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Diffstat (limited to '3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ir_optimization.h')
-rw-r--r--3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ir_optimization.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ir_optimization.h b/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ir_optimization.h
index e1154e9dfc3..c4f5465f846 100644
--- a/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ir_optimization.h
+++ b/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ir_optimization.h
@@ -124,14 +124,6 @@ bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
bool optimize_redundant_jumps(exec_list *instructions);
-typedef enum {
- OPT_SPLIT_ONLY_LOOP_INDUCTORS = 0, //< only split vectors that are used as loop inductors (and are not used by any vector operation)
- OPT_SPLIT_ONLY_UNUSED = 1, //< only split vectors that have unused components (and are not used by any vector operation)
- OPT_SPLIT_ANY_POSSIBLE = 2, //< Split all vectors that are only accessed by their components
-} glsl_vector_splitting_mode;
-
-bool optimize_split_vectors(exec_list *instructions, bool linked, glsl_vector_splitting_mode mode);
-
bool optimize_split_arrays(exec_list *instructions, bool linked, bool split_shader_outputs);
bool lower_offset_arrays(exec_list *instructions);
void optimize_dead_builtin_variables(exec_list *instructions,