diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out deleted file mode 100644 index 4f5fc8bcece..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out +++ /dev/null @@ -1,81 +0,0 @@ -flowControl.frag -Shader version: 120 -0:? Sequence -0:10 Function Definition: main( ( global void) -0:10 Function Parameters: -0:12 Sequence -0:12 Sequence -0:12 move second child to first child ( temp 4-component vector of float) -0:12 'color' ( temp 4-component vector of float) -0:12 'BaseColor' ( smooth in 4-component vector of float) -0:15 move second child to first child ( temp 4-component vector of float) -0:15 'color2' ( temp 4-component vector of float) -0:15 'otherColor' ( uniform 4-component vector of float) -0:17 Test condition and select ( temp void) -0:17 Condition -0:17 Compare Greater Than ( temp bool) -0:17 'c' ( smooth in float) -0:17 'd' ( uniform float) -0:17 true case -0:18 add second child into first child ( temp 4-component vector of float) -0:18 'color' ( temp 4-component vector of float) -0:18 'bigColor' ( uniform 4-component vector of float) -0:17 false case -0:20 add second child into first child ( temp 4-component vector of float) -0:20 'color' ( temp 4-component vector of float) -0:20 'smallColor' ( uniform 4-component vector of float) -0:22 move second child to first child ( temp 4-component vector of float) -0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:22 component-wise multiply ( temp 4-component vector of float) -0:22 'color' ( temp 4-component vector of float) -0:22 'color2' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'd' ( uniform float) -0:? 'bigColor' ( uniform 4-component vector of float) -0:? 'smallColor' ( uniform 4-component vector of float) -0:? 'otherColor' ( uniform 4-component vector of float) -0:? 'c' ( smooth in float) -0:? 'BaseColor' ( smooth in 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 120 -0:? Sequence -0:10 Function Definition: main( ( global void) -0:10 Function Parameters: -0:12 Sequence -0:12 Sequence -0:12 move second child to first child ( temp 4-component vector of float) -0:12 'color' ( temp 4-component vector of float) -0:12 'BaseColor' ( smooth in 4-component vector of float) -0:15 move second child to first child ( temp 4-component vector of float) -0:15 'color2' ( temp 4-component vector of float) -0:15 'otherColor' ( uniform 4-component vector of float) -0:17 Test condition and select ( temp void) -0:17 Condition -0:17 Compare Greater Than ( temp bool) -0:17 'c' ( smooth in float) -0:17 'd' ( uniform float) -0:17 true case -0:18 add second child into first child ( temp 4-component vector of float) -0:18 'color' ( temp 4-component vector of float) -0:18 'bigColor' ( uniform 4-component vector of float) -0:17 false case -0:20 add second child into first child ( temp 4-component vector of float) -0:20 'color' ( temp 4-component vector of float) -0:20 'smallColor' ( uniform 4-component vector of float) -0:22 move second child to first child ( temp 4-component vector of float) -0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:22 component-wise multiply ( temp 4-component vector of float) -0:22 'color' ( temp 4-component vector of float) -0:22 'color2' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'd' ( uniform float) -0:? 'bigColor' ( uniform 4-component vector of float) -0:? 'smallColor' ( uniform 4-component vector of float) -0:? 'otherColor' ( uniform 4-component vector of float) -0:? 'c' ( smooth in float) -0:? 'BaseColor' ( smooth in 4-component vector of float) - |