summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/dxsdk/Include/d3dx10core.h
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/dxsdk/Include/d3dx10core.h')
-rw-r--r--3rdparty/dxsdk/Include/d3dx10core.h444
1 files changed, 0 insertions, 444 deletions
diff --git a/3rdparty/dxsdk/Include/d3dx10core.h b/3rdparty/dxsdk/Include/d3dx10core.h
deleted file mode 100644
index 290a00421ed..00000000000
--- a/3rdparty/dxsdk/Include/d3dx10core.h
+++ /dev/null
@@ -1,444 +0,0 @@
-///////////////////////////////////////////////////////////////////////////
-//
-// Copyright (C) Microsoft Corporation. All Rights Reserved.
-//
-// File: d3dx10core.h
-// Content: D3DX10 core types and functions
-//
-///////////////////////////////////////////////////////////////////////////
-
-#include "d3dx10.h"
-
-#ifndef __D3DX10CORE_H__
-#define __D3DX10CORE_H__
-
-// Current name of the DLL shipped in the same SDK as this header.
-
-
-#define D3DX10_DLL_W L"d3dx10_43.dll"
-#define D3DX10_DLL_A "d3dx10_43.dll"
-
-#ifdef UNICODE
- #define D3DX10_DLL D3DX10_DLL_W
-#else
- #define D3DX10_DLL D3DX10_DLL_A
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-///////////////////////////////////////////////////////////////////////////
-// D3DX10_SDK_VERSION:
-// -----------------
-// This identifier is passed to D3DX10CheckVersion in order to ensure that an
-// application was built against the correct header files and lib files.
-// This number is incremented whenever a header (or other) change would
-// require applications to be rebuilt. If the version doesn't match,
-// D3DX10CreateVersion will return FALSE. (The number itself has no meaning.)
-///////////////////////////////////////////////////////////////////////////
-
-
-#define D3DX10_SDK_VERSION 43
-
-
-///////////////////////////////////////////////////////////////////////////
-// D3DX10CreateDevice
-// D3DX10CreateDeviceAndSwapChain
-// D3DX10GetFeatureLevel1
-///////////////////////////////////////////////////////////////////////////
-HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *pAdapter,
- D3D10_DRIVER_TYPE DriverType,
- HMODULE Software,
- UINT Flags,
- ID3D10Device **ppDevice);
-
-HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *pAdapter,
- D3D10_DRIVER_TYPE DriverType,
- HMODULE Software,
- UINT Flags,
- DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
- IDXGISwapChain **ppSwapChain,
- ID3D10Device **ppDevice);
-
-typedef interface ID3D10Device1 ID3D10Device1;
-HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *pDevice, ID3D10Device1 **ppDevice1);
-
-
-#ifdef D3D_DIAG_DLL
-BOOL WINAPI D3DX10DebugMute(BOOL Mute);
-#endif
-HRESULT WINAPI D3DX10CheckVersion(UINT D3DSdkVersion, UINT D3DX10SdkVersion);
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-
-//////////////////////////////////////////////////////////////////////////////
-// D3DX10_SPRITE flags:
-// -----------------
-// D3DX10_SPRITE_SAVE_STATE
-// Specifies device state should be saved and restored in Begin/End.
-// D3DX10SPRITE_SORT_TEXTURE
-// Sprites are sorted by texture prior to drawing. This is recommended when
-// drawing non-overlapping sprites of uniform depth. For example, drawing
-// screen-aligned text with ID3DX10Font.
-// D3DX10SPRITE_SORT_DEPTH_FRONT_TO_BACK
-// Sprites are sorted by depth front-to-back prior to drawing. This is
-// recommended when drawing opaque sprites of varying depths.
-// D3DX10SPRITE_SORT_DEPTH_BACK_TO_FRONT
-// Sprites are sorted by depth back-to-front prior to drawing. This is
-// recommended when drawing transparent sprites of varying depths.
-// D3DX10SPRITE_ADDREF_TEXTURES
-// AddRef/Release all textures passed in to DrawSpritesBuffered
-//////////////////////////////////////////////////////////////////////////////
-
-typedef enum _D3DX10_SPRITE_FLAG
-{
- D3DX10_SPRITE_SORT_TEXTURE = 0x01,
- D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT = 0x02,
- D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK = 0x04,
- D3DX10_SPRITE_SAVE_STATE = 0x08,
- D3DX10_SPRITE_ADDREF_TEXTURES = 0x10,
-} D3DX10_SPRITE_FLAG;
-
-typedef struct _D3DX10_SPRITE
-{
- D3DXMATRIX matWorld;
-
- D3DXVECTOR2 TexCoord;
- D3DXVECTOR2 TexSize;
-
- D3DXCOLOR ColorModulate;
-
- ID3D10ShaderResourceView *pTexture;
- UINT TextureIndex;
-} D3DX10_SPRITE;
-
-
-//////////////////////////////////////////////////////////////////////////////
-// ID3DX10Sprite:
-// ------------
-// This object intends to provide an easy way to drawing sprites using D3D.
-//
-// Begin -
-// Prepares device for drawing sprites.
-//
-// Draw -
-// Draws a sprite
-//
-// Flush -
-// Forces all batched sprites to submitted to the device.
-//
-// End -
-// Restores device state to how it was when Begin was called.
-//
-//////////////////////////////////////////////////////////////////////////////
-
-typedef interface ID3DX10Sprite ID3DX10Sprite;
-typedef interface ID3DX10Sprite *LPD3DX10SPRITE;
-
-
-// {BA0B762D-8D28-43ec-B9DC-2F84443B0614}
-DEFINE_GUID(IID_ID3DX10Sprite,
-0xba0b762d, 0x8d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14);
-
-
-#undef INTERFACE
-#define INTERFACE ID3DX10Sprite
-
-DECLARE_INTERFACE_(ID3DX10Sprite, IUnknown)
-{
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DX10Sprite
- STDMETHOD(Begin)(THIS_ UINT flags) PURE;
-
- STDMETHOD(DrawSpritesBuffered)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites) PURE;
- STDMETHOD(Flush)(THIS) PURE;
-
- STDMETHOD(DrawSpritesImmediate)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites, UINT cbSprite, UINT flags) PURE;
- STDMETHOD(End)(THIS) PURE;
-
- STDMETHOD(GetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE;
- STDMETHOD(SetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE;
- STDMETHOD(GetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE;
- STDMETHOD(SetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE;
-
- STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE;
-};
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-HRESULT WINAPI
- D3DX10CreateSprite(
- ID3D10Device* pDevice,
- UINT cDeviceBufferSize,
- LPD3DX10SPRITE* ppSprite);
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-
-//////////////////////////////////////////////////////////////////////////////
-// ID3DX10ThreadPump:
-//////////////////////////////////////////////////////////////////////////////
-
-#undef INTERFACE
-#define INTERFACE ID3DX10DataLoader
-
-DECLARE_INTERFACE(ID3DX10DataLoader)
-{
- STDMETHOD(Load)(THIS) PURE;
- STDMETHOD(Decompress)(THIS_ void **ppData, SIZE_T *pcBytes) PURE;
- STDMETHOD(Destroy)(THIS) PURE;
-};
-
-#undef INTERFACE
-#define INTERFACE ID3DX10DataProcessor
-
-DECLARE_INTERFACE(ID3DX10DataProcessor)
-{
- STDMETHOD(Process)(THIS_ void *pData, SIZE_T cBytes) PURE;
- STDMETHOD(CreateDeviceObject)(THIS_ void **ppDataObject) PURE;
- STDMETHOD(Destroy)(THIS) PURE;
-};
-
-// {C93FECFA-6967-478a-ABBC-402D90621FCB}
-DEFINE_GUID(IID_ID3DX10ThreadPump,
-0xc93fecfa, 0x6967, 0x478a, 0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb);
-
-#undef INTERFACE
-#define INTERFACE ID3DX10ThreadPump
-
-DECLARE_INTERFACE_(ID3DX10ThreadPump, IUnknown)
-{
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DX10ThreadPump
- STDMETHOD(AddWorkItem)(THIS_ ID3DX10DataLoader *pDataLoader, ID3DX10DataProcessor *pDataProcessor, HRESULT *pHResult, void **ppDeviceObject) PURE;
- STDMETHOD_(UINT, GetWorkItemCount)(THIS) PURE;
-
- STDMETHOD(WaitForAllItems)(THIS) PURE;
- STDMETHOD(ProcessDeviceWorkItems)(THIS_ UINT iWorkItemCount);
-
- STDMETHOD(PurgeAllItems)(THIS) PURE;
- STDMETHOD(GetQueueStatus)(THIS_ UINT *pIoQueue, UINT *pProcessQueue, UINT *pDeviceQueue) PURE;
-
-};
-
-HRESULT WINAPI D3DX10CreateThreadPump(UINT cIoThreads, UINT cProcThreads, ID3DX10ThreadPump **ppThreadPump);
-
-
-//////////////////////////////////////////////////////////////////////////////
-// ID3DX10Font:
-// ----------
-// Font objects contain the textures and resources needed to render a specific
-// font on a specific device.
-//
-// GetGlyphData -
-// Returns glyph cache data, for a given glyph.
-//
-// PreloadCharacters/PreloadGlyphs/PreloadText -
-// Preloads glyphs into the glyph cache textures.
-//
-// DrawText -
-// Draws formatted text on a D3D device. Some parameters are
-// surprisingly similar to those of GDI's DrawText function. See GDI
-// documentation for a detailed description of these parameters.
-// If pSprite is NULL, an internal sprite object will be used.
-//
-//////////////////////////////////////////////////////////////////////////////
-
-typedef struct _D3DX10_FONT_DESCA
-{
- INT Height;
- UINT Width;
- UINT Weight;
- UINT MipLevels;
- BOOL Italic;
- BYTE CharSet;
- BYTE OutputPrecision;
- BYTE Quality;
- BYTE PitchAndFamily;
- CHAR FaceName[LF_FACESIZE];
-
-} D3DX10_FONT_DESCA, *LPD3DX10_FONT_DESCA;
-
-typedef struct _D3DX10_FONT_DESCW
-{
- INT Height;
- UINT Width;
- UINT Weight;
- UINT MipLevels;
- BOOL Italic;
- BYTE CharSet;
- BYTE OutputPrecision;
- BYTE Quality;
- BYTE PitchAndFamily;
- WCHAR FaceName[LF_FACESIZE];
-
-} D3DX10_FONT_DESCW, *LPD3DX10_FONT_DESCW;
-
-#ifdef UNICODE
-typedef D3DX10_FONT_DESCW D3DX10_FONT_DESC;
-typedef LPD3DX10_FONT_DESCW LPD3DX10_FONT_DESC;
-#else
-typedef D3DX10_FONT_DESCA D3DX10_FONT_DESC;
-typedef LPD3DX10_FONT_DESCA LPD3DX10_FONT_DESC;
-#endif
-
-
-typedef interface ID3DX10Font ID3DX10Font;
-typedef interface ID3DX10Font *LPD3DX10FONT;
-
-
-// {D79DBB70-5F21-4d36-BBC2-FF525C213CDC}
-DEFINE_GUID(IID_ID3DX10Font,
-0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc);
-
-
-#undef INTERFACE
-#define INTERFACE ID3DX10Font
-
-DECLARE_INTERFACE_(ID3DX10Font, IUnknown)
-{
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DX10Font
- STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE;
- STDMETHOD(GetDescA)(THIS_ D3DX10_FONT_DESCA *pDesc) PURE;
- STDMETHOD(GetDescW)(THIS_ D3DX10_FONT_DESCW *pDesc) PURE;
- STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE;
- STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE;
-
- STDMETHOD_(HDC, GetDC)(THIS) PURE;
- STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, ID3D10ShaderResourceView** ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE;
-
- STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE;
- STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE;
- STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE;
- STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE;
-
- STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DX10SPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE;
- STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DX10SPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE;
-
-#ifdef __cplusplus
-#ifdef UNICODE
- HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCW *pDesc) { return GetDescW(pDesc); }
- HRESULT WINAPI_INLINE PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); }
-#else
- HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCA *pDesc) { return GetDescA(pDesc); }
- HRESULT WINAPI_INLINE PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); }
-#endif
-#endif //__cplusplus
-};
-
-#ifndef GetTextMetrics
-#ifdef UNICODE
-#define GetTextMetrics GetTextMetricsW
-#else
-#define GetTextMetrics GetTextMetricsA
-#endif
-#endif
-
-#ifndef DrawText
-#ifdef UNICODE
-#define DrawText DrawTextW
-#else
-#define DrawText DrawTextA
-#endif
-#endif
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-
-HRESULT WINAPI
- D3DX10CreateFontA(
- ID3D10Device* pDevice,
- INT Height,
- UINT Width,
- UINT Weight,
- UINT MipLevels,
- BOOL Italic,
- UINT CharSet,
- UINT OutputPrecision,
- UINT Quality,
- UINT PitchAndFamily,
- LPCSTR pFaceName,
- LPD3DX10FONT* ppFont);
-
-HRESULT WINAPI
- D3DX10CreateFontW(
- ID3D10Device* pDevice,
- INT Height,
- UINT Width,
- UINT Weight,
- UINT MipLevels,
- BOOL Italic,
- UINT CharSet,
- UINT OutputPrecision,
- UINT Quality,
- UINT PitchAndFamily,
- LPCWSTR pFaceName,
- LPD3DX10FONT* ppFont);
-
-#ifdef UNICODE
-#define D3DX10CreateFont D3DX10CreateFontW
-#else
-#define D3DX10CreateFont D3DX10CreateFontA
-#endif
-
-
-HRESULT WINAPI
- D3DX10CreateFontIndirectA(
- ID3D10Device* pDevice,
- CONST D3DX10_FONT_DESCA* pDesc,
- LPD3DX10FONT* ppFont);
-
-HRESULT WINAPI
- D3DX10CreateFontIndirectW(
- ID3D10Device* pDevice,
- CONST D3DX10_FONT_DESCW* pDesc,
- LPD3DX10FONT* ppFont);
-
-#ifdef UNICODE
-#define D3DX10CreateFontIndirect D3DX10CreateFontIndirectW
-#else
-#define D3DX10CreateFontIndirect D3DX10CreateFontIndirectA
-#endif
-
-HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *pDevice);
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-///////////////////////////////////////////////////////////////////////////
-
-#define _FACD3D 0x876
-#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
-#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
-
-#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
-#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
-
-#endif //__D3DX10CORE_H__
-