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-rw-r--r--3rdparty/bgfx/scripts/shader.mk60
1 files changed, 38 insertions, 22 deletions
diff --git a/3rdparty/bgfx/scripts/shader.mk b/3rdparty/bgfx/scripts/shader.mk
index e8ca61d33cf..d1ddbf2b077 100644
--- a/3rdparty/bgfx/scripts/shader.mk
+++ b/3rdparty/bgfx/scripts/shader.mk
@@ -1,6 +1,6 @@
#
-# Copyright 2011-2018 Branimir Karadzic. All rights reserved.
-# License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+# Copyright 2011-2022 Branimir Karadzic. All rights reserved.
+# License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
#
THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
@@ -15,24 +15,38 @@ ifndef TARGET
.PHONY: all
all:
@echo Usage: make TARGET=# [clean, all, rebuild]
- @echo " TARGET=0 (hlsl - d3d9)"
- @echo " TARGET=1 (hlsl - d3d11)"
- @echo " TARGET=2 (essl - nacl)"
+ @echo " TARGET=0 (hlsl - d3d9 / Windows only!)"
+ @echo " TARGET=1 (hlsl - d3d11 / Windows only!)"
@echo " TARGET=3 (essl - android)"
@echo " TARGET=4 (glsl)"
@echo " TARGET=5 (metal)"
@echo " TARGET=6 (pssl)"
- @echo " TARGET=7 (spriv)"
+ @echo " TARGET=7 (spirv)"
+
+.PHONY: build
+build:
+ifeq ($(OS), windows)
+ @make -s --no-print-directory TARGET=0 all
+ @make -s --no-print-directory TARGET=1 all
+endif
+ @make -s --no-print-directory TARGET=3 all
+ @make -s --no-print-directory TARGET=4 all
+ @make -s --no-print-directory TARGET=5 all
+ @make -s --no-print-directory TARGET=7 all
+
+.PHONY: clean
+clean:
+ifeq ($(OS), windows)
+ @make -s --no-print-directory TARGET=0 clean
+ @make -s --no-print-directory TARGET=1 clean
+endif
+ @make -s --no-print-directory TARGET=3 clean
+ @make -s --no-print-directory TARGET=4 clean
+ @make -s --no-print-directory TARGET=5 clean
+ @make -s --no-print-directory TARGET=7 clean
.PHONY: rebuild
-rebuild:
- @make -s --no-print-directory TARGET=0 clean all
- @make -s --no-print-directory TARGET=1 clean all
- @make -s --no-print-directory TARGET=2 clean all
- @make -s --no-print-directory TARGET=3 clean all
- @make -s --no-print-directory TARGET=4 clean all
- @make -s --no-print-directory TARGET=5 clean all
- @make -s --no-print-directory TARGET=7 clean all
+rebuild: clean build
else
@@ -44,8 +58,8 @@ FS_FLAGS=--platform windows -p ps_3_0 -O 3
SHADER_PATH=shaders/dx9
else
ifeq ($(TARGET), 1)
-VS_FLAGS=--platform windows -p vs_4_0 -O 3
-FS_FLAGS=--platform windows -p ps_4_0 -O 3
+VS_FLAGS=--platform windows -p vs_5_0 -O 3
+FS_FLAGS=--platform windows -p ps_5_0 -O 3
CS_FLAGS=--platform windows -p cs_5_0 -O 1
SHADER_PATH=shaders/dx11
else
@@ -113,32 +127,32 @@ VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(
FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(FS_SOURCES)))))
CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(CS_SOURCES)))))
-BIN = $(VS_BIN) $(FS_BIN)
+BIN = $(VS_BIN) $(FS_BIN) $(CS_BIN)
ASM = $(VS_ASM) $(FS_ASM)
-ifeq ($(TARGET), $(filter $(TARGET),1 3 4 6))
+ifeq ($(TARGET), $(filter $(TARGET),1 3 4 5 6 7))
BIN += $(CS_BIN)
ASM += $(CS_ASM)
endif
-$(BUILD_INTERMEDIATE_DIR)/vs_%.bin : $(SHADERS_DIR)vs_%.sc
+$(BUILD_INTERMEDIATE_DIR)/vs_%.bin: $(SHADERS_DIR)vs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
-$(BUILD_INTERMEDIATE_DIR)/fs_%.bin : $(SHADERS_DIR)fs_%.sc
+$(BUILD_INTERMEDIATE_DIR)/fs_%.bin: $(SHADERS_DIR)fs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
-$(BUILD_INTERMEDIATE_DIR)/cs_%.bin : $(SHADERS_DIR)cs_%.sc
+$(BUILD_INTERMEDIATE_DIR)/cs_%.bin: $(SHADERS_DIR)cs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm
$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
.PHONY: all
all: dirs $(BIN)
- @echo Target $(SHADER_PATH)
+ @echo Target $(notdir $(CURDIR)) / $(SHADER_PATH)
.PHONY: clean
clean:
@@ -158,6 +172,8 @@ dirs:
.PHONY: rebuild
rebuild: clean all
+$(BIN) : | $(BUILD_INTERMEDIATE_DIR)
+
endif # TARGET
-include $(VS_DEPS)