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Diffstat (limited to '3rdparty/SDL2/test/testdrawchessboard.c')
-rw-r--r-- | 3rdparty/SDL2/test/testdrawchessboard.c | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/3rdparty/SDL2/test/testdrawchessboard.c b/3rdparty/SDL2/test/testdrawchessboard.c deleted file mode 100644 index af929e9c3bb..00000000000 --- a/3rdparty/SDL2/test/testdrawchessboard.c +++ /dev/null @@ -1,135 +0,0 @@ -/* - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. - - This file is created by : Nitin Jain (nitin.j4@samsung.com) -*/ - -/* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */ - -#include <stdlib.h> -#include <stdio.h> - -#ifdef __EMSCRIPTEN__ -#include <emscripten/emscripten.h> -#endif - -#include "SDL.h" - -SDL_Window *window; -SDL_Renderer *renderer; -int done; - -void -DrawChessBoard(SDL_Renderer * renderer) -{ - int row = 0,column = 0,x = 0; - SDL_Rect rect, darea; - - /* Get the Size of drawing surface */ - SDL_RenderGetViewport(renderer, &darea); - - for( ; row < 8; row++) - { - column = row%2; - x = column; - for( ; column < 4+(row%2); column++) - { - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF); - - rect.w = darea.w/8; - rect.h = darea.h/8; - rect.x = x * rect.w; - rect.y = row * rect.h; - x = x + 2; - SDL_RenderFillRect(renderer, &rect); - } - } -} - -void -loop() -{ - SDL_Event e; - while (SDL_PollEvent(&e)) { - if (e.type == SDL_QUIT) { - done = 1; -#ifdef __EMSCRIPTEN__ - emscripten_cancel_main_loop(); -#endif - return; - } - - if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) { - done = 1; -#ifdef __EMSCRIPTEN__ - emscripten_cancel_main_loop(); -#endif - return; - } - } - - DrawChessBoard(renderer); - - /* Got everything on rendering surface, - now Update the drawing image on window screen */ - SDL_UpdateWindowSurface(window); -} - -int -main(int argc, char *argv[]) -{ - SDL_Surface *surface; - - /* Enable standard application logging */ - SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); - - /* Initialize SDL */ - if(SDL_Init(SDL_INIT_VIDEO) != 0) - { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError()); - return 1; - } - - - /* Create window and renderer for given surface */ - window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0); - if(!window) - { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError()); - return 1; - } - surface = SDL_GetWindowSurface(window); - renderer = SDL_CreateSoftwareRenderer(surface); - if(!renderer) - { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError()); - return 1; - } - - /* Clear the rendering surface with the specified color */ - SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); - SDL_RenderClear(renderer); - - - /* Draw the Image on rendering surface */ - done = 0; -#ifdef __EMSCRIPTEN__ - emscripten_set_main_loop(loop, 0, 1); -#else - while (!done) { - loop(); - } -#endif - - SDL_Quit(); - return 0; -} - |