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Diffstat (limited to '3rdparty/SDL2/src/video/android/SDL_androidmouse.c')
-rw-r--r--3rdparty/SDL2/src/video/android/SDL_androidmouse.c84
1 files changed, 84 insertions, 0 deletions
diff --git a/3rdparty/SDL2/src/video/android/SDL_androidmouse.c b/3rdparty/SDL2/src/video/android/SDL_androidmouse.c
new file mode 100644
index 00000000000..3e9c0aff57b
--- /dev/null
+++ b/3rdparty/SDL2/src/video/android/SDL_androidmouse.c
@@ -0,0 +1,84 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_ANDROID
+
+#include "SDL_androidmouse.h"
+
+#include "SDL_events.h"
+#include "../../events/SDL_mouse_c.h"
+
+#include "../../core/android/SDL_android.h"
+
+#define ACTION_DOWN 0
+#define ACTION_UP 1
+#define ACTION_HOVER_MOVE 7
+#define ACTION_SCROLL 8
+#define BUTTON_PRIMARY 1
+#define BUTTON_SECONDARY 2
+#define BUTTON_TERTIARY 4
+
+void Android_OnMouse( int androidButton, int action, float x, float y) {
+ static Uint8 SDLButton;
+
+ if (!Android_Window) {
+ return;
+ }
+
+ switch(action) {
+ case ACTION_DOWN:
+ // Determine which button originated the event, and store it for ACTION_UP
+ SDLButton = SDL_BUTTON_LEFT;
+ if (androidButton == BUTTON_SECONDARY) {
+ SDLButton = SDL_BUTTON_RIGHT;
+ } else if (androidButton == BUTTON_TERTIARY) {
+ SDLButton = SDL_BUTTON_MIDDLE;
+ }
+ SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
+ SDL_SendMouseButton(Android_Window, 0, SDL_PRESSED, SDLButton);
+ break;
+
+ case ACTION_UP:
+ // Android won't give us the button that originated the ACTION_DOWN event, so we'll
+ // assume it's the one we stored
+ SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
+ SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, SDLButton);
+ break;
+
+ case ACTION_HOVER_MOVE:
+ SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
+ break;
+
+ case ACTION_SCROLL:
+ SDL_SendMouseWheel(Android_Window, 0, x, y, SDL_MOUSEWHEEL_NORMAL);
+ break;
+
+ default:
+ break;
+ }
+}
+
+#endif /* SDL_VIDEO_DRIVER_ANDROID */
+
+/* vi: set ts=4 sw=4 expandtab: */
+