summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/dxsdk/Include/d3dx10mesh.h
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/dxsdk/Include/d3dx10mesh.h')
-rw-r--r--3rdparty/dxsdk/Include/d3dx10mesh.h286
1 files changed, 0 insertions, 286 deletions
diff --git a/3rdparty/dxsdk/Include/d3dx10mesh.h b/3rdparty/dxsdk/Include/d3dx10mesh.h
deleted file mode 100644
index e5fed8fc93f..00000000000
--- a/3rdparty/dxsdk/Include/d3dx10mesh.h
+++ /dev/null
@@ -1,286 +0,0 @@
-//////////////////////////////////////////////////////////////////////////////
-//
-// Copyright (C) Microsoft Corporation. All Rights Reserved.
-//
-// File: d3dx10mesh.h
-// Content: D3DX10 mesh types and functions
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#include "d3dx10.h"
-
-#ifndef __D3DX10MESH_H__
-#define __D3DX10MESH_H__
-
-// {7ED943DD-52E8-40b5-A8D8-76685C406330}
-DEFINE_GUID(IID_ID3DX10BaseMesh,
-0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);
-
-// {04B0D117-1041-46b1-AA8A-3952848BA22E}
-DEFINE_GUID(IID_ID3DX10MeshBuffer,
-0x4b0d117, 0x1041, 0x46b1, 0xaa, 0x8a, 0x39, 0x52, 0x84, 0x8b, 0xa2, 0x2e);
-
-// {4020E5C2-1403-4929-883F-E2E849FAC195}
-DEFINE_GUID(IID_ID3DX10Mesh,
-0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
-
-// {8875769A-D579-4088-AAEB-534D1AD84E96}
-DEFINE_GUID(IID_ID3DX10PMesh,
-0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96);
-
-// {667EA4C7-F1CD-4386-B523-7C0290B83CC5}
-DEFINE_GUID(IID_ID3DX10SPMesh,
-0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x2, 0x90, 0xb8, 0x3c, 0xc5);
-
-// {3CE6CC22-DBF2-44f4-894D-F9C34A337139}
-DEFINE_GUID(IID_ID3DX10PatchMesh,
-0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39);
-
-
-// Mesh options - lower 3 bytes only, upper byte used by _D3DX10MESHOPT option flags
-enum _D3DX10_MESH {
- D3DX10_MESH_32_BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices.
- D3DX10_MESH_GS_ADJACENCY = 0x004, // If set, mesh contains GS adjacency info. Not valid on input.
-
-};
-
-typedef struct _D3DX10_ATTRIBUTE_RANGE
-{
- UINT AttribId;
- UINT FaceStart;
- UINT FaceCount;
- UINT VertexStart;
- UINT VertexCount;
-} D3DX10_ATTRIBUTE_RANGE;
-
-typedef D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE;
-
-typedef enum _D3DX10_MESH_DISCARD_FLAGS
-{
- D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01,
- D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02,
- D3DX10_MESH_DISCARD_POINTREPS = 0x04,
- D3DX10_MESH_DISCARD_ADJACENCY = 0x08,
- D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10,
-
-} D3DX10_MESH_DISCARD_FLAGS;
-
-typedef struct _D3DX10_WELD_EPSILONS
-{
- FLOAT Position; // NOTE: This does NOT replace the epsilon in GenerateAdjacency
- // in general, it should be the same value or greater than the one passed to GeneratedAdjacency
- FLOAT BlendWeights;
- FLOAT Normal;
- FLOAT PSize;
- FLOAT Specular;
- FLOAT Diffuse;
- FLOAT Texcoord[8];
- FLOAT Tangent;
- FLOAT Binormal;
- FLOAT TessFactor;
-} D3DX10_WELD_EPSILONS;
-
-typedef D3DX10_WELD_EPSILONS* LPD3DX10_WELD_EPSILONS;
-
-typedef struct _D3DX10_INTERSECT_INFO
-{
- UINT FaceIndex; // index of face intersected
- FLOAT U; // Barycentric Hit Coordinates
- FLOAT V; // Barycentric Hit Coordinates
- FLOAT Dist; // Ray-Intersection Parameter Distance
-} D3DX10_INTERSECT_INFO, *LPD3DX10_INTERSECT_INFO;
-
-// ID3DX10MeshBuffer is used by D3DX10Mesh vertex and index buffers
-#undef INTERFACE
-#define INTERFACE ID3DX10MeshBuffer
-
-DECLARE_INTERFACE_(ID3DX10MeshBuffer, IUnknown)
-{
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DX10MeshBuffer
- STDMETHOD(Map)(THIS_ void **ppData, SIZE_T *pSize) PURE;
- STDMETHOD(Unmap)(THIS) PURE;
- STDMETHOD_(SIZE_T, GetSize)(THIS) PURE;
-};
-
-// D3DX10 Mesh interfaces
-#undef INTERFACE
-#define INTERFACE ID3DX10Mesh
-
-DECLARE_INTERFACE_(ID3DX10Mesh, IUnknown)
-{
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DX10Mesh
- STDMETHOD_(UINT, GetFaceCount)(THIS) PURE;
- STDMETHOD_(UINT, GetVertexCount)(THIS) PURE;
- STDMETHOD_(UINT, GetVertexBufferCount)(THIS) PURE;
- STDMETHOD_(UINT, GetFlags)(THIS) PURE;
- STDMETHOD(GetVertexDescription)(THIS_ CONST D3D10_INPUT_ELEMENT_DESC **ppDesc, UINT *pDeclCount) PURE;
-
- STDMETHOD(SetVertexData)(THIS_ UINT iBuffer, CONST void *pData) PURE;
- STDMETHOD(GetVertexBuffer)(THIS_ UINT iBuffer, ID3DX10MeshBuffer **ppVertexBuffer) PURE;
-
- STDMETHOD(SetIndexData)(THIS_ CONST void *pData, UINT cIndices) PURE;
- STDMETHOD(GetIndexBuffer)(THIS_ ID3DX10MeshBuffer **ppIndexBuffer) PURE;
-
- STDMETHOD(SetAttributeData)(THIS_ CONST UINT *pData) PURE;
- STDMETHOD(GetAttributeBuffer)(THIS_ ID3DX10MeshBuffer **ppAttributeBuffer) PURE;
-
- STDMETHOD(SetAttributeTable)(THIS_ CONST D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT cAttribTableSize) PURE;
- STDMETHOD(GetAttributeTable)(THIS_ D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT *pAttribTableSize) PURE;
-
- STDMETHOD(GenerateAdjacencyAndPointReps)(THIS_ FLOAT Epsilon) PURE;
- STDMETHOD(GenerateGSAdjacency)(THIS) PURE;
-
- STDMETHOD(SetAdjacencyData)(THIS_ CONST UINT *pAdjacency) PURE;
- STDMETHOD(GetAdjacencyBuffer)(THIS_ ID3DX10MeshBuffer **ppAdjacency) PURE;
-
- STDMETHOD(SetPointRepData)(THIS_ CONST UINT *pPointReps) PURE;
- STDMETHOD(GetPointRepBuffer)(THIS_ ID3DX10MeshBuffer **ppPointReps) PURE;
-
- STDMETHOD(Discard)(THIS_ D3DX10_MESH_DISCARD_FLAGS dwDiscard) PURE;
- STDMETHOD(CloneMesh)(THIS_ UINT Flags, LPCSTR pPosSemantic, CONST D3D10_INPUT_ELEMENT_DESC *pDesc, UINT DeclCount, ID3DX10Mesh** ppCloneMesh) PURE;
-
- STDMETHOD(Optimize)(THIS_ UINT Flags, UINT * pFaceRemap, LPD3D10BLOB *ppVertexRemap) PURE;
- STDMETHOD(GenerateAttributeBufferFromTable)(THIS) PURE;
-
- STDMETHOD(Intersect)(THIS_ D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir,
- UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits);
- STDMETHOD(IntersectSubset)(THIS_ UINT AttribId, D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir,
- UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits);
-
- // ID3DX10Mesh - Device functions
- STDMETHOD(CommitToDevice)(THIS) PURE;
- STDMETHOD(DrawSubset)(THIS_ UINT AttribId) PURE;
- STDMETHOD(DrawSubsetInstanced)(THIS_ UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation) PURE;
-
- STDMETHOD(GetDeviceVertexBuffer)(THIS_ UINT iBuffer, ID3D10Buffer **ppVertexBuffer) PURE;
- STDMETHOD(GetDeviceIndexBuffer)(THIS_ ID3D10Buffer **ppIndexBuffer) PURE;
-};
-
-
-// Flat API
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-HRESULT WINAPI
- D3DX10CreateMesh(
- ID3D10Device *pDevice,
- CONST D3D10_INPUT_ELEMENT_DESC *pDeclaration,
- UINT DeclCount,
- LPCSTR pPositionSemantic,
- UINT VertexCount,
- UINT FaceCount,
- UINT Options,
- ID3DX10Mesh **ppMesh);
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-
-// ID3DX10Mesh::Optimize options - upper byte only, lower 3 bytes used from _D3DX10MESH option flags
-enum _D3DX10_MESHOPT {
- D3DX10_MESHOPT_COMPACT = 0x01000000,
- D3DX10_MESHOPT_ATTR_SORT = 0x02000000,
- D3DX10_MESHOPT_VERTEX_CACHE = 0x04000000,
- D3DX10_MESHOPT_STRIP_REORDER = 0x08000000,
- D3DX10_MESHOPT_IGNORE_VERTS = 0x10000000, // optimize faces only, don't touch vertices
- D3DX10_MESHOPT_DO_NOT_SPLIT = 0x20000000, // do not split vertices shared between attribute groups when attribute sorting
- D3DX10_MESHOPT_DEVICE_INDEPENDENT = 0x00400000, // Only affects VCache. uses a static known good cache size for all cards
-
- // D3DX10_MESHOPT_SHAREVB has been removed, please use D3DX10MESH_VB_SHARE instead
-
-};
-
-
-//////////////////////////////////////////////////////////////////////////
-// ID3DXSkinInfo
-//////////////////////////////////////////////////////////////////////////
-
-// {420BD604-1C76-4a34-A466-E45D0658A32C}
-DEFINE_GUID(IID_ID3DX10SkinInfo,
-0x420bd604, 0x1c76, 0x4a34, 0xa4, 0x66, 0xe4, 0x5d, 0x6, 0x58, 0xa3, 0x2c);
-
-// scaling modes for ID3DX10SkinInfo::Compact() & ID3DX10SkinInfo::UpdateMesh()
-#define D3DX10_SKININFO_NO_SCALING 0
-#define D3DX10_SKININFO_SCALE_TO_1 1
-#define D3DX10_SKININFO_SCALE_TO_TOTAL 2
-
-typedef struct _D3DX10_SKINNING_CHANNEL
-{
- UINT SrcOffset;
- UINT DestOffset;
- BOOL IsNormal;
-} D3DX10_SKINNING_CHANNEL;
-
-#undef INTERFACE
-#define INTERFACE ID3DX10SkinInfo
-
-typedef struct ID3DX10SkinInfo *LPD3DX10SKININFO;
-
-DECLARE_INTERFACE_(ID3DX10SkinInfo, IUnknown)
-{
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- STDMETHOD_(UINT , GetNumVertices)(THIS) PURE;
- STDMETHOD_(UINT , GetNumBones)(THIS) PURE;
- STDMETHOD_(UINT , GetMaxBoneInfluences)(THIS) PURE;
-
- STDMETHOD(AddVertices)(THIS_ UINT Count) PURE;
- STDMETHOD(RemapVertices)(THIS_ UINT NewVertexCount, UINT *pVertexRemap) PURE;
-
- STDMETHOD(AddBones)(THIS_ UINT Count) PURE;
- STDMETHOD(RemoveBone)(THIS_ UINT Index) PURE;
- STDMETHOD(RemapBones)(THIS_ UINT NewBoneCount, UINT *pBoneRemap) PURE;
-
- STDMETHOD(AddBoneInfluences)(THIS_ UINT BoneIndex, UINT InfluenceCount, UINT *pIndices, float *pWeights) PURE;
- STDMETHOD(ClearBoneInfluences)(THIS_ UINT BoneIndex) PURE;
- STDMETHOD_(UINT , GetBoneInfluenceCount)(THIS_ UINT BoneIndex) PURE;
- STDMETHOD(GetBoneInfluences)(THIS_ UINT BoneIndex, UINT Offset, UINT Count, UINT *pDestIndices, float *pDestWeights) PURE;
- STDMETHOD(FindBoneInfluenceIndex)(THIS_ UINT BoneIndex, UINT VertexIndex, UINT *pInfluenceIndex) PURE;
- STDMETHOD(SetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float Weight) PURE;
- STDMETHOD(GetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float *pWeight) PURE;
-
- STDMETHOD(Compact)(THIS_ UINT MaxPerVertexInfluences, UINT ScaleMode, float MinWeight) PURE;
- STDMETHOD(DoSoftwareSkinning)(UINT StartVertex, UINT VertexCount, void *pSrcVertices, UINT SrcStride, void *pDestVertices, UINT DestStride, D3DXMATRIX *pBoneMatrices, D3DXMATRIX *pInverseTransposeBoneMatrices, D3DX10_SKINNING_CHANNEL *pChannelDescs, UINT NumChannels) PURE;
-};
-
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-HRESULT WINAPI
- D3DX10CreateSkinInfo(LPD3DX10SKININFO* ppSkinInfo);
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-typedef struct _D3DX10_ATTRIBUTE_WEIGHTS
-{
- FLOAT Position;
- FLOAT Boundary;
- FLOAT Normal;
- FLOAT Diffuse;
- FLOAT Specular;
- FLOAT Texcoord[8];
- FLOAT Tangent;
- FLOAT Binormal;
-} D3DX10_ATTRIBUTE_WEIGHTS, *LPD3DX10_ATTRIBUTE_WEIGHTS;
-
-#endif //__D3DX10MESH_H__
-
-