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Diffstat (limited to '3rdparty/SDL2/src/video/pandora/SDL_pandora.c')
-rw-r--r--3rdparty/SDL2/src/video/pandora/SDL_pandora.c834
1 files changed, 0 insertions, 834 deletions
diff --git a/3rdparty/SDL2/src/video/pandora/SDL_pandora.c b/3rdparty/SDL2/src/video/pandora/SDL_pandora.c
deleted file mode 100644
index 7afa54306f1..00000000000
--- a/3rdparty/SDL2/src/video/pandora/SDL_pandora.c
+++ /dev/null
@@ -1,834 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_PANDORA
-
-/* SDL internals */
-#include "../SDL_sysvideo.h"
-#include "SDL_version.h"
-#include "SDL_syswm.h"
-#include "SDL_loadso.h"
-#include "SDL_events.h"
-#include "../../events/SDL_mouse_c.h"
-#include "../../events/SDL_keyboard_c.h"
-
-/* PND declarations */
-#include "SDL_pandora.h"
-#include "SDL_pandora_events.h"
-
-/* WIZ declarations */
-#include "GLES/gl.h"
-#ifdef WIZ_GLES_LITE
-static NativeWindowType hNativeWnd = 0; /* A handle to the window we will create. */
-#endif
-
-static int
-PND_available(void)
-{
- return 1;
-}
-
-static void
-PND_destroy(SDL_VideoDevice * device)
-{
- if (device->driverdata != NULL) {
- SDL_free(device->driverdata);
- device->driverdata = NULL;
- }
- SDL_free(device);
-}
-
-static SDL_VideoDevice *
-PND_create()
-{
- SDL_VideoDevice *device;
- SDL_VideoData *phdata;
- int status;
-
- /* Check if pandora could be initialized */
- status = PND_available();
- if (status == 0) {
- /* PND could not be used */
- return NULL;
- }
-
- /* Initialize SDL_VideoDevice structure */
- device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
- if (device == NULL) {
- SDL_OutOfMemory();
- return NULL;
- }
-
- /* Initialize internal Pandora specific data */
- phdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
- if (phdata == NULL) {
- SDL_OutOfMemory();
- SDL_free(device);
- return NULL;
- }
-
- device->driverdata = phdata;
-
- phdata->egl_initialized = SDL_TRUE;
-
-
- /* Setup amount of available displays */
- device->num_displays = 0;
-
- /* Set device free function */
- device->free = PND_destroy;
-
- /* Setup all functions which we can handle */
- device->VideoInit = PND_videoinit;
- device->VideoQuit = PND_videoquit;
- device->GetDisplayModes = PND_getdisplaymodes;
- device->SetDisplayMode = PND_setdisplaymode;
- device->CreateWindow = PND_createwindow;
- device->CreateWindowFrom = PND_createwindowfrom;
- device->SetWindowTitle = PND_setwindowtitle;
- device->SetWindowIcon = PND_setwindowicon;
- device->SetWindowPosition = PND_setwindowposition;
- device->SetWindowSize = PND_setwindowsize;
- device->ShowWindow = PND_showwindow;
- device->HideWindow = PND_hidewindow;
- device->RaiseWindow = PND_raisewindow;
- device->MaximizeWindow = PND_maximizewindow;
- device->MinimizeWindow = PND_minimizewindow;
- device->RestoreWindow = PND_restorewindow;
- device->SetWindowGrab = PND_setwindowgrab;
- device->DestroyWindow = PND_destroywindow;
- device->GetWindowWMInfo = PND_getwindowwminfo;
- device->GL_LoadLibrary = PND_gl_loadlibrary;
- device->GL_GetProcAddress = PND_gl_getprocaddres;
- device->GL_UnloadLibrary = PND_gl_unloadlibrary;
- device->GL_CreateContext = PND_gl_createcontext;
- device->GL_MakeCurrent = PND_gl_makecurrent;
- device->GL_SetSwapInterval = PND_gl_setswapinterval;
- device->GL_GetSwapInterval = PND_gl_getswapinterval;
- device->GL_SwapWindow = PND_gl_swapwindow;
- device->GL_DeleteContext = PND_gl_deletecontext;
- device->PumpEvents = PND_PumpEvents;
-
- /* !!! FIXME: implement SetWindowBordered */
-
- return device;
-}
-
-VideoBootStrap PND_bootstrap = {
-#ifdef WIZ_GLES_LITE
- "wiz",
- "SDL Wiz Video Driver",
-#else
- "pandora",
- "SDL Pandora Video Driver",
-#endif
- PND_available,
- PND_create
-};
-
-/*****************************************************************************/
-/* SDL Video and Display initialization/handling functions */
-/*****************************************************************************/
-int
-PND_videoinit(_THIS)
-{
- SDL_VideoDisplay display;
- SDL_DisplayMode current_mode;
-
- SDL_zero(current_mode);
-#ifdef WIZ_GLES_LITE
- current_mode.w = 320;
- current_mode.h = 240;
-#else
- current_mode.w = 800;
- current_mode.h = 480;
-#endif
- current_mode.refresh_rate = 60;
- current_mode.format = SDL_PIXELFORMAT_RGB565;
- current_mode.driverdata = NULL;
-
- SDL_zero(display);
- display.desktop_mode = current_mode;
- display.current_mode = current_mode;
- display.driverdata = NULL;
-
- SDL_AddVideoDisplay(&display);
-
- return 1;
-}
-
-void
-PND_videoquit(_THIS)
-{
-
-}
-
-void
-PND_getdisplaymodes(_THIS, SDL_VideoDisplay * display)
-{
-
-}
-
-int
-PND_setdisplaymode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
-{
- return 0;
-}
-
-int
-PND_createwindow(_THIS, SDL_Window * window)
-{
- SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
-
- SDL_WindowData *wdata;
-
- /* Allocate window internal data */
- wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
- if (wdata == NULL) {
- return SDL_OutOfMemory();
- }
-
- /* Setup driver data for this window */
- window->driverdata = wdata;
-
- /* Check if window must support OpenGL ES rendering */
- if ((window->flags & SDL_WINDOW_OPENGL) == SDL_WINDOW_OPENGL) {
-
- EGLBoolean initstatus;
-
- /* Mark this window as OpenGL ES compatible */
- wdata->uses_gles = SDL_TRUE;
-
- /* Create connection to OpenGL ES */
- if (phdata->egl_display == EGL_NO_DISPLAY) {
- phdata->egl_display = eglGetDisplay((NativeDisplayType) 0);
- if (phdata->egl_display == EGL_NO_DISPLAY) {
- return SDL_SetError("PND: Can't get connection to OpenGL ES");
- }
-
- initstatus = eglInitialize(phdata->egl_display, NULL, NULL);
- if (initstatus != EGL_TRUE) {
- return SDL_SetError("PND: Can't init OpenGL ES library");
- }
- }
-
- phdata->egl_refcount++;
- }
-
- /* Window has been successfully created */
- return 0;
-}
-
-int
-PND_createwindowfrom(_THIS, SDL_Window * window, const void *data)
-{
- return -1;
-}
-
-void
-PND_setwindowtitle(_THIS, SDL_Window * window)
-{
-}
-void
-PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon)
-{
-}
-void
-PND_setwindowposition(_THIS, SDL_Window * window)
-{
-}
-void
-PND_setwindowsize(_THIS, SDL_Window * window)
-{
-}
-void
-PND_showwindow(_THIS, SDL_Window * window)
-{
-}
-void
-PND_hidewindow(_THIS, SDL_Window * window)
-{
-}
-void
-PND_raisewindow(_THIS, SDL_Window * window)
-{
-}
-void
-PND_maximizewindow(_THIS, SDL_Window * window)
-{
-}
-void
-PND_minimizewindow(_THIS, SDL_Window * window)
-{
-}
-void
-PND_restorewindow(_THIS, SDL_Window * window)
-{
-}
-void
-PND_setwindowgrab(_THIS, SDL_Window * window, SDL_bool grabbed)
-{
-}
-void
-PND_destroywindow(_THIS, SDL_Window * window)
-{
- SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
- eglTerminate(phdata->egl_display);
-}
-
-/*****************************************************************************/
-/* SDL Window Manager function */
-/*****************************************************************************/
-SDL_bool
-PND_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info)
-{
- if (info->version.major <= SDL_MAJOR_VERSION) {
- return SDL_TRUE;
- } else {
- SDL_SetError("application not compiled with SDL %d.%d\n",
- SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
- return SDL_FALSE;
- }
-
- /* Failed to get window manager information */
- return SDL_FALSE;
-}
-
-/*****************************************************************************/
-/* SDL OpenGL/OpenGL ES functions */
-/*****************************************************************************/
-int
-PND_gl_loadlibrary(_THIS, const char *path)
-{
- /* Check if OpenGL ES library is specified for GF driver */
- if (path == NULL) {
- path = SDL_getenv("SDL_OPENGL_LIBRARY");
- if (path == NULL) {
- path = SDL_getenv("SDL_OPENGLES_LIBRARY");
- }
- }
-
- /* Check if default library loading requested */
- if (path == NULL) {
- /* Already linked with GF library which provides egl* subset of */
- /* functions, use Common profile of OpenGL ES library by default */
-#ifdef WIZ_GLES_LITE
- path = "/lib/libopengles_lite.so";
-#else
- path = "/usr/lib/libGLES_CM.so";
-#endif
- }
-
- /* Load dynamic library */
- _this->gl_config.dll_handle = SDL_LoadObject(path);
- if (!_this->gl_config.dll_handle) {
- /* Failed to load new GL ES library */
- return SDL_SetError("PND: Failed to locate OpenGL ES library");
- }
-
- /* Store OpenGL ES library path and name */
- SDL_strlcpy(_this->gl_config.driver_path, path,
- SDL_arraysize(_this->gl_config.driver_path));
-
- /* New OpenGL ES library is loaded */
- return 0;
-}
-
-void *
-PND_gl_getprocaddres(_THIS, const char *proc)
-{
- void *function_address;
-
- /* Try to get function address through the egl interface */
- function_address = eglGetProcAddress(proc);
- if (function_address != NULL) {
- return function_address;
- }
-
- /* Then try to get function in the OpenGL ES library */
- if (_this->gl_config.dll_handle) {
- function_address =
- SDL_LoadFunction(_this->gl_config.dll_handle, proc);
- if (function_address != NULL) {
- return function_address;
- }
- }
-
- /* Failed to get GL ES function address pointer */
- SDL_SetError("PND: Cannot locate OpenGL ES function name");
- return NULL;
-}
-
-void
-PND_gl_unloadlibrary(_THIS)
-{
- SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
-
- if (phdata->egl_initialized == SDL_TRUE) {
- /* Unload OpenGL ES library */
- if (_this->gl_config.dll_handle) {
- SDL_UnloadObject(_this->gl_config.dll_handle);
- _this->gl_config.dll_handle = NULL;
- }
- } else {
- SDL_SetError("PND: GF initialization failed, no OpenGL ES support");
- }
-}
-
-SDL_GLContext
-PND_gl_createcontext(_THIS, SDL_Window * window)
-{
- SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
- SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
- EGLBoolean status;
- EGLint configs;
- uint32_t attr_pos;
- EGLint attr_value;
- EGLint cit;
-
- /* Check if EGL was initialized */
- if (phdata->egl_initialized != SDL_TRUE) {
- SDL_SetError("PND: EGL initialization failed, no OpenGL ES support");
- return NULL;
- }
-
- /* Prepare attributes list to pass them to OpenGL ES */
- attr_pos = 0;
- wdata->gles_attributes[attr_pos++] = EGL_SURFACE_TYPE;
- wdata->gles_attributes[attr_pos++] = EGL_WINDOW_BIT;
- wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE;
- wdata->gles_attributes[attr_pos++] = _this->gl_config.red_size;
- wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE;
- wdata->gles_attributes[attr_pos++] = _this->gl_config.green_size;
- wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE;
- wdata->gles_attributes[attr_pos++] = _this->gl_config.blue_size;
- wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE;
-
- /* Setup alpha size in bits */
- if (_this->gl_config.alpha_size) {
- wdata->gles_attributes[attr_pos++] = _this->gl_config.alpha_size;
- } else {
- wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
- }
-
- /* Setup color buffer size */
- if (_this->gl_config.buffer_size) {
- wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
- wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size;
- } else {
- wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
- wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
- }
-
- /* Setup depth buffer bits */
- wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
- wdata->gles_attributes[attr_pos++] = _this->gl_config.depth_size;
-
- /* Setup stencil bits */
- if (_this->gl_config.stencil_size) {
- wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
- wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size;
- } else {
- wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
- wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
- }
-
- /* Set number of samples in multisampling */
- if (_this->gl_config.multisamplesamples) {
- wdata->gles_attributes[attr_pos++] = EGL_SAMPLES;
- wdata->gles_attributes[attr_pos++] =
- _this->gl_config.multisamplesamples;
- }
-
- /* Multisample buffers, OpenGL ES 1.0 spec defines 0 or 1 buffer */
- if (_this->gl_config.multisamplebuffers) {
- wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS;
- wdata->gles_attributes[attr_pos++] =
- _this->gl_config.multisamplebuffers;
- }
-
- /* Finish attributes list */
- wdata->gles_attributes[attr_pos] = EGL_NONE;
-
- /* Request first suitable framebuffer configuration */
- status = eglChooseConfig(phdata->egl_display, wdata->gles_attributes,
- wdata->gles_configs, 1, &configs);
- if (status != EGL_TRUE) {
- SDL_SetError("PND: Can't find closest configuration for OpenGL ES");
- return NULL;
- }
-
- /* Check if nothing has been found, try "don't care" settings */
- if (configs == 0) {
- int32_t it;
- int32_t jt;
- GLint depthbits[4] = { 32, 24, 16, EGL_DONT_CARE };
-
- for (it = 0; it < 4; it++) {
- for (jt = 16; jt >= 0; jt--) {
- /* Don't care about color buffer bits, use what exist */
- /* Replace previous set data with EGL_DONT_CARE */
- attr_pos = 0;
- wdata->gles_attributes[attr_pos++] = EGL_SURFACE_TYPE;
- wdata->gles_attributes[attr_pos++] = EGL_WINDOW_BIT;
- wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE;
- wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
- wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE;
- wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
- wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE;
- wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
- wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE;
- wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
- wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
- wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
-
- /* Try to find requested or smallest depth */
- if (_this->gl_config.depth_size) {
- wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
- wdata->gles_attributes[attr_pos++] = depthbits[it];
- } else {
- wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
- wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
- }
-
- if (_this->gl_config.stencil_size) {
- wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
- wdata->gles_attributes[attr_pos++] = jt;
- } else {
- wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
- wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
- }
-
- wdata->gles_attributes[attr_pos++] = EGL_SAMPLES;
- wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
- wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS;
- wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
- wdata->gles_attributes[attr_pos] = EGL_NONE;
-
- /* Request first suitable framebuffer configuration */
- status =
- eglChooseConfig(phdata->egl_display,
- wdata->gles_attributes,
- wdata->gles_configs, 1, &configs);
-
- if (status != EGL_TRUE) {
- SDL_SetError
- ("PND: Can't find closest configuration for OpenGL ES");
- return NULL;
- }
- if (configs != 0) {
- break;
- }
- }
- if (configs != 0) {
- break;
- }
- }
-
- /* No available configs */
- if (configs == 0) {
- SDL_SetError("PND: Can't find any configuration for OpenGL ES");
- return NULL;
- }
- }
-
- /* Initialize config index */
- wdata->gles_config = 0;
-
- /* Now check each configuration to find out the best */
- for (cit = 0; cit < configs; cit++) {
- uint32_t stencil_found;
- uint32_t depth_found;
-
- stencil_found = 0;
- depth_found = 0;
-
- if (_this->gl_config.stencil_size) {
- status =
- eglGetConfigAttrib(phdata->egl_display,
- wdata->gles_configs[cit], EGL_STENCIL_SIZE,
- &attr_value);
- if (status == EGL_TRUE) {
- if (attr_value != 0) {
- stencil_found = 1;
- }
- }
- } else {
- stencil_found = 1;
- }
-
- if (_this->gl_config.depth_size) {
- status =
- eglGetConfigAttrib(phdata->egl_display,
- wdata->gles_configs[cit], EGL_DEPTH_SIZE,
- &attr_value);
- if (status == EGL_TRUE) {
- if (attr_value != 0) {
- depth_found = 1;
- }
- }
- } else {
- depth_found = 1;
- }
-
- /* Exit from loop if found appropriate configuration */
- if ((depth_found != 0) && (stencil_found != 0)) {
- break;
- }
- }
-
- /* If best could not be found, use first */
- if (cit == configs) {
- cit = 0;
- }
- wdata->gles_config = cit;
-
- /* Create OpenGL ES context */
- wdata->gles_context =
- eglCreateContext(phdata->egl_display,
- wdata->gles_configs[wdata->gles_config], NULL, NULL);
- if (wdata->gles_context == EGL_NO_CONTEXT) {
- SDL_SetError("PND: OpenGL ES context creation has been failed");
- return NULL;
- }
-
-#ifdef WIZ_GLES_LITE
- if( !hNativeWnd ) {
- hNativeWnd = (NativeWindowType)malloc(16*1024);
-
- if(!hNativeWnd)
- printf( "Error: Wiz framebuffer allocatation failed\n" );
- else
- printf( "SDL: Wiz framebuffer allocated: %X\n", hNativeWnd );
- }
- else {
- printf( "SDL: Wiz framebuffer already allocated: %X\n", hNativeWnd );
- }
-
- wdata->gles_surface =
- eglCreateWindowSurface(phdata->egl_display,
- wdata->gles_configs[wdata->gles_config],
- hNativeWnd, NULL );
-#else
- wdata->gles_surface =
- eglCreateWindowSurface(phdata->egl_display,
- wdata->gles_configs[wdata->gles_config],
- (NativeWindowType) 0, NULL);
-#endif
-
-
- if (wdata->gles_surface == 0) {
- SDL_SetError("Error : eglCreateWindowSurface failed;\n");
- return NULL;
- }
-
- /* Make just created context current */
- status =
- eglMakeCurrent(phdata->egl_display, wdata->gles_surface,
- wdata->gles_surface, wdata->gles_context);
- if (status != EGL_TRUE) {
- /* Destroy OpenGL ES surface */
- eglDestroySurface(phdata->egl_display, wdata->gles_surface);
- eglDestroyContext(phdata->egl_display, wdata->gles_context);
- wdata->gles_context = EGL_NO_CONTEXT;
- SDL_SetError("PND: Can't set OpenGL ES context on creation");
- return NULL;
- }
-
- _this->gl_config.accelerated = 1;
-
- /* Always clear stereo enable, since OpenGL ES do not supports stereo */
- _this->gl_config.stereo = 0;
-
- /* Get back samples and samplebuffers configurations. Rest framebuffer */
- /* parameters could be obtained through the OpenGL ES API */
- status =
- eglGetConfigAttrib(phdata->egl_display,
- wdata->gles_configs[wdata->gles_config],
- EGL_SAMPLES, &attr_value);
- if (status == EGL_TRUE) {
- _this->gl_config.multisamplesamples = attr_value;
- }
- status =
- eglGetConfigAttrib(phdata->egl_display,
- wdata->gles_configs[wdata->gles_config],
- EGL_SAMPLE_BUFFERS, &attr_value);
- if (status == EGL_TRUE) {
- _this->gl_config.multisamplebuffers = attr_value;
- }
-
- /* Get back stencil and depth buffer sizes */
- status =
- eglGetConfigAttrib(phdata->egl_display,
- wdata->gles_configs[wdata->gles_config],
- EGL_DEPTH_SIZE, &attr_value);
- if (status == EGL_TRUE) {
- _this->gl_config.depth_size = attr_value;
- }
- status =
- eglGetConfigAttrib(phdata->egl_display,
- wdata->gles_configs[wdata->gles_config],
- EGL_STENCIL_SIZE, &attr_value);
- if (status == EGL_TRUE) {
- _this->gl_config.stencil_size = attr_value;
- }
-
- /* Under PND OpenGL ES output can't be double buffered */
- _this->gl_config.double_buffer = 0;
-
- /* GL ES context was successfully created */
- return wdata->gles_context;
-}
-
-int
-PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context)
-{
- SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
- SDL_WindowData *wdata;
- EGLBoolean status;
-
- if (phdata->egl_initialized != SDL_TRUE) {
- return SDL_SetError("PND: GF initialization failed, no OpenGL ES support");
- }
-
- if ((window == NULL) && (context == NULL)) {
- status =
- eglMakeCurrent(phdata->egl_display, EGL_NO_SURFACE,
- EGL_NO_SURFACE, EGL_NO_CONTEXT);
- if (status != EGL_TRUE) {
- /* Failed to set current GL ES context */
- return SDL_SetError("PND: Can't set OpenGL ES context");
- }
- } else {
- wdata = (SDL_WindowData *) window->driverdata;
- if (wdata->gles_surface == EGL_NO_SURFACE) {
- return SDL_SetError
- ("PND: OpenGL ES surface is not initialized for this window");
- }
- if (wdata->gles_context == EGL_NO_CONTEXT) {
- return SDL_SetError
- ("PND: OpenGL ES context is not initialized for this window");
- }
- if (wdata->gles_context != context) {
- return SDL_SetError
- ("PND: OpenGL ES context is not belong to this window");
- }
- status =
- eglMakeCurrent(phdata->egl_display, wdata->gles_surface,
- wdata->gles_surface, wdata->gles_context);
- if (status != EGL_TRUE) {
- /* Failed to set current GL ES context */
- return SDL_SetError("PND: Can't set OpenGL ES context");
- }
- }
- return 0;
-}
-
-int
-PND_gl_setswapinterval(_THIS, int interval)
-{
- SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
- EGLBoolean status;
-
- if (phdata->egl_initialized != SDL_TRUE) {
- return SDL_SetError("PND: EGL initialization failed, no OpenGL ES support");
- }
-
- /* Check if OpenGL ES connection has been initialized */
- if (phdata->egl_display != EGL_NO_DISPLAY) {
- /* Set swap OpenGL ES interval */
- status = eglSwapInterval(phdata->egl_display, interval);
- if (status == EGL_TRUE) {
- /* Return success to upper level */
- phdata->swapinterval = interval;
- return 0;
- }
- }
-
- /* Failed to set swap interval */
- return SDL_SetError("PND: Cannot set swap interval");
-}
-
-int
-PND_gl_getswapinterval(_THIS)
-{
- return ((SDL_VideoData *) _this->driverdata)->swapinterval;
-}
-
-void
-PND_gl_swapwindow(_THIS, SDL_Window * window)
-{
- SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
- SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
-
- if (phdata->egl_initialized != SDL_TRUE) {
- SDL_SetError("PND: GLES initialization failed, no OpenGL ES support");
- return;
- }
-
- /* Many applications do not uses glFinish(), so we call it for them */
- glFinish();
-
- /* Wait until OpenGL ES rendering is completed */
- eglWaitGL();
-
- eglSwapBuffers(phdata->egl_display, wdata->gles_surface);
-}
-
-void
-PND_gl_deletecontext(_THIS, SDL_GLContext context)
-{
- SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
- EGLBoolean status;
-
- if (phdata->egl_initialized != SDL_TRUE) {
- SDL_SetError("PND: GLES initialization failed, no OpenGL ES support");
- return;
- }
-
- /* Check if OpenGL ES connection has been initialized */
- if (phdata->egl_display != EGL_NO_DISPLAY) {
- if (context != EGL_NO_CONTEXT) {
- status = eglDestroyContext(phdata->egl_display, context);
- if (status != EGL_TRUE) {
- /* Error during OpenGL ES context destroying */
- SDL_SetError("PND: OpenGL ES context destroy error");
- return;
- }
- }
- }
-
-#ifdef WIZ_GLES_LITE
- if( hNativeWnd != 0 )
- {
- free(hNativeWnd);
- hNativeWnd = 0;
- printf( "SDL: Wiz framebuffer released\n" );
- }
-#endif
-
- return;
-}
-
-#endif /* SDL_VIDEO_DRIVER_PANDORA */
-
-/* vi: set ts=4 sw=4 expandtab: */