diff options
Diffstat (limited to '3rdparty/dxsdk/Include/d3dx10mesh.h')
-rw-r--r-- | 3rdparty/dxsdk/Include/d3dx10mesh.h | 286 |
1 files changed, 0 insertions, 286 deletions
diff --git a/3rdparty/dxsdk/Include/d3dx10mesh.h b/3rdparty/dxsdk/Include/d3dx10mesh.h deleted file mode 100644 index e5fed8fc93f..00000000000 --- a/3rdparty/dxsdk/Include/d3dx10mesh.h +++ /dev/null @@ -1,286 +0,0 @@ -////////////////////////////////////////////////////////////////////////////// -// -// Copyright (C) Microsoft Corporation. All Rights Reserved. -// -// File: d3dx10mesh.h -// Content: D3DX10 mesh types and functions -// -////////////////////////////////////////////////////////////////////////////// - -#include "d3dx10.h" - -#ifndef __D3DX10MESH_H__ -#define __D3DX10MESH_H__ - -// {7ED943DD-52E8-40b5-A8D8-76685C406330} -DEFINE_GUID(IID_ID3DX10BaseMesh, -0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30); - -// {04B0D117-1041-46b1-AA8A-3952848BA22E} -DEFINE_GUID(IID_ID3DX10MeshBuffer, -0x4b0d117, 0x1041, 0x46b1, 0xaa, 0x8a, 0x39, 0x52, 0x84, 0x8b, 0xa2, 0x2e); - -// {4020E5C2-1403-4929-883F-E2E849FAC195} -DEFINE_GUID(IID_ID3DX10Mesh, -0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); - -// {8875769A-D579-4088-AAEB-534D1AD84E96} -DEFINE_GUID(IID_ID3DX10PMesh, -0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96); - -// {667EA4C7-F1CD-4386-B523-7C0290B83CC5} -DEFINE_GUID(IID_ID3DX10SPMesh, -0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x2, 0x90, 0xb8, 0x3c, 0xc5); - -// {3CE6CC22-DBF2-44f4-894D-F9C34A337139} -DEFINE_GUID(IID_ID3DX10PatchMesh, -0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39); - - -// Mesh options - lower 3 bytes only, upper byte used by _D3DX10MESHOPT option flags -enum _D3DX10_MESH { - D3DX10_MESH_32_BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices. - D3DX10_MESH_GS_ADJACENCY = 0x004, // If set, mesh contains GS adjacency info. Not valid on input. - -}; - -typedef struct _D3DX10_ATTRIBUTE_RANGE -{ - UINT AttribId; - UINT FaceStart; - UINT FaceCount; - UINT VertexStart; - UINT VertexCount; -} D3DX10_ATTRIBUTE_RANGE; - -typedef D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE; - -typedef enum _D3DX10_MESH_DISCARD_FLAGS -{ - D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01, - D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02, - D3DX10_MESH_DISCARD_POINTREPS = 0x04, - D3DX10_MESH_DISCARD_ADJACENCY = 0x08, - D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10, - -} D3DX10_MESH_DISCARD_FLAGS; - -typedef struct _D3DX10_WELD_EPSILONS -{ - FLOAT Position; // NOTE: This does NOT replace the epsilon in GenerateAdjacency - // in general, it should be the same value or greater than the one passed to GeneratedAdjacency - FLOAT BlendWeights; - FLOAT Normal; - FLOAT PSize; - FLOAT Specular; - FLOAT Diffuse; - FLOAT Texcoord[8]; - FLOAT Tangent; - FLOAT Binormal; - FLOAT TessFactor; -} D3DX10_WELD_EPSILONS; - -typedef D3DX10_WELD_EPSILONS* LPD3DX10_WELD_EPSILONS; - -typedef struct _D3DX10_INTERSECT_INFO -{ - UINT FaceIndex; // index of face intersected - FLOAT U; // Barycentric Hit Coordinates - FLOAT V; // Barycentric Hit Coordinates - FLOAT Dist; // Ray-Intersection Parameter Distance -} D3DX10_INTERSECT_INFO, *LPD3DX10_INTERSECT_INFO; - -// ID3DX10MeshBuffer is used by D3DX10Mesh vertex and index buffers -#undef INTERFACE -#define INTERFACE ID3DX10MeshBuffer - -DECLARE_INTERFACE_(ID3DX10MeshBuffer, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // ID3DX10MeshBuffer - STDMETHOD(Map)(THIS_ void **ppData, SIZE_T *pSize) PURE; - STDMETHOD(Unmap)(THIS) PURE; - STDMETHOD_(SIZE_T, GetSize)(THIS) PURE; -}; - -// D3DX10 Mesh interfaces -#undef INTERFACE -#define INTERFACE ID3DX10Mesh - -DECLARE_INTERFACE_(ID3DX10Mesh, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // ID3DX10Mesh - STDMETHOD_(UINT, GetFaceCount)(THIS) PURE; - STDMETHOD_(UINT, GetVertexCount)(THIS) PURE; - STDMETHOD_(UINT, GetVertexBufferCount)(THIS) PURE; - STDMETHOD_(UINT, GetFlags)(THIS) PURE; - STDMETHOD(GetVertexDescription)(THIS_ CONST D3D10_INPUT_ELEMENT_DESC **ppDesc, UINT *pDeclCount) PURE; - - STDMETHOD(SetVertexData)(THIS_ UINT iBuffer, CONST void *pData) PURE; - STDMETHOD(GetVertexBuffer)(THIS_ UINT iBuffer, ID3DX10MeshBuffer **ppVertexBuffer) PURE; - - STDMETHOD(SetIndexData)(THIS_ CONST void *pData, UINT cIndices) PURE; - STDMETHOD(GetIndexBuffer)(THIS_ ID3DX10MeshBuffer **ppIndexBuffer) PURE; - - STDMETHOD(SetAttributeData)(THIS_ CONST UINT *pData) PURE; - STDMETHOD(GetAttributeBuffer)(THIS_ ID3DX10MeshBuffer **ppAttributeBuffer) PURE; - - STDMETHOD(SetAttributeTable)(THIS_ CONST D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT cAttribTableSize) PURE; - STDMETHOD(GetAttributeTable)(THIS_ D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT *pAttribTableSize) PURE; - - STDMETHOD(GenerateAdjacencyAndPointReps)(THIS_ FLOAT Epsilon) PURE; - STDMETHOD(GenerateGSAdjacency)(THIS) PURE; - - STDMETHOD(SetAdjacencyData)(THIS_ CONST UINT *pAdjacency) PURE; - STDMETHOD(GetAdjacencyBuffer)(THIS_ ID3DX10MeshBuffer **ppAdjacency) PURE; - - STDMETHOD(SetPointRepData)(THIS_ CONST UINT *pPointReps) PURE; - STDMETHOD(GetPointRepBuffer)(THIS_ ID3DX10MeshBuffer **ppPointReps) PURE; - - STDMETHOD(Discard)(THIS_ D3DX10_MESH_DISCARD_FLAGS dwDiscard) PURE; - STDMETHOD(CloneMesh)(THIS_ UINT Flags, LPCSTR pPosSemantic, CONST D3D10_INPUT_ELEMENT_DESC *pDesc, UINT DeclCount, ID3DX10Mesh** ppCloneMesh) PURE; - - STDMETHOD(Optimize)(THIS_ UINT Flags, UINT * pFaceRemap, LPD3D10BLOB *ppVertexRemap) PURE; - STDMETHOD(GenerateAttributeBufferFromTable)(THIS) PURE; - - STDMETHOD(Intersect)(THIS_ D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir, - UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits); - STDMETHOD(IntersectSubset)(THIS_ UINT AttribId, D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir, - UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits); - - // ID3DX10Mesh - Device functions - STDMETHOD(CommitToDevice)(THIS) PURE; - STDMETHOD(DrawSubset)(THIS_ UINT AttribId) PURE; - STDMETHOD(DrawSubsetInstanced)(THIS_ UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation) PURE; - - STDMETHOD(GetDeviceVertexBuffer)(THIS_ UINT iBuffer, ID3D10Buffer **ppVertexBuffer) PURE; - STDMETHOD(GetDeviceIndexBuffer)(THIS_ ID3D10Buffer **ppIndexBuffer) PURE; -}; - - -// Flat API -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -HRESULT WINAPI - D3DX10CreateMesh( - ID3D10Device *pDevice, - CONST D3D10_INPUT_ELEMENT_DESC *pDeclaration, - UINT DeclCount, - LPCSTR pPositionSemantic, - UINT VertexCount, - UINT FaceCount, - UINT Options, - ID3DX10Mesh **ppMesh); - -#ifdef __cplusplus -} -#endif //__cplusplus - - -// ID3DX10Mesh::Optimize options - upper byte only, lower 3 bytes used from _D3DX10MESH option flags -enum _D3DX10_MESHOPT { - D3DX10_MESHOPT_COMPACT = 0x01000000, - D3DX10_MESHOPT_ATTR_SORT = 0x02000000, - D3DX10_MESHOPT_VERTEX_CACHE = 0x04000000, - D3DX10_MESHOPT_STRIP_REORDER = 0x08000000, - D3DX10_MESHOPT_IGNORE_VERTS = 0x10000000, // optimize faces only, don't touch vertices - D3DX10_MESHOPT_DO_NOT_SPLIT = 0x20000000, // do not split vertices shared between attribute groups when attribute sorting - D3DX10_MESHOPT_DEVICE_INDEPENDENT = 0x00400000, // Only affects VCache. uses a static known good cache size for all cards - - // D3DX10_MESHOPT_SHAREVB has been removed, please use D3DX10MESH_VB_SHARE instead - -}; - - -////////////////////////////////////////////////////////////////////////// -// ID3DXSkinInfo -////////////////////////////////////////////////////////////////////////// - -// {420BD604-1C76-4a34-A466-E45D0658A32C} -DEFINE_GUID(IID_ID3DX10SkinInfo, -0x420bd604, 0x1c76, 0x4a34, 0xa4, 0x66, 0xe4, 0x5d, 0x6, 0x58, 0xa3, 0x2c); - -// scaling modes for ID3DX10SkinInfo::Compact() & ID3DX10SkinInfo::UpdateMesh() -#define D3DX10_SKININFO_NO_SCALING 0 -#define D3DX10_SKININFO_SCALE_TO_1 1 -#define D3DX10_SKININFO_SCALE_TO_TOTAL 2 - -typedef struct _D3DX10_SKINNING_CHANNEL -{ - UINT SrcOffset; - UINT DestOffset; - BOOL IsNormal; -} D3DX10_SKINNING_CHANNEL; - -#undef INTERFACE -#define INTERFACE ID3DX10SkinInfo - -typedef struct ID3DX10SkinInfo *LPD3DX10SKININFO; - -DECLARE_INTERFACE_(ID3DX10SkinInfo, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - STDMETHOD_(UINT , GetNumVertices)(THIS) PURE; - STDMETHOD_(UINT , GetNumBones)(THIS) PURE; - STDMETHOD_(UINT , GetMaxBoneInfluences)(THIS) PURE; - - STDMETHOD(AddVertices)(THIS_ UINT Count) PURE; - STDMETHOD(RemapVertices)(THIS_ UINT NewVertexCount, UINT *pVertexRemap) PURE; - - STDMETHOD(AddBones)(THIS_ UINT Count) PURE; - STDMETHOD(RemoveBone)(THIS_ UINT Index) PURE; - STDMETHOD(RemapBones)(THIS_ UINT NewBoneCount, UINT *pBoneRemap) PURE; - - STDMETHOD(AddBoneInfluences)(THIS_ UINT BoneIndex, UINT InfluenceCount, UINT *pIndices, float *pWeights) PURE; - STDMETHOD(ClearBoneInfluences)(THIS_ UINT BoneIndex) PURE; - STDMETHOD_(UINT , GetBoneInfluenceCount)(THIS_ UINT BoneIndex) PURE; - STDMETHOD(GetBoneInfluences)(THIS_ UINT BoneIndex, UINT Offset, UINT Count, UINT *pDestIndices, float *pDestWeights) PURE; - STDMETHOD(FindBoneInfluenceIndex)(THIS_ UINT BoneIndex, UINT VertexIndex, UINT *pInfluenceIndex) PURE; - STDMETHOD(SetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float Weight) PURE; - STDMETHOD(GetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float *pWeight) PURE; - - STDMETHOD(Compact)(THIS_ UINT MaxPerVertexInfluences, UINT ScaleMode, float MinWeight) PURE; - STDMETHOD(DoSoftwareSkinning)(UINT StartVertex, UINT VertexCount, void *pSrcVertices, UINT SrcStride, void *pDestVertices, UINT DestStride, D3DXMATRIX *pBoneMatrices, D3DXMATRIX *pInverseTransposeBoneMatrices, D3DX10_SKINNING_CHANNEL *pChannelDescs, UINT NumChannels) PURE; -}; - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -HRESULT WINAPI - D3DX10CreateSkinInfo(LPD3DX10SKININFO* ppSkinInfo); - -#ifdef __cplusplus -} -#endif //__cplusplus - -typedef struct _D3DX10_ATTRIBUTE_WEIGHTS -{ - FLOAT Position; - FLOAT Boundary; - FLOAT Normal; - FLOAT Diffuse; - FLOAT Specular; - FLOAT Texcoord[8]; - FLOAT Tangent; - FLOAT Binormal; -} D3DX10_ATTRIBUTE_WEIGHTS, *LPD3DX10_ATTRIBUTE_WEIGHTS; - -#endif //__D3DX10MESH_H__ - - |