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-rw-r--r--3rdparty/SDL2/test/testnative.h46
1 files changed, 0 insertions, 46 deletions
diff --git a/3rdparty/SDL2/test/testnative.h b/3rdparty/SDL2/test/testnative.h
deleted file mode 100644
index ed2bf7e52c0..00000000000
--- a/3rdparty/SDL2/test/testnative.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
-*/
-
-/* Definitions for platform dependent windowing functions to test SDL
- integration with native windows
-*/
-
-#include "SDL.h"
-
-/* This header includes all the necessary system headers for native windows */
-#include "SDL_syswm.h"
-
-typedef struct
-{
- const char *tag;
- void *(*CreateNativeWindow) (int w, int h);
- void (*DestroyNativeWindow) (void *window);
-} NativeWindowFactory;
-
-#ifdef SDL_VIDEO_DRIVER_WINDOWS
-#define TEST_NATIVE_WINDOWS
-extern NativeWindowFactory WindowsWindowFactory;
-#endif
-
-#ifdef SDL_VIDEO_DRIVER_X11
-#define TEST_NATIVE_X11
-extern NativeWindowFactory X11WindowFactory;
-#endif
-
-#ifdef SDL_VIDEO_DRIVER_COCOA
-/* Actually, we don't really do this, since it involves adding Objective C
- support to the build system, which is a little tricky. You can uncomment
- it manually though and link testnativecocoa.m into the test application.
-*/
-#define TEST_NATIVE_COCOA
-extern NativeWindowFactory CocoaWindowFactory;
-#endif