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diff --git a/3rdparty/dxsdk/Include/d3dx10async.h b/3rdparty/dxsdk/Include/d3dx10async.h
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-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//
-// File: D3DX10Async.h
-// Content: D3DX10 Asynchronous Effect / Shader loaders / compilers
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#ifndef __D3DX10ASYNC_H__
-#define __D3DX10ASYNC_H__
-
-#include "d3dx10.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-
-//----------------------------------------------------------------------------
-// D3DX10Compile:
-// ------------------
-// Compiles an effect or shader.
-//
-// Parameters:
-// pSrcFile
-// Source file name.
-// hSrcModule
-// Module handle. if NULL, current module will be used.
-// pSrcResource
-// Resource name in module.
-// pSrcData
-// Pointer to source code.
-// SrcDataLen
-// Size of source code, in bytes.
-// pDefines
-// Optional NULL-terminated array of preprocessor macro definitions.
-// pInclude
-// Optional interface pointer to use for handling #include directives.
-// If this parameter is NULL, #includes will be honored when compiling
-// from file, and will error when compiling from resource or memory.
-// pFunctionName
-// Name of the entrypoint function where execution should begin.
-// pProfile
-// Instruction set to be used when generating code. Currently supported
-// profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0",
-// "vs_3_sw", "vs_4_0", "vs_4_1",
-// "ps_2_0", "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0",
-// "ps_3_sw", "ps_4_0", "ps_4_1",
-// "gs_4_0", "gs_4_1",
-// "tx_1_0",
-// "fx_4_0", "fx_4_1"
-// Note that this entrypoint does not compile fx_2_0 targets, for that
-// you need to use the D3DX9 function.
-// Flags1
-// See D3D10_SHADER_xxx flags.
-// Flags2
-// See D3D10_EFFECT_xxx flags.
-// ppShader
-// Returns a buffer containing the created shader. This buffer contains
-// the compiled shader code, as well as any embedded debug and symbol
-// table info. (See D3D10GetShaderConstantTable)
-// ppErrorMsgs
-// Returns a buffer containing a listing of errors and warnings that were
-// encountered during the compile. If you are running in a debugger,
-// these are the same messages you will see in your debug output.
-// pHResult
-// Pointer to a memory location to receive the return value upon completion.
-// Maybe NULL if not needed.
-// If pPump != NULL, pHResult must be a valid memory location until the
-// the asynchronous execution completes.
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI D3DX10CompileFromFileA(LPCSTR pSrcFile,CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
- LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
- LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
-
-#ifdef UNICODE
-#define D3DX10CompileFromFile D3DX10CompileFromFileW
-#else
-#define D3DX10CompileFromFile D3DX10CompileFromFileA
-#endif
-
-HRESULT WINAPI D3DX10CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
- LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
- LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
-
-#ifdef UNICODE
-#define D3DX10CompileFromResource D3DX10CompileFromResourceW
-#else
-#define D3DX10CompileFromResource D3DX10CompileFromResourceA
-#endif
-
-HRESULT WINAPI D3DX10CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
- LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
-
-//----------------------------------------------------------------------------
-// D3DX10CreateEffectFromXXXX:
-// --------------------------
-// Creates an effect from a binary effect or file
-//
-// Parameters:
-//
-// [in]
-//
-//
-// pFileName
-// Name of the ASCII (uncompiled) or binary (compiled) Effect file to load
-//
-// hModule
-// Handle to the module containing the resource to compile from
-// pResourceName
-// Name of the resource within hModule to compile from
-//
-// pData
-// Blob of effect data, either ASCII (uncompiled) or binary (compiled)
-// DataLength
-// Length of the data blob
-//
-// pDefines
-// Optional NULL-terminated array of preprocessor macro definitions.
-// pInclude
-// Optional interface pointer to use for handling #include directives.
-// If this parameter is NULL, #includes will be honored when compiling
-// from file, and will error when compiling from resource or memory.
-// pProfile
-// Profile to use when compiling the effect.
-// HLSLFlags
-// Compilation flags pertaining to shaders and data types, honored by
-// the HLSL compiler
-// FXFlags
-// Compilation flags pertaining to Effect compilation, honored
-// by the Effect compiler
-// pDevice
-// Pointer to the D3D10 device on which to create Effect resources
-// pEffectPool
-// Pointer to an Effect pool to share variables with or NULL
-//
-// [out]
-//
-// ppEffect
-// Address of the newly created Effect interface
-// ppEffectPool
-// Address of the newly created Effect pool interface
-// ppErrors
-// If non-NULL, address of a buffer with error messages that occurred
-// during parsing or compilation
-// pHResult
-// Pointer to a memory location to receive the return value upon completion.
-// Maybe NULL if not needed.
-// If pPump != NULL, pHResult must be a valid memory location until the
-// the asynchronous execution completes.
-//----------------------------------------------------------------------------
-
-
-HRESULT WINAPI D3DX10CreateEffectFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
- ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
- ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10CreateEffectFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
- ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
- ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10CreateEffectFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
- ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
- ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
- ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
- ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
- ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
- ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
-
-
-#ifdef UNICODE
-#define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileW
-#define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceW
-#else
-#define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileA
-#define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceA
-#endif
-
-HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
- ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump,
- ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
- ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump,
- ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
- ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
- ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10CreateEffectPoolFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
- ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
- ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10CreateEffectPoolFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
- ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
- ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
-
-#ifdef UNICODE
-#define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileW
-#define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceW
-#else
-#define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileA
-#define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceA
-#endif
-
-HRESULT WINAPI D3DX10PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
- LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
- LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
- LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
- LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
-
-HRESULT WINAPI D3DX10PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
- LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
-
-#ifdef UNICODE
-#define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileW
-#define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceW
-#else
-#define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileA
-#define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceA
-#endif
-
-//----------------------------------------------------------------------------
-// Async processors
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI D3DX10CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
- LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2,
- ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
-
-HRESULT WINAPI D3DX10CreateAsyncEffectCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
- LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice,
- ID3D10EffectPool *pPool, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
-
-HRESULT WINAPI D3DX10CreateAsyncEffectPoolCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
- LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice,
- ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
-
-HRESULT WINAPI D3DX10CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
- ID3D10Blob** ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
-
-
-
-//----------------------------------------------------------------------------
-// D3DX10 Asynchronous texture I/O (advanced mode)
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX10DataLoader **ppDataLoader);
-HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX10DataLoader **ppDataLoader);
-HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX10DataLoader **ppDataLoader);
-HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10DataLoader **ppDataLoader);
-HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10DataLoader **ppDataLoader);
-
-#ifdef UNICODE
-#define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderW
-#define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderW
-#else
-#define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderA
-#define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderA
-#endif
-
-HRESULT WINAPI D3DX10CreateAsyncTextureProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor);
-HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *pImageInfo, ID3DX10DataProcessor **ppDataProcessor);
-HRESULT WINAPI D3DX10CreateAsyncShaderResourceViewProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor);
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-#endif //__D3DX10ASYNC_H__
-
-