diff options
Diffstat (limited to '3rdparty/bgfx/examples/45-bokeh/fs_bokeh_dof_debug.sc')
-rw-r--r-- | 3rdparty/bgfx/examples/45-bokeh/fs_bokeh_dof_debug.sc | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/3rdparty/bgfx/examples/45-bokeh/fs_bokeh_dof_debug.sc b/3rdparty/bgfx/examples/45-bokeh/fs_bokeh_dof_debug.sc new file mode 100644 index 00000000000..6a85b359fda --- /dev/null +++ b/3rdparty/bgfx/examples/45-bokeh/fs_bokeh_dof_debug.sc @@ -0,0 +1,44 @@ +$input v_texcoord0 + +/* +* Copyright 2021 elven cache. All rights reserved. +* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE +*/ + +#include "../common/common.sh" +#include "parameters.sh" +#include "bokeh_dof.sh" + +SAMPLER2D(s_color, 0); +SAMPLER2D(s_depth, 1); + +void main() +{ + vec2 texCoord = v_texcoord0.xy; + + // desaturate color to make tinted color stand out + vec3 color = texture2D(s_color, texCoord).xyz; + color = toGamma(color); + color = vec3_splat(dot(color, vec3(0.33, 0.34, 0.33))); + + // get circle of confusion from depth + float depth = texture2D(s_depth, texCoord).x; + float circleOfConfusion = GetCircleOfConfusion(depth, u_focusPoint, u_focusScale); + + // apply tint color to debug where blur applied + vec3 tintColor; + if (circleOfConfusion < 0.0) + { + // tint foreground orange + tintColor = vec3(187.0, 61.0, 7.0) / 255.0; + } + else + { + // tint background blue + tintColor = vec3(11.0, 89.0, 138.0) / 255.0; + } + tintColor *= color; + color = mix(color, tintColor, abs(circleOfConfusion)); + + gl_FragColor = vec4(color, 1.0); +} |