diff options
Diffstat (limited to '3rdparty/dxsdk/Include/d3dx11async.h')
-rw-r--r-- | 3rdparty/dxsdk/Include/d3dx11async.h | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/3rdparty/dxsdk/Include/d3dx11async.h b/3rdparty/dxsdk/Include/d3dx11async.h deleted file mode 100644 index 4586c55ecd2..00000000000 --- a/3rdparty/dxsdk/Include/d3dx11async.h +++ /dev/null @@ -1,164 +0,0 @@ - -////////////////////////////////////////////////////////////////////////////// -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// -// File: D3DX11Async.h -// Content: D3DX11 Asynchronous Shader loaders / compilers -// -////////////////////////////////////////////////////////////////////////////// - -#ifndef __D3DX11ASYNC_H__ -#define __D3DX11ASYNC_H__ - -#include "d3dx11.h" - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - - -//---------------------------------------------------------------------------- -// D3DX11Compile: -// ------------------ -// Compiles an effect or shader. -// -// Parameters: -// pSrcFile -// Source file name. -// hSrcModule -// Module handle. if NULL, current module will be used. -// pSrcResource -// Resource name in module. -// pSrcData -// Pointer to source code. -// SrcDataLen -// Size of source code, in bytes. -// pDefines -// Optional NULL-terminated array of preprocessor macro definitions. -// pInclude -// Optional interface pointer to use for handling #include directives. -// If this parameter is NULL, #includes will be honored when compiling -// from file, and will error when compiling from resource or memory. -// pFunctionName -// Name of the entrypoint function where execution should begin. -// pProfile -// Instruction set to be used when generating code. Currently supported -// profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0", -// "vs_3_sw", "vs_4_0", "vs_4_1", -// "ps_2_0", "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0", -// "ps_3_sw", "ps_4_0", "ps_4_1", -// "gs_4_0", "gs_4_1", -// "tx_1_0", -// "fx_4_0", "fx_4_1" -// Note that this entrypoint does not compile fx_2_0 targets, for that -// you need to use the D3DX9 function. -// Flags1 -// See D3D10_SHADER_xxx flags. -// Flags2 -// See D3D10_EFFECT_xxx flags. -// ppShader -// Returns a buffer containing the created shader. This buffer contains -// the compiled shader code, as well as any embedded debug and symbol -// table info. (See D3D10GetShaderConstantTable) -// ppErrorMsgs -// Returns a buffer containing a listing of errors and warnings that were -// encountered during the compile. If you are running in a debugger, -// these are the same messages you will see in your debug output. -// pHResult -// Pointer to a memory location to receive the return value upon completion. -// Maybe NULL if not needed. -// If pPump != NULL, pHResult must be a valid memory location until the -// the asynchronous execution completes. -//---------------------------------------------------------------------------- - -HRESULT WINAPI D3DX11CompileFromFileA(LPCSTR pSrcFile,CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -HRESULT WINAPI D3DX11CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -#ifdef UNICODE -#define D3DX11CompileFromFile D3DX11CompileFromFileW -#else -#define D3DX11CompileFromFile D3DX11CompileFromFileA -#endif - -HRESULT WINAPI D3DX11CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -HRESULT WINAPI D3DX11CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -#ifdef UNICODE -#define D3DX11CompileFromResource D3DX11CompileFromResourceW -#else -#define D3DX11CompileFromResource D3DX11CompileFromResourceA -#endif - -HRESULT WINAPI D3DX11CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -HRESULT WINAPI D3DX11PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -HRESULT WINAPI D3DX11PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -HRESULT WINAPI D3DX11PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -HRESULT WINAPI D3DX11PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -HRESULT WINAPI D3DX11PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -#ifdef UNICODE -#define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileW -#define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceW -#else -#define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileA -#define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceA -#endif - -//---------------------------------------------------------------------------- -// Async processors -//---------------------------------------------------------------------------- - -HRESULT WINAPI D3DX11CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, - ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor); - -HRESULT WINAPI D3DX11CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - ID3D10Blob** ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor); - -//---------------------------------------------------------------------------- -// D3DX11 Asynchronous texture I/O (advanced mode) -//---------------------------------------------------------------------------- - -HRESULT WINAPI D3DX11CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX11DataLoader **ppDataLoader); -HRESULT WINAPI D3DX11CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX11DataLoader **ppDataLoader); -HRESULT WINAPI D3DX11CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX11DataLoader **ppDataLoader); -HRESULT WINAPI D3DX11CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX11DataLoader **ppDataLoader); -HRESULT WINAPI D3DX11CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX11DataLoader **ppDataLoader); - -#ifdef UNICODE -#define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderW -#define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderW -#else -#define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderA -#define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderA -#endif - -HRESULT WINAPI D3DX11CreateAsyncTextureProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor); -HRESULT WINAPI D3DX11CreateAsyncTextureInfoProcessor(D3DX11_IMAGE_INFO *pImageInfo, ID3DX11DataProcessor **ppDataProcessor); -HRESULT WINAPI D3DX11CreateAsyncShaderResourceViewProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor); - -#ifdef __cplusplus -} -#endif //__cplusplus - -#endif //__D3DX11ASYNC_H__ - - |