diff options
Diffstat (limited to '3rdparty/SDL2/test/testgl2.c')
-rw-r--r-- | 3rdparty/SDL2/test/testgl2.c | 416 |
1 files changed, 0 insertions, 416 deletions
diff --git a/3rdparty/SDL2/test/testgl2.c b/3rdparty/SDL2/test/testgl2.c deleted file mode 100644 index 74147f9fb99..00000000000 --- a/3rdparty/SDL2/test/testgl2.c +++ /dev/null @@ -1,416 +0,0 @@ -/* - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <math.h> - -#include "SDL_test_common.h" - -#ifdef __MACOS__ -#define HAVE_OPENGL -#endif - -#ifdef HAVE_OPENGL - -#include "SDL_opengl.h" - -typedef struct GL_Context -{ -#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; -#include "../src/render/opengl/SDL_glfuncs.h" -#undef SDL_PROC -} GL_Context; - - -/* Undefine this if you want a flat cube instead of a rainbow cube */ -#define SHADED_CUBE - -static SDLTest_CommonState *state; -static SDL_GLContext context; -static GL_Context ctx; - -static int LoadContext(GL_Context * data) -{ -#if SDL_VIDEO_DRIVER_UIKIT -#define __SDL_NOGETPROCADDR__ -#elif SDL_VIDEO_DRIVER_ANDROID -#define __SDL_NOGETPROCADDR__ -#elif SDL_VIDEO_DRIVER_PANDORA -#define __SDL_NOGETPROCADDR__ -#endif - -#if defined __SDL_NOGETPROCADDR__ -#define SDL_PROC(ret,func,params) data->func=func; -#else -#define SDL_PROC(ret,func,params) \ - do { \ - data->func = SDL_GL_GetProcAddress(#func); \ - if ( ! data->func ) { \ - return SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ - } \ - } while ( 0 ); -#endif /* __SDL_NOGETPROCADDR__ */ - -#include "../src/render/opengl/SDL_glfuncs.h" -#undef SDL_PROC - return 0; -} - - -/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ -static void -quit(int rc) -{ - if (context) { - /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */ - SDL_GL_DeleteContext(context); - } - SDLTest_CommonQuit(state); - exit(rc); -} - -static void -Render() -{ - static float color[8][3] = { - {1.0, 1.0, 0.0}, - {1.0, 0.0, 0.0}, - {0.0, 0.0, 0.0}, - {0.0, 1.0, 0.0}, - {0.0, 1.0, 1.0}, - {1.0, 1.0, 1.0}, - {1.0, 0.0, 1.0}, - {0.0, 0.0, 1.0} - }; - static float cube[8][3] = { - {0.5, 0.5, -0.5}, - {0.5, -0.5, -0.5}, - {-0.5, -0.5, -0.5}, - {-0.5, 0.5, -0.5}, - {-0.5, 0.5, 0.5}, - {0.5, 0.5, 0.5}, - {0.5, -0.5, 0.5}, - {-0.5, -0.5, 0.5} - }; - - /* Do our drawing, too. */ - ctx.glClearColor(0.0, 0.0, 0.0, 1.0); - ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - ctx.glBegin(GL_QUADS); - -#ifdef SHADED_CUBE - ctx.glColor3fv(color[0]); - ctx.glVertex3fv(cube[0]); - ctx.glColor3fv(color[1]); - ctx.glVertex3fv(cube[1]); - ctx.glColor3fv(color[2]); - ctx.glVertex3fv(cube[2]); - ctx.glColor3fv(color[3]); - ctx.glVertex3fv(cube[3]); - - ctx.glColor3fv(color[3]); - ctx.glVertex3fv(cube[3]); - ctx.glColor3fv(color[4]); - ctx.glVertex3fv(cube[4]); - ctx.glColor3fv(color[7]); - ctx.glVertex3fv(cube[7]); - ctx.glColor3fv(color[2]); - ctx.glVertex3fv(cube[2]); - - ctx.glColor3fv(color[0]); - ctx.glVertex3fv(cube[0]); - ctx.glColor3fv(color[5]); - ctx.glVertex3fv(cube[5]); - ctx.glColor3fv(color[6]); - ctx.glVertex3fv(cube[6]); - ctx.glColor3fv(color[1]); - ctx.glVertex3fv(cube[1]); - - ctx.glColor3fv(color[5]); - ctx.glVertex3fv(cube[5]); - ctx.glColor3fv(color[4]); - ctx.glVertex3fv(cube[4]); - ctx.glColor3fv(color[7]); - ctx.glVertex3fv(cube[7]); - ctx.glColor3fv(color[6]); - ctx.glVertex3fv(cube[6]); - - ctx.glColor3fv(color[5]); - ctx.glVertex3fv(cube[5]); - ctx.glColor3fv(color[0]); - ctx.glVertex3fv(cube[0]); - ctx.glColor3fv(color[3]); - ctx.glVertex3fv(cube[3]); - ctx.glColor3fv(color[4]); - ctx.glVertex3fv(cube[4]); - - ctx.glColor3fv(color[6]); - ctx.glVertex3fv(cube[6]); - ctx.glColor3fv(color[1]); - ctx.glVertex3fv(cube[1]); - ctx.glColor3fv(color[2]); - ctx.glVertex3fv(cube[2]); - ctx.glColor3fv(color[7]); - ctx.glVertex3fv(cube[7]); -#else /* flat cube */ - ctx.glColor3f(1.0, 0.0, 0.0); - ctx.glVertex3fv(cube[0]); - ctx.glVertex3fv(cube[1]); - ctx.glVertex3fv(cube[2]); - ctx.glVertex3fv(cube[3]); - - ctx.glColor3f(0.0, 1.0, 0.0); - ctx.glVertex3fv(cube[3]); - ctx.glVertex3fv(cube[4]); - ctx.glVertex3fv(cube[7]); - ctx.glVertex3fv(cube[2]); - - ctx.glColor3f(0.0, 0.0, 1.0); - ctx.glVertex3fv(cube[0]); - ctx.glVertex3fv(cube[5]); - ctx.glVertex3fv(cube[6]); - ctx.glVertex3fv(cube[1]); - - ctx.glColor3f(0.0, 1.0, 1.0); - ctx.glVertex3fv(cube[5]); - ctx.glVertex3fv(cube[4]); - ctx.glVertex3fv(cube[7]); - ctx.glVertex3fv(cube[6]); - - ctx.glColor3f(1.0, 1.0, 0.0); - ctx.glVertex3fv(cube[5]); - ctx.glVertex3fv(cube[0]); - ctx.glVertex3fv(cube[3]); - ctx.glVertex3fv(cube[4]); - - ctx.glColor3f(1.0, 0.0, 1.0); - ctx.glVertex3fv(cube[6]); - ctx.glVertex3fv(cube[1]); - ctx.glVertex3fv(cube[2]); - ctx.glVertex3fv(cube[7]); -#endif /* SHADED_CUBE */ - - ctx.glEnd(); - - ctx.glMatrixMode(GL_MODELVIEW); - ctx.glRotatef(5.0, 1.0, 1.0, 1.0); -} - -int -main(int argc, char *argv[]) -{ - int fsaa, accel; - int value; - int i, done; - SDL_DisplayMode mode; - SDL_Event event; - Uint32 then, now, frames; - int status; - int dw, dh; - - /* Enable standard application logging */ - SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); - - /* Initialize parameters */ - fsaa = 0; - accel = -1; - - /* Initialize test framework */ - state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); - if (!state) { - return 1; - } - for (i = 1; i < argc;) { - int consumed; - - consumed = SDLTest_CommonArg(state, i); - if (consumed == 0) { - if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i+1 < argc) { - fsaa = atoi(argv[i+1]); - consumed = 2; - } else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i+1 < argc) { - accel = atoi(argv[i+1]); - consumed = 2; - } else { - consumed = -1; - } - } - if (consumed < 0) { - SDL_Log("Usage: %s %s [--fsaa n] [--accel n]\n", argv[0], - SDLTest_CommonUsage(state)); - quit(1); - } - i += consumed; - } - - /* Set OpenGL parameters */ - state->window_flags |= SDL_WINDOW_OPENGL; - state->gl_red_size = 5; - state->gl_green_size = 5; - state->gl_blue_size = 5; - state->gl_depth_size = 16; - state->gl_double_buffer = 1; - if (fsaa) { - state->gl_multisamplebuffers = 1; - state->gl_multisamplesamples = fsaa; - } - if (accel >= 0) { - state->gl_accelerated = accel; - } - - if (!SDLTest_CommonInit(state)) { - quit(2); - } - - /* Create OpenGL context */ - context = SDL_GL_CreateContext(state->windows[0]); - if (!context) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); - quit(2); - } - - /* Important: call this *after* creating the context */ - if (LoadContext(&ctx) < 0) { - SDL_Log("Could not load GL functions\n"); - quit(2); - return 0; - } - - if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { - /* try late-swap-tearing first. If not supported, try normal vsync. */ - if (SDL_GL_SetSwapInterval(-1) == -1) { - SDL_GL_SetSwapInterval(1); - } - } else { - SDL_GL_SetSwapInterval(0); /* disable vsync. */ - } - - SDL_GetCurrentDisplayMode(0, &mode); - SDL_Log("Screen BPP : %d\n", SDL_BITSPERPIXEL(mode.format)); - SDL_Log("Swap Interval : %d\n", SDL_GL_GetSwapInterval()); - SDL_GetWindowSize(state->windows[0], &dw, &dh); - SDL_Log("Window Size : %d,%d\n", dw, dh); - SDL_GL_GetDrawableSize(state->windows[0], &dw, &dh); - SDL_Log("Draw Size : %d,%d\n", dw, dh); - SDL_Log("\n"); - SDL_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR)); - SDL_Log("Renderer : %s\n", ctx.glGetString(GL_RENDERER)); - SDL_Log("Version : %s\n", ctx.glGetString(GL_VERSION)); - SDL_Log("Extensions : %s\n", ctx.glGetString(GL_EXTENSIONS)); - SDL_Log("\n"); - - status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); - if (!status) { - SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError()); - } - status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); - if (!status) { - SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError()); - } - status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); - if (!status) { - SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError()); - } - status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); - if (!status) { - SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError()); - } - if (fsaa) { - status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); - if (!status) { - SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", - SDL_GetError()); - } - status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); - if (!status) { - SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, - value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", - SDL_GetError()); - } - } - if (accel >= 0) { - status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); - if (!status) { - SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d\n", accel, - value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", - SDL_GetError()); - } - } - - /* Set rendering settings */ - ctx.glMatrixMode(GL_PROJECTION); - ctx.glLoadIdentity(); - ctx.glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); - ctx.glMatrixMode(GL_MODELVIEW); - ctx.glLoadIdentity(); - ctx.glEnable(GL_DEPTH_TEST); - ctx.glDepthFunc(GL_LESS); - ctx.glShadeModel(GL_SMOOTH); - - /* Main render loop */ - frames = 0; - then = SDL_GetTicks(); - done = 0; - while (!done) { - /* Check for events */ - ++frames; - while (SDL_PollEvent(&event)) { - SDLTest_CommonEvent(state, &event, &done); - } - for (i = 0; i < state->num_windows; ++i) { - int w, h; - if (state->windows[i] == NULL) - continue; - SDL_GL_MakeCurrent(state->windows[i], context); - SDL_GL_GetDrawableSize(state->windows[i], &w, &h); - ctx.glViewport(0, 0, w, h); - Render(); - SDL_GL_SwapWindow(state->windows[i]); - } - } - - /* Print out some timing information */ - now = SDL_GetTicks(); - if (now > then) { - SDL_Log("%2.2f frames per second\n", - ((double) frames * 1000) / (now - then)); - } - quit(0); - return 0; -} - -#else /* HAVE_OPENGL */ - -int -main(int argc, char *argv[]) -{ - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n"); - return 1; -} - -#endif /* HAVE_OPENGL */ |