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-rw-r--r--3rdparty/bgfx/src/bgfx_shader.sh40
1 files changed, 35 insertions, 5 deletions
diff --git a/3rdparty/bgfx/src/bgfx_shader.sh b/3rdparty/bgfx/src/bgfx_shader.sh
index dde910ab728..48dbfd0733e 100644
--- a/3rdparty/bgfx/src/bgfx_shader.sh
+++ b/3rdparty/bgfx/src/bgfx_shader.sh
@@ -1,5 +1,5 @@
/*
- * Copyright 2011-2022 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2023 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
@@ -235,11 +235,28 @@ float bgfxShadow2DProj(BgfxSampler2DShadow _sampler, vec4 _coord)
return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, coord.xy, coord.z);
}
+vec2 bgfxTextureSize(BgfxSampler2DShadow _sampler, int _lod)
+{
+ vec2 result;
+ float numberOfMipMapLevels;
+ _sampler.m_texture.GetDimensions(_lod, result.x, result.y, numberOfMipMapLevels);
+ return result;
+}
+
vec4 bgfxShadow2DArray(BgfxSampler2DArrayShadow _sampler, vec4 _coord)
{
return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xyz, _coord.w);
}
+vec2 bgfxTextureSize(BgfxSampler2DArrayShadow _sampler, int _lod)
+{
+ vec2 result;
+ float numberOfMipMapLevels;
+ float numberOfElements;
+ _sampler.m_texture.GetDimensions(_lod, result.x, result.y, numberOfElements, numberOfMipMapLevels);
+ return result;
+}
+
vec4 bgfxTexture3D(BgfxSampler3D _sampler, vec3 _coord)
{
return _sampler.m_texture.Sample(_sampler.m_sampler, _coord);
@@ -297,21 +314,24 @@ vec4 bgfxTexelFetchOffset(BgfxSampler2D _sampler, ivec2 _coord, int _lod, ivec2
vec2 bgfxTextureSize(BgfxSampler2D _sampler, int _lod)
{
vec2 result;
- _sampler.m_texture.GetDimensions(result.x, result.y);
+ float numberOfMipMapLevels;
+ _sampler.m_texture.GetDimensions(_lod, result.x, result.y, numberOfMipMapLevels);
return result;
}
vec2 bgfxTextureSize(BgfxISampler2D _sampler, int _lod)
{
vec2 result;
- _sampler.m_texture.GetDimensions(result.x, result.y);
+ float numberOfMipMapLevels;
+ _sampler.m_texture.GetDimensions(_lod, result.x, result.y, numberOfMipMapLevels);
return result;
}
vec2 bgfxTextureSize(BgfxUSampler2D _sampler, int _lod)
{
vec2 result;
- _sampler.m_texture.GetDimensions(result.x, result.y);
+ float numberOfMipMapLevels;
+ _sampler.m_texture.GetDimensions(_lod, result.x, result.y, numberOfMipMapLevels);
return result;
}
@@ -319,14 +339,17 @@ vec4 bgfxTextureGather0(BgfxSampler2D _sampler, vec2 _coord)
{
return _sampler.m_texture.GatherRed(_sampler.m_sampler, _coord);
}
+
vec4 bgfxTextureGather1(BgfxSampler2D _sampler, vec2 _coord)
{
return _sampler.m_texture.GatherGreen(_sampler.m_sampler, _coord);
}
+
vec4 bgfxTextureGather2(BgfxSampler2D _sampler, vec2 _coord)
{
return _sampler.m_texture.GatherBlue(_sampler.m_sampler, _coord);
}
+
vec4 bgfxTextureGather3(BgfxSampler2D _sampler, vec2 _coord)
{
return _sampler.m_texture.GatherAlpha(_sampler.m_sampler, _coord);
@@ -336,14 +359,17 @@ vec4 bgfxTextureGatherOffset0(BgfxSampler2D _sampler, vec2 _coord, ivec2 _offset
{
return _sampler.m_texture.GatherRed(_sampler.m_sampler, _coord, _offset);
}
+
vec4 bgfxTextureGatherOffset1(BgfxSampler2D _sampler, vec2 _coord, ivec2 _offset)
{
return _sampler.m_texture.GatherGreen(_sampler.m_sampler, _coord, _offset);
}
+
vec4 bgfxTextureGatherOffset2(BgfxSampler2D _sampler, vec2 _coord, ivec2 _offset)
{
return _sampler.m_texture.GatherBlue(_sampler.m_sampler, _coord, _offset);
}
+
vec4 bgfxTextureGatherOffset3(BgfxSampler2D _sampler, vec2 _coord, ivec2 _offset)
{
return _sampler.m_texture.GatherAlpha(_sampler.m_sampler, _coord, _offset);
@@ -353,14 +379,17 @@ vec4 bgfxTextureGather0(BgfxSampler2DArray _sampler, vec3 _coord)
{
return _sampler.m_texture.GatherRed(_sampler.m_sampler, _coord);
}
+
vec4 bgfxTextureGather1(BgfxSampler2DArray _sampler, vec3 _coord)
{
return _sampler.m_texture.GatherGreen(_sampler.m_sampler, _coord);
}
+
vec4 bgfxTextureGather2(BgfxSampler2DArray _sampler, vec3 _coord)
{
return _sampler.m_texture.GatherBlue(_sampler.m_sampler, _coord);
}
+
vec4 bgfxTextureGather3(BgfxSampler2DArray _sampler, vec3 _coord)
{
return _sampler.m_texture.GatherAlpha(_sampler.m_sampler, _coord);
@@ -394,7 +423,8 @@ vec4 bgfxTexelFetch(BgfxSampler3D _sampler, ivec3 _coord, int _lod)
vec3 bgfxTextureSize(BgfxSampler3D _sampler, int _lod)
{
vec3 result;
- _sampler.m_texture.GetDimensions(result.x, result.y, result.z);
+ float numberOfMipMapLevels;
+ _sampler.m_texture.GetDimensions(_lod, result.x, result.y, result.z, numberOfMipMapLevels);
return result;
}