
-GAMEL( 200?, sc4takcla ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club 500 (Bellfruit) (Scorpion 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4takcla ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club 500 (Bellfruit) (Scorpion 4)", MACHINE_FLAGS, layout_sc4takcl )
// PR1323 CLUB TAKE NOTE FERRY PR1323 CNOT SOUNDS11
-GAMEL( 200?, sc4takclb ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4takclc ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4takcle ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4takclf ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4takclb ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4takcl )
+GAMEL( 200?, sc4takclc ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4takcl )
+GAMEL( 200?, sc4takcle ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4takcl )
+GAMEL( 200?, sc4takclf ,sc4takcl, sc4_5reel, sc4takcl, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4takcl )
DRIVER_INIT_MEMBER(sc4_state,sc4tetri)
{
@@ -32499,8 +32572,8 @@ INPUT_PORTS_START( sc4tbana ) // this structure is generated
INPUT_PORTS_END
// PR1110 TOP BANANA PR1110 TOP BANANA SOUNDS11
-GAMEL( 200?, sc4tbana ,0, sc4_200_5rb, sc4tbana, sc4_state, sc4tbana, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tbanaa ,sc4tbana, sc4_200_5rb, sc4tbana, sc4_state, sc4tbana, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4tbana ,0, sc4_200_5rb, sc4tbana, sc4_state, sc4tbana, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4tbana )
+GAMEL( 200?, sc4tbanaa ,sc4tbana, sc4_200_5rb, sc4tbana, sc4_state, sc4tbana, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4tbana )
// REEL 4 ERR 24 (what should be here?)
@@ -32614,7 +32687,7 @@ INPUT_PORTS_START( sc4tload ) // this structure is generated
INPUT_PORTS_END
// PR2112 TOP LOADER LOAD SOUNDS TOP LOADER
-GAMEL( 200?, sc4tload ,0, sc4_4reel_alt, sc4tload, sc4_state, sc4tload, ROT0, "Mazooma","Top Loader (Mazooma) (Scorpion 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4tload ,0, sc4_4reel_alt, sc4tload, sc4_state, sc4tload, ROT0, "Mazooma","Top Loader (Mazooma) (Scorpion 4)", MACHINE_FLAGS, layout_sc4tload )
@@ -32695,10 +32768,10 @@ INPUT_PORTS_START( sc4ttomb ) // this structure is generated
INPUT_PORTS_END
// PR1305 TREASURE TOMB PR1305 TRES TOMB SOUNDS11 / HIT SHOT
-GAMEL( 200?, sc4ttomb ,0, sc4_200_4rb, sc4ttomb, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ttomba ,sc4ttomb, sc4_200_4rb, sc4ttomb, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ttombb ,sc4ttomb, sc4_200_4rb, sc4ttomb, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ttombc ,sc4ttomb, sc4_200_4rb, sc4ttomb, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4ttomb ,0, sc4_200_4rb, sc4ttomb, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4ttomb )
+GAMEL( 200?, sc4ttomba ,sc4ttomb, sc4_200_4rb, sc4ttomb, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4ttomb )
+GAMEL( 200?, sc4ttombb ,sc4ttomb, sc4_200_4rb, sc4ttomb, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4ttomb )
+GAMEL( 200?, sc4ttombc ,sc4ttomb, sc4_200_4rb, sc4ttomb, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4ttomb )
@@ -32748,8 +32821,8 @@ INPUT_PORTS_START( sc4tridn ) // this structure is generated
INPUT_PORTS_END
// PR2103 THE TRIDENT TRID SOUNDS THE TRIDENT
-GAMEL( 200?, sc4tridn ,0, sc4_5reel, sc4tridn, sc4_state, sc4tridn, ROT0, "Mazooma","The Trident (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tridna ,sc4tridn, sc4_5reel, sc4tridn, sc4_state, sc4tridn, ROT0, "Mazooma","The Trident (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4tridn ,0, sc4_5reel, sc4tridn, sc4_state, sc4tridn, ROT0, "Mazooma","The Trident (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4tridn )
+GAMEL( 200?, sc4tridna ,sc4tridn, sc4_5reel, sc4tridn, sc4_state, sc4tridn, ROT0, "Mazooma","The Trident (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4tridn )
@@ -32830,17 +32903,17 @@ INPUT_PORTS_START( sc4vrgcl ) // this structure is generated
INPUT_PORTS_END
// PR1037 CLUB VERY RICH GEEZER PR1037 RICH SOUNDS11 VERY RICH GEEZER
-GAMEL( 200?, sc4vrgcl ,0, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4vrgcla ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4vrgclb ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4vrgclc ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4vrgcld ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4vrgcle ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4vrgclf ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4vrgclg ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4vrgcl ,0, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4vrgclb )
+GAMEL( 200?, sc4vrgcla ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4vrgclb )
+GAMEL( 200?, sc4vrgclb ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4vrgclb )
+GAMEL( 200?, sc4vrgclc ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4vrgclb )
+GAMEL( 200?, sc4vrgcld ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4vrgclb )
+GAMEL( 200?, sc4vrgcle ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4vrgclb )
+GAMEL( 200?, sc4vrgclf ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4vrgclb )
+GAMEL( 200?, sc4vrgclg ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4vrgclb )
// PR1037 CLUB VERY RICH GEEZER VERY RICH GEEZER CLUB PR1037 RICH SOUNDS11 VERY RICH GEEZER
-GAMEL( 200?, sc4vrgclh ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4vrgcli ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4vrgclh ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4vrgclb )
+GAMEL( 200?, sc4vrgcli ,sc4vrgcl, sc4_200_5rb, sc4vrgcl, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4vrgclb )
DRIVER_INIT_MEMBER(sc4_state,sc4leg)
@@ -33381,8 +33454,8 @@ INPUT_PORTS_START( sc4xmark ) // this structure is generated
INPUT_PORTS_END
// PR1116 X MARKS THE SPOT PR1116 X MARKS THE SPOT SOUNDS11
-GAMEL( 200?, sc4xmark ,0, sc4_200_4rb, sc4xmark, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4xmarka ,sc4xmark, sc4_200_4rb, sc4xmark, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4xmark ,0, sc4_200_4rb, sc4xmark, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4xmarka )
+GAMEL( 200?, sc4xmarka ,sc4xmark, sc4_200_4rb, sc4xmark, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4xmarka )
@@ -33695,26 +33768,26 @@ INPUT_PORTS_START( sc4po8 ) // this structure is generated
INPUT_PORTS_END
// PR2530 PIECES OF EIGHT V1.0 PIECESOFEIGHTSND PIECES OF EIGHT
-GAMEL( 200?, sc4po8 ,0, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4po8e ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4po8f ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4po8 ,0, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4po8 )
+GAMEL( 200?, sc4po8e ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4po8 )
+GAMEL( 200?, sc4po8f ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4po8 )
// PR2530 PIECES OF EIGHT V1.1 PIECESOFEIGHTSND PIECES OF EIGHT
-GAMEL( 200?, sc4po8a ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4po8b ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4po8g ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4po8h ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4po8a ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4po8 )
+GAMEL( 200?, sc4po8b ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4po8 )
+GAMEL( 200?, sc4po8g ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4po8 )
+GAMEL( 200?, sc4po8h ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4po8 )
// PR2530 PIECES OF EIGHT 011 PIECESOFEIGHTSND PIECES OF EIGHT
-GAMEL( 200?, sc4po8c ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8_mbus, ROT0, "Qps","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4po8m ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8_mbus, ROT0, "QPS","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4po8c ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8_mbus, ROT0, "Qps","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4po8 )
+GAMEL( 200?, sc4po8m ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8_mbus, ROT0, "QPS","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4po8 )
// PR2530 PIECES OF EIGHT 012 PIECESOFEIGHTSND PIECES OF EIGHT
-GAMEL( 200?, sc4po8i ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4po8k ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4po8i ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4po8 )
+GAMEL( 200?, sc4po8k ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4po8 )
// PR2530 PIECES OF EIGHT 041 PIECESOFEIGHTSND PIECES OF EIGHT
-GAMEL( 200?, sc4po8d ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8_mbus, ROT0, "Qps","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4po8n ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8_mbus, ROT0, "QPS","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4po8d ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8_mbus, ROT0, "Qps","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4po8 )
+GAMEL( 200?, sc4po8n ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8_mbus, ROT0, "QPS","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4po8 )
// PR2530 PIECES OF EIGHT 042 PIECESOFEIGHTSND PIECES OF EIGHT
-GAMEL( 200?, sc4po8j ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4po8l ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4po8j ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4po8 )
+GAMEL( 200?, sc4po8l ,sc4po8, sc4_4reel, sc4po8, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4po8 )
@@ -39660,14 +39733,14 @@ INPUT_PORTS_END
// PR2282 MENTALMONEYMONSTERS MMMO SOUNDS MONEY MONSTERS
-GAMEL( 200?, sc4mmm ,0, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mmma ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mmmb ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mmmc ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mmmd ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mmme ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mmmf ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mmmg ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4mmm ,0, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4mmmg )
+GAMEL( 200?, sc4mmma ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4mmmg )
+GAMEL( 200?, sc4mmmb ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4mmmg )
+GAMEL( 200?, sc4mmmc ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4mmmg )
+GAMEL( 200?, sc4mmmd ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4mmmg )
+GAMEL( 200?, sc4mmme ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4mmmg )
+GAMEL( 200?, sc4mmmf ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4mmmg )
+GAMEL( 200?, sc4mmmg ,sc4mmm, sc4_4reel_alt, sc4mmm, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4mmmg )
DRIVER_INIT_MEMBER(sc4_state,sc4mmad)
{
@@ -40185,12 +40258,12 @@ INPUT_PORTS_START( sc4mr2r ) // this structure is generated
INPUT_PORTS_END
// PR2329 MONOPOLY ROAD TO RICHES MR2R SOUNDS ROAD TO RICHES
-GAMEL( 200?, sc4mr2r ,0, sc4_4reel_alt, sc4mr2r, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mr2ra ,sc4mr2r, sc4_4reel_alt, sc4mr2r, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mr2rb ,sc4mr2r, sc4_4reel_alt, sc4mr2r, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mr2rc ,sc4mr2r, sc4_4reel_alt, sc4mr2r, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mr2rd ,sc4mr2r, sc4_4reel_alt, sc4mr2r, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mr2re ,sc4mr2r, sc4_4reel_alt, sc4mr2r, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4mr2r ,0, sc4_4reel_alt, sc4mr2r, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4mr2rc )
+GAMEL( 200?, sc4mr2ra ,sc4mr2r, sc4_4reel_alt, sc4mr2r, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4mr2rc )
+GAMEL( 200?, sc4mr2rb ,sc4mr2r, sc4_4reel_alt, sc4mr2r, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4mr2rc )
+GAMEL( 200?, sc4mr2rc ,sc4mr2r, sc4_4reel_alt, sc4mr2r, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4mr2rc )
+GAMEL( 200?, sc4mr2rd ,sc4mr2r, sc4_4reel_alt, sc4mr2r, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4mr2rc )
+GAMEL( 200?, sc4mr2re ,sc4mr2r, sc4_4reel_alt, sc4mr2r, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4mr2rc )
DRIVER_INIT_MEMBER(sc4_state,sc4nmare)
@@ -40634,12 +40707,12 @@ INPUT_PORTS_START( sc4pony ) // this structure is generated
INPUT_PORTS_END
// PR1408 PONY EXPRESS PR1408 PONY EXPRESS SOUNDS11 PONY EXPRESS S.SITE
-GAMEL( 200?, sc4pony ,0, sc4_200_5r, sc4pony, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ponya ,sc4pony, sc4_200_5r, sc4pony, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ponyb ,sc4pony, sc4_200_5r, sc4pony, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ponyc ,sc4pony, sc4_200_5r, sc4pony, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ponyd ,sc4pony, sc4_200_5r, sc4pony, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ponye ,sc4pony, sc4_200_5r, sc4pony, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 ) // incomplete pairing
+GAMEL( 200?, sc4pony ,0, sc4_200_5r, sc4pony, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pony )
+GAMEL( 200?, sc4ponya ,sc4pony, sc4_200_5r, sc4pony, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pony )
+GAMEL( 200?, sc4ponyb ,sc4pony, sc4_200_5r, sc4pony, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4pony )
+GAMEL( 200?, sc4ponyc ,sc4pony, sc4_200_5r, sc4pony, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4pony )
+GAMEL( 200?, sc4ponyd ,sc4pony, sc4_200_5r, sc4pony, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4pony )
+GAMEL( 200?, sc4ponye ,sc4pony, sc4_200_5r, sc4pony, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4pony ) // incomplete pairing
DRIVER_INIT_MEMBER(sc4_state,sc4popey)
@@ -40935,12 +41008,12 @@ INPUT_PORTS_START( sc4rhxcs ) // this structure is generated
INPUT_PORTS_END
// PR2364 CASINO RED HOT X RED HOT X CRHX SOUNDS RED HOT X
-GAMEL( 200?, sc4rhxcs ,0, sc4_3reel_200_48, sc4rhxcs, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rhxcsa ,sc4rhxcs, sc4_3reel_200_48, sc4rhxcs, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rhxcsb ,sc4rhxcs, sc4_3reel_200_48, sc4rhxcs, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rhxcsc ,sc4rhxcs, sc4_3reel_200_48, sc4rhxcs, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rhxcsd ,sc4rhxcs, sc4_3reel_200_48, sc4rhxcs, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rhxcse ,sc4rhxcs, sc4_3reel_200_48, sc4rhxcs, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4rhxcs ,0, sc4_3reel_200_48, sc4rhxcs, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4rhxcsa )
+GAMEL( 200?, sc4rhxcsa ,sc4rhxcs, sc4_3reel_200_48, sc4rhxcs, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4rhxcsa )
+GAMEL( 200?, sc4rhxcsb ,sc4rhxcs, sc4_3reel_200_48, sc4rhxcs, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4rhxcsa )
+GAMEL( 200?, sc4rhxcsc ,sc4rhxcs, sc4_3reel_200_48, sc4rhxcs, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4rhxcsa )
+GAMEL( 200?, sc4rhxcsd ,sc4rhxcs, sc4_3reel_200_48, sc4rhxcs, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4rhxcsa )
+GAMEL( 200?, sc4rhxcse ,sc4rhxcs, sc4_3reel_200_48, sc4rhxcs, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4rhxcsa )
@@ -41001,10 +41074,10 @@ INPUT_PORTS_END
// PR2557 RED SQUARE REDS SOUNDS RED SQUARE
-GAMEL( 200?, sc4redsq ,0, sc4_4reel, sc4redsq, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4redsqa ,sc4redsq, sc4_4reel, sc4redsq, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4redsqb ,sc4redsq, sc4_4reel, sc4redsq, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4redsqc ,sc4redsq, sc4_4reel, sc4redsq, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4redsq ,0, sc4_4reel, sc4redsq, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4redsq )
+GAMEL( 200?, sc4redsqa ,sc4redsq, sc4_4reel, sc4redsq, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4redsq )
+GAMEL( 200?, sc4redsqb ,sc4redsq, sc4_4reel, sc4redsq, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4redsq )
+GAMEL( 200?, sc4redsqc ,sc4redsq, sc4_4reel, sc4redsq, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4redsq )
@@ -41372,14 +41445,14 @@ INPUT_PORTS_START( sc4sus ) // this structure is generated
INPUT_PORTS_END
// PR2255 SUITUSIR SUIT SOUNDS SUITS U SIR
-GAMEL( 200?, sc4sus ,0, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4susc ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4susf ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4susg ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4sush ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4susi ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4susj ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4susk ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4sus ,0, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4susk )
+GAMEL( 200?, sc4susc ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4susk )
+GAMEL( 200?, sc4susf ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4susk )
+GAMEL( 200?, sc4susg ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4susk )
+GAMEL( 200?, sc4sush ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4susk )
+GAMEL( 200?, sc4susi ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4susk )
+GAMEL( 200?, sc4susj ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4susk )
+GAMEL( 200?, sc4susk ,sc4sus, sc4_4reel_alt, sc4sus, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4susk )
DRIVER_INIT_MEMBER(sc4_state,sc4sslam)
@@ -41722,10 +41795,10 @@ INPUT_PORTS_START( sc4trail ) // this structure is generated
INPUT_PORTS_END
// PR2170 TRAIL BLAZER TRAB SOUNDS TRAIL BLAZER
-GAMEL( 200?, sc4trail ,0, sc4_4reel_alt, sc4trail, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4traila ,sc4trail, sc4_4reel_alt, sc4trail, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4trailb ,sc4trail, sc4_4reel_alt, sc4trail, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4trailc ,sc4trail, sc4_4reel_alt, sc4trail, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4trail ,0, sc4_4reel_alt, sc4trail, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4trail )
+GAMEL( 200?, sc4traila ,sc4trail, sc4_4reel_alt, sc4trail, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4trail )
+GAMEL( 200?, sc4trailb ,sc4trail, sc4_4reel_alt, sc4trail, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4trail )
+GAMEL( 200?, sc4trailc ,sc4trail, sc4_4reel_alt, sc4trail, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4trail )
@@ -47094,8 +47167,8 @@ INPUT_PORTS_END
// This is a different game
// PR2057 KNOCK OUT PKOT SOUNDS KNOCK OUT
-GAMEL( 200?, sc4knokb ,0, sc4_200_5r, sc4knokb, sc4_state, sc4knokb, ROT0, "Mazooma","Knock Out (PR2057, PKOT) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4knokc ,sc4knokb, sc4_200_5r, sc4knokb, sc4_state, sc4knokb, ROT0, "Mazooma","Knock Out (PR2057, PKOT) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
+GAMEL( 200?, sc4knokb ,0, sc4_200_5r, sc4knokb, sc4_state, sc4knokb, ROT0, "Mazooma","Knock Out (PR2057, PKOT) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4knokb )
+GAMEL( 200?, sc4knokc ,sc4knokb, sc4_200_5r, sc4knokb, sc4_state, sc4knokb, ROT0, "Mazooma","Knock Out (PR2057, PKOT) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4knokb )
DRIVER_INIT_MEMBER(sc4_state,sc4maxcc)
@@ -48078,14 +48151,14 @@ INPUT_PORTS_START( sc4tpsht ) // this structure is generated
INPUT_PORTS_END
// PR2211 TOP OF THE SHOTS TOTS SOUNDS TOP OF THE SHOTS
-GAMEL( 200?, sc4tpsht ,0, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4tpshta ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4tpshtb ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4tpshtc ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4tpshtd ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4tpshte ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4tpshtf ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4tpshtg ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
+GAMEL( 200?, sc4tpsht ,0, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4tpshta )
+GAMEL( 200?, sc4tpshta ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4tpshta )
+GAMEL( 200?, sc4tpshtb ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4tpshta )
+GAMEL( 200?, sc4tpshtc ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_sc4tpshta )
+GAMEL( 200?, sc4tpshtd ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_sc4tpshta )
+GAMEL( 200?, sc4tpshte ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_sc4tpshta )
+GAMEL( 200?, sc4tpshtf ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_sc4tpshta )
+GAMEL( 200?, sc4tpshtg ,sc4tpsht, sc4, sc4tpsht, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS_NOSOUND, layout_sc4tpshta )
INPUT_PORTS_START( sc4adren ) // this structure is generated
@@ -48784,14 +48857,14 @@ GAMEL( 200?, sc4rtclba ,sc4rtclb, sc4, sc4rtclb, sc4_state, sc4, ROT0, "Mazoo
// doesn't like the sound roms we have (WILDJACK SOUNDS)
// PR0000 WILD JACKPOTS WJPT SOUNDS WILD JACKPOTS
-GAMEL( 200?, sc4wldjk ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4wldjka ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4wldjkb ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4wldjkc ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4wldjkd ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4wldjke ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4wldjkf ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4wldjkg ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
+GAMEL( 200?, sc4wldjk ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4wldjkc )
+GAMEL( 200?, sc4wldjka ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4wldjkc )
+GAMEL( 200?, sc4wldjkb ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4wldjkc )
+GAMEL( 200?, sc4wldjkc ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_sc4wldjkc )
+GAMEL( 200?, sc4wldjkd ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_sc4wldjkc )
+GAMEL( 200?, sc4wldjke ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_sc4wldjkc )
+GAMEL( 200?, sc4wldjkf ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_sc4wldjkc )
+GAMEL( 200?, sc4wldjkg ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS_NOSOUND, layout_sc4wldjkc )
// only sc4jive has this structure intact
INPUT_PORTS_START( sc4jive ) // this structure is generated
@@ -49069,12 +49142,12 @@ INPUT_PORTS_START( sc4revo ) // this structure is generated
INPUT_PORTS_END
// PR2020 REVOLVER REV SOUNDS REVOLVER
-GAMEL( 200?, sc4revo ,0, sc4, sc4revo, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4revoa ,sc4revo, sc4, sc4revo, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4revob ,sc4revo, sc4, sc4revo, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4revoc ,sc4revo, sc4, sc4revo, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4revod ,sc4revo, sc4, sc4revo, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4revoe ,sc4revo, sc4, sc4revo, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
+GAMEL( 200?, sc4revo ,0, sc4, sc4revo, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4revod )
+GAMEL( 200?, sc4revoa ,sc4revo, sc4, sc4revo, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4revod )
+GAMEL( 200?, sc4revob ,sc4revo, sc4, sc4revo, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4revod )
+GAMEL( 200?, sc4revoc ,sc4revo, sc4, sc4revo, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_sc4revod )
+GAMEL( 200?, sc4revod ,sc4revo, sc4, sc4revo, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_sc4revod )
+GAMEL( 200?, sc4revoe ,sc4revo, sc4, sc4revo, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_sc4revod )
INPUT_PORTS_START( sc4slih ) // this structure is generated
PORT_INCLUDE( sc4_base )
@@ -49124,12 +49197,12 @@ INPUT_PORTS_END
// half size sound roms
// PR2145 SOME LIKE IT HOT SLIH SOUNDS SOME LIKE IT HOT
-GAMEL( 200?, sc4slih ,0, sc4, sc4slih, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4sliha ,sc4slih, sc4, sc4slih, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4slihb ,sc4slih, sc4, sc4slih, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4slihc ,sc4slih, sc4, sc4slih, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4slihd ,sc4slih, sc4, sc4slih, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4slihe ,sc4slih, sc4, sc4slih, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
+GAMEL( 200?, sc4slih ,0, sc4, sc4slih, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4slihd )
+GAMEL( 200?, sc4sliha ,sc4slih, sc4, sc4slih, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4slihd )
+GAMEL( 200?, sc4slihb ,sc4slih, sc4, sc4slih, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4slihd )
+GAMEL( 200?, sc4slihc ,sc4slih, sc4, sc4slih, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_sc4slihd )
+GAMEL( 200?, sc4slihd ,sc4slih, sc4, sc4slih, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_sc4slihd )
+GAMEL( 200?, sc4slihe ,sc4slih, sc4, sc4slih, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_sc4slihd )
INPUT_PORTS_START( sc4gcb ) // this structure is generated
PORT_INCLUDE( sc4_base )
@@ -49217,12 +49290,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4spark)
// PR6912 SOUTH PARK PR6912 SOUTH PARK SOUNDS11 SOUTH PARK
-GAMEL( 200?, sc4spark ,0, sc4_4reel, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4sparka ,sc4spark, sc4_4reel, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4sparkb ,sc4spark, sc4_4reel, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4sparkc ,sc4spark, sc4_4reel, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4sparkd ,sc4spark, sc4_4reel, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4sparke ,sc4spark, sc4_4reel, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4spark ,0, sc4_4reel, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4sparkd )
+GAMEL( 200?, sc4sparka ,sc4spark, sc4_4reel, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4sparkd )
+GAMEL( 200?, sc4sparkb ,sc4spark, sc4_4reel, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4sparkd )
+GAMEL( 200?, sc4sparkc ,sc4spark, sc4_4reel, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4sparkd )
+GAMEL( 200?, sc4sparkd ,sc4spark, sc4_4reel, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4sparkd )
+GAMEL( 200?, sc4sparke ,sc4spark, sc4_4reel, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4sparkd )
@@ -49981,27 +50054,27 @@ DRIVER_INIT_MEMBER(sc4_state,sc4lined_mbus)
}
// PR7067CASINO LINE DANCER LINE SOUNDS LINE DANCER
-GAMEL( 200?, sc4lined ,0, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4lineda ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4lined ,0, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4lined )
+GAMEL( 200?, sc4lineda ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4lined )
// PAY UNIT ERR 17 alarm during startup
-GAMEL( 200?, sc4linedb ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4linedc ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4linedb ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4lined )
+GAMEL( 200?, sc4linedc ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4lined )
// PR7067CASINO LINE DANCER LINE DANCER ARCADE LINE SOUNDS LINE DANCER
// PAY UNIT ERR 17 alarm during startup
-GAMEL( 200?, sc4linedd ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined_mbus, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4linede ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined_mbus, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4linedd ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined_mbus, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4lined )
+GAMEL( 200?, sc4linede ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined_mbus, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4lined )
// ok
-GAMEL( 200?, sc4linedf ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4linedg ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4linedh ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4linedi ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4linedf ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4lined )
+GAMEL( 200?, sc4linedg ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4lined )
+GAMEL( 200?, sc4linedh ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4lined )
+GAMEL( 200?, sc4linedi ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4lined )
// PR7067CASINO LINE DANCER LINE SOUNDS LINE DANCER (same as above?)
-GAMEL( 200?, sc4ldcas ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ldcasa ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ldcasb ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ldcasc ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ldcasd ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ldcase ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4ldcas ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4lined )
+GAMEL( 200?, sc4ldcasa ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4lined )
+GAMEL( 200?, sc4ldcasb ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4lined )
+GAMEL( 200?, sc4ldcasc ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4lined )
+GAMEL( 200?, sc4ldcasd ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4lined )
+GAMEL( 200?, sc4ldcase ,sc4lined, sc4_3reel, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4lined )
@@ -50088,21 +50161,21 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mgrm)
}
// PR1132 CASINO MONEY GO ROUND PR1132 MONEY GO ROUND SOUNDS11
-GAMEL( 200?, sc4mgr ,0, sc4_200_4r, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mgra ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mgrh ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mgri ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4mgr ,0, sc4_200_4r, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4mgr )
+GAMEL( 200?, sc4mgra ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4mgr )
+GAMEL( 200?, sc4mgrh ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4mgr )
+GAMEL( 200?, sc4mgri ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4mgr )
// PR1132 CASINO MONEY GO ROUND PR1132 MONEY GO ROUND SOUNDS11 MONEY GO ROUND S.SITE
-GAMEL( 200?, sc4mgrb ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mgrc ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mgrd ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mgre ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mgrf ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mgrg ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mgrj ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mgrk ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mgrl ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mgrm ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4mgrb ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4mgr )
+GAMEL( 200?, sc4mgrc ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4mgr )
+GAMEL( 200?, sc4mgrd ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4mgr )
+GAMEL( 200?, sc4mgre ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4mgr )
+GAMEL( 200?, sc4mgrf ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4mgr )
+GAMEL( 200?, sc4mgrg ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4mgr )
+GAMEL( 200?, sc4mgrj ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4mgr )
+GAMEL( 200?, sc4mgrk ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4mgr )
+GAMEL( 200?, sc4mgrl ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_sc4mgr )
+GAMEL( 200?, sc4mgrm ,sc4mgr, sc4_200_4r, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_sc4mgr )
@@ -50160,18 +50233,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mtb)
}
// PR6803 MONEY TO BURN PR6803 BURN SOUNDS11
-GAMEL( 200?, sc4mtb ,0, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtba ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbb ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbe ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbf ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbg ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbj ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4mtb ,0, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4mtbb )
+GAMEL( 200?, sc4mtba ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4mtbb )
+GAMEL( 200?, sc4mtbb ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4mtbb )
+GAMEL( 200?, sc4mtbe ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4mtbb )
+GAMEL( 200?, sc4mtbf ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4mtbb )
+GAMEL( 200?, sc4mtbg ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4mtbb )
+GAMEL( 200?, sc4mtbj ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4mtbb )
// PR4603 MONEY TO BURN SP98 PR6803 BURN SOUNDS11
-GAMEL( 200?, sc4mtbc ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbd ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbh ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbi ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4mtbc ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4mtbb )
+GAMEL( 200?, sc4mtbd ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4mtbb )
+GAMEL( 200?, sc4mtbh ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4mtbb )
+GAMEL( 200?, sc4mtbi ,sc4mtb, sc4_4reel, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4mtbb )
DRIVER_INIT_MEMBER(sc4_state,sc4mtbcl)
@@ -50181,22 +50254,22 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mtbcl)
// PR6932 CLUB MONEY TO BURN PR6932 BURN SOUNDS11
-GAMEL( 200?, sc4mtbcl ,0, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbcla ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbclb ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbclc ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbcld ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbcle ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbclf ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbclg ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbclh ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbcli ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbclj ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbclk ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbcll ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbclm ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbcln ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 15)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mtbclo ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 16)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4mtbcl ,0, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbcla ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbclb ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbclc ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbcld ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbcle ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbclf ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbclg ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbclh ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbcli ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbclj ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbclk ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbcll ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbclm ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbcln ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 15)", MACHINE_FLAGS, layout_sc4mtbclb )
+GAMEL( 200?, sc4mtbclo ,sc4mtbcl, sc4_5reel, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 16)", MACHINE_FLAGS, layout_sc4mtbclb )
@@ -50290,9 +50363,9 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pacqp)
// PR7072 PAC MAN PACP SOUNDS PAC-MAN
-GAMEL( 200?, sc4pacqp ,0, sc4_4reel, sc4, sc4_state, sc4pacqp, ROT0, "QPS","Pac Man (PR7072, QPAC) (QPS) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pacqpa ,sc4pacqp, sc4_4reel, sc4, sc4_state, sc4pacqp, ROT0, "QPS","Pac Man (PR7072, QPAC) (QPS) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pacqpb ,sc4pacqp, sc4_4reel, sc4, sc4_state, sc4pacqp, ROT0, "QPS","Pac Man (PR7072, QPAC) (QPS) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pacqp ,0, sc4_4reel, sc4, sc4_state, sc4pacqp, ROT0, "QPS","Pac Man (PR7072, QPAC) (QPS) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pacqpa )
+GAMEL( 200?, sc4pacqpa ,sc4pacqp, sc4_4reel, sc4, sc4_state, sc4pacqp, ROT0, "QPS","Pac Man (PR7072, QPAC) (QPS) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pacqpa )
+GAMEL( 200?, sc4pacqpb ,sc4pacqp, sc4_4reel, sc4, sc4_state, sc4pacqp, ROT0, "QPS","Pac Man (PR7072, QPAC) (QPS) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4pacqpa )
@@ -50393,11 +50466,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pen1)
// PR6914 PUBLIC ENEMY PR6914 PUBLIC ENEMY SOUNDS11 PUBLIC ENEMY
-GAMEL( 200?, sc4pen1 ,0, sc4_4reel, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pen1a ,sc4pen1, sc4_4reel, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pen1b ,sc4pen1, sc4_4reel, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pen1c ,sc4pen1, sc4_4reel, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pen1d ,sc4pen1, sc4_4reel, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pen1 ,0, sc4_4reel, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pen1c )
+GAMEL( 200?, sc4pen1a ,sc4pen1, sc4_4reel, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pen1c )
+GAMEL( 200?, sc4pen1b ,sc4pen1, sc4_4reel, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4pen1c )
+GAMEL( 200?, sc4pen1c ,sc4pen1, sc4_4reel, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4pen1c )
+GAMEL( 200?, sc4pen1d ,sc4pen1, sc4_4reel, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4pen1c )
DRIVER_INIT_MEMBER(sc4_state,sc4rich)
@@ -50406,19 +50479,19 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rich)
}
// PR7118 RICH GEEZER PR7118 RICH GEEZER SOUNDS11
-GAMEL( 200?, sc4rich ,0, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4richa ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4richb ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4richc ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4richd ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4riche ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4richf ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4richg ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4richh ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4richi ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4richj ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4richk ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4richl ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4rich ,0, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4richl )
+GAMEL( 200?, sc4richa ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4richl )
+GAMEL( 200?, sc4richb ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4richl )
+GAMEL( 200?, sc4richc ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4richl )
+GAMEL( 200?, sc4richd ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4richl )
+GAMEL( 200?, sc4riche ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4richl )
+GAMEL( 200?, sc4richf ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4richl )
+GAMEL( 200?, sc4richg ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4richl )
+GAMEL( 200?, sc4richh ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4richl )
+GAMEL( 200?, sc4richi ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4richl )
+GAMEL( 200?, sc4richj ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4richl )
+GAMEL( 200?, sc4richk ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4richl )
+GAMEL( 200?, sc4richl ,sc4rich, sc4_200_5r, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_sc4richl )
@@ -50433,29 +50506,29 @@ DRIVER_INIT_MEMBER(sc4_state,sc4srrmz_mbus)
}
// PR7141 SHAKE RATTLE ROLL LINE SOUNDS * SHAKE RATT ROLL
-GAMEL( 200?, sc4srrmz ,0, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll (Mazooma) (Scorpion 4) (Top Box)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4srrmz ,0, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll (Mazooma) (Scorpion 4) (Top Box)", MACHINE_FLAGS, layout_sc4srrca )
// PR7079CASINO SHAKE RATTLE AND ROL PR7079,Casino SHAKE RATTLE AND ROLL, LINE SOUNDS ROCK AND ROLL
-GAMEL( 200?, sc4srrmza ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrmzb ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrmzc ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrmze ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4srrmza ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrmzb ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrmzc ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrmze ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4srrca )
// PR7079CASINO SHAKE RATTLE AND ROL PR7079,Casino SHAKE RATTLE AND ROLL, LINE SOUNDS ROCK AND ROLL (the same as some of the above.. )
-GAMEL( 200?, sc4srrca ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrcaa ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrcab ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrcac ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrcad ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrcae ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4srrca ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrcaa ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrcab ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrcac ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrcad ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrcae ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4srrca )
// PR7079CASINO SHAKE RATTLE AND ROL SHAK RATTLE ROLL ARCADE PR7079,Casino SHAKE RATTLE AND ROLL, LINE SOUNDS
-GAMEL( 200?, sc4srrmzd ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrmzf ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrmzg ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrmzh ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrmzi ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrmzj ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrmzk ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrmzl ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4srrmzm ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4srrmzd ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrmzf ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrmzg ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrmzh ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrmzi ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrmzj ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrmzk ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrmzl ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4srrca )
+GAMEL( 200?, sc4srrmzm ,sc4srrmz, sc4_3reel, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4srrca )
DRIVER_INIT_MEMBER(sc4_state,sc4sirpz)
@@ -50479,7 +50552,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4smk7)
// PR6924 SMOKIN SEVENS PR6924 SMOKIN SEVENS SOUNDS11
-GAMEL( 200?, sc4smk7 ,0, sc4_3reel, sc4, sc4_state, sc4smk7, ROT0, "BFM","Smoking 7's (Bellfruit) (Scorpion 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4smk7 ,0, sc4_3reel, sc4, sc4_state, sc4smk7, ROT0, "BFM","Smoking 7's (Bellfruit) (Scorpion 4)", MACHINE_FLAGS, layout_sc4smk7 )
@@ -50491,18 +50564,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4starp)
// PR6805 STARPRIZE PR6805 STARPRIZE SOUNDS
-GAMEL( 200?, sc4starp ,0, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4starpa ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4starpb ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4starpc ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4starpd ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4starpe ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4starpf ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4starpg ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4starph ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4starpi ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4starpj ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4starpk ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4starp ,0, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4starpk )
+GAMEL( 200?, sc4starpa ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4starpk )
+GAMEL( 200?, sc4starpb ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4starpk )
+GAMEL( 200?, sc4starpc ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4starpk )
+GAMEL( 200?, sc4starpd ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4starpk )
+GAMEL( 200?, sc4starpe ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4starpk )
+GAMEL( 200?, sc4starpf ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4starpk )
+GAMEL( 200?, sc4starpg ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4starpk )
+GAMEL( 200?, sc4starph ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4starpk )
+GAMEL( 200?, sc4starpi ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4starpk )
+GAMEL( 200?, sc4starpj ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4starpk )
+GAMEL( 200?, sc4starpk ,sc4starp, sc4_4reel, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4starpk )
@@ -50513,18 +50586,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4strk)
}
// PR2167CASINO THE STREAK PR7017,CASINO STREAK, STRK SOUNDS THE STREAK
-GAMEL( 200?, sc4strk ,0, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4strka ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4strkb ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4strkc ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4strkd ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4strke ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4strkf ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4strkg ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4strkh ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4strki ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4strkj ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4strkk ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4strk ,0, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4strk )
+GAMEL( 200?, sc4strka ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4strk )
+GAMEL( 200?, sc4strkb ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4strk )
+GAMEL( 200?, sc4strkc ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4strk )
+GAMEL( 200?, sc4strkd ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4strk )
+GAMEL( 200?, sc4strke ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4strk )
+GAMEL( 200?, sc4strkf ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4strk )
+GAMEL( 200?, sc4strkg ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4strk )
+GAMEL( 200?, sc4strkh ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4strk )
+GAMEL( 200?, sc4strki ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4strk )
+GAMEL( 200?, sc4strkj ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4strk )
+GAMEL( 200?, sc4strkk ,sc4strk, sc4_3reel, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4strk )
@@ -50574,15 +50647,15 @@ DRIVER_INIT_MEMBER(sc4_state,sc4s6c)
}
// PR6834 SUPER 6 FIXED 65% PR6834 SSIX SOUNDS11
-GAMEL( 200?, sc4s6c ,0, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4s6cb ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4s6c ,0, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4s6cd )
+GAMEL( 200?, sc4s6cb ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4s6cd )
// PR6834 SUPER 6 PR6834 SSIX SOUNDS11
-GAMEL( 200?, sc4s6ca ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4s6cc ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4s6cd ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4s6ce ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4s6ca ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4s6cd )
+GAMEL( 200?, sc4s6cc ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4s6cd )
+GAMEL( 200?, sc4s6cd ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4s6cd )
+GAMEL( 200?, sc4s6ce ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4s6cd )
-GAMEL( 200?, sc4s6cf ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4s6cf ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4s6cd )
@@ -50599,23 +50672,23 @@ DRIVER_INIT_MEMBER(sc4_state,sc4tic2_mbus)
// PR7060CASINO TICTACTWO TTTWO SOUNDS TIC TAC TWO
-GAMEL( 200?, sc4tic2 ,0, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2a ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2b ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2c ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2d ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2e ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2f ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2g ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2n ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2o ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4tic2 ,0, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2a ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2b ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2c ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2d ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2e ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2f ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2g ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2n ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2o ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4tic2 )
// PR7060CASINO TICTACTWO TIC TAC TWO ARCADE TTTWO SOUNDS TIC TAC TWO
-GAMEL( 200?, sc4tic2i ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2j ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2k ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2h ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2l ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4tic2m ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4tic2i ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2j ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2k ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2h ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2l ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4tic2 )
+GAMEL( 200?, sc4tic2m ,sc4tic2, sc4_3reel, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4tic2 )
@@ -50828,10 +50901,10 @@ GAMEL( 200?, sc4rhxw ,sc4rhx, sc4_200_altb, sc4, sc4_state, sc4rhx, ROT0,
// PR2056 RED HOT X CLUB REDX SOUNDS RED HOT X CLUB
-GAMEL( 200?, sc4rhxcl ,0, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rhxcla ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rhxclb ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4rhxclc ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4rhxcl ,0, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4rhxcl )
+GAMEL( 200?, sc4rhxcla ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4rhxcl )
+GAMEL( 200?, sc4rhxclb ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4rhxcl )
+GAMEL( 200?, sc4rhxclc ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4rhxcl )
@@ -50870,8 +50943,8 @@ GAMEL( 200?, sc4vivcsg ,sc4vivcs, sc4_3reel, sc4, sc4_state, sc4vivcs, ROT0,
// PR7054 POWER BALL POWERBALL SOUNDS
-GAMEL( 200?, sc4pwrbq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Ball (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4pwrbqa ,sc4pwrbq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Ball (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4pwrbq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Ball (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4pwrbq )
+GAMEL( 200?, sc4pwrbqa ,sc4pwrbq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Ball (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4pwrbq )
@@ -50966,8 +51039,8 @@ GAMEL( 200?, sc4mbagsc ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Mone
// sound roms are bad, missing first 0x10000 bytes with header
// PR6938 TUTTI FRUTTI PR6938 FRUT SOUNDS11 TUTTI FRUTTI
-GAMEL( 200?, sc4tfclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4tfclba ,sc4tfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
+GAMEL( 200?, sc4tfclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4tfclb )
+GAMEL( 200?, sc4tfclba ,sc4tfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4tfclb )
@@ -51048,27 +51121,27 @@ GAMEL( 200?, sc4wtcf ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","
// half size sound rom, or missing a rom
// PR7017 THREE LIONS LION SOUNDS
-GAMEL( 200?, sc4lions ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4lionsa ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4lionsb ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4lionsc ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4lionsd ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4lionse ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4lionsf ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
+GAMEL( 200?, sc4lions ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4lions )
+GAMEL( 200?, sc4lionsa ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4lions )
+GAMEL( 200?, sc4lionsb ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4lions )
+GAMEL( 200?, sc4lionsc ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_sc4lions )
+GAMEL( 200?, sc4lionsd ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_sc4lions )
+GAMEL( 200?, sc4lionse ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_sc4lions )
+GAMEL( 200?, sc4lionsf ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_sc4lions )
// wrong sound roms
// PROJECT NUMBER PR7113 TEMPTATION PR7113 TEMPTATION SOUNDS11
-GAMEL( 200?, sc4tempt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4tempta ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4temptb ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4temptc ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4temptd ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4tempte ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4temptf ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4temptg ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
+GAMEL( 200?, sc4tempt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4tempt )
+GAMEL( 200?, sc4tempta ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4tempt )
+GAMEL( 200?, sc4temptb ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4tempt )
+GAMEL( 200?, sc4temptc ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_sc4tempt )
+GAMEL( 200?, sc4temptd ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_sc4tempt )
+GAMEL( 200?, sc4tempte ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_sc4tempt )
+GAMEL( 200?, sc4temptf ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_sc4tempt )
+GAMEL( 200?, sc4temptg ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS_NOSOUND, layout_sc4tempt )
// half size sound rom, or missing a rom
// PR7016 TAKE THE PISTE PISTE SOUNDS
@@ -51082,15 +51155,15 @@ GAMEL( 200?, sc4ttpf ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","
// PR6806 MOTORWAY MAYHEM PR6806 MAYH SOUNDS11
-GAMEL( 200?, sc4motor ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4motora ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4motorb ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4motorc ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4motord ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4motore ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4motorf ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4motorg ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4motorh ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
+GAMEL( 200?, sc4motor ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4motor )
+GAMEL( 200?, sc4motora ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4motor )
+GAMEL( 200?, sc4motorb ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4motor )
+GAMEL( 200?, sc4motorc ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_sc4motor )
+GAMEL( 200?, sc4motord ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_sc4motor )
+GAMEL( 200?, sc4motore ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_sc4motor )
+GAMEL( 200?, sc4motorf ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_sc4motor )
+GAMEL( 200?, sc4motorg ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS_NOSOUND, layout_sc4motor )
+GAMEL( 200?, sc4motorh ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS_NOSOUND, layout_sc4motor )
// sound roms are bad dumps
// PR6915 stag night PR6915 STAG NIGHT SOUNDS11
@@ -51110,10 +51183,10 @@ GAMEL( 200?, sc4hddf ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","
// // does NOT want 'WILD SOUNDS' from 'PR7065 WET 'N' WILD'
// PR2043 NUDGE IT WILD SOUNDS NUDGE IT
-GAMEL( 200?, sc4nudit ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
+GAMEL( 200?, sc4nudit ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4nudita )
// PR2043 NUDGE IT NGIT SOUNDS NUDGE IT
-GAMEL( 200?, sc4nudita ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4nuditb ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4nudita ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4nudita )
+GAMEL( 200?, sc4nuditb ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4nudita )
// PR6908 OUTLAW PR6908 OUTLAW SOUNDS11
GAMEL( 200?, sc4outlw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
@@ -51136,8 +51209,8 @@ GAMEL( 200?, sc4r66 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","
// PR1031 CASINO ROLL ME OVER PR1031 ROLL ME OVER SOUNDS11
-GAMEL( 200?, sc4rmo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4rmoa ,sc4rmo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
+GAMEL( 200?, sc4rmo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4rmo )
+GAMEL( 200?, sc4rmoa ,sc4rmo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4rmo )
// missing sound roms
diff --git a/src/mame/drivers/chihiro.cpp b/src/mame/drivers/chihiro.cpp
index 06c45e69a40..1d4d403f2ec 100644
--- a/src/mame/drivers/chihiro.cpp
+++ b/src/mame/drivers/chihiro.cpp
@@ -36,16 +36,16 @@ Games on this system include....
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
| | 2004 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
-|*| 2004 | OutRun 2 Special Tours (Rev A) (Japan) | Sega | GDROM | GDX-0011A | 317-0396-COM |
+|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
-|*| 2004 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
-| | 2004 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
+|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
+| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
| | 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
|*| 2005 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
-|*| 2005 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
+|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
| | 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
diff --git a/src/mame/drivers/eprom.cpp b/src/mame/drivers/eprom.cpp
index 96a500dc111..15e6cc96bbd 100644
--- a/src/mame/drivers/eprom.cpp
+++ b/src/mame/drivers/eprom.cpp
@@ -48,6 +48,11 @@ void eprom_state::update_interrupts()
m_maincpu->set_input_line(6, m_sound_int_state ? ASSERT_LINE : CLEAR_LINE);
}
+MACHINE_START_MEMBER(eprom_state,eprom)
+{
+ atarigen_state::machine_start();
+ save_item(NAME(m_sync_data));
+}
MACHINE_RESET_MEMBER(eprom_state,eprom)
{
@@ -391,6 +396,7 @@ static MACHINE_CONFIG_START( eprom, eprom_state )
MCFG_QUANTUM_TIME(attotime::from_hz(6000))
+ MCFG_MACHINE_START_OVERRIDE(eprom_state,eprom)
MCFG_MACHINE_RESET_OVERRIDE(eprom_state,eprom)
MCFG_ATARI_EEPROM_2804_ADD("eeprom")
@@ -435,6 +441,7 @@ static MACHINE_CONFIG_START( klaxp, eprom_state )
MCFG_QUANTUM_TIME(attotime::from_hz(600))
+ MCFG_MACHINE_START_OVERRIDE(eprom_state,eprom)
MCFG_MACHINE_RESET_OVERRIDE(eprom_state,eprom)
MCFG_ATARI_EEPROM_2804_ADD("eeprom")
@@ -478,6 +485,7 @@ static MACHINE_CONFIG_START( guts, eprom_state )
MCFG_QUANTUM_TIME(attotime::from_hz(600))
+ MCFG_MACHINE_START_OVERRIDE(eprom_state,eprom)
MCFG_MACHINE_RESET_OVERRIDE(eprom_state,eprom)
MCFG_ATARI_EEPROM_2804_ADD("eeprom")
diff --git a/src/mame/drivers/m5.cpp b/src/mame/drivers/m5.cpp
index 25ae0f04e3b..3a8d16e0985 100644
--- a/src/mame/drivers/m5.cpp
+++ b/src/mame/drivers/m5.cpp
@@ -1222,13 +1222,15 @@ SLOT_INTERFACE_END
//-------------------------------------------------
void m5_state::machine_start()
{
+ m_cart_ram = nullptr;
+ m_cart = nullptr;
+
// register for state saving
save_item(NAME(m_fd5_data));
save_item(NAME(m_fd5_com));
save_item(NAME(m_intra));
save_item(NAME(m_ibfa));
save_item(NAME(m_obfa));
-
}
void m5_state::machine_reset()
@@ -1240,26 +1242,28 @@ void m5_state::machine_reset()
if (m_cart1->exists())
{
if (m_cart1->get_type() > 0)
- m_cart_ram=m_cart1;
+ m_cart_ram = m_cart1;
else
- m_cart=m_cart1;
+ m_cart = m_cart1;
}
+
if (m_cart2->exists())
{
if (m_cart2->get_type() > 0)
- m_cart_ram=m_cart2;
+ m_cart_ram = m_cart2;
else
- m_cart=m_cart2;
+ m_cart = m_cart2;
}
+
// no cart inserted - there is nothing to do - not allowed in original Sord m5
if (m_cart_ram == nullptr && m_cart == nullptr)
- {
- membank("bank1r")->set_base(memregion(Z80_TAG)->base());
- program.unmap_write(0x0000, 0x1fff);
- // program.unmap_readwrite(0x2000, 0x6fff); //if you uncomment this line Sord starts cassette loading but it is not correct on real hw
- program.unmap_readwrite(0x8000, 0xffff);
- return;
- }
+ {
+ membank("bank1r")->set_base(memregion(Z80_TAG)->base());
+ program.unmap_write(0x0000, 0x1fff);
+ // program.unmap_readwrite(0x2000, 0x6fff); //if you uncomment this line Sord starts cassette loading but it is not correct on real hw
+ program.unmap_readwrite(0x8000, 0xffff);
+ return;
+ }
//cart is ram module
if (m_cart_ram)
diff --git a/src/mame/drivers/mpu3.cpp b/src/mame/drivers/mpu3.cpp
index 5b72eac7d99..9b0d7e9ee72 100644
--- a/src/mame/drivers/mpu3.cpp
+++ b/src/mame/drivers/mpu3.cpp
@@ -108,6 +108,48 @@ TODO: - Distinguish door switches using manual
#include "mpu3.lh"
+// MFME2MAME layouts:
+#include "m3acech.lh"
+#include "m3autort.lh"
+#include "m3biggam.lh"
+#include "m3bigsht.lh"
+#include "m3blkhle.lh"
+#include "m3cabreta.lh"
+#include "m3chase.lh"
+#include "m3circle.lh"
+#include "m3cskill.lh"
+#include "m3cunlim.lh"
+#include "m3fortun.lh"
+#include "m3gcrown.lh"
+#include "m3gmine.lh"
+#include "m3lineup.lh"
+#include "m3loony.lh"
+#include "m3nnice.lh"
+#include "m3oddson.lh"
+#include "m3online.lh"
+#include "m3oxo.lh"
+#include "m3ratrce.lh"
+#include "m3razdaza.lh"
+#include "m3replay.lh"
+#include "m3rockpl.lh"
+#include "m3rollem.lh"
+#include "m3rxchng.lh"
+#include "m3sexcu.lh"
+#include "m3slight.lh"
+#include "m3snaphp.lh"
+#include "m3spoof.lh"
+#include "m3supadr.lh"
+#include "m3supnud.lh"
+#include "m3supspo.lh"
+#include "m3supwin.lh"
+#include "m3sweep.lh"
+#include "m3tfair.lh"
+#include "m3toplin.lh"
+#include "m3winagnb.lh"
+#include "m3winstr.lh"
+#include "m3xchngg.lh"
+
+
#ifdef MAME_DEBUG
#define MPU3VERBOSE 1
#else
@@ -1570,97 +1612,97 @@ ROM_END
/* Barcrest */
-#define GAME_FLAGS MACHINE_NOT_WORKING|MACHINE_NO_SOUND|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL
+#define GAME_FLAGS MACHINE_NOT_WORKING|MACHINE_NO_SOUND|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL|MACHINE_CLICKABLE_ARTWORK
GAME( 198?, m3tst, 0, mpu3base, mpu3, driver_device, 0, ROT0, "Barcrest","MPU3 Unit Test (Program 5) (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3autort, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Autoroute (Barcrest) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3autort, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Autoroute (Barcrest) (MPU3)", GAME_FLAGS, layout_m3autort )
GAME( 198?, m3big20j, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Big 20 Joker (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3biggam, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","The Big Game (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3bigsht, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Big Shot (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3blkhle, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Black Hole (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3cabret, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Cabaret (Barcrest) (MPU3, set 1)",GAME_FLAGS )
-GAME( 198?, m3cabreta, m3cabret, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Cabaret (Barcrest) (MPU3, set 2)",GAME_FLAGS )
-GAME( 198?, m3cunlim, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Chances Unlimited (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3cskill, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Circle Skill (Barcrest) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3biggam, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","The Big Game (Barcrest) (MPU3)", GAME_FLAGS, layout_m3biggam )
+GAMEL( 198?, m3bigsht, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Big Shot (Barcrest) (MPU3)", GAME_FLAGS, layout_m3bigsht )
+GAMEL( 198?, m3blkhle, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Black Hole (Barcrest) (MPU3)", GAME_FLAGS, layout_m3blkhle )
+GAMEL( 198?, m3cabret, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Cabaret (Barcrest) (MPU3, set 1)", GAME_FLAGS, layout_m3cabreta )
+GAMEL( 198?, m3cabreta, m3cabret, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Cabaret (Barcrest) (MPU3, set 2)", GAME_FLAGS, layout_m3cabreta )
+GAMEL( 198?, m3cunlim, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Chances Unlimited (Barcrest) (MPU3)", GAME_FLAGS, layout_m3cunlim )
+GAMEL( 198?, m3cskill, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Circle Skill (Barcrest) (MPU3)", GAME_FLAGS, layout_m3cskill )
GAME( 198?, m3cjoker, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Crazy Joker (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3xchngg, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Exchanges Galore (Barcrest) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3xchngg, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Exchanges Galore (Barcrest) (MPU3)", GAME_FLAGS, layout_m3xchngg )
GAME( 198?, m3xchngu, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Exchanges Unlimited (Barcrest) (MPU3, set 1)",GAME_FLAGS )
GAME( 198?, m3xchngua, m3xchngu, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Exchanges Unlimited (Barcrest) (MPU3, set 2)",GAME_FLAGS )
-GAME( 198?, m3fortun, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Fortune Numbers (Barcrest) (MPU3, set 1)",GAME_FLAGS )
-GAME( 198?, m3fortuna, m3fortun, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Fortune Numbers (Barcrest) (MPU3, set 2)",GAME_FLAGS )
-GAME( 198?, m3fortund, m3fortun, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Fortune Numbers (Barcrest) [Dutch] (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3fortun, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Fortune Numbers (Barcrest) (MPU3, set 1)", GAME_FLAGS, layout_m3fortun )
+GAMEL( 198?, m3fortuna, m3fortun, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Fortune Numbers (Barcrest) (MPU3, set 2)", GAME_FLAGS, layout_m3fortun )
+GAMEL( 198?, m3fortund, m3fortun, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Fortune Numbers (Barcrest) [Dutch] (MPU3)", GAME_FLAGS, layout_m3fortun )
GAME( 198?, m3gaward, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Golden Award (Barcrest) (MPU3)",GAME_FLAGS )
GAME( 198?, m3hprvpr, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Hyper Viper (Barcrest) (MPU3)",GAME_FLAGS )
GAME( 198?, m3snappy, m3hprvpr, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Snappy Viper (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3replay, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Instant Replay (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3lineup, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Line Up (Barcrest) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3replay, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Instant Replay (Barcrest) (MPU3)", GAME_FLAGS, layout_m3replay )
+GAMEL( 198?, m3lineup, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Line Up (Barcrest) (MPU3)", GAME_FLAGS, layout_m3lineup )
GAME( 198?, m3llotto, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Lucky Lotto (Barcrest) (MPU3)",GAME_FLAGS )
GAME( 198?, m3lstrik, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Lucky Strike Club (Barcrest) (MPU3, set 1)",GAME_FLAGS )
GAME( 198?, m3lstrika, m3lstrik, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Lucky Strike Club (Barcrest) (MPU3, set 2)",GAME_FLAGS )
GAME( 198?, m3magrp, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Magic Replay (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3nnice, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Naughty But Nice (Barcrest) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3nnice, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Naughty But Nice (Barcrest) (MPU3)", GAME_FLAGS, layout_m3nnice )
GAME( 198?, m3nudge, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Nudges Unlimited (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3oddson, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Odds On (Barcrest) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3oddson, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Odds On (Barcrest) (MPU3)", GAME_FLAGS, layout_m3oddson )
GAME( 198?, m3optunl, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Options Unlimited (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3razdaz, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Razzle Dazzle (Barcrest) (MPU3, set 1)",GAME_FLAGS )
-GAME( 198?, m3razdaza, m3razdaz, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Razzle Dazzle (Barcrest) (MPU3, set 2)",GAME_FLAGS )
-GAME( 198?, m3razdazd, m3razdaz, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Razzle Dazzle (Barcrest) [Dutch] (MPU3)",GAME_FLAGS )
-GAME( 198?, m3rxchng, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Royal Exchange Club (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3circle, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Special Circle Club (Barcrest) (MPU3, set 1)",GAME_FLAGS )
-GAME( 198?, m3circlea, m3circle, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Special Circle Club (Barcrest) (MPU3, set 2)",GAME_FLAGS )
-GAME( 198?, m3circleb, m3circle, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Special Circle Club (Barcrest) (MPU3, set 3)",GAME_FLAGS )
-GAME( 198?, m3slight, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Strike A Light (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3supadr, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Super Adders & Ladders (Barcrest) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3razdaz, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Razzle Dazzle (Barcrest) (MPU3, set 1)", GAME_FLAGS, layout_m3razdaza )
+GAMEL( 198?, m3razdaza, m3razdaz, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Razzle Dazzle (Barcrest) (MPU3, set 2)", GAME_FLAGS, layout_m3razdaza )
+GAMEL( 198?, m3razdazd, m3razdaz, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Razzle Dazzle (Barcrest) [Dutch] (MPU3)", GAME_FLAGS, layout_m3razdaza )
+GAMEL( 198?, m3rxchng, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Royal Exchange Club (Barcrest) (MPU3)", GAME_FLAGS, layout_m3rxchng )
+GAMEL( 198?, m3circle, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Special Circle Club (Barcrest) (MPU3, set 1)", GAME_FLAGS, layout_m3circle )
+GAMEL( 198?, m3circlea, m3circle, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Special Circle Club (Barcrest) (MPU3, set 2)", GAME_FLAGS, layout_m3circle )
+GAMEL( 198?, m3circleb, m3circle, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Special Circle Club (Barcrest) (MPU3, set 3)", GAME_FLAGS, layout_m3circle )
+GAMEL( 198?, m3slight, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Strike A Light (Barcrest) (MPU3)", GAME_FLAGS, layout_m3slight )
+GAMEL( 198?, m3supadr, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Super Adders & Ladders (Barcrest) (MPU3)", GAME_FLAGS, layout_m3supadr )
GAME( 198?, m3sdeal, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Super Deal (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3sexcu, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Super Exchanges Unlimited (Barcrest) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3sexcu, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Super Exchanges Unlimited (Barcrest) (MPU3)", GAME_FLAGS, layout_m3sexcu )
GAME( 198?, m3suplin, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Super Line Up (Barcrest) (MPU3, set 1)",GAME_FLAGS )
GAME( 198?, m3suplina, m3suplin, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Super Line Up (Barcrest) (MPU3, set 2)",GAME_FLAGS )
-GAME( 198?, m3supnud, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Super Nudges Unlimited (Barcrest) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3supnud, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Super Nudges Unlimited (Barcrest) (MPU3)", GAME_FLAGS, layout_m3supnud )
GAME( 198?, m3supser, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Super Series (Barcrest) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3sweep, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Sweep Stake Club (Barcrest) (MPU3, set 1)",GAME_FLAGS )
-GAME( 198?, m3sweepa, m3sweep, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Sweep Stake Club (Barcrest) (MPU3, set 2)",GAME_FLAGS )
+GAMEL( 198?, m3sweep, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Sweep Stake Club (Barcrest) (MPU3, set 1)", GAME_FLAGS, layout_m3sweep )
+GAMEL( 198?, m3sweepa, m3sweep, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Sweep Stake Club (Barcrest) (MPU3, set 2)", GAME_FLAGS, layout_m3sweep )
GAME( 198?, m3topsht, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Top Shot (Barcrest) (MPU3)",GAME_FLAGS )
GAME( 198?, m3winstra, m3winstr, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Barcrest","Winstrike (Barcrest) (MPU3)",GAME_FLAGS )
/* Bwb */
-GAME( 198?, m3acech, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Ace Chase (Bwb) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3acech, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Ace Chase (Bwb) (MPU3)", GAME_FLAGS, layout_m3acech )
GAME( 198?, m3bankr, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Banker (Bwb) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3chase, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Chase It (Bwb) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3gmine, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Gold Mine (Bwb) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3ratrce, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Rat Race (Bwb) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3chase, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Chase It (Bwb) (MPU3)", GAME_FLAGS, layout_m3chase )
+GAMEL( 198?, m3gmine, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Gold Mine (Bwb) (MPU3)", GAME_FLAGS, layout_m3gmine )
+GAMEL( 198?, m3ratrce, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Rat Race (Bwb) (MPU3)", GAME_FLAGS, layout_m3ratrce )
GAME( 198?, m3supasw, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Supaswop (Bwb) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3supwin, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Super Win (Bwb) (MPU3, set 1)",GAME_FLAGS )
-GAME( 198?, m3supwina, m3supwin, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Super Win (Bwb) (MPU3, set 2)",GAME_FLAGS )
-GAME( 198?, m3winagn, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Win-A-Gain (Bwb) (MPU3, set 1)",GAME_FLAGS )
-GAME( 198?, m3winagna, m3winagn, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Win-A-Gain (Bwb) (MPU3, set 2)",GAME_FLAGS )
-GAME( 198?, m3winagnb, m3winagn, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Win-A-Gain (Bwb) (MPU3, set 3)",GAME_FLAGS )
-GAME( 198?, m3winstr, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Winstrike (Bwb) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3supwin, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Super Win (Bwb) (MPU3, set 1)", GAME_FLAGS, layout_m3supwin )
+GAMEL( 198?, m3supwina, m3supwin, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Super Win (Bwb) (MPU3, set 2)", GAME_FLAGS, layout_m3supwin )
+GAMEL( 198?, m3winagn, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Win-A-Gain (Bwb) (MPU3, set 1)", GAME_FLAGS, layout_m3winagnb )
+GAMEL( 198?, m3winagna, m3winagn, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Win-A-Gain (Bwb) (MPU3, set 2)", GAME_FLAGS, layout_m3winagnb )
+GAMEL( 198?, m3winagnb, m3winagn, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Win-A-Gain (Bwb) (MPU3, set 3)", GAME_FLAGS, layout_m3winagnb )
+GAMEL( 198?, m3winstr, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Bwb","Winstrike (Bwb) (MPU3)", GAME_FLAGS, layout_m3winstr )
/* Pcp */
GAME( 198?, m3cdash, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Cash Dash (Pcp) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3loony, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Loonybin (Pcp) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3online, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","On Line (Pcp) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3rockpl, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Rock Pile (Pcp) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3rollem, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Roll 'Em (Pcp) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3snaphp, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Snap Happy (Pcp) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3spoof, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Spoof (Pcp) (MPU3, set 1)",GAME_FLAGS )
-GAME( 198?, m3spoofa, m3spoof, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Spoof (Pcp) (MPU3, set 2)",GAME_FLAGS )
-GAME( 198?, m3supspo, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Super Spoof (Pcp) (MPU3, set 1)",GAME_FLAGS )
-GAME( 198?, m3supspoa, m3supspo, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Super Spoof (Pcp) (MPU3, set 2)",GAME_FLAGS )
-GAME( 198?, m3toplin, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Top Line (Pcp) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3loony, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Loonybin (Pcp) (MPU3)", GAME_FLAGS, layout_m3loony )
+GAMEL( 198?, m3online, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","On Line (Pcp) (MPU3)", GAME_FLAGS, layout_m3online )
+GAMEL( 198?, m3rockpl, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Rock Pile (Pcp) (MPU3)", GAME_FLAGS, layout_m3rockpl )
+GAMEL( 198?, m3rollem, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Roll 'Em (Pcp) (MPU3)", GAME_FLAGS, layout_m3rollem )
+GAMEL( 198?, m3snaphp, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Snap Happy (Pcp) (MPU3)", GAME_FLAGS, layout_m3snaphp )
+GAMEL( 198?, m3spoof, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Spoof (Pcp) (MPU3, set 1)", GAME_FLAGS, layout_m3spoof )
+GAMEL( 198?, m3spoofa, m3spoof, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Spoof (Pcp) (MPU3, set 2)", GAME_FLAGS, layout_m3spoof )
+GAMEL( 198?, m3supspo, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Super Spoof (Pcp) (MPU3, set 1)", GAME_FLAGS, layout_m3supspo )
+GAMEL( 198?, m3supspoa, m3supspo, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Super Spoof (Pcp) (MPU3, set 2)", GAME_FLAGS, layout_m3supspo )
+GAMEL( 198?, m3toplin, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Top Line (Pcp) (MPU3)", GAME_FLAGS, layout_m3toplin )
GAME( 198?, m3wigwam, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Pcp","Wig Wam (Pcp) (MPU3)",GAME_FLAGS )
/* Mdm */
-GAME( 198?, m3gcrown, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Mdm","Golden Crowns (Mdm) (MPU3)",GAME_FLAGS )
-GAME( 198?, m3tfair, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Mdm","Tuppenny Fair (Mdm) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3gcrown, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Mdm","Golden Crowns (Mdm) (MPU3)", GAME_FLAGS, layout_m3gcrown )
+GAMEL( 198?, m3tfair, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Mdm","Tuppenny Fair (Mdm) (MPU3)", GAME_FLAGS, layout_m3tfair )
GAME( 198?, m3wacky, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "Mdm","Wacky Racer (Mdm) (MPU3)",GAME_FLAGS )
/* VFS */
-GAME( 198?, m3oxo, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "VFS","Noughts 'n' Crosses (VFS) (MPU3)",GAME_FLAGS )
+GAMEL( 198?, m3oxo, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "VFS","Noughts 'n' Crosses (VFS) (MPU3)", GAME_FLAGS, layout_m3oxo )
GAME( 198?, m3mremon, 0, mpu3base, mpu3, mpu3_state, m3hprvpr, ROT0, "VFS","More Money (VFS) (MPU3)",GAME_FLAGS )
/* Others */
diff --git a/src/mame/drivers/mpu4sw.hxx b/src/mame/drivers/mpu4sw.hxx
index a8bd5658955..f7de98b12f5 100644
--- a/src/mame/drivers/mpu4sw.hxx
+++ b/src/mame/drivers/mpu4sw.hxx
@@ -305,59 +305,59 @@ GAME(199?, m4andycpdut, m4andycp ,mod4oki ,mpu4 , mpu4_s
ROM_END \
GAME(year, setname, parent ,mod4oki ,mpu4 , mpu4_state,m4_showstring,ROT0,company,title,GAME_FLAGS )
// "(C)1996 B.W.B." and "AL4 2.1"
-GAME_CUSTOM( 1996, m4andyfl, 0, "andy loves flo 05a 4 2-1",0x0000, 0x010000, CRC(773d2c6f) SHA1(944be6fff70439077a9c0d858e76806e0317585c), "Bwb", "Andy Loves Flo (Bwb / Barcrest) (MPU4) (AL4 2.1KS)" )
+GAME_CUSTOM( 1996, m4andyfl, 0, "andy loves flo 05a 4 2-1",0x0000, 0x010000, CRC(773d2c6f) SHA1(944be6fff70439077a9c0d858e76806e0317585c), "Bwb", "Andy Loves Flo (Bwb / Barcrest) (MPU4) (AL4 2.1 KS)" )
// "(C)1996 B.W.B." and "AL_ 2.4"
-GAME_CUSTOM( 1996, m4andyfl8bs, m4andyfl, "al_05a__.2_1", 0x0000, 0x010000, CRC(d28849c8) SHA1(17e79f92cb3667de0be54fd4bae7f4c3a3a80aa5), "Bwb", "Andy Loves Flo (Bwb / Barcrest) (MPU4) (AL_ 2.4KS)" )
+GAME_CUSTOM( 1996, m4andyfl8bs, m4andyfl, "al_05a__.2_1", 0x0000, 0x010000, CRC(d28849c8) SHA1(17e79f92cb3667de0be54fd4bae7f4c3a3a80aa5), "Bwb", "Andy Loves Flo (Bwb / Barcrest) (MPU4) (AL_ 2.4 KS)" )
// "(C)1991 BARCREST" and "AL3 0.1"
GAME_CUSTOM( 1991, m4andyfl3, m4andyfl, "al3s.p1", 0x0000, 0x010000, CRC(07d4d6c3) SHA1(d013cf49ed4b84e6149065c95d1cd00eca0d62b8), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1)" )
-GAME_CUSTOM( 1991, m4andyfl3d, m4andyfl, "al3d.p1", 0x0000, 0x010000, CRC(621b5831) SHA1(589e5a94324a56704b1a05bafe16bf6d838dea6c), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1D)" )
-GAME_CUSTOM( 1991, m4andyfl3ad, m4andyfl, "al3ad.p1", 0x0000, 0x010000, CRC(6d057dd3) SHA1(3febe5aea14852559de554c2e034c328393ae0fa), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1AD)" )
-GAME_CUSTOM( 1991, m4andyfl3b, m4andyfl, "al3b.p1", 0x0000, 0x010000, CRC(4b967a4f) SHA1(1a6e24ecaa907a5bb6fa589dd0de473c7e4c6f6c), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1B)" )
-GAME_CUSTOM( 1991, m4andyfl3bd, m4andyfl, "al3bd.p1", 0x0000, 0x010000, CRC(5b191099) SHA1(9049ff924123ee9309155730d53cb168bd8237bf), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1BD)" )
-GAME_CUSTOM( 1991, m4andyfl3k, m4andyfl, "al3k.p1", 0x0000, 0x010000, CRC(f036b844) SHA1(62269e3ed0c6fa5df592883294efc74da856d897), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1K)" )
-GAME_CUSTOM( 1991, m4andyfl3kd, m4andyfl, "al3dk.p1", 0x0000, 0x010000, CRC(5a77dcf2) SHA1(63e67ca1e112b56ea99b3c91952fa9b04518d6ae), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1KD)" )
-GAME_CUSTOM( 1991, m4andyfl3y, m4andyfl, "al3y.p1", 0x0000, 0x010000, CRC(1cce9f53) SHA1(aaa8492ea28cc0134ae7d070e182a3f98e769c40), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1Y)" )
-GAME_CUSTOM( 1991, m4andyfl3yd, m4andyfl, "al3dy.p1", 0x0000, 0x010000, CRC(c7bdd13e) SHA1(674cad23b7d6299918951de5dbbb33acf01dac66), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1YD)" )
+GAME_CUSTOM( 1991, m4andyfl3d, m4andyfl, "al3d.p1", 0x0000, 0x010000, CRC(621b5831) SHA1(589e5a94324a56704b1a05bafe16bf6d838dea6c), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 D)" )
+GAME_CUSTOM( 1991, m4andyfl3ad, m4andyfl, "al3ad.p1", 0x0000, 0x010000, CRC(6d057dd3) SHA1(3febe5aea14852559de554c2e034c328393ae0fa), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 AD)" )
+GAME_CUSTOM( 1991, m4andyfl3b, m4andyfl, "al3b.p1", 0x0000, 0x010000, CRC(4b967a4f) SHA1(1a6e24ecaa907a5bb6fa589dd0de473c7e4c6f6c), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 B)" )
+GAME_CUSTOM( 1991, m4andyfl3bd, m4andyfl, "al3bd.p1", 0x0000, 0x010000, CRC(5b191099) SHA1(9049ff924123ee9309155730d53cb168bd8237bf), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 BD)" )
+GAME_CUSTOM( 1991, m4andyfl3k, m4andyfl, "al3k.p1", 0x0000, 0x010000, CRC(f036b844) SHA1(62269e3ed0c6fa5df592883294efc74da856d897), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 K)" )
+GAME_CUSTOM( 1991, m4andyfl3kd, m4andyfl, "al3dk.p1", 0x0000, 0x010000, CRC(5a77dcf2) SHA1(63e67ca1e112b56ea99b3c91952fa9b04518d6ae), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 KD)" )
+GAME_CUSTOM( 1991, m4andyfl3y, m4andyfl, "al3y.p1", 0x0000, 0x010000, CRC(1cce9f53) SHA1(aaa8492ea28cc0134ae7d070e182a3f98e769c40), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 Y)" )
+GAME_CUSTOM( 1991, m4andyfl3yd, m4andyfl, "al3dy.p1", 0x0000, 0x010000, CRC(c7bdd13e) SHA1(674cad23b7d6299918951de5dbbb33acf01dac66), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL3 0.1 YD)" )
// "(C)1991 BARCREST" and "AL8 0.1"
GAME_CUSTOM( 1991, m4andyfl8, m4andyfl, "al8s.p1", 0x0000, 0x010000, CRC(37e211f9) SHA1(8614e8081fdd370d6c3dd537ee6058a2247d4ae0), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1)" )
-GAME_CUSTOM( 1991, m4andyfl8d, m4andyfl, "al8d.p1", 0x0000, 0x010000, CRC(c1cb8f01) SHA1(c267c208c23bb7816f5475b0c0db2d69c6b98970), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1D)" )
-GAME_CUSTOM( 1991, m4andyfl8ad, m4andyfl, "al8ad.p1", 0x0000, 0x010000, CRC(90a72618) SHA1(2c11e98b446500da9b618c8a7a9d441cff916851), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1AD)" )
-GAME_CUSTOM( 1991, m4andyfl8b, m4andyfl, "al8b.p1", 0x0000, 0x010000, CRC(3c0324e9) SHA1(5ddf33b06728de62d995cdbfc6bdc9e711661e38), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1B)" )
-GAME_CUSTOM( 1991, m4andyfl8bd, m4andyfl, "al8bd.p1", 0x0000, 0x010000, CRC(a6bb4b52) SHA1(0735c45c3f02a3f17dfbe1f744a8685de97fdd8f), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1BD)" )
-GAME_CUSTOM( 1991, m4andyfl8c, m4andyfl, "al8c.p1", 0x0000, 0x010000, CRC(154b0f79) SHA1(e178404674ace57c639c90a44e5f03803ec812d0), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1C)" )
-GAME_CUSTOM( 1991, m4andyfl8k, m4andyfl, "al8k.p1", 0x0000, 0x010000, CRC(77d8f8b4) SHA1(c91fe5a543ba83b68fe3285da55d77f7b93131db), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1K)" )
-GAME_CUSTOM( 1991, m4andyfl8kd, m4andyfl, "al8dk.p1", 0x0000, 0x010000, CRC(bf346ace) SHA1(fdf0e5550caaae9e63ac5ea571e290fec4c768af), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1KD)" )
-GAME_CUSTOM( 1991, m4andyfl8y, m4andyfl, "al8y.p1", 0x0000, 0x010000, CRC(c77ee4c2) SHA1(fc5cb6aff5e5aeaf577cb0b9ed2e1ac06359089e), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1Y)" )
+GAME_CUSTOM( 1991, m4andyfl8d, m4andyfl, "al8d.p1", 0x0000, 0x010000, CRC(c1cb8f01) SHA1(c267c208c23bb7816f5475b0c0db2d69c6b98970), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 D)" )
+GAME_CUSTOM( 1991, m4andyfl8ad, m4andyfl, "al8ad.p1", 0x0000, 0x010000, CRC(90a72618) SHA1(2c11e98b446500da9b618c8a7a9d441cff916851), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 AD)" )
+GAME_CUSTOM( 1991, m4andyfl8b, m4andyfl, "al8b.p1", 0x0000, 0x010000, CRC(3c0324e9) SHA1(5ddf33b06728de62d995cdbfc6bdc9e711661e38), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 B)" )
+GAME_CUSTOM( 1991, m4andyfl8bd, m4andyfl, "al8bd.p1", 0x0000, 0x010000, CRC(a6bb4b52) SHA1(0735c45c3f02a3f17dfbe1f744a8685de97fdd8f), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 BD)" )
+GAME_CUSTOM( 1991, m4andyfl8c, m4andyfl, "al8c.p1", 0x0000, 0x010000, CRC(154b0f79) SHA1(e178404674ace57c639c90a44e5f03803ec812d0), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 C)" )
+GAME_CUSTOM( 1991, m4andyfl8k, m4andyfl, "al8k.p1", 0x0000, 0x010000, CRC(77d8f8b4) SHA1(c91fe5a543ba83b68fe3285da55d77f7b93131db), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 K)" )
+GAME_CUSTOM( 1991, m4andyfl8kd, m4andyfl, "al8dk.p1", 0x0000, 0x010000, CRC(bf346ace) SHA1(fdf0e5550caaae9e63ac5ea571e290fec4c768af), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 KD)" )
+GAME_CUSTOM( 1991, m4andyfl8y, m4andyfl, "al8y.p1", 0x0000, 0x010000, CRC(c77ee4c2) SHA1(fc5cb6aff5e5aeaf577cb0b9ed2e1ac06359089e), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (AL8 0.1 Y)" )
// "(C)1991 BARCREST" and "ALF 2.0"
GAME_CUSTOM( 1991, m4andyflf, m4andyfl, "alfs.p1", 0x0000, 0x010000, CRC(5c0e14f6) SHA1(ebce737afb71b27829d69ff203ff86a828df946a), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0)" )
-GAME_CUSTOM( 1991, m4andyflfb, m4andyfl, "alfb.p1", 0x0000, 0x010000, CRC(3133c954) SHA1(49bedc54c7d39b3cf40c19a0e56a8bea798aeba7), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0B)" )
-GAME_CUSTOM( 1991, m4andyflfc, m4andyfl, "alfc.p1", 0x0000, 0x010000, CRC(c0fc9244) SHA1(30c7929a95e67b6a10877087a337b34a726b0ec9), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0C)" )
-GAME_CUSTOM( 1991, m4andyflfk, m4andyfl, "alfk.p1", 0x0000, 0x010000, CRC(f9691e32) SHA1(9b72a9c78de8979568a720e5e1986734063defac), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0K)" )
-GAME_CUSTOM( 1991, m4andyflfr, m4andyfl, "alfr.p1", 0x0000, 0x010000, CRC(acc4860b) SHA1(cbae236c5e1bdbb294f99cd749067d41a24e8973), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0R)" )
+GAME_CUSTOM( 1991, m4andyflfb, m4andyfl, "alfb.p1", 0x0000, 0x010000, CRC(3133c954) SHA1(49bedc54c7d39b3cf40c19a0e56a8bea798aeba7), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0 B)" )
+GAME_CUSTOM( 1991, m4andyflfc, m4andyfl, "alfc.p1", 0x0000, 0x010000, CRC(c0fc9244) SHA1(30c7929a95e67b6a10877087a337b34a726b0ec9), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0 C)" )
+GAME_CUSTOM( 1991, m4andyflfk, m4andyfl, "alfk.p1", 0x0000, 0x010000, CRC(f9691e32) SHA1(9b72a9c78de8979568a720e5e1986734063defac), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0 K)" )
+GAME_CUSTOM( 1991, m4andyflfr, m4andyfl, "alfr.p1", 0x0000, 0x010000, CRC(acc4860b) SHA1(cbae236c5e1bdbb294f99cd749067d41a24e8973), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALF 2.0 R)" )
// "(C)1991 BARCREST" and "ALT 0.4"
GAME_CUSTOM( 1991, m4andyflt, m4andyfl, "alt04s.p1", 0x0000, 0x010000, CRC(81cf27b3) SHA1(b04970a20a297032cf33dbe97fa22fb723587228), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4)" )
-GAME_CUSTOM( 1991, m4andyfltd, m4andyfl, "alt04d.p1", 0x0000, 0x010000, CRC(c6b36e95) SHA1(5e4e8fd1a2f0411be1ab5c0bbae1f9cd8062f234), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4D)" )
-GAME_CUSTOM( 1991, m4andyfltad, m4andyfl, "alt04ad.p1", 0x0000, 0x010000, CRC(b0a332c5) SHA1(b0bbd193d44543c0f8cfe8c51b7956de84b9af10), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4AD)" )
-GAME_CUSTOM( 1991, m4andyfltb, m4andyfl, "alt04b.p1", 0x0000, 0x010000, CRC(9da0465d) SHA1(2f02f739bf9ef8fa4bcb163f1a881052fc3d483f), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4B)" )
-GAME_CUSTOM( 1991, m4andyfltbd, m4andyfl, "alt04bd.p1", 0x0000, 0x010000, CRC(86bf5f8f) SHA1(c310ac44f85e5883a8d4ed369c4b68c0aebe2820), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4BD)" )
-GAME_CUSTOM( 1991, m4andyfltk, m4andyfl, "alt04k.p1", 0x0000, 0x010000, CRC(a5818f6d) SHA1(bd69e9e4e05cedfc044ae91a12e84d73e19a50ac), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4K)" )
-GAME_CUSTOM( 1991, m4andyfltkd, m4andyfl, "alt04dk.p1", 0x0000, 0x010000, CRC(596abc65) SHA1(c534852c6dd8e6574529cd1da665dc60147b71de), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4KD)" )
-GAME_CUSTOM( 1991, m4andyfltr, m4andyfl, "alt04r.p1", 0x0000, 0x010000, CRC(a1d4caf8) SHA1(ced673abb0a3f6f72c441f26eabb473e0a1b2fd7), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4R)" )
-GAME_CUSTOM( 1991, m4andyfltrd, m4andyfl, "alt04dr.p1", 0x0000, 0x010000, CRC(9237bdfc) SHA1(630bed3c4e17774f30a7fc26aa69c69054bffdd9), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4RD)" )
-GAME_CUSTOM( 1991, m4andyflty, m4andyfl, "alt04y.p1", 0x0000, 0x010000, CRC(c63a5a57) SHA1(90bb47cb87dcdc875546be64d9cf9e8cf9e15f97), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4Y)" )
-GAME_CUSTOM( 1991, m4andyfltyd, m4andyfl, "alt04dy.p1", 0x0000, 0x010000, CRC(f6750d3e) SHA1(1c87a7f574e9db45cbfe3e9bf4600a68cb6d5bd4), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4YD)" )
+GAME_CUSTOM( 1991, m4andyfltd, m4andyfl, "alt04d.p1", 0x0000, 0x010000, CRC(c6b36e95) SHA1(5e4e8fd1a2f0411be1ab5c0bbae1f9cd8062f234), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 D)" )
+GAME_CUSTOM( 1991, m4andyfltad, m4andyfl, "alt04ad.p1", 0x0000, 0x010000, CRC(b0a332c5) SHA1(b0bbd193d44543c0f8cfe8c51b7956de84b9af10), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 AD)" )
+GAME_CUSTOM( 1991, m4andyfltb, m4andyfl, "alt04b.p1", 0x0000, 0x010000, CRC(9da0465d) SHA1(2f02f739bf9ef8fa4bcb163f1a881052fc3d483f), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 B)" )
+GAME_CUSTOM( 1991, m4andyfltbd, m4andyfl, "alt04bd.p1", 0x0000, 0x010000, CRC(86bf5f8f) SHA1(c310ac44f85e5883a8d4ed369c4b68c0aebe2820), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 BD)" )
+GAME_CUSTOM( 1991, m4andyfltk, m4andyfl, "alt04k.p1", 0x0000, 0x010000, CRC(a5818f6d) SHA1(bd69e9e4e05cedfc044ae91a12e84d73e19a50ac), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 K)" )
+GAME_CUSTOM( 1991, m4andyfltkd, m4andyfl, "alt04dk.p1", 0x0000, 0x010000, CRC(596abc65) SHA1(c534852c6dd8e6574529cd1da665dc60147b71de), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 KD)" )
+GAME_CUSTOM( 1991, m4andyfltr, m4andyfl, "alt04r.p1", 0x0000, 0x010000, CRC(a1d4caf8) SHA1(ced673abb0a3f6f72c441f26eabb473e0a1b2fd7), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 R)" )
+GAME_CUSTOM( 1991, m4andyfltrd, m4andyfl, "alt04dr.p1", 0x0000, 0x010000, CRC(9237bdfc) SHA1(630bed3c4e17774f30a7fc26aa69c69054bffdd9), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 RD)" )
+GAME_CUSTOM( 1991, m4andyflty, m4andyfl, "alt04y.p1", 0x0000, 0x010000, CRC(c63a5a57) SHA1(90bb47cb87dcdc875546be64d9cf9e8cf9e15f97), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 Y)" )
+GAME_CUSTOM( 1991, m4andyfltyd, m4andyfl, "alt04dy.p1", 0x0000, 0x010000, CRC(f6750d3e) SHA1(1c87a7f574e9db45cbfe3e9bf4600a68cb6d5bd4), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALT 0.4 YD)" )
// "(C)1991 BARCREST" and "ALU 0.3"
GAME_CUSTOM( 1991, m4andyflu, m4andyfl, "alu03s.p1", 0x0000, 0x010000, CRC(87704898) SHA1(47fe7b835619e770a58c71796197a0d2810a8e9b), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3)" )
-GAME_CUSTOM( 1991, m4andyflud, m4andyfl, "alu03d.p1", 0x0000, 0x010000, CRC(478e09e6) SHA1(8a6221ceb841c41b839a8d478736144343d565a1), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3D)" )
-GAME_CUSTOM( 1991, m4andyfluad, m4andyfl, "alu03ad.p1", 0x0000, 0x010000, CRC(3e6f03b5) SHA1(0bc85442b614091a25529b7ae2fc7e907d8d82e8), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3AD)" )
-GAME_CUSTOM( 1991, m4andyflub, m4andyfl, "alu03b.p1", 0x0000, 0x010000, CRC(92baccd8) SHA1(08e4544575a62991a6ae19ec4430a459074a1984), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3B)" )
-GAME_CUSTOM( 1991, m4andyflubd, m4andyfl, "alu03bd.p1", 0x0000, 0x010000, CRC(08736eff) SHA1(bb0c3c2a54b8828ed7ce5576abcec7800d033c9b), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3BD)" )
-GAME_CUSTOM( 1991, m4andyfluk, m4andyfl, "alu03k.p1", 0x0000, 0x010000, CRC(1e5fcd28) SHA1(0e520661a47d2e6c9f2f14a8c5cbf17bc15ffc9b), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3K)" )
-GAME_CUSTOM( 1991, m4andyflukd, m4andyfl, "alu03dk.p1", 0x0000, 0x010000, CRC(fe3efc18) SHA1(3f08c19581672748f9bc34a7d85ff946320f89ae), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3KD)" )
-GAME_CUSTOM( 1991, m4andyflur, m4andyfl, "alu03r.p1", 0x0000, 0x010000, CRC(123c111c) SHA1(641fb7a49e2160956178e3dc635ec33a377bfa7a), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3R)" )
-GAME_CUSTOM( 1991, m4andyflurd, m4andyfl, "alu03dr.p1", 0x0000, 0x010000, CRC(5486a30c) SHA1(8417afd7a9a07d4e9ac65880906320c49c0bf230), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3RD)" )
-GAME_CUSTOM( 1991, m4andyfluy, m4andyfl, "alu03y.p1", 0x0000, 0x010000, CRC(254e43c4) SHA1(963b4e46d88b64f8ebc0c42dee2bbcb0ae1d3bec), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3Y)" )
-GAME_CUSTOM( 1991, m4andyfluyd, m4andyfl, "alu03dy.p1", 0x0000, 0x010000, CRC(686e4818) SHA1(cf2af851ff7f4ce8edb82b78c3841b8b8c09bd17), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3YD)" )
+GAME_CUSTOM( 1991, m4andyflud, m4andyfl, "alu03d.p1", 0x0000, 0x010000, CRC(478e09e6) SHA1(8a6221ceb841c41b839a8d478736144343d565a1), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 D)" )
+GAME_CUSTOM( 1991, m4andyfluad, m4andyfl, "alu03ad.p1", 0x0000, 0x010000, CRC(3e6f03b5) SHA1(0bc85442b614091a25529b7ae2fc7e907d8d82e8), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 AD)" )
+GAME_CUSTOM( 1991, m4andyflub, m4andyfl, "alu03b.p1", 0x0000, 0x010000, CRC(92baccd8) SHA1(08e4544575a62991a6ae19ec4430a459074a1984), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 B)" )
+GAME_CUSTOM( 1991, m4andyflubd, m4andyfl, "alu03bd.p1", 0x0000, 0x010000, CRC(08736eff) SHA1(bb0c3c2a54b8828ed7ce5576abcec7800d033c9b), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 BD)" )
+GAME_CUSTOM( 1991, m4andyfluk, m4andyfl, "alu03k.p1", 0x0000, 0x010000, CRC(1e5fcd28) SHA1(0e520661a47d2e6c9f2f14a8c5cbf17bc15ffc9b), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 K)" )
+GAME_CUSTOM( 1991, m4andyflukd, m4andyfl, "alu03dk.p1", 0x0000, 0x010000, CRC(fe3efc18) SHA1(3f08c19581672748f9bc34a7d85ff946320f89ae), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 KD)" )
+GAME_CUSTOM( 1991, m4andyflur, m4andyfl, "alu03r.p1", 0x0000, 0x010000, CRC(123c111c) SHA1(641fb7a49e2160956178e3dc635ec33a377bfa7a), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 R)" )
+GAME_CUSTOM( 1991, m4andyflurd, m4andyfl, "alu03dr.p1", 0x0000, 0x010000, CRC(5486a30c) SHA1(8417afd7a9a07d4e9ac65880906320c49c0bf230), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 RD)" )
+GAME_CUSTOM( 1991, m4andyfluy, m4andyfl, "alu03y.p1", 0x0000, 0x010000, CRC(254e43c4) SHA1(963b4e46d88b64f8ebc0c42dee2bbcb0ae1d3bec), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 Y)" )
+GAME_CUSTOM( 1991, m4andyfluyd, m4andyfl, "alu03dy.p1", 0x0000, 0x010000, CRC(686e4818) SHA1(cf2af851ff7f4ce8edb82b78c3841b8b8c09bd17), "Barcrest", "Andy Loves Flo (Barcrest) (MPU4) (ALU 0.3 YD)" )
#define M4DTYFRE_EXTRA_ROMS \
ROM_REGION( 0x48, "fakechr", 0 ) \
@@ -375,65 +375,65 @@ GAME_CUSTOM( 1991, m4andyfluyd, m4andyfl, "alu03dy.p1", 0x000
GAME(year, setname, parent ,mod4oki ,mpu4 , mpu4_state,m4_showstring,ROT0,company,title,GAME_FLAGS )
// "(C)1993 BARCREST" and "DUT 0.4"
GAME_CUSTOM( 1993, m4dtyfre, 0, "duts.p1", 0x0000, 0x010000, CRC(8c7d6567) SHA1(8e82c4168d4d455c7cb95a895c04f7ad327894ec), "Barcrest","Duty Free (Barcrest) (MPU4) (DUT 0.4)" )
-GAME_CUSTOM( 1993, m4dtyfreutb, m4dtyfre, "dutb.p1", 0x0000, 0x010000, CRC(479acab7) SHA1(645e876b2c59dd4c091b5f168dcfd2cfa7eda0a3), "Barcrest","Duty Free (Barcrest) (MPU4) (DUT 0.4B)" )
-GAME_CUSTOM( 1993, m4dtyfreutc, m4dtyfre, "dutc.p1", 0x0000, 0x010000, CRC(654858eb) SHA1(4e95d6f1b84360b747a04d34bfda4d8c8ee3ea3b), "Barcrest","Duty Free (Barcrest) (MPU4) (DUT 0.4C)" )
+GAME_CUSTOM( 1993, m4dtyfreutb, m4dtyfre, "dutb.p1", 0x0000, 0x010000, CRC(479acab7) SHA1(645e876b2c59dd4c091b5f168dcfd2cfa7eda0a3), "Barcrest","Duty Free (Barcrest) (MPU4) (DUT 0.4 B)" )
+GAME_CUSTOM( 1993, m4dtyfreutc, m4dtyfre, "dutc.p1", 0x0000, 0x010000, CRC(654858eb) SHA1(4e95d6f1b84360b747a04d34bfda4d8c8ee3ea3b), "Barcrest","Duty Free (Barcrest) (MPU4) (DUT 0.4 C)" )
// "(C)1993 BARCREST" and "DF5 0.3"
GAME_CUSTOM( 1993, m4dtyfref5, m4dtyfre, "df503s.p1", 0x0000, 0x010000, CRC(d5e80ed5) SHA1(b2d601b2a0020f4adf80b1256d31c8cce432ecee), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3)" )
-GAME_CUSTOM( 1993, m4dtyfref5d, m4dtyfre, "df503d.p1", 0x0000, 0x010000, CRC(3eab581a) SHA1(e1f358081953feccf1f03d733f29e839d5f51fcb), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3D)" )
-GAME_CUSTOM( 1993, m4dtyfref5ad, m4dtyfre, "df503ad.p1", 0x0000, 0x010000, CRC(348e375f) SHA1(f9a7e84afb33ec8fad14521eb2ea5d5cdfa48005), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3AD)" )
-GAME_CUSTOM( 1993, m4dtyfref5b, m4dtyfre, "df503b.p1", 0x0000, 0x010000, CRC(5eef10a2) SHA1(938e9a04fe54ac24dd93e9a1388c1dcf485ac212), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3B)" )
-GAME_CUSTOM( 1993, m4dtyfref5bd, m4dtyfre, "df503bd.p1", 0x0000, 0x010000, CRC(94840089) SHA1(a48668cdc1d7edae425cc80f2ce0f884f8619242), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3BD)" )
-GAME_CUSTOM( 1993, m4dtyfref5k, m4dtyfre, "df503k.p1", 0x0000, 0x010000, CRC(bc51cc39) SHA1(0bb977c14e66ec48cd64b01a509d8f0cecdc7880), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3K)" )
-GAME_CUSTOM( 1993, m4dtyfref5kd, m4dtyfre, "df503dk.p1", 0x0000, 0x010000, CRC(85ede229) SHA1(6799567df8078b69f897c0c5d8a315c6e3ef79b5), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3KD)" )
-GAME_CUSTOM( 1993, m4dtyfref5r, m4dtyfre, "df503r.p1", 0x0000, 0x010000, CRC(6b1940e0) SHA1(e8d3683d1ef65d2e7e035e9aab98ab9136f89464), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3R)" )
-GAME_CUSTOM( 1993, m4dtyfref5rd, m4dtyfre, "df503dr.p1", 0x0000, 0x010000, CRC(42721aa6) SHA1(8a29a4433d641ea37bbe3bf99f9222e8261dd63f), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3RD)" )
-GAME_CUSTOM( 1993, m4dtyfref5y, m4dtyfre, "df503y.p1", 0x0000, 0x010000, CRC(118642d4) SHA1(af2c86f0120f38652dc3d1141c5339a32bf73e11), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3Y)" )
-GAME_CUSTOM( 1993, m4dtyfref5yd, m4dtyfre, "df503dy.p1", 0x0000, 0x010000, CRC(cfce461e) SHA1(5bbbe878e89b1d775048945e259b711ef60de9a1), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3YD)" )
+GAME_CUSTOM( 1993, m4dtyfref5d, m4dtyfre, "df503d.p1", 0x0000, 0x010000, CRC(3eab581a) SHA1(e1f358081953feccf1f03d733f29e839d5f51fcb), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3 D)" )
+GAME_CUSTOM( 1993, m4dtyfref5ad, m4dtyfre, "df503ad.p1", 0x0000, 0x010000, CRC(348e375f) SHA1(f9a7e84afb33ec8fad14521eb2ea5d5cdfa48005), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3 AD)" )
+GAME_CUSTOM( 1993, m4dtyfref5b, m4dtyfre, "df503b.p1", 0x0000, 0x010000, CRC(5eef10a2) SHA1(938e9a04fe54ac24dd93e9a1388c1dcf485ac212), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3 B)" )
+GAME_CUSTOM( 1993, m4dtyfref5bd, m4dtyfre, "df503bd.p1", 0x0000, 0x010000, CRC(94840089) SHA1(a48668cdc1d7edae425cc80f2ce0f884f8619242), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3 BD)" )
+GAME_CUSTOM( 1993, m4dtyfref5k, m4dtyfre, "df503k.p1", 0x0000, 0x010000, CRC(bc51cc39) SHA1(0bb977c14e66ec48cd64b01a509d8f0cecdc7880), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3 K)" )
+GAME_CUSTOM( 1993, m4dtyfref5kd, m4dtyfre, "df503dk.p1", 0x0000, 0x010000, CRC(85ede229) SHA1(6799567df8078b69f897c0c5d8a315c6e3ef79b5), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3 KD)" )
+GAME_CUSTOM( 1993, m4dtyfref5r, m4dtyfre, "df503r.p1", 0x0000, 0x010000, CRC(6b1940e0) SHA1(e8d3683d1ef65d2e7e035e9aab98ab9136f89464), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3 R)" )
+GAME_CUSTOM( 1993, m4dtyfref5rd, m4dtyfre, "df503dr.p1", 0x0000, 0x010000, CRC(42721aa6) SHA1(8a29a4433d641ea37bbe3bf99f9222e8261dd63f), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3 RD)" )
+GAME_CUSTOM( 1993, m4dtyfref5y, m4dtyfre, "df503y.p1", 0x0000, 0x010000, CRC(118642d4) SHA1(af2c86f0120f38652dc3d1141c5339a32bf73e11), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3 Y)" )
+GAME_CUSTOM( 1993, m4dtyfref5yd, m4dtyfre, "df503dy.p1", 0x0000, 0x010000, CRC(cfce461e) SHA1(5bbbe878e89b1d775048945e259b711ef60de9a1), "Barcrest","Duty Free (Barcrest) (MPU4) (DF5 0.3 YD)" )
// "(C)1993 BARCREST" and "DF8 0.1"
GAME_CUSTOM( 1993, m4dtyfref8, m4dtyfre, "df8s.p1", 0x0000, 0x010000, CRC(00571ce4) SHA1(39f5ecec8ccdefb68a8b9d2ab1cd0be6acb0c1c7), "Barcrest","Duty Free (Barcrest) (MPU4) (DF8 0.1)" )
-GAME_CUSTOM( 1993, m4dtyfref8d, m4dtyfre, "df8d.p1", 0x0000, 0x010000, CRC(df3a0ed7) SHA1(97569499f65e768a059fc86bdbcbde31e1977c23), "Barcrest","Duty Free (Barcrest) (MPU4) (DF8 0.1D)" )
-GAME_CUSTOM( 1993, m4dtyfref8c, m4dtyfre, "df8c.p1", 0x0000, 0x010000, CRC(07a82d24) SHA1(548576ce7c8d661777122e0d86d8273933beff11), "Barcrest","Duty Free (Barcrest) (MPU4) (DF8 0.1C)" )
-GAME_CUSTOM( 1993, m4dtyfref8k, m4dtyfre, "df8k.p1", 0x0000, 0x010000, CRC(056ac122) SHA1(9a993c0a7322323512a26b147963591212a226ab), "Barcrest","Duty Free (Barcrest) (MPU4) (DF8 0.1K)" )
-GAME_CUSTOM( 1993, m4dtyfref8y, m4dtyfre, "df8y.p1", 0x0000, 0x010000, CRC(cb902ef4) SHA1(efd7cb0a002aa54131725759cb73387f281f15a9), "Barcrest","Duty Free (Barcrest) (MPU4) (DF8 0.1Y)" )
-GAME_CUSTOM( 1993, m4dtyfref8yd, m4dtyfre, "df8dy.p1", 0x0000, 0x010000, CRC(0f24e42d) SHA1(1049f50bc8e0a2f7b77d8e3cdc8883b6879e5cd9), "Barcrest","Duty Free (Barcrest) (MPU4) (DF8 0.1YD)" )
+GAME_CUSTOM( 1993, m4dtyfref8d, m4dtyfre, "df8d.p1", 0x0000, 0x010000, CRC(df3a0ed7) SHA1(97569499f65e768a059fc86bdbcbde31e1977c23), "Barcrest","Duty Free (Barcrest) (MPU4) (DF8 0.1 D)" )
+GAME_CUSTOM( 1993, m4dtyfref8c, m4dtyfre, "df8c.p1", 0x0000, 0x010000, CRC(07a82d24) SHA1(548576ce7c8d661777122e0d86d8273933beff11), "Barcrest","Duty Free (Barcrest) (MPU4) (DF8 0.1 C)" )
+GAME_CUSTOM( 1993, m4dtyfref8k, m4dtyfre, "df8k.p1", 0x0000, 0x010000, CRC(056ac122) SHA1(9a993c0a7322323512a26b147963591212a226ab), "Barcrest","Duty Free (Barcrest) (MPU4) (DF8 0.1 K)" )
+GAME_CUSTOM( 1993, m4dtyfref8y, m4dtyfre, "df8y.p1", 0x0000, 0x010000, CRC(cb902ef4) SHA1(efd7cb0a002aa54131725759cb73387f281f15a9), "Barcrest","Duty Free (Barcrest) (MPU4) (DF8 0.1 Y)" )
+GAME_CUSTOM( 1993, m4dtyfref8yd, m4dtyfre, "df8dy.p1", 0x0000, 0x010000, CRC(0f24e42d) SHA1(1049f50bc8e0a2f7b77d8e3cdc8883b6879e5cd9), "Barcrest","Duty Free (Barcrest) (MPU4) (DF8 0.1 YD)" )
// "(C)1993 BARCREST" and "DFT 0.1"
GAME_CUSTOM( 1993, m4dtyfreft, m4dtyfre, "dfts.p1", 0x0000, 0x010000, CRC(d6585e76) SHA1(91538ff218d8dd7a0d6747daaa9921d3e4b3ec33), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1)" )
-GAME_CUSTOM( 1993, m4dtyfreftd, m4dtyfre, "dftd.p1", 0x0000, 0x010000, CRC(9ac1f31f) SHA1(541a761c8755d1d85cedbba306ff7330d284480f), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1D)" )
-GAME_CUSTOM( 1993, m4dtyfreftad, m4dtyfre, "dftad.p1", 0x0000, 0x010000, CRC(045cedc1) SHA1(0f833077dee2b942e17ce49b5f506d9754ed0bc1), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1AD)" )
-GAME_CUSTOM( 1993, m4dtyfreftb, m4dtyfre, "dftb.p1", 0x0000, 0x010000, CRC(93567c8b) SHA1(8dc7d662ae4a5dd58240e90144c0c9905afc04f1), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1B)" )
-GAME_CUSTOM( 1993, m4dtyfreftbd, m4dtyfre, "dftbd.p1", 0x0000, 0x010000, CRC(b5e5b19a) SHA1(8533865e8c63498e808fb9b1da86fe0ac2a7efdc), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1BD)" )
-GAME_CUSTOM( 1993, m4dtyfreftk, m4dtyfre, "dftk.p1", 0x0000, 0x010000, CRC(ad9bb027) SHA1(630e334fdffbdecc903f75b9447c2c7993cf2656), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1K)" )
-GAME_CUSTOM( 1993, m4dtyfreftkd, m4dtyfre, "dftdk.p1", 0x0000, 0x010000, CRC(dbb4bf41) SHA1(c20b102a53f4d4ccbdb83433a80c77aa444a982d), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1KD)" )
-GAME_CUSTOM( 1993, m4dtyfrefty, m4dtyfre, "dfty.p1", 0x0000, 0x010000, CRC(0dead807) SHA1(a704ec65b1d6f91b4950181a792bb082c81fe668), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1Y)" )
-GAME_CUSTOM( 1993, m4dtyfreftyd, m4dtyfre, "dftdy.p1", 0x0000, 0x010000, CRC(6b12a337) SHA1(57cfa667a2ae3bea36d82ef32429638dc36533ad), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1YD)" )
+GAME_CUSTOM( 1993, m4dtyfreftd, m4dtyfre, "dftd.p1", 0x0000, 0x010000, CRC(9ac1f31f) SHA1(541a761c8755d1d85cedbba306ff7330d284480f), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1 D)" )
+GAME_CUSTOM( 1993, m4dtyfreftad, m4dtyfre, "dftad.p1", 0x0000, 0x010000, CRC(045cedc1) SHA1(0f833077dee2b942e17ce49b5f506d9754ed0bc1), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1 AD)" )
+GAME_CUSTOM( 1993, m4dtyfreftb, m4dtyfre, "dftb.p1", 0x0000, 0x010000, CRC(93567c8b) SHA1(8dc7d662ae4a5dd58240e90144c0c9905afc04f1), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1 B)" )
+GAME_CUSTOM( 1993, m4dtyfreftbd, m4dtyfre, "dftbd.p1", 0x0000, 0x010000, CRC(b5e5b19a) SHA1(8533865e8c63498e808fb9b1da86fe0ac2a7efdc), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1 BD)" )
+GAME_CUSTOM( 1993, m4dtyfreftk, m4dtyfre, "dftk.p1", 0x0000, 0x010000, CRC(ad9bb027) SHA1(630e334fdffbdecc903f75b9447c2c7993cf2656), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1 K)" )
+GAME_CUSTOM( 1993, m4dtyfreftkd, m4dtyfre, "dftdk.p1", 0x0000, 0x010000, CRC(dbb4bf41) SHA1(c20b102a53f4d4ccbdb83433a80c77aa444a982d), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1 KD)" )
+GAME_CUSTOM( 1993, m4dtyfrefty, m4dtyfre, "dfty.p1", 0x0000, 0x010000, CRC(0dead807) SHA1(a704ec65b1d6f91b4950181a792bb082c81fe668), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1 Y)" )
+GAME_CUSTOM( 1993, m4dtyfreftyd, m4dtyfre, "dftdy.p1", 0x0000, 0x010000, CRC(6b12a337) SHA1(57cfa667a2ae3bea36d82ef32429638dc36533ad), "Barcrest","Duty Free (Barcrest) (MPU4) (DFT 0.1 YD)" )
// "(C)1993 BARCREST" and "XD5 0.2"
GAME_CUSTOM( 1993, m4dtyfrexd, m4dtyfre, "xd502s.p1", 0x0000, 0x010000, CRC(223117c7) SHA1(9c017c4165db7076c76c081404d27742fd1f62e7), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2)" )
-GAME_CUSTOM( 1993, m4dtyfrexdd, m4dtyfre, "xd502d.p1", 0x0000, 0x010000, CRC(7b44a085) SHA1(d7e4c25e0d42a32f72afdb17b66425e1127373fc), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2D)" )
-GAME_CUSTOM( 1993, m4dtyfrexdad, m4dtyfre, "xd502ad.p1", 0x0000, 0x010000, CRC(62700345) SHA1(9825a9a6161e217ba4682902ac25528287d4ecf3), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2AD)" )
-GAME_CUSTOM( 1993, m4dtyfrexdb, m4dtyfre, "xd502b.p1", 0x0000, 0x010000, CRC(40069386) SHA1(0d065c2b528b406468354be68bbafdcac05f779d), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2B)" )
-GAME_CUSTOM( 1993, m4dtyfrexdbd, m4dtyfre, "xd502bd.p1", 0x0000, 0x010000, CRC(2cdc9833) SHA1(d3fa76c0a9a0113fbb7a83a47e3f7a72aeb942aa), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2BD)" )
-GAME_CUSTOM( 1993, m4dtyfrexdc, m4dtyfre, "xd502c.p1", 0x0000, 0x010000, CRC(17124bb6) SHA1(4ab22cffe11e84ff08bf0f026b0ca6d9a0d32bed), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2C)" )
-GAME_CUSTOM( 1993, m4dtyfrexdk, m4dtyfre, "xd502k.p1", 0x0000, 0x010000, CRC(c9a3b787) SHA1(c7166c9e809a37037dfdc616df5fbd6b6ff8b2f8), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2K)" )
-GAME_CUSTOM( 1993, m4dtyfrexdkd, m4dtyfre, "xd502dk.p1", 0x0000, 0x010000, CRC(790aac05) SHA1(db697b9a87d0266fabd23e1b085234e36c816170), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2KD)" )
-GAME_CUSTOM( 1993, m4dtyfrexdr, m4dtyfre, "xd502r.p1", 0x0000, 0x010000, CRC(4ddbd944) SHA1(c3df807ead3a50c7be73b084f65771e4b9d1f2d0), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2R)" )
-GAME_CUSTOM( 1993, m4dtyfrexdrd, m4dtyfre, "xd502dr.p1", 0x0000, 0x010000, CRC(77a14f87) SHA1(651b58c0a9ec13441c9bf8d7bf0d7c736337f171), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2RD)" )
-GAME_CUSTOM( 1993, m4dtyfrexdy, m4dtyfre, "xd502y.p1", 0x0000, 0x010000, CRC(d0b0f1aa) SHA1(39560550083952cae568d4d634c04bf48b7baca6), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2Y)" )
-GAME_CUSTOM( 1993, m4dtyfrexdyd, m4dtyfre, "xd502dy.p1", 0x0000, 0x010000, CRC(eaca6769) SHA1(1d3d1264d849043f0adcf9a32520e5f80ae17b5f), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2YD)" )
+GAME_CUSTOM( 1993, m4dtyfrexdd, m4dtyfre, "xd502d.p1", 0x0000, 0x010000, CRC(7b44a085) SHA1(d7e4c25e0d42a32f72afdb17b66425e1127373fc), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2 D)" )
+GAME_CUSTOM( 1993, m4dtyfrexdad, m4dtyfre, "xd502ad.p1", 0x0000, 0x010000, CRC(62700345) SHA1(9825a9a6161e217ba4682902ac25528287d4ecf3), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2 AD)" )
+GAME_CUSTOM( 1993, m4dtyfrexdb, m4dtyfre, "xd502b.p1", 0x0000, 0x010000, CRC(40069386) SHA1(0d065c2b528b406468354be68bbafdcac05f779d), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2 B)" )
+GAME_CUSTOM( 1993, m4dtyfrexdbd, m4dtyfre, "xd502bd.p1", 0x0000, 0x010000, CRC(2cdc9833) SHA1(d3fa76c0a9a0113fbb7a83a47e3f7a72aeb942aa), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2 BD)" )
+GAME_CUSTOM( 1993, m4dtyfrexdc, m4dtyfre, "xd502c.p1", 0x0000, 0x010000, CRC(17124bb6) SHA1(4ab22cffe11e84ff08bf0f026b0ca6d9a0d32bed), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2 C)" )
+GAME_CUSTOM( 1993, m4dtyfrexdk, m4dtyfre, "xd502k.p1", 0x0000, 0x010000, CRC(c9a3b787) SHA1(c7166c9e809a37037dfdc616df5fbd6b6ff8b2f8), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2 K)" )
+GAME_CUSTOM( 1993, m4dtyfrexdkd, m4dtyfre, "xd502dk.p1", 0x0000, 0x010000, CRC(790aac05) SHA1(db697b9a87d0266fabd23e1b085234e36c816170), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2 KD)" )
+GAME_CUSTOM( 1993, m4dtyfrexdr, m4dtyfre, "xd502r.p1", 0x0000, 0x010000, CRC(4ddbd944) SHA1(c3df807ead3a50c7be73b084f65771e4b9d1f2d0), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2 R)" )
+GAME_CUSTOM( 1993, m4dtyfrexdrd, m4dtyfre, "xd502dr.p1", 0x0000, 0x010000, CRC(77a14f87) SHA1(651b58c0a9ec13441c9bf8d7bf0d7c736337f171), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2 RD)" )
+GAME_CUSTOM( 1993, m4dtyfrexdy, m4dtyfre, "xd502y.p1", 0x0000, 0x010000, CRC(d0b0f1aa) SHA1(39560550083952cae568d4d634c04bf48b7baca6), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2 Y)" )
+GAME_CUSTOM( 1993, m4dtyfrexdyd, m4dtyfre, "xd502dy.p1", 0x0000, 0x010000, CRC(eaca6769) SHA1(1d3d1264d849043f0adcf9a32520e5f80ae17b5f), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.2 YD)" )
// "(C)1993 BARCREST" and "XD5 0.1"
GAME_CUSTOM( 1993, m4dtyfrexd_a, m4dtyfre, "xd5s.p1", 0x0000, 0x010000, CRC(235ba9d1) SHA1(3a58c986f63c9ee75e91c59455b0a02582b4301b), "Barcrest","Duty Free (Barcrest) (MPU4) (XD5 0.1)" )
// "(C)1993 BARCREST" and "XFT 0.1"
GAME_CUSTOM( 1993, m4dtyfrexf, m4dtyfre, "xft01s.p1", 0x0000, 0x010000, CRC(fc107ba0) SHA1(661f1ab0d0192f77c355d5570885940d71174592), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1)" )
-GAME_CUSTOM( 1993, m4dtyfrexfd, m4dtyfre, "xft01d.p1", 0x0000, 0x010000, CRC(88391d1c) SHA1(f1b1034b962a03efd7d2cbe6ac0cc7328871a180), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1D)" )
-GAME_CUSTOM( 1993, m4dtyfrexfad, m4dtyfre, "xft01ad.p1", 0x0000, 0x010000, CRC(7299da07) SHA1(eb1371ce52e24fbfcac8f45166ca56d8aee9d403), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1AD)" )
-GAME_CUSTOM( 1993, m4dtyfrexfb, m4dtyfre, "xft01b.p1", 0x0000, 0x010000, CRC(c24904c4) SHA1(1c1b94b499f7a50e04b1287ce95633a8b0a5c0ea), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1B)" )
-GAME_CUSTOM( 1993, m4dtyfrexfbd, m4dtyfre, "xft01bd.p1", 0x0000, 0x010000, CRC(e67a0e47) SHA1(8115a5ab8b508ff30b28fa8f5d33f598385ee115), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1BD)" )
-GAME_CUSTOM( 1993, m4dtyfrexfc, m4dtyfre, "xft01c.p1", 0x0000, 0x010000, CRC(ee915038) SHA1(a0239268eae757e8e7ee16d9acb5dc28e7820b4e), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1C)" )
-GAME_CUSTOM( 1993, m4dtyfrexfk, m4dtyfre, "xft01k.p1", 0x0000, 0x010000, CRC(fbdc88b2) SHA1(231b6b8ba92a794ec363c1b853921e28e6b34fec), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1K)" )
-GAME_CUSTOM( 1993, m4dtyfrexfkd, m4dtyfre, "xft01dk.p1", 0x0000, 0x010000, CRC(dfef8231) SHA1(7610a7bcdb91a39cf86ac926818d02f4d751f099), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1KD)" )
-GAME_CUSTOM( 1993, m4dtyfrexfr, m4dtyfre, "xft01r.p1", 0x0000, 0x010000, CRC(dd8b05e6) SHA1(64a5aaaa6e7fb162c23ad0e36d39923e986b0fb4), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1R)" )
-GAME_CUSTOM( 1993, m4dtyfrexfrd, m4dtyfre, "xft01dr.p1", 0x0000, 0x010000, CRC(213f7fe5) SHA1(7e9cad6df7f4a58a0b98dbac552bf545a53ebfcd), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1RD)" )
-GAME_CUSTOM( 1993, m4dtyfrexfy, m4dtyfre, "xft01y.p1", 0x0000, 0x010000, CRC(39e49e72) SHA1(459e0d81b6d0d2aa44aa6a7a00cbdec4d9536df0), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1Y)" )
-GAME_CUSTOM( 1993, m4dtyfrexfyd, m4dtyfre, "xft01dy.p1", 0x0000, 0x010000, CRC(25fc8e71) SHA1(54c4c8c2118b4758dedb15f0a11f918f2ee0fb7d), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1YD)" )
+GAME_CUSTOM( 1993, m4dtyfrexfd, m4dtyfre, "xft01d.p1", 0x0000, 0x010000, CRC(88391d1c) SHA1(f1b1034b962a03efd7d2cbe6ac0cc7328871a180), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1 D)" )
+GAME_CUSTOM( 1993, m4dtyfrexfad, m4dtyfre, "xft01ad.p1", 0x0000, 0x010000, CRC(7299da07) SHA1(eb1371ce52e24fbfcac8f45166ca56d8aee9d403), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1 AD)" )
+GAME_CUSTOM( 1993, m4dtyfrexfb, m4dtyfre, "xft01b.p1", 0x0000, 0x010000, CRC(c24904c4) SHA1(1c1b94b499f7a50e04b1287ce95633a8b0a5c0ea), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1 B)" )
+GAME_CUSTOM( 1993, m4dtyfrexfbd, m4dtyfre, "xft01bd.p1", 0x0000, 0x010000, CRC(e67a0e47) SHA1(8115a5ab8b508ff30b28fa8f5d33f598385ee115), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1 BD)" )
+GAME_CUSTOM( 1993, m4dtyfrexfc, m4dtyfre, "xft01c.p1", 0x0000, 0x010000, CRC(ee915038) SHA1(a0239268eae757e8e7ee16d9acb5dc28e7820b4e), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1 C)" )
+GAME_CUSTOM( 1993, m4dtyfrexfk, m4dtyfre, "xft01k.p1", 0x0000, 0x010000, CRC(fbdc88b2) SHA1(231b6b8ba92a794ec363c1b853921e28e6b34fec), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1 K)" )
+GAME_CUSTOM( 1993, m4dtyfrexfkd, m4dtyfre, "xft01dk.p1", 0x0000, 0x010000, CRC(dfef8231) SHA1(7610a7bcdb91a39cf86ac926818d02f4d751f099), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1 KD)" )
+GAME_CUSTOM( 1993, m4dtyfrexfr, m4dtyfre, "xft01r.p1", 0x0000, 0x010000, CRC(dd8b05e6) SHA1(64a5aaaa6e7fb162c23ad0e36d39923e986b0fb4), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1 R)" )
+GAME_CUSTOM( 1993, m4dtyfrexfrd, m4dtyfre, "xft01dr.p1", 0x0000, 0x010000, CRC(213f7fe5) SHA1(7e9cad6df7f4a58a0b98dbac552bf545a53ebfcd), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1 RD)" )
+GAME_CUSTOM( 1993, m4dtyfrexfy, m4dtyfre, "xft01y.p1", 0x0000, 0x010000, CRC(39e49e72) SHA1(459e0d81b6d0d2aa44aa6a7a00cbdec4d9536df0), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1 Y)" )
+GAME_CUSTOM( 1993, m4dtyfrexfyd, m4dtyfre, "xft01dy.p1", 0x0000, 0x010000, CRC(25fc8e71) SHA1(54c4c8c2118b4758dedb15f0a11f918f2ee0fb7d), "Barcrest","Duty Free (Barcrest) (MPU4) (XFT 0.1 YD)" )
// "(C)1996 B.W.B." and various ident strings, none boot, bad chr
GAME_CUSTOM( 1996, m4dtyfrebwb, m4dtyfre, "4df5.10", 0x0000, 0x010000, CRC(01c9e06f) SHA1(6d9d4a43f621c4a80259040875a1fe851459b662), "Bwb","Duty Free (Bwb / Barcrest) (MPU4) (DF10 4.3, set 1)" )
GAME_CUSTOM( 1996, m4dtyfrebwb_a, m4dtyfre, "dfree510l", 0x0000, 0x010000, CRC(7cf877a9) SHA1(54a87391832a641bf5f7104968b919dbb2bfa1eb), "Bwb","Duty Free (Bwb / Barcrest) (MPU4) (DF10 4.3, set 2)" )
@@ -468,32 +468,32 @@ GAME_CUSTOM( 199?, m4dtyfre_h2, m4dtyfre, "duty2010", 0x000
GAME(year, setname, parent ,mod4oki ,mpu4 , mpu4_state,m4_showstring,ROT0,company,title,GAME_FLAGS )
// "(C)1991 BARCREST" and "RR6 1.2"
GAME_CUSTOM( 1991, m4rhog, 0, "rr6s.p1", 0x0000, 0x010000, CRC(f978ca0b) SHA1(11eeac41f4c77b38b33baefb16dab7de1268d161), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2)" )
-GAME_CUSTOM( 1991, m4rhogr6d, m4rhog, "rr6d.p1", 0x0000, 0x010000, CRC(b61115ea) SHA1(92b97cc8b71eb31e8377a59344faaf0d800d1bdc), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2D)" )
-GAME_CUSTOM( 1991, m4rhogr6ad, m4rhog, "rr6ad.p1", 0x0000, 0x010000, CRC(f328204d) SHA1(057f28e7eaaa372b901a76250fb7ebf4403348ad), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2AD)" )
-GAME_CUSTOM( 1991, m4rhogr6b, m4rhog, "rr6b.p1", 0x0000, 0x010000, CRC(ccacd58e) SHA1(64b67e54e5568378a18ba99017078fcd4e6bc749), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2B)" )
-GAME_CUSTOM( 1991, m4rhogr6c, m4rhog, "rr6c.p1", 0x0000, 0x010000, CRC(b5783c69) SHA1(38c122455bed904c9fd683be1a8508a69cbad03f), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2C)" )
-GAME_CUSTOM( 1991, m4rhogr6k, m4rhog, "rr6k.p1", 0x0000, 0x010000, CRC(121d29bf) SHA1(8a6dcf345012b2c499acd32c6bb76eb81ada6fa9), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2K)" )
-GAME_CUSTOM( 1991, m4rhogr6y, m4rhog, "rr6y.p1", 0x0000, 0x010000, CRC(56344b28) SHA1(7f6c740d0991a646393a47e2e85322a7c92bdd62), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2Y)" )
-GAME_CUSTOM( 1991, m4rhogr6yd, m4rhog, "rr6dy.p1", 0x0000, 0x010000, CRC(0e540e0d) SHA1(a783e73822e436669c8cc1504619990725306df1), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2YD)" )
+GAME_CUSTOM( 1991, m4rhogr6d, m4rhog, "rr6d.p1", 0x0000, 0x010000, CRC(b61115ea) SHA1(92b97cc8b71eb31e8377a59344faaf0d800d1bdc), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2 D)" )
+GAME_CUSTOM( 1991, m4rhogr6ad, m4rhog, "rr6ad.p1", 0x0000, 0x010000, CRC(f328204d) SHA1(057f28e7eaaa372b901a76250fb7ebf4403348ad), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2 AD)" )
+GAME_CUSTOM( 1991, m4rhogr6b, m4rhog, "rr6b.p1", 0x0000, 0x010000, CRC(ccacd58e) SHA1(64b67e54e5568378a18ba99017078fcd4e6bc749), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2 B)" )
+GAME_CUSTOM( 1991, m4rhogr6c, m4rhog, "rr6c.p1", 0x0000, 0x010000, CRC(b5783c69) SHA1(38c122455bed904c9fd683be1a8508a69cbad03f), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2 C)" )
+GAME_CUSTOM( 1991, m4rhogr6k, m4rhog, "rr6k.p1", 0x0000, 0x010000, CRC(121d29bf) SHA1(8a6dcf345012b2c499acd32c6bb76eb81ada6fa9), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2 K)" )
+GAME_CUSTOM( 1991, m4rhogr6y, m4rhog, "rr6y.p1", 0x0000, 0x010000, CRC(56344b28) SHA1(7f6c740d0991a646393a47e2e85322a7c92bdd62), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2 Y)" )
+GAME_CUSTOM( 1991, m4rhogr6yd, m4rhog, "rr6dy.p1", 0x0000, 0x010000, CRC(0e540e0d) SHA1(a783e73822e436669c8cc1504619990725306df1), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.2 YD)" )
// "(C)1991 BARCREST" and "RR6 1.1"
-GAME_CUSTOM( 1991, m4rhogr6y_a, m4rhog, "rdhogvkn", 0x0000, 0x010000, CRC(3db03ada) SHA1(9b26f466c1dc1d03edacf64cbe507e084edf5f90), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.1Y)" )
+GAME_CUSTOM( 1991, m4rhogr6y_a, m4rhog, "rdhogvkn", 0x0000, 0x010000, CRC(3db03ada) SHA1(9b26f466c1dc1d03edacf64cbe507e084edf5f90), "Barcrest","Road Hog (Barcrest) (MPU4) (RR6 1.1 Y)" )
// "(C)1995 B.W.B." and "RO_ 3.0"
GAME_CUSTOM( 1995, m4rhogr3, m4rhog, "rh5p8.bin", 0x0000, 0x010000, CRC(35d56379) SHA1(ab70ef8151823c3157cf4cc4f9b29875c6ac81cc), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 3.0)" )
// "(C)1994 B.W.B." and "RO_ 2.0"
GAME_CUSTOM( 1994, m4rhogr2, m4rhog, "ro_05s__.2_1", 0x0000, 0x010000, CRC(dc18f70f) SHA1(da81b8279e4f58b1447f51beb446a6007eb39df9), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0)" )
-GAME_CUSTOM( 1994, m4rhogr2d, m4rhog, "ro_05sd_.2_1", 0x0000, 0x010000, CRC(f230ae7e) SHA1(5525ed33d115b01722186587de20013265ac19b2), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0D)" )
-GAME_CUSTOM( 1994, m4rhogr2c, m4rhog, "roi05___.2_1", 0x0000, 0x010000, CRC(85fbd24a) SHA1(653a3cf3e651d94611caacddbd0692111667424a), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0C)" )
-GAME_CUSTOM( 1994, m4rhogr2k, m4rhog, "ro_05a__.2_1", 0x0000, 0x010000, CRC(67450ed1) SHA1(84cab7bb2411eb47c1336159bd1941862da59db3), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0K)" )
-GAME_CUSTOM( 1994, m4rhogr2y, m4rhog, "ro_05sk_.2_1", 0x0000, 0x010000, CRC(3e1dfedd) SHA1(a750663c96060b858e194445bc1e677b49da85b8), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0Y)" )
-GAME_CUSTOM( 1994, m4rhogr2yd, m4rhog, "ro_05sb_.2_1", 0x0000, 0x010000, CRC(4a33cfcf) SHA1(ac5d4873df74b521018d5eeac96fd7003ee093e8), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0YD)" )
+GAME_CUSTOM( 1994, m4rhogr2d, m4rhog, "ro_05sd_.2_1", 0x0000, 0x010000, CRC(f230ae7e) SHA1(5525ed33d115b01722186587de20013265ac19b2), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0 D)" )
+GAME_CUSTOM( 1994, m4rhogr2c, m4rhog, "roi05___.2_1", 0x0000, 0x010000, CRC(85fbd24a) SHA1(653a3cf3e651d94611caacddbd0692111667424a), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0 C)" )
+GAME_CUSTOM( 1994, m4rhogr2k, m4rhog, "ro_05a__.2_1", 0x0000, 0x010000, CRC(67450ed1) SHA1(84cab7bb2411eb47c1336159bd1941862da59db3), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0 K)" )
+GAME_CUSTOM( 1994, m4rhogr2y, m4rhog, "ro_05sk_.2_1", 0x0000, 0x010000, CRC(3e1dfedd) SHA1(a750663c96060b858e194445bc1e677b49da85b8), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0 Y)" )
+GAME_CUSTOM( 1994, m4rhogr2yd, m4rhog, "ro_05sb_.2_1", 0x0000, 0x010000, CRC(4a33cfcf) SHA1(ac5d4873df74b521018d5eeac96fd7003ee093e8), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0 YD)" )
// "(C)1994 B.W.B." and "RO_ 1.0"
GAME_CUSTOM( 1994, m4rhogr1, m4rhog, "ro_10s__.1_1", 0x0000, 0x010000, CRC(d140597a) SHA1(0ddf898b5db2a1cbfda84e8a63e0be3de7582cbd), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0)" )
-GAME_CUSTOM( 1994, m4rhogr1d, m4rhog, "ro_10sd_.1_1", 0x0000, 0x010000, CRC(3f9152f3) SHA1(97e0c0461b8d4994515ac9e20d001dc7e74042ec), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0D)" )
-GAME_CUSTOM( 1994, m4rhogr1c, m4rhog, "roi10___.1_1", 0x0000, 0x010000, CRC(2f832f4b) SHA1(b9228e2585cff6d4d9df64048c77e0b9ad3e75d7), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0C)" )
-GAME_CUSTOM( 1994, m4rhogr1k, m4rhog, "ro_10a__.1_1", 0x0000, 0x010000, CRC(1772bce6) SHA1(c5d0cec8e5bcfcef5003325169522f1da066354b), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0K, set 1)" )
-GAME_CUSTOM( 1994, m4rhogr1y, m4rhog, "ro_10sk_.1_1", 0x0000, 0x010000, CRC(5d5118d1) SHA1(c4abc5ccdeb711b6ec2a2c82bb2f8da9d824fe4e), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0Y)" )
-GAME_CUSTOM( 1994, m4rhogr1yd, m4rhog, "ro_10sb_.1_1", 0x0000, 0x010000, CRC(34febd6f) SHA1(e1d5e178771714f9633dd9782c1f9d373a9ca5e1), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0YD)" )
-GAME_CUSTOM( 1994, m4rhogr1k_a, m4rhog, "rhog5p", 0x0000, 0x010000, CRC(49b11beb) SHA1(89c2320de4b3f2ff6ba28501f88147b659f1ee20), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0K, set 2, wrong version number?)" ) // clearly not the same version as above, more code...
+GAME_CUSTOM( 1994, m4rhogr1d, m4rhog, "ro_10sd_.1_1", 0x0000, 0x010000, CRC(3f9152f3) SHA1(97e0c0461b8d4994515ac9e20d001dc7e74042ec), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0 D)" )
+GAME_CUSTOM( 1994, m4rhogr1c, m4rhog, "roi10___.1_1", 0x0000, 0x010000, CRC(2f832f4b) SHA1(b9228e2585cff6d4d9df64048c77e0b9ad3e75d7), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0 C)" )
+GAME_CUSTOM( 1994, m4rhogr1k, m4rhog, "ro_10a__.1_1", 0x0000, 0x010000, CRC(1772bce6) SHA1(c5d0cec8e5bcfcef5003325169522f1da066354b), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0 K, set 1)" )
+GAME_CUSTOM( 1994, m4rhogr1y, m4rhog, "ro_10sk_.1_1", 0x0000, 0x010000, CRC(5d5118d1) SHA1(c4abc5ccdeb711b6ec2a2c82bb2f8da9d824fe4e), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0 Y)" )
+GAME_CUSTOM( 1994, m4rhogr1yd, m4rhog, "ro_10sb_.1_1", 0x0000, 0x010000, CRC(34febd6f) SHA1(e1d5e178771714f9633dd9782c1f9d373a9ca5e1), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0 YD)" )
+GAME_CUSTOM( 1994, m4rhogr1k_a, m4rhog, "rhog5p", 0x0000, 0x010000, CRC(49b11beb) SHA1(89c2320de4b3f2ff6ba28501f88147b659f1ee20), "Bwb","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 1.0 K, set 2, wrong version number?)" ) // clearly not the same version as above, more code...
// "HAVE A NICE DAY" and "RO_ 2.0" (won't boot)
GAME_CUSTOM( 1994, m4rhog_h1, m4rhog, "road hog 5p 6.bin", 0x0000, 0x010000, CRC(b365d1f0) SHA1(af3b4f5162af6c033039a1e004bc803175a4e996), "hack?","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0, hack?, set 1)" )
GAME_CUSTOM( 1994, m4rhog_h2, m4rhog, "rhog05_11", 0x0000, 0x010000, CRC(8e4b14aa) SHA1(8b67b34597c0d30b0b3cf2566536c02f880a74bc), "hack?","Road Hog (Bwb / Barcrest) (MPU4) (RO_ 2.0, hack?, set 2)" )
@@ -572,64 +572,64 @@ DRIVER_INIT_MEMBER(mpu4_state,m4andyge)
// "(C)1991 BARCREST" and "AN2 0.3"
GAME_CUSTOM( 1991, m4andyge, 0, "an2s.p1", 0x0000, 0x010000, CRC(65399fa0) SHA1(ecefdf63e7aa477001fa530ed340e90e85252c3c), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3, set 1)" ) // one of these is probably hacked
GAME_CUSTOM( 1991, m4andygen2_a, m4andyge, "agesc20p", 0x0000, 0x010000, CRC(94fec0f3) SHA1(7678e01a4e0fcc4136f6d4a668c4d1dd9a8f1246), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3, set 2)" ) // or has the wrong id strings
-GAME_CUSTOM( 1991, m4andygen2d, m4andyge, "an2d.p1", 0x0000, 0x010000, CRC(5651ed3d) SHA1(6a1fbff252bf266b03c4cb64294053f686a523d6), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3D)" )
-GAME_CUSTOM( 1991, m4andygen2c, m4andyge, "an2c.p1", 0x0000, 0x010000, CRC(3e233c24) SHA1(4e8f0cb45851db509020afd47821893ab49448d7), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3C)" )
-GAME_CUSTOM( 1991, m4andygen2k, m4andyge, "an2k.p1", 0x0000, 0x010000, CRC(c0886dff) SHA1(ef2b509fde05ef4ef055a09275afc9e153f50efc), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3K)" )
-GAME_CUSTOM( 1991, m4andygen2y, m4andyge, "an2y.p1", 0x0000, 0x010000, CRC(a9cd1ed2) SHA1(052fc711efe633a2ece6bf24fabdc0b69b9355fd), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3Y)" )
+GAME_CUSTOM( 1991, m4andygen2d, m4andyge, "an2d.p1", 0x0000, 0x010000, CRC(5651ed3d) SHA1(6a1fbff252bf266b03c4cb64294053f686a523d6), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3 D)" )
+GAME_CUSTOM( 1991, m4andygen2c, m4andyge, "an2c.p1", 0x0000, 0x010000, CRC(3e233c24) SHA1(4e8f0cb45851db509020afd47821893ab49448d7), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3 C)" )
+GAME_CUSTOM( 1991, m4andygen2k, m4andyge, "an2k.p1", 0x0000, 0x010000, CRC(c0886dff) SHA1(ef2b509fde05ef4ef055a09275afc9e153f50efc), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3 K)" )
+GAME_CUSTOM( 1991, m4andygen2y, m4andyge, "an2y.p1", 0x0000, 0x010000, CRC(a9cd1ed2) SHA1(052fc711efe633a2ece6bf24fabdc0b69b9355fd), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (AN2 0.3 Y)" )
// "(C)1991 BARCREST" and "A28 0.1"
GAME_CUSTOM( 1991, m4andyge28, m4andyge, "a28s.p1", 0x0000, 0x010000, CRC(40529bad) SHA1(d22b0e8a8f4acec78dc05cde01d68b625008f3b0), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1)" )
-GAME_CUSTOM( 1991, m4andyge28d, m4andyge, "a28d.p1", 0x0000, 0x010000, CRC(e8eee34e) SHA1(c223a8c1fd2c609376bab9e780020523c4e76b08), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1D)" )
-GAME_CUSTOM( 1991, m4andyge28ad, m4andyge, "a28ad.p1", 0x0000, 0x010000, CRC(ecb0b180) SHA1(23d68e34e7a58fc6574e6c8524ce2e4e4cd25582), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1AD)" )
-GAME_CUSTOM( 1991, m4andyge28b, m4andyge, "a28b.p1", 0x0000, 0x010000, CRC(481c6c1c) SHA1(d8133d87e481f9c01c60324e918f706da6486c1b), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1B)" )
-GAME_CUSTOM( 1991, m4andyge28bd, m4andyge, "a28bd.p1", 0x0000, 0x010000, CRC(a59430b1) SHA1(000a00ba115408ab35fea74faa745220a9fcad68), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1BD)" )
-GAME_CUSTOM( 1991, m4andyge28c, m4andyge, "a28c.p1", 0x0000, 0x010000, CRC(e74533db) SHA1(f6f77dc61c08cdced0dca9133dfeeb5fdd4076f0), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1C)" )
-GAME_CUSTOM( 1991, m4andyge28k, m4andyge, "a28k.p1", 0x0000, 0x010000, CRC(c83b94fa) SHA1(8194b25bfcb8ba0323c63ee2f2b45f030aa1caeb), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1K)" )
-GAME_CUSTOM( 1991, m4andyge28kd, m4andyge, "a28dk.p1", 0x0000, 0x010000, CRC(115a2bc1) SHA1(31736f9583b4f110a6c838cecbd47acb7baa58c9), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1KD)" )
-GAME_CUSTOM( 1991, m4andyge28y, m4andyge, "a28y.p1", 0x0000, 0x010000, CRC(fb1c83b7) SHA1(76b40e1ea47732ae0f6e9557c2d0445421122ac8), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1Y)" )
-GAME_CUSTOM( 1991, m4andyge28yd, m4andyge, "a28dy.p1", 0x0000, 0x010000, CRC(05ef8b21) SHA1(762aaad6892511ba1f3266c1ed0a09850339cc63), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1YD)" )
+GAME_CUSTOM( 1991, m4andyge28d, m4andyge, "a28d.p1", 0x0000, 0x010000, CRC(e8eee34e) SHA1(c223a8c1fd2c609376bab9e780020523c4e76b08), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 D)" )
+GAME_CUSTOM( 1991, m4andyge28ad, m4andyge, "a28ad.p1", 0x0000, 0x010000, CRC(ecb0b180) SHA1(23d68e34e7a58fc6574e6c8524ce2e4e4cd25582), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 AD)" )
+GAME_CUSTOM( 1991, m4andyge28b, m4andyge, "a28b.p1", 0x0000, 0x010000, CRC(481c6c1c) SHA1(d8133d87e481f9c01c60324e918f706da6486c1b), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 B)" )
+GAME_CUSTOM( 1991, m4andyge28bd, m4andyge, "a28bd.p1", 0x0000, 0x010000, CRC(a59430b1) SHA1(000a00ba115408ab35fea74faa745220a9fcad68), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 BD)" )
+GAME_CUSTOM( 1991, m4andyge28c, m4andyge, "a28c.p1", 0x0000, 0x010000, CRC(e74533db) SHA1(f6f77dc61c08cdced0dca9133dfeeb5fdd4076f0), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 C)" )
+GAME_CUSTOM( 1991, m4andyge28k, m4andyge, "a28k.p1", 0x0000, 0x010000, CRC(c83b94fa) SHA1(8194b25bfcb8ba0323c63ee2f2b45f030aa1caeb), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 K)" )
+GAME_CUSTOM( 1991, m4andyge28kd, m4andyge, "a28dk.p1", 0x0000, 0x010000, CRC(115a2bc1) SHA1(31736f9583b4f110a6c838cecbd47acb7baa58c9), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 KD)" )
+GAME_CUSTOM( 1991, m4andyge28y, m4andyge, "a28y.p1", 0x0000, 0x010000, CRC(fb1c83b7) SHA1(76b40e1ea47732ae0f6e9557c2d0445421122ac8), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 Y)" )
+GAME_CUSTOM( 1991, m4andyge28yd, m4andyge, "a28dy.p1", 0x0000, 0x010000, CRC(05ef8b21) SHA1(762aaad6892511ba1f3266c1ed0a09850339cc63), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A28 0.1 YD)" )
// "(C)1991 BARCREST" and "A2T 0.1"
GAME_CUSTOM( 1991, m4andyge2t, m4andyge, "a2ts.p1", 0x0000, 0x010000, CRC(d47c9c42) SHA1(5374cb5739a5c2ab2be32166c4819682f3266320), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1)" )
-GAME_CUSTOM( 1991, m4andyge2td, m4andyge, "a2td.p1", 0x0000, 0x010000, CRC(ad17a652) SHA1(86006c706768a9227a21eb8da25817f4efacaa39), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1D)" )
-GAME_CUSTOM( 1991, m4andyge2tad, m4andyge, "a2tad.p1", 0x0000, 0x010000, CRC(0e3971d7) SHA1(f8de4a932937923d585f816fc9bffbe9887011c1), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1AD)" )
-GAME_CUSTOM( 1991, m4andyge2tb, m4andyge, "a2tb.p1", 0x0000, 0x010000, CRC(d8c4bf4d) SHA1(06e082db39576f2da39866bdb8daab49e2b4108d), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1B)" )
-GAME_CUSTOM( 1991, m4andyge2tbd, m4andyge, "a2tbd.p1", 0x0000, 0x010000, CRC(ed048ad0) SHA1(a2ffae901171363ccb827c7bf6299f29b0347e3c), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1BD)" )
-GAME_CUSTOM( 1991, m4andyge2tk, m4andyge, "a2tk.p1", 0x0000, 0x010000, CRC(8ca6ce3d) SHA1(6c869eceea88109b23a2b850deda6c5a46ca5a48), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1K)" )
-GAME_CUSTOM( 1991, m4andyge2tkd, m4andyge, "a2tdk.p1", 0x0000, 0x010000, CRC(f11bd420) SHA1(0904ecf296474ee5283da26d8c728af438aac595), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1KD)" )
-GAME_CUSTOM( 1991, m4andyge2ty, m4andyge, "a2ty.p1", 0x0000, 0x010000, CRC(30c22b5d) SHA1(be87fcbfb13c34c3d0ee1f586e887c80ffa01245), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1Y)" )
-GAME_CUSTOM( 1991, m4andyge2tyd, m4andyge, "a2tdy.p1", 0x0000, 0x010000, CRC(0ffcb8d7) SHA1(b1d591eed982d2bc2e02b96e2561bbb372242480), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1YD)" )
+GAME_CUSTOM( 1991, m4andyge2td, m4andyge, "a2td.p1", 0x0000, 0x010000, CRC(ad17a652) SHA1(86006c706768a9227a21eb8da25817f4efacaa39), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 D)" )
+GAME_CUSTOM( 1991, m4andyge2tad, m4andyge, "a2tad.p1", 0x0000, 0x010000, CRC(0e3971d7) SHA1(f8de4a932937923d585f816fc9bffbe9887011c1), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 AD)" )
+GAME_CUSTOM( 1991, m4andyge2tb, m4andyge, "a2tb.p1", 0x0000, 0x010000, CRC(d8c4bf4d) SHA1(06e082db39576f2da39866bdb8daab49e2b4108d), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 B)" )
+GAME_CUSTOM( 1991, m4andyge2tbd, m4andyge, "a2tbd.p1", 0x0000, 0x010000, CRC(ed048ad0) SHA1(a2ffae901171363ccb827c7bf6299f29b0347e3c), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 BD)" )
+GAME_CUSTOM( 1991, m4andyge2tk, m4andyge, "a2tk.p1", 0x0000, 0x010000, CRC(8ca6ce3d) SHA1(6c869eceea88109b23a2b850deda6c5a46ca5a48), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 K)" )
+GAME_CUSTOM( 1991, m4andyge2tkd, m4andyge, "a2tdk.p1", 0x0000, 0x010000, CRC(f11bd420) SHA1(0904ecf296474ee5283da26d8c728af438aac595), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 KD)" )
+GAME_CUSTOM( 1991, m4andyge2ty, m4andyge, "a2ty.p1", 0x0000, 0x010000, CRC(30c22b5d) SHA1(be87fcbfb13c34c3d0ee1f586e887c80ffa01245), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 Y)" )
+GAME_CUSTOM( 1991, m4andyge2tyd, m4andyge, "a2tdy.p1", 0x0000, 0x010000, CRC(0ffcb8d7) SHA1(b1d591eed982d2bc2e02b96e2561bbb372242480), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A2T 0.1 YD)" )
// "(C)1991 BARCREST" and "A5T 0.1"
GAME_CUSTOM( 1991, m4andyge5t, m4andyge, "a5ts.p1", 0x0000, 0x010000, CRC(9ab99a1e) SHA1(605c5ee71aa0583f02e9ced604692814e33b741a), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1)" )
-GAME_CUSTOM( 1991, m4andyge5td, m4andyge, "a5td.p1", 0x0000, 0x010000, CRC(b3ebc357) SHA1(6d0718474f83f71151189c3175b687564c1d49b0), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1D)" )
-GAME_CUSTOM( 1991, m4andyge5tad, m4andyge, "a5tad.p1", 0x0000, 0x010000, CRC(df767538) SHA1(17ca5ea5b217fda448f61412cae82ae61447c5ad), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1AD)" )
-GAME_CUSTOM( 1991, m4andyge5tb, m4andyge, "a5tb.p1", 0x0000, 0x010000, CRC(e6f22d3f) SHA1(f6da8edc0b058ce316ccca306f930469ef6d016c), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1B)" )
-GAME_CUSTOM( 1991, m4andyge5tbd, m4andyge, "a5tbd.p1", 0x0000, 0x010000, CRC(24aa63c8) SHA1(838f1fff46c65dd56f25fd491f8aab3be826a845), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1BD)" )
-GAME_CUSTOM( 1991, m4andyge5tk, m4andyge, "a5tk.p1", 0x0000, 0x010000, CRC(c63209f8) SHA1(71968dd94431610ddef35bb4cf8dcba749470a26), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1K)" )
-GAME_CUSTOM( 1991, m4andyge5tkd, m4andyge, "a5tdk.p1", 0x0000, 0x010000, CRC(67472634) SHA1(aae14b9ea4125b94dd1a7325c000629258573499), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1KD)" )
-GAME_CUSTOM( 1991, m4andyge5ty, m4andyge, "a5ty.p1", 0x0000, 0x010000, CRC(86ef0bd8) SHA1(870b8165e206f84e59a3badfba441a567626f297), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1Y)" )
-GAME_CUSTOM( 1991, m4andyge5tyd, m4andyge, "a5tdy.p1", 0x0000, 0x010000, CRC(9f9c15c2) SHA1(0e6471c62450bd8468adde1a2d69c5b24c472bfc), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1YD)" )
+GAME_CUSTOM( 1991, m4andyge5td, m4andyge, "a5td.p1", 0x0000, 0x010000, CRC(b3ebc357) SHA1(6d0718474f83f71151189c3175b687564c1d49b0), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 D)" )
+GAME_CUSTOM( 1991, m4andyge5tad, m4andyge, "a5tad.p1", 0x0000, 0x010000, CRC(df767538) SHA1(17ca5ea5b217fda448f61412cae82ae61447c5ad), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 AD)" )
+GAME_CUSTOM( 1991, m4andyge5tb, m4andyge, "a5tb.p1", 0x0000, 0x010000, CRC(e6f22d3f) SHA1(f6da8edc0b058ce316ccca306f930469ef6d016c), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 B)" )
+GAME_CUSTOM( 1991, m4andyge5tbd, m4andyge, "a5tbd.p1", 0x0000, 0x010000, CRC(24aa63c8) SHA1(838f1fff46c65dd56f25fd491f8aab3be826a845), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 BD)" )
+GAME_CUSTOM( 1991, m4andyge5tk, m4andyge, "a5tk.p1", 0x0000, 0x010000, CRC(c63209f8) SHA1(71968dd94431610ddef35bb4cf8dcba749470a26), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 K)" )
+GAME_CUSTOM( 1991, m4andyge5tkd, m4andyge, "a5tdk.p1", 0x0000, 0x010000, CRC(67472634) SHA1(aae14b9ea4125b94dd1a7325c000629258573499), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 KD)" )
+GAME_CUSTOM( 1991, m4andyge5ty, m4andyge, "a5ty.p1", 0x0000, 0x010000, CRC(86ef0bd8) SHA1(870b8165e206f84e59a3badfba441a567626f297), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 Y)" )
+GAME_CUSTOM( 1991, m4andyge5tyd, m4andyge, "a5tdy.p1", 0x0000, 0x010000, CRC(9f9c15c2) SHA1(0e6471c62450bd8468adde1a2d69c5b24c472bfc), "Barcrest","Andy's Great Escape (Barcrest) (MPU4) (A5T 0.1 YD)" )
// "(C)1995 B.W.B." and "AGC 2.0"
GAME_CUSTOM( 1995, m4andygegc2, m4andyge, "ag_05__c.2_1", 0x0000, 0x010000, CRC(c38c11a3) SHA1(c2d81d99a842eac8dff3e0be57f37af9eb534ad1), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AGC 2.0)" )
-GAME_CUSTOM( 1995, m4andygegc2d, m4andyge, "ag_05_d4.2_1", 0x0000, 0x010000, CRC(29953aa1) SHA1(c1346ab7e651c35d704e5127c4d44d2086fd48e3), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AGC 2.0D)" )
+GAME_CUSTOM( 1995, m4andygegc2d, m4andyge, "ag_05_d4.2_1", 0x0000, 0x010000, CRC(29953aa1) SHA1(c1346ab7e651c35d704e5127c4d44d2086fd48e3), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AGC 2.0 D)" )
// "(C)1994 B.W.B." and "AG5 3.0"
GAME_CUSTOM( 1994, m4andygeg5, m4andyge, "ag_05s__.3_1", 0x0000, 0x010000, CRC(c0e45872) SHA1(936ca3230cd36dd4ad2c74ea33ea469c482e5688), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0)" )
-GAME_CUSTOM( 1994, m4andygeg5d, m4andyge, "ag_05sd_.3_1", 0x0000, 0x010000, CRC(b7fced5c) SHA1(6b359b29019bf22b2ebdd96a69f919b18935a98c), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0D)" )
-GAME_CUSTOM( 1994, m4andygeg5a, m4andyge, "agesc5p", 0x0000, 0x010000, CRC(9de05e25) SHA1(b4d6aea5cffb14babd89cfa76575a68277bfaa4b), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0A)" )
-GAME_CUSTOM( 1994, m4andygeg5c, m4andyge, "agi05___.3_1", 0x0000, 0x010000, CRC(b061a468) SHA1(a1f1a8bd55eb7a684de270bace9464812172ed92), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0C)" )
-GAME_CUSTOM( 1994, m4andygeg5k, m4andyge, "ag_05a__.3_1", 0x0000, 0x010000, CRC(89f4281e) SHA1(3ada70d7c5ef523f1a4eddfc8f1967e4a6de190d), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0K)" )
-GAME_CUSTOM( 1994, m4andygeg5yd, m4andyge, "ag_05sb_.3_1", 0x0000, 0x010000, CRC(f5055b62) SHA1(b12a7d2a1143ce47e6a327831d5df21483d78b03), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0YD)" )
+GAME_CUSTOM( 1994, m4andygeg5d, m4andyge, "ag_05sd_.3_1", 0x0000, 0x010000, CRC(b7fced5c) SHA1(6b359b29019bf22b2ebdd96a69f919b18935a98c), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 D)" )
+GAME_CUSTOM( 1994, m4andygeg5a, m4andyge, "agesc5p", 0x0000, 0x010000, CRC(9de05e25) SHA1(b4d6aea5cffb14babd89cfa76575a68277bfaa4b), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 A)" )
+GAME_CUSTOM( 1994, m4andygeg5c, m4andyge, "agi05___.3_1", 0x0000, 0x010000, CRC(b061a468) SHA1(a1f1a8bd55eb7a684de270bace9464812172ed92), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 C)" )
+GAME_CUSTOM( 1994, m4andygeg5k, m4andyge, "ag_05a__.3_1", 0x0000, 0x010000, CRC(89f4281e) SHA1(3ada70d7c5ef523f1a4eddfc8f1967e4a6de190d), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 K)" )
+GAME_CUSTOM( 1994, m4andygeg5yd, m4andyge, "ag_05sb_.3_1", 0x0000, 0x010000, CRC(f5055b62) SHA1(b12a7d2a1143ce47e6a327831d5df21483d78b03), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 YD)" )
// "(C)1994 B.W.B." and "AG__2.0"
GAME_CUSTOM( 1994, m4andygeg_2, m4andyge, "ag_10s__.2_1", 0x0000, 0x010000, CRC(0dfeda46) SHA1(27e7548845f116537043e26002d8a5458275389d), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0)" )
-GAME_CUSTOM( 1994, m4andygeg_2d, m4andyge, "ag_10sd_.2_1", 0x0000, 0x010000, CRC(03ab435f) SHA1(3b04324c1ae839529d99255008874df3744769a4), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0D)" )
-GAME_CUSTOM( 1994, m4andygeg_2c, m4andyge, "agi10___.2_1", 0x0000, 0x010000, CRC(7c56a6ca) SHA1(adb567b8e1b6cc727bcfa694ade947f8c695f44a), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0C)" )
-GAME_CUSTOM( 1994, m4andygeg_2k, m4andyge, "ag_10a__.2_1", 0x0000, 0x010000, CRC(ca80d891) SHA1(17bf51fecc3cecbb1e0ef0550296c8bf81d3d879), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0K)" )
-GAME_CUSTOM( 1994, m4andygeg_2yd, m4andyge, "ag_10sb_.2_1", 0x0000, 0x010000, CRC(6f025416) SHA1(bb0167ba0a67dd1a03ec3e69e2050e2bf1d35244), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0YD)" )
+GAME_CUSTOM( 1994, m4andygeg_2d, m4andyge, "ag_10sd_.2_1", 0x0000, 0x010000, CRC(03ab435f) SHA1(3b04324c1ae839529d99255008874df3744769a4), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0 D)" )
+GAME_CUSTOM( 1994, m4andygeg_2c, m4andyge, "agi10___.2_1", 0x0000, 0x010000, CRC(7c56a6ca) SHA1(adb567b8e1b6cc727bcfa694ade947f8c695f44a), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0 C)" )
+GAME_CUSTOM( 1994, m4andygeg_2k, m4andyge, "ag_10a__.2_1", 0x0000, 0x010000, CRC(ca80d891) SHA1(17bf51fecc3cecbb1e0ef0550296c8bf81d3d879), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0 K)" )
+GAME_CUSTOM( 1994, m4andygeg_2yd, m4andyge, "ag_10sb_.2_1", 0x0000, 0x010000, CRC(6f025416) SHA1(bb0167ba0a67dd1a03ec3e69e2050e2bf1d35244), "Bwb","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0 YD)" )
// "(C)1994 B.W.B." and "AG5 3.0" (are these legit? they don't seem to care much about the chr)
-GAME_CUSTOM( 1994, m4andyge_hx1, m4andyge, "acappgreatescape5p4.bin", 0x0000, 0x010000, CRC(87733a0d) SHA1(6e2fc0f43eb48740b120af77302f1322a27e8a5a), "hack?","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0CX, hack?, set 1)" )
-GAME_CUSTOM( 1994, m4andyge_hx2, m4andyge, "age55", 0x0000, 0x010000, CRC(481e942d) SHA1(23ac3c4f624ae73940baf515002a178d39ba32b0), "hack?","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0CX, hack?, set 2)" )
-GAME_CUSTOM( 1994, m4andyge_hx3, m4andyge, "age58c", 0x0000, 0x010000, CRC(0b1e4a0e) SHA1(e2bcd590a358e48b26b056f83c7180da0e036024), "hack?","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0CX, hack?, set 3)" )
-GAME_CUSTOM( 1994, m4andyge_hx4, m4andyge, "age05_101", 0x0000, 0x010000, CRC(70c1d1ab) SHA1(478891cadaeba76666af5c4f25531456ebbe789a), "hack?","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0CX, hack?, set 4)" )
+GAME_CUSTOM( 1994, m4andyge_hx1, m4andyge, "acappgreatescape5p4.bin", 0x0000, 0x010000, CRC(87733a0d) SHA1(6e2fc0f43eb48740b120af77302f1322a27e8a5a), "hack?","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 CX, hack?, set 1)" )
+GAME_CUSTOM( 1994, m4andyge_hx2, m4andyge, "age55", 0x0000, 0x010000, CRC(481e942d) SHA1(23ac3c4f624ae73940baf515002a178d39ba32b0), "hack?","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 CX, hack?, set 2)" )
+GAME_CUSTOM( 1994, m4andyge_hx3, m4andyge, "age58c", 0x0000, 0x010000, CRC(0b1e4a0e) SHA1(e2bcd590a358e48b26b056f83c7180da0e036024), "hack?","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 CX, hack?, set 3)" )
+GAME_CUSTOM( 1994, m4andyge_hx4, m4andyge, "age05_101", 0x0000, 0x010000, CRC(70c1d1ab) SHA1(478891cadaeba76666af5c4f25531456ebbe789a), "hack?","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG5 3.0 CX, hack?, set 4)" )
// " " and "AG__2.0"
-GAME_CUSTOM( 1994, m4andyge_hx5, m4andyge, "age10_101", 0x0000, 0x010000, CRC(55e3a27e) SHA1(209166d052cc296f135225c77bb57abbef1a86ae), "hack?","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0CX, hack?)" )
+GAME_CUSTOM( 1994, m4andyge_hx5, m4andyge, "age10_101", 0x0000, 0x010000, CRC(55e3a27e) SHA1(209166d052cc296f135225c77bb57abbef1a86ae), "hack?","Andy's Great Escape (Bwb / Barcrest) (MPU4) (AG__2.0 CX, hack?)" )
// "RICK LUVS BRIAN" and "8V1 3.0"
GAME_CUSTOM( 199?, m4andyge_h1, m4andyge, "age5p8p.bin", 0x0000, 0x010000, CRC(c3b40981) SHA1(da56e468ae67f1a231fea721235036c75c5efac3), "hack?","Andy's Great Escape (Bwb / Barcrest) (MPU4) (8V1 3.0, hack?, set 1)" )
GAME_CUSTOM( 199?, m4andyge_h2, m4andyge, "ages58c", 0x0000, 0x010000, CRC(af479dc9) SHA1(7e0e3b36289d689bbd0c022730d7aee62192f49f), "hack?","Andy's Great Escape (Bwb / Barcrest) (MPU4) (8V1 3.0, hack?, set 2)" )
@@ -686,12 +686,12 @@ DRIVER_INIT_MEMBER(mpu4_state,m4addr)
// "(C)1991 BARCREST" and "A6L 0.1"
GAME_CUSTOM( 1991, m4addr, 0, "a6ls.p1", 0x0000, 0x010000, CRC(9f97f57b) SHA1(402d1518bb78fdc489b06c2aabc771e5ce151847), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, set 1)" )
GAME_CUSTOM( 199?, m4addrc__d, m4addr, "alddr20", 0x0000, 0x010000, CRC(19cf4437) SHA1(b528823c476bebd1a9a6c720a4144294743693d2), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, set 2)" ) // hack?
-GAME_CUSTOM( 1991, m4addr6ld, m4addr, "a6ld.p1", 0x0000, 0x010000, CRC(de555e12) SHA1(2233160f1c734c889c1c00dee202a928f18ad763), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1D)" )
-GAME_CUSTOM( 1991, m4addr6lc, m4addr, "a6lc.p1", 0x0000, 0x010000, CRC(1e75fe67) SHA1(4497b19d4c512c934d445b4acf607dc2dc080d44), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1C)" )
-GAME_CUSTOM( 1991, m4addr6lk, m4addr, "a6lk.p1", 0x0000, 0x010000, CRC(af5ae5c4) SHA1(20e40cf996c2c3b7b18ec104a374be1da193b94e), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1K)" )
-GAME_CUSTOM( 1991, m4addr6ly, m4addr, "adders ladders 20p 6.bin", 0x0000, 0x010000, CRC(62abeb34) SHA1(8069e6fde0673fdbc124a1a172dc988bb3205ff6), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1Y)" )
-GAME_CUSTOM( 1991, m4addr6lyd, m4addr, "a6ldy.p1", 0x0000, 0x010000, CRC(82f060a5) SHA1(2e8474e6c17def07e35448b5bf8d453cce0f292c), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1YD)" )
-GAME_CUSTOM( 1991, m4addr6lybd, m4addr, "a6lbdy.p1", 0x0000, 0x010000, CRC(28064099) SHA1(c916f73911974440d4c79ecb51b343aad78f115b), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1YBD)" )
+GAME_CUSTOM( 1991, m4addr6ld, m4addr, "a6ld.p1", 0x0000, 0x010000, CRC(de555e12) SHA1(2233160f1c734c889c1c00dee202a928f18ad763), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 D)" )
+GAME_CUSTOM( 1991, m4addr6lc, m4addr, "a6lc.p1", 0x0000, 0x010000, CRC(1e75fe67) SHA1(4497b19d4c512c934d445b4acf607dc2dc080d44), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 C)" )
+GAME_CUSTOM( 1991, m4addr6lk, m4addr, "a6lk.p1", 0x0000, 0x010000, CRC(af5ae5c4) SHA1(20e40cf996c2c3b7b18ec104a374be1da193b94e), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 K)" )
+GAME_CUSTOM( 1991, m4addr6ly, m4addr, "adders ladders 20p 6.bin", 0x0000, 0x010000, CRC(62abeb34) SHA1(8069e6fde0673fdbc124a1a172dc988bb3205ff6), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 Y)" )
+GAME_CUSTOM( 1991, m4addr6lyd, m4addr, "a6ldy.p1", 0x0000, 0x010000, CRC(82f060a5) SHA1(2e8474e6c17def07e35448b5bf8d453cce0f292c), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 YD)" )
+GAME_CUSTOM( 1991, m4addr6lybd, m4addr, "a6lbdy.p1", 0x0000, 0x010000, CRC(28064099) SHA1(c916f73911974440d4c79ecb51b343aad78f115b), "Barcrest","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 YBD)" )
// "(C)1991 BARCREST" and "A6L 0.1" (but hack?)
GAME_CUSTOM( 199?, m4addrc__b, m4addr, "add20_101", 0x0000, 0x010000, CRC(361b7173) SHA1(dea2b1b0f5910e2fd3f45d220554f0e712dedada), "hack","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, hack, set 1)" )
GAME_CUSTOM( 199?, m4addrc__k, m4addr, "addl_20_.8", 0x0000, 0x010000, CRC(43c98f46) SHA1(0ca4a093b38fc04639e3f4bb742a8923b90d2ed1), "hack","Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, hack, set 2)" )
@@ -699,56 +699,56 @@ GAME_CUSTOM( 199?, m4addrc__k, m4addr, "addl_20_.8", 0x0000, 0x0
GAME_CUSTOM( 199?, m4addrc__l, m4addr, "al10", 0x0000, 0x010000, CRC(3c3c82b6) SHA1(cc5ffdd0837c9af31d5737a70430a01d1989cdcc), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0, 1993)" )
// "(C)1994 B.W.B." and "ADD 1.0" (actually version 10?)
GAME_CUSTOM( 1994, m4addr10, m4addr, "ad_05___.1o3", 0x0000, 0x010000, CRC(8d9e0f5d) SHA1(fecc844908876e161d0134ce3cc098e79e74e0b1), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0, set 1)" )
-GAME_CUSTOM( 1994, m4addr10d, m4addr, "ad_05_d_.1o3", 0x0000, 0x010000, CRC(2d29040f) SHA1(ee2bdd5da1a7e4146419ffd8bad521a9c1b49aa2), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0D, set 1)" )
-GAME_CUSTOM( 1994, m4addr10c, m4addr, "adi05___.1o3", 0x0000, 0x010000, CRC(050764b1) SHA1(364c50e4887c9fdd7ff62e63a6be4513336b4814), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, set 1)" )
-GAME_CUSTOM( 1994, m4addr10yd, m4addr, "ad_05_b_.1o3", 0x0000, 0x010000, CRC(b10b194a) SHA1(4dc3f14ff3b903c49829f4a91136f9b03a5cb1ae), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0YD, set 1)" )
+GAME_CUSTOM( 1994, m4addr10d, m4addr, "ad_05_d_.1o3", 0x0000, 0x010000, CRC(2d29040f) SHA1(ee2bdd5da1a7e4146419ffd8bad521a9c1b49aa2), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 D, set 1)" )
+GAME_CUSTOM( 1994, m4addr10c, m4addr, "adi05___.1o3", 0x0000, 0x010000, CRC(050764b1) SHA1(364c50e4887c9fdd7ff62e63a6be4513336b4814), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, set 1)" )
+GAME_CUSTOM( 1994, m4addr10yd, m4addr, "ad_05_b_.1o3", 0x0000, 0x010000, CRC(b10b194a) SHA1(4dc3f14ff3b903c49829f4a91136f9b03a5cb1ae), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 YD, set 1)" )
GAME_CUSTOM( 1994, m4addr10_a, m4addr, "ad_10___.1o3", 0x0000, 0x010000, CRC(d587cb00) SHA1(6574c42402f13e5f9cb8f951e0f59b499b2d025d), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0, set 2)" )
-GAME_CUSTOM( 1994, m4addr10d_a, m4addr, "ad_10_d_.1o3", 0x0000, 0x010000, CRC(d7670d32) SHA1(09dfe2a7fe267f485efed234411efc92d9cce414), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0D, set 2)" )
-GAME_CUSTOM( 1994, m4addr10c_a, m4addr, "adi10___.1o3", 0x0000, 0x010000, CRC(005caaa1) SHA1(b4b421c045012b5fbeaca95fa09d087a9c5e6b5b), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, set 2)" )
-GAME_CUSTOM( 1994, m4addr10yd_a, m4addr, "ad_10_b_.1o3", 0x0000, 0x010000, CRC(e2b5c0db) SHA1(9e1716186bb049c61dddaef2465fb1e55d2d93fd), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0YD, set 2)" )
+GAME_CUSTOM( 1994, m4addr10d_a, m4addr, "ad_10_d_.1o3", 0x0000, 0x010000, CRC(d7670d32) SHA1(09dfe2a7fe267f485efed234411efc92d9cce414), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 D, set 2)" )
+GAME_CUSTOM( 1994, m4addr10c_a, m4addr, "adi10___.1o3", 0x0000, 0x010000, CRC(005caaa1) SHA1(b4b421c045012b5fbeaca95fa09d087a9c5e6b5b), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, set 2)" )
+GAME_CUSTOM( 1994, m4addr10yd_a, m4addr, "ad_10_b_.1o3", 0x0000, 0x010000, CRC(e2b5c0db) SHA1(9e1716186bb049c61dddaef2465fb1e55d2d93fd), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 YD, set 2)" )
// "(C)1993 B.W.B." and "ADD 3.0"
GAME_CUSTOM( 1993, m4addr3, m4addr, "ad_05___.3q3", 0x0000, 0x010000, CRC(ec6ed7ce) SHA1(dfad04b5f6c4ff0fd784ad20471f1cf84586f2cd), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 1)" )
-GAME_CUSTOM( 1993, m4addr3d, m4addr, "ad_05_d_.3q3", 0x0000, 0x010000, CRC(8d05fba9) SHA1(9c69d7eec7ce0d647d4f8b8b0a6b7e54daa7a79f), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0D, set 1)" )
-GAME_CUSTOM( 1993, m4addr3yd, m4addr, "ad_05_b_.3q3", 0x0000, 0x010000, CRC(d4c06db1) SHA1(dacb66b98f9d1d51eddc48b6946d517c277e588e), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0YD, set 1)" )
+GAME_CUSTOM( 1993, m4addr3d, m4addr, "ad_05_d_.3q3", 0x0000, 0x010000, CRC(8d05fba9) SHA1(9c69d7eec7ce0d647d4f8b8b0a6b7e54daa7a79f), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 D, set 1)" )
+GAME_CUSTOM( 1993, m4addr3yd, m4addr, "ad_05_b_.3q3", 0x0000, 0x010000, CRC(d4c06db1) SHA1(dacb66b98f9d1d51eddc48b6946d517c277e588e), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 YD, set 1)" )
GAME_CUSTOM( 1993, m4addr3_a, m4addr, "ad_20___.3a3", 0x0000, 0x010000, CRC(c2431657) SHA1(b2b7541207eb3c898f9cf3df520bff396213b78a), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 2)" )
-GAME_CUSTOM( 1993, m4addr3d_a, m4addr, "ad_20_d_.3a3", 0x0000, 0x010000, CRC(62304025) SHA1(59b7815bf1b5337f46083cef186fedd078a4ad37), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0D, set 2)" )
-GAME_CUSTOM( 1993, m4addr3yd_a, m4addr, "ad_20_b_.3a3", 0x0000, 0x010000, CRC(19990a19) SHA1(ab1031513fb1e499da4a3001b5b26ff1e86cc628), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0YD, set 2)" )
+GAME_CUSTOM( 1993, m4addr3d_a, m4addr, "ad_20_d_.3a3", 0x0000, 0x010000, CRC(62304025) SHA1(59b7815bf1b5337f46083cef186fedd078a4ad37), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 D, set 2)" )
+GAME_CUSTOM( 1993, m4addr3yd_a, m4addr, "ad_20_b_.3a3", 0x0000, 0x010000, CRC(19990a19) SHA1(ab1031513fb1e499da4a3001b5b26ff1e86cc628), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 YD, set 2)" )
GAME_CUSTOM( 1993, m4addr3_b, m4addr, "ad_20___.3n3", 0x0000, 0x010000, CRC(883ff001) SHA1(50540270dba31820ad99a4a4034c69d4a58d87c5), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 3)" )
-GAME_CUSTOM( 1993, m4addr3d_b, m4addr, "ad_20_d_.3n3", 0x0000, 0x010000, CRC(cf254a00) SHA1(1e430b652e4023e28b5648b8bea63e778c6dafc9), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0D, set 3)" )
-GAME_CUSTOM( 1993, m4addr3yd_b, m4addr, "ad_20_b_.3n3", 0x0000, 0x010000, CRC(65f9946f) SHA1(6bf6f315ed2dc6f603381d36dd408e951ace76bc), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0YD, set 3)" )
+GAME_CUSTOM( 1993, m4addr3d_b, m4addr, "ad_20_d_.3n3", 0x0000, 0x010000, CRC(cf254a00) SHA1(1e430b652e4023e28b5648b8bea63e778c6dafc9), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 D, set 3)" )
+GAME_CUSTOM( 1993, m4addr3yd_b, m4addr, "ad_20_b_.3n3", 0x0000, 0x010000, CRC(65f9946f) SHA1(6bf6f315ed2dc6f603381d36dd408e951ace76bc), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 YD, set 3)" )
GAME_CUSTOM( 1993, m4addr3_c, m4addr, "ad_20___.3s3", 0x0000, 0x010000, CRC(b1d54cb6) SHA1(35205975ccdaccd5bf3c1b7bf9a26c5ef30050b3), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 4)" )
-GAME_CUSTOM( 1993, m4addr3d_c, m4addr, "ad_20_d_.3s3", 0x0000, 0x010000, CRC(89d2301b) SHA1(62ad1a9e008063eb16442b50af806f061669dba7), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0D, set 4)" )
-GAME_CUSTOM( 1993, m4addr3yd_c, m4addr, "ad_20_b_.3s3", 0x0000, 0x010000, CRC(86982248) SHA1(a6d876333777a29eb0504fa3636727ebcc104f0a), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0YD, set 4)" )
+GAME_CUSTOM( 1993, m4addr3d_c, m4addr, "ad_20_d_.3s3", 0x0000, 0x010000, CRC(89d2301b) SHA1(62ad1a9e008063eb16442b50af806f061669dba7), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 D, set 4)" )
+GAME_CUSTOM( 1993, m4addr3yd_c, m4addr, "ad_20_b_.3s3", 0x0000, 0x010000, CRC(86982248) SHA1(a6d876333777a29eb0504fa3636727ebcc104f0a), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0 YD, set 4)" )
GAME_CUSTOM( 1993, m4addr3_d, m4addr, "adl5pv2", 0x0000, 0x010000, CRC(09c39527) SHA1(16af3e552a7d6c6b802d2b1923523e9aa9de766a), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 3.0, set 5)" )
// "(C)1994 B.W.B." and "ADD 5.0"
GAME_CUSTOM( 1994, m4addr5, m4addr, "ad_05___.5a3", 0x0000, 0x010000, CRC(9821a988) SHA1(2be85a0b68e5e31401a5c753b40f3cf803589444), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0, set 1)" )
-GAME_CUSTOM( 1994, m4addr5d, m4addr, "ad_05_d_.5a3", 0x0000, 0x010000, CRC(b5be8114) SHA1(28dfe1d1cc1d9fc2bcc13fd6437602a6e8c90de2), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0D, set 1)" )
-GAME_CUSTOM( 1994, m4addr5c, m4addr, "adi05___.5a3", 0x0000, 0x010000, CRC(03777f8c) SHA1(9e3fddc2130600f343df0531bf3e636b82c2f108), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0C, set 1)" )
-GAME_CUSTOM( 1994, m4addr5yd, m4addr, "ad_05_b_.5a3", 0x0000, 0x010000, CRC(592cb1ae) SHA1(5696ecb3e9e6419f73087120b6a832fde606bacc), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0YD, set 1)" )
+GAME_CUSTOM( 1994, m4addr5d, m4addr, "ad_05_d_.5a3", 0x0000, 0x010000, CRC(b5be8114) SHA1(28dfe1d1cc1d9fc2bcc13fd6437602a6e8c90de2), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 D, set 1)" )
+GAME_CUSTOM( 1994, m4addr5c, m4addr, "adi05___.5a3", 0x0000, 0x010000, CRC(03777f8c) SHA1(9e3fddc2130600f343df0531bf3e636b82c2f108), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 C, set 1)" )
+GAME_CUSTOM( 1994, m4addr5yd, m4addr, "ad_05_b_.5a3", 0x0000, 0x010000, CRC(592cb1ae) SHA1(5696ecb3e9e6419f73087120b6a832fde606bacc), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 YD, set 1)" )
GAME_CUSTOM( 1994, m4addr5_a, m4addr, "ad_05___.5n3", 0x0000, 0x010000, CRC(86ac3564) SHA1(1dd9cf39d2aee11a3e1bbc68460c12f10e62aeaf), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0, set 2)" )
-GAME_CUSTOM( 1994, m4addr5d_a, m4addr, "ad_05_d_.5n3", 0x0000, 0x010000, CRC(ca2653d5) SHA1(30cd35627be8fb4fff2f0d61a6ab43cf3e4c1742), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0D, set 2)" )
-GAME_CUSTOM( 1994, m4addr5c_a, m4addr, "adi05___.5n3", 0x0000, 0x010000, CRC(13003560) SHA1(aabad24748f9b1b09f1820bf1af932160e64fe3e), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0C, set 2)" )
-GAME_CUSTOM( 1994, m4addr5yd_a, m4addr, "ad_05_b_.5n3", 0x0000, 0x010000, CRC(cdc8ca39) SHA1(33fdeef8ab8908f6908120aedf501ec3e9d7d23e), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0YD, set 2)" )
+GAME_CUSTOM( 1994, m4addr5d_a, m4addr, "ad_05_d_.5n3", 0x0000, 0x010000, CRC(ca2653d5) SHA1(30cd35627be8fb4fff2f0d61a6ab43cf3e4c1742), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 D, set 2)" )
+GAME_CUSTOM( 1994, m4addr5c_a, m4addr, "adi05___.5n3", 0x0000, 0x010000, CRC(13003560) SHA1(aabad24748f9b1b09f1820bf1af932160e64fe3e), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 C, set 2)" )
+GAME_CUSTOM( 1994, m4addr5yd_a, m4addr, "ad_05_b_.5n3", 0x0000, 0x010000, CRC(cdc8ca39) SHA1(33fdeef8ab8908f6908120aedf501ec3e9d7d23e), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 5.0 YD, set 2)" )
// "(C)1993 B.W.B." and "ADD 4.0"
GAME_CUSTOM( 1993, m4addr4, m4addr, "ad_05___.4s3", 0x0000, 0x010000, CRC(6d1a3c51) SHA1(0e4b985173c7c3bd5804573d99913d66a05d54fb), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0, set 1)" )
-GAME_CUSTOM( 1993, m4addr4c, m4addr, "adi05___.4s3", 0x0000, 0x010000, CRC(a4343a89) SHA1(cef67bbe03e6f535b530fc099f1b9a8bc7a2f864), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0C, set 1)" )
-GAME_CUSTOM( 1993, m4addr4d, m4addr, "ad_05_d_.4s3", 0x0000, 0x010000, CRC(e672baf0) SHA1(bae2e2fe9f51b3b8da20fcefb145f6d35fa2d604), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0D, set 1)" )
-GAME_CUSTOM( 1993, m4addr4yd, m4addr, "ad_05_b_.4s3", 0x0000, 0x010000, CRC(6bd6fdb6) SHA1(7ee1e80da5833b3eaf4b23035690a09379781584), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0YD, set 1)" )
+GAME_CUSTOM( 1993, m4addr4c, m4addr, "adi05___.4s3", 0x0000, 0x010000, CRC(a4343a89) SHA1(cef67bbe03e6f535b530fc099f1b9a8bc7a2f864), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 C, set 1)" )
+GAME_CUSTOM( 1993, m4addr4d, m4addr, "ad_05_d_.4s3", 0x0000, 0x010000, CRC(e672baf0) SHA1(bae2e2fe9f51b3b8da20fcefb145f6d35fa2d604), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 D, set 1)" )
+GAME_CUSTOM( 1993, m4addr4yd, m4addr, "ad_05_b_.4s3", 0x0000, 0x010000, CRC(6bd6fdb6) SHA1(7ee1e80da5833b3eaf4b23035690a09379781584), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 YD, set 1)" )
// "(C)1994 B.W.B." and "ADD 4.0"
GAME_CUSTOM( 1994, m4addr4_a, m4addr, "ad_10___.4a3", 0x0000, 0x010000, CRC(9151dac3) SHA1(bf1c065a62e84a8073f8f9854981bedad60805be), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0, set 2)" )
-GAME_CUSTOM( 1994, m4addr4c_a, m4addr, "adi10___.4a3", 0x0000, 0x010000, CRC(2d2aa3cc) SHA1(21a7690c3fb7d158f4b4e6da63663778246ac902), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0C, set 2)" )
-GAME_CUSTOM( 1994, m4addr4c_b, m4addr, "adi10___.4n3", 0x0000, 0x010000, CRC(af9aad00) SHA1(09729e73f27d9ac5d6ac7171191ed76aeaac3e3d), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0C, set 3)" )
+GAME_CUSTOM( 1994, m4addr4c_a, m4addr, "adi10___.4a3", 0x0000, 0x010000, CRC(2d2aa3cc) SHA1(21a7690c3fb7d158f4b4e6da63663778246ac902), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 C, set 2)" )
+GAME_CUSTOM( 1994, m4addr4c_b, m4addr, "adi10___.4n3", 0x0000, 0x010000, CRC(af9aad00) SHA1(09729e73f27d9ac5d6ac7171191ed76aeaac3e3d), "Bwb","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 4.0 C, set 3)" )
// "BIG DIPPER" and ADD 1.0
GAME_CUSTOM( 199?, m4addrc__h, m4addr, "adders classic.bin", 0x0000, 0x010000, CRC(6bc1d2aa) SHA1(cf17e697ff0cfba999f6511f24051dbc3d0384ef), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0, hack)" )
-GAME_CUSTOM( 1994, m4addr_h1, m4addr, "5p4addersladders.bin", 0x0000, 0x010000, CRC(03fc43da) SHA1(cf2fdb0d1ad702331ba004fd39072484b05e2b97), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, hack, set 1)" )
-GAME_CUSTOM( 1994, m4addr_h2, m4addr, "ad05.6c", 0x0000, 0x010000, CRC(0940e4aa) SHA1(e8e7f7249a18386af990999a4c06f001db7003c5), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, hack, set 2)" )
-GAME_CUSTOM( 199?, m4addrc, m4addr, "add05_101", 0x0000, 0x010000, CRC(4b3fb104) SHA1(9dba619019a476ce317122a3553965b279c684ba), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, hack, set 3)" )
-GAME_CUSTOM( 199?, m4addrc__c, m4addr, "add55", 0x0000, 0x010000, CRC(48c5bc73) SHA1(18c9f70bad6141cca95b6bbcb4fc621e71f87700), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, hack, set 4)" )
-GAME_CUSTOM( 199?, m4addrc__m, m4addr, "alad58c", 0x0000, 0x010000, CRC(df9c46b8) SHA1(439ea1ce17aa89e19cedb78465b4388b72c8c5ed), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, hack, set 5)" )
+GAME_CUSTOM( 1994, m4addr_h1, m4addr, "5p4addersladders.bin", 0x0000, 0x010000, CRC(03fc43da) SHA1(cf2fdb0d1ad702331ba004fd39072484b05e2b97), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 1)" )
+GAME_CUSTOM( 1994, m4addr_h2, m4addr, "ad05.6c", 0x0000, 0x010000, CRC(0940e4aa) SHA1(e8e7f7249a18386af990999a4c06f001db7003c5), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 2)" )
+GAME_CUSTOM( 199?, m4addrc, m4addr, "add05_101", 0x0000, 0x010000, CRC(4b3fb104) SHA1(9dba619019a476ce317122a3553965b279c684ba), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 3)" )
+GAME_CUSTOM( 199?, m4addrc__c, m4addr, "add55", 0x0000, 0x010000, CRC(48c5bc73) SHA1(18c9f70bad6141cca95b6bbcb4fc621e71f87700), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 4)" )
+GAME_CUSTOM( 199?, m4addrc__m, m4addr, "alad58c", 0x0000, 0x010000, CRC(df9c46b8) SHA1(439ea1ce17aa89e19cedb78465b4388b72c8c5ed), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 5)" )
// "DADS ARMY" and "ADD 1.0"
-GAME_CUSTOM( 199?, m4addrc__a, m4addr, "add10_101", 0x0000, 0x010000, CRC(af8f8b4e) SHA1(712c33ed0f425dc10b79780b0cfce0ac5768e2d5), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, hack, set 6)" )
-GAME_CUSTOM( 199?, m4addrc__i, m4addr, "addl_10_.4", 0x0000, 0x010000, CRC(c2d11126) SHA1(0eafe9dc30013ed5817ac303a4eea5ea82d62715), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, hack, set 7)" )
-GAME_CUSTOM( 199?, m4addrc__j, m4addr, "addl_10_.8", 0x0000, 0x010000, CRC(9fc82c47) SHA1(0f56afc33f09fe22afc5ec74aeb496c32f9e623c), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0C, hack, set 8)" )
+GAME_CUSTOM( 199?, m4addrc__a, m4addr, "add10_101", 0x0000, 0x010000, CRC(af8f8b4e) SHA1(712c33ed0f425dc10b79780b0cfce0ac5768e2d5), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 6)" )
+GAME_CUSTOM( 199?, m4addrc__i, m4addr, "addl_10_.4", 0x0000, 0x010000, CRC(c2d11126) SHA1(0eafe9dc30013ed5817ac303a4eea5ea82d62715), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 7)" )
+GAME_CUSTOM( 199?, m4addrc__j, m4addr, "addl_10_.8", 0x0000, 0x010000, CRC(9fc82c47) SHA1(0f56afc33f09fe22afc5ec74aeb496c32f9e623c), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (ADD 1.0 C, hack, set 8)" )
// no copyright string and "NNU 5.0" (possibly a different game?)
GAME_CUSTOM( 199?, m4addrc__e, m4addr, "classic adders & ladders_alt", 0x0000, 0x010000, CRC(ac948903) SHA1(e07023efd7722a661a2bbf93c0a168af70ad6c20), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (NNU 5.0, hack, set 1)" )
GAME_CUSTOM( 199?, m4addrc__f, m4addr, "classic adders & ladders_alt2", 0x0000, 0x010000, CRC(843ed53d) SHA1(b1dff249df37800744e3fc9c32be20a62bd130a1), "hack","Adders & Ladders (Bwb / Barcrest) (MPU4) (NNU 5.0, hack, set 2)" )
@@ -770,9 +770,9 @@ GAME_CUSTOM( 199?, m4addrc__n, m4addr, "nik56c", 0x0
// "(C)1991 BARCREST" and "ADC 1.1"
GAME_CUSTOM( 199?, m4addrcc, 0, "adcs.p1", 0x0000, 0x010000, CRC(7247de78) SHA1(e390b4e912d7bc8c1ca5e42bf2e2753d4c2b4d17), "Barcrest","Adders & Ladders Classic Club (Barcrest) (MPU4) (ADC 1.1)" )
-GAME_CUSTOM( 199?, m4addrcc__c, m4addrcc, "adcd.p1", 0x0000, 0x010000, CRC(47e41c9a) SHA1(546aaaa5765b3bc91eeb9bf5a979ed68a2e72da8), "Barcrest","Adders & Ladders Classic Club (Barcrest) (MPU4) (ADC 1.1D)" )
-GAME_CUSTOM( 199?, m4addrcc__a, m4addrcc, "adcf.p1", 0x0000, 0x010000, CRC(1dbbc990) SHA1(fb9439b43089e3135a719ab94b24dd65561d17cf), "Barcrest","Adders & Ladders Classic Club (Barcrest) (MPU4) (ADC 1.1F)" )
-GAME_CUSTOM( 199?, m4addrcc__b, m4addrcc, "adcl.p1", 0x0000, 0x010000, CRC(89299196) SHA1(9a92b250b47b11536f8708429d69c95111ecdb98), "Barcrest","Adders & Ladders Classic Club (Barcrest) (MPU4) (ADC 1.1L)" )
+GAME_CUSTOM( 199?, m4addrcc__c, m4addrcc, "adcd.p1", 0x0000, 0x010000, CRC(47e41c9a) SHA1(546aaaa5765b3bc91eeb9bf5a979ed68a2e72da8), "Barcrest","Adders & Ladders Classic Club (Barcrest) (MPU4) (ADC 1.1 D)" )
+GAME_CUSTOM( 199?, m4addrcc__a, m4addrcc, "adcf.p1", 0x0000, 0x010000, CRC(1dbbc990) SHA1(fb9439b43089e3135a719ab94b24dd65561d17cf), "Barcrest","Adders & Ladders Classic Club (Barcrest) (MPU4) (ADC 1.1 F)" )
+GAME_CUSTOM( 199?, m4addrcc__b, m4addrcc, "adcl.p1", 0x0000, 0x010000, CRC(89299196) SHA1(9a92b250b47b11536f8708429d69c95111ecdb98), "Barcrest","Adders & Ladders Classic Club (Barcrest) (MPU4) (ADC 1.1 L)" )
// "(C)1991 BARCREST" and "ADC 0.5"
GAME_CUSTOM( 199?, m4addrcc__d, m4addrcc, "adrscfm", 0x0000, 0x010000, CRC(6c95881a) SHA1(db658bd722c54fc84734105f1a9b0028b23179fb), "Barcrest","Adders & Ladders Classic Club (Barcrest) (MPU4) (ADC 0.5)" )
@@ -793,38 +793,38 @@ GAME_CUSTOM( 199?, m4addrcc__d, m4addrcc, "adrscfm", 0x0000, 0x010000, CRC(
GAME(year, setname, parent ,mod4oki ,mpu4 , mpu4_state,m4_showstring ,ROT0,company,title,GAME_FLAGS )
GAME_CUSTOM( 199?, m4denmen, 0, "dens.p1", 0x0000, 0x010000, CRC(d3687138) SHA1(611985a9116ea14992b34a84ed31693f88d99797), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DEN 1.2)" )
-GAME_CUSTOM( 199?, m4denmendnd, m4denmen, "dend.p1", 0x0000, 0x010000, CRC(176cd283) SHA1(f72c69b346f926a6e11b685ab9a6a2783b836450), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DEN 1.2D)" )
-GAME_CUSTOM( 199?, m4denmendnb, m4denmen, "denb.p1", 0x0000, 0x010000, CRC(b0164796) SHA1(61ff7e7ea2c27742177d851a4eb9a041d95b37d7), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DEN 1.2B)" )
-GAME_CUSTOM( 199?, m4denmendnc, m4denmen, "denc.p1", 0x0000, 0x010000, CRC(549e17bc) SHA1(78271e11d4c8e742acce9087f194a1db8fc8c3eb), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DEN 1.2C)" )
-GAME_CUSTOM( 199?, m4denmendnk, m4denmen, "denk.p1", 0x0000, 0x010000, CRC(8983cbe0) SHA1(159dcbc3f5d24b6be03ae9c3c2af58993bebd38c), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DEN 1.2K)" )
-GAME_CUSTOM( 199?, m4denmendny, m4denmen, "deny.p1", 0x0000, 0x010000, CRC(83ebd9f6) SHA1(f59e9d34295df8200f85a51d725437954acf9bdc), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DEN 1.2Y)" )
+GAME_CUSTOM( 199?, m4denmendnd, m4denmen, "dend.p1", 0x0000, 0x010000, CRC(176cd283) SHA1(f72c69b346f926a6e11b685ab9a6a2783b836450), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DEN 1.2 D)" )
+GAME_CUSTOM( 199?, m4denmendnb, m4denmen, "denb.p1", 0x0000, 0x010000, CRC(b0164796) SHA1(61ff7e7ea2c27742177d851a4eb9a041d95b37d7), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DEN 1.2 B)" )
+GAME_CUSTOM( 199?, m4denmendnc, m4denmen, "denc.p1", 0x0000, 0x010000, CRC(549e17bc) SHA1(78271e11d4c8e742acce9087f194a1db8fc8c3eb), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DEN 1.2 C)" )
+GAME_CUSTOM( 199?, m4denmendnk, m4denmen, "denk.p1", 0x0000, 0x010000, CRC(8983cbe0) SHA1(159dcbc3f5d24b6be03ae9c3c2af58993bebd38c), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DEN 1.2 K)" )
+GAME_CUSTOM( 199?, m4denmendny, m4denmen, "deny.p1", 0x0000, 0x010000, CRC(83ebd9f6) SHA1(f59e9d34295df8200f85a51d725437954acf9bdc), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DEN 1.2 Y)" )
GAME_CUSTOM( 199?, m4denmend5, m4denmen, "dm5s.p1", 0x0000, 0x010000, CRC(49672daa) SHA1(92e327b59b532e58b8c2a4e507f56c2ae069420c), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1)" )
-GAME_CUSTOM( 199?, m4denmend5d, m4denmen, "dm5d.p1", 0x0000, 0x010000, CRC(0c6250d5) SHA1(56b316df56d6448137332044bfe1081401eef3e8), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1D)" )
-GAME_CUSTOM( 199?, m4denmend5ad, m4denmen, "dm5ad.p1", 0x0000, 0x010000, CRC(f01125cc) SHA1(faa80bfb107db127b2f9c4c7d23ec495775d2162), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1AD)" )
-GAME_CUSTOM( 199?, m4denmend5b, m4denmen, "dm5b.p1", 0x0000, 0x010000, CRC(2c6dae4c) SHA1(281e4ba31a60fb5600790f21095e697db80736b7), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1B)" )
-GAME_CUSTOM( 199?, m4denmend5bd, m4denmen, "dm5bd.p1", 0x0000, 0x010000, CRC(a65c534d) SHA1(e5c38a9a06e20878cb820e5a12545405d699ff9d), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1BD)" )
-GAME_CUSTOM( 199?, m4denmend5k, m4denmen, "dm5k.p1", 0x0000, 0x010000, CRC(581572d6) SHA1(ac7303ea828846e770f8f1c7c818369d4b006495), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1K)" )
-GAME_CUSTOM( 199?, m4denmend5kd, m4denmen, "dm5dk.p1", 0x0000, 0x010000, CRC(848412a1) SHA1(bb385e2abdc2651b4a7ea9d30108dfa8adab0aea), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1KD)" )
-GAME_CUSTOM( 199?, m4denmend5y, m4denmen, "dm5y.p1", 0x0000, 0x010000, CRC(e6b9a800) SHA1(543ef65352a98676d66f6a5d3d7f568e10aac084), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1Y)" )
-GAME_CUSTOM( 199?, m4denmend5yd, m4denmen, "dm5dy.p1", 0x0000, 0x010000, CRC(0c091457) SHA1(930b87211b8df5846fa857744aafae2f2985e578), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1YD)" )
+GAME_CUSTOM( 199?, m4denmend5d, m4denmen, "dm5d.p1", 0x0000, 0x010000, CRC(0c6250d5) SHA1(56b316df56d6448137332044bfe1081401eef3e8), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 D)" )
+GAME_CUSTOM( 199?, m4denmend5ad, m4denmen, "dm5ad.p1", 0x0000, 0x010000, CRC(f01125cc) SHA1(faa80bfb107db127b2f9c4c7d23ec495775d2162), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 AD)" )
+GAME_CUSTOM( 199?, m4denmend5b, m4denmen, "dm5b.p1", 0x0000, 0x010000, CRC(2c6dae4c) SHA1(281e4ba31a60fb5600790f21095e697db80736b7), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 B)" )
+GAME_CUSTOM( 199?, m4denmend5bd, m4denmen, "dm5bd.p1", 0x0000, 0x010000, CRC(a65c534d) SHA1(e5c38a9a06e20878cb820e5a12545405d699ff9d), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 BD)" )
+GAME_CUSTOM( 199?, m4denmend5k, m4denmen, "dm5k.p1", 0x0000, 0x010000, CRC(581572d6) SHA1(ac7303ea828846e770f8f1c7c818369d4b006495), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 K)" )
+GAME_CUSTOM( 199?, m4denmend5kd, m4denmen, "dm5dk.p1", 0x0000, 0x010000, CRC(848412a1) SHA1(bb385e2abdc2651b4a7ea9d30108dfa8adab0aea), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 KD)" )
+GAME_CUSTOM( 199?, m4denmend5y, m4denmen, "dm5y.p1", 0x0000, 0x010000, CRC(e6b9a800) SHA1(543ef65352a98676d66f6a5d3d7f568e10aac084), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 Y)" )
+GAME_CUSTOM( 199?, m4denmend5yd, m4denmen, "dm5dy.p1", 0x0000, 0x010000, CRC(0c091457) SHA1(930b87211b8df5846fa857744aafae2f2985e578), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM5 0.1 YD)" )
GAME_CUSTOM( 199?, m4denmend8, m4denmen, "dm8s.p1", 0x0000, 0x010000, CRC(27484793) SHA1(872ad9bdbad793aa3bb4b8d227627f901a04d70e), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM8 0.1)" )
-GAME_CUSTOM( 199?, m4denmend8d, m4denmen, "dm8d.p1", 0x0000, 0x010000, CRC(23258932) SHA1(03b929bd86c429a7806f75639569534bfe7634a8), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM8 0.1D)" )
-GAME_CUSTOM( 199?, m4denmend8c, m4denmen, "dm8c.p1", 0x0000, 0x010000, CRC(f5bd6c61) SHA1(ec443a284dae480c944f437426c28481a61c8ebb), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM8 0.1C)" )
-GAME_CUSTOM( 199?, m4denmend8k, m4denmen, "dm8k.p1", 0x0000, 0x010000, CRC(9b3c3827) SHA1(2f584cfbbf38435377785dd654fe7b97c78e731a), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM8 0.1K)" )
-GAME_CUSTOM( 199?, m4denmend8y, m4denmen, "dm8y.p1", 0x0000, 0x010000, CRC(ebfcb926) SHA1(c6a623de9163e3f49ee7e5dbb8df867a90d0d0a9), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM8 0.1Y)" )
-GAME_CUSTOM( 199?, m4denmend8yd, m4denmen, "dm8dy.p1", 0x0000, 0x010000, CRC(3c5ef7c8) SHA1(ac102525900f34c53082d37fb1bd14db9ce928fe), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM8 0.1YD)" )
+GAME_CUSTOM( 199?, m4denmend8d, m4denmen, "dm8d.p1", 0x0000, 0x010000, CRC(23258932) SHA1(03b929bd86c429a7806f75639569534bfe7634a8), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM8 0.1 D)" )
+GAME_CUSTOM( 199?, m4denmend8c, m4denmen, "dm8c.p1", 0x0000, 0x010000, CRC(f5bd6c61) SHA1(ec443a284dae480c944f437426c28481a61c8ebb), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM8 0.1 C)" )
+GAME_CUSTOM( 199?, m4denmend8k, m4denmen, "dm8k.p1", 0x0000, 0x010000, CRC(9b3c3827) SHA1(2f584cfbbf38435377785dd654fe7b97c78e731a), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM8 0.1 K)" )
+GAME_CUSTOM( 199?, m4denmend8y, m4denmen, "dm8y.p1", 0x0000, 0x010000, CRC(ebfcb926) SHA1(c6a623de9163e3f49ee7e5dbb8df867a90d0d0a9), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM8 0.1 Y)" )
+GAME_CUSTOM( 199?, m4denmend8yd, m4denmen, "dm8dy.p1", 0x0000, 0x010000, CRC(3c5ef7c8) SHA1(ac102525900f34c53082d37fb1bd14db9ce928fe), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DM8 0.1 YD)" )
GAME_CUSTOM( 199?, m4denmendt, m4denmen, "dmts.p1", 0x0000, 0x010000, CRC(1a2776e3) SHA1(4d5029a5abafb3945d533ca5ca23b32c036fbb31), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1)" )
-GAME_CUSTOM( 199?, m4denmendtd, m4denmen, "dmtd.p1", 0x0000, 0x010000, CRC(9b38fa46) SHA1(ce6509349c82a651336753a3062c1cf2390d0b9a), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1D)" )
-GAME_CUSTOM( 199?, m4denmendtad, m4denmen, "dmtad.p1", 0x0000, 0x010000, CRC(2edab31e) SHA1(c1cb258aba42e6ae33df731504d23162118054be), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1AD)" )
-GAME_CUSTOM( 199?, m4denmendtb, m4denmen, "dmtb.p1", 0x0000, 0x010000, CRC(c40fe8a4) SHA1(e182b0b1b975947da3b0a94afd17cdf166d7a8ac), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1B)" )
-GAME_CUSTOM( 199?, m4denmendtbd, m4denmen, "dmtbd.p1", 0x0000, 0x010000, CRC(d9140665) SHA1(cba8fc1c285c9192a6ea80b3f0c958781a818489), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1BD)" )
-GAME_CUSTOM( 199?, m4denmendtk, m4denmen, "dmtk.p1", 0x0000, 0x010000, CRC(b64b6b3f) SHA1(f39b2143b811375564ec82030a7d34057f79b3f7), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1K)" )
-GAME_CUSTOM( 199?, m4denmendtkd, m4denmen, "dmtdk.p1", 0x0000, 0x010000, CRC(b6211765) SHA1(3a2c5b1ef27113221ce7b61562f06589bcfa9072), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1KD)" )
-GAME_CUSTOM( 199?, m4denmendty, m4denmen, "dmty.p1", 0x0000, 0x010000, CRC(dbfa78a5) SHA1(edd9a1f286f3aa56a919e9e0c0013e9940d139ac), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1Y)" )
-GAME_CUSTOM( 199?, m4denmendtyd, m4denmen, "dmtdy.p1", 0x0000, 0x010000, CRC(66064a45) SHA1(3f64212b85320fba66afd40c0bb0cd58a5a616bf), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1YD)" )
+GAME_CUSTOM( 199?, m4denmendtd, m4denmen, "dmtd.p1", 0x0000, 0x010000, CRC(9b38fa46) SHA1(ce6509349c82a651336753a3062c1cf2390d0b9a), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 D)" )
+GAME_CUSTOM( 199?, m4denmendtad, m4denmen, "dmtad.p1", 0x0000, 0x010000, CRC(2edab31e) SHA1(c1cb258aba42e6ae33df731504d23162118054be), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 AD)" )
+GAME_CUSTOM( 199?, m4denmendtb, m4denmen, "dmtb.p1", 0x0000, 0x010000, CRC(c40fe8a4) SHA1(e182b0b1b975947da3b0a94afd17cdf166d7a8ac), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 B)" )
+GAME_CUSTOM( 199?, m4denmendtbd, m4denmen, "dmtbd.p1", 0x0000, 0x010000, CRC(d9140665) SHA1(cba8fc1c285c9192a6ea80b3f0c958781a818489), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 BD)" )
+GAME_CUSTOM( 199?, m4denmendtk, m4denmen, "dmtk.p1", 0x0000, 0x010000, CRC(b64b6b3f) SHA1(f39b2143b811375564ec82030a7d34057f79b3f7), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 K)" )
+GAME_CUSTOM( 199?, m4denmendtkd, m4denmen, "dmtdk.p1", 0x0000, 0x010000, CRC(b6211765) SHA1(3a2c5b1ef27113221ce7b61562f06589bcfa9072), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 KD)" )
+GAME_CUSTOM( 199?, m4denmendty, m4denmen, "dmty.p1", 0x0000, 0x010000, CRC(dbfa78a5) SHA1(edd9a1f286f3aa56a919e9e0c0013e9940d139ac), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 Y)" )
+GAME_CUSTOM( 199?, m4denmendtyd, m4denmen, "dmtdy.p1", 0x0000, 0x010000, CRC(66064a45) SHA1(3f64212b85320fba66afd40c0bb0cd58a5a616bf), "Barcrest","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1 YD)" )
// "(C)1993 BARCREST" and "DMT 0.1" (but hack? similar to other DMT sets, but with extra code inserted in places etc. different chr check)
GAME_CUSTOM( 199?, m4denmen_h1, m4denmen, "dtm205", 0x0000, 0x010000, CRC(af76a460) SHA1(325021a92042c87e804bc17d6a7ccfda8bf865b8), "hack","Dennis The Menace (Barcrest) (MPU4) (DMT 0.1, hack?)" )
// "DAFFY DUCK" and "V1 0.1" (display message R.E.O instead of Barcrest)
@@ -850,15 +850,15 @@ GAME_CUSTOM( 199?, m4denmen_h3, m4denmen, "denm2010", 0
GAME(year, setname, parent ,mod4oki ,mpu4jackpot8tkn , mpu4_state,m4_showstring_big ,ROT0,company,title,GAME_FLAGS )
// "(C)1993 BARCREST" and "CRM 3.0"
GAME_CUSTOM( 1993, m4crmaze, 0, "crms.p1", 0x0000, 0x020000, CRC(b289c54b) SHA1(eb74bb559e2be2737fc311d044b9ce87014616f3), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0)" )
-GAME_CUSTOM( 1993, m4crmaze__h, m4crmaze, "crmd.p1", 0x0000, 0x020000, CRC(1232a809) SHA1(483b96b3b3ea50cbf5c3823c3ba20369b88bd459), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0D)" )
-GAME_CUSTOM( 1993, m4crmaze__d, m4crmaze, "crmad.p1", 0x0000, 0x020000, CRC(ed30e66e) SHA1(25c09637f6efaf8e24f758405fb55d6cfc7f4782), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0AD)" )
-GAME_CUSTOM( 1993, m4crmaze__e, m4crmaze, "crmb.p1", 0x0000, 0x020000, CRC(6f29a37f) SHA1(598541e2dbf05b3f2a70279276407cd93734731e), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0B)" )
-GAME_CUSTOM( 1993, m4crmaze__f, m4crmaze, "crmbd.p1", 0x0000, 0x020000, CRC(602a48ab) SHA1(3f1bf2b3294d15013e89d906865f065476202e54), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0BD)" )
-GAME_CUSTOM( 1993, m4crmaze__g, m4crmaze, "crmc.p1", 0x0000, 0x020000, CRC(58631e6d) SHA1(cffecd4c4ca46aa0ccfbaf7592d58da0428cf143), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0C)" )
-GAME_CUSTOM( 1993, m4crmaze__k, m4crmaze, "crmk.p1", 0x0000, 0x020000, CRC(25ee0b29) SHA1(addadf351a26e235a7fca573145a501aa6c0b53c), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0K)" )
-GAME_CUSTOM( 1993, m4crmaze__i, m4crmaze, "crmdk.p1", 0x0000, 0x020000, CRC(2aede0fd) SHA1(1731c901149c196d8f6a8bf3c2eec4f9a42126ad), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0KD)" )
-GAME_CUSTOM( 1993, m4crmaze__l, m4crmaze, "crmy.p1", 0x0000, 0x020000, CRC(a20d2bd7) SHA1(b05a0e2ab2b90a86873976c26a8299cb703fd6eb), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0Y)" )
-GAME_CUSTOM( 1993, m4crmaze__j, m4crmaze, "crmdy.p1", 0x0000, 0x020000, CRC(ad0ec003) SHA1(2d8a7467c3a79d60100f1290abe06410aaefaa49), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0YD)" )
+GAME_CUSTOM( 1993, m4crmaze__h, m4crmaze, "crmd.p1", 0x0000, 0x020000, CRC(1232a809) SHA1(483b96b3b3ea50cbf5c3823c3ba20369b88bd459), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0 D)" )
+GAME_CUSTOM( 1993, m4crmaze__d, m4crmaze, "crmad.p1", 0x0000, 0x020000, CRC(ed30e66e) SHA1(25c09637f6efaf8e24f758405fb55d6cfc7f4782), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0 AD)" )
+GAME_CUSTOM( 1993, m4crmaze__e, m4crmaze, "crmb.p1", 0x0000, 0x020000, CRC(6f29a37f) SHA1(598541e2dbf05b3f2a70279276407cd93734731e), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0 B)" )
+GAME_CUSTOM( 1993, m4crmaze__f, m4crmaze, "crmbd.p1", 0x0000, 0x020000, CRC(602a48ab) SHA1(3f1bf2b3294d15013e89d906865f065476202e54), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0 BD)" )
+GAME_CUSTOM( 1993, m4crmaze__g, m4crmaze, "crmc.p1", 0x0000, 0x020000, CRC(58631e6d) SHA1(cffecd4c4ca46aa0ccfbaf7592d58da0428cf143), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0 C)" )
+GAME_CUSTOM( 1993, m4crmaze__k, m4crmaze, "crmk.p1", 0x0000, 0x020000, CRC(25ee0b29) SHA1(addadf351a26e235a7fca573145a501aa6c0b53c), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0 K)" )
+GAME_CUSTOM( 1993, m4crmaze__i, m4crmaze, "crmdk.p1", 0x0000, 0x020000, CRC(2aede0fd) SHA1(1731c901149c196d8f6a8bf3c2eec4f9a42126ad), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0 KD)" )
+GAME_CUSTOM( 1993, m4crmaze__l, m4crmaze, "crmy.p1", 0x0000, 0x020000, CRC(a20d2bd7) SHA1(b05a0e2ab2b90a86873976c26a8299cb703fd6eb), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0 Y)" )
+GAME_CUSTOM( 1993, m4crmaze__j, m4crmaze, "crmdy.p1", 0x0000, 0x020000, CRC(ad0ec003) SHA1(2d8a7467c3a79d60100f1290abe06410aaefaa49), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 3.0 YD)" )
// "(C)1993 BARCREST" and "CRM 2.3"
GAME_CUSTOM( 1993, m4crmaze__c, m4crmaze, "cmaze8", 0x0000, 0x020000, CRC(f2f81306) SHA1(725bfbdc53cf66c08b440c2b8d45547aa426d9c7), "Barcrest","Crystal Maze (Barcrest) (MPU4) (CRM 2.3)" )
// no copyright string, and "CRM 3.0"
@@ -896,62 +896,62 @@ GAME_CUSTOM( 199?, m4crmaze__s, m4crmaze, "cmaz58t", 0x0000, 0
// "(C)1993 BARCREST" and "CMA 0.7"
GAME_CUSTOM( 199?, m4cashmn, 0, "cma07s.p1", 0x0000, 0x020000, CRC(e9c1d9f2) SHA1(f2df4ae650ec2b62d15bbaa562d638476bf926e7), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7)" )
-GAME_CUSTOM( 199?, m4cashmn__b, m4cashmn, "cma07ad.p1", 0x0000, 0x020000, CRC(411889fd) SHA1(5855b584315867ecc5df6d37f4a664b8331ecde8), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7AD)" )
-GAME_CUSTOM( 199?, m4cashmn__c, m4cashmn, "cma07b.p1", 0x0000, 0x020000, CRC(ab889a33) SHA1(0f3ed0e4b8131585bcb4af47674fb1b65c37503d), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7B)" )
-GAME_CUSTOM( 199?, m4cashmn__d, m4cashmn, "cma07bd.p1", 0x0000, 0x020000, CRC(cc022738) SHA1(5968d1b6db55008cbd3c83651214c61c28fd4c5c), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7BD)" )
-GAME_CUSTOM( 199?, m4cashmn__e, m4cashmn, "cma07c.p1", 0x0000, 0x020000, CRC(9cc22721) SHA1(ee4e9860641c8bf7db024a5bf9469265a6383e0a), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7C)" )
-GAME_CUSTOM( 199?, m4cashmn__f, m4cashmn, "cma07d.p1", 0x0000, 0x020000, CRC(d6939145) SHA1(45b6f7f80c7a2f4377d9bf8e184fb791f4ed0a2d), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7D)" )
-GAME_CUSTOM( 199?, m4cashmn__g, m4cashmn, "cma07dk.p1", 0x0000, 0x020000, CRC(86c58f6e) SHA1(fce50f86a641d27d0f5e5ecbac84822ccc9c177b), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7KD)" )
-GAME_CUSTOM( 199?, m4cashmn__h, m4cashmn, "cma07dr.p1", 0x0000, 0x020000, CRC(35ca345f) SHA1(ddbb926988028bef13ebaa949d3ee92599770003), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7RD)" )
-GAME_CUSTOM( 199?, m4cashmn__i, m4cashmn, "cma07dy.p1", 0x0000, 0x020000, CRC(0126af90) SHA1(0f303451fd8ca8c0cc50a31297f0d2729cfc2d7b), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7YD)" )
-GAME_CUSTOM( 199?, m4cashmn__j, m4cashmn, "cma07k.p1", 0x0000, 0x020000, CRC(e14f3265) SHA1(7b5dc581fe8679559356fdca9644985da7d299cb), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7K)" )
-GAME_CUSTOM( 199?, m4cashmn__k, m4cashmn, "cma07r.p1", 0x0000, 0x020000, CRC(52408954) SHA1(623f840d94cc3cf2d2d648eb2be644d48350b169), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7R)" )
-GAME_CUSTOM( 199?, m4cashmn__l, m4cashmn, "cma07y.p1", 0x0000, 0x020000, CRC(66ac129b) SHA1(97f8c0c1f46444d4a492bc3dd3689df038000640), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7Y)" )
+GAME_CUSTOM( 199?, m4cashmn__b, m4cashmn, "cma07ad.p1", 0x0000, 0x020000, CRC(411889fd) SHA1(5855b584315867ecc5df6d37f4a664b8331ecde8), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7 AD)" )
+GAME_CUSTOM( 199?, m4cashmn__c, m4cashmn, "cma07b.p1", 0x0000, 0x020000, CRC(ab889a33) SHA1(0f3ed0e4b8131585bcb4af47674fb1b65c37503d), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7 B)" )
+GAME_CUSTOM( 199?, m4cashmn__d, m4cashmn, "cma07bd.p1", 0x0000, 0x020000, CRC(cc022738) SHA1(5968d1b6db55008cbd3c83651214c61c28fd4c5c), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7 BD)" )
+GAME_CUSTOM( 199?, m4cashmn__e, m4cashmn, "cma07c.p1", 0x0000, 0x020000, CRC(9cc22721) SHA1(ee4e9860641c8bf7db024a5bf9469265a6383e0a), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7 C)" )
+GAME_CUSTOM( 199?, m4cashmn__f, m4cashmn, "cma07d.p1", 0x0000, 0x020000, CRC(d6939145) SHA1(45b6f7f80c7a2f4377d9bf8e184fb791f4ed0a2d), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7 D)" )
+GAME_CUSTOM( 199?, m4cashmn__g, m4cashmn, "cma07dk.p1", 0x0000, 0x020000, CRC(86c58f6e) SHA1(fce50f86a641d27d0f5e5ecbac84822ccc9c177b), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7 KD)" )
+GAME_CUSTOM( 199?, m4cashmn__h, m4cashmn, "cma07dr.p1", 0x0000, 0x020000, CRC(35ca345f) SHA1(ddbb926988028bef13ebaa949d3ee92599770003), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7 RD)" )
+GAME_CUSTOM( 199?, m4cashmn__i, m4cashmn, "cma07dy.p1", 0x0000, 0x020000, CRC(0126af90) SHA1(0f303451fd8ca8c0cc50a31297f0d2729cfc2d7b), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7 YD)" )
+GAME_CUSTOM( 199?, m4cashmn__j, m4cashmn, "cma07k.p1", 0x0000, 0x020000, CRC(e14f3265) SHA1(7b5dc581fe8679559356fdca9644985da7d299cb), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7 K)" )
+GAME_CUSTOM( 199?, m4cashmn__k, m4cashmn, "cma07r.p1", 0x0000, 0x020000, CRC(52408954) SHA1(623f840d94cc3cf2d2d648eb2be644d48350b169), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7 R)" )
+GAME_CUSTOM( 199?, m4cashmn__l, m4cashmn, "cma07y.p1", 0x0000, 0x020000, CRC(66ac129b) SHA1(97f8c0c1f46444d4a492bc3dd3689df038000640), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.7 Y)" )
// "(C)1993 BARCREST" and "CMA 0.8"
-GAME_CUSTOM( 199?, m4cashmn__m, m4cashmn, "cma08ad.p1", 0x0000, 0x020000, CRC(fce2f785) SHA1(fc508e3d1036319894985600cb0142f13536078c), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8AD)" )
-GAME_CUSTOM( 199?, m4cashmn__n, m4cashmn, "cma08b.p1", 0x0000, 0x020000, CRC(df7526de) SHA1(71456496fc31ae11ffa7c543b6444adba735aeb9), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8B)" )
-GAME_CUSTOM( 199?, m4cashmn__o, m4cashmn, "cma08bd.p1", 0x0000, 0x020000, CRC(71f85940) SHA1(439c54f35f4f6161a683d2c3d2bb6ce81b4190bf), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8BD)" )
-GAME_CUSTOM( 199?, m4cashmn__p, m4cashmn, "cma08c.p1", 0x0000, 0x020000, CRC(e83f9bcc) SHA1(e20297ba5238b59c3872776b01e6a89a51a7aea7), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8C)" )
-GAME_CUSTOM( 199?, m4cashmn__q, m4cashmn, "cma08d.p1", 0x0000, 0x020000, CRC(a26e2da8) SHA1(928dfe399a7ae278dadd1e930bd370022f5113c4), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8D)" )
-GAME_CUSTOM( 199?, m4cashmn__r, m4cashmn, "cma08dk.p1", 0x0000, 0x020000, CRC(3b3ff116) SHA1(f60f0f9d996398a0f1c5b7d2a411613c42149e65), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8KD)" )
-GAME_CUSTOM( 199?, m4cashmn__s, m4cashmn, "cma08dr.p1", 0x0000, 0x020000, CRC(88304a27) SHA1(9b86a49edca078dd68abab4c3e8655d3b4e79d47), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8RD)" )
-GAME_CUSTOM( 199?, m4cashmn__t, m4cashmn, "cma08dy.p1", 0x0000, 0x020000, CRC(bcdcd1e8) SHA1(a7a4ab2313198c3bc0536526bd83179fd9170e66), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8YD)" )
-GAME_CUSTOM( 199?, m4cashmn__u, m4cashmn, "cma08k.p1", 0x0000, 0x020000, CRC(95b28e88) SHA1(282a782900a0ddf60c66aa6a69e6871bb42c647a), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8K)" )
-GAME_CUSTOM( 199?, m4cashmn__v, m4cashmn, "cma08r.p1", 0x0000, 0x020000, CRC(26bd35b9) SHA1(74d07da26932bf48fe4b79b39ff76956b0993f3b), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8R)" )
+GAME_CUSTOM( 199?, m4cashmn__m, m4cashmn, "cma08ad.p1", 0x0000, 0x020000, CRC(fce2f785) SHA1(fc508e3d1036319894985600cb0142f13536078c), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8 AD)" )
+GAME_CUSTOM( 199?, m4cashmn__n, m4cashmn, "cma08b.p1", 0x0000, 0x020000, CRC(df7526de) SHA1(71456496fc31ae11ffa7c543b6444adba735aeb9), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8 B)" )
+GAME_CUSTOM( 199?, m4cashmn__o, m4cashmn, "cma08bd.p1", 0x0000, 0x020000, CRC(71f85940) SHA1(439c54f35f4f6161a683d2c3d2bb6ce81b4190bf), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8 BD)" )
+GAME_CUSTOM( 199?, m4cashmn__p, m4cashmn, "cma08c.p1", 0x0000, 0x020000, CRC(e83f9bcc) SHA1(e20297ba5238b59c3872776b01e6a89a51a7aea7), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8 C)" )
+GAME_CUSTOM( 199?, m4cashmn__q, m4cashmn, "cma08d.p1", 0x0000, 0x020000, CRC(a26e2da8) SHA1(928dfe399a7ae278dadd1e930bd370022f5113c4), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8 D)" )
+GAME_CUSTOM( 199?, m4cashmn__r, m4cashmn, "cma08dk.p1", 0x0000, 0x020000, CRC(3b3ff116) SHA1(f60f0f9d996398a0f1c5b7d2a411613c42149e65), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8 KD)" )
+GAME_CUSTOM( 199?, m4cashmn__s, m4cashmn, "cma08dr.p1", 0x0000, 0x020000, CRC(88304a27) SHA1(9b86a49edca078dd68abab4c3e8655d3b4e79d47), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8 RD)" )
+GAME_CUSTOM( 199?, m4cashmn__t, m4cashmn, "cma08dy.p1", 0x0000, 0x020000, CRC(bcdcd1e8) SHA1(a7a4ab2313198c3bc0536526bd83179fd9170e66), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8 YD)" )
+GAME_CUSTOM( 199?, m4cashmn__u, m4cashmn, "cma08k.p1", 0x0000, 0x020000, CRC(95b28e88) SHA1(282a782900a0ddf60c66aa6a69e6871bb42c647a), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8 K)" )
+GAME_CUSTOM( 199?, m4cashmn__v, m4cashmn, "cma08r.p1", 0x0000, 0x020000, CRC(26bd35b9) SHA1(74d07da26932bf48fe4b79b39ff76956b0993f3b), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8 R)" )
GAME_CUSTOM( 199?, m4cashmn__w, m4cashmn, "cma08s.p1", 0x0000, 0x020000, CRC(d0154d3c) SHA1(773f211092c51fb4ca1ef6a5a0cbdb15f842aca8), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8)" )
-GAME_CUSTOM( 199?, m4cashmn__x, m4cashmn, "cma08y.p1", 0x0000, 0x020000, CRC(1251ae76) SHA1(600ce195be615796b887bb56bebb6c4322709632), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8Y)" )
+GAME_CUSTOM( 199?, m4cashmn__x, m4cashmn, "cma08y.p1", 0x0000, 0x020000, CRC(1251ae76) SHA1(600ce195be615796b887bb56bebb6c4322709632), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMA 0.8 Y)" )
// "(C)1993 BARCREST" and "CMH 0.6"
-GAME_CUSTOM( 199?, m4cashmn__y, m4cashmn, "cmh06ad.p1", 0x0000, 0x020000, CRC(ea2f6866) SHA1(afae312a488d7d83576c17eb2627a84637d88f18), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6AD)" )
-GAME_CUSTOM( 199?, m4cashmn__z, m4cashmn, "cmh06b.p1", 0x0000, 0x020000, CRC(2d4d9667) SHA1(896ed70962c8904646df7159c3717399d0ceb022), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6B)" )
-GAME_CUSTOM( 199?, m4cashmn__0, m4cashmn, "cmh06bd.p1", 0x0000, 0x020000, CRC(6735c6a3) SHA1(4bce480c57473a9b0787a87a462c76e146a10157), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6BD)" )
-GAME_CUSTOM( 199?, m4cashmn__1, m4cashmn, "cmh06c.p1", 0x0000, 0x020000, CRC(1a072b75) SHA1(89d4aed011391b2f12b48c0344136d83175ff2f0), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6C)" )
-GAME_CUSTOM( 199?, m4cashmn__2, m4cashmn, "cmh06d.p1", 0x0000, 0x020000, CRC(50569d11) SHA1(bdf7e984766bbe90bafbf0b367690ca65a8612d2), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6D)" )
-GAME_CUSTOM( 199?, m4cashmn__3, m4cashmn, "cmh06dk.p1", 0x0000, 0x020000, CRC(2df26ef5) SHA1(c716b73396d0af1f69f5812bace06341d368859f), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6KD)" )
-GAME_CUSTOM( 199?, m4cashmn__4, m4cashmn, "cmh06dr.p1", 0x0000, 0x020000, CRC(9efdd5c4) SHA1(b9e02fe91e766aff41ca19879ab29e53bdee537e), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6RD)" )
-GAME_CUSTOM( 199?, m4cashmn__5, m4cashmn, "cmh06dy.p1", 0x0000, 0x020000, CRC(aa114e0b) SHA1(8bc9b94e488a98b8a8008f9a35b6c078cc5c8f3f), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6YD)" )
-GAME_CUSTOM( 199?, m4cashmn__6, m4cashmn, "cmh06k.p1", 0x0000, 0x020000, CRC(678a3e31) SHA1(2351b5167eec2a0d23c9938014de6f6ee07f13ff), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6K)" )
-GAME_CUSTOM( 199?, m4cashmn__7, m4cashmn, "cmh06r.p1", 0x0000, 0x020000, CRC(d4858500) SHA1(489fd55ac6c93b94bfb9297fd71b5d74bf95a97f), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6R)" )
+GAME_CUSTOM( 199?, m4cashmn__y, m4cashmn, "cmh06ad.p1", 0x0000, 0x020000, CRC(ea2f6866) SHA1(afae312a488d7d83576c17eb2627a84637d88f18), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6 AD)" )
+GAME_CUSTOM( 199?, m4cashmn__z, m4cashmn, "cmh06b.p1", 0x0000, 0x020000, CRC(2d4d9667) SHA1(896ed70962c8904646df7159c3717399d0ceb022), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6 B)" )
+GAME_CUSTOM( 199?, m4cashmn__0, m4cashmn, "cmh06bd.p1", 0x0000, 0x020000, CRC(6735c6a3) SHA1(4bce480c57473a9b0787a87a462c76e146a10157), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6 BD)" )
+GAME_CUSTOM( 199?, m4cashmn__1, m4cashmn, "cmh06c.p1", 0x0000, 0x020000, CRC(1a072b75) SHA1(89d4aed011391b2f12b48c0344136d83175ff2f0), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6 C)" )
+GAME_CUSTOM( 199?, m4cashmn__2, m4cashmn, "cmh06d.p1", 0x0000, 0x020000, CRC(50569d11) SHA1(bdf7e984766bbe90bafbf0b367690ca65a8612d2), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6 D)" )
+GAME_CUSTOM( 199?, m4cashmn__3, m4cashmn, "cmh06dk.p1", 0x0000, 0x020000, CRC(2df26ef5) SHA1(c716b73396d0af1f69f5812bace06341d368859f), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6 KD)" )
+GAME_CUSTOM( 199?, m4cashmn__4, m4cashmn, "cmh06dr.p1", 0x0000, 0x020000, CRC(9efdd5c4) SHA1(b9e02fe91e766aff41ca19879ab29e53bdee537e), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6 RD)" )
+GAME_CUSTOM( 199?, m4cashmn__5, m4cashmn, "cmh06dy.p1", 0x0000, 0x020000, CRC(aa114e0b) SHA1(8bc9b94e488a98b8a8008f9a35b6c078cc5c8f3f), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6 YD)" )
+GAME_CUSTOM( 199?, m4cashmn__6, m4cashmn, "cmh06k.p1", 0x0000, 0x020000, CRC(678a3e31) SHA1(2351b5167eec2a0d23c9938014de6f6ee07f13ff), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6 K)" )
+GAME_CUSTOM( 199?, m4cashmn__7, m4cashmn, "cmh06r.p1", 0x0000, 0x020000, CRC(d4858500) SHA1(489fd55ac6c93b94bfb9297fd71b5d74bf95a97f), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6 R)" )
GAME_CUSTOM( 199?, m4cashmn__8, m4cashmn, "cmh06s.p1", 0x0000, 0x020000, CRC(9d3b4260) SHA1(7c4740585d17be3da3a0ea6e7fc68f89538013fb), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6)" )
-GAME_CUSTOM( 199?, m4cashmn__9, m4cashmn, "cmh06y.p1", 0x0000, 0x020000, CRC(e0691ecf) SHA1(978fa00736967dd09d48ce5c847698b39a058ab5), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6Y)" )
+GAME_CUSTOM( 199?, m4cashmn__9, m4cashmn, "cmh06y.p1", 0x0000, 0x020000, CRC(e0691ecf) SHA1(978fa00736967dd09d48ce5c847698b39a058ab5), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.6 Y)" )
// "(C)1993 BARCREST" and "CMH 0.7"
-GAME_CUSTOM( 199?, m4cashmn__aa, m4cashmn, "cmh07ad.p1", 0x0000, 0x020000, CRC(4f354391) SHA1(687eccc312cd69f8bb70e35837f0b7ce74392936), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7AD)" )
-GAME_CUSTOM( 199?, m4cashmn__ab, m4cashmn, "cmh07b.p1", 0x0000, 0x020000, CRC(27fb6e7b) SHA1(c1558e4a0e2c28a825c2c5bb4089143cf919b67c), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7B)" )
-GAME_CUSTOM( 199?, m4cashmn__ac, m4cashmn, "cmh07bd.p1", 0x0000, 0x020000, CRC(c22fed54) SHA1(5b6df1ed8518f9ba3e02b17c189c01ad1d0acbbb), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7BD)" )
-GAME_CUSTOM( 199?, m4cashmn__ad, m4cashmn, "cmh07c.p1", 0x0000, 0x020000, CRC(10b1d369) SHA1(9933a2a7933df941ee93e16682e91dcc90abb627), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7C)" )
-GAME_CUSTOM( 199?, m4cashmn__ae, m4cashmn, "cmh07d.p1", 0x0000, 0x020000, CRC(5ae0650d) SHA1(da6917aa186daf59f35124c7cdc9d039d365c4c2), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7D)" )
-GAME_CUSTOM( 199?, m4cashmn__af, m4cashmn, "cmh07dk.p1", 0x0000, 0x020000, CRC(88e84502) SHA1(2ab86be51b3dde0b2cb05e3af5f43aad3d8a76df), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7KD)" )
-GAME_CUSTOM( 199?, m4cashmn__ag, m4cashmn, "cmh07dr.p1", 0x0000, 0x020000, CRC(3be7fe33) SHA1(074243cdfd37ba36e18e00610f45473e46ddc728), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7RD)" )
-GAME_CUSTOM( 199?, m4cashmn__ah, m4cashmn, "cmh07dy.p1", 0x0000, 0x020000, CRC(0f0b65fc) SHA1(68d775bb4af9595ac87c33c2663b272640eea69e), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7YD)" )
-GAME_CUSTOM( 199?, m4cashmn__ai, m4cashmn, "cmh07k.p1", 0x0000, 0x020000, CRC(6d3cc62d) SHA1(85f76fd8513c20683d486de7a1509cadfb6ecaa9), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7K)" )
-GAME_CUSTOM( 199?, m4cashmn__aj, m4cashmn, "cmh07r.p1", 0x0000, 0x020000, CRC(de337d1c) SHA1(dd07727fb183833eced5c0c2dc284d571baacd25), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7R)" )
+GAME_CUSTOM( 199?, m4cashmn__aa, m4cashmn, "cmh07ad.p1", 0x0000, 0x020000, CRC(4f354391) SHA1(687eccc312cd69f8bb70e35837f0b7ce74392936), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7 AD)" )
+GAME_CUSTOM( 199?, m4cashmn__ab, m4cashmn, "cmh07b.p1", 0x0000, 0x020000, CRC(27fb6e7b) SHA1(c1558e4a0e2c28a825c2c5bb4089143cf919b67c), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7 B)" )
+GAME_CUSTOM( 199?, m4cashmn__ac, m4cashmn, "cmh07bd.p1", 0x0000, 0x020000, CRC(c22fed54) SHA1(5b6df1ed8518f9ba3e02b17c189c01ad1d0acbbb), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7 BD)" )
+GAME_CUSTOM( 199?, m4cashmn__ad, m4cashmn, "cmh07c.p1", 0x0000, 0x020000, CRC(10b1d369) SHA1(9933a2a7933df941ee93e16682e91dcc90abb627), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7 C)" )
+GAME_CUSTOM( 199?, m4cashmn__ae, m4cashmn, "cmh07d.p1", 0x0000, 0x020000, CRC(5ae0650d) SHA1(da6917aa186daf59f35124c7cdc9d039d365c4c2), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7 D)" )
+GAME_CUSTOM( 199?, m4cashmn__af, m4cashmn, "cmh07dk.p1", 0x0000, 0x020000, CRC(88e84502) SHA1(2ab86be51b3dde0b2cb05e3af5f43aad3d8a76df), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7 KD)" )
+GAME_CUSTOM( 199?, m4cashmn__ag, m4cashmn, "cmh07dr.p1", 0x0000, 0x020000, CRC(3be7fe33) SHA1(074243cdfd37ba36e18e00610f45473e46ddc728), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7 RD)" )
+GAME_CUSTOM( 199?, m4cashmn__ah, m4cashmn, "cmh07dy.p1", 0x0000, 0x020000, CRC(0f0b65fc) SHA1(68d775bb4af9595ac87c33c2663b272640eea69e), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7 YD)" )
+GAME_CUSTOM( 199?, m4cashmn__ai, m4cashmn, "cmh07k.p1", 0x0000, 0x020000, CRC(6d3cc62d) SHA1(85f76fd8513c20683d486de7a1509cadfb6ecaa9), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7 K)" )
+GAME_CUSTOM( 199?, m4cashmn__aj, m4cashmn, "cmh07r.p1", 0x0000, 0x020000, CRC(de337d1c) SHA1(dd07727fb183833eced5c0c2dc284d571baacd25), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7 R)" )
GAME_CUSTOM( 199?, m4cashmn__ak, m4cashmn, "cmh07s.p1", 0x0000, 0x020000, CRC(0367f4cf) SHA1(8b24a9009ff17d517b34e078ebbdc17465df139d), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7)" )
-GAME_CUSTOM( 199?, m4cashmn__al, m4cashmn, "cmh07y.p1", 0x0000, 0x020000, CRC(eadfe6d3) SHA1(80541aba612b8ebba7ab159c61e6492b9c06feda), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7Y)" )
+GAME_CUSTOM( 199?, m4cashmn__al, m4cashmn, "cmh07y.p1", 0x0000, 0x020000, CRC(eadfe6d3) SHA1(80541aba612b8ebba7ab159c61e6492b9c06feda), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.7 Y)" )
// "(C)1993 BARCREST" and "CMH 0.2"
GAME_CUSTOM( 199?, m4cashmn__a, m4cashmn, "camc2010", 0x0000, 0x020000, CRC(82e459ab) SHA1(62e1906007f6bba99e3e8badc3472070e8ae84f8), "Barcrest","Cash Machine (Barcrest) (MPU4) (CMH 0.2)" )
// "(C)1993 BARCREST" and "CMH 0.6"
-GAME_CUSTOM( 199?, m4cashmn__za, m4cashmn, "cma15g", 0x0000, 0x020000, CRC(f30b3ef2) SHA1(c8fb4d883d12a477a703d8cb0842994675aaf879), "hack?","Cash Machine (Barcrest) (MPU4) (CMH 0.6Y, hack?)" )
+GAME_CUSTOM( 199?, m4cashmn__za, m4cashmn, "cma15g", 0x0000, 0x020000, CRC(f30b3ef2) SHA1(c8fb4d883d12a477a703d8cb0842994675aaf879), "hack?","Cash Machine (Barcrest) (MPU4) (CMH 0.6 Y, hack?)" )
// no copyright string, and "CMA 0.7"
-GAME_CUSTOM( 199?, m4cashmn__zb, m4cashmn, "cma15t", 0x0000, 0x020000, CRC(a4ed66a4) SHA1(0e98859c4d7dbccdea9396c3fea9f345b2f08db6), "hack?","Cash Machine (Barcrest) (MPU4) (CMA 0.7C, hack?)" )
+GAME_CUSTOM( 199?, m4cashmn__zb, m4cashmn, "cma15t", 0x0000, 0x020000, CRC(a4ed66a4) SHA1(0e98859c4d7dbccdea9396c3fea9f345b2f08db6), "hack?","Cash Machine (Barcrest) (MPU4) (CMA 0.7 C, hack?)" )
@@ -972,66 +972,66 @@ GAME_CUSTOM( 199?, m4cashmn__zb, m4cashmn, "cma15t", 0x0000, 0
GAME_CUSTOM( 199?, m4topten, 0, "tts04s.p1", 0x0000, 0x020000, CRC(5e53f04f) SHA1(d49377966ed787cc3571eadff8c4c16fac74434c), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4)" )
-GAME_CUSTOM( 199?, m4topten__ak, m4topten, "tts04ad.p1", 0x0000, 0x020000, CRC(cdcc3d18) SHA1(4e9ccb8bfbe5b86731a24631cc60819919bb3ce8), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4AD)" )
-GAME_CUSTOM( 199?, m4topten__al, m4topten, "tts04b.p1", 0x0000, 0x020000, CRC(d0280881) SHA1(c2e416a224a7ed4cd9010a8e10b0aa5e808fbbb9), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4B)" )
-GAME_CUSTOM( 199?, m4topten__am, m4topten, "tts04bd.p1", 0x0000, 0x020000, CRC(40d693dd) SHA1(fecbf86d6b533dd0721497cc689ab978c75d67e5), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4BD)" )
-GAME_CUSTOM( 199?, m4topten__an, m4topten, "tts04c.p1", 0x0000, 0x020000, CRC(e762b593) SHA1(7bcd65b747d12801430e783ead01c746fee3f371), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4C)" )
-GAME_CUSTOM( 199?, m4topten__ao, m4topten, "tts04d.p1", 0x0000, 0x020000, CRC(ad3303f7) SHA1(5df231e7d20bf21da56ce912b736fc570707a10f), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4D)" )
-GAME_CUSTOM( 199?, m4topten__ap, m4topten, "tts04dh.p1", 0x0000, 0x020000, CRC(8e3ac39e) SHA1(27ed795953247075089c1df8e577aa61ae64f59e), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4DH)" )
-GAME_CUSTOM( 199?, m4topten__aq, m4topten, "tts04dk.p1", 0x0000, 0x020000, CRC(0a113b8b) SHA1(1282ad75537040fa84620f0871050762546b5a28), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4KD)" )
-GAME_CUSTOM( 199?, m4topten__ar, m4topten, "tts04dr.p1", 0x0000, 0x020000, CRC(b91e80ba) SHA1(b7e082ea29d8558967564d057dfd4a48d0a997cc), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4RD)" )
-GAME_CUSTOM( 199?, m4topten__as, m4topten, "tts04dy.p1", 0x0000, 0x020000, CRC(8df21b75) SHA1(2de6bc76bae324e149fb9003eb8327f4a2db269b), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4YD)" )
-GAME_CUSTOM( 199?, m4topten__at, m4topten, "tts04h.p1", 0x0000, 0x020000, CRC(1ec458c2) SHA1(49a8e39a6506c8c5af3ad9eac47871d828611338), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4H)" )
-GAME_CUSTOM( 199?, m4topten__au, m4topten, "tts04k.p1", 0x0000, 0x020000, CRC(9aefa0d7) SHA1(f90be825c58ac6e443822f7c8f5da74dcf18c652), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4K)" )
-GAME_CUSTOM( 199?, m4topten__av, m4topten, "tts04r.p1", 0x0000, 0x020000, CRC(29e01be6) SHA1(59ee4baf1f48dbd703e94c7a8e45d841f196ec54), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4R)" )
-GAME_CUSTOM( 199?, m4topten__aw, m4topten, "tts04y.p1", 0x0000, 0x020000, CRC(1d0c8029) SHA1(9ddc7a3d92715bfd4b24470f3d5ba2d9047be967), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4Y)" )
-
-GAME_CUSTOM( 199?, m4topten__6, m4topten, "tts02ad.p1", 0x0000, 0x020000, CRC(afba21a4) SHA1(6394014f5d46df96d6c7cd840fec996a6d5ffee5), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2AD)" )
-GAME_CUSTOM( 199?, m4topten__7, m4topten, "tts02b.p1", 0x0000, 0x020000, CRC(ef4e080d) SHA1(a82940e58537d0c40f97c43aec470d68e9b344e8), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2B)" )
-GAME_CUSTOM( 199?, m4topten__8, m4topten, "tts02bd.p1", 0x0000, 0x020000, CRC(22a08f61) SHA1(5a28d4f3cf89368a1cfa0cf5df1a9050f27f7e05), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2BD)" )
-GAME_CUSTOM( 199?, m4topten__9, m4topten, "tts02c.p1", 0x0000, 0x020000, CRC(d804b51f) SHA1(b6f18c7855f11978c408de3ec799859d8a534c93), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2C)" )
-GAME_CUSTOM( 199?, m4topten__aa, m4topten, "tts02d.p1", 0x0000, 0x020000, CRC(9255037b) SHA1(f470f5d089a598bc5da6329caa38f87974bd2984), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2D)" )
-GAME_CUSTOM( 199?, m4topten__ab, m4topten, "tts02dh.p1", 0x0000, 0x020000, CRC(ec4cdf22) SHA1(d3af8a72ce2740461c4528328b04084924e12832), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2DH)" )
-GAME_CUSTOM( 199?, m4topten__ac, m4topten, "tts02dk.p1", 0x0000, 0x020000, CRC(68672737) SHA1(79e5d15a62a6fcb90c3949e3676276b49167e353), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2KD)" )
-GAME_CUSTOM( 199?, m4topten__ad, m4topten, "tts02dr.p1", 0x0000, 0x020000, CRC(db689c06) SHA1(6c333c1fce6ccd0a34f11c11e3b826488e3ea663), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2RD)" )
-GAME_CUSTOM( 199?, m4topten__ae, m4topten, "tts02dy.p1", 0x0000, 0x020000, CRC(ef8407c9) SHA1(ecd3704d995d797d2c4a8c3aa729850ae4ccde56), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2YD)" )
-GAME_CUSTOM( 199?, m4topten__af, m4topten, "tts02h.p1", 0x0000, 0x020000, CRC(21a2584e) SHA1(b098abf763af86ac691ccd1dcc3e0a4d92b0073d), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2H)" )
-GAME_CUSTOM( 199?, m4topten__ag, m4topten, "tts02k.p1", 0x0000, 0x020000, CRC(a589a05b) SHA1(30e1b3a7baddd7a69be7a9a01ee4a84937eaedbd), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2K)" )
-GAME_CUSTOM( 199?, m4topten__ah, m4topten, "tts02r.p1", 0x0000, 0x020000, CRC(16861b6a) SHA1(8275099a3abfa388e9568be5465abe0e31db320d), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2R)" )
+GAME_CUSTOM( 199?, m4topten__ak, m4topten, "tts04ad.p1", 0x0000, 0x020000, CRC(cdcc3d18) SHA1(4e9ccb8bfbe5b86731a24631cc60819919bb3ce8), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 AD)" )
+GAME_CUSTOM( 199?, m4topten__al, m4topten, "tts04b.p1", 0x0000, 0x020000, CRC(d0280881) SHA1(c2e416a224a7ed4cd9010a8e10b0aa5e808fbbb9), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 B)" )
+GAME_CUSTOM( 199?, m4topten__am, m4topten, "tts04bd.p1", 0x0000, 0x020000, CRC(40d693dd) SHA1(fecbf86d6b533dd0721497cc689ab978c75d67e5), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 BD)" )
+GAME_CUSTOM( 199?, m4topten__an, m4topten, "tts04c.p1", 0x0000, 0x020000, CRC(e762b593) SHA1(7bcd65b747d12801430e783ead01c746fee3f371), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 C)" )
+GAME_CUSTOM( 199?, m4topten__ao, m4topten, "tts04d.p1", 0x0000, 0x020000, CRC(ad3303f7) SHA1(5df231e7d20bf21da56ce912b736fc570707a10f), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 D)" )
+GAME_CUSTOM( 199?, m4topten__ap, m4topten, "tts04dh.p1", 0x0000, 0x020000, CRC(8e3ac39e) SHA1(27ed795953247075089c1df8e577aa61ae64f59e), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 DH)" )
+GAME_CUSTOM( 199?, m4topten__aq, m4topten, "tts04dk.p1", 0x0000, 0x020000, CRC(0a113b8b) SHA1(1282ad75537040fa84620f0871050762546b5a28), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 KD)" )
+GAME_CUSTOM( 199?, m4topten__ar, m4topten, "tts04dr.p1", 0x0000, 0x020000, CRC(b91e80ba) SHA1(b7e082ea29d8558967564d057dfd4a48d0a997cc), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 RD)" )
+GAME_CUSTOM( 199?, m4topten__as, m4topten, "tts04dy.p1", 0x0000, 0x020000, CRC(8df21b75) SHA1(2de6bc76bae324e149fb9003eb8327f4a2db269b), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 YD)" )
+GAME_CUSTOM( 199?, m4topten__at, m4topten, "tts04h.p1", 0x0000, 0x020000, CRC(1ec458c2) SHA1(49a8e39a6506c8c5af3ad9eac47871d828611338), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 H)" )
+GAME_CUSTOM( 199?, m4topten__au, m4topten, "tts04k.p1", 0x0000, 0x020000, CRC(9aefa0d7) SHA1(f90be825c58ac6e443822f7c8f5da74dcf18c652), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 K)" )
+GAME_CUSTOM( 199?, m4topten__av, m4topten, "tts04r.p1", 0x0000, 0x020000, CRC(29e01be6) SHA1(59ee4baf1f48dbd703e94c7a8e45d841f196ec54), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 R)" )
+GAME_CUSTOM( 199?, m4topten__aw, m4topten, "tts04y.p1", 0x0000, 0x020000, CRC(1d0c8029) SHA1(9ddc7a3d92715bfd4b24470f3d5ba2d9047be967), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.4 Y)" )
+
+GAME_CUSTOM( 199?, m4topten__6, m4topten, "tts02ad.p1", 0x0000, 0x020000, CRC(afba21a4) SHA1(6394014f5d46df96d6c7cd840fec996a6d5ffee5), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 AD)" )
+GAME_CUSTOM( 199?, m4topten__7, m4topten, "tts02b.p1", 0x0000, 0x020000, CRC(ef4e080d) SHA1(a82940e58537d0c40f97c43aec470d68e9b344e8), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 B)" )
+GAME_CUSTOM( 199?, m4topten__8, m4topten, "tts02bd.p1", 0x0000, 0x020000, CRC(22a08f61) SHA1(5a28d4f3cf89368a1cfa0cf5df1a9050f27f7e05), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 BD)" )
+GAME_CUSTOM( 199?, m4topten__9, m4topten, "tts02c.p1", 0x0000, 0x020000, CRC(d804b51f) SHA1(b6f18c7855f11978c408de3ec799859d8a534c93), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 C)" )
+GAME_CUSTOM( 199?, m4topten__aa, m4topten, "tts02d.p1", 0x0000, 0x020000, CRC(9255037b) SHA1(f470f5d089a598bc5da6329caa38f87974bd2984), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 D)" )
+GAME_CUSTOM( 199?, m4topten__ab, m4topten, "tts02dh.p1", 0x0000, 0x020000, CRC(ec4cdf22) SHA1(d3af8a72ce2740461c4528328b04084924e12832), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 DH)" )
+GAME_CUSTOM( 199?, m4topten__ac, m4topten, "tts02dk.p1", 0x0000, 0x020000, CRC(68672737) SHA1(79e5d15a62a6fcb90c3949e3676276b49167e353), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 KD)" )
+GAME_CUSTOM( 199?, m4topten__ad, m4topten, "tts02dr.p1", 0x0000, 0x020000, CRC(db689c06) SHA1(6c333c1fce6ccd0a34f11c11e3b826488e3ea663), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 RD)" )
+GAME_CUSTOM( 199?, m4topten__ae, m4topten, "tts02dy.p1", 0x0000, 0x020000, CRC(ef8407c9) SHA1(ecd3704d995d797d2c4a8c3aa729850ae4ccde56), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 YD)" )
+GAME_CUSTOM( 199?, m4topten__af, m4topten, "tts02h.p1", 0x0000, 0x020000, CRC(21a2584e) SHA1(b098abf763af86ac691ccd1dcc3e0a4d92b0073d), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 H)" )
+GAME_CUSTOM( 199?, m4topten__ag, m4topten, "tts02k.p1", 0x0000, 0x020000, CRC(a589a05b) SHA1(30e1b3a7baddd7a69be7a9a01ee4a84937eaedbd), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 K)" )
+GAME_CUSTOM( 199?, m4topten__ah, m4topten, "tts02r.p1", 0x0000, 0x020000, CRC(16861b6a) SHA1(8275099a3abfa388e9568be5465abe0e31db320d), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 R)" )
GAME_CUSTOM( 199?, m4topten__ai, m4topten, "tts02s.p1", 0x0000, 0x020000, CRC(3cd87ce5) SHA1(b6214953e5b9f655b413b008d61624acbc39d419), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2)" )
-GAME_CUSTOM( 199?, m4topten__aj, m4topten, "tts02y.p1", 0x0000, 0x020000, CRC(226a80a5) SHA1(23b25dba28af1225a75e6f7c428c8576df4e8cb9), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2Y)" )
-
-GAME_CUSTOM( 199?, m4topten__e, m4topten, "tth10ad.p1", 0x0000, 0x020000, CRC(cd15be85) SHA1(fc2aeabbb8524a7225322c17c4f1a32d2a17bcd0), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0AD)" )
-GAME_CUSTOM( 199?, m4topten__f, m4topten, "tth10b.p1", 0x0000, 0x020000, CRC(52d17d33) SHA1(0da24e685b1a7c8ee8899a17a87a55c3d7916608), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0B)" )
-GAME_CUSTOM( 199?, m4topten__g, m4topten, "tth10bd.p1", 0x0000, 0x020000, CRC(400f1040) SHA1(4485791bb962d8f13bcc87a10dccf1fd096f31d5), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0BD)" )
-GAME_CUSTOM( 199?, m4topten__h, m4topten, "tth10c.p1", 0x0000, 0x020000, CRC(659bc021) SHA1(12e99ef185ac75ecab0604659085fee344e2d798), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0C)" )
-GAME_CUSTOM( 199?, m4topten__i, m4topten, "tth10d.p1", 0x0000, 0x020000, CRC(2fca7645) SHA1(84237e9d72180f39f273540e1df711f9cb282afd), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0D)" )
-GAME_CUSTOM( 199?, m4topten__j, m4topten, "tth10dh.p1", 0x0000, 0x020000, CRC(29cf8d8c) SHA1(b5fe04e5dd1417cda8665d2593809ae1b49bf4be), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0DH)" )
-GAME_CUSTOM( 199?, m4topten__k, m4topten, "tth10dk.p1", 0x0000, 0x020000, CRC(0ac8b816) SHA1(d8b7d4e467b48b4998cbc7bf02a7adb8307d1594), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0KD)" )
-GAME_CUSTOM( 199?, m4topten__l, m4topten, "tth10dr.p1", 0x0000, 0x020000, CRC(b9c70327) SHA1(5c4ba29b11f317677bea0b588975e1ce8f9c66f2), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0RD)" )
-GAME_CUSTOM( 199?, m4topten__m, m4topten, "tth10dy.p1", 0x0000, 0x020000, CRC(8d2b98e8) SHA1(3dc25a4d90407b3b38a1717d4a67d5ef5f815417), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0YD)" )
-GAME_CUSTOM( 199?, m4topten__n, m4topten, "tth10h.p1", 0x0000, 0x020000, CRC(3b11e0ff) SHA1(9aba4f17235876aeab71fcc46a4f15e58c87aa42), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0H)" )
-GAME_CUSTOM( 199?, m4topten__o, m4topten, "tth10k.p1", 0x0000, 0x020000, CRC(1816d565) SHA1(78d65f8cd5dfba8bfca732295fab12d408a4a8a0), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0K)" )
-GAME_CUSTOM( 199?, m4topten__p, m4topten, "tth10r.p1", 0x0000, 0x020000, CRC(ab196e54) SHA1(d55b8cb3acd961e4fd8ace7590be7ce0ae5babfc), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0R)" )
+GAME_CUSTOM( 199?, m4topten__aj, m4topten, "tts02y.p1", 0x0000, 0x020000, CRC(226a80a5) SHA1(23b25dba28af1225a75e6f7c428c8576df4e8cb9), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2 Y)" )
+
+GAME_CUSTOM( 199?, m4topten__e, m4topten, "tth10ad.p1", 0x0000, 0x020000, CRC(cd15be85) SHA1(fc2aeabbb8524a7225322c17c4f1a32d2a17bcd0), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 AD)" )
+GAME_CUSTOM( 199?, m4topten__f, m4topten, "tth10b.p1", 0x0000, 0x020000, CRC(52d17d33) SHA1(0da24e685b1a7c8ee8899a17a87a55c3d7916608), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 B)" )
+GAME_CUSTOM( 199?, m4topten__g, m4topten, "tth10bd.p1", 0x0000, 0x020000, CRC(400f1040) SHA1(4485791bb962d8f13bcc87a10dccf1fd096f31d5), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 BD)" )
+GAME_CUSTOM( 199?, m4topten__h, m4topten, "tth10c.p1", 0x0000, 0x020000, CRC(659bc021) SHA1(12e99ef185ac75ecab0604659085fee344e2d798), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 C)" )
+GAME_CUSTOM( 199?, m4topten__i, m4topten, "tth10d.p1", 0x0000, 0x020000, CRC(2fca7645) SHA1(84237e9d72180f39f273540e1df711f9cb282afd), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 D)" )
+GAME_CUSTOM( 199?, m4topten__j, m4topten, "tth10dh.p1", 0x0000, 0x020000, CRC(29cf8d8c) SHA1(b5fe04e5dd1417cda8665d2593809ae1b49bf4be), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 DH)" )
+GAME_CUSTOM( 199?, m4topten__k, m4topten, "tth10dk.p1", 0x0000, 0x020000, CRC(0ac8b816) SHA1(d8b7d4e467b48b4998cbc7bf02a7adb8307d1594), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 KD)" )
+GAME_CUSTOM( 199?, m4topten__l, m4topten, "tth10dr.p1", 0x0000, 0x020000, CRC(b9c70327) SHA1(5c4ba29b11f317677bea0b588975e1ce8f9c66f2), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 RD)" )
+GAME_CUSTOM( 199?, m4topten__m, m4topten, "tth10dy.p1", 0x0000, 0x020000, CRC(8d2b98e8) SHA1(3dc25a4d90407b3b38a1717d4a67d5ef5f815417), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 YD)" )
+GAME_CUSTOM( 199?, m4topten__n, m4topten, "tth10h.p1", 0x0000, 0x020000, CRC(3b11e0ff) SHA1(9aba4f17235876aeab71fcc46a4f15e58c87aa42), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 H)" )
+GAME_CUSTOM( 199?, m4topten__o, m4topten, "tth10k.p1", 0x0000, 0x020000, CRC(1816d565) SHA1(78d65f8cd5dfba8bfca732295fab12d408a4a8a0), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 K)" )
+GAME_CUSTOM( 199?, m4topten__p, m4topten, "tth10r.p1", 0x0000, 0x020000, CRC(ab196e54) SHA1(d55b8cb3acd961e4fd8ace7590be7ce0ae5babfc), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 R)" )
GAME_CUSTOM( 199?, m4topten__q, m4topten, "tth10s.p1", 0x0000, 0x020000, CRC(046f5357) SHA1(ddcf7ff7d113b2bbf2106095c9166a678b00ad06), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0)" )
-GAME_CUSTOM( 199?, m4topten__r, m4topten, "tth10y.p1", 0x0000, 0x020000, CRC(9ff5f59b) SHA1(a51f5f9bc90bfe89efd2cb39f32a626831c22056), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0Y)" )
+GAME_CUSTOM( 199?, m4topten__r, m4topten, "tth10y.p1", 0x0000, 0x020000, CRC(9ff5f59b) SHA1(a51f5f9bc90bfe89efd2cb39f32a626831c22056), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0 Y)" )
GAME_CUSTOM( 199?, m4topten__ax, m4topten, "tth11s.p1", 0x0000, 0x020000, CRC(c46b2866) SHA1(26d9ee1f25e6a0f708a48ce91c7e9ed9ad3bee7a), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.1)" )
-GAME_CUSTOM( 199?, m4topten__s, m4topten, "tth12ad.p1", 0x0000, 0x020000, CRC(08e54740) SHA1(c86e36eb16d6031017a9a309ae0ae627c855b75a), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2AD)" )
-GAME_CUSTOM( 199?, m4topten__t, m4topten, "tth12b.p1", 0x0000, 0x020000, CRC(dc787847) SHA1(0729350c65f4363b04aedbae214aca9f54b22b36), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2B)" )
-GAME_CUSTOM( 199?, m4topten__u, m4topten, "tth12bd.p1", 0x0000, 0x020000, CRC(85ffe985) SHA1(bf0eba40b0f74f77b7625fbbe6fa0382f089fd9d), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2BD)" )
-GAME_CUSTOM( 199?, m4topten__v, m4topten, "tth12c.p1", 0x0000, 0x020000, CRC(eb32c555) SHA1(aa5c36d1c6d3f5f198d38705742a0a6a44b745bb), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2C)" )
-GAME_CUSTOM( 199?, m4topten__w, m4topten, "tth12d.p1", 0x0000, 0x020000, CRC(a1637331) SHA1(b5787e5f099375db689f8815493d1b6c9de5ee1e), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2D)" )
-GAME_CUSTOM( 199?, m4topten__x, m4topten, "tth12dh.p1", 0x0000, 0x020000, CRC(ec3f7449) SHA1(1db5e83734342c4c431614001fe06a8d8632242b), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2DH)" )
-GAME_CUSTOM( 199?, m4topten__y, m4topten, "tth12dk.p1", 0x0000, 0x020000, CRC(cf3841d3) SHA1(e2629b9f06c39b2c7e1b321ab262e61d64c706b1), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2KD)" )
-GAME_CUSTOM( 199?, m4topten__z, m4topten, "tth12dr.p1", 0x0000, 0x020000, CRC(7c37fae2) SHA1(e16eb1297ec725a879c3339d17ae2d8029646375), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2RD)" )
-GAME_CUSTOM( 199?, m4topten__0, m4topten, "tth12dy.p1", 0x0000, 0x020000, CRC(48db612d) SHA1(6ab67832ad61c4b0192b8e3a282238981a730aba), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2YD)" )
-GAME_CUSTOM( 199?, m4topten__1, m4topten, "tth12h.p1", 0x0000, 0x020000, CRC(b5b8e58b) SHA1(d1dd2ce68c657089267f78622ab5ecc34d7c306e), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2H)" )
-GAME_CUSTOM( 199?, m4topten__2, m4topten, "tth12k.p1", 0x0000, 0x020000, CRC(96bfd011) SHA1(38a1473d61eaec3d9d2bbb6486a8cb1d81d03b9f), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2K)" )
-GAME_CUSTOM( 199?, m4topten__3, m4topten, "tth12r.p1", 0x0000, 0x020000, CRC(25b06b20) SHA1(21b1566424fd68ab90a0ba11cb2b61fc6131256c), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2R)" )
+GAME_CUSTOM( 199?, m4topten__s, m4topten, "tth12ad.p1", 0x0000, 0x020000, CRC(08e54740) SHA1(c86e36eb16d6031017a9a309ae0ae627c855b75a), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 AD)" )
+GAME_CUSTOM( 199?, m4topten__t, m4topten, "tth12b.p1", 0x0000, 0x020000, CRC(dc787847) SHA1(0729350c65f4363b04aedbae214aca9f54b22b36), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 B)" )
+GAME_CUSTOM( 199?, m4topten__u, m4topten, "tth12bd.p1", 0x0000, 0x020000, CRC(85ffe985) SHA1(bf0eba40b0f74f77b7625fbbe6fa0382f089fd9d), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 BD)" )
+GAME_CUSTOM( 199?, m4topten__v, m4topten, "tth12c.p1", 0x0000, 0x020000, CRC(eb32c555) SHA1(aa5c36d1c6d3f5f198d38705742a0a6a44b745bb), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 C)" )
+GAME_CUSTOM( 199?, m4topten__w, m4topten, "tth12d.p1", 0x0000, 0x020000, CRC(a1637331) SHA1(b5787e5f099375db689f8815493d1b6c9de5ee1e), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 D)" )
+GAME_CUSTOM( 199?, m4topten__x, m4topten, "tth12dh.p1", 0x0000, 0x020000, CRC(ec3f7449) SHA1(1db5e83734342c4c431614001fe06a8d8632242b), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 DH)" )
+GAME_CUSTOM( 199?, m4topten__y, m4topten, "tth12dk.p1", 0x0000, 0x020000, CRC(cf3841d3) SHA1(e2629b9f06c39b2c7e1b321ab262e61d64c706b1), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 KD)" )
+GAME_CUSTOM( 199?, m4topten__z, m4topten, "tth12dr.p1", 0x0000, 0x020000, CRC(7c37fae2) SHA1(e16eb1297ec725a879c3339d17ae2d8029646375), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 RD)" )
+GAME_CUSTOM( 199?, m4topten__0, m4topten, "tth12dy.p1", 0x0000, 0x020000, CRC(48db612d) SHA1(6ab67832ad61c4b0192b8e3a282238981a730aba), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 YD)" )
+GAME_CUSTOM( 199?, m4topten__1, m4topten, "tth12h.p1", 0x0000, 0x020000, CRC(b5b8e58b) SHA1(d1dd2ce68c657089267f78622ab5ecc34d7c306e), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 H)" )
+GAME_CUSTOM( 199?, m4topten__2, m4topten, "tth12k.p1", 0x0000, 0x020000, CRC(96bfd011) SHA1(38a1473d61eaec3d9d2bbb6486a8cb1d81d03b9f), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 K)" )
+GAME_CUSTOM( 199?, m4topten__3, m4topten, "tth12r.p1", 0x0000, 0x020000, CRC(25b06b20) SHA1(21b1566424fd68ab90a0ba11cb2b61fc6131256c), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 R)" )
GAME_CUSTOM( 199?, m4topten__4, m4topten, "tth12s.p1", 0x0000, 0x020000, CRC(d204097c) SHA1(d06c0e1c8d3da373772723c580977aefdd7224b3), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2)" )
-GAME_CUSTOM( 199?, m4topten__5, m4topten, "tth12y.p1", 0x0000, 0x020000, CRC(115cf0ef) SHA1(b13122a69d16200a587c8cb6328fe7cd89897261), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2Y)" )
+GAME_CUSTOM( 199?, m4topten__5, m4topten, "tth12y.p1", 0x0000, 0x020000, CRC(115cf0ef) SHA1(b13122a69d16200a587c8cb6328fe7cd89897261), "Barcrest","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.2 Y)" )
// no copyright string
GAME_CUSTOM( 199?, m4topten__a, m4topten, "topt15g", 0x0000, 0x020000, CRC(4bd34f0b) SHA1(e513582ec0579e2d030a82735284ca62ee8fedf9), "hack?","Top Tenner (Barcrest) (type 1) (MPU4) (TTH 1.0, hack?)" )
GAME_CUSTOM( 199?, m4topten__b, m4topten, "topt15t", 0x0000, 0x020000, CRC(5c0f6549) SHA1(c20c0beccf23d49633127da37536f81186861c28), "hack?","Top Tenner (Barcrest) (type 1) (MPU4) (TTS 0.2, hack?)" )
@@ -1242,7 +1242,7 @@ ROM_START( m4eaw__bz ) \
M4EAW_EXTRA_ROMS
ROM_END
-GAME(199?, m4eaw__bz, m4eaw ,mod4oki ,mpu4 , mpu4_state,m4_showstring ,ROT0,"Barcrest","Everyone's A Winner (Barcrest) (MPU4) (set 99)",GAME_FLAGS )
+GAME(199?, m4eaw__bz, m4eaw ,mod4oki ,mpu4 , mpu4_state,m4_showstring ,ROT0,"Barcrest","Everyone's A Winner (Barcrest) (MPU4) (unkown rev, bad)",GAME_FLAGS )
#define M4WTA_EXTRA_ROMS \
ROM_REGION( 0x48, "fakechr", 0 ) \
@@ -3309,18 +3309,18 @@ GAME_CUSTOM( 199?, m4hijinx__m, m4hijinx, "jns02r.p1", 0x0000, 0x020000,
GAME_CUSTOM( 199?, m4hijinx__o, m4hijinx, "jns02y.p1", 0x0000, 0x020000, CRC(743d449f) SHA1(739e41b28ee53465b40138cdccf0fcd1782c8b45), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.2 Y)" )
// "(C)1993 BARCREST" and "JNS 0.3"
GAME_CUSTOM( 199?, m4hijinx__0, m4hijinx, "jns03s.p1", 0x0000, 0x020000, CRC(ef9f3d18) SHA1(cc2239a4dca1c092025216a16bb39fe9126bd6f8), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.3)" )
-GAME_CUSTOM( 199?, m4hijinx__p, m4hijinx, "jns03ad.p1", 0x0000, 0x020000, CRC(9d3e4a13) SHA1(5780eaeb148d64f7d2769207f7973c02a5e5a3de), "Barcrest","Hi Jinx (Barcrest) (MPU4) (set 17)" )
-GAME_CUSTOM( 199?, m4hijinx__q, m4hijinx, "jns03b.p1", 0x0000, 0x020000, CRC(07eddb71) SHA1(05f5bbcf6c7e69407163c9dc76c6c587f0cdf10e), "Barcrest","Hi Jinx (Barcrest) (MPU4) (set 18)" )
-GAME_CUSTOM( 199?, m4hijinx__r, m4hijinx, "jns03bd.p1", 0x0000, 0x020000, CRC(b4df2f9b) SHA1(1d6025bfb119007c7b17214577cf69f978fa2830), "Barcrest","Hi Jinx (Barcrest) (MPU4) (set 19)" )
-GAME_CUSTOM( 199?, m4hijinx__s, m4hijinx, "jns03d.p1", 0x0000, 0x020000, CRC(2c526ed0) SHA1(99f7b144ca6a3924c2b5b5f38ac09cec12f20486), "Barcrest","Hi Jinx (Barcrest) (MPU4) (set 20)" )
-GAME_CUSTOM( 199?, m4hijinx__t, m4hijinx, "jns03dh.p1", 0x0000, 0x020000, CRC(5ae34c80) SHA1(7fd217c4c251c2506fd41f4c6173ffb12a680ba8), "Barcrest","Hi Jinx (Barcrest) (MPU4) (set 21)" )
-GAME_CUSTOM( 199?, m4hijinx__u, m4hijinx, "jns03dk.p1", 0x0000, 0x020000, CRC(e0b35f57) SHA1(06a322e2ad37bf4f3c7959fdcb213f95c414a16d), "Barcrest","Hi Jinx (Barcrest) (MPU4) (set 22)" )
-GAME_CUSTOM( 199?, m4hijinx__v, m4hijinx, "jns03dr.p1", 0x0000, 0x020000, CRC(2e31f122) SHA1(f00b9d47314b270a8e222a46cb1493387bebbd84), "Barcrest","Hi Jinx (Barcrest) (MPU4) (set 23)" )
-GAME_CUSTOM( 199?, m4hijinx__w, m4hijinx, "jns03dy.p1", 0x0000, 0x020000, CRC(d7f9e245) SHA1(1605efd18a9234e72a13c4df362e1007fc443a23), "Barcrest","Hi Jinx (Barcrest) (MPU4) (set 24)" )
-GAME_CUSTOM( 199?, m4hijinx__x, m4hijinx, "jns03h.p1", 0x0000, 0x020000, CRC(e9d1b86a) SHA1(4a982370bfb788ef53ae9479a72dbca6c7f9ec00), "Barcrest","Hi Jinx (Barcrest) (MPU4) (set 25)" )
-GAME_CUSTOM( 199?, m4hijinx__y, m4hijinx, "jns03k.p1", 0x0000, 0x020000, CRC(5381abbd) SHA1(8967579f31ef9a0ec868af1cb64d9fa049314f94), "Barcrest","Hi Jinx (Barcrest) (MPU4) (set 26)" )
-GAME_CUSTOM( 199?, m4hijinx__z, m4hijinx, "jns03r.p1", 0x0000, 0x020000, CRC(9d0305c8) SHA1(525b36b43a09c27f807dcbdc8bff89af82bdffc0), "Barcrest","Hi Jinx (Barcrest) (MPU4) (set 27)" )
-GAME_CUSTOM( 199?, m4hijinx__1, m4hijinx, "jns03y.p1", 0x0000, 0x020000, CRC(64cb16af) SHA1(f4bc3557f84cd0054c475e0354f0562f63df3146), "Barcrest","Hi Jinx (Barcrest) (MPU4) (set 29)" )
+GAME_CUSTOM( 199?, m4hijinx__p, m4hijinx, "jns03ad.p1", 0x0000, 0x020000, CRC(9d3e4a13) SHA1(5780eaeb148d64f7d2769207f7973c02a5e5a3de), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.3 DA)" )
+GAME_CUSTOM( 199?, m4hijinx__q, m4hijinx, "jns03b.p1", 0x0000, 0x020000, CRC(07eddb71) SHA1(05f5bbcf6c7e69407163c9dc76c6c587f0cdf10e), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.3 B)" )
+GAME_CUSTOM( 199?, m4hijinx__r, m4hijinx, "jns03bd.p1", 0x0000, 0x020000, CRC(b4df2f9b) SHA1(1d6025bfb119007c7b17214577cf69f978fa2830), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.3 DB)" )
+GAME_CUSTOM( 199?, m4hijinx__s, m4hijinx, "jns03d.p1", 0x0000, 0x020000, CRC(2c526ed0) SHA1(99f7b144ca6a3924c2b5b5f38ac09cec12f20486), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.3 D)" )
+GAME_CUSTOM( 199?, m4hijinx__t, m4hijinx, "jns03dh.p1", 0x0000, 0x020000, CRC(5ae34c80) SHA1(7fd217c4c251c2506fd41f4c6173ffb12a680ba8), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.3 DH)" )
+GAME_CUSTOM( 199?, m4hijinx__u, m4hijinx, "jns03dk.p1", 0x0000, 0x020000, CRC(e0b35f57) SHA1(06a322e2ad37bf4f3c7959fdcb213f95c414a16d), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.3 DK)" )
+GAME_CUSTOM( 199?, m4hijinx__v, m4hijinx, "jns03dr.p1", 0x0000, 0x020000, CRC(2e31f122) SHA1(f00b9d47314b270a8e222a46cb1493387bebbd84), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.3 DR)" )
+GAME_CUSTOM( 199?, m4hijinx__w, m4hijinx, "jns03dy.p1", 0x0000, 0x020000, CRC(d7f9e245) SHA1(1605efd18a9234e72a13c4df362e1007fc443a23), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.3 DY)" )
+GAME_CUSTOM( 199?, m4hijinx__x, m4hijinx, "jns03h.p1", 0x0000, 0x020000, CRC(e9d1b86a) SHA1(4a982370bfb788ef53ae9479a72dbca6c7f9ec00), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.3 H)" )
+GAME_CUSTOM( 199?, m4hijinx__y, m4hijinx, "jns03k.p1", 0x0000, 0x020000, CRC(5381abbd) SHA1(8967579f31ef9a0ec868af1cb64d9fa049314f94), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.3 K)" )
+GAME_CUSTOM( 199?, m4hijinx__z, m4hijinx, "jns03r.p1", 0x0000, 0x020000, CRC(9d0305c8) SHA1(525b36b43a09c27f807dcbdc8bff89af82bdffc0), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.3 R)" )
+GAME_CUSTOM( 199?, m4hijinx__1, m4hijinx, "jns03y.p1", 0x0000, 0x020000, CRC(64cb16af) SHA1(f4bc3557f84cd0054c475e0354f0562f63df3146), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNS 0.3 Y)" )
// "(C)1993 BARCREST" and "JNX 0.5"
GAME_CUSTOM( 199?, m4hijinx__6, m4hijinx, "jnx05y.p1", 0x0000, 0x020000, CRC(6f40a357) SHA1(7d019f925d7920df23782b1e6e742bc467e7767b), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNX 0.5 Y)" )
GAME_CUSTOM( 199?, m4hijinx__2, m4hijinx, "jnx05d.p1", 0x0000, 0x020000, CRC(27d9db28) SHA1(df333d884735a94d3c4d460deb05e50fcfce8896), "Barcrest","Hi Jinx (Barcrest) (MPU4) (JNX 0.5 D)" )
@@ -3397,48 +3397,48 @@ GAME_CUSTOM( 199?, m4cashln__0, m4cashln, "cli12r.p1", 0x0000, 0x020000,
GAME_CUSTOM( 199?, m4cashln__2, m4cashln, "cli12y.p1", 0x0000, 0x020000, CRC(5066cd72) SHA1(03cef55b4fff8fb6edd804fdbc4076db6b234614), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.2 Y)" )
// "(C)1993 BARCREST" and "CLI 1.1"
GAME_CUSTOM( 199?, m4cashln__o, m4cashln, "cli11s.p1", 0x0000, 0x020000, CRC(e5ad1734) SHA1(69fb5c81ae04c98920d84f829be14983168196e5), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.1)" )
-GAME_CUSTOM( 199?, m4cashln__d, m4cashln, "cli11ad.p1", 0x0000, 0x020000, CRC(ab47d9b3) SHA1(e501bb61de76ffe6618be03a59614b36e71e031b), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 5)" )
-GAME_CUSTOM( 199?, m4cashln__e, m4cashln, "cli11b.p1", 0x0000, 0x020000, CRC(4adcaa58) SHA1(027dda275f32e49e6c0f9ff4e7d42472bdd3174e), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 6)" )
-GAME_CUSTOM( 199?, m4cashln__f, m4cashln, "cli11bd.p1", 0x0000, 0x020000, CRC(e18071e5) SHA1(e219be249b5992808745a4c668686dfad77e2837), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 7)" )
-GAME_CUSTOM( 199?, m4cashln__g, m4cashln, "cli11d.p1", 0x0000, 0x020000, CRC(c7c6049d) SHA1(6ad1caed1272ff4e6902843bf2420020ca2d0cb4), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 8)" )
-GAME_CUSTOM( 199?, m4cashln__h, m4cashln, "cli11dh.p1", 0x0000, 0x020000, CRC(c21383ae) SHA1(01a840f160aacbb2b253ab6ba0a915f7055cc381), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 9)" )
-GAME_CUSTOM( 199?, m4cashln__i, m4cashln, "cli11dk.p1", 0x0000, 0x020000, CRC(18486282) SHA1(5910a68539f5343661f8e55105c767067633ef1c), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 10)" )
-GAME_CUSTOM( 199?, m4cashln__j, m4cashln, "cli11dr.p1", 0x0000, 0x020000, CRC(82a6bc3b) SHA1(c12b46234bebe408374a7fc3e18bf79942434d95), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 11)" )
-GAME_CUSTOM( 199?, m4cashln__k, m4cashln, "cli11dy.p1", 0x0000, 0x020000, CRC(2ca4f94d) SHA1(4d0345e3c819d8dd48c559f01c118430d5ccdea2), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 12)" )
-GAME_CUSTOM( 199?, m4cashln__l, m4cashln, "cli11h.p1", 0x0000, 0x020000, CRC(694f5813) SHA1(3acf84d6e5060e7054097aa2601c9c2833a2d524), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 13)" )
-GAME_CUSTOM( 199?, m4cashln__m, m4cashln, "cli11k.p1", 0x0000, 0x020000, CRC(b314b93f) SHA1(e94472e1d1e345be84b277088dc852ed75117344), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 14)" )
-GAME_CUSTOM( 199?, m4cashln__n, m4cashln, "cli11r.p1", 0x0000, 0x020000, CRC(29fa6786) SHA1(8bd7a7b0cf84615a126ebed494954ed2b7bc0ec4), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 15)" )
-GAME_CUSTOM( 199?, m4cashln__p, m4cashln, "cli11y.p1", 0x0000, 0x020000, CRC(87f822f0) SHA1(701a8c88be972b8363490e92e98f37acd493ef07), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 17)" )
+GAME_CUSTOM( 199?, m4cashln__d, m4cashln, "cli11ad.p1", 0x0000, 0x020000, CRC(ab47d9b3) SHA1(e501bb61de76ffe6618be03a59614b36e71e031b), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.1 AD)" )
+GAME_CUSTOM( 199?, m4cashln__e, m4cashln, "cli11b.p1", 0x0000, 0x020000, CRC(4adcaa58) SHA1(027dda275f32e49e6c0f9ff4e7d42472bdd3174e), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.1 B)" )
+GAME_CUSTOM( 199?, m4cashln__f, m4cashln, "cli11bd.p1", 0x0000, 0x020000, CRC(e18071e5) SHA1(e219be249b5992808745a4c668686dfad77e2837), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.1 BD)" )
+GAME_CUSTOM( 199?, m4cashln__g, m4cashln, "cli11d.p1", 0x0000, 0x020000, CRC(c7c6049d) SHA1(6ad1caed1272ff4e6902843bf2420020ca2d0cb4), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.1 D)" )
+GAME_CUSTOM( 199?, m4cashln__h, m4cashln, "cli11dh.p1", 0x0000, 0x020000, CRC(c21383ae) SHA1(01a840f160aacbb2b253ab6ba0a915f7055cc381), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.1 DH)" )
+GAME_CUSTOM( 199?, m4cashln__i, m4cashln, "cli11dk.p1", 0x0000, 0x020000, CRC(18486282) SHA1(5910a68539f5343661f8e55105c767067633ef1c), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.1 KD)" )
+GAME_CUSTOM( 199?, m4cashln__j, m4cashln, "cli11dr.p1", 0x0000, 0x020000, CRC(82a6bc3b) SHA1(c12b46234bebe408374a7fc3e18bf79942434d95), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.1 RD)" )
+GAME_CUSTOM( 199?, m4cashln__k, m4cashln, "cli11dy.p1", 0x0000, 0x020000, CRC(2ca4f94d) SHA1(4d0345e3c819d8dd48c559f01c118430d5ccdea2), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.1 YD)" )
+GAME_CUSTOM( 199?, m4cashln__l, m4cashln, "cli11h.p1", 0x0000, 0x020000, CRC(694f5813) SHA1(3acf84d6e5060e7054097aa2601c9c2833a2d524), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.1 H)" )
+GAME_CUSTOM( 199?, m4cashln__m, m4cashln, "cli11k.p1", 0x0000, 0x020000, CRC(b314b93f) SHA1(e94472e1d1e345be84b277088dc852ed75117344), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.1 K)" )
+GAME_CUSTOM( 199?, m4cashln__n, m4cashln, "cli11r.p1", 0x0000, 0x020000, CRC(29fa6786) SHA1(8bd7a7b0cf84615a126ebed494954ed2b7bc0ec4), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.1 R)" )
+GAME_CUSTOM( 199?, m4cashln__p, m4cashln, "cli11y.p1", 0x0000, 0x020000, CRC(87f822f0) SHA1(701a8c88be972b8363490e92e98f37acd493ef07), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.1 Y)" )
// "(C)1993 BARCREST" and "CLI 1.0"
GAME_CUSTOM( 199?, m4cashln__c, m4cashln, "cli10s", 0x0000, 0x020000, CRC(9aca737d) SHA1(6669c8b7a192b1c67caad62aad528b08737f7e73), "Barcrest","Cash Lines (Barcrest) (MPU4) (CLI 1.0)" )
// "(C)1993 BARCREST" and "NCL 1.1"
GAME_CUSTOM( 199?, m4cashln__bi, m4cashln, "ncl11s.p1", 0x0000, 0x020000, CRC(06ae30c0) SHA1(eb7fde45e0a0aa08f3c788f581b48adc8ee86a79), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCL 1.1)" )
-GAME_CUSTOM( 199?, m4cashln__a7, m4cashln, "ncl11ad.p1", 0x0000, 0x020000, CRC(73ba0558) SHA1(d86b2469d7cbe5f9271f8e8f3c6ee1659d72b3c6), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 71)" )
-GAME_CUSTOM( 199?, m4cashln__a8, m4cashln, "ncl11b.p1", 0x0000, 0x020000, CRC(f6e8ee46) SHA1(6d0da96b6cba4482c254fef6ba44a4e80fc0fda4), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 72)" )
-GAME_CUSTOM( 199?, m4cashln__a9, m4cashln, "ncl11bd.p1", 0x0000, 0x020000, CRC(397dad0e) SHA1(ad764f376b34f01578fc2ce78351f89642601252), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 73)" )
-GAME_CUSTOM( 199?, m4cashln__ba, m4cashln, "ncl11d.p1", 0x0000, 0x020000, CRC(7bf24083) SHA1(eec5d8b279b751a432ed8a2635ba6ecb519ef985), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 74)" )
-GAME_CUSTOM( 199?, m4cashln__bb, m4cashln, "ncl11dh.p1", 0x0000, 0x020000, CRC(1aee5f45) SHA1(1de8bc30925f7bc8c3363d680a07434875aee1d1), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 75)" )
-GAME_CUSTOM( 199?, m4cashln__bc, m4cashln, "ncl11dk.p1", 0x0000, 0x020000, CRC(c0b5be69) SHA1(b7c808da29f021a056eb268b1910f60cb570a0a7), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 76)" )
-GAME_CUSTOM( 199?, m4cashln__bd, m4cashln, "ncl11dr.p1", 0x0000, 0x020000, CRC(5a5b60d0) SHA1(634533386174cc77825c4def1c4524c20d665b30), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 77)" )
-GAME_CUSTOM( 199?, m4cashln__be, m4cashln, "ncl11dy.p1", 0x0000, 0x020000, CRC(f45925a6) SHA1(49b7b949898d886431529f76a25cf4d2af3130f6), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 78)" )
-GAME_CUSTOM( 199?, m4cashln__bf, m4cashln, "ncl11h.p1", 0x0000, 0x020000, CRC(d57b1c0d) SHA1(cfb0e78ecba28a5ebe6e272190c473023544452b), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 79)" )
-GAME_CUSTOM( 199?, m4cashln__bg, m4cashln, "ncl11k.p1", 0x0000, 0x020000, CRC(0f20fd21) SHA1(25c3a7fe77819613de7bf4218759b096a05e5605), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 80)" )
-GAME_CUSTOM( 199?, m4cashln__bh, m4cashln, "ncl11r.p1", 0x0000, 0x020000, CRC(95ce2398) SHA1(72aa7ec767a81c568b442f63c3cf916925b22a4a), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 81)" )
-GAME_CUSTOM( 199?, m4cashln__bj, m4cashln, "ncl11y.p1", 0x0000, 0x020000, CRC(3bcc66ee) SHA1(795ecf1e34ae44d7aea70512124b66b0bed3e875), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 83)" )
+GAME_CUSTOM( 199?, m4cashln__a7, m4cashln, "ncl11ad.p1", 0x0000, 0x020000, CRC(73ba0558) SHA1(d86b2469d7cbe5f9271f8e8f3c6ee1659d72b3c6), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCL 1.1 AD)" )
+GAME_CUSTOM( 199?, m4cashln__a8, m4cashln, "ncl11b.p1", 0x0000, 0x020000, CRC(f6e8ee46) SHA1(6d0da96b6cba4482c254fef6ba44a4e80fc0fda4), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCL 1.1 B)" )
+GAME_CUSTOM( 199?, m4cashln__a9, m4cashln, "ncl11bd.p1", 0x0000, 0x020000, CRC(397dad0e) SHA1(ad764f376b34f01578fc2ce78351f89642601252), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCL 1.1 BD)" )
+GAME_CUSTOM( 199?, m4cashln__ba, m4cashln, "ncl11d.p1", 0x0000, 0x020000, CRC(7bf24083) SHA1(eec5d8b279b751a432ed8a2635ba6ecb519ef985), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCL 1.1 D)" )
+GAME_CUSTOM( 199?, m4cashln__bb, m4cashln, "ncl11dh.p1", 0x0000, 0x020000, CRC(1aee5f45) SHA1(1de8bc30925f7bc8c3363d680a07434875aee1d1), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCL 1.1 DH)" )
+GAME_CUSTOM( 199?, m4cashln__bc, m4cashln, "ncl11dk.p1", 0x0000, 0x020000, CRC(c0b5be69) SHA1(b7c808da29f021a056eb268b1910f60cb570a0a7), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCL 1.1 KD)" )
+GAME_CUSTOM( 199?, m4cashln__bd, m4cashln, "ncl11dr.p1", 0x0000, 0x020000, CRC(5a5b60d0) SHA1(634533386174cc77825c4def1c4524c20d665b30), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCL 1.1 RD)" )
+GAME_CUSTOM( 199?, m4cashln__be, m4cashln, "ncl11dy.p1", 0x0000, 0x020000, CRC(f45925a6) SHA1(49b7b949898d886431529f76a25cf4d2af3130f6), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCL 1.1 YD)" )
+GAME_CUSTOM( 199?, m4cashln__bf, m4cashln, "ncl11h.p1", 0x0000, 0x020000, CRC(d57b1c0d) SHA1(cfb0e78ecba28a5ebe6e272190c473023544452b), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCL 1.1 H)" )
+GAME_CUSTOM( 199?, m4cashln__bg, m4cashln, "ncl11k.p1", 0x0000, 0x020000, CRC(0f20fd21) SHA1(25c3a7fe77819613de7bf4218759b096a05e5605), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCL 1.1 K)" )
+GAME_CUSTOM( 199?, m4cashln__bh, m4cashln, "ncl11r.p1", 0x0000, 0x020000, CRC(95ce2398) SHA1(72aa7ec767a81c568b442f63c3cf916925b22a4a), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCL 1.1 R)" )
+GAME_CUSTOM( 199?, m4cashln__bj, m4cashln, "ncl11y.p1", 0x0000, 0x020000, CRC(3bcc66ee) SHA1(795ecf1e34ae44d7aea70512124b66b0bed3e875), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCL 1.1 Y)" )
// "(C)1993 BARCREST" and "NCC 1.0"
GAME_CUSTOM( 199?, m4cashln__a5, m4cashln, "ncc10s.p1", 0x0000, 0x020000, CRC(2a18dc72) SHA1(f2434805212719db22ce163f2b338b25ca275c94), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCC 1.0)" )
-GAME_CUSTOM( 199?, m4cashln__au, m4cashln, "ncc10ad.p1", 0x0000, 0x020000, CRC(d4be9280) SHA1(cbae1aad2dc8d88df9869755063a7a1097995417), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 58)" )
-GAME_CUSTOM( 199?, m4cashln__av, m4cashln, "ncc10b.p1", 0x0000, 0x020000, CRC(42abdedf) SHA1(4c428288ba9bb426ae011127896634f5995f8a6c), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 59)" )
-GAME_CUSTOM( 199?, m4cashln__aw, m4cashln, "ncc10bd.p1", 0x0000, 0x020000, CRC(9e793ad6) SHA1(7c26c6cf2b23e2b73887c2eea1e5f7566127ca95), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 60)" )
-GAME_CUSTOM( 199?, m4cashln__ax, m4cashln, "ncc10d.p1", 0x0000, 0x020000, CRC(cfb1701a) SHA1(20c47f0d30c4e4da37ce38fc097e841fb3ee89ed), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 61)" )
-GAME_CUSTOM( 199?, m4cashln__ay, m4cashln, "ncc10dh.p1", 0x0000, 0x020000, CRC(bdeac89d) SHA1(5ddde5cee5c95714e66e10a061e76603a993f446), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 62)" )
-GAME_CUSTOM( 199?, m4cashln__az, m4cashln, "ncc10dk.p1", 0x0000, 0x020000, CRC(67b129b1) SHA1(d7c0a107295ae3d11abe4138a1c76fd779777bec), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 63)" )
-GAME_CUSTOM( 199?, m4cashln__a0, m4cashln, "ncc10dr.p1", 0x0000, 0x020000, CRC(fd5ff708) SHA1(1bc5b96a46130370fc16b43804721eb392ec585f), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 64)" )
-GAME_CUSTOM( 199?, m4cashln__a1, m4cashln, "ncc10dy.p1", 0x0000, 0x020000, CRC(535db27e) SHA1(16b8d87fc22e040952988823d2c677130c17e137), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 65)" )
-GAME_CUSTOM( 199?, m4cashln__a2, m4cashln, "ncc10h.p1", 0x0000, 0x020000, CRC(61382c94) SHA1(98e4fcfedbe16773be0abbd6691ccd9f19a33684), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 66)" )
-GAME_CUSTOM( 199?, m4cashln__a3, m4cashln, "ncc10k.p1", 0x0000, 0x020000, CRC(bb63cdb8) SHA1(d4737ab4492bcdc0ffa3eb1cb0456f4f32e4482a), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 67)" )
-GAME_CUSTOM( 199?, m4cashln__a4, m4cashln, "ncc10r.p1", 0x0000, 0x020000, CRC(218d1301) SHA1(4bbdb69c2ac6ee13b50b1de8a17b019ce46004ba), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 68)" )
-GAME_CUSTOM( 199?, m4cashln__a6, m4cashln, "ncc10y.p1", 0x0000, 0x020000, CRC(8f8f5677) SHA1(188d5d9c274147367bde644e33e162d0541cdca2), "Barcrest","Cash Lines (Barcrest) (MPU4) (set 70)" )
+GAME_CUSTOM( 199?, m4cashln__au, m4cashln, "ncc10ad.p1", 0x0000, 0x020000, CRC(d4be9280) SHA1(cbae1aad2dc8d88df9869755063a7a1097995417), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCC 1.0 AD)" )
+GAME_CUSTOM( 199?, m4cashln__av, m4cashln, "ncc10b.p1", 0x0000, 0x020000, CRC(42abdedf) SHA1(4c428288ba9bb426ae011127896634f5995f8a6c), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCC 1.0 B)" )
+GAME_CUSTOM( 199?, m4cashln__aw, m4cashln, "ncc10bd.p1", 0x0000, 0x020000, CRC(9e793ad6) SHA1(7c26c6cf2b23e2b73887c2eea1e5f7566127ca95), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCC 1.0 BD)" )
+GAME_CUSTOM( 199?, m4cashln__ax, m4cashln, "ncc10d.p1", 0x0000, 0x020000, CRC(cfb1701a) SHA1(20c47f0d30c4e4da37ce38fc097e841fb3ee89ed), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCC 1.0 D)" )
+GAME_CUSTOM( 199?, m4cashln__ay, m4cashln, "ncc10dh.p1", 0x0000, 0x020000, CRC(bdeac89d) SHA1(5ddde5cee5c95714e66e10a061e76603a993f446), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCC 1.0 DH)" )
+GAME_CUSTOM( 199?, m4cashln__az, m4cashln, "ncc10dk.p1", 0x0000, 0x020000, CRC(67b129b1) SHA1(d7c0a107295ae3d11abe4138a1c76fd779777bec), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCC 1.0 KD)" )
+GAME_CUSTOM( 199?, m4cashln__a0, m4cashln, "ncc10dr.p1", 0x0000, 0x020000, CRC(fd5ff708) SHA1(1bc5b96a46130370fc16b43804721eb392ec585f), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCC 1.0 RD)" )
+GAME_CUSTOM( 199?, m4cashln__a1, m4cashln, "ncc10dy.p1", 0x0000, 0x020000, CRC(535db27e) SHA1(16b8d87fc22e040952988823d2c677130c17e137), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCC 1.0 YD)" )
+GAME_CUSTOM( 199?, m4cashln__a2, m4cashln, "ncc10h.p1", 0x0000, 0x020000, CRC(61382c94) SHA1(98e4fcfedbe16773be0abbd6691ccd9f19a33684), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCC 1.0 H)" )
+GAME_CUSTOM( 199?, m4cashln__a3, m4cashln, "ncc10k.p1", 0x0000, 0x020000, CRC(bb63cdb8) SHA1(d4737ab4492bcdc0ffa3eb1cb0456f4f32e4482a), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCC 1.0 K)" )
+GAME_CUSTOM( 199?, m4cashln__a4, m4cashln, "ncc10r.p1", 0x0000, 0x020000, CRC(218d1301) SHA1(4bbdb69c2ac6ee13b50b1de8a17b019ce46004ba), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCC 1.0 R)" )
+GAME_CUSTOM( 199?, m4cashln__a6, m4cashln, "ncc10y.p1", 0x0000, 0x020000, CRC(8f8f5677) SHA1(188d5d9c274147367bde644e33e162d0541cdca2), "Barcrest","Cash Lines (Barcrest) (MPU4) (NCC 1.0 Y)" )
// no copyright string and "CLI 1.1"
GAME_CUSTOM( 199?, m4cashln__a, m4cashln, "cl15g", 0x0000, 0x020000, CRC(fdd5765d) SHA1(fee8ddc9b93934a5582d6730cfa26246191c22ff), "hack","Cash Lines (Barcrest) (MPU4) (CLI 1.1, hack)" )
// no copyright string and "CLS 0.3"
@@ -3475,39 +3475,39 @@ GAME_CUSTOM( 199?, m4lucklv__g, m4lucklv, "ll3k.p1", 0x0000, 0x010000, CRC
GAME_CUSTOM( 199?, m4lucklv__i, m4lucklv, "ll3y.p1", 0x0000, 0x010000, CRC(195023d4) SHA1(a4fabaa44fa76c4e77fb40bb89c65dadeab5927c), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LL3 0.1 Y)" )
// "(C)1991 BARCREST" and "LL8 0.1"
GAME_CUSTOM( 199?, m4lucklv__r, m4lucklv, "ll8s.p1", 0x0000, 0x010000, CRC(1448c6fe) SHA1(211627a0f397658a8241c5e4e138a1a609beaabe), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1)" )
-GAME_CUSTOM( 199?, m4lucklv__j, m4lucklv, "ll8ad.p1", 0x0000, 0x010000, CRC(08f307ef) SHA1(1a613d8d2cbadffe1a97a7e2c3eafc709e6895c7), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 11)" )
-GAME_CUSTOM( 199?, m4lucklv__k, m4lucklv, "ll8b.p1", 0x0000, 0x010000, CRC(7dd12d38) SHA1(4466bca407500741e74dfec07361d030c1736c18), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 12)" )
-GAME_CUSTOM( 199?, m4lucklv__l, m4lucklv, "ll8bd.p1", 0x0000, 0x010000, CRC(3eef6aa5) SHA1(e01b95ca085a326207ef2ada1d5f31745b9c15c9), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 13)" )
-GAME_CUSTOM( 199?, m4lucklv__m, m4lucklv, "ll8c.p1", 0x0000, 0x010000, CRC(a2de47ff) SHA1(bc4179749474fec1963314dddac69f7f1cec1ce3), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 14)" )
-GAME_CUSTOM( 199?, m4lucklv__n, m4lucklv, "ll8d.p1", 0x0000, 0x010000, CRC(b6385af0) SHA1(e32251b4c7c0db4957f87a9eb3f6c07efd66142c), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 15)" )
-GAME_CUSTOM( 199?, m4lucklv__o, m4lucklv, "ll8dk.p1", 0x0000, 0x010000, CRC(f325c2af) SHA1(25a0818776c0cf4edcd2678fe457e21bf10dfe61), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 16)" )
-GAME_CUSTOM( 199?, m4lucklv__p, m4lucklv, "ll8dy.p1", 0x0000, 0x010000, CRC(10b33cc3) SHA1(fe0a41b98b1f3dde82365c30236586737c5fdb9d), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 17)" )
-GAME_CUSTOM( 199?, m4lucklv__q, m4lucklv, "ll8k.p1", 0x0000, 0x010000, CRC(d7c284be) SHA1(c33dbfa15ead02a581b4a874a6981e6094537fb4), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 18)" )
-GAME_CUSTOM( 199?, m4lucklv__s, m4lucklv, "ll8y.p1", 0x0000, 0x010000, CRC(eb8b4a88) SHA1(f0de0d50de848e7fea35ebe754f20eaa1c02f295), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 20)" )
+GAME_CUSTOM( 199?, m4lucklv__j, m4lucklv, "ll8ad.p1", 0x0000, 0x010000, CRC(08f307ef) SHA1(1a613d8d2cbadffe1a97a7e2c3eafc709e6895c7), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 AD)" )
+GAME_CUSTOM( 199?, m4lucklv__k, m4lucklv, "ll8b.p1", 0x0000, 0x010000, CRC(7dd12d38) SHA1(4466bca407500741e74dfec07361d030c1736c18), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 B)" )
+GAME_CUSTOM( 199?, m4lucklv__l, m4lucklv, "ll8bd.p1", 0x0000, 0x010000, CRC(3eef6aa5) SHA1(e01b95ca085a326207ef2ada1d5f31745b9c15c9), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 BD)" )
+GAME_CUSTOM( 199?, m4lucklv__m, m4lucklv, "ll8c.p1", 0x0000, 0x010000, CRC(a2de47ff) SHA1(bc4179749474fec1963314dddac69f7f1cec1ce3), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 C)" )
+GAME_CUSTOM( 199?, m4lucklv__n, m4lucklv, "ll8d.p1", 0x0000, 0x010000, CRC(b6385af0) SHA1(e32251b4c7c0db4957f87a9eb3f6c07efd66142c), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 D)" )
+GAME_CUSTOM( 199?, m4lucklv__o, m4lucklv, "ll8dk.p1", 0x0000, 0x010000, CRC(f325c2af) SHA1(25a0818776c0cf4edcd2678fe457e21bf10dfe61), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 KD)" )
+GAME_CUSTOM( 199?, m4lucklv__p, m4lucklv, "ll8dy.p1", 0x0000, 0x010000, CRC(10b33cc3) SHA1(fe0a41b98b1f3dde82365c30236586737c5fdb9d), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 YD)" )
+GAME_CUSTOM( 199?, m4lucklv__q, m4lucklv, "ll8k.p1", 0x0000, 0x010000, CRC(d7c284be) SHA1(c33dbfa15ead02a581b4a874a6981e6094537fb4), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 K)" )
+GAME_CUSTOM( 199?, m4lucklv__s, m4lucklv, "ll8y.p1", 0x0000, 0x010000, CRC(eb8b4a88) SHA1(f0de0d50de848e7fea35ebe754f20eaa1c02f295), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LL8 0.1 Y)" )
// "(C)1991 BARCREST" and "LLT 0.3"
GAME_CUSTOM( 199?, m4lucklv__2, m4lucklv, "llts.p1", 0x0000, 0x010000, CRC(3ccc9e2f) SHA1(15c90bbc135ddaa05768bde6970bda15f1b69d44), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3)" )
-GAME_CUSTOM( 199?, m4lucklv__t, m4lucklv, "lltad.p1", 0x0000, 0x010000, CRC(35e43f52) SHA1(4ca2c43c59f5c5c3f53527bbf8128f0e92a3ca5c), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 21)" )
-GAME_CUSTOM( 199?, m4lucklv__u, m4lucklv, "lltb.p1", 0x0000, 0x010000, CRC(ddc19b4e) SHA1(b44a56e5d543d895e37986d19649d7afa8d3d238), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 22)" )
-GAME_CUSTOM( 199?, m4lucklv__v, m4lucklv, "lltbd.p1", 0x0000, 0x010000, CRC(fe25aa83) SHA1(68ccae76938af64e0c5df0e56333fd6814734779), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 23)" )
-GAME_CUSTOM( 199?, m4lucklv__w, m4lucklv, "lltd.p1", 0x0000, 0x010000, CRC(200930a6) SHA1(5dc054231402b43ebb980d190cde20c3b89b0f13), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 24)" )
-GAME_CUSTOM( 199?, m4lucklv__x, m4lucklv, "lltdk.p1", 0x0000, 0x010000, CRC(02969e73) SHA1(a4344e198d8aba3ba85325de7eb650afdd1a491c), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 25)" )
-GAME_CUSTOM( 199?, m4lucklv__y, m4lucklv, "lltdr.p1", 0x0000, 0x010000, CRC(c8af8031) SHA1(1c683e9320a528d214afa7284cce8325fbd29cdf), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 26)" )
-GAME_CUSTOM( 199?, m4lucklv__z, m4lucklv, "lltdy.p1", 0x0000, 0x010000, CRC(55c4a8df) SHA1(a7cc7fa2aa893a3f134d6d1c04a16ecbcad99a40), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 27)" )
-GAME_CUSTOM( 199?, m4lucklv__0, m4lucklv, "lltk.p1", 0x0000, 0x010000, CRC(88c7f5e5) SHA1(c30651c6daa6c82157879e72a74ee5e03f9ea64f), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 28)" )
-GAME_CUSTOM( 199?, m4lucklv__1, m4lucklv, "lltr.p1", 0x0000, 0x010000, CRC(189c8fc7) SHA1(c06bedd4477ead2c071374d17fc0ef617ef6e924), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 29)" )
-GAME_CUSTOM( 199?, m4lucklv__3, m4lucklv, "llty.p1", 0x0000, 0x010000, CRC(85f7a729) SHA1(b3a58071bb6dae36354280a8f0de1faaa190899f), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 31)" )
+GAME_CUSTOM( 199?, m4lucklv__t, m4lucklv, "lltad.p1", 0x0000, 0x010000, CRC(35e43f52) SHA1(4ca2c43c59f5c5c3f53527bbf8128f0e92a3ca5c), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 AD)" )
+GAME_CUSTOM( 199?, m4lucklv__u, m4lucklv, "lltb.p1", 0x0000, 0x010000, CRC(ddc19b4e) SHA1(b44a56e5d543d895e37986d19649d7afa8d3d238), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 B)" )
+GAME_CUSTOM( 199?, m4lucklv__v, m4lucklv, "lltbd.p1", 0x0000, 0x010000, CRC(fe25aa83) SHA1(68ccae76938af64e0c5df0e56333fd6814734779), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 BD)" )
+GAME_CUSTOM( 199?, m4lucklv__w, m4lucklv, "lltd.p1", 0x0000, 0x010000, CRC(200930a6) SHA1(5dc054231402b43ebb980d190cde20c3b89b0f13), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 D)" )
+GAME_CUSTOM( 199?, m4lucklv__x, m4lucklv, "lltdk.p1", 0x0000, 0x010000, CRC(02969e73) SHA1(a4344e198d8aba3ba85325de7eb650afdd1a491c), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 KD)" )
+GAME_CUSTOM( 199?, m4lucklv__y, m4lucklv, "lltdr.p1", 0x0000, 0x010000, CRC(c8af8031) SHA1(1c683e9320a528d214afa7284cce8325fbd29cdf), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 RD)" )
+GAME_CUSTOM( 199?, m4lucklv__z, m4lucklv, "lltdy.p1", 0x0000, 0x010000, CRC(55c4a8df) SHA1(a7cc7fa2aa893a3f134d6d1c04a16ecbcad99a40), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 YD)" )
+GAME_CUSTOM( 199?, m4lucklv__0, m4lucklv, "lltk.p1", 0x0000, 0x010000, CRC(88c7f5e5) SHA1(c30651c6daa6c82157879e72a74ee5e03f9ea64f), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 K)" )
+GAME_CUSTOM( 199?, m4lucklv__1, m4lucklv, "lltr.p1", 0x0000, 0x010000, CRC(189c8fc7) SHA1(c06bedd4477ead2c071374d17fc0ef617ef6e924), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 R)" )
+GAME_CUSTOM( 199?, m4lucklv__3, m4lucklv, "llty.p1", 0x0000, 0x010000, CRC(85f7a729) SHA1(b3a58071bb6dae36354280a8f0de1faaa190899f), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLT 0.3 Y)" )
// "(C)1991 BARCREST" and "LLU 0.1"
GAME_CUSTOM( 199?, m4lucklv__ad, m4lucklv, "llus.p1", 0x0000, 0x010000, CRC(07745135) SHA1(ec602d01910ac52d20ff9c54914a5261f538233b), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1)" )
-GAME_CUSTOM( 199?, m4lucklv__4, m4lucklv, "lluad.p1", 0x0000, 0x010000, CRC(7a2acea9) SHA1(dfb5763664143dec4927e2a8f4088f04ca85c458), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 32)" )
-GAME_CUSTOM( 199?, m4lucklv__5, m4lucklv, "llub.p1", 0x0000, 0x010000, CRC(d3683b6b) SHA1(e67e996f5f2ed55fbc47b7f1a0e225125baf2a99), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 33)" )
-GAME_CUSTOM( 199?, m4lucklv__6, m4lucklv, "llubd.p1", 0x0000, 0x010000, CRC(4c36a3e3) SHA1(afbe3c4d60dd92e7bc34915f3d15cadd46da6738), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 34)" )
-GAME_CUSTOM( 199?, m4lucklv__7, m4lucklv, "llud.p1", 0x0000, 0x010000, CRC(f82d26a3) SHA1(4c3dffbdebd6e3f372f95633cec985c7595a1b6c), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 35)" )
-GAME_CUSTOM( 199?, m4lucklv__8, m4lucklv, "lludk.p1", 0x0000, 0x010000, CRC(1bf8f2fe) SHA1(d9f04fc91dd2da95844d78d928b01d7bcf20326e), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 36)" )
-GAME_CUSTOM( 199?, m4lucklv__9, m4lucklv, "lludr.p1", 0x0000, 0x010000, CRC(2d780bfc) SHA1(f787daebcc0706f018ad0ce1388ee08f1bbfa07c), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 37)" )
-GAME_CUSTOM( 199?, m4lucklv__aa, m4lucklv, "lludy.p1", 0x0000, 0x010000, CRC(6d042cfe) SHA1(3812f99d45cff5f147a7965f3cb8c96eda9a2e8d), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 38)" )
-GAME_CUSTOM( 199?, m4lucklv__ab, m4lucklv, "lluk.p1", 0x0000, 0x010000, CRC(476cd76c) SHA1(1a122bfbe3d95b2ce9ecf18bc6d4f85d1ea09bc7), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 39)" )
-GAME_CUSTOM( 199?, m4lucklv__ac, m4lucklv, "llur.p1", 0x0000, 0x010000, CRC(89a1a999) SHA1(e21007e2db0f69f0753becbf499c54cb29f46a39), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 40)" )
-GAME_CUSTOM( 199?, m4lucklv__ae, m4lucklv, "lluy.p1", 0x0000, 0x010000, CRC(1cfc18d6) SHA1(eb34e5a43cee1d4b64443f1fe2b1d12ccf35b847), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (set 42)" )
+GAME_CUSTOM( 199?, m4lucklv__4, m4lucklv, "lluad.p1", 0x0000, 0x010000, CRC(7a2acea9) SHA1(dfb5763664143dec4927e2a8f4088f04ca85c458), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 AD)" )
+GAME_CUSTOM( 199?, m4lucklv__5, m4lucklv, "llub.p1", 0x0000, 0x010000, CRC(d3683b6b) SHA1(e67e996f5f2ed55fbc47b7f1a0e225125baf2a99), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 B)" )
+GAME_CUSTOM( 199?, m4lucklv__6, m4lucklv, "llubd.p1", 0x0000, 0x010000, CRC(4c36a3e3) SHA1(afbe3c4d60dd92e7bc34915f3d15cadd46da6738), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 BD)" )
+GAME_CUSTOM( 199?, m4lucklv__7, m4lucklv, "llud.p1", 0x0000, 0x010000, CRC(f82d26a3) SHA1(4c3dffbdebd6e3f372f95633cec985c7595a1b6c), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 D)" )
+GAME_CUSTOM( 199?, m4lucklv__8, m4lucklv, "lludk.p1", 0x0000, 0x010000, CRC(1bf8f2fe) SHA1(d9f04fc91dd2da95844d78d928b01d7bcf20326e), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 KD)" )
+GAME_CUSTOM( 199?, m4lucklv__9, m4lucklv, "lludr.p1", 0x0000, 0x010000, CRC(2d780bfc) SHA1(f787daebcc0706f018ad0ce1388ee08f1bbfa07c), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 RD)" )
+GAME_CUSTOM( 199?, m4lucklv__aa, m4lucklv, "lludy.p1", 0x0000, 0x010000, CRC(6d042cfe) SHA1(3812f99d45cff5f147a7965f3cb8c96eda9a2e8d), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 YD)" )
+GAME_CUSTOM( 199?, m4lucklv__ab, m4lucklv, "lluk.p1", 0x0000, 0x010000, CRC(476cd76c) SHA1(1a122bfbe3d95b2ce9ecf18bc6d4f85d1ea09bc7), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 K)" )
+GAME_CUSTOM( 199?, m4lucklv__ac, m4lucklv, "llur.p1", 0x0000, 0x010000, CRC(89a1a999) SHA1(e21007e2db0f69f0753becbf499c54cb29f46a39), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 R)" )
+GAME_CUSTOM( 199?, m4lucklv__ae, m4lucklv, "lluy.p1", 0x0000, 0x010000, CRC(1cfc18d6) SHA1(eb34e5a43cee1d4b64443f1fe2b1d12ccf35b847), "Barcrest","Lucky Las Vegas (Barcrest) (MPU4) (LLU 0.1 Y)" )
@@ -3542,60 +3542,61 @@ GAME_CUSTOM( 199?, m4luckst__n, m4luckst, "lss06r.p1", 0x0000, 0
GAME_CUSTOM( 199?, m4luckst__p, m4luckst, "lss06y.p1", 0x0000, 0x020000, CRC(3fc54388) SHA1(f57667cc0263efe05d0f0538fae2f4f8adc0c405), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.6 Y)" )
// "(C)1993 BARCREST" and "LSS 0.7"
GAME_CUSTOM( 199?, m4luckst__2, m4luckst, "lss07s.p1", 0x0000, 0x020000, CRC(f4546d1a) SHA1(fed65704693e11087825b1dfda4df28ee6d2d3be), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7)" )
-GAME_CUSTOM( 199?, m4luckst__q, m4luckst, "lss07ad.p1", 0x0000, 0x020000, CRC(c4e113c0) SHA1(e5e81c08c2487ee8802ff4374b3affdff3e70003), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 18)" )
-GAME_CUSTOM( 199?, m4luckst__r, m4luckst, "lss07b.p1", 0x0000, 0x020000, CRC(eec5db67) SHA1(c7b76b50524b256ec42adc33c99f933790d9d578), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 19)" )
-GAME_CUSTOM( 199?, m4luckst__s, m4luckst, "lss07bd.p1", 0x0000, 0x020000, CRC(49fbbd05) SHA1(4edebdf607ae996e0f4a2df02f181e75b784e1ac), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 20)" )
-GAME_CUSTOM( 199?, m4luckst__t, m4luckst, "lss07c.p1", 0x0000, 0x020000, CRC(d98f6675) SHA1(0ab59dad98a879a5010e84ba9f2feefe55b08cf5), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 21)" )
-GAME_CUSTOM( 199?, m4luckst__u, m4luckst, "lss07d.p1", 0x0000, 0x020000, CRC(93ded011) SHA1(f9588096aa8d14b62ab4d7984988f567955aeb9f), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 22)" )
-GAME_CUSTOM( 199?, m4luckst__v, m4luckst, "lss07dh.p1", 0x0000, 0x020000, CRC(8717ed46) SHA1(67725fb72f1182544479e554f1efea5f167647f5), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 23)" )
-GAME_CUSTOM( 199?, m4luckst__w, m4luckst, "lss07dk.p1", 0x0000, 0x020000, CRC(033c1553) SHA1(fa07bc86f0a6cfd91c982d0f44fa43c1e54195e0), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 24)" )
-GAME_CUSTOM( 199?, m4luckst__x, m4luckst, "lss07dr.p1", 0x0000, 0x020000, CRC(b033ae62) SHA1(8c58e4b881c73c9c7450f81026f982b5cfb56197), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 25)" )
-GAME_CUSTOM( 199?, m4luckst__y, m4luckst, "lss07dy.p1", 0x0000, 0x020000, CRC(84df35ad) SHA1(eb9e5c0a4fcb85bc6a81862ff4852de380ef0a5a), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 26)" )
-GAME_CUSTOM( 199?, m4luckst__z, m4luckst, "lss07h.p1", 0x0000, 0x020000, CRC(20298b24) SHA1(004d6d04d9e8223e7b97dbd39abc66e80d6ea0eb), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 27)" )
-GAME_CUSTOM( 199?, m4luckst__0, m4luckst, "lss07k.p1", 0x0000, 0x020000, CRC(a4027331) SHA1(64320519f22ebac3fbb7d93e2e70e999e8e7cd29), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 28)" )
-GAME_CUSTOM( 199?, m4luckst__1, m4luckst, "lss07r.p1", 0x0000, 0x020000, CRC(170dc800) SHA1(bebd8b41b756c7ca5ddc60647e6031ac4cf874db), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 29)" )
-GAME_CUSTOM( 199?, m4luckst__3, m4luckst, "lss07y.p1", 0x0000, 0x020000, CRC(23e153cf) SHA1(75c5c13ad735aba1bf62d26eb37f9aaa5804fdd2), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 31)" )
+GAME_CUSTOM( 199?, m4luckst__q, m4luckst, "lss07ad.p1", 0x0000, 0x020000, CRC(c4e113c0) SHA1(e5e81c08c2487ee8802ff4374b3affdff3e70003), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7 AD)" )
+GAME_CUSTOM( 199?, m4luckst__r, m4luckst, "lss07b.p1", 0x0000, 0x020000, CRC(eec5db67) SHA1(c7b76b50524b256ec42adc33c99f933790d9d578), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7 B)" )
+GAME_CUSTOM( 199?, m4luckst__s, m4luckst, "lss07bd.p1", 0x0000, 0x020000, CRC(49fbbd05) SHA1(4edebdf607ae996e0f4a2df02f181e75b784e1ac), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7 BD)" )
+GAME_CUSTOM( 199?, m4luckst__t, m4luckst, "lss07c.p1", 0x0000, 0x020000, CRC(d98f6675) SHA1(0ab59dad98a879a5010e84ba9f2feefe55b08cf5), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7 C)" )
+GAME_CUSTOM( 199?, m4luckst__u, m4luckst, "lss07d.p1", 0x0000, 0x020000, CRC(93ded011) SHA1(f9588096aa8d14b62ab4d7984988f567955aeb9f), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7 D)" )
+GAME_CUSTOM( 199?, m4luckst__v, m4luckst, "lss07dh.p1", 0x0000, 0x020000, CRC(8717ed46) SHA1(67725fb72f1182544479e554f1efea5f167647f5), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7 DH)" )
+GAME_CUSTOM( 199?, m4luckst__w, m4luckst, "lss07dk.p1", 0x0000, 0x020000, CRC(033c1553) SHA1(fa07bc86f0a6cfd91c982d0f44fa43c1e54195e0), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7 KD)" )
+GAME_CUSTOM( 199?, m4luckst__x, m4luckst, "lss07dr.p1", 0x0000, 0x020000, CRC(b033ae62) SHA1(8c58e4b881c73c9c7450f81026f982b5cfb56197), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7 RD)" )
+GAME_CUSTOM( 199?, m4luckst__y, m4luckst, "lss07dy.p1", 0x0000, 0x020000, CRC(84df35ad) SHA1(eb9e5c0a4fcb85bc6a81862ff4852de380ef0a5a), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7 YD)" )
+GAME_CUSTOM( 199?, m4luckst__z, m4luckst, "lss07h.p1", 0x0000, 0x020000, CRC(20298b24) SHA1(004d6d04d9e8223e7b97dbd39abc66e80d6ea0eb), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7 H)" )
+GAME_CUSTOM( 199?, m4luckst__0, m4luckst, "lss07k.p1", 0x0000, 0x020000, CRC(a4027331) SHA1(64320519f22ebac3fbb7d93e2e70e999e8e7cd29), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7 K)" )
+GAME_CUSTOM( 199?, m4luckst__1, m4luckst, "lss07r.p1", 0x0000, 0x020000, CRC(170dc800) SHA1(bebd8b41b756c7ca5ddc60647e6031ac4cf874db), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7 R)" )
+GAME_CUSTOM( 199?, m4luckst__3, m4luckst, "lss07y.p1", 0x0000, 0x020000, CRC(23e153cf) SHA1(75c5c13ad735aba1bf62d26eb37f9aaa5804fdd2), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LSS 0.7 Y)" )
// "(C)1993 BARCREST" and "LST 0.9"
GAME_CUSTOM( 199?, m4luckst__af, m4luckst, "lst09s.p1", 0x0000, 0x020000, CRC(285d0255) SHA1(89f74ad19525b636d6e1ea36308b659389f68245), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 0.9)" )
-GAME_CUSTOM( 199?, m4luckst__4, m4luckst, "lst09ad.p1", 0x0000, 0x020000, CRC(2fc94fb9) SHA1(cda6ce0a9d9e124326e29b57bc553b517408f1c6), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 32)" )
-GAME_CUSTOM( 199?, m4luckst__5, m4luckst, "lst09b.p1", 0x0000, 0x020000, CRC(c5b8927f) SHA1(15d227be23404b9393cb3d3625fd054eaf0da3a4), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 33)" )
-GAME_CUSTOM( 199?, m4luckst__6, m4luckst, "lst09bd.p1", 0x0000, 0x020000, CRC(650ee7ef) SHA1(2422e4f9857376a029f6b4df46b5b81c73b2640a), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 34)" )
-GAME_CUSTOM( 199?, m4luckst__7, m4luckst, "lst09d.p1", 0x0000, 0x020000, CRC(48a23cba) SHA1(04ce2a07ed89152da69e5d5309390060fbe30e8d), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 35)" )
-GAME_CUSTOM( 199?, m4luckst__8, m4luckst, "lst09dh.p1", 0x0000, 0x020000, CRC(469d15a4) SHA1(6729b73da48f1bc2f169932a95bba5d0a7795905), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 36)" )
-GAME_CUSTOM( 199?, m4luckst__9, m4luckst, "lst09dk.p1", 0x0000, 0x020000, CRC(9cc6f488) SHA1(ded41be5841bd9717bfe0526b89cfcfd98a1e757), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 37)" )
-GAME_CUSTOM( 199?, m4luckst__aa, m4luckst, "lst09dr.p1", 0x0000, 0x020000, CRC(06282a31) SHA1(97c1d3aab87ec2a8602f840ce8b58056c28dc34c), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 38)" )
-GAME_CUSTOM( 199?, m4luckst__ab, m4luckst, "lst09dy.p1", 0x0000, 0x020000, CRC(a82a6f47) SHA1(0694ca9ff9882547f1ca8cfad4c9c824f6da799f), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 39)" )
-GAME_CUSTOM( 199?, m4luckst__ac, m4luckst, "lst09h.p1", 0x0000, 0x020000, CRC(e62b6034) SHA1(37ae4b6250795087475ea8e51b49e225572118b4), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 40)" )
-GAME_CUSTOM( 199?, m4luckst__ad, m4luckst, "lst09k.p1", 0x0000, 0x020000, CRC(3c708118) SHA1(61ab1751dec08f7407fd3360cf129736d7d5ec16), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 41)" )
-GAME_CUSTOM( 199?, m4luckst__ae, m4luckst, "lst09r.p1", 0x0000, 0x020000, CRC(a69e5fa1) SHA1(10ca0a2135c4d6832693bf97812f4eb5f1380efd), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 42)" )
-GAME_CUSTOM( 199?, m4luckst__ag, m4luckst, "lst09y.p1", 0x0000, 0x020000, CRC(089c1ad7) SHA1(bcfacbeaf1845d91f18c6f57bf166c82469cb460), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 44)" )
+GAME_CUSTOM( 199?, m4luckst__4, m4luckst, "lst09ad.p1", 0x0000, 0x020000, CRC(2fc94fb9) SHA1(cda6ce0a9d9e124326e29b57bc553b517408f1c6), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 0.9 AD)" )
+GAME_CUSTOM( 199?, m4luckst__5, m4luckst, "lst09b.p1", 0x0000, 0x020000, CRC(c5b8927f) SHA1(15d227be23404b9393cb3d3625fd054eaf0da3a4), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 0.9 B)" )
+GAME_CUSTOM( 199?, m4luckst__6, m4luckst, "lst09bd.p1", 0x0000, 0x020000, CRC(650ee7ef) SHA1(2422e4f9857376a029f6b4df46b5b81c73b2640a), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 0.9 BD)" )
+GAME_CUSTOM( 199?, m4luckst__7, m4luckst, "lst09d.p1", 0x0000, 0x020000, CRC(48a23cba) SHA1(04ce2a07ed89152da69e5d5309390060fbe30e8d), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 0.9 D)" )
+GAME_CUSTOM( 199?, m4luckst__8, m4luckst, "lst09dh.p1", 0x0000, 0x020000, CRC(469d15a4) SHA1(6729b73da48f1bc2f169932a95bba5d0a7795905), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 0.9 DH)" )
+GAME_CUSTOM( 199?, m4luckst__9, m4luckst, "lst09dk.p1", 0x0000, 0x020000, CRC(9cc6f488) SHA1(ded41be5841bd9717bfe0526b89cfcfd98a1e757), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 0.9 KD)" )
+GAME_CUSTOM( 199?, m4luckst__aa, m4luckst, "lst09dr.p1", 0x0000, 0x020000, CRC(06282a31) SHA1(97c1d3aab87ec2a8602f840ce8b58056c28dc34c), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 0.9 RD)" )
+GAME_CUSTOM( 199?, m4luckst__ab, m4luckst, "lst09dy.p1", 0x0000, 0x020000, CRC(a82a6f47) SHA1(0694ca9ff9882547f1ca8cfad4c9c824f6da799f), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 0.9 YD)" )
+GAME_CUSTOM( 199?, m4luckst__ac, m4luckst, "lst09h.p1", 0x0000, 0x020000, CRC(e62b6034) SHA1(37ae4b6250795087475ea8e51b49e225572118b4), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 0.9 H)" )
+GAME_CUSTOM( 199?, m4luckst__ad, m4luckst, "lst09k.p1", 0x0000, 0x020000, CRC(3c708118) SHA1(61ab1751dec08f7407fd3360cf129736d7d5ec16), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 0.9 K)" )
+GAME_CUSTOM( 199?, m4luckst__ae, m4luckst, "lst09r.p1", 0x0000, 0x020000, CRC(a69e5fa1) SHA1(10ca0a2135c4d6832693bf97812f4eb5f1380efd), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 0.9 R)" )
+GAME_CUSTOM( 199?, m4luckst__ag, m4luckst, "lst09y.p1", 0x0000, 0x020000, CRC(089c1ad7) SHA1(bcfacbeaf1845d91f18c6f57bf166c82469cb460), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 0.9 Y)" )
// "(C)1993 BARCREST" and "LST 1.0"
GAME_CUSTOM( 199?, m4luckst__as, m4luckst, "lst10s.p1", 0x0000, 0x020000, CRC(0e1ad810) SHA1(bd439f2857ebbde2b7941c411ac7edf7c66af7eb), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 1.0)" )
-GAME_CUSTOM( 199?, m4luckst__ah, m4luckst, "lst10ad.p1", 0x0000, 0x020000, CRC(41e8dd7d) SHA1(2b794554f57dfb5b6fe9f64b9d3e6b73ec306056), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 45)" )
-GAME_CUSTOM( 199?, m4luckst__ai, m4luckst, "lst10b.p1", 0x0000, 0x020000, CRC(afd0d023) SHA1(7ee5c004d9d0cacf2d55457f9846fd638b584482), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 46)" )
-GAME_CUSTOM( 199?, m4luckst__aj, m4luckst, "lst10bd.p1", 0x0000, 0x020000, CRC(0b2f752b) SHA1(655f50bbe163fca4386b356e7db0b019eba5d94f), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 47)" )
-GAME_CUSTOM( 199?, m4luckst__ak, m4luckst, "lst10d.p1", 0x0000, 0x020000, CRC(22ca7ee6) SHA1(487da48e02f11aef5a2c42efe54c5e9f43a7915d), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 48)" )
-GAME_CUSTOM( 199?, m4luckst__al, m4luckst, "lst10dh.p1", 0x0000, 0x020000, CRC(28bc8760) SHA1(f442853ac0f6cedbdb4b928bfee82e6f9d0e3824), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 49)" )
-GAME_CUSTOM( 199?, m4luckst__am, m4luckst, "lst10dk.p1", 0x0000, 0x020000, CRC(f2e7664c) SHA1(bc869ec0e533143bdcef52f06fcf34c5eb30d928), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 50)" )
-GAME_CUSTOM( 199?, m4luckst__an, m4luckst, "lst10dr.p1", 0x0000, 0x020000, CRC(6809b8f5) SHA1(626859168f33ca3e2ce133c645a32a73a811ac75), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 51)" )
-GAME_CUSTOM( 199?, m4luckst__ao, m4luckst, "lst10dy.p1", 0x0000, 0x020000, CRC(c60bfd83) SHA1(276d65498c8d1da56765c451b8c9bf2b4af096a6), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 52)" )
-GAME_CUSTOM( 199?, m4luckst__ap, m4luckst, "lst10h.p1", 0x0000, 0x020000, CRC(8c432268) SHA1(c8707c587ab2cc1450bd47069206767d2d930b29), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 53)" )
-GAME_CUSTOM( 199?, m4luckst__aq, m4luckst, "lst10k.p1", 0x0000, 0x020000, CRC(5618c344) SHA1(61565a9814fd1b4e77944e73d8f18f8545685928), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 54)" )
-GAME_CUSTOM( 199?, m4luckst__ar, m4luckst, "lst10r.p1", 0x0000, 0x020000, CRC(ccf61dfd) SHA1(01772dd0b252b41b5cba024a717d5898e74971f8), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 55)" )
-GAME_CUSTOM( 199?, m4luckst__at, m4luckst, "lst10y.p1", 0x0000, 0x020000, CRC(62f4588b) SHA1(ee7c06e2cc79f7d18d45b0a1793e5279a46ffcc0), "Barcrest","Lucky Strike (Barcrest) (MPU4) (set 57)" )
+GAME_CUSTOM( 199?, m4luckst__ah, m4luckst, "lst10ad.p1", 0x0000, 0x020000, CRC(41e8dd7d) SHA1(2b794554f57dfb5b6fe9f64b9d3e6b73ec306056), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 1.0 AD)" )
+GAME_CUSTOM( 199?, m4luckst__ai, m4luckst, "lst10b.p1", 0x0000, 0x020000, CRC(afd0d023) SHA1(7ee5c004d9d0cacf2d55457f9846fd638b584482), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 1.0 B)" )
+GAME_CUSTOM( 199?, m4luckst__aj, m4luckst, "lst10bd.p1", 0x0000, 0x020000, CRC(0b2f752b) SHA1(655f50bbe163fca4386b356e7db0b019eba5d94f), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 1.0 BD)" )
+GAME_CUSTOM( 199?, m4luckst__ak, m4luckst, "lst10d.p1", 0x0000, 0x020000, CRC(22ca7ee6) SHA1(487da48e02f11aef5a2c42efe54c5e9f43a7915d), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 1.0 D)" )
+GAME_CUSTOM( 199?, m4luckst__al, m4luckst, "lst10dh.p1", 0x0000, 0x020000, CRC(28bc8760) SHA1(f442853ac0f6cedbdb4b928bfee82e6f9d0e3824), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 1.0 DH)" )
+GAME_CUSTOM( 199?, m4luckst__am, m4luckst, "lst10dk.p1", 0x0000, 0x020000, CRC(f2e7664c) SHA1(bc869ec0e533143bdcef52f06fcf34c5eb30d928), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 1.0 KD)" )
+GAME_CUSTOM( 199?, m4luckst__an, m4luckst, "lst10dr.p1", 0x0000, 0x020000, CRC(6809b8f5) SHA1(626859168f33ca3e2ce133c645a32a73a811ac75), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 1.0 RD)" )
+GAME_CUSTOM( 199?, m4luckst__ao, m4luckst, "lst10dy.p1", 0x0000, 0x020000, CRC(c60bfd83) SHA1(276d65498c8d1da56765c451b8c9bf2b4af096a6), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 1.0 YD)" )
+GAME_CUSTOM( 199?, m4luckst__ap, m4luckst, "lst10h.p1", 0x0000, 0x020000, CRC(8c432268) SHA1(c8707c587ab2cc1450bd47069206767d2d930b29), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 1.0 H)" )
+GAME_CUSTOM( 199?, m4luckst__aq, m4luckst, "lst10k.p1", 0x0000, 0x020000, CRC(5618c344) SHA1(61565a9814fd1b4e77944e73d8f18f8545685928), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 1.0 K)" )
+GAME_CUSTOM( 199?, m4luckst__ar, m4luckst, "lst10r.p1", 0x0000, 0x020000, CRC(ccf61dfd) SHA1(01772dd0b252b41b5cba024a717d5898e74971f8), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 1.0 R)" )
+GAME_CUSTOM( 199?, m4luckst__at, m4luckst, "lst10y.p1", 0x0000, 0x020000, CRC(62f4588b) SHA1(ee7c06e2cc79f7d18d45b0a1793e5279a46ffcc0), "Barcrest","Lucky Strike (Barcrest) (MPU4) (LST 1.0 Y)" )
// "(C)1998 BWB" and "LSS 1.0" (one of these is probably a hack)
-GAME_CUSTOM( 199?, m4luckst__av, m4luckst, "ls55", 0x0000, 0x020000, CRC(823e805b) SHA1(17f09fd53188950a8d98ac04cd94785947b52b01), "Bwb","Lucky Strike (Barcrest) (MPU4) (LSS 1.0, set 1)" ) // bad chr alarm
-GAME_CUSTOM( 199?, m4luckst__aw, m4luckst, "ls__xa_x.1_1", 0x0000, 0x020000, CRC(a9642503) SHA1(2765c4d8943678446c516918035d7a888a812aae), "Bwb","Lucky Strike (Barcrest) (MPU4) (LSS 1.0, set 2)" )
+GAME_CUSTOM( 199?, m4luckst__av, m4luckst, "ls55", 0x0000, 0x020000, CRC(823e805b) SHA1(17f09fd53188950a8d98ac04cd94785947b52b01), "Bwb","Lucky Strike (Barcrest) (MPU4) (LSS 1.0 K, set 1)" ) // bad chr alarm
+GAME_CUSTOM( 199?, m4luckst__aw, m4luckst, "ls__xa_x.1_1", 0x0000, 0x020000, CRC(a9642503) SHA1(2765c4d8943678446c516918035d7a888a812aae), "Bwb","Lucky Strike (Barcrest) (MPU4) (LSS 1.0 K, set 2)" )
// no copyright string and "LST 0.9"
GAME_CUSTOM( 199?, m4luckst__a, m4luckst, "ls15g", 0x0000, 0x020000, CRC(b942ac91) SHA1(e77b2acd07cac9b747731f9e0637112fc6bf94c7), "hack","Lucky Strike (Barcrest) (MPU4) (LST 0.9, hack)" )
// no copyright string and "LSS 0.6"
-GAME_CUSTOM( 199?, m4luckst__au, m4luckst, "lstrikegame10-8t.bin", 0x0000, 0x020000, CRC(709c2dbf) SHA1(bba8d7af9502911ffa1c086b993484ab78ad38ac), "hack","Lucky Strike (Barcrest) (MPU4) (LSS 0.6, hack, set 1)" )
-GAME_CUSTOM( 199?, m4luckst__b, m4luckst, "ls15t", 0x0000, 0x020000, CRC(20447a20) SHA1(ca2ba566317ca87afcc2501e551c1326b9712526), "hack","Lucky Strike (Barcrest) (MPU4) (LSS 0.6, hack, set 2)" )
+GAME_CUSTOM( 199?, m4luckst__au, m4luckst, "lstrikegame10-8t.bin", 0x0000, 0x020000, CRC(709c2dbf) SHA1(bba8d7af9502911ffa1c086b993484ab78ad38ac), "hack","Lucky Strike (Barcrest) (MPU4) (LSS 0.6 C, hack, set 1)" )
+GAME_CUSTOM( 199?, m4luckst__b, m4luckst, "ls15t", 0x0000, 0x020000, CRC(20447a20) SHA1(ca2ba566317ca87afcc2501e551c1326b9712526), "hack","Lucky Strike (Barcrest) (MPU4) (LSS 0.6 C, hack, set 2)" )
DRIVER_INIT_MEMBER(mpu4_state,m4tenten)
{
DRIVER_INIT_CALL(m4default);
+// DRIVER_INIT_CALL(m4_showstring);
//Derived from 10_x_10_(Barcrest)_[C01_v1-0_1024_10jp].gam
DRIVER_INIT_CALL(m4_hopper_duart_a);
DRIVER_INIT_CALL(m4default_reels);
@@ -3640,82 +3641,83 @@ DRIVER_INIT_MEMBER(mpu4_state,m4tenten)
// "(C)1991 BARCREST" and "T20 0.2"
GAME_CUSTOM( 199?, m4tenten, 0, "t2002s.p1", 0x0000, 0x010000, CRC(6cd9fa10) SHA1(8efe36e3fc5b709fa4363194634686d62b5d6609), "Barcrest","10 X 10 (Barcrest) (MPU4) (T20 0.2)" )
-GAME_CUSTOM( 199?, m4tenten__l, m4tenten, "t2002ad.p1", 0x0000, 0x010000, CRC(f7903f0d) SHA1(8a10ff31ddaad817a31d39ea9a66d4453d8767bb), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 13)" )
-GAME_CUSTOM( 199?, m4tenten__m, m4tenten, "t2002b.p1", 0x0000, 0x010000, CRC(90e150ea) SHA1(abc8456de42cef605e1f0e80a97b25cd51d90707), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 14)" )
-GAME_CUSTOM( 199?, m4tenten__n, m4tenten, "t2002bd.p1", 0x0000, 0x010000, CRC(110c0d5c) SHA1(a263c678ebd58c95f33b198be544b726ac506449), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 15)" )
-GAME_CUSTOM( 199?, m4tenten__o, m4tenten, "t2002d.p1", 0x0000, 0x010000, CRC(65a9bb19) SHA1(9a472eaded63ecab260cda03fb9e96bc6db5a99e), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 16)" )
-GAME_CUSTOM( 199?, m4tenten__p, m4tenten, "t2002dk.p1", 0x0000, 0x010000, CRC(7cbbca26) SHA1(238717c37fbfab737805f46225ac740fed9a9501), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 17)" )
-GAME_CUSTOM( 199?, m4tenten__q, m4tenten, "t2002dr.p1", 0x0000, 0x010000, CRC(b43b946d) SHA1(9239adb301eef818fe46ce7f3ce8b01a47031165), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 18)" )
-GAME_CUSTOM( 199?, m4tenten__r, m4tenten, "t2002dy.p1", 0x0000, 0x010000, CRC(883e6777) SHA1(d5a5f0624ccf373922ef4b41519c6c95a2367b2a), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 19)" )
-GAME_CUSTOM( 199?, m4tenten__s, m4tenten, "t2002k.p1", 0x0000, 0x010000, CRC(34628c9d) SHA1(3547dac8fd73abcba0f088c3f2db02ef8a40cf4e), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 20)" )
-GAME_CUSTOM( 199?, m4tenten__t, m4tenten, "t2002r.p1", 0x0000, 0x010000, CRC(9c639380) SHA1(c044b7fc53daa01d93c701a3d3c786ab6a883e76), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 21)" )
-GAME_CUSTOM( 199?, m4tenten__u, m4tenten, "t2002y.p1", 0x0000, 0x010000, CRC(dcf2ac8c) SHA1(e745534f45148ff33e6b1e503108a39e27d8bdae), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 22)" )
+GAME_CUSTOM( 199?, m4tenten__l, m4tenten, "t2002ad.p1", 0x0000, 0x010000, CRC(f7903f0d) SHA1(8a10ff31ddaad817a31d39ea9a66d4453d8767bb), "Barcrest","10 X 10 (Barcrest) (MPU4) (T20 0.2 AD)" )
+GAME_CUSTOM( 199?, m4tenten__m, m4tenten, "t2002b.p1", 0x0000, 0x010000, CRC(90e150ea) SHA1(abc8456de42cef605e1f0e80a97b25cd51d90707), "Barcrest","10 X 10 (Barcrest) (MPU4) (T20 0.2 B)" )
+GAME_CUSTOM( 199?, m4tenten__n, m4tenten, "t2002bd.p1", 0x0000, 0x010000, CRC(110c0d5c) SHA1(a263c678ebd58c95f33b198be544b726ac506449), "Barcrest","10 X 10 (Barcrest) (MPU4) (T20 0.2 BD)" )
+GAME_CUSTOM( 199?, m4tenten__o, m4tenten, "t2002d.p1", 0x0000, 0x010000, CRC(65a9bb19) SHA1(9a472eaded63ecab260cda03fb9e96bc6db5a99e), "Barcrest","10 X 10 (Barcrest) (MPU4) (T20 0.2 D)" )
+GAME_CUSTOM( 199?, m4tenten__p, m4tenten, "t2002dk.p1", 0x0000, 0x010000, CRC(7cbbca26) SHA1(238717c37fbfab737805f46225ac740fed9a9501), "Barcrest","10 X 10 (Barcrest) (MPU4) (T20 0.2 KD)" )
+GAME_CUSTOM( 199?, m4tenten__q, m4tenten, "t2002dr.p1", 0x0000, 0x010000, CRC(b43b946d) SHA1(9239adb301eef818fe46ce7f3ce8b01a47031165), "Barcrest","10 X 10 (Barcrest) (MPU4) (T20 0.2 RD)" )
+GAME_CUSTOM( 199?, m4tenten__r, m4tenten, "t2002dy.p1", 0x0000, 0x010000, CRC(883e6777) SHA1(d5a5f0624ccf373922ef4b41519c6c95a2367b2a), "Barcrest","10 X 10 (Barcrest) (MPU4) (T20 0.2 DY)" )
+GAME_CUSTOM( 199?, m4tenten__s, m4tenten, "t2002k.p1", 0x0000, 0x010000, CRC(34628c9d) SHA1(3547dac8fd73abcba0f088c3f2db02ef8a40cf4e), "Barcrest","10 X 10 (Barcrest) (MPU4) (T20 0.2 K)" )
+GAME_CUSTOM( 199?, m4tenten__t, m4tenten, "t2002r.p1", 0x0000, 0x010000, CRC(9c639380) SHA1(c044b7fc53daa01d93c701a3d3c786ab6a883e76), "Barcrest","10 X 10 (Barcrest) (MPU4) (T20 0.2 R)" )
+GAME_CUSTOM( 199?, m4tenten__u, m4tenten, "t2002y.p1", 0x0000, 0x010000, CRC(dcf2ac8c) SHA1(e745534f45148ff33e6b1e503108a39e27d8bdae), "Barcrest","10 X 10 (Barcrest) (MPU4) (T20 0.2 Y)" )
// "(C)1991 BARCREST" and "N25 0.3"
GAME_CUSTOM( 199?, m4tenten__j, m4tenten, "n2503s.p1", 0x0000, 0x010000, CRC(0d9e912c) SHA1(67d888fde242e81a1808f36e1e81c0c5724e99a7), "Barcrest","10 X 10 (Barcrest) (MPU4) (N25 0.3)" )
-GAME_CUSTOM( 199?, m4tenten__a, m4tenten, "n2503ad.p1", 0x0000, 0x010000, CRC(c84150e6) SHA1(8f143c26c6026a413bdd65ca148d78dead1d2474), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 2)" )
-GAME_CUSTOM( 199?, m4tenten__b, m4tenten, "n2503b.p1", 0x0000, 0x010000, CRC(dd74fb57) SHA1(402f632f48cf1153cb8c22879a7482c82c8fecfe), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 3)" )
-GAME_CUSTOM( 199?, m4tenten__c, m4tenten, "n2503bd.p1", 0x0000, 0x010000, CRC(62542d80) SHA1(90ebfb92891a7aaa4814b733c0e0df06bb292a4f), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 4)" )
-GAME_CUSTOM( 199?, m4tenten__d, m4tenten, "n2503d.p1", 0x0000, 0x010000, CRC(b8c64fa4) SHA1(f53d9bdf97cc021399c8598a051ad5bcb7a611b5), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 5)" )
-GAME_CUSTOM( 199?, m4tenten__e, m4tenten, "n2503dk.p1", 0x0000, 0x010000, CRC(28715d57) SHA1(1ab648a7f5dde5575e5ab5653823e4b88580677f), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 6)" )
-GAME_CUSTOM( 199?, m4tenten__f, m4tenten, "n2503dr.p1", 0x0000, 0x010000, CRC(59932d11) SHA1(9895392ce48569e23816646124933192b6f720e3), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 7)" )
-GAME_CUSTOM( 199?, m4tenten__g, m4tenten, "n2503dy.p1", 0x0000, 0x010000, CRC(287b8ee7) SHA1(10e428c73911e01ba53dd4321eb2c5a58e35441e), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 8)" )
-GAME_CUSTOM( 199?, m4tenten__h, m4tenten, "n2503k.p1", 0x0000, 0x010000, CRC(f240b5ba) SHA1(fca353213447e50e29f1cd2c0d3895c437ae9336), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 9)" )
-GAME_CUSTOM( 199?, m4tenten__i, m4tenten, "n2503r.p1", 0x0000, 0x010000, CRC(afaacb9d) SHA1(1bf3d648b82a8160ff1a38d92d2bb3ce1b41125e), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 10)" )
-GAME_CUSTOM( 199?, m4tenten__k, m4tenten, "n2503y.p1", 0x0000, 0x010000, CRC(b365cff0) SHA1(65ab9d624bec1efc0590cec739541887ca20fc6f), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 12)" )
+GAME_CUSTOM( 199?, m4tenten__a, m4tenten, "n2503ad.p1", 0x0000, 0x010000, CRC(c84150e6) SHA1(8f143c26c6026a413bdd65ca148d78dead1d2474), "Barcrest","10 X 10 (Barcrest) (MPU4) (N25 0.3 AD)" )
+GAME_CUSTOM( 199?, m4tenten__b, m4tenten, "n2503b.p1", 0x0000, 0x010000, CRC(dd74fb57) SHA1(402f632f48cf1153cb8c22879a7482c82c8fecfe), "Barcrest","10 X 10 (Barcrest) (MPU4) (N25 0.3 B)" )
+GAME_CUSTOM( 199?, m4tenten__c, m4tenten, "n2503bd.p1", 0x0000, 0x010000, CRC(62542d80) SHA1(90ebfb92891a7aaa4814b733c0e0df06bb292a4f), "Barcrest","10 X 10 (Barcrest) (MPU4) (N25 0.3 BD)" )
+GAME_CUSTOM( 199?, m4tenten__d, m4tenten, "n2503d.p1", 0x0000, 0x010000, CRC(b8c64fa4) SHA1(f53d9bdf97cc021399c8598a051ad5bcb7a611b5), "Barcrest","10 X 10 (Barcrest) (MPU4) (N25 0.3 D)" )
+GAME_CUSTOM( 199?, m4tenten__e, m4tenten, "n2503dk.p1", 0x0000, 0x010000, CRC(28715d57) SHA1(1ab648a7f5dde5575e5ab5653823e4b88580677f), "Barcrest","10 X 10 (Barcrest) (MPU4) (N25 0.3 KD)" )
+GAME_CUSTOM( 199?, m4tenten__f, m4tenten, "n2503dr.p1", 0x0000, 0x010000, CRC(59932d11) SHA1(9895392ce48569e23816646124933192b6f720e3), "Barcrest","10 X 10 (Barcrest) (MPU4) (N25 0.3 RD)" )
+GAME_CUSTOM( 199?, m4tenten__g, m4tenten, "n2503dy.p1", 0x0000, 0x010000, CRC(287b8ee7) SHA1(10e428c73911e01ba53dd4321eb2c5a58e35441e), "Barcrest","10 X 10 (Barcrest) (MPU4) (N25 0.3 DY)" )
+GAME_CUSTOM( 199?, m4tenten__h, m4tenten, "n2503k.p1", 0x0000, 0x010000, CRC(f240b5ba) SHA1(fca353213447e50e29f1cd2c0d3895c437ae9336), "Barcrest","10 X 10 (Barcrest) (MPU4) (N25 0.3 K)" )
+GAME_CUSTOM( 199?, m4tenten__i, m4tenten, "n2503r.p1", 0x0000, 0x010000, CRC(afaacb9d) SHA1(1bf3d648b82a8160ff1a38d92d2bb3ce1b41125e), "Barcrest","10 X 10 (Barcrest) (MPU4) (N25 0.3 R)" )
+GAME_CUSTOM( 199?, m4tenten__k, m4tenten, "n2503y.p1", 0x0000, 0x010000, CRC(b365cff0) SHA1(65ab9d624bec1efc0590cec739541887ca20fc6f), "Barcrest","10 X 10 (Barcrest) (MPU4) (N25 0.3 Y)" )
// "(C)1991 BARCREST" and "T25 0.4"
GAME_CUSTOM( 199?, m4tenten__4, m4tenten, "t2504s.p1", 0x0000, 0x010000, CRC(a7618248) SHA1(e28d34a7a4b2eb3f6192a04cc8849475f021d392), "Barcrest","10 X 10 (Barcrest) (MPU4) (T25 0.4)" )
-GAME_CUSTOM( 199?, m4tenten__v, m4tenten, "t2504ad.p1", 0x0000, 0x010000, CRC(f964cf74) SHA1(a72bd32f3785506e8f57107f2b8e42d64cbe267b), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 23)" )
-GAME_CUSTOM( 199?, m4tenten__w, m4tenten, "t2504b.p1", 0x0000, 0x010000, CRC(f6cc485b) SHA1(6a95bf4c0cf35ccb79cb2a9e6bef208d6b61f4c7), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 24)" )
-GAME_CUSTOM( 199?, m4tenten__x, m4tenten, "t2504bd.p1", 0x0000, 0x010000, CRC(f4ce2ee9) SHA1(8d0dc72f288810118702d00dc08f4e748c4da9e6), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 25)" )
-GAME_CUSTOM( 199?, m4tenten__y, m4tenten, "t2504d.p1", 0x0000, 0x010000, CRC(44975553) SHA1(29116ab2d8bcbd7e73c2fa63381e93df7f9bdad9), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 26)" )
-GAME_CUSTOM( 199?, m4tenten__z, m4tenten, "t2504dk.p1", 0x0000, 0x010000, CRC(3794f312) SHA1(1c15c9dd9c2631ea7fce070b45fd960cad053fcb), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 27)" )
-GAME_CUSTOM( 199?, m4tenten__0, m4tenten, "t2504dr.p1", 0x0000, 0x010000, CRC(96c76a75) SHA1(28cf5e111b98e8f78ba5a5ea1ad59fc92657cd08), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 28)" )
-GAME_CUSTOM( 199?, m4tenten__1, m4tenten, "t2504dy.p1", 0x0000, 0x010000, CRC(af52e603) SHA1(8c234f0964018eb21efff7a9e820c355d4465401), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 29)" )
-GAME_CUSTOM( 199?, m4tenten__2, m4tenten, "t2504k.p1", 0x0000, 0x010000, CRC(c489942d) SHA1(047509ede2cb5a155274698423a1caa32ac0baeb), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 30)" )
-GAME_CUSTOM( 199?, m4tenten__3, m4tenten, "t2504r.p1", 0x0000, 0x010000, CRC(da847c46) SHA1(b5897fe0266ee3eb5f364570f29ffca3de8c4c7f), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 31)" )
-GAME_CUSTOM( 199?, m4tenten__5, m4tenten, "t2504y.p1", 0x0000, 0x010000, CRC(e311f030) SHA1(ce21932013f1fdab1b9bbe8eb61d4fe067ccc62f), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 33)" )
+GAME_CUSTOM( 199?, m4tenten__v, m4tenten, "t2504ad.p1", 0x0000, 0x010000, CRC(f964cf74) SHA1(a72bd32f3785506e8f57107f2b8e42d64cbe267b), "Barcrest","10 X 10 (Barcrest) (MPU4) (T25 0.4 AD)" )
+GAME_CUSTOM( 199?, m4tenten__w, m4tenten, "t2504b.p1", 0x0000, 0x010000, CRC(f6cc485b) SHA1(6a95bf4c0cf35ccb79cb2a9e6bef208d6b61f4c7), "Barcrest","10 X 10 (Barcrest) (MPU4) (T25 0.4 B)" )
+GAME_CUSTOM( 199?, m4tenten__x, m4tenten, "t2504bd.p1", 0x0000, 0x010000, CRC(f4ce2ee9) SHA1(8d0dc72f288810118702d00dc08f4e748c4da9e6), "Barcrest","10 X 10 (Barcrest) (MPU4) (T25 0.4 BD)" )
+GAME_CUSTOM( 199?, m4tenten__y, m4tenten, "t2504d.p1", 0x0000, 0x010000, CRC(44975553) SHA1(29116ab2d8bcbd7e73c2fa63381e93df7f9bdad9), "Barcrest","10 X 10 (Barcrest) (MPU4) (T25 0.4 D)" )
+GAME_CUSTOM( 199?, m4tenten__z, m4tenten, "t2504dk.p1", 0x0000, 0x010000, CRC(3794f312) SHA1(1c15c9dd9c2631ea7fce070b45fd960cad053fcb), "Barcrest","10 X 10 (Barcrest) (MPU4) (T25 0.4 KD)" )
+GAME_CUSTOM( 199?, m4tenten__0, m4tenten, "t2504dr.p1", 0x0000, 0x010000, CRC(96c76a75) SHA1(28cf5e111b98e8f78ba5a5ea1ad59fc92657cd08), "Barcrest","10 X 10 (Barcrest) (MPU4) (T25 0.4 RD)" )
+GAME_CUSTOM( 199?, m4tenten__1, m4tenten, "t2504dy.p1", 0x0000, 0x010000, CRC(af52e603) SHA1(8c234f0964018eb21efff7a9e820c355d4465401), "Barcrest","10 X 10 (Barcrest) (MPU4) (T25 0.4 DY)" )
+GAME_CUSTOM( 199?, m4tenten__2, m4tenten, "t2504k.p1", 0x0000, 0x010000, CRC(c489942d) SHA1(047509ede2cb5a155274698423a1caa32ac0baeb), "Barcrest","10 X 10 (Barcrest) (MPU4) (T25 0.4 K)" )
+GAME_CUSTOM( 199?, m4tenten__3, m4tenten, "t2504r.p1", 0x0000, 0x010000, CRC(da847c46) SHA1(b5897fe0266ee3eb5f364570f29ffca3de8c4c7f), "Barcrest","10 X 10 (Barcrest) (MPU4) (T25 0.4 R)" )
+GAME_CUSTOM( 199?, m4tenten__5, m4tenten, "t2504y.p1", 0x0000, 0x010000, CRC(e311f030) SHA1(ce21932013f1fdab1b9bbe8eb61d4fe067ccc62f), "Barcrest","10 X 10 (Barcrest) (MPU4) (T25 0.4 Y)" )
// "(C)1991 BARCREST" and "T2T 0.1"
GAME_CUSTOM( 199?, m4tenten__af, m4tenten, "t2t01s.p1", 0x0000, 0x010000, CRC(75b421e3) SHA1(d5de7485180baf9d8458a895edbfd65310fed2cc), "Barcrest","10 X 10 (Barcrest) (MPU4) (T2T 0.1)" )
-GAME_CUSTOM( 199?, m4tenten__6, m4tenten, "t2t01ad.p1", 0x0000, 0x010000, CRC(debb50d9) SHA1(18b099111d81cf847155b81faba8be06cdfb3d54), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 34)" )
-GAME_CUSTOM( 199?, m4tenten__7, m4tenten, "t2t01b.p1", 0x0000, 0x010000, CRC(4d8b3369) SHA1(e2221c712e8b031f39531fed61895af2214c23bc), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 35)" )
-GAME_CUSTOM( 199?, m4tenten__8, m4tenten, "t2t01bd.p1", 0x0000, 0x010000, CRC(e7f852d2) SHA1(7aff9dc05e8a5db91abea61860f85793a73ad8db), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 36)" )
-GAME_CUSTOM( 199?, m4tenten__9, m4tenten, "t2t01d.p1", 0x0000, 0x010000, CRC(6aba0e0d) SHA1(7feeb665974663109dc3a2afacd2b7b8c1c048d6), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 37)" )
-GAME_CUSTOM( 199?, m4tenten__aa, m4tenten, "t2t01dk.p1", 0x0000, 0x010000, CRC(1bd1d573) SHA1(95b0b6eab8b71d7b43e1c50f77fb2d7e4c00d0ac), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 38)" )
-GAME_CUSTOM( 199?, m4tenten__ab, m4tenten, "t2t01dr.p1", 0x0000, 0x010000, CRC(45978b39) SHA1(c40ea3a013a2593064cafb3933f7f3b15e1034f3), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 39)" )
-GAME_CUSTOM( 199?, m4tenten__ac, m4tenten, "t2t01dy.p1", 0x0000, 0x010000, CRC(205c3c2e) SHA1(53d6829ac650fc7637f8743ac6cdb3b02dd0cc86), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 40)" )
-GAME_CUSTOM( 199?, m4tenten__ad, m4tenten, "t2t01k.p1", 0x0000, 0x010000, CRC(488b2ce4) SHA1(3b47ea15f318b49744e869d0485e00fbd2cd74b2), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 41)" )
-GAME_CUSTOM( 199?, m4tenten__ae, m4tenten, "t2t01r.p1", 0x0000, 0x010000, CRC(a8f71c79) SHA1(0b9d468819bfd2f7e2ec7b5f11f052531a13d703), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 42)" )
-GAME_CUSTOM( 199?, m4tenten__ag, m4tenten, "t2t01y.p1", 0x0000, 0x010000, CRC(0c3e29c2) SHA1(a0163587193145a0a173d1571ad9076c9f03d3ad), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 44)" )
+GAME_CUSTOM( 199?, m4tenten__6, m4tenten, "t2t01ad.p1", 0x0000, 0x010000, CRC(debb50d9) SHA1(18b099111d81cf847155b81faba8be06cdfb3d54), "Barcrest","10 X 10 (Barcrest) (MPU4) (T2T 0.1 AD)" )
+GAME_CUSTOM( 199?, m4tenten__7, m4tenten, "t2t01b.p1", 0x0000, 0x010000, CRC(4d8b3369) SHA1(e2221c712e8b031f39531fed61895af2214c23bc), "Barcrest","10 X 10 (Barcrest) (MPU4) (T2T 0.1 B)" )
+GAME_CUSTOM( 199?, m4tenten__8, m4tenten, "t2t01bd.p1", 0x0000, 0x010000, CRC(e7f852d2) SHA1(7aff9dc05e8a5db91abea61860f85793a73ad8db), "Barcrest","10 X 10 (Barcrest) (MPU4) (T2T 0.1 BD)" )
+GAME_CUSTOM( 199?, m4tenten__9, m4tenten, "t2t01d.p1", 0x0000, 0x010000, CRC(6aba0e0d) SHA1(7feeb665974663109dc3a2afacd2b7b8c1c048d6), "Barcrest","10 X 10 (Barcrest) (MPU4) (T2T 0.1 D)" )
+GAME_CUSTOM( 199?, m4tenten__aa, m4tenten, "t2t01dk.p1", 0x0000, 0x010000, CRC(1bd1d573) SHA1(95b0b6eab8b71d7b43e1c50f77fb2d7e4c00d0ac), "Barcrest","10 X 10 (Barcrest) (MPU4) (T2T 0.1 KD)" )
+GAME_CUSTOM( 199?, m4tenten__ab, m4tenten, "t2t01dr.p1", 0x0000, 0x010000, CRC(45978b39) SHA1(c40ea3a013a2593064cafb3933f7f3b15e1034f3), "Barcrest","10 X 10 (Barcrest) (MPU4) (T2T 0.1 RD)" )
+GAME_CUSTOM( 199?, m4tenten__ac, m4tenten, "t2t01dy.p1", 0x0000, 0x010000, CRC(205c3c2e) SHA1(53d6829ac650fc7637f8743ac6cdb3b02dd0cc86), "Barcrest","10 X 10 (Barcrest) (MPU4) (T2T 0.1 DY)" )
+GAME_CUSTOM( 199?, m4tenten__ad, m4tenten, "t2t01k.p1", 0x0000, 0x010000, CRC(488b2ce4) SHA1(3b47ea15f318b49744e869d0485e00fbd2cd74b2), "Barcrest","10 X 10 (Barcrest) (MPU4) (T2T 0.1 K)" )
+GAME_CUSTOM( 199?, m4tenten__ae, m4tenten, "t2t01r.p1", 0x0000, 0x010000, CRC(a8f71c79) SHA1(0b9d468819bfd2f7e2ec7b5f11f052531a13d703), "Barcrest","10 X 10 (Barcrest) (MPU4) (T2T 0.1 R)" )
+GAME_CUSTOM( 199?, m4tenten__ag, m4tenten, "t2t01y.p1", 0x0000, 0x010000, CRC(0c3e29c2) SHA1(a0163587193145a0a173d1571ad9076c9f03d3ad), "Barcrest","10 X 10 (Barcrest) (MPU4) (T2T 0.1 Y)" )
// "(C)1991 BARCREST" and "T3T 0.1"
GAME_CUSTOM( 199?, m4tenten__aq, m4tenten, "t3t01s.p1", 0x0000, 0x010000, CRC(eae20667) SHA1(3ea054516e36ac5ca521a68bba16e299a1926c90), "Barcrest","10 X 10 (Barcrest) (MPU4) (T3T 0.1)" )
-GAME_CUSTOM( 199?, m4tenten__ah, m4tenten, "t3t01ad.p1", 0x0000, 0x010000, CRC(7075b69b) SHA1(3ac28d0542c287de9c2cabfed2da0ac0cc4a24cb), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 45)" )
-GAME_CUSTOM( 199?, m4tenten__ai, m4tenten, "t3t01b.p1", 0x0000, 0x010000, CRC(7f7d4170) SHA1(3925a0e1f620777356ed6d6c67d6d432daeb9ade), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 46)" )
-GAME_CUSTOM( 199?, m4tenten__aj, m4tenten, "t3t01bd.p1", 0x0000, 0x010000, CRC(90d5dbcb) SHA1(2c348f81fe070d0825c1824f05bc4c640da9ce24), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 47)" )
-GAME_CUSTOM( 199?, m4tenten__ak, m4tenten, "t3t01d.p1", 0x0000, 0x010000, CRC(8a35aa83) SHA1(4156abc1eb649baf875e9b628f9b865974959c96), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 48)" )
-GAME_CUSTOM( 199?, m4tenten__al, m4tenten, "t3t01dk.p1", 0x0000, 0x010000, CRC(b7d70c87) SHA1(0d0c3d73b37641151ca8e5aea02cbd90a6c93560), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 49)" )
-GAME_CUSTOM( 199?, m4tenten__am, m4tenten, "t3t01dr.p1", 0x0000, 0x010000, CRC(f2dc9f57) SHA1(ba6a3d48c832d833df543f21d8aad98099894cff), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 50)" )
-GAME_CUSTOM( 199?, m4tenten__an, m4tenten, "t3t01dy.p1", 0x0000, 0x010000, CRC(94bb082d) SHA1(236b81d7e10afd4dc3facfad30d9ab0a72ea21e3), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 51)" )
-GAME_CUSTOM( 199?, m4tenten__ao, m4tenten, "t3t01k.p1", 0x0000, 0x010000, CRC(b7bd2547) SHA1(6154b30a587d52dadd1fa137e805762e096f02cb), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 52)" )
-GAME_CUSTOM( 199?, m4tenten__ap, m4tenten, "t3t01r.p1", 0x0000, 0x010000, CRC(d4401ee1) SHA1(c270a0f191870136278ff8e47d529458bbc049d0), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 53)" )
-GAME_CUSTOM( 199?, m4tenten__ar, m4tenten, "t3t01y.p1", 0x0000, 0x010000, CRC(d2a6c8cd) SHA1(b30064145cebc2a39ae63009529cd8422dc98373), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 55)" )
+GAME_CUSTOM( 199?, m4tenten__ah, m4tenten, "t3t01ad.p1", 0x0000, 0x010000, CRC(7075b69b) SHA1(3ac28d0542c287de9c2cabfed2da0ac0cc4a24cb), "Barcrest","10 X 10 (Barcrest) (MPU4) (T3T 0.1 AD)" )
+GAME_CUSTOM( 199?, m4tenten__ai, m4tenten, "t3t01b.p1", 0x0000, 0x010000, CRC(7f7d4170) SHA1(3925a0e1f620777356ed6d6c67d6d432daeb9ade), "Barcrest","10 X 10 (Barcrest) (MPU4) (T3T 0.1 B)" )
+GAME_CUSTOM( 199?, m4tenten__aj, m4tenten, "t3t01bd.p1", 0x0000, 0x010000, CRC(90d5dbcb) SHA1(2c348f81fe070d0825c1824f05bc4c640da9ce24), "Barcrest","10 X 10 (Barcrest) (MPU4) (T3T 0.1 BD)" )
+GAME_CUSTOM( 199?, m4tenten__ak, m4tenten, "t3t01d.p1", 0x0000, 0x010000, CRC(8a35aa83) SHA1(4156abc1eb649baf875e9b628f9b865974959c96), "Barcrest","10 X 10 (Barcrest) (MPU4) (T3T 0.1 D)" )
+GAME_CUSTOM( 199?, m4tenten__al, m4tenten, "t3t01dk.p1", 0x0000, 0x010000, CRC(b7d70c87) SHA1(0d0c3d73b37641151ca8e5aea02cbd90a6c93560), "Barcrest","10 X 10 (Barcrest) (MPU4) (T3T 0.1 KD)" )
+GAME_CUSTOM( 199?, m4tenten__am, m4tenten, "t3t01dr.p1", 0x0000, 0x010000, CRC(f2dc9f57) SHA1(ba6a3d48c832d833df543f21d8aad98099894cff), "Barcrest","10 X 10 (Barcrest) (MPU4) (T3T 0.1 RD)" )
+GAME_CUSTOM( 199?, m4tenten__an, m4tenten, "t3t01dy.p1", 0x0000, 0x010000, CRC(94bb082d) SHA1(236b81d7e10afd4dc3facfad30d9ab0a72ea21e3), "Barcrest","10 X 10 (Barcrest) (MPU4) (T3T 0.1 DY)" )
+GAME_CUSTOM( 199?, m4tenten__ao, m4tenten, "t3t01k.p1", 0x0000, 0x010000, CRC(b7bd2547) SHA1(6154b30a587d52dadd1fa137e805762e096f02cb), "Barcrest","10 X 10 (Barcrest) (MPU4) (T3T 0.1 K)" )
+GAME_CUSTOM( 199?, m4tenten__ap, m4tenten, "t3t01r.p1", 0x0000, 0x010000, CRC(d4401ee1) SHA1(c270a0f191870136278ff8e47d529458bbc049d0), "Barcrest","10 X 10 (Barcrest) (MPU4) (T3T 0.1 R)" )
+GAME_CUSTOM( 199?, m4tenten__ar, m4tenten, "t3t01y.p1", 0x0000, 0x010000, CRC(d2a6c8cd) SHA1(b30064145cebc2a39ae63009529cd8422dc98373), "Barcrest","10 X 10 (Barcrest) (MPU4) (T3T 0.1 Y)" )
// "(C)1991 BARCREST" and "TST 0.1"
GAME_CUSTOM( 199?, m4tenten__a1, m4tenten, "tst01s.p1", 0x0000, 0x010000, CRC(c4bb2a12) SHA1(1d8c134facfa72d8438676c96e530f93c41f1266), "Barcrest","10 X 10 (Barcrest) (MPU4) (TST 0.1)" )
-GAME_CUSTOM( 199?, m4tenten__as, m4tenten, "tst01ad.p1", 0x0000, 0x010000, CRC(ca4be612) SHA1(70673e29a99ea0c70ff386c6c5fed49eabeea0e4), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 56)" )
-GAME_CUSTOM( 199?, m4tenten__at, m4tenten, "tst01b.p1", 0x0000, 0x010000, CRC(7dd06165) SHA1(6853436a1b0c60283707932961bbf5cce7e185c0), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 57)" )
-GAME_CUSTOM( 199?, m4tenten__au, m4tenten, "tst01bd.p1", 0x0000, 0x010000, CRC(38f4c0a2) SHA1(2cc62837c37618198dae7195e848c06ad1b96b06), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 58)" )
-GAME_CUSTOM( 199?, m4tenten__av, m4tenten, "tst01d.p1", 0x0000, 0x010000, CRC(346adbf7) SHA1(5500822ea6838435ce28e084e2b13533e9467e85), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 59)" )
-GAME_CUSTOM( 199?, m4tenten__aw, m4tenten, "tst01dk.p1", 0x0000, 0x010000, CRC(2e8f8b14) SHA1(932b7c32d623dc8c2127959a4a0642d10ec22e71), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 60)" )
-GAME_CUSTOM( 199?, m4tenten__ax, m4tenten, "tst01dr.p1", 0x0000, 0x010000, CRC(191a1272) SHA1(8baae132505c469082af538b233f3fa3e7332d50), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 61)" )
-GAME_CUSTOM( 199?, m4tenten__ay, m4tenten, "tst01dy.p1", 0x0000, 0x010000, CRC(ef87da08) SHA1(9358e4a02def10c98fddbb21d81b62f83500aa69), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 62)" )
-GAME_CUSTOM( 199?, m4tenten__az, m4tenten, "tst01k.p1", 0x0000, 0x010000, CRC(1f097f64) SHA1(d752b688b4e0520393bc4bef0c618a7c68c2e323), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 63)" )
-GAME_CUSTOM( 199?, m4tenten__a0, m4tenten, "tst01r.p1", 0x0000, 0x010000, CRC(ccc4ecb5) SHA1(0629c7951b56f44b8cb48d9aa66fb7c71ae275ec), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 64)" )
-GAME_CUSTOM( 199?, m4tenten__a2, m4tenten, "tst01y.p1", 0x0000, 0x010000, CRC(e3ba4b94) SHA1(a7b13c172e5177711ddb81ef1ea77e27e14bf470), "Barcrest","10 X 10 (Barcrest) (MPU4) (set 66)" )
+GAME_CUSTOM( 199?, m4tenten__as, m4tenten, "tst01ad.p1", 0x0000, 0x010000, CRC(ca4be612) SHA1(70673e29a99ea0c70ff386c6c5fed49eabeea0e4), "Barcrest","10 X 10 (Barcrest) (MPU4) (TST 0.1 AD)" )
+GAME_CUSTOM( 199?, m4tenten__at, m4tenten, "tst01b.p1", 0x0000, 0x010000, CRC(7dd06165) SHA1(6853436a1b0c60283707932961bbf5cce7e185c0), "Barcrest","10 X 10 (Barcrest) (MPU4) (TST 0.1 B)" )
+GAME_CUSTOM( 199?, m4tenten__au, m4tenten, "tst01bd.p1", 0x0000, 0x010000, CRC(38f4c0a2) SHA1(2cc62837c37618198dae7195e848c06ad1b96b06), "Barcrest","10 X 10 (Barcrest) (MPU4) (TST 0.1 BD)" )
+GAME_CUSTOM( 199?, m4tenten__av, m4tenten, "tst01d.p1", 0x0000, 0x010000, CRC(346adbf7) SHA1(5500822ea6838435ce28e084e2b13533e9467e85), "Barcrest","10 X 10 (Barcrest) (MPU4) (TST 0.1 D)" )
+GAME_CUSTOM( 199?, m4tenten__aw, m4tenten, "tst01dk.p1", 0x0000, 0x010000, CRC(2e8f8b14) SHA1(932b7c32d623dc8c2127959a4a0642d10ec22e71), "Barcrest","10 X 10 (Barcrest) (MPU4) (TST 0.1 KD)" )
+GAME_CUSTOM( 199?, m4tenten__ax, m4tenten, "tst01dr.p1", 0x0000, 0x010000, CRC(191a1272) SHA1(8baae132505c469082af538b233f3fa3e7332d50), "Barcrest","10 X 10 (Barcrest) (MPU4) (TST 0.1 RD)" )
+GAME_CUSTOM( 199?, m4tenten__ay, m4tenten, "tst01dy.p1", 0x0000, 0x010000, CRC(ef87da08) SHA1(9358e4a02def10c98fddbb21d81b62f83500aa69), "Barcrest","10 X 10 (Barcrest) (MPU4) (TST 0.1 DY)" )
+GAME_CUSTOM( 199?, m4tenten__az, m4tenten, "tst01k.p1", 0x0000, 0x010000, CRC(1f097f64) SHA1(d752b688b4e0520393bc4bef0c618a7c68c2e323), "Barcrest","10 X 10 (Barcrest) (MPU4) (TST 0.1 K)" )
+GAME_CUSTOM( 199?, m4tenten__a0, m4tenten, "tst01r.p1", 0x0000, 0x010000, CRC(ccc4ecb5) SHA1(0629c7951b56f44b8cb48d9aa66fb7c71ae275ec), "Barcrest","10 X 10 (Barcrest) (MPU4) (TST 0.1 R)" )
+GAME_CUSTOM( 199?, m4tenten__a2, m4tenten, "tst01y.p1", 0x0000, 0x010000, CRC(e3ba4b94) SHA1(a7b13c172e5177711ddb81ef1ea77e27e14bf470), "Barcrest","10 X 10 (Barcrest) (MPU4) (TST 0.1 Y)" )
DRIVER_INIT_MEMBER(mpu4_state,m4andyfh)
{
//Derived from Andy's_Full_House_(Barcrest)_[C01_800_10jp].gam
DRIVER_INIT_CALL(m4default);
+// DRIVER_INIT_CALL(m4_showstring);
DRIVER_INIT_CALL(m4_hopper_tubes);
DRIVER_INIT_CALL(m4default_reels);
//PCKEY =b
@@ -3767,74 +3769,74 @@ GAME_CUSTOM( 199?, m4andyfh__q, m4andyfh, "afhd.p1", 0x0000, 0x010000,
GAME_CUSTOM( 199?, m4andyfh__r, m4andyfh, "afhr.p1", 0x0000, 0x010000, CRC(232bc900) SHA1(831368184be51b13db30468d519e395a9af7570e), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFH 0.1 R)" )
// "(C)1991 BARCREST" and "AF3 0.1"
GAME_CUSTOM( 199?, m4andyfh__h, m4andyfh, "af3s.p1", 0x0000, 0x010000, CRC(e9860d9a) SHA1(f1d1323e2329613748602559b6458a19963c091a), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF3 0.1)" )
-GAME_CUSTOM( 199?, m4andyfh__a, m4andyfh, "af3ad.p1", 0x0000, 0x010000, CRC(ef141eca) SHA1(1ba03db9c05f5d60c5e1e0729eb124f6c5c3acf5), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 2)" )
-GAME_CUSTOM( 199?, m4andyfh__b, m4andyfh, "af3b.p1", 0x0000, 0x010000, CRC(78889d06) SHA1(5ea4c8010b7fd3e2e41d378b69a7cfda27aba99f), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 3)" )
-GAME_CUSTOM( 199?, m4andyfh__c, m4andyfh, "af3bd.p1", 0x0000, 0x010000, CRC(d9087380) SHA1(1a7f203b722583927eb6f99a493e564100321fe6), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 4)" )
-GAME_CUSTOM( 199?, m4andyfh__d, m4andyfh, "af3d.p1", 0x0000, 0x010000, CRC(ffe8a5f9) SHA1(b8632489ff015aa50e2c062f39096bb49e39ffe5), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 5)" )
-GAME_CUSTOM( 199?, m4andyfh__e, m4andyfh, "af3dk.p1", 0x0000, 0x010000, CRC(4fc4a031) SHA1(c5c68027231988a88610931f395ae08d8e60f962), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 6)" )
-GAME_CUSTOM( 199?, m4andyfh__f, m4andyfh, "af3dy.p1", 0x0000, 0x010000, CRC(f59c1a50) SHA1(55054a49b7bbf4a27ec808727cfbf3ce9bdfce40), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 7)" )
-GAME_CUSTOM( 199?, m4andyfh__g, m4andyfh, "af3k.p1", 0x0000, 0x010000, CRC(ddf5edfb) SHA1(ce69c70b1cdcebfa29e1613cb619617a961a649b), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 8)" )
-GAME_CUSTOM( 199?, m4andyfh__i, m4andyfh, "af3y.p1", 0x0000, 0x010000, CRC(1895bbe1) SHA1(c084f77004c9086bd75add665b25b0b3e114a91f), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 10)" )
+GAME_CUSTOM( 199?, m4andyfh__a, m4andyfh, "af3ad.p1", 0x0000, 0x010000, CRC(ef141eca) SHA1(1ba03db9c05f5d60c5e1e0729eb124f6c5c3acf5), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF3 0.1 AD)" )
+GAME_CUSTOM( 199?, m4andyfh__b, m4andyfh, "af3b.p1", 0x0000, 0x010000, CRC(78889d06) SHA1(5ea4c8010b7fd3e2e41d378b69a7cfda27aba99f), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF3 0.1 B)" )
+GAME_CUSTOM( 199?, m4andyfh__c, m4andyfh, "af3bd.p1", 0x0000, 0x010000, CRC(d9087380) SHA1(1a7f203b722583927eb6f99a493e564100321fe6), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF3 0.1 BD)" )
+GAME_CUSTOM( 199?, m4andyfh__d, m4andyfh, "af3d.p1", 0x0000, 0x010000, CRC(ffe8a5f9) SHA1(b8632489ff015aa50e2c062f39096bb49e39ffe5), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF3 0.1 D)" )
+GAME_CUSTOM( 199?, m4andyfh__e, m4andyfh, "af3dk.p1", 0x0000, 0x010000, CRC(4fc4a031) SHA1(c5c68027231988a88610931f395ae08d8e60f962), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF3 0.1 KD)" )
+GAME_CUSTOM( 199?, m4andyfh__f, m4andyfh, "af3dy.p1", 0x0000, 0x010000, CRC(f59c1a50) SHA1(55054a49b7bbf4a27ec808727cfbf3ce9bdfce40), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF3 0.1 YD)" )
+GAME_CUSTOM( 199?, m4andyfh__g, m4andyfh, "af3k.p1", 0x0000, 0x010000, CRC(ddf5edfb) SHA1(ce69c70b1cdcebfa29e1613cb619617a961a649b), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF3 0.1 K)" )
+GAME_CUSTOM( 199?, m4andyfh__i, m4andyfh, "af3y.p1", 0x0000, 0x010000, CRC(1895bbe1) SHA1(c084f77004c9086bd75add665b25b0b3e114a91f), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF3 0.1 Y)" )
// "(C)1991 BARCREST" and "AF8 0.1"
GAME_CUSTOM( 199?, m4andyfh__n, m4andyfh, "af8s.p1", 0x0000, 0x010000, CRC(1b06be8e) SHA1(c1b67b23c6e2abca68fb242e24b61333bde688fa), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF8 0.1)" )
-GAME_CUSTOM( 199?, m4andyfh__j, m4andyfh, "af8b.p1", 0x0000, 0x010000, CRC(fa8d002e) SHA1(cad754268706a1c942ce3751aa5a51720a104899), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 11)" )
-GAME_CUSTOM( 199?, m4andyfh__k, m4andyfh, "af8bd.p1", 0x0000, 0x010000, CRC(f64ce609) SHA1(d36a868647a954fd7974613510aabc6fc18035ee), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 12)" )
-GAME_CUSTOM( 199?, m4andyfh__l, m4andyfh, "af8c.p1", 0x0000, 0x010000, CRC(6dff4569) SHA1(10809f81924a72b21129158043c023ad6809cced), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 13)" )
-GAME_CUSTOM( 199?, m4andyfh__m, m4andyfh, "af8k.p1", 0x0000, 0x010000, CRC(0f6cb2a4) SHA1(320954e216e48ef2882f6d4feb7e29c106d49b79), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 14)" )
+GAME_CUSTOM( 199?, m4andyfh__j, m4andyfh, "af8b.p1", 0x0000, 0x010000, CRC(fa8d002e) SHA1(cad754268706a1c942ce3751aa5a51720a104899), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF8 0.1 B)" )
+GAME_CUSTOM( 199?, m4andyfh__k, m4andyfh, "af8bd.p1", 0x0000, 0x010000, CRC(f64ce609) SHA1(d36a868647a954fd7974613510aabc6fc18035ee), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF8 0.1 BD)" )
+GAME_CUSTOM( 199?, m4andyfh__l, m4andyfh, "af8c.p1", 0x0000, 0x010000, CRC(6dff4569) SHA1(10809f81924a72b21129158043c023ad6809cced), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF8 0.1 C)" )
+GAME_CUSTOM( 199?, m4andyfh__m, m4andyfh, "af8k.p1", 0x0000, 0x010000, CRC(0f6cb2a4) SHA1(320954e216e48ef2882f6d4feb7e29c106d49b79), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AF8 0.1 K)" )
// "(C)1991 BARCREST" and "AFT 0.3"
GAME_CUSTOM( 199?, m4andyfh__1, m4andyfh, "afts.p1", 0x0000, 0x010000, CRC(7f059eec) SHA1(06de497bbae7391bbb09241204dfdd59ecc36569), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFT 0.3)" )
-GAME_CUSTOM( 199?, m4andyfh__s, m4andyfh, "aftad.p1", 0x0000, 0x010000, CRC(72b75e4a) SHA1(fb25a4a455589c51ec7bf1e77faee7f9809eea2c), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 20)" )
-GAME_CUSTOM( 199?, m4andyfh__t, m4andyfh, "aftb.p1", 0x0000, 0x010000, CRC(be3cd9ec) SHA1(135f5b575ff1921d08985251b6cd326db4de4f3e), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 21)" )
-GAME_CUSTOM( 199?, m4andyfh__u, m4andyfh, "aftbd.p1", 0x0000, 0x010000, CRC(d7fd4c6d) SHA1(3eea5f025f25194fd1d4b4cf0643445b11694c7b), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 22)" )
-GAME_CUSTOM( 199?, m4andyfh__v, m4andyfh, "aftd.p1", 0x0000, 0x010000, CRC(4e5294c9) SHA1(94ef873a01e0635d4249f9c24b806ed3c08575fb), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 23)" )
-GAME_CUSTOM( 199?, m4andyfh__w, m4andyfh, "aftdk.p1", 0x0000, 0x010000, CRC(51e6eb8a) SHA1(32291d8f8ddd4002a0c149b97ac120f128f8347b), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 24)" )
-GAME_CUSTOM( 199?, m4andyfh__x, m4andyfh, "aftdr.p1", 0x0000, 0x010000, CRC(b8b922d2) SHA1(ec90c7c5fb72a912b0918dc87f8feea49077f7ef), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 25)" )
-GAME_CUSTOM( 199?, m4andyfh__y, m4andyfh, "aftdy.p1", 0x0000, 0x010000, CRC(3e9fc7a6) SHA1(65d181398b3e574b26b060001e9477d5ee40bcc0), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 26)" )
-GAME_CUSTOM( 199?, m4andyfh__z, m4andyfh, "aftk.p1", 0x0000, 0x010000, CRC(8d87a910) SHA1(a315210a5c9d880621937412ff6d8d42ac658db2), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 27)" )
-GAME_CUSTOM( 199?, m4andyfh__0, m4andyfh, "aftr.p1", 0x0000, 0x010000, CRC(1be08c33) SHA1(21cd201cae159a1a3ee17f9661bc6db5e5a0ad48), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 28)" )
-GAME_CUSTOM( 199?, m4andyfh__2, m4andyfh, "afty.p1", 0x0000, 0x010000, CRC(d14f2670) SHA1(a6d21e855fbb90e80c8b8c4af02280343edcb3e8), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 30)" )
+GAME_CUSTOM( 199?, m4andyfh__s, m4andyfh, "aftad.p1", 0x0000, 0x010000, CRC(72b75e4a) SHA1(fb25a4a455589c51ec7bf1e77faee7f9809eea2c), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFT 0.3 AD)" )
+GAME_CUSTOM( 199?, m4andyfh__t, m4andyfh, "aftb.p1", 0x0000, 0x010000, CRC(be3cd9ec) SHA1(135f5b575ff1921d08985251b6cd326db4de4f3e), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFT 0.3 B)" )
+GAME_CUSTOM( 199?, m4andyfh__u, m4andyfh, "aftbd.p1", 0x0000, 0x010000, CRC(d7fd4c6d) SHA1(3eea5f025f25194fd1d4b4cf0643445b11694c7b), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFT 0.3 BD)" )
+GAME_CUSTOM( 199?, m4andyfh__v, m4andyfh, "aftd.p1", 0x0000, 0x010000, CRC(4e5294c9) SHA1(94ef873a01e0635d4249f9c24b806ed3c08575fb), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFT 0.3 D)" )
+GAME_CUSTOM( 199?, m4andyfh__w, m4andyfh, "aftdk.p1", 0x0000, 0x010000, CRC(51e6eb8a) SHA1(32291d8f8ddd4002a0c149b97ac120f128f8347b), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFT 0.3 KD)" )
+GAME_CUSTOM( 199?, m4andyfh__x, m4andyfh, "aftdr.p1", 0x0000, 0x010000, CRC(b8b922d2) SHA1(ec90c7c5fb72a912b0918dc87f8feea49077f7ef), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFT 0.3 RD)" )
+GAME_CUSTOM( 199?, m4andyfh__y, m4andyfh, "aftdy.p1", 0x0000, 0x010000, CRC(3e9fc7a6) SHA1(65d181398b3e574b26b060001e9477d5ee40bcc0), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFT 0.3 YD)" )
+GAME_CUSTOM( 199?, m4andyfh__z, m4andyfh, "aftk.p1", 0x0000, 0x010000, CRC(8d87a910) SHA1(a315210a5c9d880621937412ff6d8d42ac658db2), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFT 0.3 K)" )
+GAME_CUSTOM( 199?, m4andyfh__0, m4andyfh, "aftr.p1", 0x0000, 0x010000, CRC(1be08c33) SHA1(21cd201cae159a1a3ee17f9661bc6db5e5a0ad48), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFT 0.3 R)" )
+GAME_CUSTOM( 199?, m4andyfh__2, m4andyfh, "afty.p1", 0x0000, 0x010000, CRC(d14f2670) SHA1(a6d21e855fbb90e80c8b8c4af02280343edcb3e8), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFT 0.3 Y)" )
// "(C)1991 BARCREST" and "AFU 0.2"
GAME_CUSTOM( 199?, m4andyfh__ac, m4andyfh, "afus.p1", 0x0000, 0x010000, CRC(efbde76c) SHA1(abad98f2affb46e449a50f5a43729160b275294b), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFU 0.2)" )
-GAME_CUSTOM( 199?, m4andyfh__3, m4andyfh, "afuad.p1", 0x0000, 0x010000, CRC(0f14e261) SHA1(080a5667127e14b6959ff1508f028fd849c27c24), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 31)" )
-GAME_CUSTOM( 199?, m4andyfh__4, m4andyfh, "afub.p1", 0x0000, 0x010000, CRC(99c6a4cc) SHA1(36fe83a32aeab413c19bc253edeadf4bc0f73615), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 32)" )
-GAME_CUSTOM( 199?, m4andyfh__5, m4andyfh, "afubd.p1", 0x0000, 0x010000, CRC(c38d376a) SHA1(843d0dcc0909ea7cd93f6ba707e784b160cb4984), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 33)" )
-GAME_CUSTOM( 199?, m4andyfh__6, m4andyfh, "afud.p1", 0x0000, 0x010000, CRC(640e0f24) SHA1(47879027c98557e7087b4fdf40161dbecc0f5c45), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 34)" )
-GAME_CUSTOM( 199?, m4andyfh__7, m4andyfh, "afudk.p1", 0x0000, 0x010000, CRC(eeebf560) SHA1(518931322d1ba7d7fe51140a21b38dd3a90f308a), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 35)" )
-GAME_CUSTOM( 199?, m4andyfh__8, m4andyfh, "afudr.p1", 0x0000, 0x010000, CRC(5f1e67ee) SHA1(80f13720256e00f924cdb2ad8f9101d131addcfb), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 36)" )
-GAME_CUSTOM( 199?, m4andyfh__9, m4andyfh, "afudy.p1", 0x0000, 0x010000, CRC(c2754f00) SHA1(4012231cb4a2eb0e0010f90d173295aa3c1fd6a5), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 37)" )
-GAME_CUSTOM( 199?, m4andyfh__aa, m4andyfh, "afuk.p1", 0x0000, 0x010000, CRC(f58fcf3c) SHA1(3731eab62e447a833b7decde842eda6a36cfadef), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 38)" )
-GAME_CUSTOM( 199?, m4andyfh__ab, m4andyfh, "afur.p1", 0x0000, 0x010000, CRC(0369ab49) SHA1(53acb382fada789c976b1dd124014778cfe518bc), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 39)" )
-GAME_CUSTOM( 199?, m4andyfh__ad, m4andyfh, "afuy.p1", 0x0000, 0x010000, CRC(9e0283a7) SHA1(63c0e3f26132a6bd6d8d3a8a3d0ab46e52fb2c09), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 41)" )
+GAME_CUSTOM( 199?, m4andyfh__3, m4andyfh, "afuad.p1", 0x0000, 0x010000, CRC(0f14e261) SHA1(080a5667127e14b6959ff1508f028fd849c27c24), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFU 0.2 AD)" )
+GAME_CUSTOM( 199?, m4andyfh__4, m4andyfh, "afub.p1", 0x0000, 0x010000, CRC(99c6a4cc) SHA1(36fe83a32aeab413c19bc253edeadf4bc0f73615), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFU 0.2 B)" )
+GAME_CUSTOM( 199?, m4andyfh__5, m4andyfh, "afubd.p1", 0x0000, 0x010000, CRC(c38d376a) SHA1(843d0dcc0909ea7cd93f6ba707e784b160cb4984), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFU 0.2 BD)" )
+GAME_CUSTOM( 199?, m4andyfh__6, m4andyfh, "afud.p1", 0x0000, 0x010000, CRC(640e0f24) SHA1(47879027c98557e7087b4fdf40161dbecc0f5c45), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFU 0.2 D)" )
+GAME_CUSTOM( 199?, m4andyfh__7, m4andyfh, "afudk.p1", 0x0000, 0x010000, CRC(eeebf560) SHA1(518931322d1ba7d7fe51140a21b38dd3a90f308a), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFU 0.2 KD)" )
+GAME_CUSTOM( 199?, m4andyfh__8, m4andyfh, "afudr.p1", 0x0000, 0x010000, CRC(5f1e67ee) SHA1(80f13720256e00f924cdb2ad8f9101d131addcfb), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFU 0.2 RD)" )
+GAME_CUSTOM( 199?, m4andyfh__9, m4andyfh, "afudy.p1", 0x0000, 0x010000, CRC(c2754f00) SHA1(4012231cb4a2eb0e0010f90d173295aa3c1fd6a5), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFU 0.2 YD)" )
+GAME_CUSTOM( 199?, m4andyfh__aa, m4andyfh, "afuk.p1", 0x0000, 0x010000, CRC(f58fcf3c) SHA1(3731eab62e447a833b7decde842eda6a36cfadef), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFU 0.2 K)" )
+GAME_CUSTOM( 199?, m4andyfh__ab, m4andyfh, "afur.p1", 0x0000, 0x010000, CRC(0369ab49) SHA1(53acb382fada789c976b1dd124014778cfe518bc), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFU 0.2 R)" )
+GAME_CUSTOM( 199?, m4andyfh__ad, m4andyfh, "afuy.p1", 0x0000, 0x010000, CRC(9e0283a7) SHA1(63c0e3f26132a6bd6d8d3a8a3d0ab46e52fb2c09), "Barcrest","Andy's Full House (Barcrest) (MPU4) (AFU 0.2 Y)" )
// "(C)1991 BARCREST" and "CA4 0.8"
GAME_CUSTOM( 199?, m4andyfh__al, m4andyfh, "ca4s.p1", 0x0000, 0x010000, CRC(ece1bca7) SHA1(84a168e0d36f7c4f56fc3a7579fe335cc1e5a5ba), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CA4 0.8)" )
-GAME_CUSTOM( 199?, m4andyfh__ae, m4andyfh, "ca4ad.p1", 0x0000, 0x010000, CRC(bb311861) SHA1(9606b536c2775997935049caddb79170a98211b4), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 42)" )
-GAME_CUSTOM( 199?, m4andyfh__af, m4andyfh, "ca4b.p1", 0x0000, 0x010000, CRC(71e8f0f9) SHA1(663f536f4b3de20c2dcae52d22f3be9be19b0a4d), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 43)" )
-GAME_CUSTOM( 199?, m4andyfh__ag, m4andyfh, "ca4bd.p1", 0x0000, 0x010000, CRC(808b93e6) SHA1(08667db3f43f8550d7b96b53b92a53029a8d5d29), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 44)" )
-GAME_CUSTOM( 199?, m4andyfh__ah, m4andyfh, "ca4d.p1", 0x0000, 0x010000, CRC(9e3f10f1) SHA1(2386b960c8de6ca97bc96b69c11f8eb01188e27a), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 45)" )
-GAME_CUSTOM( 199?, m4andyfh__ai, m4andyfh, "ca4dk.p1", 0x0000, 0x010000, CRC(23cabc1a) SHA1(a72e14d7616da0b7cc394e466fe6df4c85eea986), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 46)" )
-GAME_CUSTOM( 199?, m4andyfh__aj, m4andyfh, "ca4dy.p1", 0x0000, 0x010000, CRC(caa2e461) SHA1(5dd3c609d1cc4bc43a6d00e98a71e927287c41fd), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 47)" )
-GAME_CUSTOM( 199?, m4andyfh__ak, m4andyfh, "ca4k.p1", 0x0000, 0x010000, CRC(78b0a533) SHA1(fa0fc59562be59d0aadba923281086a9de8e8934), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 48)" )
-GAME_CUSTOM( 199?, m4andyfh__am, m4andyfh, "ca4y.p1", 0x0000, 0x010000, CRC(5c1886f2) SHA1(4d6131989a04db993b7ade74d1950077d52cbc23), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 50)" )
+GAME_CUSTOM( 199?, m4andyfh__ae, m4andyfh, "ca4ad.p1", 0x0000, 0x010000, CRC(bb311861) SHA1(9606b536c2775997935049caddb79170a98211b4), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CA4 0.8 AD)" )
+GAME_CUSTOM( 199?, m4andyfh__af, m4andyfh, "ca4b.p1", 0x0000, 0x010000, CRC(71e8f0f9) SHA1(663f536f4b3de20c2dcae52d22f3be9be19b0a4d), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CA4 0.8 B)" )
+GAME_CUSTOM( 199?, m4andyfh__ag, m4andyfh, "ca4bd.p1", 0x0000, 0x010000, CRC(808b93e6) SHA1(08667db3f43f8550d7b96b53b92a53029a8d5d29), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CA4 0.8 BD)" )
+GAME_CUSTOM( 199?, m4andyfh__ah, m4andyfh, "ca4d.p1", 0x0000, 0x010000, CRC(9e3f10f1) SHA1(2386b960c8de6ca97bc96b69c11f8eb01188e27a), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CA4 0.8 D)" )
+GAME_CUSTOM( 199?, m4andyfh__ai, m4andyfh, "ca4dk.p1", 0x0000, 0x010000, CRC(23cabc1a) SHA1(a72e14d7616da0b7cc394e466fe6df4c85eea986), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CA4 0.8 KD)" )
+GAME_CUSTOM( 199?, m4andyfh__aj, m4andyfh, "ca4dy.p1", 0x0000, 0x010000, CRC(caa2e461) SHA1(5dd3c609d1cc4bc43a6d00e98a71e927287c41fd), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CA4 0.8 YD)" )
+GAME_CUSTOM( 199?, m4andyfh__ak, m4andyfh, "ca4k.p1", 0x0000, 0x010000, CRC(78b0a533) SHA1(fa0fc59562be59d0aadba923281086a9de8e8934), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CA4 0.8 K)" )
+GAME_CUSTOM( 199?, m4andyfh__am, m4andyfh, "ca4y.p1", 0x0000, 0x010000, CRC(5c1886f2) SHA1(4d6131989a04db993b7ade74d1950077d52cbc23), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CA4 0.8 Y)" )
// "(C)1991 BARCREST" and "CAT 0.2"
GAME_CUSTOM( 199?, m4andyfh__au, m4andyfh, "cats.p1", 0x0000, 0x010000, CRC(e4cb7300) SHA1(fe9daaa587f1796227ad9ccb49869f2288b6d708), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAT 0.2)" )
-GAME_CUSTOM( 199?, m4andyfh__an, m4andyfh, "catad.p1", 0x0000, 0x010000, CRC(b2c5a227) SHA1(0c4253dddef07476778adf10b7afc8415ac2b170), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 51)" )
-GAME_CUSTOM( 199?, m4andyfh__ao, m4andyfh, "catb.p1", 0x0000, 0x010000, CRC(34007275) SHA1(102a30e4a83eec9ed144158cc4896c91f4eadd1b), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 52)" )
-GAME_CUSTOM( 199?, m4andyfh__ap, m4andyfh, "catbd.p1", 0x0000, 0x010000, CRC(9c38229a) SHA1(1c24eff59e22d354e07f9a0655b35029a89a60ef), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 53)" )
-GAME_CUSTOM( 199?, m4andyfh__aq, m4andyfh, "catd.p1", 0x0000, 0x010000, CRC(ce909947) SHA1(a62cf731cc1309ff9f41777463e9ccc90313c401), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 54)" )
-GAME_CUSTOM( 199?, m4andyfh__ar, m4andyfh, "catdk.p1", 0x0000, 0x010000, CRC(c85a53ea) SHA1(1b7245b08bc0ad7ddd7ed4498ba4ac910f1df1d1), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 55)" )
-GAME_CUSTOM( 199?, m4andyfh__as, m4andyfh, "catdy.p1", 0x0000, 0x010000, CRC(08aa7a9c) SHA1(b8552ad4d9f1ea3c536ba7313ded56f9d47930d3), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 56)" )
-GAME_CUSTOM( 199?, m4andyfh__at, m4andyfh, "catk.p1", 0x0000, 0x010000, CRC(843a09b2) SHA1(56e845bcf940d80277b53df8fe847e5e862a05c9), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 57)" )
-GAME_CUSTOM( 199?, m4andyfh__av, m4andyfh, "caty.p1", 0x0000, 0x010000, CRC(1a5c2413) SHA1(096695d99cc5dcf9d677b7821af5018751e21a89), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 59)" )
+GAME_CUSTOM( 199?, m4andyfh__an, m4andyfh, "catad.p1", 0x0000, 0x010000, CRC(b2c5a227) SHA1(0c4253dddef07476778adf10b7afc8415ac2b170), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAT 0.2 AD)" )
+GAME_CUSTOM( 199?, m4andyfh__ao, m4andyfh, "catb.p1", 0x0000, 0x010000, CRC(34007275) SHA1(102a30e4a83eec9ed144158cc4896c91f4eadd1b), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAT 0.2 B)" )
+GAME_CUSTOM( 199?, m4andyfh__ap, m4andyfh, "catbd.p1", 0x0000, 0x010000, CRC(9c38229a) SHA1(1c24eff59e22d354e07f9a0655b35029a89a60ef), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAT 0.2 BD)" )
+GAME_CUSTOM( 199?, m4andyfh__aq, m4andyfh, "catd.p1", 0x0000, 0x010000, CRC(ce909947) SHA1(a62cf731cc1309ff9f41777463e9ccc90313c401), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAT 0.2 D)" )
+GAME_CUSTOM( 199?, m4andyfh__ar, m4andyfh, "catdk.p1", 0x0000, 0x010000, CRC(c85a53ea) SHA1(1b7245b08bc0ad7ddd7ed4498ba4ac910f1df1d1), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAT 0.2 KD)" )
+GAME_CUSTOM( 199?, m4andyfh__as, m4andyfh, "catdy.p1", 0x0000, 0x010000, CRC(08aa7a9c) SHA1(b8552ad4d9f1ea3c536ba7313ded56f9d47930d3), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAT 0.2 YD)" )
+GAME_CUSTOM( 199?, m4andyfh__at, m4andyfh, "catk.p1", 0x0000, 0x010000, CRC(843a09b2) SHA1(56e845bcf940d80277b53df8fe847e5e862a05c9), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAT 0.2 K)" )
+GAME_CUSTOM( 199?, m4andyfh__av, m4andyfh, "caty.p1", 0x0000, 0x010000, CRC(1a5c2413) SHA1(096695d99cc5dcf9d677b7821af5018751e21a89), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAT 0.2 Y)" )
// "(C)1991 BARCREST" and "CA4 0.1" (CAU 0.1 on startup)
GAME_CUSTOM( 199?, m4andyfh__a3, m4andyfh, "caus.p1", 0x0000, 0x010000, CRC(88e263a4) SHA1(2b8bc3d9aab344ca756b4829c4593db74200779e), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAU 0.1 / CA4 0.1)" )
-GAME_CUSTOM( 199?, m4andyfh__aw, m4andyfh, "cauad.p1", 0x0000, 0x010000, CRC(a530d8ce) SHA1(9c919dfe85d947545e35c52b070dcb19ad3660ea), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 60)" )
-GAME_CUSTOM( 199?, m4andyfh__ax, m4andyfh, "caub.p1", 0x0000, 0x010000, CRC(4c6f35b7) SHA1(3300d3a8cdeda7183d066ff8fec2bdfbcd816f9b), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 61)" )
-GAME_CUSTOM( 199?, m4andyfh__ay, m4andyfh, "caubd.p1", 0x0000, 0x010000, CRC(932cb584) SHA1(28dc617a242f01030d3bfdd855b2237b99dfb080), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 62)" )
-GAME_CUSTOM( 199?, m4andyfh__az, m4andyfh, "caud.p1", 0x0000, 0x010000, CRC(3b74131e) SHA1(569478d5e6f9c5db38db347d5c60be6aab8b1689), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 63)" )
-GAME_CUSTOM( 199?, m4andyfh__a0, m4andyfh, "caudk.p1", 0x0000, 0x010000, CRC(9d2ca094) SHA1(343304a09ae0aa36039b4b90f90ac7206f6b020b), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 64)" )
-GAME_CUSTOM( 199?, m4andyfh__a1, m4andyfh, "caudy.p1", 0x0000, 0x010000, CRC(b8e09c8e) SHA1(b9fc39f754dadfaf359f7df6e51a18e948eda574), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 65)" )
-GAME_CUSTOM( 199?, m4andyfh__a2, m4andyfh, "cauk.p1", 0x0000, 0x010000, CRC(38c7b3b0) SHA1(d5ee172e37e65911a4010abe7baae3e32131208d), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 66)" )
-GAME_CUSTOM( 199?, m4andyfh__a4, m4andyfh, "cauy.p1", 0x0000, 0x010000, CRC(b04ab546) SHA1(5f9d3a24fb0091406e45cdad7f22fad4bda27bff), "Barcrest","Andy's Full House (Barcrest) (MPU4) (set 68)" )
+GAME_CUSTOM( 199?, m4andyfh__aw, m4andyfh, "cauad.p1", 0x0000, 0x010000, CRC(a530d8ce) SHA1(9c919dfe85d947545e35c52b070dcb19ad3660ea), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAU 0.1 AD / CA4 0.1)" )
+GAME_CUSTOM( 199?, m4andyfh__ax, m4andyfh, "caub.p1", 0x0000, 0x010000, CRC(4c6f35b7) SHA1(3300d3a8cdeda7183d066ff8fec2bdfbcd816f9b), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAU 0.1 B / CA4 0.1)" )
+GAME_CUSTOM( 199?, m4andyfh__ay, m4andyfh, "caubd.p1", 0x0000, 0x010000, CRC(932cb584) SHA1(28dc617a242f01030d3bfdd855b2237b99dfb080), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAU 0.1 BD / CA4 0.1)" )
+GAME_CUSTOM( 199?, m4andyfh__az, m4andyfh, "caud.p1", 0x0000, 0x010000, CRC(3b74131e) SHA1(569478d5e6f9c5db38db347d5c60be6aab8b1689), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAU 0.1 D / CA4 0.1)" )
+GAME_CUSTOM( 199?, m4andyfh__a0, m4andyfh, "caudk.p1", 0x0000, 0x010000, CRC(9d2ca094) SHA1(343304a09ae0aa36039b4b90f90ac7206f6b020b), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAU 0.1 KD / CA4 0.1)" )
+GAME_CUSTOM( 199?, m4andyfh__a1, m4andyfh, "caudy.p1", 0x0000, 0x010000, CRC(b8e09c8e) SHA1(b9fc39f754dadfaf359f7df6e51a18e948eda574), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAU 0.1 YD / CA4 0.1)" )
+GAME_CUSTOM( 199?, m4andyfh__a2, m4andyfh, "cauk.p1", 0x0000, 0x010000, CRC(38c7b3b0) SHA1(d5ee172e37e65911a4010abe7baae3e32131208d), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAU 0.1 K / CA4 0.1)" )
+GAME_CUSTOM( 199?, m4andyfh__a4, m4andyfh, "cauy.p1", 0x0000, 0x010000, CRC(b04ab546) SHA1(5f9d3a24fb0091406e45cdad7f22fad4bda27bff), "Barcrest","Andy's Full House (Barcrest) (MPU4) (CAU 0.1 Y / CA4 0.1)" )
#define M4BDASH_EXTRA_ROMS \
@@ -3871,49 +3873,49 @@ GAME_CUSTOM( 199?, m4bdash__ag, m4bdash, "bls01y.p1", 0x0000, 0x020000, CR
GAME_CUSTOM( 199?, m4bdash__b, m4bdash, "bld06s", 0x0000, 0x020000, CRC(0bc580b8) SHA1(432ac5aec08bd9d36cc4a0b257c17d6e22015bae), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.6)" )
// "(C)1993 BARCREST" and "BLD 0.7"
GAME_CUSTOM( 199?, m4bdash__o, m4bdash, "bld07s.p1", 0x0000, 0x020000, CRC(b9c61540) SHA1(d6752d90a431cde17c7915746f645ef3157eeffe), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7)" )
-GAME_CUSTOM( 199?, m4bdash__c, m4bdash, "bld07ad.p1", 0x0000, 0x020000, CRC(56438185) SHA1(f78789042a1ac61b7dd333120b9fef76a2805cc7), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 4)" )
-GAME_CUSTOM( 199?, m4bdash__d, m4bdash, "bld07b.p1", 0x0000, 0x020000, CRC(4b24ec01) SHA1(80763e2832d9ef9c49f8729fbc93843865422d47), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 5)" )
-GAME_CUSTOM( 199?, m4bdash__e, m4bdash, "bld07bd.p1", 0x0000, 0x020000, CRC(db592f40) SHA1(bca6b78ea13ccab1f49d6b6078071739cb418778), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 6)" )
-GAME_CUSTOM( 199?, m4bdash__f, m4bdash, "bld07c.p1", 0x0000, 0x020000, CRC(7c6e5113) SHA1(814fb61aa64eecfa8b6d8e9c39a7b3b3287247dd), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 7)" )
-GAME_CUSTOM( 199?, m4bdash__g, m4bdash, "bld07d.p1", 0x0000, 0x020000, CRC(363fe777) SHA1(181b10e828b1308725cbe185c655c7deb7899cbe), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 8)" )
-GAME_CUSTOM( 199?, m4bdash__h, m4bdash, "bld07dh.p1", 0x0000, 0x020000, CRC(b299b28c) SHA1(3784cc7e33cd31c6ef5fd7fbc336b1b024a13993), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 9)" )
-GAME_CUSTOM( 199?, m4bdash__i, m4bdash, "bld07dk.p1", 0x0000, 0x020000, CRC(919e8716) SHA1(4be8b30a3db436fab8dfc9a131f2ca2b16ba6f7d), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 10)" )
-GAME_CUSTOM( 199?, m4bdash__j, m4bdash, "bld07dr.p1", 0x0000, 0x020000, CRC(22913c27) SHA1(33ed5a70b30d16fd607ec56a5ab085b55778c483), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 11)" )
-GAME_CUSTOM( 199?, m4bdash__k, m4bdash, "bld07dy.p1", 0x0000, 0x020000, CRC(167da7e8) SHA1(1cb81ad595ad5c7b70aed4f48ce9f6ae34d92089), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 12)" )
-GAME_CUSTOM( 199?, m4bdash__l, m4bdash, "bld07h.p1", 0x0000, 0x020000, CRC(22e471cd) SHA1(3e6e0a052761e1ed108475687dead185eef10119), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 13)" )
-GAME_CUSTOM( 199?, m4bdash__m, m4bdash, "bld07k.p1", 0x0000, 0x020000, CRC(01e34457) SHA1(5e9d8cb558222340df42904365ad90288ca5cdf2), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 14)" )
-GAME_CUSTOM( 199?, m4bdash__n, m4bdash, "bld07r.p1", 0x0000, 0x020000, CRC(b2ecff66) SHA1(9d8bca3e137a654d786b9257ce1206c7118ac6e0), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 15)" )
-GAME_CUSTOM( 199?, m4bdash__p, m4bdash, "bld07y.p1", 0x0000, 0x020000, CRC(860064a9) SHA1(8e13df769bde73bc5af3fa8010b39502e269f63f), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 17)" )
+GAME_CUSTOM( 199?, m4bdash__c, m4bdash, "bld07ad.p1", 0x0000, 0x020000, CRC(56438185) SHA1(f78789042a1ac61b7dd333120b9fef76a2805cc7), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7 AD)" )
+GAME_CUSTOM( 199?, m4bdash__d, m4bdash, "bld07b.p1", 0x0000, 0x020000, CRC(4b24ec01) SHA1(80763e2832d9ef9c49f8729fbc93843865422d47), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7 B)" )
+GAME_CUSTOM( 199?, m4bdash__e, m4bdash, "bld07bd.p1", 0x0000, 0x020000, CRC(db592f40) SHA1(bca6b78ea13ccab1f49d6b6078071739cb418778), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7 BD)" )
+GAME_CUSTOM( 199?, m4bdash__f, m4bdash, "bld07c.p1", 0x0000, 0x020000, CRC(7c6e5113) SHA1(814fb61aa64eecfa8b6d8e9c39a7b3b3287247dd), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7 C)" )
+GAME_CUSTOM( 199?, m4bdash__g, m4bdash, "bld07d.p1", 0x0000, 0x020000, CRC(363fe777) SHA1(181b10e828b1308725cbe185c655c7deb7899cbe), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7 D)" )
+GAME_CUSTOM( 199?, m4bdash__h, m4bdash, "bld07dh.p1", 0x0000, 0x020000, CRC(b299b28c) SHA1(3784cc7e33cd31c6ef5fd7fbc336b1b024a13993), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7 DH)" )
+GAME_CUSTOM( 199?, m4bdash__i, m4bdash, "bld07dk.p1", 0x0000, 0x020000, CRC(919e8716) SHA1(4be8b30a3db436fab8dfc9a131f2ca2b16ba6f7d), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7 KD)" )
+GAME_CUSTOM( 199?, m4bdash__j, m4bdash, "bld07dr.p1", 0x0000, 0x020000, CRC(22913c27) SHA1(33ed5a70b30d16fd607ec56a5ab085b55778c483), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7 RD)" )
+GAME_CUSTOM( 199?, m4bdash__k, m4bdash, "bld07dy.p1", 0x0000, 0x020000, CRC(167da7e8) SHA1(1cb81ad595ad5c7b70aed4f48ce9f6ae34d92089), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7 YD)" )
+GAME_CUSTOM( 199?, m4bdash__l, m4bdash, "bld07h.p1", 0x0000, 0x020000, CRC(22e471cd) SHA1(3e6e0a052761e1ed108475687dead185eef10119), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7 H)" )
+GAME_CUSTOM( 199?, m4bdash__m, m4bdash, "bld07k.p1", 0x0000, 0x020000, CRC(01e34457) SHA1(5e9d8cb558222340df42904365ad90288ca5cdf2), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7 K)" )
+GAME_CUSTOM( 199?, m4bdash__n, m4bdash, "bld07r.p1", 0x0000, 0x020000, CRC(b2ecff66) SHA1(9d8bca3e137a654d786b9257ce1206c7118ac6e0), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7 R)" )
+GAME_CUSTOM( 199?, m4bdash__p, m4bdash, "bld07y.p1", 0x0000, 0x020000, CRC(860064a9) SHA1(8e13df769bde73bc5af3fa8010b39502e269f63f), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 0.7 Y)" )
// "(C)1993 BARCREST" and "BLD 1.0"
GAME_CUSTOM( 199?, m4bdash__2, m4bdash, "bld10s.p1", 0x0000, 0x020000, CRC(c59c186b) SHA1(83f16e15a215fe1cf3c07fac7268b00c55e0ff5b), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0)" )
-GAME_CUSTOM( 199?, m4bdash__q, m4bdash, "bld10ad.p1", 0x0000, 0x020000, CRC(04b2781e) SHA1(828426d6191974050e3ccbfbc826d5474dc18312), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 18)" )
-GAME_CUSTOM( 199?, m4bdash__r, m4bdash, "bld10b.p1", 0x0000, 0x020000, CRC(160a6c83) SHA1(e2421fbc166b9e64a2b10afbfd12ebc724077248), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 19)" )
-GAME_CUSTOM( 199?, m4bdash__s, m4bdash, "bld10bd.p1", 0x0000, 0x020000, CRC(89a8d6db) SHA1(c93b8d7c57a970649204078f3428fc766ada32f7), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 20)" )
-GAME_CUSTOM( 199?, m4bdash__t, m4bdash, "bld10c.p1", 0x0000, 0x020000, CRC(2140d191) SHA1(151aba51cf0909f8bc3d252ef49a2ae2e96adf32), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 21)" )
-GAME_CUSTOM( 199?, m4bdash__u, m4bdash, "bld10d.p1", 0x0000, 0x020000, CRC(6b1167f5) SHA1(2aeb0fa0964867d90412bfd895da664d9be8a339), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 22)" )
-GAME_CUSTOM( 199?, m4bdash__v, m4bdash, "bld10dh.p1", 0x0000, 0x020000, CRC(e0684b17) SHA1(eb2832a3344aa9dfdc10c845faf3ae67171c40e9), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 23)" )
-GAME_CUSTOM( 199?, m4bdash__w, m4bdash, "bld10dk.p1", 0x0000, 0x020000, CRC(c36f7e8d) SHA1(1ee7bcca0cfdd27cd23328f60aa5230325db6366), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 24)" )
-GAME_CUSTOM( 199?, m4bdash__x, m4bdash, "bld10dr.p1", 0x0000, 0x020000, CRC(7060c5bc) SHA1(e409684b5f2494c1e580e4c9db001e89ef63ea1a), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 25)" )
-GAME_CUSTOM( 199?, m4bdash__y, m4bdash, "bld10dy.p1", 0x0000, 0x020000, CRC(448c5e73) SHA1(38193dbe23266d29344439d75e020b8236d34037), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 26)" )
-GAME_CUSTOM( 199?, m4bdash__z, m4bdash, "bld10h.p1", 0x0000, 0x020000, CRC(7fcaf14f) SHA1(e093bbaea83f7b2683b968b70d821ec42addab92), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 27)" )
-GAME_CUSTOM( 199?, m4bdash__0, m4bdash, "bld10k.p1", 0x0000, 0x020000, CRC(5ccdc4d5) SHA1(b7be6f027092106ef5e33ff988a153050f48943b), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 28)" )
-GAME_CUSTOM( 199?, m4bdash__1, m4bdash, "bld10r.p1", 0x0000, 0x020000, CRC(efc27fe4) SHA1(1ed3c5c92505b7fdf4993a9c8b119eff5e9a6f94), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 29)" )
-GAME_CUSTOM( 199?, m4bdash__3, m4bdash, "bld10y.p1", 0x0000, 0x020000, CRC(db2ee42b) SHA1(b6a4bb4f78c14428a7bd2286b8fda51acb0c9e10), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 31)" )
+GAME_CUSTOM( 199?, m4bdash__q, m4bdash, "bld10ad.p1", 0x0000, 0x020000, CRC(04b2781e) SHA1(828426d6191974050e3ccbfbc826d5474dc18312), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0 AD)" )
+GAME_CUSTOM( 199?, m4bdash__r, m4bdash, "bld10b.p1", 0x0000, 0x020000, CRC(160a6c83) SHA1(e2421fbc166b9e64a2b10afbfd12ebc724077248), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0 B)" )
+GAME_CUSTOM( 199?, m4bdash__s, m4bdash, "bld10bd.p1", 0x0000, 0x020000, CRC(89a8d6db) SHA1(c93b8d7c57a970649204078f3428fc766ada32f7), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0 BD)" )
+GAME_CUSTOM( 199?, m4bdash__t, m4bdash, "bld10c.p1", 0x0000, 0x020000, CRC(2140d191) SHA1(151aba51cf0909f8bc3d252ef49a2ae2e96adf32), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0 C)" )
+GAME_CUSTOM( 199?, m4bdash__u, m4bdash, "bld10d.p1", 0x0000, 0x020000, CRC(6b1167f5) SHA1(2aeb0fa0964867d90412bfd895da664d9be8a339), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0 D)" )
+GAME_CUSTOM( 199?, m4bdash__v, m4bdash, "bld10dh.p1", 0x0000, 0x020000, CRC(e0684b17) SHA1(eb2832a3344aa9dfdc10c845faf3ae67171c40e9), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0 DH)" )
+GAME_CUSTOM( 199?, m4bdash__w, m4bdash, "bld10dk.p1", 0x0000, 0x020000, CRC(c36f7e8d) SHA1(1ee7bcca0cfdd27cd23328f60aa5230325db6366), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0 KD)" )
+GAME_CUSTOM( 199?, m4bdash__x, m4bdash, "bld10dr.p1", 0x0000, 0x020000, CRC(7060c5bc) SHA1(e409684b5f2494c1e580e4c9db001e89ef63ea1a), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0 RD)" )
+GAME_CUSTOM( 199?, m4bdash__y, m4bdash, "bld10dy.p1", 0x0000, 0x020000, CRC(448c5e73) SHA1(38193dbe23266d29344439d75e020b8236d34037), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0 YD)" )
+GAME_CUSTOM( 199?, m4bdash__z, m4bdash, "bld10h.p1", 0x0000, 0x020000, CRC(7fcaf14f) SHA1(e093bbaea83f7b2683b968b70d821ec42addab92), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0 H)" )
+GAME_CUSTOM( 199?, m4bdash__0, m4bdash, "bld10k.p1", 0x0000, 0x020000, CRC(5ccdc4d5) SHA1(b7be6f027092106ef5e33ff988a153050f48943b), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0 K)" )
+GAME_CUSTOM( 199?, m4bdash__1, m4bdash, "bld10r.p1", 0x0000, 0x020000, CRC(efc27fe4) SHA1(1ed3c5c92505b7fdf4993a9c8b119eff5e9a6f94), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0 R)" )
+GAME_CUSTOM( 199?, m4bdash__3, m4bdash, "bld10y.p1", 0x0000, 0x020000, CRC(db2ee42b) SHA1(b6a4bb4f78c14428a7bd2286b8fda51acb0c9e10), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLD 1.0 Y)" )
// "(C)1993 BARCREST" and "BLS 0.2"
GAME_CUSTOM( 199?, m4bdash__at, m4bdash, "bls02s.p1", 0x0000, 0x020000, CRC(b8e435d5) SHA1(500c30d687d3e029f22de2bf132c12349c1575b4), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2)" )
-GAME_CUSTOM( 199?, m4bdash__ah, m4bdash, "bls02ad.p1", 0x0000, 0x020000, CRC(f4b6828b) SHA1(8ca39a9dc29b40a097489e34ababaf70eb58c326), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 45)" )
-GAME_CUSTOM( 199?, m4bdash__ai, m4bdash, "bls02b.p1", 0x0000, 0x020000, CRC(d75f9bdb) SHA1(2018e1ebe4f00782be649544bc8d56d923d6c198), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 46)" )
-GAME_CUSTOM( 199?, m4bdash__aj, m4bdash, "bls02bd.p1", 0x0000, 0x020000, CRC(79ac2c4e) SHA1(83d6828272438ae0d687b40368701cbccac32d9f), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 47)" )
-GAME_CUSTOM( 199?, m4bdash__ak, m4bdash, "bls02c.p1", 0x0000, 0x020000, CRC(e01526c9) SHA1(1bc17c22e0741f6dbf1c3ad2e154ce8acc1e1788), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 48)" )
-GAME_CUSTOM( 199?, m4bdash__al, m4bdash, "bls02d.p1", 0x0000, 0x020000, CRC(aa4490ad) SHA1(963482e4977309babf35732be0b7046c543808d3), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 49)" )
-GAME_CUSTOM( 199?, m4bdash__am, m4bdash, "bls02dh.p1", 0x0000, 0x020000, CRC(106cb182) SHA1(1556392744646d8852cc82975dd94df250d54bfa), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 50)" )
-GAME_CUSTOM( 199?, m4bdash__an, m4bdash, "bls02dk.p1", 0x0000, 0x020000, CRC(336b8418) SHA1(c42a29c7599c2d8025b8e25fcda0034100a43835), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 51)" )
-GAME_CUSTOM( 199?, m4bdash__ao, m4bdash, "bls02dr.p1", 0x0000, 0x020000, CRC(80643f29) SHA1(e9128f78e7051274dbaab28051a1f23ed2426c3c), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 52)" )
-GAME_CUSTOM( 199?, m4bdash__ap, m4bdash, "bls02dy.p1", 0x0000, 0x020000, CRC(b488a4e6) SHA1(7a9083cfa9032cb0e6e28c22dde8da9a1bebadcf), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 53)" )
-GAME_CUSTOM( 199?, m4bdash__aq, m4bdash, "bls02h.p1", 0x0000, 0x020000, CRC(be9f0617) SHA1(fcc491ae5cb5312f47726c4b9ffda99317171bab), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 54)" )
-GAME_CUSTOM( 199?, m4bdash__ar, m4bdash, "bls02k.p1", 0x0000, 0x020000, CRC(9d98338d) SHA1(0e43896ae8361894c9060ec7a74dd23c6e2bed56), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 55)" )
-GAME_CUSTOM( 199?, m4bdash__as, m4bdash, "bls02r.p1", 0x0000, 0x020000, CRC(2e9788bc) SHA1(586a30b3485e0ceb8b9b389e103fdbab78115446), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 56)" )
-GAME_CUSTOM( 199?, m4bdash__au, m4bdash, "bls02y.p1", 0x0000, 0x020000, CRC(1a7b1373) SHA1(dde4754d92f0fde495ab826294a650ac81fd586e), "Barcrest","Boulder Dash (Barcrest) (MPU4) (set 58)" )
+GAME_CUSTOM( 199?, m4bdash__ah, m4bdash, "bls02ad.p1", 0x0000, 0x020000, CRC(f4b6828b) SHA1(8ca39a9dc29b40a097489e34ababaf70eb58c326), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2 AD)" )
+GAME_CUSTOM( 199?, m4bdash__ai, m4bdash, "bls02b.p1", 0x0000, 0x020000, CRC(d75f9bdb) SHA1(2018e1ebe4f00782be649544bc8d56d923d6c198), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2 B)" )
+GAME_CUSTOM( 199?, m4bdash__aj, m4bdash, "bls02bd.p1", 0x0000, 0x020000, CRC(79ac2c4e) SHA1(83d6828272438ae0d687b40368701cbccac32d9f), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2 BD)" )
+GAME_CUSTOM( 199?, m4bdash__ak, m4bdash, "bls02c.p1", 0x0000, 0x020000, CRC(e01526c9) SHA1(1bc17c22e0741f6dbf1c3ad2e154ce8acc1e1788), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2 C)" )
+GAME_CUSTOM( 199?, m4bdash__al, m4bdash, "bls02d.p1", 0x0000, 0x020000, CRC(aa4490ad) SHA1(963482e4977309babf35732be0b7046c543808d3), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2 D)" )
+GAME_CUSTOM( 199?, m4bdash__am, m4bdash, "bls02dh.p1", 0x0000, 0x020000, CRC(106cb182) SHA1(1556392744646d8852cc82975dd94df250d54bfa), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2 DH)" )
+GAME_CUSTOM( 199?, m4bdash__an, m4bdash, "bls02dk.p1", 0x0000, 0x020000, CRC(336b8418) SHA1(c42a29c7599c2d8025b8e25fcda0034100a43835), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2 KD)" )
+GAME_CUSTOM( 199?, m4bdash__ao, m4bdash, "bls02dr.p1", 0x0000, 0x020000, CRC(80643f29) SHA1(e9128f78e7051274dbaab28051a1f23ed2426c3c), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2 RD)" )
+GAME_CUSTOM( 199?, m4bdash__ap, m4bdash, "bls02dy.p1", 0x0000, 0x020000, CRC(b488a4e6) SHA1(7a9083cfa9032cb0e6e28c22dde8da9a1bebadcf), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2 YD)" )
+GAME_CUSTOM( 199?, m4bdash__aq, m4bdash, "bls02h.p1", 0x0000, 0x020000, CRC(be9f0617) SHA1(fcc491ae5cb5312f47726c4b9ffda99317171bab), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2 H)" )
+GAME_CUSTOM( 199?, m4bdash__ar, m4bdash, "bls02k.p1", 0x0000, 0x020000, CRC(9d98338d) SHA1(0e43896ae8361894c9060ec7a74dd23c6e2bed56), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2 K)" )
+GAME_CUSTOM( 199?, m4bdash__as, m4bdash, "bls02r.p1", 0x0000, 0x020000, CRC(2e9788bc) SHA1(586a30b3485e0ceb8b9b389e103fdbab78115446), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2 R)" )
+GAME_CUSTOM( 199?, m4bdash__au, m4bdash, "bls02y.p1", 0x0000, 0x020000, CRC(1a7b1373) SHA1(dde4754d92f0fde495ab826294a650ac81fd586e), "Barcrest","Boulder Dash (Barcrest) (MPU4) (BLS 0.2 Y)" )
// "(C)1999 BWB" and "BO_ 2.0"
GAME_CUSTOM( 199?, m4bdash__ax, m4bdash, "bo__x__x.2_0", 0x0000, 0x020000, CRC(7e54982f) SHA1(c5187d2f6a5b202af5fd6326d52451d3b3f48f33), "Bwb","Boulder Dash (Barcrest) (MPU4) (BO_ 2.0)" )
GAME_CUSTOM( 199?, m4bdash__az, m4bdash, "bo__x_dx.2_0", 0x0000, 0x020000, CRC(d0d9e7b1) SHA1(31e858991fc1dfe9c1a8bd7955096617ebe0a4ce), "Bwb","Boulder Dash (Barcrest) (MPU4) (BO_ 2.0 D)" )
@@ -4038,14 +4040,14 @@ GAME_CUSTOM( 199?, m4przhr__n, m4przhr, "prldy.p1", 0x0000, 0x010000, CRC(15
GAME_CUSTOM( 199?, m4przhr__o, m4przhr, "prlk.p1", 0x0000, 0x010000, CRC(f2be8c36) SHA1(411a5e1614a4f7963ebbb87e1a3a63209801f6da), "Barcrest","Prize High Roller (Barcrest) (MPU4) (PRL 0.3 K)" )
// "(C)1991 BARCREST" and "PR3 0.1"
GAME_CUSTOM( 199?, m4przhr__h, m4przhr, "pr3s.p1", 0x0000, 0x010000, CRC(e4968894) SHA1(92b4b930f3bf370b213a72ad8328f19d5ebbd471), "Barcrest","Prize High Roller (Barcrest) (MPU4) (PR3 0.1)" )
-GAME_CUSTOM( 199?, m4przhr__a, m4przhr, "pr3ad.p1", 0x0000, 0x010000, CRC(8b047599) SHA1(fd2f21c2ed3e5cb4e4ace7ffa620131a1897cf92), "Barcrest","Prize High Roller (Barcrest) (MPU4) (set 2)" )
-GAME_CUSTOM( 199?, m4przhr__b, m4przhr, "pr3b.p1", 0x0000, 0x010000, CRC(11d42c71) SHA1(ede99d2bbe597e4057a28c843b4b1b089e3427d2), "Barcrest","Prize High Roller (Barcrest) (MPU4) (set 3)" )
-GAME_CUSTOM( 199?, m4przhr__c, m4przhr, "pr3bd.p1", 0x0000, 0x010000, CRC(b682a11f) SHA1(a5cb9d016e0ff877f506c890aa6733551aef5507), "Barcrest","Prize High Roller (Barcrest) (MPU4) (set 4)" )
-GAME_CUSTOM( 199?, m4przhr__d, m4przhr, "pr3d.p1", 0x0000, 0x010000, CRC(7d82c742) SHA1(d51434779b43fd569fefaa09a89d3339be07b9bb), "Barcrest","Prize High Roller (Barcrest) (MPU4) (set 5)" )
-GAME_CUSTOM( 199?, m4przhr__e, m4przhr, "pr3dk.p1", 0x0000, 0x010000, CRC(6f6b1df4) SHA1(c4db1a793e79a47d614154fb0091be2253012489), "Barcrest","Prize High Roller (Barcrest) (MPU4) (set 6)" )
-GAME_CUSTOM( 199?, m4przhr__f, m4przhr, "pr3dy.p1", 0x0000, 0x010000, CRC(1ecf832e) SHA1(6b72bc6b25e8019b1867f17cfd74913e2850eacb), "Barcrest","Prize High Roller (Barcrest) (MPU4) (set 7)" )
-GAME_CUSTOM( 199?, m4przhr__g, m4przhr, "pr3k.p1", 0x0000, 0x010000, CRC(41423db6) SHA1(928b7c91fe12b4cef2c6b9828f0dd0f51e223d75), "Barcrest","Prize High Roller (Barcrest) (MPU4) (set 8)" )
-GAME_CUSTOM( 199?, m4przhr__i, m4przhr, "pr3y.p1", 0x0000, 0x010000, CRC(81b214c0) SHA1(792db44df880ac58e0da8ed47fe25881a24891b0), "Barcrest","Prize High Roller (Barcrest) (MPU4) (set 10)" )
+GAME_CUSTOM( 199?, m4przhr__a, m4przhr, "pr3ad.p1", 0x0000, 0x010000, CRC(8b047599) SHA1(fd2f21c2ed3e5cb4e4ace7ffa620131a1897cf92), "Barcrest","Prize High Roller (Barcrest) (MPU4) (PR3 0.1 AD)" )
+GAME_CUSTOM( 199?, m4przhr__b, m4przhr, "pr3b.p1", 0x0000, 0x010000, CRC(11d42c71) SHA1(ede99d2bbe597e4057a28c843b4b1b089e3427d2), "Barcrest","Prize High Roller (Barcrest) (MPU4) (PR3 0.1 B)" )
+GAME_CUSTOM( 199?, m4przhr__c, m4przhr, "pr3bd.p1", 0x0000, 0x010000, CRC(b682a11f) SHA1(a5cb9d016e0ff877f506c890aa6733551aef5507), "Barcrest","Prize High Roller (Barcrest) (MPU4) (PR3 0.1 BD)" )
+GAME_CUSTOM( 199?, m4przhr__d, m4przhr, "pr3d.p1", 0x0000, 0x010000, CRC(7d82c742) SHA1(d51434779b43fd569fefaa09a89d3339be07b9bb), "Barcrest","Prize High Roller (Barcrest) (MPU4) (PR3 0.1 D)" )
+GAME_CUSTOM( 199?, m4przhr__e, m4przhr, "pr3dk.p1", 0x0000, 0x010000, CRC(6f6b1df4) SHA1(c4db1a793e79a47d614154fb0091be2253012489), "Barcrest","Prize High Roller (Barcrest) (MPU4) (PR3 0.1 KD)" )
+GAME_CUSTOM( 199?, m4przhr__f, m4przhr, "pr3dy.p1", 0x0000, 0x010000, CRC(1ecf832e) SHA1(6b72bc6b25e8019b1867f17cfd74913e2850eacb), "Barcrest","Prize High Roller (Barcrest) (MPU4) (PR3 0.1 YD)" )
+GAME_CUSTOM( 199?, m4przhr__g, m4przhr, "pr3k.p1", 0x0000, 0x010000, CRC(41423db6) SHA1(928b7c91fe12b4cef2c6b9828f0dd0f51e223d75), "Barcrest","Prize High Roller (Barcrest) (MPU4) (PR3 0.1 K)" )
+GAME_CUSTOM( 199?, m4przhr__i, m4przhr, "pr3y.p1", 0x0000, 0x010000, CRC(81b214c0) SHA1(792db44df880ac58e0da8ed47fe25881a24891b0), "Barcrest","Prize High Roller (Barcrest) (MPU4) (PR3 0.1 Y)" )
#define M4GCLUE_EXTRA_ROMS \
@@ -4065,30 +4067,30 @@ GAME_CUSTOM( 199?, m4przhr__i, m4przhr, "pr3y.p1", 0x0000, 0x010000, CRC(81
// "(C)1991 BARCREST" and "C20 0.2"
GAME_CUSTOM( 199?, m4gclue, 0, "c2002s.p1", 0x0000, 0x010000, CRC(fe640d18) SHA1(598e5a92bd26457cbd0cbd1f73cddb56054ff826), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C20 0.2)" )
-GAME_CUSTOM( 199?, m4gclue__j, m4gclue, "c2002ad.p1", 0x0000, 0x010000, CRC(39507216) SHA1(dc49d9cea63cd5e88e4076bfca3aae88521056be), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 1)" )
-GAME_CUSTOM( 199?, m4gclue__a, m4gclue, "c2002b.p1", 0x0000, 0x010000, CRC(1a552423) SHA1(3025c7a8f98817a8b0233c7682452d5d6df081c5), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 2)" )
-GAME_CUSTOM( 199?, m4gclue__b, m4gclue, "c2002bd.p1", 0x0000, 0x010000, CRC(1eff74d1) SHA1(7cfba92237b3de1ea54c0d8b8619dd09a68c3b51), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 3)" )
-GAME_CUSTOM( 199?, m4gclue__c, m4gclue, "c2002c.p1", 0x0000, 0x010000, CRC(3c73d6c8) SHA1(63bb5df7063bf33e2b9f88db53ad64666967ecca), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 4)" )
-GAME_CUSTOM( 199?, m4gclue__d, m4gclue, "c2002d.p1", 0x0000, 0x010000, CRC(1c7c2851) SHA1(2dfc3de4fed92c0e4972289646611c82e4ea491b), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 5)" )
-GAME_CUSTOM( 199?, m4gclue__e, m4gclue, "c2002dk.p1", 0x0000, 0x010000, CRC(25729d8c) SHA1(6d5b89f9a063c35b4cdbf73102144f752ec96f70), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 6)" )
-GAME_CUSTOM( 199?, m4gclue__f, m4gclue, "c2002dr.p1", 0x0000, 0x010000, CRC(869844e2) SHA1(b7c51877b803c80b0e0acfa9c7b29dbda4c917f7), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 7)" )
-GAME_CUSTOM( 199?, m4gclue__g, m4gclue, "c2002dy.p1", 0x0000, 0x010000, CRC(1bf36c0c) SHA1(584fa498821129cfe9fb5c64cbf29c10abef0c57), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 8)" )
-GAME_CUSTOM( 199?, m4gclue__h, m4gclue, "c2002k.p1", 0x0000, 0x010000, CRC(05e65abe) SHA1(560c2a7ac5af90ce5d0f1b34ec097bf5f733ec90), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 9)" )
-GAME_CUSTOM( 199?, m4gclue__i, m4gclue, "c2002r.p1", 0x0000, 0x010000, CRC(49ce30ab) SHA1(501f509aae61059349107657516b559106d06f49), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 10)" )
-GAME_CUSTOM( 199?, m4gclue__k, m4gclue, "c2002y.p1", 0x0000, 0x010000, CRC(d4a51845) SHA1(7808ff2d62eeadbb894379857266770fe9954384), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 12)" )
+GAME_CUSTOM( 199?, m4gclue__j, m4gclue, "c2002ad.p1", 0x0000, 0x010000, CRC(39507216) SHA1(dc49d9cea63cd5e88e4076bfca3aae88521056be), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C20 0.2 AD)" )
+GAME_CUSTOM( 199?, m4gclue__a, m4gclue, "c2002b.p1", 0x0000, 0x010000, CRC(1a552423) SHA1(3025c7a8f98817a8b0233c7682452d5d6df081c5), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C20 0.2 B)" )
+GAME_CUSTOM( 199?, m4gclue__b, m4gclue, "c2002bd.p1", 0x0000, 0x010000, CRC(1eff74d1) SHA1(7cfba92237b3de1ea54c0d8b8619dd09a68c3b51), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C20 0.2 BD)" )
+GAME_CUSTOM( 199?, m4gclue__c, m4gclue, "c2002c.p1", 0x0000, 0x010000, CRC(3c73d6c8) SHA1(63bb5df7063bf33e2b9f88db53ad64666967ecca), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C20 0.2 C)" )
+GAME_CUSTOM( 199?, m4gclue__d, m4gclue, "c2002d.p1", 0x0000, 0x010000, CRC(1c7c2851) SHA1(2dfc3de4fed92c0e4972289646611c82e4ea491b), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C20 0.2 D)" )
+GAME_CUSTOM( 199?, m4gclue__e, m4gclue, "c2002dk.p1", 0x0000, 0x010000, CRC(25729d8c) SHA1(6d5b89f9a063c35b4cdbf73102144f752ec96f70), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C20 0.2 KD)" )
+GAME_CUSTOM( 199?, m4gclue__f, m4gclue, "c2002dr.p1", 0x0000, 0x010000, CRC(869844e2) SHA1(b7c51877b803c80b0e0acfa9c7b29dbda4c917f7), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C20 0.2 RD)" )
+GAME_CUSTOM( 199?, m4gclue__g, m4gclue, "c2002dy.p1", 0x0000, 0x010000, CRC(1bf36c0c) SHA1(584fa498821129cfe9fb5c64cbf29c10abef0c57), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C20 0.2 YD)" )
+GAME_CUSTOM( 199?, m4gclue__h, m4gclue, "c2002k.p1", 0x0000, 0x010000, CRC(05e65abe) SHA1(560c2a7ac5af90ce5d0f1b34ec097bf5f733ec90), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C20 0.2 K)" )
+GAME_CUSTOM( 199?, m4gclue__i, m4gclue, "c2002r.p1", 0x0000, 0x010000, CRC(49ce30ab) SHA1(501f509aae61059349107657516b559106d06f49), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C20 0.2 R)" )
+GAME_CUSTOM( 199?, m4gclue__k, m4gclue, "c2002y.p1", 0x0000, 0x010000, CRC(d4a51845) SHA1(7808ff2d62eeadbb894379857266770fe9954384), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C20 0.2 Y)" )
// "(C)1991 BARCREST" and "C25 0.4"
GAME_CUSTOM( 199?, m4gclue__v, m4gclue, "c2504s.p1", 0x0000, 0x010000, CRC(47d6791f) SHA1(e232586605b096849480002ddb7b77a8b113a388), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C25 0.4)" )
-GAME_CUSTOM( 199?, m4gclue__l, m4gclue, "c2504ad.p1", 0x0000, 0x010000, CRC(f721de72) SHA1(8e64360f5b0de9d9b2afda6361e2b6d4ec3b1baf), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 13)" )
-GAME_CUSTOM( 199?, m4gclue__m, m4gclue, "c2504b.p1", 0x0000, 0x010000, CRC(4cd01058) SHA1(705b3979c8728e98810cb3cd4d4b4e926e52d78b), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 14)" )
-GAME_CUSTOM( 199?, m4gclue__n, m4gclue, "c2504bd.p1", 0x0000, 0x010000, CRC(34d6d202) SHA1(1c596abdbcce801f5363871f9959d07ba9568083), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 15)" )
-GAME_CUSTOM( 199?, m4gclue__o, m4gclue, "c2504c.p1", 0x0000, 0x010000, CRC(e0256ff2) SHA1(b1a7840b30198f9870dd326166f3b1606c4f8412), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 16)" )
-GAME_CUSTOM( 199?, m4gclue__p, m4gclue, "c2504d.p1", 0x0000, 0x010000, CRC(97ee13c6) SHA1(9474923202e0dc34763037fd6ceb01677a5915ad), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 17)" )
-GAME_CUSTOM( 199?, m4gclue__q, m4gclue, "c2504dk.p1", 0x0000, 0x010000, CRC(9b5504e8) SHA1(3d1c07503f7d987d34e4cd93d9c42b347131a1b1), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 18)" )
-GAME_CUSTOM( 199?, m4gclue__r, m4gclue, "c2504dr.p1", 0x0000, 0x010000, CRC(3a77e230) SHA1(62460ad5f41fe058e5f82389bf63a761a1e0796d), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 19)" )
-GAME_CUSTOM( 199?, m4gclue__s, m4gclue, "c2504dy.p1", 0x0000, 0x010000, CRC(a71ccade) SHA1(65cd823aa4136fcf8d93058e4ef708e4b01caa3a), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 20)" )
-GAME_CUSTOM( 199?, m4gclue__t, m4gclue, "c2504k.p1", 0x0000, 0x010000, CRC(aa4af6e9) SHA1(18654cf751e157d11010e991e74127aa15cb3cfc), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 21)" )
-GAME_CUSTOM( 199?, m4gclue__u, m4gclue, "c2504r.p1", 0x0000, 0x010000, CRC(62bbd71d) SHA1(0b7f97a213a8f5b457aa54f760e19ebd00b1d334), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 22)" )
-GAME_CUSTOM( 199?, m4gclue__w, m4gclue, "c2504y.p1", 0x0000, 0x010000, CRC(ffd0fff3) SHA1(5f30353e73331315be99281c7ed435d05a9bfc5b), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (set 24)" )
+GAME_CUSTOM( 199?, m4gclue__l, m4gclue, "c2504ad.p1", 0x0000, 0x010000, CRC(f721de72) SHA1(8e64360f5b0de9d9b2afda6361e2b6d4ec3b1baf), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C25 0.4 AD)" )
+GAME_CUSTOM( 199?, m4gclue__m, m4gclue, "c2504b.p1", 0x0000, 0x010000, CRC(4cd01058) SHA1(705b3979c8728e98810cb3cd4d4b4e926e52d78b), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C25 0.4 B)" )
+GAME_CUSTOM( 199?, m4gclue__n, m4gclue, "c2504bd.p1", 0x0000, 0x010000, CRC(34d6d202) SHA1(1c596abdbcce801f5363871f9959d07ba9568083), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C25 0.4 BD)" )
+GAME_CUSTOM( 199?, m4gclue__o, m4gclue, "c2504c.p1", 0x0000, 0x010000, CRC(e0256ff2) SHA1(b1a7840b30198f9870dd326166f3b1606c4f8412), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C25 0.4 C)" )
+GAME_CUSTOM( 199?, m4gclue__p, m4gclue, "c2504d.p1", 0x0000, 0x010000, CRC(97ee13c6) SHA1(9474923202e0dc34763037fd6ceb01677a5915ad), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C25 0.4 D)" )
+GAME_CUSTOM( 199?, m4gclue__q, m4gclue, "c2504dk.p1", 0x0000, 0x010000, CRC(9b5504e8) SHA1(3d1c07503f7d987d34e4cd93d9c42b347131a1b1), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C25 0.4 KD)" )
+GAME_CUSTOM( 199?, m4gclue__r, m4gclue, "c2504dr.p1", 0x0000, 0x010000, CRC(3a77e230) SHA1(62460ad5f41fe058e5f82389bf63a761a1e0796d), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C25 0.4 RD)" )
+GAME_CUSTOM( 199?, m4gclue__s, m4gclue, "c2504dy.p1", 0x0000, 0x010000, CRC(a71ccade) SHA1(65cd823aa4136fcf8d93058e4ef708e4b01caa3a), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C25 0.4 YD)" )
+GAME_CUSTOM( 199?, m4gclue__t, m4gclue, "c2504k.p1", 0x0000, 0x010000, CRC(aa4af6e9) SHA1(18654cf751e157d11010e991e74127aa15cb3cfc), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C25 0.4 K)" )
+GAME_CUSTOM( 199?, m4gclue__u, m4gclue, "c2504r.p1", 0x0000, 0x010000, CRC(62bbd71d) SHA1(0b7f97a213a8f5b457aa54f760e19ebd00b1d334), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C25 0.4 R)" )
+GAME_CUSTOM( 199?, m4gclue__w, m4gclue, "c2504y.p1", 0x0000, 0x010000, CRC(ffd0fff3) SHA1(5f30353e73331315be99281c7ed435d05a9bfc5b), "Barcrest","Give Us A Clue (Barcrest) (MPU4) (C25 0.4 Y)" )
#define M4VEGAST_EXTRA_ROMS \
ROM_REGION( 0x48, "fakechr", 0 ) \
@@ -4351,32 +4353,32 @@ GAME_CUSTOM( 199?, m4hypvip__r, m4hypvip, "hvip_10_.8", 0x0000, 0
// "(C)1993 BARCREST" and "CJE 1.0"
GAME_CUSTOM( 199?, m4jwlcwn, 0, "cje10s.p1", 0x0000, 0x020000, CRC(5f3b72b7) SHA1(8faf0de0282a67c88170c13856b8816c38396e19), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0)" )
-GAME_CUSTOM( 199?, m4jwlcwn__a, m4jwlcwn, "cje10ad.p1", 0x0000, 0x020000, CRC(b245d706) SHA1(704cc3bcae099c71dcc2bd96095cb4b48857a23a), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 2)" )
-GAME_CUSTOM( 199?, m4jwlcwn__b, m4jwlcwn, "cje10b.p1", 0x0000, 0x020000, CRC(0ef3387b) SHA1(852bdac93fb448089633133a546bdb8da4d6887b), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 3)" )
-GAME_CUSTOM( 199?, m4jwlcwn__c, m4jwlcwn, "cje10bd.p1", 0x0000, 0x020000, CRC(3f5f79c3) SHA1(a89502dae9843fddd471fd5eb1d39e84d7124c7e), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 4)" )
-GAME_CUSTOM( 199?, m4jwlcwn__d, m4jwlcwn, "cje10c.p1", 0x0000, 0x020000, CRC(39b98569) SHA1(f349a309b716250545137716acc899b42a358037), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 5)" )
-GAME_CUSTOM( 199?, m4jwlcwn__e, m4jwlcwn, "cje10d.p1", 0x0000, 0x020000, CRC(73e8330d) SHA1(d4c169bf27cd88e66e90e1ed8d7646561c5e7338), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 6)" )
-GAME_CUSTOM( 199?, m4jwlcwn__f, m4jwlcwn, "cje10dk.p1", 0x0000, 0x020000, CRC(7598d195) SHA1(ec575bea5c6aa1c3b6fe997b612b78f2af506180), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 7)" )
-GAME_CUSTOM( 199?, m4jwlcwn__g, m4jwlcwn, "cje10dr.p1", 0x0000, 0x020000, CRC(c6976aa4) SHA1(94ee1f6355bec27bf91a813e0188ba0e0e3c7037), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 8)" )
-GAME_CUSTOM( 199?, m4jwlcwn__h, m4jwlcwn, "cje10dy.p1", 0x0000, 0x020000, CRC(f27bf16b) SHA1(f6c6986ed96c9fca90f94921fb984e58425179b9), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 9)" )
-GAME_CUSTOM( 199?, m4jwlcwn__i, m4jwlcwn, "cje10k.p1", 0x0000, 0x020000, CRC(4434902d) SHA1(31c7be1235cdfd00099d1e09644a0f76fc7a26f7), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 10)" )
-GAME_CUSTOM( 199?, m4jwlcwn__j, m4jwlcwn, "cje10r.p1", 0x0000, 0x020000, CRC(f73b2b1c) SHA1(bd9ee8047b4b0cc30b92d5460d34fa2628a72dde), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 11)" )
-GAME_CUSTOM( 199?, m4jwlcwn__l, m4jwlcwn, "cje10y.p1", 0x0000, 0x020000, CRC(c3d7b0d3) SHA1(5c314fcaab08e7a551e6ad7a2e0fa08a03d4c80d), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 13)" )
+GAME_CUSTOM( 199?, m4jwlcwn__a, m4jwlcwn, "cje10ad.p1", 0x0000, 0x020000, CRC(b245d706) SHA1(704cc3bcae099c71dcc2bd96095cb4b48857a23a), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 AD)" )
+GAME_CUSTOM( 199?, m4jwlcwn__b, m4jwlcwn, "cje10b.p1", 0x0000, 0x020000, CRC(0ef3387b) SHA1(852bdac93fb448089633133a546bdb8da4d6887b), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 B)" )
+GAME_CUSTOM( 199?, m4jwlcwn__c, m4jwlcwn, "cje10bd.p1", 0x0000, 0x020000, CRC(3f5f79c3) SHA1(a89502dae9843fddd471fd5eb1d39e84d7124c7e), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 BD)" )
+GAME_CUSTOM( 199?, m4jwlcwn__d, m4jwlcwn, "cje10c.p1", 0x0000, 0x020000, CRC(39b98569) SHA1(f349a309b716250545137716acc899b42a358037), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 C)" )
+GAME_CUSTOM( 199?, m4jwlcwn__e, m4jwlcwn, "cje10d.p1", 0x0000, 0x020000, CRC(73e8330d) SHA1(d4c169bf27cd88e66e90e1ed8d7646561c5e7338), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 D)" )
+GAME_CUSTOM( 199?, m4jwlcwn__f, m4jwlcwn, "cje10dk.p1", 0x0000, 0x020000, CRC(7598d195) SHA1(ec575bea5c6aa1c3b6fe997b612b78f2af506180), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 KD)" )
+GAME_CUSTOM( 199?, m4jwlcwn__g, m4jwlcwn, "cje10dr.p1", 0x0000, 0x020000, CRC(c6976aa4) SHA1(94ee1f6355bec27bf91a813e0188ba0e0e3c7037), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 RD)" )
+GAME_CUSTOM( 199?, m4jwlcwn__h, m4jwlcwn, "cje10dy.p1", 0x0000, 0x020000, CRC(f27bf16b) SHA1(f6c6986ed96c9fca90f94921fb984e58425179b9), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 YD)" )
+GAME_CUSTOM( 199?, m4jwlcwn__i, m4jwlcwn, "cje10k.p1", 0x0000, 0x020000, CRC(4434902d) SHA1(31c7be1235cdfd00099d1e09644a0f76fc7a26f7), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 K)" )
+GAME_CUSTOM( 199?, m4jwlcwn__j, m4jwlcwn, "cje10r.p1", 0x0000, 0x020000, CRC(f73b2b1c) SHA1(bd9ee8047b4b0cc30b92d5460d34fa2628a72dde), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 R)" )
+GAME_CUSTOM( 199?, m4jwlcwn__l, m4jwlcwn, "cje10y.p1", 0x0000, 0x020000, CRC(c3d7b0d3) SHA1(5c314fcaab08e7a551e6ad7a2e0fa08a03d4c80d), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 Y)" )
// "(C)1993 BARCREST" and "CJE 0.8"
GAME_CUSTOM( 199?, m4jwlcwn__k, m4jwlcwn, "cje0.8", 0x0000, 0x020000, CRC(2074bf61) SHA1(d84201fb7d2590b16816e0369e89789d02088a6d), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJE 0.8 Y)" )
// "(C)1993 BARCREST" and "CJH 1.0"
GAME_CUSTOM( 199?, m4jwlcwn__w, m4jwlcwn, "cjh10s.p1", 0x0000, 0x020000, CRC(eb22d1bb) SHA1(4a8c19a8c71ef018f1fae146ba60632a94d895fc), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0)" )
-GAME_CUSTOM( 199?, m4jwlcwn__m, m4jwlcwn, "cjh10ad.p1", 0x0000, 0x020000, CRC(db6a3f77) SHA1(9986150dd84839ea726405dec1b731b0477d1d29), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 14)" )
-GAME_CUSTOM( 199?, m4jwlcwn__n, m4jwlcwn, "cjh10b.p1", 0x0000, 0x020000, CRC(67009ea4) SHA1(84e97bcb23ba876e33976a6081f24561e0b3faac), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 15)" )
-GAME_CUSTOM( 199?, m4jwlcwn__o, m4jwlcwn, "cjh10bd.p1", 0x0000, 0x020000, CRC(567091b2) SHA1(8b7f33802e03d7e4ede06d345afedf8631f69412), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 16)" )
-GAME_CUSTOM( 199?, m4jwlcwn__p, m4jwlcwn, "cjh10c.p1", 0x0000, 0x020000, CRC(504a23b6) SHA1(b2268c2ef8387023da7d66682ed63ebbc8b8b635), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 17)" )
-GAME_CUSTOM( 199?, m4jwlcwn__q, m4jwlcwn, "cjh10d.p1", 0x0000, 0x020000, CRC(1a1b95d2) SHA1(2393d0ab5758da6eabd3f61fe45272c1aab71807), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 18)" )
-GAME_CUSTOM( 199?, m4jwlcwn__r, m4jwlcwn, "cjh10dk.p1", 0x0000, 0x020000, CRC(1cb739e4) SHA1(9dc1b5475e6d397d1a90a55225c4aa77cb6a19bd), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 19)" )
-GAME_CUSTOM( 199?, m4jwlcwn__s, m4jwlcwn, "cjh10dr.p1", 0x0000, 0x020000, CRC(afb882d5) SHA1(116a43a7e46810d11b5fcc56960bd3706e3f8e25), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 20)" )
-GAME_CUSTOM( 199?, m4jwlcwn__t, m4jwlcwn, "cjh10dy.p1", 0x0000, 0x020000, CRC(9b54191a) SHA1(ae01b3842ab83572abc4966e94956623103b2bda), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 21)" )
-GAME_CUSTOM( 199?, m4jwlcwn__u, m4jwlcwn, "cjh10k.p1", 0x0000, 0x020000, CRC(2dc736f2) SHA1(eae27aad3faca98c3dc0873cd00f3babe4d67302), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 22)" )
-GAME_CUSTOM( 199?, m4jwlcwn__v, m4jwlcwn, "cjh10r.p1", 0x0000, 0x020000, CRC(9ec88dc3) SHA1(01016ca0785a11e800fbddb7a7cc7e4be6ffdb09), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 23)" )
-GAME_CUSTOM( 199?, m4jwlcwn__x, m4jwlcwn, "cjh10y.p1", 0x0000, 0x020000, CRC(aa24160c) SHA1(2014420ce92297dbe1ef286d801c25aa67976b2e), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (set 25)" )
+GAME_CUSTOM( 199?, m4jwlcwn__m, m4jwlcwn, "cjh10ad.p1", 0x0000, 0x020000, CRC(db6a3f77) SHA1(9986150dd84839ea726405dec1b731b0477d1d29), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 AD)" )
+GAME_CUSTOM( 199?, m4jwlcwn__n, m4jwlcwn, "cjh10b.p1", 0x0000, 0x020000, CRC(67009ea4) SHA1(84e97bcb23ba876e33976a6081f24561e0b3faac), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 B)" )
+GAME_CUSTOM( 199?, m4jwlcwn__o, m4jwlcwn, "cjh10bd.p1", 0x0000, 0x020000, CRC(567091b2) SHA1(8b7f33802e03d7e4ede06d345afedf8631f69412), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 BD)" )
+GAME_CUSTOM( 199?, m4jwlcwn__p, m4jwlcwn, "cjh10c.p1", 0x0000, 0x020000, CRC(504a23b6) SHA1(b2268c2ef8387023da7d66682ed63ebbc8b8b635), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 C)" )
+GAME_CUSTOM( 199?, m4jwlcwn__q, m4jwlcwn, "cjh10d.p1", 0x0000, 0x020000, CRC(1a1b95d2) SHA1(2393d0ab5758da6eabd3f61fe45272c1aab71807), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 D)" )
+GAME_CUSTOM( 199?, m4jwlcwn__r, m4jwlcwn, "cjh10dk.p1", 0x0000, 0x020000, CRC(1cb739e4) SHA1(9dc1b5475e6d397d1a90a55225c4aa77cb6a19bd), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 KD)" )
+GAME_CUSTOM( 199?, m4jwlcwn__s, m4jwlcwn, "cjh10dr.p1", 0x0000, 0x020000, CRC(afb882d5) SHA1(116a43a7e46810d11b5fcc56960bd3706e3f8e25), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 RD)" )
+GAME_CUSTOM( 199?, m4jwlcwn__t, m4jwlcwn, "cjh10dy.p1", 0x0000, 0x020000, CRC(9b54191a) SHA1(ae01b3842ab83572abc4966e94956623103b2bda), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 YD)" )
+GAME_CUSTOM( 199?, m4jwlcwn__u, m4jwlcwn, "cjh10k.p1", 0x0000, 0x020000, CRC(2dc736f2) SHA1(eae27aad3faca98c3dc0873cd00f3babe4d67302), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 K)" )
+GAME_CUSTOM( 199?, m4jwlcwn__v, m4jwlcwn, "cjh10r.p1", 0x0000, 0x020000, CRC(9ec88dc3) SHA1(01016ca0785a11e800fbddb7a7cc7e4be6ffdb09), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 R)" )
+GAME_CUSTOM( 199?, m4jwlcwn__x, m4jwlcwn, "cjh10y.p1", 0x0000, 0x020000, CRC(aa24160c) SHA1(2014420ce92297dbe1ef286d801c25aa67976b2e), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 Y)" )
// "(C)1993 BARCREST" and "CJH 0.8"
GAME_CUSTOM( 199?, m4jwlcwn__0, m4jwlcwn, "jitc2010", 0x0000, 0x020000, CRC(1c946895) SHA1(43215c4099197a67bf0a6100e3dc3b81759cfc76), "Barcrest","Jewel In the Crown (Barcrest) (MPU4) (CJH 0.8)" )
// "(C)1997 B.W.B." and "JC8 4.4"
@@ -4384,17 +4386,17 @@ GAME_CUSTOM( 199?, m4jwlcwn__1, m4jwlcwn, "jc__x___.4_1", 0x0000, 0x020000,
// "(C)1997 B.W.B." and "JCC 3.3"
GAME_CUSTOM( 199?, m4jwlcwn__2, m4jwlcwn, "jc__x__c.3_1", 0x0000, 0x020000, CRC(b5e11e92) SHA1(87d7febf350ff7e4175bb6b8544181de66415e12), "Bwb","Jewel In the Crown (Barcrest) (MPU4) (JCC 3.3)" )
// "(C)1997 B.W.B." and "JC4 3.1"
-GAME_CUSTOM( 199?, m4jwlcwn__3, m4jwlcwn, "jc__xa_4.3_1", 0x0000, 0x020000, CRC(e6abb23e) SHA1(05b9286c4c1ec6364fd57d412336192ca61325a9), "Bwb","Jewel In the Crown (Barcrest) (MPU4) (JC4 3.1)" )
+GAME_CUSTOM( 199?, m4jwlcwn__3, m4jwlcwn, "jc__xa_4.3_1", 0x0000, 0x020000, CRC(e6abb23e) SHA1(05b9286c4c1ec6364fd57d412336192ca61325a9), "Bwb","Jewel In the Crown (Barcrest) (MPU4) (JC4 3.1 K)" )
// "(C)1997 B.W.B." and "JC5 1.9"
-GAME_CUSTOM( 199?, m4jwlcwn__4, m4jwlcwn, "jc__xa_5.1_1", 0x0000, 0x020000, CRC(09f897c7) SHA1(5f6ad23f92b9fa4fdde57dd80317e1e998de9d54), "Bwb","Jewel In the Crown (Barcrest) (MPU4) (JC5 1.9)" )
+GAME_CUSTOM( 199?, m4jwlcwn__4, m4jwlcwn, "jc__xa_5.1_1", 0x0000, 0x020000, CRC(09f897c7) SHA1(5f6ad23f92b9fa4fdde57dd80317e1e998de9d54), "Bwb","Jewel In the Crown (Barcrest) (MPU4) (JC5 1.9 K)" )
// "(C)1997 B.W.B." and "JC8 4.2"
-GAME_CUSTOM( 199?, m4jwlcwn__5, m4jwlcwn, "jc__xa_8.4_1", 0x0000, 0x020000, CRC(27346ae8) SHA1(0fa13205e45e8dab0e1a25e6492ff2987633eb0f), "Bwb","Jewel In the Crown (Barcrest) (MPU4) (JC8 4.2)" )
+GAME_CUSTOM( 199?, m4jwlcwn__5, m4jwlcwn, "jc__xa_8.4_1", 0x0000, 0x020000, CRC(27346ae8) SHA1(0fa13205e45e8dab0e1a25e6492ff2987633eb0f), "Bwb","Jewel In the Crown (Barcrest) (MPU4) (JC8 4.2 K)" )
// "(C)1997 B.W.B." and "JCC 3.7"
GAME_CUSTOM( 199?, m4jwlcwn__6, m4jwlcwn, "jc_xx__c.3_1", 0x0000, 0x020000, CRC(0787fd51) SHA1(90fc71e0ea9b79d3296611c1e6f720150e17d51b), "Bwb","Jewel In the Crown (Barcrest) (MPU4) (JCC 3.7)" )
// no copyright string and "CJH 1.0"
-GAME_CUSTOM( 199?, m4jwlcwn__y, m4jwlcwn, "jewel15g", 0x0000, 0x020000, CRC(bf3b8b63) SHA1(1ee91745438b9458ffbd43380bf9c6fd784fd054), "hack","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0, hack)" )
+GAME_CUSTOM( 199?, m4jwlcwn__y, m4jwlcwn, "jewel15g", 0x0000, 0x020000, CRC(bf3b8b63) SHA1(1ee91745438b9458ffbd43380bf9c6fd784fd054), "hack","Jewel In the Crown (Barcrest) (MPU4) (CJH 1.0 C, hack)" )
// no copyright string and "CJE 1.0"
-GAME_CUSTOM( 199?, m4jwlcwn__z, m4jwlcwn, "jewel15t", 0x0000, 0x020000, CRC(5828fd3b) SHA1(be95d5c3c9729547dcb0815c868e8d654826e34e), "hack","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0, hack)" )
+GAME_CUSTOM( 199?, m4jwlcwn__z, m4jwlcwn, "jewel15t", 0x0000, 0x020000, CRC(5828fd3b) SHA1(be95d5c3c9729547dcb0815c868e8d654826e34e), "hack","Jewel In the Crown (Barcrest) (MPU4) (CJE 1.0 C, hack)" )
#define M4BAGTEL_EXTRA_ROMS \
@@ -4422,43 +4424,43 @@ GAME_CUSTOM( 199?, m4bagtel__a, m4bagtel, "bg201c.p1", 0x0000, 0x010000,
GAME_CUSTOM( 199?, m4bagtel__b, m4bagtel, "bg201dy.p1", 0x0000, 0x010000, CRC(c4916bc0) SHA1(7600a5be6ff235d19f7c99b44b86054555b43638), "Barcrest","Bagatelle (Barcrest) (MPU4) (BG2 0.1 YD)" )
// "(C)1991 BARCREST" and "EL1 0.1"
GAME_CUSTOM( 199?, m4bagtel__r, m4bagtel, "el101s.p1", 0x0000, 0x010000, CRC(2035faf2) SHA1(1b640fee2f0ace25dfaa702ab2602cdec5ab6018), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL1 0.1)" )
-GAME_CUSTOM( 199?, m4bagtel__h, m4bagtel, "el101ad.p1", 0x0000, 0x010000, CRC(fcb39192) SHA1(a604122e40c313ed240f722a48f56d1478754ed3), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 9)" )
-GAME_CUSTOM( 199?, m4bagtel__i, m4bagtel, "el101b.p1", 0x0000, 0x010000, CRC(947548b4) SHA1(dc74fa15843ec4c34f5bd7269b041ed4406832c2), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 10)" )
-GAME_CUSTOM( 199?, m4bagtel__j, m4bagtel, "el101bd.p1", 0x0000, 0x010000, CRC(338664f4) SHA1(074261acbf0611d7d54f2718eed04ef6eda81b50), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 11)" )
-GAME_CUSTOM( 199?, m4bagtel__k, m4bagtel, "el101c.p1", 0x0000, 0x010000, CRC(053b52f2) SHA1(3abc3b63b0050ec7b4b04ad097643852d662d848), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 12)" )
-GAME_CUSTOM( 199?, m4bagtel__l, m4bagtel, "el101d.p1", 0x0000, 0x010000, CRC(e4362ec7) SHA1(e2689ea6ec97329499625f0912016d7fac882fca), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 13)" )
-GAME_CUSTOM( 199?, m4bagtel__m, m4bagtel, "el101dk.p1", 0x0000, 0x010000, CRC(fbdcb392) SHA1(f97474ab225bb9f694d601bc04eb5b0b54826a06), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 14)" )
-GAME_CUSTOM( 199?, m4bagtel__n, m4bagtel, "el101dr.p1", 0x0000, 0x010000, CRC(1c89bc6a) SHA1(0c5d23fc0d928df5c73d0e24bfa10ec443bf306e), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 15)" )
-GAME_CUSTOM( 199?, m4bagtel__o, m4bagtel, "el101dy.p1", 0x0000, 0x010000, CRC(81e29484) SHA1(3ac48cef176df5d4ab3b00dc9366f7c9192c8c77), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 16)" )
-GAME_CUSTOM( 199?, m4bagtel__p, m4bagtel, "el101k.p1", 0x0000, 0x010000, CRC(0dd7427e) SHA1(83373dca6ec50a03506bda2c220949b2d2f0a7db), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 17)" )
-GAME_CUSTOM( 199?, m4bagtel__q, m4bagtel, "el101r.p1", 0x0000, 0x010000, CRC(6299ff71) SHA1(137842a886fb4790571b94d94199b362cd86bc3c), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 18)" )
-GAME_CUSTOM( 199?, m4bagtel__s, m4bagtel, "el101y.p1", 0x0000, 0x010000, CRC(fff2d79f) SHA1(5d1142d8d96803c8b4ddba43283e21bab3a0b598), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 20)" )
+GAME_CUSTOM( 199?, m4bagtel__h, m4bagtel, "el101ad.p1", 0x0000, 0x010000, CRC(fcb39192) SHA1(a604122e40c313ed240f722a48f56d1478754ed3), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL1 0.1 AD)" )
+GAME_CUSTOM( 199?, m4bagtel__i, m4bagtel, "el101b.p1", 0x0000, 0x010000, CRC(947548b4) SHA1(dc74fa15843ec4c34f5bd7269b041ed4406832c2), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL1 0.1 B)" )
+GAME_CUSTOM( 199?, m4bagtel__j, m4bagtel, "el101bd.p1", 0x0000, 0x010000, CRC(338664f4) SHA1(074261acbf0611d7d54f2718eed04ef6eda81b50), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL1 0.1 BD)" )
+GAME_CUSTOM( 199?, m4bagtel__k, m4bagtel, "el101c.p1", 0x0000, 0x010000, CRC(053b52f2) SHA1(3abc3b63b0050ec7b4b04ad097643852d662d848), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL1 0.1 C)" )
+GAME_CUSTOM( 199?, m4bagtel__l, m4bagtel, "el101d.p1", 0x0000, 0x010000, CRC(e4362ec7) SHA1(e2689ea6ec97329499625f0912016d7fac882fca), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL1 0.1 D)" )
+GAME_CUSTOM( 199?, m4bagtel__m, m4bagtel, "el101dk.p1", 0x0000, 0x010000, CRC(fbdcb392) SHA1(f97474ab225bb9f694d601bc04eb5b0b54826a06), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL1 0.1 KD)" )
+GAME_CUSTOM( 199?, m4bagtel__n, m4bagtel, "el101dr.p1", 0x0000, 0x010000, CRC(1c89bc6a) SHA1(0c5d23fc0d928df5c73d0e24bfa10ec443bf306e), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL1 0.1 RD)" )
+GAME_CUSTOM( 199?, m4bagtel__o, m4bagtel, "el101dy.p1", 0x0000, 0x010000, CRC(81e29484) SHA1(3ac48cef176df5d4ab3b00dc9366f7c9192c8c77), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL1 0.1 YD)" )
+GAME_CUSTOM( 199?, m4bagtel__p, m4bagtel, "el101k.p1", 0x0000, 0x010000, CRC(0dd7427e) SHA1(83373dca6ec50a03506bda2c220949b2d2f0a7db), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL1 0.1 K)" )
+GAME_CUSTOM( 199?, m4bagtel__q, m4bagtel, "el101r.p1", 0x0000, 0x010000, CRC(6299ff71) SHA1(137842a886fb4790571b94d94199b362cd86bc3c), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL1 0.1 R)" )
+GAME_CUSTOM( 199?, m4bagtel__s, m4bagtel, "el101y.p1", 0x0000, 0x010000, CRC(fff2d79f) SHA1(5d1142d8d96803c8b4ddba43283e21bab3a0b598), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL1 0.1 Y)" )
// "(C)1991 BARCREST" and "EL2 0.1"
GAME_CUSTOM( 199?, m4bagtel__3, m4bagtel, "el201s.p1", 0x0000, 0x010000, CRC(87280546) SHA1(f7af53fc1c5e98897c36eaec013f13b1da283c53), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL2 0.1)" )
-GAME_CUSTOM( 199?, m4bagtel__t, m4bagtel, "el201ad.p1", 0x0000, 0x010000, CRC(7ebf37ba) SHA1(d6d09d707458aa8a17507e3a1a396569b1eaef4d), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 21)" )
-GAME_CUSTOM( 199?, m4bagtel__u, m4bagtel, "el201b.p1", 0x0000, 0x010000, CRC(ed9c0546) SHA1(8884420caa7bd9347d882f79f05288c2581026b1), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 22)" )
-GAME_CUSTOM( 199?, m4bagtel__v, m4bagtel, "el201bd.p1", 0x0000, 0x010000, CRC(48a35af0) SHA1(17a8f4c178a744dd4b7ab16388a9622f335e3a79), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 23)" )
-GAME_CUSTOM( 199?, m4bagtel__w, m4bagtel, "el201c.p1", 0x0000, 0x010000, CRC(b4821bd6) SHA1(bf806708fcfae5f23781efaa73cb3cf13c8009ed), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 24)" )
-GAME_CUSTOM( 199?, m4bagtel__x, m4bagtel, "el201d.p1", 0x0000, 0x010000, CRC(8692aeaf) SHA1(6ffe1f7d088b8b3fc6fcb922f689a592a19f48e3), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 25)" )
-GAME_CUSTOM( 199?, m4bagtel__y, m4bagtel, "el201dk.p1", 0x0000, 0x010000, CRC(ea866ad7) SHA1(4bec2f195681c6c4f6207aa4da66950019465344), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 26)" )
-GAME_CUSTOM( 199?, m4bagtel__z, m4bagtel, "el201dr.p1", 0x0000, 0x010000, CRC(8bc21178) SHA1(413a700e61709d7a138552c5987a2b3ef353c429), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 27)" )
-GAME_CUSTOM( 199?, m4bagtel__0, m4bagtel, "el201dy.p1", 0x0000, 0x010000, CRC(16a93996) SHA1(b151e4f16d0d78cd6651976d7108d3e8e8a17696), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 28)" )
-GAME_CUSTOM( 199?, m4bagtel__1, m4bagtel, "el201k.p1", 0x0000, 0x010000, CRC(4fb93561) SHA1(ec4575ff6243a6402db7286826197262821d52e4), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 29)" )
-GAME_CUSTOM( 199?, m4bagtel__2, m4bagtel, "el201r.p1", 0x0000, 0x010000, CRC(118e1494) SHA1(dc5d4a06d99c2855fd737178e0df19a5b6eb422b), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 30)" )
-GAME_CUSTOM( 199?, m4bagtel__4, m4bagtel, "el201y.p1", 0x0000, 0x010000, CRC(8ce53c7a) SHA1(cf6f863be222eec894da34a414c0a6dd0c8601d7), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 32)" )
+GAME_CUSTOM( 199?, m4bagtel__t, m4bagtel, "el201ad.p1", 0x0000, 0x010000, CRC(7ebf37ba) SHA1(d6d09d707458aa8a17507e3a1a396569b1eaef4d), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL2 0.1 AD)" )
+GAME_CUSTOM( 199?, m4bagtel__u, m4bagtel, "el201b.p1", 0x0000, 0x010000, CRC(ed9c0546) SHA1(8884420caa7bd9347d882f79f05288c2581026b1), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL2 0.1 B)" )
+GAME_CUSTOM( 199?, m4bagtel__v, m4bagtel, "el201bd.p1", 0x0000, 0x010000, CRC(48a35af0) SHA1(17a8f4c178a744dd4b7ab16388a9622f335e3a79), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL2 0.1 BD)" )
+GAME_CUSTOM( 199?, m4bagtel__w, m4bagtel, "el201c.p1", 0x0000, 0x010000, CRC(b4821bd6) SHA1(bf806708fcfae5f23781efaa73cb3cf13c8009ed), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL2 0.1 C)" )
+GAME_CUSTOM( 199?, m4bagtel__x, m4bagtel, "el201d.p1", 0x0000, 0x010000, CRC(8692aeaf) SHA1(6ffe1f7d088b8b3fc6fcb922f689a592a19f48e3), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL2 0.1 D)" )
+GAME_CUSTOM( 199?, m4bagtel__y, m4bagtel, "el201dk.p1", 0x0000, 0x010000, CRC(ea866ad7) SHA1(4bec2f195681c6c4f6207aa4da66950019465344), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL2 0.1 KD)" )
+GAME_CUSTOM( 199?, m4bagtel__z, m4bagtel, "el201dr.p1", 0x0000, 0x010000, CRC(8bc21178) SHA1(413a700e61709d7a138552c5987a2b3ef353c429), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL2 0.1 RD)" )
+GAME_CUSTOM( 199?, m4bagtel__0, m4bagtel, "el201dy.p1", 0x0000, 0x010000, CRC(16a93996) SHA1(b151e4f16d0d78cd6651976d7108d3e8e8a17696), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL2 0.1 YD)" )
+GAME_CUSTOM( 199?, m4bagtel__1, m4bagtel, "el201k.p1", 0x0000, 0x010000, CRC(4fb93561) SHA1(ec4575ff6243a6402db7286826197262821d52e4), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL2 0.1 K)" )
+GAME_CUSTOM( 199?, m4bagtel__2, m4bagtel, "el201r.p1", 0x0000, 0x010000, CRC(118e1494) SHA1(dc5d4a06d99c2855fd737178e0df19a5b6eb422b), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL2 0.1 R)" )
+GAME_CUSTOM( 199?, m4bagtel__4, m4bagtel, "el201y.p1", 0x0000, 0x010000, CRC(8ce53c7a) SHA1(cf6f863be222eec894da34a414c0a6dd0c8601d7), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL2 0.1 Y)" )
// "(C)1991 BARCREST" and "EL3 1.0"
GAME_CUSTOM( 199?, m4bagtel__af, m4bagtel, "el310s.p1", 0x0000, 0x010000, CRC(5e1cace4) SHA1(b78d8021ef91127f8a60cdcb458723de8925fba5), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL3 1.0)" )
-GAME_CUSTOM( 199?, m4bagtel__5, m4bagtel, "el310ad.p1", 0x0000, 0x010000, CRC(7029e664) SHA1(a4e0996710dc6c5cd2b6a79f83e08406a153a01d), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 33)" )
-GAME_CUSTOM( 199?, m4bagtel__6, m4bagtel, "el310b.p1", 0x0000, 0x010000, CRC(aa10ed40) SHA1(0722be3c2c582b1179f3dafd4ed6c38f503ee17a), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 34)" )
-GAME_CUSTOM( 199?, m4bagtel__7, m4bagtel, "el310bd.p1", 0x0000, 0x010000, CRC(b9204c03) SHA1(ecd3fcc301f5a7ce63b06dc4153b18602c405289), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 35)" )
-GAME_CUSTOM( 199?, m4bagtel__8, m4bagtel, "el310c.p1", 0x0000, 0x010000, CRC(b2215a2a) SHA1(af388fcdb0f23b0d764ee023bb95a582e585ae8e), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 36)" )
-GAME_CUSTOM( 199?, m4bagtel__9, m4bagtel, "el310d.p1", 0x0000, 0x010000, CRC(650dfa3f) SHA1(0b8aa1f51084351b4ed176a244cd746d63d312d3), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 37)" )
-GAME_CUSTOM( 199?, m4bagtel__aa, m4bagtel, "el310dk.p1", 0x0000, 0x010000, CRC(ea1a7da9) SHA1(19251b3b46eaf2db7077b9b901f306e2942c095b), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 38)" )
-GAME_CUSTOM( 199?, m4bagtel__ab, m4bagtel, "el310dr.p1", 0x0000, 0x010000, CRC(261f3cea) SHA1(c80cbd85aca73f09e6a52ee3385588fff11155e9), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 39)" )
-GAME_CUSTOM( 199?, m4bagtel__ac, m4bagtel, "el310dy.p1", 0x0000, 0x010000, CRC(41f1ac45) SHA1(b3fe09704de422ecc0f7632ec8b8bad646498cd3), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 40)" )
-GAME_CUSTOM( 199?, m4bagtel__ad, m4bagtel, "el310k.p1", 0x0000, 0x010000, CRC(8bb4d65c) SHA1(f05b448e7ba9808fb3a1c1f25f4e50fc27549031), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 41)" )
-GAME_CUSTOM( 199?, m4bagtel__ae, m4bagtel, "el310r.p1", 0x0000, 0x010000, CRC(0ea8a744) SHA1(2839dd86b54ed073765d97a82b056e20eb05f32f), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 42)" )
-GAME_CUSTOM( 199?, m4bagtel__ag, m4bagtel, "el310y.p1", 0x0000, 0x010000, CRC(9653f0c6) SHA1(188056b8b704f9b06f93144ce358ec47cc026902), "Barcrest","Bagatelle (Barcrest) (MPU4) (set 45)" )
+GAME_CUSTOM( 199?, m4bagtel__5, m4bagtel, "el310ad.p1", 0x0000, 0x010000, CRC(7029e664) SHA1(a4e0996710dc6c5cd2b6a79f83e08406a153a01d), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL3 1.0 AD)" )
+GAME_CUSTOM( 199?, m4bagtel__6, m4bagtel, "el310b.p1", 0x0000, 0x010000, CRC(aa10ed40) SHA1(0722be3c2c582b1179f3dafd4ed6c38f503ee17a), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL3 1.0 B)" )
+GAME_CUSTOM( 199?, m4bagtel__7, m4bagtel, "el310bd.p1", 0x0000, 0x010000, CRC(b9204c03) SHA1(ecd3fcc301f5a7ce63b06dc4153b18602c405289), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL3 1.0 BD)" )
+GAME_CUSTOM( 199?, m4bagtel__8, m4bagtel, "el310c.p1", 0x0000, 0x010000, CRC(b2215a2a) SHA1(af388fcdb0f23b0d764ee023bb95a582e585ae8e), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL3 1.0 C)" )
+GAME_CUSTOM( 199?, m4bagtel__9, m4bagtel, "el310d.p1", 0x0000, 0x010000, CRC(650dfa3f) SHA1(0b8aa1f51084351b4ed176a244cd746d63d312d3), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL3 1.0 D)" )
+GAME_CUSTOM( 199?, m4bagtel__aa, m4bagtel, "el310dk.p1", 0x0000, 0x010000, CRC(ea1a7da9) SHA1(19251b3b46eaf2db7077b9b901f306e2942c095b), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL3 1.0 KD)" )
+GAME_CUSTOM( 199?, m4bagtel__ab, m4bagtel, "el310dr.p1", 0x0000, 0x010000, CRC(261f3cea) SHA1(c80cbd85aca73f09e6a52ee3385588fff11155e9), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL3 1.0 RD)" )
+GAME_CUSTOM( 199?, m4bagtel__ac, m4bagtel, "el310dy.p1", 0x0000, 0x010000, CRC(41f1ac45) SHA1(b3fe09704de422ecc0f7632ec8b8bad646498cd3), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL3 1.0 YD)" )
+GAME_CUSTOM( 199?, m4bagtel__ad, m4bagtel, "el310k.p1", 0x0000, 0x010000, CRC(8bb4d65c) SHA1(f05b448e7ba9808fb3a1c1f25f4e50fc27549031), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL3 1.0 K)" )
+GAME_CUSTOM( 199?, m4bagtel__ae, m4bagtel, "el310r.p1", 0x0000, 0x010000, CRC(0ea8a744) SHA1(2839dd86b54ed073765d97a82b056e20eb05f32f), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL3 1.0 R)" )
+GAME_CUSTOM( 199?, m4bagtel__ag, m4bagtel, "el310y.p1", 0x0000, 0x010000, CRC(9653f0c6) SHA1(188056b8b704f9b06f93144ce358ec47cc026902), "Barcrest","Bagatelle (Barcrest) (MPU4) (EL3 1.0 Y)" )
@@ -5902,7 +5904,7 @@ GAME_CUSTOM( 199?, m4ssclas__f, m4ssclas, "supst20.15", 0x0000, 0x010000,
GAME(year, setname, parent ,mod4oki ,mpu4 , mpu4_state,m4_showstring_big ,ROT0,company,title,GAME_FLAGS )
// "(C)1999 BWB" and "SQ_ 2.0"
-GAME_CUSTOM( 199?, m4squid, 0, "squidsin.bin", 0x0000, 0x020000, CRC(be369b43) SHA1(e5c7b7a858b264db2f8f726396ddeb42004d7cb9), "Bwb","Squids In (Barcrest) (MPU4) (SQ_ 2.0 C" )
+GAME_CUSTOM( 199?, m4squid, 0, "squidsin.bin", 0x0000, 0x020000, CRC(be369b43) SHA1(e5c7b7a858b264db2f8f726396ddeb42004d7cb9), "Bwb","Squids In (Barcrest) (MPU4) (SQ_ 2.0 C)" )
GAME_CUSTOM( 199?, m4squid__a, m4squid, "sq__x_dx.2_0", 0x0000, 0x020000, CRC(2eb6c814) SHA1(070ad5cb36220daf98043f175cf67d4d584c3d01), "Bwb","Squids In (Barcrest) (MPU4) (SQ_ 2.0 CD)" )
GAME_CUSTOM( 199?, m4squid__b, m4squid, "sq__xa_x.2_0", 0x0000, 0x020000, CRC(196a6b34) SHA1(a044ba73b4cf04657ddfcf787dedcb151507ef15), "Bwb","Squids In (Barcrest) (MPU4) (SQ_ 2.0 CK)" )
GAME_CUSTOM( 199?, m4squid__c, m4squid, "sq__xb_x.2_0", 0x0000, 0x020000, CRC(53adc362) SHA1(3920f08299bf284ee9f102ce1505d9e9cdc1d1f0), "Bwb","Squids In (Barcrest) (MPU4) (SQ_ 2.0 BC)" )
diff --git a/src/mame/drivers/pc1512.cpp b/src/mame/drivers/pc1512.cpp
index 0208c593f97..598bd2b6aa7 100644
--- a/src/mame/drivers/pc1512.cpp
+++ b/src/mame/drivers/pc1512.cpp
@@ -604,7 +604,11 @@ ADDRESS_MAP_END
//-------------------------------------------------
static ADDRESS_MAP_START( pc1512_io, AS_IO, 16, pc1512_state )
- ADDRESS_MAP_GLOBAL_MASK(0x3ff)
+ // [RH] 29 Aug 2016: I can find no evidence to indicate that Amstrad had only 10 I/O lines, as the
+ // schematic calls for a stock 8086 and the I/O and data lines are multiplexed onto the same bus,
+ // plus address lines 20-10 are towards the middle of a standard ISA slot. If it turns out that this
+ // is not in fact accurate to hardware, please add this back in.
+ // ADDRESS_MAP_GLOBAL_MASK(0x3ff)
AM_RANGE(0x000, 0x00f) AM_DEVREADWRITE8(I8237A5_TAG, am9517a_device, read, write, 0xffff)
AM_RANGE(0x020, 0x021) AM_DEVREADWRITE8(I8259A2_TAG, pic8259_device, read, write, 0xffff)
AM_RANGE(0x040, 0x043) AM_DEVREADWRITE8(I8253_TAG, pit8253_device, read, write, 0xffff)
diff --git a/src/mame/drivers/triforce.cpp b/src/mame/drivers/triforce.cpp
index c7a9da673d8..a789123f847 100644
--- a/src/mame/drivers/triforce.cpp
+++ b/src/mame/drivers/triforce.cpp
@@ -1066,17 +1066,17 @@ ROM_END
/* 0005E */ GAME( 2003, avalonse, avalons, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server) (Rev E) (GDT-0005E)", MACHINE_IS_SKELETON )
/* 0005F */ GAME( 2003, avalonsf, avalons, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server) (Rev F) (GDT-0005F)", MACHINE_IS_SKELETON )
/* 0005G */ GAME( 2003, avalons, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server) (Rev G) (GDT-0005G)", MACHINE_IS_SKELETON )
-// 0006 GAME( 2003, avalonco, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (GDT-0006)", MACHINE_IS_SKELETON )
-// 0006A GAME( 2003, avalonca, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (Rev A) (GDT-0006A)", MACHINE_IS_SKELETON )
-// 0006B GAME( 2003, avaloncb, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (Rev B) (GDT-0006B)", MACHINE_IS_SKELETON )
-// 0006C GAME( 2003, avaloncc, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (Rev C) (GDT-0006C)", MACHINE_IS_SKELETON )
-// 0006D GAME( 2003, avaloncd, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (Rev D) (GDT-0006D)", MACHINE_IS_SKELETON )
+// 0006 GAME( 2003, avalonco, avalonc, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (GDT-0006)", MACHINE_IS_SKELETON )
+// 0006A GAME( 2003, avalonca, avalonc, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (Rev A) (GDT-0006A)", MACHINE_IS_SKELETON )
+// 0006B GAME( 2003, avaloncb, avalonc, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (Rev B) (GDT-0006B)", MACHINE_IS_SKELETON )
+// 0006C GAME( 2003, avaloncc, avalonc, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (Rev C) (GDT-0006C)", MACHINE_IS_SKELETON )
+// 0006D GAME( 2003, avaloncd, avalonc, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (Rev D) (GDT-0006D)", MACHINE_IS_SKELETON )
/* 0006E */ GAME( 2003, avalonce, avalonc, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (Rev E) (GDT-0006E)", MACHINE_IS_SKELETON )
/* 0006F */ GAME( 2003, avaloncf, avalonc, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (Rev F) (GDT-0006F)", MACHINE_IS_SKELETON )
/* 0006G */ GAME( 2003, avalonc, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (Rev G) (GDT-0006G)", MACHINE_IS_SKELETON )
// 0007
-// 0008 GAME( 2003, gekpuryo, gekpurya, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (GDT-0008)", MACHINE_IS_SKELETON )
-// 0008A GAME( 2003, gekpurya, gekpurya, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev A) (GDT-0008A)", MACHINE_IS_SKELETON )
+// 0008 GAME( 2003, gekpuryao,gekpurya, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (GDT-0008)", MACHINE_IS_SKELETON )
+// 0008A GAME( 2003, gekpuryaa,gekpurya, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev A) (GDT-0008A)", MACHINE_IS_SKELETON )
/* 0008B */ GAME( 2003, gekpuryb, gekpurya, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev B) (GDT-0008B)", MACHINE_IS_SKELETON )
/* 0008C */ GAME( 2003, gekpurya, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev C) (GDT-0008C)", MACHINE_IS_SKELETON )
// 0009 GAME( 2004, avalns11, avalns13, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.? - ??? (server) (GDT-0009)", MACHINE_IS_SKELETON )
@@ -1097,20 +1097,20 @@ ROM_END
/* 0013E */ GAME( 2005, vs4j, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega", "Virtua Striker 4 (Japan) (Rev E) (GDT-0013E)", MACHINE_IS_SKELETON )
// 0014
/* 0015 */ GAME( 2004, vs4, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega", "Virtua Striker 4 (Export) (GDT-0015)", MACHINE_IS_SKELETON )
-// 0016 GAME( 2004, aval20s, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (server) (GDT-0016)", MACHINE_IS_SKELETON )
-// 0017 GAME( 2004, avalc20o, avalon20, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (client) (GDT-0017)", MACHINE_IS_SKELETON )
-// 0017A GAME( 2004, avalc20a, avalon20, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (client) (Rev A) (GDT-0017A)", MACHINE_IS_SKELETON )
+// 0016 GAME( 2004, avalons20,triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (server) (GDT-0016)", MACHINE_IS_SKELETON )
+// 0017 GAME( 2004, avalon20o,avalon20, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (client) (GDT-0017)", MACHINE_IS_SKELETON )
+// 0017A GAME( 2004, avalon20a,avalon20, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (client) (Rev A) (GDT-0017A)", MACHINE_IS_SKELETON )
/* 0017B */ GAME( 2004, avalon20, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (client) (Rev B) (GDT-0017B)", MACHINE_IS_SKELETON )
-// 0018 GAME( 2005, aval25co, aval25c, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (server) (GDT-0018)", MACHINE_IS_SKELETON )
-// 0018A GAME( 2005, aval25ca, aval25c, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (server) (Rev A) (GDT-0018A)", MACHINE_IS_SKELETON )
+// 0018 GAME( 2005, avalns25o,avalns25, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (server) (GDT-0018)", MACHINE_IS_SKELETON )
+// 0018A GAME( 2005, avalns25a,avalns25, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (server) (Rev A) (GDT-0018A)", MACHINE_IS_SKELETON )
/* 0018B */ GAME( 2005, avalns25, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (server) (Rev B) (GDT-0018B)", MACHINE_IS_SKELETON )
-// 0019 GAME( 2005, aval25so, aval25s, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (client) (GDT-0019)", MACHINE_IS_SKELETON )
-// 0019A GAME( 2005, aval25sa, aval25s, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (client) (Rev A) (GDT-0019A)", MACHINE_IS_SKELETON )
+// 0019 GAME( 2005, avalnc25o,avalnc25, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (client) (GDT-0019)", MACHINE_IS_SKELETON )
+// 0019A GAME( 2005, avalnc25a,avalnc25, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (client) (Rev A) (GDT-0019A)", MACHINE_IS_SKELETON )
/* 0019B */ GAME( 2005, avalnc25, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (client) (Rev B) (GDT-0019B)", MACHINE_IS_SKELETON )
-// 0020 GAME( 2006, vs42k6o, vs42006, triforcegd, triforce, driver_device, 0, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan) (GDT-0020)", MACHINE_IS_SKELETON )
-// 0020A GAME( 2006, vs42k6a, vs42006, triforcegd, triforce, driver_device, 0, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan) (Rev A) (GDT-0020A)", MACHINE_IS_SKELETON )
-// 0020B GAME( 2006, vs42k6b, vs42006, triforcegd, triforce, driver_device, 0, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan) (Rev B) (GDT-0020B)", MACHINE_IS_SKELETON )
-// 0020C GAME( 2006, vs42k6c, vs42006, triforcegd, triforce, driver_device, 0, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan) (Rev C) (GDT-0020C)", MACHINE_IS_SKELETON )
+// 0020 GAME( 2006, vs42006o, vs42006, triforcegd, triforce, driver_device, 0, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan) (GDT-0020)", MACHINE_IS_SKELETON )
+// 0020A GAME( 2006, vs42006a, vs42006, triforcegd, triforce, driver_device, 0, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan) (Rev A) (GDT-0020A)", MACHINE_IS_SKELETON )
+// 0020B GAME( 2006, vs42006b, vs42006, triforcegd, triforce, driver_device, 0, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan) (Rev B) (GDT-0020B)", MACHINE_IS_SKELETON )
+// 0020C GAME( 2006, vs42006c, vs42006, triforcegd, triforce, driver_device, 0, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan) (Rev C) (GDT-0020C)", MACHINE_IS_SKELETON )
/* 0020D */ GAME( 2006, vs42006, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan) (Rev D) (GDT-0020D)", MACHINE_IS_SKELETON )
/* 0021 */ GAME( 2006, vs42k6ex, triforce, triforcegd, triforce, driver_device, 0, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Export) (GDT-0021)", MACHINE_IS_SKELETON )
// 0022 GAME( 2006, tcfboxo, tcfboxa, triforcegd, triforce, driver_device, 0, ROT0, "Sega", "Triforce Firmware Update For Compact Flash Box (GDT-0022)", MACHINE_IS_SKELETON )
diff --git a/src/mame/drivers/wildfire.cpp b/src/mame/drivers/wildfire.cpp
index d9e7a036bfe..fcb708de312 100644
--- a/src/mame/drivers/wildfire.cpp
+++ b/src/mame/drivers/wildfire.cpp
@@ -259,7 +259,7 @@ void wildfire_state::machine_start()
{
// zerofill
memset(m_display_state, 0, sizeof(m_display_state));
- memset(m_display_cache, 0, sizeof(m_display_cache));
+ memset(m_display_cache, ~0, sizeof(m_display_cache));
memset(m_display_decay, 0, sizeof(m_display_decay));
m_d = 0;
@@ -269,7 +269,7 @@ void wildfire_state::machine_start()
// register for savestates
save_item(NAME(m_display_state));
- save_item(NAME(m_display_cache));
+ /* save_item(NAME(m_display_cache)); */ // don't save!
save_item(NAME(m_display_decay));
save_item(NAME(m_d));
diff --git a/src/mame/layout/m3acech.lay b/src/mame/layout/m3acech.lay
new file mode 100644
index 00000000000..4577de8986b
--- /dev/null
+++ b/src/mame/layout/m3acech.lay
@@ -0,0 +1,6001 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_7_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_7_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="10">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_62_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.19" blue="0.19"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.05" blue="0.05"/>
+ </rect>
+ </element>
+ <element name="lamp_62_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.38" blue="0.38"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.09" blue="0.09"/>
+ </rect>
+ <text string="1">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_31_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_31_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.25" blue="0.00"/>
+ </rect>
+ <text string="FEATURE HELD">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_51_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.42" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.11" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_51_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.85" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.21" blue="0.00"/>
+ </rect>
+ <text string="10p">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_35_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_35_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="20P">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_37_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_37_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="&#xA3;1">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_36_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_36_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="50P">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_33_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_33_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="EXTRA">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="INTEREST">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_34_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_34_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="UNUSED NUDGES HELD">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_41_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_41_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.25" blue="0.00"/>
+ </rect>
+ <text string="EXCHANGE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="HOLDS">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_15_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.42" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.11" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_15_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.85" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.21" blue="0.00"/>
+ </rect>
+ <text string="A">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_12_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.42" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.11" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_12_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.85" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.21" blue="0.00"/>
+ </rect>
+ <text string="C">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_13_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.42" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.11" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_13_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.85" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.21" blue="0.00"/>
+ </rect>
+ <text string="E">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_14_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.42" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.11" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_14_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.85" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.21" blue="0.00"/>
+ </rect>
+ <text string="C">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_11_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.42" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.11" blue="0.00"/>
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+ <backdrop name="debug_button_52" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
+ <bounds x="1436" y="948" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_52" element="debug_button_label_52">
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+ </backdrop>
+ <backdrop name="debug_button_53" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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+ </backdrop>
+ <backdrop name="debug_button_label_53" element="debug_button_label_53">
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+ </backdrop>
+ <backdrop name="debug_button_54" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
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+ </backdrop>
+ <backdrop name="debug_button_label_54" element="debug_button_label_54">
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+ </backdrop>
+ <backdrop name="debug_button_55" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
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+ </backdrop>
+ <backdrop name="debug_button_label_55" element="debug_button_label_55">
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+ </backdrop>
+ <backdrop name="debug_button_56" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
+ <bounds x="1100" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_56" element="debug_button_label_56">
+ <bounds x="1120" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_57" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
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+ </backdrop>
+ <backdrop name="debug_button_label_57" element="debug_button_label_57">
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+ </backdrop>
+ <backdrop name="debug_button_58" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
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+ </backdrop>
+ <backdrop name="debug_button_label_58" element="debug_button_label_58">
+ <bounds x="1288" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_59" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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+ </backdrop>
+ <backdrop name="debug_button_label_59" element="debug_button_label_59">
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+ </backdrop>
+ <backdrop name="debug_button_60" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
+ <bounds x="1436" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_60" element="debug_button_label_60">
+ <bounds x="1456" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_61" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
+ <bounds x="1520" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_61" element="debug_button_label_61">
+ <bounds x="1540" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_62" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
+ <bounds x="1604" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_62" element="debug_button_label_62">
+ <bounds x="1624" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_63" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
+ <bounds x="1688" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_63" element="debug_button_label_63">
+ <bounds x="1708" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="vfd15" element="debug_vfd" state="0">
+ <bounds x="1150" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd14" element="debug_vfd" state="0">
+ <bounds x="1182" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd13" element="debug_vfd" state="0">
+ <bounds x="1214" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd12" element="debug_vfd" state="0">
+ <bounds x="1246" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd11" element="debug_vfd" state="0">
+ <bounds x="1278" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd10" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd9" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd8" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd7" element="debug_vfd" state="0">
+ <bounds x="1406" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd6" element="debug_vfd" state="0">
+ <bounds x="1438" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd5" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd4" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd3" element="debug_vfd" state="0">
+ <bounds x="1534" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd2" element="debug_vfd" state="0">
+ <bounds x="1566" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd1" element="debug_vfd" state="0">
+ <bounds x="1598" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd0" element="debug_vfd" state="0">
+ <bounds x="1630" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel1" element="reel0" state="0">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel2" element="reel1" state="0">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3autort.lay b/src/mame/layout/m3autort.lay
new file mode 100644
index 00000000000..de343e27cf3
--- /dev/null
+++ b/src/mame/layout/m3autort.lay
@@ -0,0 +1,6205 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_37_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_37_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="UNUSED">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="NUDGES">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_16_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_16_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.25" blue="0.00"/>
+ </rect>
+ <text string="FEATURE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="HELD">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_63_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.25" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.06" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_63_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.13" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_21_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.25" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.06" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_21_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.13" blue="0.00"/>
+ </disk>
+ <text string="7">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_13_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.25" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.06" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_13_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.13" blue="0.00"/>
+ </disk>
+ <text string="8">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_5_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.25" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.06" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_5_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.13" blue="0.00"/>
+ </disk>
+ <text string="9">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_7_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_7_1" defstate="0">
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+ <rect state="0">
+ <color red="0.00" green="0.25" blue="0.00"/>
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+ <text string="&#xA3;2">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_15_1_border" defstate="0">
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+ <rect state="0">
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+ <element name="lamp_15_1" defstate="0">
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+ <rect state="0">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
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+ <element name="lamp_23_1" defstate="0">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ <rect state="0">
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+ </rect>
+ <text string="60P">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_39_1_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
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+ <element name="lamp_39_1" defstate="0">
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+ <rect state="0">
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+ </rect>
+ <text string="40P">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
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+ <text string="20P">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ <text string="10P">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
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+ <element name="lamp_6_1" defstate="0">
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+ <text string="&#xA3;3">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="JACKP">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
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+ </element>
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+ <backdrop name="vfd12" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd2" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd1" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd0" element="debug_vfd" state="0">
+ <bounds x="1630" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
+ <backdrop name="sreel1" element="reel0" state="0">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel2" element="reel1" state="0">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3biggam.lay b/src/mame/layout/m3biggam.lay
new file mode 100644
index 00000000000..dcd140ae63e
--- /dev/null
+++ b/src/mame/layout/m3biggam.lay
@@ -0,0 +1,6039 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_0_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.25" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.06" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_0_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.13" blue="0.00"/>
+ </rect>
+ <text string="NUDGES">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="UNLIMITED">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_51_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_51_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="SAVINGS">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_43_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_43_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="WIN">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_35_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_35_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="CREDIT">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_14_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_14_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="DO IT ">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="AGAIN">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_13_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_13_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="NOT THIS">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="TIME">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_21_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_21_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="LOSE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_22_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_22_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="DOUBLE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_5_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_5_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </disk>
+ <text string="PRIZE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_4_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_4_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
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+ </backdrop>
+ <backdrop name="debug_button_label_39" element="debug_button_label_39">
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+ </backdrop>
+ <backdrop name="debug_button_label_40" element="debug_button_label_40">
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+ </backdrop>
+ <backdrop name="debug_button_41" element="debug_button_standard" state="0" inputtag="TODO" inputmask="0x02">
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="debug_button_42" element="debug_button_standard" state="0" inputtag="TODO" inputmask="0x04">
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ <backdrop name="vfd15" element="debug_vfd" state="0">
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+ <backdrop name="vfd13" element="debug_vfd" state="0">
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+ <backdrop name="vfd12" element="debug_vfd" state="0">
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+ <backdrop name="vfd11" element="debug_vfd" state="0">
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+ <backdrop name="vfd10" element="debug_vfd" state="0">
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+ <backdrop name="vfd8" element="debug_vfd" state="0">
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+ <backdrop name="vfd7" element="debug_vfd" state="0">
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="vfd3" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd2" element="debug_vfd" state="0">
+ <bounds x="1566" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd1" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd0" element="debug_vfd" state="0">
+ <bounds x="1630" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel1" element="reel0" state="0">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel2" element="reel1" state="0">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3bigsht.lay b/src/mame/layout/m3bigsht.lay
new file mode 100644
index 00000000000..3072759853d
--- /dev/null
+++ b/src/mame/layout/m3bigsht.lay
@@ -0,0 +1,5805 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_61_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_61_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="LOSE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_7_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_7_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </disk>
+ <text string="&#xA3;3">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_62_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_62_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </disk>
+ <text string="1">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_55_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_55_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </disk>
+ <text string="3">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_39_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_39_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </disk>
+ <text string="5">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_23_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_23_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </disk>
+ <text string="7">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_47_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_47_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </disk>
+ <text string="4">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_63_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_63_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </disk>
+ <text string="2">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_31_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_31_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </disk>
+ <text string="6">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
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+ </element>
+ <element name="lamp_15_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
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+ </disk>
+ </element>
+ <element name="lamp_15_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </disk>
+ <text string="8">
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+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_60_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_60_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="Nudges">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="Held">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_38_1_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_38_1" defstate="0">
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+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.13"/>
+ </rect>
+ <text string="Feature Held">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel1" element="reel0" state="0">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel2" element="reel1" state="0">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3blkhle.lay b/src/mame/layout/m3blkhle.lay
new file mode 100644
index 00000000000..bdc566002b9
--- /dev/null
+++ b/src/mame/layout/m3blkhle.lay
@@ -0,0 +1,6039 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
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+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.06" blue="0.12"/>
+ </disk>
+ </element>
+ <element name="lamp_62_1" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.50" blue="1.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.13" blue="0.25"/>
+ </disk>
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+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_61_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.25" blue="0.50"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.06" blue="0.12"/>
+ </disk>
+ </element>
+ <element name="lamp_61_1" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.50" blue="1.00"/>
+ </disk>
+ <disk state="0">
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+ </disk>
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+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_48_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.25" blue="0.50"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.06" blue="0.12"/>
+ </disk>
+ </element>
+ <element name="lamp_48_1" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.50" blue="1.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.13" blue="0.25"/>
+ </disk>
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+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_58_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.25" blue="0.50"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.06" blue="0.12"/>
+ </disk>
+ </element>
+ <element name="lamp_58_1" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.50" blue="1.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.13" blue="0.25"/>
+ </disk>
+ <text string="4">
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+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_59_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.25" blue="0.50"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.06" blue="0.12"/>
+ </disk>
+ </element>
+ <element name="lamp_59_1" defstate="0">
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+ <color red="0.00" green="0.50" blue="1.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.13" blue="0.25"/>
+ </disk>
+ <text string="9">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_60_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.25" blue="0.50"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.06" blue="0.12"/>
+ </disk>
+ </element>
+ <element name="lamp_60_1" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.50" blue="1.00"/>
+ </disk>
+ <disk state="0">
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+ </disk>
+ <text string="8">
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+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_56_1_border" defstate="0">
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+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.06" blue="0.12"/>
+ </disk>
+ </element>
+ <element name="lamp_56_1" defstate="0">
+ <disk state="1">
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+ </disk>
+ <disk state="0">
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+ <text string="6">
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+ </text>
+ </element>
+ <element name="lamp_57_1_border" defstate="0">
+ <disk state="1">
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+ </disk>
+ <disk state="0">
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+ </disk>
+ </element>
+ <element name="lamp_57_1" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.50" blue="1.00"/>
+ </disk>
+ <disk state="0">
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+ </disk>
+ <text string="7">
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+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_256_4_border" defstate="0">
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+ </rect>
+ <rect state="0">
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+ </element>
+ <element name="lamp_256_4" defstate="0">
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+ </rect>
+ <rect state="0">
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+ <text string="WARP">
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+ </text>
+ <text string="1.2.3 3.4.5">
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+ <bounds x="0.05" y="0.35" width="0.90" height="0.30"/>
+ </text>
+ <text string="5.6.7 7.8.1">
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+ <bounds x="0.05" y="0.65" width="0.90" height="0.30"/>
+ </text>
+ </element>
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+ <element name="lamp_17_1" defstate="0">
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+ <rect state="0">
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+ <text string="30p">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
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+ <text string="20p">
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3cabreta.lay b/src/mame/layout/m3cabreta.lay
new file mode 100644
index 00000000000..42df46d4c72
--- /dev/null
+++ b/src/mame/layout/m3cabreta.lay
@@ -0,0 +1,5881 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
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+ <backdrop name="reel3" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel4" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_3">
+ <bounds x="1600" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3chase.lay b/src/mame/layout/m3chase.lay
new file mode 100644
index 00000000000..590404ff519
--- /dev/null
+++ b/src/mame/layout/m3chase.lay
@@ -0,0 +1,5967 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_10_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_10_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="10">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_1_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.19" blue="0.19"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.05" blue="0.05"/>
+ </rect>
+ </element>
+ <element name="lamp_1_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.38" blue="0.38"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.09" blue="0.09"/>
+ </rect>
+ <text string="1">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_20_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_20_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.25" blue="0.00"/>
+ </rect>
+ <text string="FEATURE HELD">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_0_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.42" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.11" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_0_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.85" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.21" blue="0.00"/>
+ </rect>
+ <text string="LOSE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_56_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_56_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="20P">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_59_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
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+ </element>
+ <element name="lamp_59_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="&#xA3;1">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_48_1_border" defstate="0">
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+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_48_1" defstate="0">
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+ <rect state="0">
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+ <text string="50P">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ <rect state="0">
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+ </backdrop>
+ <backdrop name="debug_button_label_41" element="debug_button_label_41">
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+ </backdrop>
+ <backdrop name="lamp56" element="debug_button_standard" state="0" inputtag="TODO" inputmask="0x04">
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="vfd0" element="debug_vfd" state="0">
+ <bounds x="1630" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel1" element="reel0" state="0">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel2" element="reel1" state="0">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3circle.lay b/src/mame/layout/m3circle.lay
new file mode 100644
index 00000000000..5714ed07603
--- /dev/null
+++ b/src/mame/layout/m3circle.lay
@@ -0,0 +1,6332 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop">
+ <image file="backdrop.png"/>
+ </element>
+ <element name="lamp_16_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_16_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </disk>
+ <text string="9">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_18_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_18_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </disk>
+ <text string="11">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_12_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_12_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_13_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_13_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_14_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_14_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_15_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_15_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_26_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_26_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_57_1_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_57_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="&#xA3;1">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_57_2_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_57_2" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ <text string="&#xA3;1">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ </element>
+ <element name="lamp_57_3_border" defstate="0">
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+ <rect state="0">
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+ <text string="&#xA3;5">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ <rect state="0">
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+ <element name="lamp_58_1" defstate="0">
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+ <rect state="0">
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+ <text string="&#xA3;2.50">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ <rect state="0">
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diff --git a/src/mame/layout/m3cskill.lay b/src/mame/layout/m3cskill.lay
new file mode 100644
index 00000000000..cc4aa941af8
--- /dev/null
+++ b/src/mame/layout/m3cskill.lay
@@ -0,0 +1,6007 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
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+ <backdrop name="debug_button_56" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
+ <bounds x="1100" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_56" element="debug_button_label_56">
+ <bounds x="1120" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_57" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
+ <bounds x="1184" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_57" element="debug_button_label_57">
+ <bounds x="1204" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_58" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
+ <bounds x="1268" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_58" element="debug_button_label_58">
+ <bounds x="1288" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_59" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
+ <bounds x="1352" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_59" element="debug_button_label_59">
+ <bounds x="1372" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_60" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
+ <bounds x="1436" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_60" element="debug_button_label_60">
+ <bounds x="1456" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_61" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
+ <bounds x="1520" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_61" element="debug_button_label_61">
+ <bounds x="1540" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_62" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
+ <bounds x="1604" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_62" element="debug_button_label_62">
+ <bounds x="1624" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_63" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
+ <bounds x="1688" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_63" element="debug_button_label_63">
+ <bounds x="1708" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="vfd15" element="debug_vfd" state="0">
+ <bounds x="1150" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd14" element="debug_vfd" state="0">
+ <bounds x="1182" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd13" element="debug_vfd" state="0">
+ <bounds x="1214" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd12" element="debug_vfd" state="0">
+ <bounds x="1246" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd11" element="debug_vfd" state="0">
+ <bounds x="1278" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd10" element="debug_vfd" state="0">
+ <bounds x="1310" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd9" element="debug_vfd" state="0">
+ <bounds x="1342" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd8" element="debug_vfd" state="0">
+ <bounds x="1374" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd7" element="debug_vfd" state="0">
+ <bounds x="1406" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd6" element="debug_vfd" state="0">
+ <bounds x="1438" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd5" element="debug_vfd" state="0">
+ <bounds x="1470" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd4" element="debug_vfd" state="0">
+ <bounds x="1502" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd3" element="debug_vfd" state="0">
+ <bounds x="1534" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd2" element="debug_vfd" state="0">
+ <bounds x="1566" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd1" element="debug_vfd" state="0">
+ <bounds x="1598" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd0" element="debug_vfd" state="0">
+ <bounds x="1630" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel1" element="reel0" state="0">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel2" element="reel1" state="0">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3cunlim.lay b/src/mame/layout/m3cunlim.lay
new file mode 100644
index 00000000000..04a1e25bf0b
--- /dev/null
+++ b/src/mame/layout/m3cunlim.lay
@@ -0,0 +1,5944 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_5_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.25" blue="0.13"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.06" blue="0.03"/>
+ </rect>
+ </element>
+ <element name="lamp_5_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.25"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.13" blue="0.06"/>
+ </rect>
+ <text string="&#xA3;3.00">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_6_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.25" blue="0.13"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.06" blue="0.03"/>
+ </rect>
+ </element>
+ <element name="lamp_6_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.25"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.13" blue="0.06"/>
+ </rect>
+ <text string="&#xA3;2.00">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_14_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.25" blue="0.13"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.06" blue="0.03"/>
+ </rect>
+ </element>
+ <element name="lamp_14_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.25"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.13" blue="0.06"/>
+ </rect>
+ <text string="&#xA3;1.50">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_22_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.25" blue="0.13"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.06" blue="0.03"/>
+ </rect>
+ </element>
+ <element name="lamp_22_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.25"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.13" blue="0.06"/>
+ </rect>
+ <text string="&#xA3;1.00">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_59_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.25" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.06" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_59_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.13" blue="0.00"/>
+ </disk>
+ <text string="Matrix Held">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_16_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.00" blue="0.31"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.00" blue="0.08"/>
+ </disk>
+ </element>
+ <element name="lamp_16_1" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.00" blue="0.63"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.00" blue="0.16"/>
+ </disk>
+ <text string="PLUM">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_17_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_17_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </disk>
+ <text string="LEMON">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_18_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_18_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="BAR">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_24_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.25" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.06" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_24_1" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.13" blue="0.00"/>
+ </disk>
+ <text string="POUND">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_25_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.25" green="0.00" blue="0.50"/>
+ </disk>
+ <disk state="0">
+ <color red="0.06" green="0.00" blue="0.12"/>
+ </disk>
+ </element>
+ <element name="lamp_25_1" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.00" blue="1.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.13" green="0.00" blue="0.25"/>
+ </disk>
+ <text string="GRAPE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_26_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.00" blue="0.31"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.00" blue="0.08"/>
+ </disk>
+ </element>
+ <element name="lamp_26_1" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.00" blue="0.63"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.00" blue="0.16"/>
+ </disk>
+ <text string="PLUM">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_58_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.25" green="0.00" blue="0.50"/>
+ </disk>
+ <disk state="0">
+ <color red="0.06" green="0.00" blue="0.12"/>
+ </disk>
+ </element>
+ <element name="lamp_58_1" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.00" blue="1.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.13" green="0.00" blue="0.25"/>
+ </disk>
+ <text string="GRAPE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_57_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.12" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_57_1" defstate="0">
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+ <color red="0.00" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.25" blue="0.00"/>
+ </disk>
+ <text string="STAR">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_56_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_56_1" defstate="0">
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+ <color red="1.00" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </disk>
+ <text string="LEMON">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_48_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.25" green="0.00" blue="0.50"/>
+ </disk>
+ <disk state="0">
+ <color red="0.06" green="0.00" blue="0.12"/>
+ </disk>
+ </element>
+ <element name="lamp_48_1" defstate="0">
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+ <color red="0.50" green="0.00" blue="1.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.13" green="0.00" blue="0.25"/>
+ </disk>
+ <text string="GRAPE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_49_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_49_1" defstate="0">
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+ <color red="1.00" green="0.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </disk>
+ <text string="CHERRY">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_50_1_border" defstate="0">
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+ <color red="0.50" green="0.25" blue="0.00"/>
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+ </element>
+ <element name="lamp_50_1" defstate="0">
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+ <color red="1.00" green="0.50" blue="0.00"/>
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+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_42_1_border" defstate="0">
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+ <color red="0.00" green="0.50" blue="0.00"/>
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+ <color red="0.0" green="0.0" blue="0.0"/>
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+ </element>
+ <element name="lamp_41_1_border" defstate="0">
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+ <color red="0.00" green="0.25" blue="0.13"/>
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+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
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+ </element>
+ <element name="lamp_40_1_border" defstate="0">
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+ <color red="0.25" green="0.25" blue="0.00"/>
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+ <element name="lamp_40_1" defstate="0">
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+ <color red="0.50" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.13" green="0.13" blue="0.00"/>
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+ <text string="BELL">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
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+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3fortun.lay b/src/mame/layout/m3fortun.lay
new file mode 100644
index 00000000000..4c0f93f4801
--- /dev/null
+++ b/src/mame/layout/m3fortun.lay
@@ -0,0 +1,6075 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_33_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="WIN">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_41_1_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_41_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
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+ </rect>
+ <text string="LOSE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_58_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
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+ </disk>
+ </element>
+ <element name="lamp_58_1" defstate="0">
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+ <color red="1.00" green="0.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
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+ </disk>
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+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
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+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.00" blue="0.12"/>
+ </disk>
+ </element>
+ <element name="lamp_57_1" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.00" blue="1.00"/>
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+ <disk state="0">
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+ </text>
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+ </disk>
+ <disk state="0">
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+ </disk>
+ </element>
+ <element name="lamp_56_1" defstate="0">
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+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </disk>
+ <text string="5">
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+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_50_1_border" defstate="0">
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+ <color red="0.00" green="0.00" blue="0.50"/>
+ </disk>
+ <disk state="0">
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+ <element name="lamp_50_1" defstate="0">
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+ <disk state="0">
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+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
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+ </element>
+ <element name="lamp_48_1_border" defstate="0">
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+ </disk>
+ <disk state="0">
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+ </element>
+ <element name="lamp_48_1" defstate="0">
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+ <disk state="0">
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+ <text string="4">
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+ </text>
+ </element>
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+ <disk state="0">
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+ </element>
+ <element name="lamp_42_1" defstate="0">
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+ </text>
+ <text string="DIP">
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+ </backdrop>
+ <backdrop name="vfd0" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
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+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3gcrown.lay b/src/mame/layout/m3gcrown.lay
new file mode 100644
index 00000000000..9ba4aa24288
--- /dev/null
+++ b/src/mame/layout/m3gcrown.lay
@@ -0,0 +1,5541 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
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+ <text string="FIFTY">
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diff --git a/src/mame/layout/m3gmine.lay b/src/mame/layout/m3gmine.lay
new file mode 100644
index 00000000000..5616a5b4679
--- /dev/null
+++ b/src/mame/layout/m3gmine.lay
@@ -0,0 +1,5712 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
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diff --git a/src/mame/layout/m3lineup.lay b/src/mame/layout/m3lineup.lay
new file mode 100644
index 00000000000..74cda67d82b
--- /dev/null
+++ b/src/mame/layout/m3lineup.lay
@@ -0,0 +1,6193 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
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+ </rect>
+ <rect state="0">
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+ </rect>
+ <text string="HOWS THAT!">
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+ </text>
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+ <text string="WATCH THIS">
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+ </text>
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+ <text string="I CAN DO BETTER">
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diff --git a/src/mame/layout/m3loony.lay b/src/mame/layout/m3loony.lay
new file mode 100644
index 00000000000..093f8d0b5fc
--- /dev/null
+++ b/src/mame/layout/m3loony.lay
@@ -0,0 +1,6124 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
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+ <backdrop name="vfd0" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ <backdrop name="sreel1" element="reel0" state="0">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ <backdrop name="sreel2" element="reel1" state="0">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3nnice.lay b/src/mame/layout/m3nnice.lay
new file mode 100644
index 00000000000..9c2d3248cb4
--- /dev/null
+++ b/src/mame/layout/m3nnice.lay
@@ -0,0 +1,6039 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_45_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_45_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="GAMBLE UNUSED">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.30"/>
+ </text>
+ <text string="NUDGES ON NEXT">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.35" width="0.90" height="0.30"/>
+ </text>
+ <text string="GAME">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.65" width="0.90" height="0.30"/>
+ </text>
+ </element>
+ <element name="lamp_43_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.12" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_43_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="1.00" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.25" blue="0.25"/>
+ </rect>
+ <text string="NICE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="GAME ON">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_17_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_17_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="NICE GAME">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="PLAYED LAST">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_4_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_4_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="BE NAUGHTY AND WIN">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="ALL CASH AND NAUGHTIE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_3_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_3_1" defstate="0">
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diff --git a/src/mame/layout/m3oddson.lay b/src/mame/layout/m3oddson.lay
new file mode 100644
index 00000000000..0118897944a
--- /dev/null
+++ b/src/mame/layout/m3oddson.lay
@@ -0,0 +1,6114 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_3_1" defstate="0">
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+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.13" blue="0.00"/>
+ </rect>
+ <text string="ODDS ON">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
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+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.13" blue="0.00"/>
+ </rect>
+ <text string="G">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_19_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ <text string="E">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_27_1_border" defstate="0">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_27_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ <text string="HELD">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ <rect state="0">
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+ </element>
+ <element name="lamp_23_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ <text string="N">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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diff --git a/src/mame/layout/m3online.lay b/src/mame/layout/m3online.lay
new file mode 100644
index 00000000000..a6aea8b8a79
--- /dev/null
+++ b/src/mame/layout/m3online.lay
@@ -0,0 +1,5369 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
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+ <rect state="0">
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+ </element>
+ <element name="lamp_55_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ <text string="1 SUPER">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="SERIES">
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+ </rect>
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+ </rect>
+ <text string="2 SUPER">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="SERIES">
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+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
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+ <text string="3 SUPER">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="SERIES">
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+ </rect>
+ <rect state="0">
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+ <text string="4 SUPER">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
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diff --git a/src/mame/layout/m3oxo.lay b/src/mame/layout/m3oxo.lay
new file mode 100644
index 00000000000..ca4fad226ea
--- /dev/null
+++ b/src/mame/layout/m3oxo.lay
@@ -0,0 +1,5806 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
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+ <element name="lamp_10_1" defstate="0">
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+ <rect state="0">
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+ </rect>
+ <text string="START">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_2_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_1_1_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.00" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_1_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_10_2_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_10_2" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.25" blue="0.00"/>
+ </rect>
+ <text string="START">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_41_1_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_41_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.75"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.19"/>
+ </rect>
+ <text string="Unlimited Nudges">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
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+ <rect state="1">
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+ <rect state="0">
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+ </rect>
+ <rect state="0">
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+ <text string="8 Nudges or 20p">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
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+ <element name="lamp_40_1" defstate="0">
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+ <rect state="0">
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+ <text string="10 ">
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diff --git a/src/mame/layout/m3ratrce.lay b/src/mame/layout/m3ratrce.lay
new file mode 100644
index 00000000000..937e222af75
--- /dev/null
+++ b/src/mame/layout/m3ratrce.lay
@@ -0,0 +1,5707 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
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+ <backdrop name="debug_button_50" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
+ <bounds x="1268" y="948" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_50" element="debug_button_label_50">
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+ <backdrop name="debug_button_51" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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+ <backdrop name="debug_button_52" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
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+ </backdrop>
+ <backdrop name="debug_button_label_52" element="debug_button_label_52">
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+ </backdrop>
+ <backdrop name="debug_button_53" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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+ </backdrop>
+ <backdrop name="debug_button_label_53" element="debug_button_label_53">
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+ <backdrop name="debug_button_54" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
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+ </backdrop>
+ <backdrop name="debug_button_label_54" element="debug_button_label_54">
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+ </backdrop>
+ <backdrop name="debug_button_55" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
+ <bounds x="1688" y="948" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_55" element="debug_button_label_55">
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+ </backdrop>
+ <backdrop name="debug_button_56" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
+ <bounds x="1100" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_56" element="debug_button_label_56">
+ <bounds x="1120" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_57" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
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+ </backdrop>
+ <backdrop name="debug_button_label_57" element="debug_button_label_57">
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+ </backdrop>
+ <backdrop name="debug_button_58" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="debug_button_59" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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+ </backdrop>
+ <backdrop name="debug_button_label_59" element="debug_button_label_59">
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+ </backdrop>
+ <backdrop name="debug_button_60" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
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+ </backdrop>
+ <backdrop name="debug_button_label_60" element="debug_button_label_60">
+ <bounds x="1456" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_61" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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+ </backdrop>
+ <backdrop name="debug_button_label_61" element="debug_button_label_61">
+ <bounds x="1540" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_62" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
+ <bounds x="1604" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_62" element="debug_button_label_62">
+ <bounds x="1624" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="debug_button_63" element="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
+ <bounds x="1688" y="996" width="80" height="44"/>
+ </backdrop>
+ <backdrop name="debug_button_label_63" element="debug_button_label_63">
+ <bounds x="1708" y="1007" width="40" height="22"/>
+ </backdrop>
+ <backdrop name="vfd15" element="debug_vfd" state="0">
+ <bounds x="1150" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd14" element="debug_vfd" state="0">
+ <bounds x="1182" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd13" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd12" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd11" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd10" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd9" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd8" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd7" element="debug_vfd" state="0">
+ <bounds x="1406" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd6" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd5" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd4" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd3" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd2" element="debug_vfd" state="0">
+ <bounds x="1566" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd1" element="debug_vfd" state="0">
+ <bounds x="1598" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop name="vfd0" element="debug_vfd" state="0">
+ <bounds x="1630" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel1" element="reel0" state="0">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel2" element="reel1" state="0">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3razdaza.lay b/src/mame/layout/m3razdaza.lay
new file mode 100644
index 00000000000..22bb628d80e
--- /dev/null
+++ b/src/mame/layout/m3razdaza.lay
@@ -0,0 +1,6098 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_4_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.25" blue="0.13"/>
+ </disk>
+ <disk state="0">
+ <color red="0.12" green="0.06" blue="0.03"/>
+ </disk>
+ </element>
+ <element name="lamp_4_1" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="0.50" blue="0.25"/>
+ </disk>
+ <disk state="0">
+ <color red="0.25" green="0.13" blue="0.06"/>
+ </disk>
+ <text string="T/T">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_20_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_20_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="SPECIAL SERIES">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_12_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_12_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="UNLIMITED">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="NUDGES">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_5_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_5_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="&#xA3;3.00">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_13_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.25" blue="0.38"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.06" blue="0.09"/>
+ </rect>
+ </element>
+ <element name="lamp_13_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.75"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.13" blue="0.19"/>
+ </rect>
+ <text string="14">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_21_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.38"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.09"/>
+ </rect>
+ </element>
+ <element name="lamp_21_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.75"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.19"/>
+ </rect>
+ <text string="13">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_62_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.38"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.09"/>
+ </rect>
+ </element>
+ <element name="lamp_62_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.75"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.19"/>
+ </rect>
+ <text string="1">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_63_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_63_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="RESPIN">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="REELS">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_54_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.25" blue="0.38"/>
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+ <rect state="0">
+ <color red="0.00" green="0.06" blue="0.09"/>
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+ </element>
+ <element name="lamp_54_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.75"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.13" blue="0.19"/>
+ </rect>
+ <text string="2">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_55_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_55_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="ALL NUDGES +2">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_46_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.38"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.09"/>
+ </rect>
+ </element>
+ <element name="lamp_46_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.75"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.19"/>
+ </rect>
+ <text string="3">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_47_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_47_1" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="WINS PAY EXTRA 20P">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_38_1_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.06" blue="0.09"/>
+ </rect>
+ </element>
+ <element name="lamp_38_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.75"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.13" blue="0.19"/>
+ </rect>
+ <text string="4">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_39_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
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+ </element>
+ <element name="lamp_39_1" defstate="0">
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+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="LOSING GAME 10p">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_30_1_border" defstate="0">
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+ <rect state="0">
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+ </element>
+ <element name="lamp_30_1" defstate="0">
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+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.19"/>
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+ <text string="5">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_31_1_border" defstate="0">
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+ <color red="0.25" green="0.25" blue="0.50"/>
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+ <rect state="0">
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+ </element>
+ <element name="lamp_31_1" defstate="0">
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+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
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+ <text string="BARS ">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="GO WILD">
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+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
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+ </element>
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diff --git a/src/mame/layout/m3replay.lay b/src/mame/layout/m3replay.lay
new file mode 100644
index 00000000000..7cd2ce67b39
--- /dev/null
+++ b/src/mame/layout/m3replay.lay
@@ -0,0 +1,5755 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
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+ </backdrop>
+ <backdrop name="vfd3" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd2" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd1" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd0" element="debug_vfd" state="0">
+ <bounds x="1630" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel1" element="reel0" state="0">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel2" element="reel1" state="0">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3rockpl.lay b/src/mame/layout/m3rockpl.lay
new file mode 100644
index 00000000000..6f9a325e093
--- /dev/null
+++ b/src/mame/layout/m3rockpl.lay
@@ -0,0 +1,6117 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_0_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.25" green="0.50" blue="0.25"/>
+ </disk>
+ <disk state="0">
+ <color red="0.06" green="0.12" blue="0.06"/>
+ </disk>
+ </element>
+ <element name="lamp_0_1" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="1.00" blue="0.50"/>
+ </disk>
+ <disk state="0">
+ <color red="0.13" green="0.25" blue="0.13"/>
+ </disk>
+ <text string="1">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_1_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.25" green="0.50" blue="0.25"/>
+ </disk>
+ <disk state="0">
+ <color red="0.06" green="0.12" blue="0.06"/>
+ </disk>
+ </element>
+ <element name="lamp_1_1" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="1.00" blue="0.50"/>
+ </disk>
+ <disk state="0">
+ <color red="0.13" green="0.25" blue="0.13"/>
+ </disk>
+ <text string="2">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.80"/>
+ </text>
+ </element>
+ <element name="lamp_2_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.25" green="0.50" blue="0.25"/>
+ </disk>
+ <disk state="0">
+ <color red="0.06" green="0.12" blue="0.06"/>
+ </disk>
+ </element>
+ <element name="lamp_2_1" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="1.00" blue="0.50"/>
+ </disk>
+ <disk state="0">
+ <color red="0.13" green="0.25" blue="0.13"/>
+ </disk>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="vfd0" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
+ <backdrop name="sreel1" element="reel0" state="0">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
+ <backdrop name="sreel2" element="reel1" state="0">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3rollem.lay b/src/mame/layout/m3rollem.lay
new file mode 100644
index 00000000000..f3dfa3af406
--- /dev/null
+++ b/src/mame/layout/m3rollem.lay
@@ -0,0 +1,6076 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
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+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
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+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3rxchng.lay b/src/mame/layout/m3rxchng.lay
new file mode 100644
index 00000000000..3bbb9f3a82c
--- /dev/null
+++ b/src/mame/layout/m3rxchng.lay
@@ -0,0 +1,6297 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ <backdrop name="sreel1" element="reel0" state="0">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel4" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_3">
+ <bounds x="1600" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3sexcu.lay b/src/mame/layout/m3sexcu.lay
new file mode 100644
index 00000000000..ba043203da7
--- /dev/null
+++ b/src/mame/layout/m3sexcu.lay
@@ -0,0 +1,5784 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
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+ <element name="lamp_15_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ <element name="lamp_44_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ </element>
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+ <element name="lamp_45_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ </element>
+ <element name="lamp_7_1_border" defstate="0">
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+ </element>
+ <element name="lamp_7_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ </element>
+ <element name="lamp_42_1_border" defstate="0">
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+ <element name="lamp_42_1" defstate="0">
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+ <rect state="0">
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="vfd1" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd0" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
+ <backdrop name="sreel1" element="reel0" state="0">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel2" element="reel1" state="0">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3slight.lay b/src/mame/layout/m3slight.lay
new file mode 100644
index 00000000000..ba020e87c23
--- /dev/null
+++ b/src/mame/layout/m3slight.lay
@@ -0,0 +1,6148 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_2_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_2_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.25" blue="0.00"/>
+ </rect>
+ <text string="13">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_0_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_0_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="JACKPOT">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="&#xA3;3.00">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_1_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_1_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="1.00" blue="0.00"/>
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3snaphp.lay b/src/mame/layout/m3snaphp.lay
new file mode 100644
index 00000000000..96fb1962a07
--- /dev/null
+++ b/src/mame/layout/m3snaphp.lay
@@ -0,0 +1,6056 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
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diff --git a/src/mame/layout/m3spoof.lay b/src/mame/layout/m3spoof.lay
new file mode 100644
index 00000000000..d11a8eef64d
--- /dev/null
+++ b/src/mame/layout/m3spoof.lay
@@ -0,0 +1,6107 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
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diff --git a/src/mame/layout/m3supadr.lay b/src/mame/layout/m3supadr.lay
new file mode 100644
index 00000000000..d926f0e44fe
--- /dev/null
+++ b/src/mame/layout/m3supadr.lay
@@ -0,0 +1,4898 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
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diff --git a/src/mame/layout/m3supnud.lay b/src/mame/layout/m3supnud.lay
new file mode 100644
index 00000000000..893f6a613e5
--- /dev/null
+++ b/src/mame/layout/m3supnud.lay
@@ -0,0 +1,5490 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
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+ </backdrop>
+ <backdrop name="vfd2" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd1" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd0" element="debug_vfd" state="0">
+ <bounds x="1630" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel1" element="reel0" state="0">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel2" element="reel1" state="0">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3supspo.lay b/src/mame/layout/m3supspo.lay
new file mode 100644
index 00000000000..ac26b35fb7d
--- /dev/null
+++ b/src/mame/layout/m3supspo.lay
@@ -0,0 +1,6049 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_49_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_49_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="FEATURE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
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+ </backdrop>
+ <backdrop name="vfd3" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd2" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd1" element="debug_vfd" state="0">
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+ </backdrop>
+ <backdrop name="vfd0" element="debug_vfd" state="0">
+ <bounds x="1630" y="600" width="32" height="48"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel1" element="reel0" state="0">
+ <bounds x="1100" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel2" element="reel1" state="0">
+ <bounds x="1240" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3supwin.lay b/src/mame/layout/m3supwin.lay
new file mode 100644
index 00000000000..7abe6e2e160
--- /dev/null
+++ b/src/mame/layout/m3supwin.lay
@@ -0,0 +1,5732 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_20_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.25" blue="0.13"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.06" blue="0.03"/>
+ </rect>
+ </element>
+ <element name="lamp_20_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.50" blue="0.25"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.13" blue="0.06"/>
+ </rect>
+ <text string="NUDGES">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_12_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.25" blue="0.25"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.06" blue="0.06"/>
+ </disk>
+ </element>
+ <element name="lamp_12_1" defstate="0">
+ <disk state="1">
+ <color red="0.00" green="0.50" blue="0.50"/>
+ </disk>
+ <disk state="0">
+ <color red="0.00" green="0.13" blue="0.13"/>
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+ <backdrop name="reel3" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
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+ </backdrop>
+ </view>
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diff --git a/src/mame/layout/m3sweep.lay b/src/mame/layout/m3sweep.lay
new file mode 100644
index 00000000000..4fb09b41421
--- /dev/null
+++ b/src/mame/layout/m3sweep.lay
@@ -0,0 +1,5784 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="sreel1" element="reel0" state="0">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ <backdrop name="sreel2" element="reel1" state="0">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
+ <backdrop name="sreel4" element="reel3" state="0">
+ <bounds x="1520" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel4" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_3">
+ <bounds x="1600" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3tfair.lay b/src/mame/layout/m3tfair.lay
new file mode 100644
index 00000000000..cc2af4b5b42
--- /dev/null
+++ b/src/mame/layout/m3tfair.lay
@@ -0,0 +1,5385 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_36_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_36_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="WIN">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_35_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_35_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="MERRY GO">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="ROUND">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_44_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_44_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="LOSE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_32_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.25" blue="0.13"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.06" blue="0.03"/>
+ </rect>
+ </element>
+ <element name="lamp_32_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.25"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.13" blue="0.06"/>
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_10_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.50" blue="0.25"/>
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diff --git a/src/mame/layout/m3toplin.lay b/src/mame/layout/m3toplin.lay
new file mode 100644
index 00000000000..7120cb1bad9
--- /dev/null
+++ b/src/mame/layout/m3toplin.lay
@@ -0,0 +1,5643 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
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+ <text string="BEST NUDGE">
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+ <text string="WIN">
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+ </rect>
+ <rect state="0">
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+ <text string="FEATURE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="HELD">
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+ </text>
+ <text string="SERIES">
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+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3winagnb.lay b/src/mame/layout/m3winagnb.lay
new file mode 100644
index 00000000000..8917117025d
--- /dev/null
+++ b/src/mame/layout/m3winagnb.lay
@@ -0,0 +1,5754 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_24_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_24_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="EXCHANGE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="HOLDS">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_62_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.12" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_62_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="1.00" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.25" blue="0.25"/>
+ </rect>
+ <text string="LOSE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_55_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.12" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_55_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="1.00" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.25" blue="0.25"/>
+ </rect>
+ <text string="10p">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_54_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.12" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_54_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="1.00" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.25" blue="0.25"/>
+ </rect>
+ <text string="20p">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
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diff --git a/src/mame/layout/m3winstr.lay b/src/mame/layout/m3winstr.lay
new file mode 100644
index 00000000000..0471a7c4e03
--- /dev/null
+++ b/src/mame/layout/m3winstr.lay
@@ -0,0 +1,5870 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
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+ </backdrop>
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+ </backdrop>
+ <backdrop element="reel_background">
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+ <backdrop name="sreel2" element="reel1" state="0">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
+ <bounds x="1380" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/m3xchngg.lay b/src/mame/layout/m3xchngg.lay
new file mode 100644
index 00000000000..041c9f062b2
--- /dev/null
+++ b/src/mame/layout/m3xchngg.lay
@@ -0,0 +1,5800 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_28_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.38"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.09"/>
+ </rect>
+ </element>
+ <element name="lamp_28_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.75"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.19"/>
+ </rect>
+ <text string="3">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_29_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_29_1" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.13" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="2">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_30_1_border" defstate="0">
+ <rect state="1">
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+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
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diff --git a/src/mame/layout/sc4jack.lay b/src/mame/layout/sc4jack.lay
new file mode 100644
index 00000000000..d0907e48b51
--- /dev/null
+++ b/src/mame/layout/sc4jack.lay
@@ -0,0 +1,8122 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
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+ <text string="?">
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+ <text string="?">
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+ <text string="?">
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+ <text string="?">
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_4">
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diff --git a/src/mame/layout/sc4kalei.lay b/src/mame/layout/sc4kalei.lay
new file mode 100644
index 00000000000..30397019607
--- /dev/null
+++ b/src/mame/layout/sc4kalei.lay
@@ -0,0 +1,9596 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
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+ </text>
+ </element>
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diff --git a/src/mame/layout/sc4knokb.lay b/src/mame/layout/sc4knokb.lay
new file mode 100644
index 00000000000..ed453a13b23
--- /dev/null
+++ b/src/mame/layout/sc4knokb.lay
@@ -0,0 +1,7424 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
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+ <bounds x="1660.0000" y="176.0000" width="120.0000" height="48.0000"/>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_1" state="0">
+ <bounds x="1665.0000" y="178.0000" width="110.0000" height="44.0000"/>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_2" state="0">
+ <bounds x="1670.0000" y="180.0000" width="100.0000" height="40.0000"/>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_3" state="0">
+ <bounds x="1675.0000" y="182.0000" width="90.0000" height="36.0000"/>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_4" state="0">
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+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_5" state="0">
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+ </backdrop>
+ <backdrop name="lamp200" element="reel_lamp_layer_0" state="0">
+ <bounds x="1660.0000" y="224.0000" width="120.0000" height="48.0000"/>
+ </backdrop>
+ <backdrop name="lamp200" element="reel_lamp_layer_1" state="0">
+ <bounds x="1665.0000" y="226.0000" width="110.0000" height="44.0000"/>
+ </backdrop>
+ <backdrop name="lamp200" element="reel_lamp_layer_2" state="0">
+ <bounds x="1670.0000" y="228.0000" width="100.0000" height="40.0000"/>
+ </backdrop>
+ <backdrop name="lamp200" element="reel_lamp_layer_3" state="0">
+ <bounds x="1675.0000" y="230.0000" width="90.0000" height="36.0000"/>
+ </backdrop>
+ <backdrop name="lamp200" element="reel_lamp_layer_4" state="0">
+ <bounds x="1680.0000" y="232.0000" width="80.0000" height="32.0000"/>
+ </backdrop>
+ <backdrop name="lamp200" element="reel_lamp_layer_5" state="0">
+ <bounds x="1685.0000" y="234.0000" width="70.0000" height="28.0000"/>
+ </backdrop>
+ <backdrop name="sreel5" element="reel4" state="0">
+ <orientation rotate="90"/>
+ <bounds x="1660" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel4" element="debug_stepper_value">
+ <bounds x="1520" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel5" element="debug_stepper_value">
+ <bounds x="1660" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_3">
+ <bounds x="1600" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_4">
+ <bounds x="1740" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/sc4lined.lay b/src/mame/layout/sc4lined.lay
new file mode 100644
index 00000000000..4f3b5dab1e3
--- /dev/null
+++ b/src/mame/layout/sc4lined.lay
@@ -0,0 +1,4894 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_128_1" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_23_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_23_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </rect>
+ <text string="NUDGE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="NOW">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_21_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_21_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </rect>
+ <text string="1">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_18_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_18_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
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+ <text string="2">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_16_1_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_16_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ </text>
+ </element>
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+ </rect>
+ <rect state="0">
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+ <rect state="0">
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+ <text string="HOLD">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
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+ </element>
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+ <rect state="0">
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+ <rect state="1">
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+ </rect>
+ <rect state="0">
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+ <text string="HOLD">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
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+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
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+ <rect state="0">
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+ <rect state="0">
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+ <text string="START">
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+ <element name="colour_button_49">
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+ <element name="led_background">
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+ <element name="led_on">
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+ </element>
+ <element name="led_dot_on">
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+ </element>
+ <element name="led_off">
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+ </rect>
+ </element>
+ <element name="led_dot_off">
+ <disk state="0">
+ <color red="0.5" green="0.0" blue="0.0"/>
+ </disk>
+ </element>
+ <element name="led_digit_rect_black">
+ <rect>
+ <color red="0.0" green="0.0" blue="0.0"/>
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+ </element>
+ <element name="led_digit_rect_red">
+ <rect>
+ <color red="1.0" green="0.0" blue="0.0"/>
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+ </element>
+ <element name="led_digit_rect_green">
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+ <color red="0.0" green="1.0" blue="0.0"/>
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+ </element>
+ <element name="led_digit_rect_blue">
+ <rect>
+ <color red="0.0" green="0.0" blue="1.0"/>
+ </rect>
+ </element>
+ <element name="led_digit_red">
+ <led7seg>
+ <color red="1.0" green="0.0" blue="0.0"/>
+ </led7seg>
+ </element>
+ <element name="led_digit_green">
+ <led7seg>
+ <color red="0.0" green="1.0" blue="0.0"/>
+ </led7seg>
+ </element>
+ <element name="led_digit_blue">
+ <led7seg>
+ <color red="0.0" green="0.5" blue="1.0"/>
+ </led7seg>
+ </element>
+ <element name="vfd0">
+ <led14segsc>
+ <color red="0.0" green="1.0" blue="1.0"/>
+ </led14segsc>
+ </element>
+ <element name="vfd0_background">
+ <rect>
+ <color red="0.0" green="0.0" blue="0.0"/>
+ </rect>
+ </element>
+ <element name="reel_lamp_layer_0" defstate="0">
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+ </rect>
+ <disk state="1">
+ <color red="0.50" green="0.50" blue="0.50"/>
+ </disk>
+ </element>
+ <element name="reel_lamp_layer_1" defstate="0">
+ <disk state="1">
+ <color red="0.60" green="0.60" blue="0.60"/>
+ </disk>
+ </element>
+ <element name="reel_lamp_layer_2" defstate="0">
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+ <color red="0.70" green="0.70" blue="0.70"/>
+ </disk>
+ </element>
+ <element name="reel_lamp_layer_3" defstate="0">
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+ </element>
+ <element name="reel_lamp_layer_4" defstate="0">
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+ </element>
+ <element name="reel_lamp_layer_5" defstate="0">
+ <disk state="1">
+ <color red="1.00" green="1.00" blue="1.00"/>
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+ </element>
+ <element name="label_11">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ </element>
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ <backdrop name="reel3" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
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+ </backdrop>
+ </view>
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diff --git a/src/mame/layout/sc4lions.lay b/src/mame/layout/sc4lions.lay
new file mode 100644
index 00000000000..89dbc333d0f
--- /dev/null
+++ b/src/mame/layout/sc4lions.lay
@@ -0,0 +1,8296 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
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+ </rect>
+ <rect state="0">
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+ <text string="2 Bonus nudges">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ </element>
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
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diff --git a/src/mame/layout/sc4lirb.lay b/src/mame/layout/sc4lirb.lay
new file mode 100644
index 00000000000..761d16ffd80
--- /dev/null
+++ b/src/mame/layout/sc4lirb.lay
@@ -0,0 +1,7820 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
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+ <rect state="0">
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+ <element name="lamp_255_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ <text string="&#xA3;">
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+ <rect state="0">
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+ </element>
+ <element name="lamp_202_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ <text string="I">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
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+ <rect state="1">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_211_1" defstate="0">
+ <rect state="1">
+ <color red="0.25" green="0.50" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.06" green="0.13" blue="0.13"/>
+ </rect>
+ <text string="FRUIT FILL">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_210_1_border" defstate="0">
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+ </rect>
+ <rect state="0">
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+ </element>
+ <element name="lamp_210_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ <text string="EXTRA THROWS">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_209_1" defstate="0">
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+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="???">
+ <color red="0.0" green="0.0" blue="0.0"/>
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+ </text>
+ </element>
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="lamp52" element="reel_lamp_layer_1" state="0">
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel4" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_3">
+ <bounds x="1600" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/sc4lkbcl.lay b/src/mame/layout/sc4lkbcl.lay
new file mode 100644
index 00000000000..104eacaf7df
--- /dev/null
+++ b/src/mame/layout/sc4lkbcl.lay
@@ -0,0 +1,10085 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
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diff --git a/src/mame/layout/sc4lockb.lay b/src/mame/layout/sc4lockb.lay
new file mode 100644
index 00000000000..ff566306897
--- /dev/null
+++ b/src/mame/layout/sc4lockb.lay
@@ -0,0 +1,8516 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
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+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.06" blue="0.03"/>
+ </rect>
+ </element>
+ <element name="lamp_39_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.50" blue="0.25"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.13" blue="0.06"/>
+ </rect>
+ <text string="&#xA3;1">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_214_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.25" green="0.50" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.06" green="0.12" blue="0.00"/>
+ </disk>
+ </element>
+ <element name="lamp_214_1" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="1.00" blue="0.00"/>
+ </disk>
+ <disk state="0">
+ <color red="0.13" green="0.25" blue="0.00"/>
+ </disk>
+ <text string="8">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.40"/>
+ </text>
+ <text string="Blas">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.50" width="0.80" height="0.40"/>
+ </text>
+ </element>
+ <element name="lamp_150_1_border" defstate="0">
+ <disk state="1">
+ <color red="0.25" green="0.00" blue="0.25"/>
+ </disk>
+ <disk state="0">
+ <color red="0.06" green="0.00" blue="0.06"/>
+ </disk>
+ </element>
+ <element name="lamp_150_1" defstate="0">
+ <disk state="1">
+ <color red="0.50" green="0.00" blue="0.50"/>
+ </disk>
+ <disk state="0">
+ <color red="0.13" green="0.00" blue="0.13"/>
+ </disk>
+ <text string="12">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.10" width="0.80" height="0.40"/>
+ </text>
+ <text string="NUDGE">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.10" y="0.50" width="0.80" height="0.40"/>
+ </text>
+ </element>
+ <element name="lamp_42_1_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_42_1" defstate="0">
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+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="smash n grab">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_44_1_border" defstate="0">
+ <rect state="1">
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+ <rect state="0">
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+ <element name="lamp_44_1" defstate="0">
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+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
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+ <text string="quickfire">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ </element>
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+ <text string="cash repeater">
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
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diff --git a/src/mame/layout/sc4mgr.lay b/src/mame/layout/sc4mgr.lay
new file mode 100644
index 00000000000..65ead2eb003
--- /dev/null
+++ b/src/mame/layout/sc4mgr.lay
@@ -0,0 +1,5391 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
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+ </element>
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+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
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+ <backdrop name="reel4" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_3">
+ <bounds x="1600" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/sc4mmmg.lay b/src/mame/layout/sc4mmmg.lay
new file mode 100644
index 00000000000..fd091930c05
--- /dev/null
+++ b/src/mame/layout/sc4mmmg.lay
@@ -0,0 +1,8509 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_51_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.12" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_51_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </rect>
+ <text string="Lose">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_213_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.25" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.06" blue="0.12"/>
+ </rect>
+ </element>
+ <element name="lamp_213_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.50" blue="1.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.13" blue="0.25"/>
+ </rect>
+ <text string="money saved">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_197_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.25" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.06" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_197_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.50" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.13" blue="0.00"/>
+ </rect>
+ <text string="feature shot">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_178_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.25" blue="0.25"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.06" blue="0.06"/>
+ </rect>
+ </element>
+ <element name="lamp_178_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.50" blue="0.50"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.13" blue="0.13"/>
+ </rect>
+ <text string="super">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="fill">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_204_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.25" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.06" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_204_1" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.13" blue="0.00"/>
+ </rect>
+ <text string="extra zone">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_202_1_border" defstate="0">
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+ <rect state="0">
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+ <rect state="0">
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+ <text string="bonus nudges">
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+ </text>
+ </element>
+ <element name="lamp_200_1_border" defstate="0">
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+ <rect state="0">
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+ </text>
+ <text string="out">
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+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
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+ <rect state="0">
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+ <text string="super bonus">
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diff --git a/src/mame/layout/sc4mondxe.lay b/src/mame/layout/sc4mondxe.lay
new file mode 100644
index 00000000000..7b5432a4d86
--- /dev/null
+++ b/src/mame/layout/sc4mondxe.lay
@@ -0,0 +1,4871 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
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+ <text string="NUDGE NOW!">
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diff --git a/src/mame/layout/sc4monoba.lay b/src/mame/layout/sc4monoba.lay
new file mode 100644
index 00000000000..0799f7a417d
--- /dev/null
+++ b/src/mame/layout/sc4monoba.lay
@@ -0,0 +1,7368 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
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diff --git a/src/mame/layout/sc4motor.lay b/src/mame/layout/sc4motor.lay
new file mode 100644
index 00000000000..070a609cf43
--- /dev/null
+++ b/src/mame/layout/sc4motor.lay
@@ -0,0 +1,7636 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
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diff --git a/src/mame/layout/sc4mou.lay b/src/mame/layout/sc4mou.lay
new file mode 100644
index 00000000000..cbbb5a55494
--- /dev/null
+++ b/src/mame/layout/sc4mou.lay
@@ -0,0 +1,8632 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
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diff --git a/src/mame/layout/sc4mr2rc.lay b/src/mame/layout/sc4mr2rc.lay
new file mode 100644
index 00000000000..a99568817e3
--- /dev/null
+++ b/src/mame/layout/sc4mr2rc.lay
@@ -0,0 +1,9005 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
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+ </view>
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diff --git a/src/mame/layout/sc4mtbb.lay b/src/mame/layout/sc4mtbb.lay
new file mode 100644
index 00000000000..d9fc9171b9c
--- /dev/null
+++ b/src/mame/layout/sc4mtbb.lay
@@ -0,0 +1,7780 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
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+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_0_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="cancel">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_1_1_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
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+ </element>
+ <element name="lamp_1_1" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="hold">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
+ <element name="lamp_2_1_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00"/>
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+ </element>
+ <element name="lamp_2_1" defstate="0">
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+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.00" blue="0.00"/>
+ </rect>
+ <text string="hold">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="hi">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_3_1_border" defstate="0">
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+ <element name="lamp_3_1" defstate="0">
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+ <rect state="0">
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+ <text string="hold">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="lo">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
+ <element name="lamp_4_1_border" defstate="0">
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+ </rect>
+ <rect state="0">
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+ <element name="lamp_4_1" defstate="0">
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+ <rect state="0">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
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+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_3">
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+ </backdrop>
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diff --git a/src/mame/layout/sc4mtbclb.lay b/src/mame/layout/sc4mtbclb.lay
new file mode 100644
index 00000000000..e84adc8a75b
--- /dev/null
+++ b/src/mame/layout/sc4mtbclb.lay
@@ -0,0 +1,9629 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="sreel4" element="reel3" state="0">
+ <bounds x="1520" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop element="reel_background">
+ <bounds x="1660" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_0" state="0">
+ <bounds x="1660.0000" y="32.0000" width="120.0000" height="80.0000"/>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_1" state="0">
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+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_2" state="0">
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_5" state="0">
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="sreel5" element="reel4" state="0">
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+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel4" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel5" element="debug_stepper_value">
+ <bounds x="1660" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_3">
+ <bounds x="1600" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_4">
+ <bounds x="1740" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/sc4nmtj.lay b/src/mame/layout/sc4nmtj.lay
new file mode 100644
index 00000000000..cb70932e0e6
--- /dev/null
+++ b/src/mame/layout/sc4nmtj.lay
@@ -0,0 +1,9000 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00"/>
+ </rect>
+ </element>
+ <element name="lamp_20_1_border" defstate="0">
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+ </rect>
+ <rect state="0">
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+ </rect>
+ </element>
+ <element name="lamp_20_1" defstate="0">
+ <rect state="1">
+ <color red="1.00" green="1.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </rect>
+ <text string="30P PLAY">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
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+ </rect>
+ <rect state="0">
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+ <element name="lamp_19_1" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.25" blue="0.00"/>
+ </rect>
+ <text string="20P PLAY">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="3 LINES">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
+ </element>
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+ </rect>
+ <rect state="0">
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+ </rect>
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+ <element name="lamp_14_1" defstate="0">
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+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.13" blue="0.00"/>
+ </rect>
+ <text string="10P PLAY">
+ <color red="0.0" green="0.0" blue="0.0"/>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
+ </text>
+ <text string="1 LINE">
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+ <bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
+ </text>
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+ <element name="lamp_23_1" defstate="0">
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+ <color red="1.00" green="0.00" blue="0.00"/>
+ </rect>
+ <rect state="0">
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+ <rect state="0">
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+ <backdrop name="sreel5" element="reel4" state="0">
+ <orientation rotate="90"/>
+ <bounds x="1660" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel5" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_4">
+ <bounds x="1740" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/sc4nudita.lay b/src/mame/layout/sc4nudita.lay
new file mode 100644
index 00000000000..3108286b44b
--- /dev/null
+++ b/src/mame/layout/sc4nudita.lay
@@ -0,0 +1,5200 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
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+ </text>
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+ </rect>
+ <rect state="0">
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+ </rect>
+ <text string="Nudge Now">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
+ </element>
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diff --git a/src/mame/layout/sc4paccl.lay b/src/mame/layout/sc4paccl.lay
new file mode 100644
index 00000000000..66657b9a314
--- /dev/null
+++ b/src/mame/layout/sc4paccl.lay
@@ -0,0 +1,9908 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
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+ <bounds x="1660" y="32" width="120" height="240"/>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
+ <bounds x="1380" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel4" element="debug_stepper_value">
+ <bounds x="1520" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="reel5" element="debug_stepper_value">
+ <bounds x="1660" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
+ <bounds x="1180" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
+ <bounds x="1460" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_3">
+ <bounds x="1600" y="272" width="50" height="30"/>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_4">
+ <bounds x="1740" y="272" width="50" height="30"/>
+ </backdrop>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/sc4pacqpa.lay b/src/mame/layout/sc4pacqpa.lay
new file mode 100644
index 00000000000..b376bb16970
--- /dev/null
+++ b/src/mame/layout/sc4pacqpa.lay
@@ -0,0 +1,8322 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
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+ <rect state="0">
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+ </rect>
+ <rect state="0">
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+ <text string="All lit enters">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
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+ <rect state="0">
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+ </text>
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+ </rect>
+ <rect state="0">
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+ </text>
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+ </rect>
+ <rect state="0">
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+ </rect>
+ <text string="Bonus">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
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+ <rect state="0">
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+ <rect state="0">
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+ <text string="1 nudge">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
+ </text>
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+ <text string="Cherries">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.22"/>
+ </text>
+ <text string="&#xA3;2??">
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diff --git a/src/mame/layout/sc4pen1c.lay b/src/mame/layout/sc4pen1c.lay
new file mode 100644
index 00000000000..70a5517acfe
--- /dev/null
+++ b/src/mame/layout/sc4pen1c.lay
@@ -0,0 +1,5307 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
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diff --git a/src/mame/layout/sc4pgold.lay b/src/mame/layout/sc4pgold.lay
new file mode 100644
index 00000000000..9c16432a5ca
--- /dev/null
+++ b/src/mame/layout/sc4pgold.lay
@@ -0,0 +1,8100 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
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diff --git a/src/mame/layout/sc4pipe.lay b/src/mame/layout/sc4pipe.lay
new file mode 100644
index 00000000000..5db90f7a5a5
--- /dev/null
+++ b/src/mame/layout/sc4pipe.lay
@@ -0,0 +1,7720 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
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