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-rw-r--r--3rdparty/glm/test/external/gli/sampler2d.hpp72
1 files changed, 0 insertions, 72 deletions
diff --git a/3rdparty/glm/test/external/gli/sampler2d.hpp b/3rdparty/glm/test/external/gli/sampler2d.hpp
deleted file mode 100644
index 8eaf11a82df..00000000000
--- a/3rdparty/glm/test/external/gli/sampler2d.hpp
+++ /dev/null
@@ -1,72 +0,0 @@
-/// @brief Include to sample 2d textures.
-/// @file gli/sampler2d.hpp
-
-#pragma once
-
-#include "sampler.hpp"
-#include "texture2d.hpp"
-#include "core/mipmaps_compute.hpp"
-#include "core/convert_func.hpp"
-
-namespace gli
-{
- /// 2d texture sampler
- /// @tparam T Sampler can fetch, write and interpret any texture format but will expose and process the data through type T conversions.
- /// @tparam P Precision in term of ULPs
- template <typename T, precision P = defaultp>
- class sampler2d : public sampler
- {
- private:
- typedef typename detail::interpolate<T>::type interpolate_type;
-
- public:
- typedef texture2d texture_type;
- typedef typename texture_type::size_type size_type;
- typedef typename texture_type::extent_type extent_type;
- typedef interpolate_type level_type;
- typedef vec<2, interpolate_type, P> normalized_type;
- typedef vec<4, T, P> texel_type;
-
- sampler2d(texture_type const& Texture, wrap Wrap, filter Mip = FILTER_NEAREST, filter Min = FILTER_NEAREST, texel_type const& BorderColor = texel_type(0, 0, 0, 1));
-
- /// Access the sampler texture object
- texture_type const& operator()() const;
-
- /// Fetch a texel from the sampler texture
- texel_type texel_fetch(extent_type const& TexelCoord, size_type const& Level) const;
-
- /// Write a texel in the sampler texture
- void texel_write(extent_type const& TexelCoord, size_type const& Level, texel_type const& Texel);
-
- /// Clear the sampler texture with a uniform texel
- void clear(texel_type const& Texel);
-
- /// Sample the sampler texture at a specific level
- texel_type texture_lod(normalized_type const& SampleCoord, level_type Level) const;
-
- /// Generate all the mipmaps of the sampler texture from the texture base level
- void generate_mipmaps(filter Minification);
-
- /// Generate the mipmaps of the sampler texture from the texture base level to the texture max level included
- void generate_mipmaps(size_type BaseLevel, size_type MaxLevel, filter Minification);
-
- private:
- typedef typename detail::convert<texture_type, T, P>::func convert_type;
- typedef typename detail::convert<texture_type, T, P>::fetchFunc fetch_type;
- typedef typename detail::convert<texture_type, T, P>::writeFunc write_type;
- typedef typename detail::filterBase<detail::DIMENSION_2D, texture_type, interpolate_type, normalized_type, fetch_type, texel_type>::filterFunc filter_type;
-
- texture_type Texture;
- convert_type Convert;
- texel_type BorderColor;
- filter_type Filter;
- };
-
- typedef sampler2d<float> fsampler2D;
- typedef sampler2d<double> dsampler2D;
- typedef sampler2d<unsigned int> usampler2D;
- typedef sampler2d<int> isampler2D;
-
-}//namespace gli
-
-#include "./core/sampler2d.inl"