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Diffstat (limited to '3rdparty/SDL2/test/testnative.c')
-rw-r--r-- | 3rdparty/SDL2/test/testnative.c | 237 |
1 files changed, 0 insertions, 237 deletions
diff --git a/3rdparty/SDL2/test/testnative.c b/3rdparty/SDL2/test/testnative.c deleted file mode 100644 index 049c4c83e91..00000000000 --- a/3rdparty/SDL2/test/testnative.c +++ /dev/null @@ -1,237 +0,0 @@ -/* - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ -/* Simple program: Create a native window and attach an SDL renderer */ - -#include <stdio.h> -#include <stdlib.h> /* for srand() */ -#include <time.h> /* for time() */ - -#include "testnative.h" - -#define WINDOW_W 640 -#define WINDOW_H 480 -#define NUM_SPRITES 100 -#define MAX_SPEED 1 - -static NativeWindowFactory *factories[] = { -#ifdef TEST_NATIVE_WINDOWS - &WindowsWindowFactory, -#endif -#ifdef TEST_NATIVE_X11 - &X11WindowFactory, -#endif -#ifdef TEST_NATIVE_COCOA - &CocoaWindowFactory, -#endif - NULL -}; -static NativeWindowFactory *factory = NULL; -static void *native_window; -static SDL_Rect *positions, *velocities; - -/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ -static void -quit(int rc) -{ - SDL_VideoQuit(); - if (native_window) { - factory->DestroyNativeWindow(native_window); - } - exit(rc); -} - -SDL_Texture * -LoadSprite(SDL_Renderer *renderer, char *file) -{ - SDL_Surface *temp; - SDL_Texture *sprite; - - /* Load the sprite image */ - temp = SDL_LoadBMP(file); - if (temp == NULL) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError()); - return 0; - } - - /* Set transparent pixel as the pixel at (0,0) */ - if (temp->format->palette) { - SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels); - } - - /* Create textures from the image */ - sprite = SDL_CreateTextureFromSurface(renderer, temp); - if (!sprite) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError()); - SDL_FreeSurface(temp); - return 0; - } - SDL_FreeSurface(temp); - - /* We're ready to roll. :) */ - return sprite; -} - -void -MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) -{ - int sprite_w, sprite_h; - int i; - SDL_Rect viewport; - SDL_Rect *position, *velocity; - - /* Query the sizes */ - SDL_RenderGetViewport(renderer, &viewport); - SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); - - /* Draw a gray background */ - SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderClear(renderer); - - /* Move the sprite, bounce at the wall, and draw */ - for (i = 0; i < NUM_SPRITES; ++i) { - position = &positions[i]; - velocity = &velocities[i]; - position->x += velocity->x; - if ((position->x < 0) || (position->x >= (viewport.w - sprite_w))) { - velocity->x = -velocity->x; - position->x += velocity->x; - } - position->y += velocity->y; - if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) { - velocity->y = -velocity->y; - position->y += velocity->y; - } - - /* Blit the sprite onto the screen */ - SDL_RenderCopy(renderer, sprite, NULL, position); - } - - /* Update the screen! */ - SDL_RenderPresent(renderer); -} - -int -main(int argc, char *argv[]) -{ - int i, done; - const char *driver; - SDL_Window *window; - SDL_Renderer *renderer; - SDL_Texture *sprite; - int window_w, window_h; - int sprite_w, sprite_h; - SDL_Event event; - - /* Enable standard application logging */ - SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); - - if (SDL_VideoInit(NULL) < 0) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video: %s\n", - SDL_GetError()); - exit(1); - } - driver = SDL_GetCurrentVideoDriver(); - - /* Find a native window driver and create a native window */ - for (i = 0; factories[i]; ++i) { - if (SDL_strcmp(driver, factories[i]->tag) == 0) { - factory = factories[i]; - break; - } - } - if (!factory) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver\n", - driver); - quit(2); - } - SDL_Log("Creating native window for %s driver\n", driver); - native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H); - if (!native_window) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create native window\n"); - quit(3); - } - window = SDL_CreateWindowFrom(native_window); - if (!window) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window: %s\n", SDL_GetError()); - quit(4); - } - SDL_SetWindowTitle(window, "SDL Native Window Test"); - - /* Create the renderer */ - renderer = SDL_CreateRenderer(window, -1, 0); - if (!renderer) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); - quit(5); - } - - /* Clear the window, load the sprite and go! */ - SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderClear(renderer); - - sprite = LoadSprite(renderer, "icon.bmp"); - if (!sprite) { - quit(6); - } - - /* Allocate memory for the sprite info */ - SDL_GetWindowSize(window, &window_w, &window_h); - SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); - positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); - velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); - if (!positions || !velocities) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n"); - quit(2); - } - srand(time(NULL)); - for (i = 0; i < NUM_SPRITES; ++i) { - positions[i].x = rand() % (window_w - sprite_w); - positions[i].y = rand() % (window_h - sprite_h); - positions[i].w = sprite_w; - positions[i].h = sprite_h; - velocities[i].x = 0; - velocities[i].y = 0; - while (!velocities[i].x && !velocities[i].y) { - velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; - velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; - } - } - - /* Main render loop */ - done = 0; - while (!done) { - /* Check for events */ - while (SDL_PollEvent(&event)) { - switch (event.type) { - case SDL_WINDOWEVENT: - switch (event.window.event) { - case SDL_WINDOWEVENT_EXPOSED: - SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderClear(renderer); - break; - } - break; - case SDL_QUIT: - done = 1; - break; - default: - break; - } - } - MoveSprites(renderer, sprite); - } - - quit(0); - - return 0; /* to prevent compiler warning */ -} - -/* vi: set ts=4 sw=4 expandtab: */ |