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Diffstat (limited to '3rdparty/SDL2/test/testdrawchessboard.c')
-rw-r--r--3rdparty/SDL2/test/testdrawchessboard.c135
1 files changed, 0 insertions, 135 deletions
diff --git a/3rdparty/SDL2/test/testdrawchessboard.c b/3rdparty/SDL2/test/testdrawchessboard.c
deleted file mode 100644
index af929e9c3bb..00000000000
--- a/3rdparty/SDL2/test/testdrawchessboard.c
+++ /dev/null
@@ -1,135 +0,0 @@
-/*
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
-
- This file is created by : Nitin Jain (nitin.j4@samsung.com)
-*/
-
-/* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */
-
-#include <stdlib.h>
-#include <stdio.h>
-
-#ifdef __EMSCRIPTEN__
-#include <emscripten/emscripten.h>
-#endif
-
-#include "SDL.h"
-
-SDL_Window *window;
-SDL_Renderer *renderer;
-int done;
-
-void
-DrawChessBoard(SDL_Renderer * renderer)
-{
- int row = 0,column = 0,x = 0;
- SDL_Rect rect, darea;
-
- /* Get the Size of drawing surface */
- SDL_RenderGetViewport(renderer, &darea);
-
- for( ; row < 8; row++)
- {
- column = row%2;
- x = column;
- for( ; column < 4+(row%2); column++)
- {
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
-
- rect.w = darea.w/8;
- rect.h = darea.h/8;
- rect.x = x * rect.w;
- rect.y = row * rect.h;
- x = x + 2;
- SDL_RenderFillRect(renderer, &rect);
- }
- }
-}
-
-void
-loop()
-{
- SDL_Event e;
- while (SDL_PollEvent(&e)) {
- if (e.type == SDL_QUIT) {
- done = 1;
-#ifdef __EMSCRIPTEN__
- emscripten_cancel_main_loop();
-#endif
- return;
- }
-
- if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) {
- done = 1;
-#ifdef __EMSCRIPTEN__
- emscripten_cancel_main_loop();
-#endif
- return;
- }
- }
-
- DrawChessBoard(renderer);
-
- /* Got everything on rendering surface,
- now Update the drawing image on window screen */
- SDL_UpdateWindowSurface(window);
-}
-
-int
-main(int argc, char *argv[])
-{
- SDL_Surface *surface;
-
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
- /* Initialize SDL */
- if(SDL_Init(SDL_INIT_VIDEO) != 0)
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
- return 1;
- }
-
-
- /* Create window and renderer for given surface */
- window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
- if(!window)
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
- return 1;
- }
- surface = SDL_GetWindowSurface(window);
- renderer = SDL_CreateSoftwareRenderer(surface);
- if(!renderer)
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
- return 1;
- }
-
- /* Clear the rendering surface with the specified color */
- SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
- SDL_RenderClear(renderer);
-
-
- /* Draw the Image on rendering surface */
- done = 0;
-#ifdef __EMSCRIPTEN__
- emscripten_set_main_loop(loop, 0, 1);
-#else
- while (!done) {
- loop();
- }
-#endif
-
- SDL_Quit();
- return 0;
-}
-