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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out81
1 files changed, 0 insertions, 81 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out
deleted file mode 100644
index 4f5fc8bcece..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out
+++ /dev/null
@@ -1,81 +0,0 @@
-flowControl.frag
-Shader version: 120
-0:? Sequence
-0:10 Function Definition: main( ( global void)
-0:10 Function Parameters:
-0:12 Sequence
-0:12 Sequence
-0:12 move second child to first child ( temp 4-component vector of float)
-0:12 'color' ( temp 4-component vector of float)
-0:12 'BaseColor' ( smooth in 4-component vector of float)
-0:15 move second child to first child ( temp 4-component vector of float)
-0:15 'color2' ( temp 4-component vector of float)
-0:15 'otherColor' ( uniform 4-component vector of float)
-0:17 Test condition and select ( temp void)
-0:17 Condition
-0:17 Compare Greater Than ( temp bool)
-0:17 'c' ( smooth in float)
-0:17 'd' ( uniform float)
-0:17 true case
-0:18 add second child into first child ( temp 4-component vector of float)
-0:18 'color' ( temp 4-component vector of float)
-0:18 'bigColor' ( uniform 4-component vector of float)
-0:17 false case
-0:20 add second child into first child ( temp 4-component vector of float)
-0:20 'color' ( temp 4-component vector of float)
-0:20 'smallColor' ( uniform 4-component vector of float)
-0:22 move second child to first child ( temp 4-component vector of float)
-0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:22 component-wise multiply ( temp 4-component vector of float)
-0:22 'color' ( temp 4-component vector of float)
-0:22 'color2' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'd' ( uniform float)
-0:? 'bigColor' ( uniform 4-component vector of float)
-0:? 'smallColor' ( uniform 4-component vector of float)
-0:? 'otherColor' ( uniform 4-component vector of float)
-0:? 'c' ( smooth in float)
-0:? 'BaseColor' ( smooth in 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 120
-0:? Sequence
-0:10 Function Definition: main( ( global void)
-0:10 Function Parameters:
-0:12 Sequence
-0:12 Sequence
-0:12 move second child to first child ( temp 4-component vector of float)
-0:12 'color' ( temp 4-component vector of float)
-0:12 'BaseColor' ( smooth in 4-component vector of float)
-0:15 move second child to first child ( temp 4-component vector of float)
-0:15 'color2' ( temp 4-component vector of float)
-0:15 'otherColor' ( uniform 4-component vector of float)
-0:17 Test condition and select ( temp void)
-0:17 Condition
-0:17 Compare Greater Than ( temp bool)
-0:17 'c' ( smooth in float)
-0:17 'd' ( uniform float)
-0:17 true case
-0:18 add second child into first child ( temp 4-component vector of float)
-0:18 'color' ( temp 4-component vector of float)
-0:18 'bigColor' ( uniform 4-component vector of float)
-0:17 false case
-0:20 add second child into first child ( temp 4-component vector of float)
-0:20 'color' ( temp 4-component vector of float)
-0:20 'smallColor' ( uniform 4-component vector of float)
-0:22 move second child to first child ( temp 4-component vector of float)
-0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:22 component-wise multiply ( temp 4-component vector of float)
-0:22 'color' ( temp 4-component vector of float)
-0:22 'color2' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'd' ( uniform float)
-0:? 'bigColor' ( uniform 4-component vector of float)
-0:? 'smallColor' ( uniform 4-component vector of float)
-0:? 'otherColor' ( uniform 4-component vector of float)
-0:? 'c' ( smooth in float)
-0:? 'BaseColor' ( smooth in 4-component vector of float)
-