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Diffstat (limited to '3rdparty/SDL2/test/testviewport.c')
-rw-r--r--3rdparty/SDL2/test/testviewport.c217
1 files changed, 0 insertions, 217 deletions
diff --git a/3rdparty/SDL2/test/testviewport.c b/3rdparty/SDL2/test/testviewport.c
deleted file mode 100644
index 7ed4e6ec357..00000000000
--- a/3rdparty/SDL2/test/testviewport.c
+++ /dev/null
@@ -1,217 +0,0 @@
-/*
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
-*/
-/* Simple program: Check viewports */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <time.h>
-
-#ifdef __EMSCRIPTEN__
-#include <emscripten/emscripten.h>
-#endif
-
-#include "SDL_test.h"
-#include "SDL_test_common.h"
-
-
-static SDLTest_CommonState *state;
-
-SDL_Rect viewport;
-int done, j;
-SDL_bool use_target = SDL_FALSE;
-#ifdef __EMSCRIPTEN__
-Uint32 wait_start;
-#endif
-
-/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
-static void
-quit(int rc)
-{
- SDLTest_CommonQuit(state);
- exit(rc);
-}
-
-void
-DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
-{
- SDL_Rect rect;
-
- /* Set the viewport */
- SDL_RenderSetViewport(renderer, &viewport);
-
- /* Draw a gray background */
- SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF);
- SDL_RenderClear(renderer);
-
- /* Test inside points */
- SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
- SDL_RenderDrawPoint(renderer, viewport.h/2 + 10, viewport.w/2);
- SDL_RenderDrawPoint(renderer, viewport.h/2 - 10, viewport.w/2);
- SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 10);
- SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 10);
-
- /* Test horizontal and vertical lines */
- SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
- SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
- SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
- SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
- SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
-
- /* Test diagonal lines */
- SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
- SDL_RenderDrawLine(renderer, 0, 0,
- viewport.w-1, viewport.h-1);
- SDL_RenderDrawLine(renderer, viewport.w-1, 0,
- 0, viewport.h-1);
-
- /* Test outside points */
- SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
- SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2);
- SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2);
- SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - viewport.w);
- SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + viewport.w);
-
- /* Add a box at the top */
- rect.w = 8;
- rect.h = 8;
- rect.x = (viewport.w - rect.w) / 2;
- rect.y = 0;
- SDL_RenderFillRect(renderer, &rect);
-}
-
-void
-loop()
-{
-#ifdef __EMSCRIPTEN__
- /* Avoid using delays */
- if(SDL_GetTicks() - wait_start < 1000)
- return;
- wait_start = SDL_GetTicks();
-#endif
- SDL_Event event;
- int i;
- /* Check for events */
- while (SDL_PollEvent(&event)) {
- SDLTest_CommonEvent(state, &event, &done);
- }
-
- /* Move a viewport box in steps around the screen */
- viewport.x = j * 100;
- viewport.y = viewport.x;
- viewport.w = 100 + j * 50;
- viewport.h = 100 + j * 50;
- j = (j + 1) % 4;
- SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
-
- for (i = 0; i < state->num_windows; ++i) {
- if (state->windows[i] == NULL)
- continue;
-
- /* Draw using viewport */
- DrawOnViewport(state->renderers[i], viewport);
-
- /* Update the screen! */
- if (use_target) {
- SDL_SetRenderTarget(state->renderers[i], NULL);
- SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL);
- SDL_RenderPresent(state->renderers[i]);
- SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
- } else {
- SDL_RenderPresent(state->renderers[i]);
- }
- }
-
-#ifdef __EMSCRIPTEN__
- if (done) {
- emscripten_cancel_main_loop();
- }
-#endif
-}
-
-int
-main(int argc, char *argv[])
-{
- int i;
- Uint32 then, now, frames;
-
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
- if (!state) {
- return 1;
- }
-
- for (i = 1; i < argc;) {
- int consumed;
-
- consumed = SDLTest_CommonArg(state, i);
- if (consumed == 0) {
- consumed = -1;
- if (SDL_strcasecmp(argv[i], "--target") == 0) {
- use_target = SDL_TRUE;
- consumed = 1;
- }
- }
- if (consumed < 0) {
- SDL_Log("Usage: %s %s [--target]\n",
- argv[0], SDLTest_CommonUsage(state));
- quit(1);
- }
- i += consumed;
- }
- if (!SDLTest_CommonInit(state)) {
- quit(2);
- }
-
- if (use_target) {
- int w, h;
-
- for (i = 0; i < state->num_windows; ++i) {
- SDL_GetWindowSize(state->windows[i], &w, &h);
- state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
- SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
- }
- }
-
- for (i = 0; i < state->num_windows; ++i) {
- SDL_Renderer *renderer = state->renderers[i];
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
- }
-
- /* Main render loop */
- frames = 0;
- then = SDL_GetTicks();
- done = 0;
- j = 0;
-
-#ifdef __EMSCRIPTEN__
- wait_start = SDL_GetTicks();
- emscripten_set_main_loop(loop, 0, 1);
-#else
- while (!done) {
- ++frames;
- loop();
- SDL_Delay(1000);
- }
-#endif
-
- /* Print out some timing information */
- now = SDL_GetTicks();
- if (now > then) {
- double fps = ((double) frames * 1000) / (now - then);
- SDL_Log("%2.2f frames per second\n", fps);
- }
- quit(0);
- return 0;
-}
-
-/* vi: set ts=4 sw=4 expandtab: */