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Diffstat (limited to '3rdparty/dxsdk/Include/d3dx10async.h')
-rw-r--r-- | 3rdparty/dxsdk/Include/d3dx10async.h | 290 |
1 files changed, 0 insertions, 290 deletions
diff --git a/3rdparty/dxsdk/Include/d3dx10async.h b/3rdparty/dxsdk/Include/d3dx10async.h deleted file mode 100644 index d1b1fc53b5c..00000000000 --- a/3rdparty/dxsdk/Include/d3dx10async.h +++ /dev/null @@ -1,290 +0,0 @@ - -////////////////////////////////////////////////////////////////////////////// -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// -// File: D3DX10Async.h -// Content: D3DX10 Asynchronous Effect / Shader loaders / compilers -// -////////////////////////////////////////////////////////////////////////////// - -#ifndef __D3DX10ASYNC_H__ -#define __D3DX10ASYNC_H__ - -#include "d3dx10.h" - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - - -//---------------------------------------------------------------------------- -// D3DX10Compile: -// ------------------ -// Compiles an effect or shader. -// -// Parameters: -// pSrcFile -// Source file name. -// hSrcModule -// Module handle. if NULL, current module will be used. -// pSrcResource -// Resource name in module. -// pSrcData -// Pointer to source code. -// SrcDataLen -// Size of source code, in bytes. -// pDefines -// Optional NULL-terminated array of preprocessor macro definitions. -// pInclude -// Optional interface pointer to use for handling #include directives. -// If this parameter is NULL, #includes will be honored when compiling -// from file, and will error when compiling from resource or memory. -// pFunctionName -// Name of the entrypoint function where execution should begin. -// pProfile -// Instruction set to be used when generating code. Currently supported -// profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0", -// "vs_3_sw", "vs_4_0", "vs_4_1", -// "ps_2_0", "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0", -// "ps_3_sw", "ps_4_0", "ps_4_1", -// "gs_4_0", "gs_4_1", -// "tx_1_0", -// "fx_4_0", "fx_4_1" -// Note that this entrypoint does not compile fx_2_0 targets, for that -// you need to use the D3DX9 function. -// Flags1 -// See D3D10_SHADER_xxx flags. -// Flags2 -// See D3D10_EFFECT_xxx flags. -// ppShader -// Returns a buffer containing the created shader. This buffer contains -// the compiled shader code, as well as any embedded debug and symbol -// table info. (See D3D10GetShaderConstantTable) -// ppErrorMsgs -// Returns a buffer containing a listing of errors and warnings that were -// encountered during the compile. If you are running in a debugger, -// these are the same messages you will see in your debug output. -// pHResult -// Pointer to a memory location to receive the return value upon completion. -// Maybe NULL if not needed. -// If pPump != NULL, pHResult must be a valid memory location until the -// the asynchronous execution completes. -//---------------------------------------------------------------------------- - -HRESULT WINAPI D3DX10CompileFromFileA(LPCSTR pSrcFile,CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -HRESULT WINAPI D3DX10CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -#ifdef UNICODE -#define D3DX10CompileFromFile D3DX10CompileFromFileW -#else -#define D3DX10CompileFromFile D3DX10CompileFromFileA -#endif - -HRESULT WINAPI D3DX10CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -HRESULT WINAPI D3DX10CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -#ifdef UNICODE -#define D3DX10CompileFromResource D3DX10CompileFromResourceW -#else -#define D3DX10CompileFromResource D3DX10CompileFromResourceA -#endif - -HRESULT WINAPI D3DX10CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -//---------------------------------------------------------------------------- -// D3DX10CreateEffectFromXXXX: -// -------------------------- -// Creates an effect from a binary effect or file -// -// Parameters: -// -// [in] -// -// -// pFileName -// Name of the ASCII (uncompiled) or binary (compiled) Effect file to load -// -// hModule -// Handle to the module containing the resource to compile from -// pResourceName -// Name of the resource within hModule to compile from -// -// pData -// Blob of effect data, either ASCII (uncompiled) or binary (compiled) -// DataLength -// Length of the data blob -// -// pDefines -// Optional NULL-terminated array of preprocessor macro definitions. -// pInclude -// Optional interface pointer to use for handling #include directives. -// If this parameter is NULL, #includes will be honored when compiling -// from file, and will error when compiling from resource or memory. -// pProfile -// Profile to use when compiling the effect. -// HLSLFlags -// Compilation flags pertaining to shaders and data types, honored by -// the HLSL compiler -// FXFlags -// Compilation flags pertaining to Effect compilation, honored -// by the Effect compiler -// pDevice -// Pointer to the D3D10 device on which to create Effect resources -// pEffectPool -// Pointer to an Effect pool to share variables with or NULL -// -// [out] -// -// ppEffect -// Address of the newly created Effect interface -// ppEffectPool -// Address of the newly created Effect pool interface -// ppErrors -// If non-NULL, address of a buffer with error messages that occurred -// during parsing or compilation -// pHResult -// Pointer to a memory location to receive the return value upon completion. -// Maybe NULL if not needed. -// If pPump != NULL, pHResult must be a valid memory location until the -// the asynchronous execution completes. -//---------------------------------------------------------------------------- - - -HRESULT WINAPI D3DX10CreateEffectFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, - ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, - ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult); - -HRESULT WINAPI D3DX10CreateEffectFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, - ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, - ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult); - -HRESULT WINAPI D3DX10CreateEffectFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, - ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, - ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult); - -HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, - ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, - ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult); - -HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, - ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, - ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult); - - -#ifdef UNICODE -#define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileW -#define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceW -#else -#define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileA -#define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceA -#endif - -HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, - ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump, - ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult); - -HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, - ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump, - ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult); - -HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, - ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, - ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult); - -HRESULT WINAPI D3DX10CreateEffectPoolFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, - ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, - ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult); - -HRESULT WINAPI D3DX10CreateEffectPoolFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, - ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, - ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult); - -#ifdef UNICODE -#define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileW -#define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceW -#else -#define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileA -#define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceA -#endif - -HRESULT WINAPI D3DX10PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -HRESULT WINAPI D3DX10PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -HRESULT WINAPI D3DX10PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -HRESULT WINAPI D3DX10PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -HRESULT WINAPI D3DX10PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, - LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); - -#ifdef UNICODE -#define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileW -#define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceW -#else -#define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileA -#define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceA -#endif - -//---------------------------------------------------------------------------- -// Async processors -//---------------------------------------------------------------------------- - -HRESULT WINAPI D3DX10CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, - ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor); - -HRESULT WINAPI D3DX10CreateAsyncEffectCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice, - ID3D10EffectPool *pPool, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor); - -HRESULT WINAPI D3DX10CreateAsyncEffectPoolCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice, - ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor); - -HRESULT WINAPI D3DX10CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, - ID3D10Blob** ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor); - - - -//---------------------------------------------------------------------------- -// D3DX10 Asynchronous texture I/O (advanced mode) -//---------------------------------------------------------------------------- - -HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX10DataLoader **ppDataLoader); -HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX10DataLoader **ppDataLoader); -HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX10DataLoader **ppDataLoader); -HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10DataLoader **ppDataLoader); -HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10DataLoader **ppDataLoader); - -#ifdef UNICODE -#define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderW -#define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderW -#else -#define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderA -#define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderA -#endif - -HRESULT WINAPI D3DX10CreateAsyncTextureProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor); -HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *pImageInfo, ID3DX10DataProcessor **ppDataProcessor); -HRESULT WINAPI D3DX10CreateAsyncShaderResourceViewProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor); - -#ifdef __cplusplus -} -#endif //__cplusplus - -#endif //__D3DX10ASYNC_H__ - - |