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Diffstat (limited to '3rdparty/SDL2/test/testviewport.c')
-rw-r--r-- | 3rdparty/SDL2/test/testviewport.c | 217 |
1 files changed, 0 insertions, 217 deletions
diff --git a/3rdparty/SDL2/test/testviewport.c b/3rdparty/SDL2/test/testviewport.c deleted file mode 100644 index 7ed4e6ec357..00000000000 --- a/3rdparty/SDL2/test/testviewport.c +++ /dev/null @@ -1,217 +0,0 @@ -/* - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ -/* Simple program: Check viewports */ - -#include <stdlib.h> -#include <stdio.h> -#include <time.h> - -#ifdef __EMSCRIPTEN__ -#include <emscripten/emscripten.h> -#endif - -#include "SDL_test.h" -#include "SDL_test_common.h" - - -static SDLTest_CommonState *state; - -SDL_Rect viewport; -int done, j; -SDL_bool use_target = SDL_FALSE; -#ifdef __EMSCRIPTEN__ -Uint32 wait_start; -#endif - -/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ -static void -quit(int rc) -{ - SDLTest_CommonQuit(state); - exit(rc); -} - -void -DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport) -{ - SDL_Rect rect; - - /* Set the viewport */ - SDL_RenderSetViewport(renderer, &viewport); - - /* Draw a gray background */ - SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF); - SDL_RenderClear(renderer); - - /* Test inside points */ - SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF); - SDL_RenderDrawPoint(renderer, viewport.h/2 + 10, viewport.w/2); - SDL_RenderDrawPoint(renderer, viewport.h/2 - 10, viewport.w/2); - SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 10); - SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 10); - - /* Test horizontal and vertical lines */ - SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); - SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0); - SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1); - SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2); - SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2); - - /* Test diagonal lines */ - SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF); - SDL_RenderDrawLine(renderer, 0, 0, - viewport.w-1, viewport.h-1); - SDL_RenderDrawLine(renderer, viewport.w-1, 0, - 0, viewport.h-1); - - /* Test outside points */ - SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF); - SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2); - SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2); - SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - viewport.w); - SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + viewport.w); - - /* Add a box at the top */ - rect.w = 8; - rect.h = 8; - rect.x = (viewport.w - rect.w) / 2; - rect.y = 0; - SDL_RenderFillRect(renderer, &rect); -} - -void -loop() -{ -#ifdef __EMSCRIPTEN__ - /* Avoid using delays */ - if(SDL_GetTicks() - wait_start < 1000) - return; - wait_start = SDL_GetTicks(); -#endif - SDL_Event event; - int i; - /* Check for events */ - while (SDL_PollEvent(&event)) { - SDLTest_CommonEvent(state, &event, &done); - } - - /* Move a viewport box in steps around the screen */ - viewport.x = j * 100; - viewport.y = viewport.x; - viewport.w = 100 + j * 50; - viewport.h = 100 + j * 50; - j = (j + 1) % 4; - SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h); - - for (i = 0; i < state->num_windows; ++i) { - if (state->windows[i] == NULL) - continue; - - /* Draw using viewport */ - DrawOnViewport(state->renderers[i], viewport); - - /* Update the screen! */ - if (use_target) { - SDL_SetRenderTarget(state->renderers[i], NULL); - SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL); - SDL_RenderPresent(state->renderers[i]); - SDL_SetRenderTarget(state->renderers[i], state->targets[i]); - } else { - SDL_RenderPresent(state->renderers[i]); - } - } - -#ifdef __EMSCRIPTEN__ - if (done) { - emscripten_cancel_main_loop(); - } -#endif -} - -int -main(int argc, char *argv[]) -{ - int i; - Uint32 then, now, frames; - - /* Initialize test framework */ - state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); - if (!state) { - return 1; - } - - for (i = 1; i < argc;) { - int consumed; - - consumed = SDLTest_CommonArg(state, i); - if (consumed == 0) { - consumed = -1; - if (SDL_strcasecmp(argv[i], "--target") == 0) { - use_target = SDL_TRUE; - consumed = 1; - } - } - if (consumed < 0) { - SDL_Log("Usage: %s %s [--target]\n", - argv[0], SDLTest_CommonUsage(state)); - quit(1); - } - i += consumed; - } - if (!SDLTest_CommonInit(state)) { - quit(2); - } - - if (use_target) { - int w, h; - - for (i = 0; i < state->num_windows; ++i) { - SDL_GetWindowSize(state->windows[i], &w, &h); - state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); - SDL_SetRenderTarget(state->renderers[i], state->targets[i]); - } - } - - for (i = 0; i < state->num_windows; ++i) { - SDL_Renderer *renderer = state->renderers[i]; - SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderClear(renderer); - } - - /* Main render loop */ - frames = 0; - then = SDL_GetTicks(); - done = 0; - j = 0; - -#ifdef __EMSCRIPTEN__ - wait_start = SDL_GetTicks(); - emscripten_set_main_loop(loop, 0, 1); -#else - while (!done) { - ++frames; - loop(); - SDL_Delay(1000); - } -#endif - - /* Print out some timing information */ - now = SDL_GetTicks(); - if (now > then) { - double fps = ((double) frames * 1000) / (now - then); - SDL_Log("%2.2f frames per second\n", fps); - } - quit(0); - return 0; -} - -/* vi: set ts=4 sw=4 expandtab: */ |