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Diffstat (limited to '3rdparty/SDL2/src/video/windows/SDL_windowsvideo.c')
-rw-r--r--3rdparty/SDL2/src/video/windows/SDL_windowsvideo.c427
1 files changed, 0 insertions, 427 deletions
diff --git a/3rdparty/SDL2/src/video/windows/SDL_windowsvideo.c b/3rdparty/SDL2/src/video/windows/SDL_windowsvideo.c
deleted file mode 100644
index 21f63a018fc..00000000000
--- a/3rdparty/SDL2/src/video/windows/SDL_windowsvideo.c
+++ /dev/null
@@ -1,427 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_WINDOWS
-
-#include "SDL_main.h"
-#include "SDL_video.h"
-#include "SDL_hints.h"
-#include "SDL_mouse.h"
-#include "SDL_system.h"
-#include "../SDL_sysvideo.h"
-#include "../SDL_pixels_c.h"
-
-#include "SDL_windowsvideo.h"
-#include "SDL_windowsframebuffer.h"
-#include "SDL_windowsshape.h"
-
-/* Initialization/Query functions */
-static int WIN_VideoInit(_THIS);
-static void WIN_VideoQuit(_THIS);
-
-/* Hints */
-SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE;
-SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
-
-static void UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
-{
- if (newValue && *newValue == '0') {
- g_WindowsEnableMessageLoop = SDL_FALSE;
- } else {
- g_WindowsEnableMessageLoop = SDL_TRUE;
- }
-}
-
-static void UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
-{
- if (newValue && *newValue == '0') {
- g_WindowFrameUsableWhileCursorHidden = SDL_FALSE;
- } else {
- g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
- }
-}
-
-
-/* Windows driver bootstrap functions */
-
-static int
-WIN_Available(void)
-{
- return (1);
-}
-
-static void
-WIN_DeleteDevice(SDL_VideoDevice * device)
-{
- SDL_VideoData *data = (SDL_VideoData *) device->driverdata;
-
- SDL_UnregisterApp();
- if (data->userDLL) {
- SDL_UnloadObject(data->userDLL);
- }
- if (data->shcoreDLL) {
- SDL_UnloadObject(data->shcoreDLL);
- }
-
- SDL_free(device->driverdata);
- SDL_free(device);
-}
-
-static SDL_VideoDevice *
-WIN_CreateDevice(int devindex)
-{
- SDL_VideoDevice *device;
- SDL_VideoData *data;
-
- SDL_RegisterApp(NULL, 0, NULL);
-
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
- if (device) {
- data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
- } else {
- data = NULL;
- }
- if (!data) {
- SDL_free(device);
- SDL_OutOfMemory();
- return NULL;
- }
- device->driverdata = data;
-
- data->userDLL = SDL_LoadObject("USER32.DLL");
- if (data->userDLL) {
- data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT)) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
- data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
- data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG)) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
- }
-
- data->shcoreDLL = SDL_LoadObject("SHCORE.DLL");
- if (data->shcoreDLL) {
- data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *)) SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor");
- }
-
- /* Set the function pointers */
- device->VideoInit = WIN_VideoInit;
- device->VideoQuit = WIN_VideoQuit;
- device->GetDisplayBounds = WIN_GetDisplayBounds;
- device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds;
- device->GetDisplayDPI = WIN_GetDisplayDPI;
- device->GetDisplayModes = WIN_GetDisplayModes;
- device->SetDisplayMode = WIN_SetDisplayMode;
- device->PumpEvents = WIN_PumpEvents;
-
-#undef CreateWindow
- device->CreateWindow = WIN_CreateWindow;
- device->CreateWindowFrom = WIN_CreateWindowFrom;
- device->SetWindowTitle = WIN_SetWindowTitle;
- device->SetWindowIcon = WIN_SetWindowIcon;
- device->SetWindowPosition = WIN_SetWindowPosition;
- device->SetWindowSize = WIN_SetWindowSize;
- device->SetWindowOpacity = WIN_SetWindowOpacity;
- device->ShowWindow = WIN_ShowWindow;
- device->HideWindow = WIN_HideWindow;
- device->RaiseWindow = WIN_RaiseWindow;
- device->MaximizeWindow = WIN_MaximizeWindow;
- device->MinimizeWindow = WIN_MinimizeWindow;
- device->RestoreWindow = WIN_RestoreWindow;
- device->SetWindowBordered = WIN_SetWindowBordered;
- device->SetWindowResizable = WIN_SetWindowResizable;
- device->SetWindowFullscreen = WIN_SetWindowFullscreen;
- device->SetWindowGammaRamp = WIN_SetWindowGammaRamp;
- device->GetWindowGammaRamp = WIN_GetWindowGammaRamp;
- device->SetWindowGrab = WIN_SetWindowGrab;
- device->DestroyWindow = WIN_DestroyWindow;
- device->GetWindowWMInfo = WIN_GetWindowWMInfo;
- device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer;
- device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer;
- device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
- device->OnWindowEnter = WIN_OnWindowEnter;
- device->SetWindowHitTest = WIN_SetWindowHitTest;
-
- device->shape_driver.CreateShaper = Win32_CreateShaper;
- device->shape_driver.SetWindowShape = Win32_SetWindowShape;
- device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape;
-
-#if SDL_VIDEO_OPENGL_WGL
- device->GL_LoadLibrary = WIN_GL_LoadLibrary;
- device->GL_GetProcAddress = WIN_GL_GetProcAddress;
- device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
- device->GL_CreateContext = WIN_GL_CreateContext;
- device->GL_MakeCurrent = WIN_GL_MakeCurrent;
- device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
- device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
- device->GL_SwapWindow = WIN_GL_SwapWindow;
- device->GL_DeleteContext = WIN_GL_DeleteContext;
-#elif SDL_VIDEO_OPENGL_EGL
- /* Use EGL based functions */
- device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
- device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
- device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
- device->GL_CreateContext = WIN_GLES_CreateContext;
- device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
- device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
- device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
- device->GL_SwapWindow = WIN_GLES_SwapWindow;
- device->GL_DeleteContext = WIN_GLES_DeleteContext;
-#endif
- device->StartTextInput = WIN_StartTextInput;
- device->StopTextInput = WIN_StopTextInput;
- device->SetTextInputRect = WIN_SetTextInputRect;
-
- device->SetClipboardText = WIN_SetClipboardText;
- device->GetClipboardText = WIN_GetClipboardText;
- device->HasClipboardText = WIN_HasClipboardText;
-
- device->free = WIN_DeleteDevice;
-
- return device;
-}
-
-
-VideoBootStrap WINDOWS_bootstrap = {
- "windows", "SDL Windows video driver", WIN_Available, WIN_CreateDevice
-};
-
-int
-WIN_VideoInit(_THIS)
-{
- if (WIN_InitModes(_this) < 0) {
- return -1;
- }
-
- WIN_InitKeyboard(_this);
- WIN_InitMouse(_this);
-
- SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
- SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
-
- return 0;
-}
-
-void
-WIN_VideoQuit(_THIS)
-{
- WIN_QuitModes(_this);
- WIN_QuitKeyboard(_this);
- WIN_QuitMouse(_this);
-}
-
-
-#define D3D_DEBUG_INFO
-#include <d3d9.h>
-
-SDL_bool
-D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
-{
- *pD3DDLL = SDL_LoadObject("D3D9.DLL");
- if (*pD3DDLL) {
- typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t) (UINT SDKVersion);
- Direct3DCreate9_t Direct3DCreate9Func;
-
-#ifdef USE_D3D9EX
- typedef HRESULT (WINAPI *Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
- Direct3DCreate9Ex_t Direct3DCreate9ExFunc;
-
- Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex");
- if (Direct3DCreate9ExFunc) {
- IDirect3D9Ex *pDirect3D9ExInterface;
- HRESULT hr = Direct3DCreate9ExFunc(D3D_SDK_VERSION, &pDirect3D9ExInterface);
- if (SUCCEEDED(hr)) {
- const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
- hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (void**)pDirect3D9Interface);
- IDirect3D9Ex_Release(pDirect3D9ExInterface);
- if (SUCCEEDED(hr)) {
- return SDL_TRUE;
- }
- }
- }
-#endif /* USE_D3D9EX */
-
- Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9");
- if (Direct3DCreate9Func) {
- *pDirect3D9Interface = Direct3DCreate9Func(D3D_SDK_VERSION);
- if (*pDirect3D9Interface) {
- return SDL_TRUE;
- }
- }
-
- SDL_UnloadObject(*pD3DDLL);
- *pD3DDLL = NULL;
- }
- *pDirect3D9Interface = NULL;
- return SDL_FALSE;
-}
-
-
-int
-SDL_Direct3D9GetAdapterIndex(int displayIndex)
-{
- void *pD3DDLL;
- IDirect3D9 *pD3D;
- if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) {
- SDL_SetError("Unable to create Direct3D interface");
- return D3DADAPTER_DEFAULT;
- } else {
- SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
- int adapterIndex = D3DADAPTER_DEFAULT;
-
- if (!pData) {
- SDL_SetError("Invalid display index");
- adapterIndex = -1; /* make sure we return something invalid */
- } else {
- char *displayName = WIN_StringToUTF8(pData->DeviceName);
- unsigned int count = IDirect3D9_GetAdapterCount(pD3D);
- unsigned int i;
- for (i=0; i<count; i++) {
- D3DADAPTER_IDENTIFIER9 id;
- IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
-
- if (SDL_strcmp(id.DeviceName, displayName) == 0) {
- adapterIndex = i;
- break;
- }
- }
- SDL_free(displayName);
- }
-
- /* free up the D3D stuff we inited */
- IDirect3D9_Release(pD3D);
- SDL_UnloadObject(pD3DDLL);
-
- return adapterIndex;
- }
-}
-
-#if HAVE_DXGI_H
-#define CINTERFACE
-#define COBJMACROS
-#include <dxgi.h>
-
-static SDL_bool
-DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory)
-{
- *pDXGIDLL = SDL_LoadObject("DXGI.DLL");
- if (*pDXGIDLL) {
- HRESULT (WINAPI *CreateDXGI)(REFIID riid, void **ppFactory);
-
- CreateDXGI =
- (HRESULT (WINAPI *) (REFIID, void**)) SDL_LoadFunction(*pDXGIDLL,
- "CreateDXGIFactory");
- if (CreateDXGI) {
- GUID dxgiGUID = {0x7b7166ec,0x21c7,0x44ae,{0xb2,0x1a,0xc9,0xae,0x32,0x1a,0xe3,0x69}};
- if (!SUCCEEDED(CreateDXGI(&dxgiGUID, (void**)pDXGIFactory))) {
- *pDXGIFactory = NULL;
- }
- }
- if (!*pDXGIFactory) {
- SDL_UnloadObject(*pDXGIDLL);
- *pDXGIDLL = NULL;
- return SDL_FALSE;
- }
-
- return SDL_TRUE;
- } else {
- *pDXGIFactory = NULL;
- return SDL_FALSE;
- }
-}
-#endif
-
-
-SDL_bool
-SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
-{
-#if !HAVE_DXGI_H
- if (adapterIndex) *adapterIndex = -1;
- if (outputIndex) *outputIndex = -1;
- SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header");
- return SDL_FALSE;
-#else
- SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
- void *pDXGIDLL;
- char *displayName;
- int nAdapter, nOutput;
- IDXGIFactory *pDXGIFactory;
- IDXGIAdapter *pDXGIAdapter;
- IDXGIOutput* pDXGIOutput;
-
- if (!adapterIndex) {
- SDL_InvalidParamError("adapterIndex");
- return SDL_FALSE;
- }
-
- if (!outputIndex) {
- SDL_InvalidParamError("outputIndex");
- return SDL_FALSE;
- }
-
- *adapterIndex = -1;
- *outputIndex = -1;
-
- if (!pData) {
- SDL_SetError("Invalid display index");
- return SDL_FALSE;
- }
-
- if (!DXGI_LoadDLL(&pDXGIDLL, &pDXGIFactory)) {
- SDL_SetError("Unable to create DXGI interface");
- return SDL_FALSE;
- }
-
- displayName = WIN_StringToUTF8(pData->DeviceName);
- nAdapter = 0;
- while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(pDXGIFactory, nAdapter, &pDXGIAdapter))) {
- nOutput = 0;
- while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) {
- DXGI_OUTPUT_DESC outputDesc;
- if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) {
- char *outputName = WIN_StringToUTF8(outputDesc.DeviceName);
- if (SDL_strcmp(outputName, displayName) == 0) {
- *adapterIndex = nAdapter;
- *outputIndex = nOutput;
- }
- SDL_free(outputName);
- }
- IDXGIOutput_Release(pDXGIOutput);
- nOutput++;
- }
- IDXGIAdapter_Release(pDXGIAdapter);
- nAdapter++;
- }
- SDL_free(displayName);
-
- /* free up the DXGI factory */
- IDXGIFactory_Release(pDXGIFactory);
- SDL_UnloadObject(pDXGIDLL);
-
- if (*adapterIndex == -1) {
- return SDL_FALSE;
- } else {
- return SDL_TRUE;
- }
-#endif
-}
-
-#endif /* SDL_VIDEO_DRIVER_WINDOWS */
-
-/* vim: set ts=4 sw=4 expandtab: */