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-rw-r--r--3rdparty/SDL2/src/timer/SDL_timer.c372
-rw-r--r--3rdparty/SDL2/src/timer/SDL_timer_c.h34
-rw-r--r--3rdparty/SDL2/src/timer/dummy/SDL_systimer.c75
-rw-r--r--3rdparty/SDL2/src/timer/haiku/SDL_systimer.c80
-rw-r--r--3rdparty/SDL2/src/timer/psp/SDL_systimer.c91
-rw-r--r--3rdparty/SDL2/src/timer/unix/SDL_systimer.c231
-rw-r--r--3rdparty/SDL2/src/timer/windows/SDL_systimer.c200
7 files changed, 0 insertions, 1083 deletions
diff --git a/3rdparty/SDL2/src/timer/SDL_timer.c b/3rdparty/SDL2/src/timer/SDL_timer.c
deleted file mode 100644
index abe968e864a..00000000000
--- a/3rdparty/SDL2/src/timer/SDL_timer.c
+++ /dev/null
@@ -1,372 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../SDL_internal.h"
-
-#include "SDL_timer.h"
-#include "SDL_timer_c.h"
-#include "SDL_atomic.h"
-#include "SDL_cpuinfo.h"
-#include "../thread/SDL_systhread.h"
-
-/* #define DEBUG_TIMERS */
-
-typedef struct _SDL_Timer
-{
- int timerID;
- SDL_TimerCallback callback;
- void *param;
- Uint32 interval;
- Uint32 scheduled;
- SDL_atomic_t canceled;
- struct _SDL_Timer *next;
-} SDL_Timer;
-
-typedef struct _SDL_TimerMap
-{
- int timerID;
- SDL_Timer *timer;
- struct _SDL_TimerMap *next;
-} SDL_TimerMap;
-
-/* The timers are kept in a sorted list */
-typedef struct {
- /* Data used by the main thread */
- SDL_Thread *thread;
- SDL_atomic_t nextID;
- SDL_TimerMap *timermap;
- SDL_mutex *timermap_lock;
-
- /* Padding to separate cache lines between threads */
- char cache_pad[SDL_CACHELINE_SIZE];
-
- /* Data used to communicate with the timer thread */
- SDL_SpinLock lock;
- SDL_sem *sem;
- SDL_Timer *pending;
- SDL_Timer *freelist;
- SDL_atomic_t active;
-
- /* List of timers - this is only touched by the timer thread */
- SDL_Timer *timers;
-} SDL_TimerData;
-
-static SDL_TimerData SDL_timer_data;
-
-/* The idea here is that any thread might add a timer, but a single
- * thread manages the active timer queue, sorted by scheduling time.
- *
- * Timers are removed by simply setting a canceled flag
- */
-
-static void
-SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer)
-{
- SDL_Timer *prev, *curr;
-
- prev = NULL;
- for (curr = data->timers; curr; prev = curr, curr = curr->next) {
- if ((Sint32)(timer->scheduled-curr->scheduled) < 0) {
- break;
- }
- }
-
- /* Insert the timer here! */
- if (prev) {
- prev->next = timer;
- } else {
- data->timers = timer;
- }
- timer->next = curr;
-}
-
-static int
-SDL_TimerThread(void *_data)
-{
- SDL_TimerData *data = (SDL_TimerData *)_data;
- SDL_Timer *pending;
- SDL_Timer *current;
- SDL_Timer *freelist_head = NULL;
- SDL_Timer *freelist_tail = NULL;
- Uint32 tick, now, interval, delay;
-
- /* Threaded timer loop:
- * 1. Queue timers added by other threads
- * 2. Handle any timers that should dispatch this cycle
- * 3. Wait until next dispatch time or new timer arrives
- */
- for ( ; ; ) {
- /* Pending and freelist maintenance */
- SDL_AtomicLock(&data->lock);
- {
- /* Get any timers ready to be queued */
- pending = data->pending;
- data->pending = NULL;
-
- /* Make any unused timer structures available */
- if (freelist_head) {
- freelist_tail->next = data->freelist;
- data->freelist = freelist_head;
- }
- }
- SDL_AtomicUnlock(&data->lock);
-
- /* Sort the pending timers into our list */
- while (pending) {
- current = pending;
- pending = pending->next;
- SDL_AddTimerInternal(data, current);
- }
- freelist_head = NULL;
- freelist_tail = NULL;
-
- /* Check to see if we're still running, after maintenance */
- if (!SDL_AtomicGet(&data->active)) {
- break;
- }
-
- /* Initial delay if there are no timers */
- delay = SDL_MUTEX_MAXWAIT;
-
- tick = SDL_GetTicks();
-
- /* Process all the pending timers for this tick */
- while (data->timers) {
- current = data->timers;
-
- if ((Sint32)(tick-current->scheduled) < 0) {
- /* Scheduled for the future, wait a bit */
- delay = (current->scheduled - tick);
- break;
- }
-
- /* We're going to do something with this timer */
- data->timers = current->next;
-
- if (SDL_AtomicGet(&current->canceled)) {
- interval = 0;
- } else {
- interval = current->callback(current->interval, current->param);
- }
-
- if (interval > 0) {
- /* Reschedule this timer */
- current->scheduled = tick + interval;
- SDL_AddTimerInternal(data, current);
- } else {
- if (!freelist_head) {
- freelist_head = current;
- }
- if (freelist_tail) {
- freelist_tail->next = current;
- }
- freelist_tail = current;
-
- SDL_AtomicSet(&current->canceled, 1);
- }
- }
-
- /* Adjust the delay based on processing time */
- now = SDL_GetTicks();
- interval = (now - tick);
- if (interval > delay) {
- delay = 0;
- } else {
- delay -= interval;
- }
-
- /* Note that each time a timer is added, this will return
- immediately, but we process the timers added all at once.
- That's okay, it just means we run through the loop a few
- extra times.
- */
- SDL_SemWaitTimeout(data->sem, delay);
- }
- return 0;
-}
-
-int
-SDL_TimerInit(void)
-{
- SDL_TimerData *data = &SDL_timer_data;
-
- if (!SDL_AtomicGet(&data->active)) {
- const char *name = "SDLTimer";
- data->timermap_lock = SDL_CreateMutex();
- if (!data->timermap_lock) {
- return -1;
- }
-
- data->sem = SDL_CreateSemaphore(0);
- if (!data->sem) {
- SDL_DestroyMutex(data->timermap_lock);
- return -1;
- }
-
- SDL_AtomicSet(&data->active, 1);
-
- /* Timer threads use a callback into the app, so we can't set a limited stack size here. */
- data->thread = SDL_CreateThreadInternal(SDL_TimerThread, name, 0, data);
- if (!data->thread) {
- SDL_TimerQuit();
- return -1;
- }
-
- SDL_AtomicSet(&data->nextID, 1);
- }
- return 0;
-}
-
-void
-SDL_TimerQuit(void)
-{
- SDL_TimerData *data = &SDL_timer_data;
- SDL_Timer *timer;
- SDL_TimerMap *entry;
-
- if (SDL_AtomicCAS(&data->active, 1, 0)) { /* active? Move to inactive. */
- /* Shutdown the timer thread */
- if (data->thread) {
- SDL_SemPost(data->sem);
- SDL_WaitThread(data->thread, NULL);
- data->thread = NULL;
- }
-
- SDL_DestroySemaphore(data->sem);
- data->sem = NULL;
-
- /* Clean up the timer entries */
- while (data->timers) {
- timer = data->timers;
- data->timers = timer->next;
- SDL_free(timer);
- }
- while (data->freelist) {
- timer = data->freelist;
- data->freelist = timer->next;
- SDL_free(timer);
- }
- while (data->timermap) {
- entry = data->timermap;
- data->timermap = entry->next;
- SDL_free(entry);
- }
-
- SDL_DestroyMutex(data->timermap_lock);
- data->timermap_lock = NULL;
- }
-}
-
-SDL_TimerID
-SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
-{
- SDL_TimerData *data = &SDL_timer_data;
- SDL_Timer *timer;
- SDL_TimerMap *entry;
-
- SDL_AtomicLock(&data->lock);
- if (!SDL_AtomicGet(&data->active)) {
- if (SDL_TimerInit() < 0) {
- SDL_AtomicUnlock(&data->lock);
- return 0;
- }
- }
-
- timer = data->freelist;
- if (timer) {
- data->freelist = timer->next;
- }
- SDL_AtomicUnlock(&data->lock);
-
- if (timer) {
- SDL_RemoveTimer(timer->timerID);
- } else {
- timer = (SDL_Timer *)SDL_malloc(sizeof(*timer));
- if (!timer) {
- SDL_OutOfMemory();
- return 0;
- }
- }
- timer->timerID = SDL_AtomicIncRef(&data->nextID);
- timer->callback = callback;
- timer->param = param;
- timer->interval = interval;
- timer->scheduled = SDL_GetTicks() + interval;
- SDL_AtomicSet(&timer->canceled, 0);
-
- entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
- if (!entry) {
- SDL_free(timer);
- SDL_OutOfMemory();
- return 0;
- }
- entry->timer = timer;
- entry->timerID = timer->timerID;
-
- SDL_LockMutex(data->timermap_lock);
- entry->next = data->timermap;
- data->timermap = entry;
- SDL_UnlockMutex(data->timermap_lock);
-
- /* Add the timer to the pending list for the timer thread */
- SDL_AtomicLock(&data->lock);
- timer->next = data->pending;
- data->pending = timer;
- SDL_AtomicUnlock(&data->lock);
-
- /* Wake up the timer thread if necessary */
- SDL_SemPost(data->sem);
-
- return entry->timerID;
-}
-
-SDL_bool
-SDL_RemoveTimer(SDL_TimerID id)
-{
- SDL_TimerData *data = &SDL_timer_data;
- SDL_TimerMap *prev, *entry;
- SDL_bool canceled = SDL_FALSE;
-
- /* Find the timer */
- SDL_LockMutex(data->timermap_lock);
- prev = NULL;
- for (entry = data->timermap; entry; prev = entry, entry = entry->next) {
- if (entry->timerID == id) {
- if (prev) {
- prev->next = entry->next;
- } else {
- data->timermap = entry->next;
- }
- break;
- }
- }
- SDL_UnlockMutex(data->timermap_lock);
-
- if (entry) {
- if (!SDL_AtomicGet(&entry->timer->canceled)) {
- SDL_AtomicSet(&entry->timer->canceled, 1);
- canceled = SDL_TRUE;
- }
- SDL_free(entry);
- }
- return canceled;
-}
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/3rdparty/SDL2/src/timer/SDL_timer_c.h b/3rdparty/SDL2/src/timer/SDL_timer_c.h
deleted file mode 100644
index 6ae8170585c..00000000000
--- a/3rdparty/SDL2/src/timer/SDL_timer_c.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../SDL_internal.h"
-
-/* Useful functions and variables from SDL_timer.c */
-#include "SDL_timer.h"
-
-#define ROUND_RESOLUTION(X) \
- (((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION)
-
-extern void SDL_TicksInit(void);
-extern void SDL_TicksQuit(void);
-extern int SDL_TimerInit(void);
-extern void SDL_TimerQuit(void);
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/3rdparty/SDL2/src/timer/dummy/SDL_systimer.c b/3rdparty/SDL2/src/timer/dummy/SDL_systimer.c
deleted file mode 100644
index 1174d224176..00000000000
--- a/3rdparty/SDL2/src/timer/dummy/SDL_systimer.c
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if defined(SDL_TIMER_DUMMY) || defined(SDL_TIMERS_DISABLED)
-
-#include "SDL_timer.h"
-
-static SDL_bool ticks_started = SDL_FALSE;
-
-void
-SDL_TicksInit(void)
-{
- if (ticks_started) {
- return;
- }
- ticks_started = SDL_TRUE;
-}
-
-void
-SDL_TicksQuit(void)
-{
- ticks_started = SDL_FALSE;
-}
-
-Uint32
-SDL_GetTicks(void)
-{
- if (!ticks_started) {
- SDL_TicksInit();
- }
-
- SDL_Unsupported();
- return 0;
-}
-
-Uint64
-SDL_GetPerformanceCounter(void)
-{
- return SDL_GetTicks();
-}
-
-Uint64
-SDL_GetPerformanceFrequency(void)
-{
- return 1000;
-}
-
-void
-SDL_Delay(Uint32 ms)
-{
- SDL_Unsupported();
-}
-
-#endif /* SDL_TIMER_DUMMY || SDL_TIMERS_DISABLED */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/3rdparty/SDL2/src/timer/haiku/SDL_systimer.c b/3rdparty/SDL2/src/timer/haiku/SDL_systimer.c
deleted file mode 100644
index f45aa64d7c5..00000000000
--- a/3rdparty/SDL2/src/timer/haiku/SDL_systimer.c
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_TIMER_HAIKU
-
-#include <os/kernel/OS.h>
-
-#include "SDL_timer.h"
-
-static bigtime_t start;
-static SDL_bool ticks_started = SDL_FALSE;
-
-void
-SDL_TicksInit(void)
-{
- if (ticks_started) {
- return;
- }
- ticks_started = SDL_TRUE;
-
- /* Set first ticks value */
- start = system_time();
-}
-
-void
-SDL_TicksQuit(void)
-{
- ticks_started = SDL_FALSE;
-}
-
-Uint32
-SDL_GetTicks(void)
-{
- if (!ticks_started) {
- SDL_TicksInit();
- }
-
- return ((system_time() - start) / 1000);
-}
-
-Uint64
-SDL_GetPerformanceCounter(void)
-{
- return system_time();
-}
-
-Uint64
-SDL_GetPerformanceFrequency(void)
-{
- return 1000000;
-}
-
-void
-SDL_Delay(Uint32 ms)
-{
- snooze(ms * 1000);
-}
-
-#endif /* SDL_TIMER_HAIKU */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/3rdparty/SDL2/src/timer/psp/SDL_systimer.c b/3rdparty/SDL2/src/timer/psp/SDL_systimer.c
deleted file mode 100644
index 1e8802cf192..00000000000
--- a/3rdparty/SDL2/src/timer/psp/SDL_systimer.c
+++ /dev/null
@@ -1,91 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_TIMERS_PSP
-
-#include "SDL_thread.h"
-#include "SDL_timer.h"
-#include "SDL_error.h"
-#include "../SDL_timer_c.h"
-#include <stdlib.h>
-#include <time.h>
-#include <sys/time.h>
-#include <pspthreadman.h>
-
-static struct timeval start;
-static SDL_bool ticks_started = SDL_FALSE;
-
-void
-SDL_TicksInit(void)
-{
- if (ticks_started) {
- return;
- }
- ticks_started = SDL_TRUE;
-
- gettimeofday(&start, NULL);
-}
-
-void
-SDL_TicksQuit(void)
-{
- ticks_started = SDL_FALSE;
-}
-
-Uint32 SDL_GetTicks(void)
-{
- if (!ticks_started) {
- SDL_TicksInit();
- }
-
- struct timeval now;
- Uint32 ticks;
-
- gettimeofday(&now, NULL);
- ticks=(now.tv_sec-start.tv_sec)*1000+(now.tv_usec-start.tv_usec)/1000;
- return(ticks);
-}
-
-Uint64
-SDL_GetPerformanceCounter(void)
-{
- return SDL_GetTicks();
-}
-
-Uint64
-SDL_GetPerformanceFrequency(void)
-{
- return 1000;
-}
-
-void SDL_Delay(Uint32 ms)
-{
- const Uint32 max_delay = 0xffffffffUL / 1000;
- if(ms > max_delay)
- ms = max_delay;
- sceKernelDelayThreadCB(ms * 1000);
-}
-
-#endif /* SDL_TIMERS_PSP */
-
-/* vim: ts=4 sw=4
- */
diff --git a/3rdparty/SDL2/src/timer/unix/SDL_systimer.c b/3rdparty/SDL2/src/timer/unix/SDL_systimer.c
deleted file mode 100644
index 217fe327fa9..00000000000
--- a/3rdparty/SDL2/src/timer/unix/SDL_systimer.c
+++ /dev/null
@@ -1,231 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_TIMER_UNIX
-
-#include <stdio.h>
-#include <sys/time.h>
-#include <unistd.h>
-#include <errno.h>
-
-#include "SDL_timer.h"
-#include "SDL_assert.h"
-
-/* The clock_gettime provides monotonous time, so we should use it if
- it's available. The clock_gettime function is behind ifdef
- for __USE_POSIX199309
- Tommi Kyntola (tommi.kyntola@ray.fi) 27/09/2005
-*/
-/* Reworked monotonic clock to not assume the current system has one
- as not all linux kernels provide a monotonic clock (yeah recent ones
- probably do)
- Also added OS X Monotonic clock support
- Based on work in https://github.com/ThomasHabets/monotonic_clock
- */
-#if HAVE_NANOSLEEP || HAVE_CLOCK_GETTIME
-#include <time.h>
-#endif
-#ifdef __APPLE__
-#include <mach/mach_time.h>
-#endif
-
-/* Use CLOCK_MONOTONIC_RAW, if available, which is not subject to adjustment by NTP */
-#if HAVE_CLOCK_GETTIME
-#ifdef CLOCK_MONOTONIC_RAW
-#define SDL_MONOTONIC_CLOCK CLOCK_MONOTONIC_RAW
-#else
-#define SDL_MONOTONIC_CLOCK CLOCK_MONOTONIC
-#endif
-#endif
-
-/* The first ticks value of the application */
-#if HAVE_CLOCK_GETTIME
-static struct timespec start_ts;
-#elif defined(__APPLE__)
-static uint64_t start_mach;
-mach_timebase_info_data_t mach_base_info;
-#endif
-static SDL_bool has_monotonic_time = SDL_FALSE;
-static struct timeval start_tv;
-static SDL_bool ticks_started = SDL_FALSE;
-
-void
-SDL_TicksInit(void)
-{
- if (ticks_started) {
- return;
- }
- ticks_started = SDL_TRUE;
-
- /* Set first ticks value */
-#if HAVE_CLOCK_GETTIME
- if (clock_gettime(SDL_MONOTONIC_CLOCK, &start_ts) == 0) {
- has_monotonic_time = SDL_TRUE;
- } else
-#elif defined(__APPLE__)
- kern_return_t ret = mach_timebase_info(&mach_base_info);
- if (ret == 0) {
- has_monotonic_time = SDL_TRUE;
- start_mach = mach_absolute_time();
- } else
-#endif
- {
- gettimeofday(&start_tv, NULL);
- }
-}
-
-void
-SDL_TicksQuit(void)
-{
- ticks_started = SDL_FALSE;
-}
-
-Uint32
-SDL_GetTicks(void)
-{
- Uint32 ticks;
- if (!ticks_started) {
- SDL_TicksInit();
- }
-
- if (has_monotonic_time) {
-#if HAVE_CLOCK_GETTIME
- struct timespec now;
- clock_gettime(SDL_MONOTONIC_CLOCK, &now);
- ticks = (now.tv_sec - start_ts.tv_sec) * 1000 + (now.tv_nsec -
- start_ts.tv_nsec) / 1000000;
-#elif defined(__APPLE__)
- uint64_t now = mach_absolute_time();
- ticks = (Uint32)((((now - start_mach) * mach_base_info.numer) / mach_base_info.denom) / 1000000);
-#else
- SDL_assert(SDL_FALSE);
- ticks = 0;
-#endif
- } else {
- struct timeval now;
-
- gettimeofday(&now, NULL);
- ticks = (Uint32)((now.tv_sec - start_tv.tv_sec) * 1000 + (now.tv_usec - start_tv.tv_usec) / 1000);
- }
- return (ticks);
-}
-
-Uint64
-SDL_GetPerformanceCounter(void)
-{
- Uint64 ticks;
- if (!ticks_started) {
- SDL_TicksInit();
- }
-
- if (has_monotonic_time) {
-#if HAVE_CLOCK_GETTIME
- struct timespec now;
-
- clock_gettime(SDL_MONOTONIC_CLOCK, &now);
- ticks = now.tv_sec;
- ticks *= 1000000000;
- ticks += now.tv_nsec;
-#elif defined(__APPLE__)
- ticks = mach_absolute_time();
-#else
- SDL_assert(SDL_FALSE);
- ticks = 0;
-#endif
- } else {
- struct timeval now;
-
- gettimeofday(&now, NULL);
- ticks = now.tv_sec;
- ticks *= 1000000;
- ticks += now.tv_usec;
- }
- return (ticks);
-}
-
-Uint64
-SDL_GetPerformanceFrequency(void)
-{
- if (!ticks_started) {
- SDL_TicksInit();
- }
-
- if (has_monotonic_time) {
-#if HAVE_CLOCK_GETTIME
- return 1000000000;
-#elif defined(__APPLE__)
- Uint64 freq = mach_base_info.denom;
- freq *= 1000000000;
- freq /= mach_base_info.numer;
- return freq;
-#endif
- }
-
- return 1000000;
-}
-
-void
-SDL_Delay(Uint32 ms)
-{
- int was_error;
-
-#if HAVE_NANOSLEEP
- struct timespec elapsed, tv;
-#else
- struct timeval tv;
- Uint32 then, now, elapsed;
-#endif
-
- /* Set the timeout interval */
-#if HAVE_NANOSLEEP
- elapsed.tv_sec = ms / 1000;
- elapsed.tv_nsec = (ms % 1000) * 1000000;
-#else
- then = SDL_GetTicks();
-#endif
- do {
- errno = 0;
-
-#if HAVE_NANOSLEEP
- tv.tv_sec = elapsed.tv_sec;
- tv.tv_nsec = elapsed.tv_nsec;
- was_error = nanosleep(&tv, &elapsed);
-#else
- /* Calculate the time interval left (in case of interrupt) */
- now = SDL_GetTicks();
- elapsed = (now - then);
- then = now;
- if (elapsed >= ms) {
- break;
- }
- ms -= elapsed;
- tv.tv_sec = ms / 1000;
- tv.tv_usec = (ms % 1000) * 1000;
-
- was_error = select(0, NULL, NULL, NULL, &tv);
-#endif /* HAVE_NANOSLEEP */
- } while (was_error && (errno == EINTR));
-}
-
-#endif /* SDL_TIMER_UNIX */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/3rdparty/SDL2/src/timer/windows/SDL_systimer.c b/3rdparty/SDL2/src/timer/windows/SDL_systimer.c
deleted file mode 100644
index 5c9121a514b..00000000000
--- a/3rdparty/SDL2/src/timer/windows/SDL_systimer.c
+++ /dev/null
@@ -1,200 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_TIMER_WINDOWS
-
-#include "../../core/windows/SDL_windows.h"
-#include <mmsystem.h>
-
-#include "SDL_timer.h"
-#include "SDL_hints.h"
-
-
-/* The first (low-resolution) ticks value of the application */
-static DWORD start = 0;
-static BOOL ticks_started = FALSE;
-
-/* Store if a high-resolution performance counter exists on the system */
-static BOOL hires_timer_available;
-/* The first high-resolution ticks value of the application */
-static LARGE_INTEGER hires_start_ticks;
-/* The number of ticks per second of the high-resolution performance counter */
-static LARGE_INTEGER hires_ticks_per_second;
-
-static void
-SDL_SetSystemTimerResolution(const UINT uPeriod)
-{
-#ifndef __WINRT__
- static UINT timer_period = 0;
-
- if (uPeriod != timer_period) {
- if (timer_period) {
- timeEndPeriod(timer_period);
- }
-
- timer_period = uPeriod;
-
- if (timer_period) {
- timeBeginPeriod(timer_period);
- }
- }
-#endif
-}
-
-static void
-SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
-{
- UINT uPeriod;
-
- /* Unless the hint says otherwise, let's have good sleep precision */
- if (hint && *hint) {
- uPeriod = SDL_atoi(hint);
- } else {
- uPeriod = 1;
- }
- if (uPeriod || oldValue != hint) {
- SDL_SetSystemTimerResolution(uPeriod);
- }
-}
-
-void
-SDL_TicksInit(void)
-{
- if (ticks_started) {
- return;
- }
- ticks_started = SDL_TRUE;
-
- /* if we didn't set a precision, set it high. This affects lots of things
- on Windows besides the SDL timers, like audio callbacks, etc. */
- SDL_AddHintCallback(SDL_HINT_TIMER_RESOLUTION,
- SDL_TimerResolutionChanged, NULL);
-
- /* Set first ticks value */
- /* QueryPerformanceCounter has had problems in the past, but lots of games
- use it, so we'll rely on it here.
- */
- if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE) {
- hires_timer_available = TRUE;
- QueryPerformanceCounter(&hires_start_ticks);
- } else {
- hires_timer_available = FALSE;
-#ifndef __WINRT__
- start = timeGetTime();
-#endif /* __WINRT__ */
- }
-}
-
-void
-SDL_TicksQuit(void)
-{
- SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION,
- SDL_TimerResolutionChanged, NULL);
-
- SDL_SetSystemTimerResolution(0); /* always release our timer resolution request. */
-
- start = 0;
- ticks_started = SDL_FALSE;
-}
-
-Uint32
-SDL_GetTicks(void)
-{
- DWORD now = 0;
- LARGE_INTEGER hires_now;
-
- if (!ticks_started) {
- SDL_TicksInit();
- }
-
- if (hires_timer_available) {
- QueryPerformanceCounter(&hires_now);
-
- hires_now.QuadPart -= hires_start_ticks.QuadPart;
- hires_now.QuadPart *= 1000;
- hires_now.QuadPart /= hires_ticks_per_second.QuadPart;
-
- return (DWORD) hires_now.QuadPart;
- } else {
-#ifndef __WINRT__
- now = timeGetTime();
-#endif /* __WINRT__ */
- }
-
- return (now - start);
-}
-
-Uint64
-SDL_GetPerformanceCounter(void)
-{
- LARGE_INTEGER counter;
-
- if (!QueryPerformanceCounter(&counter)) {
- return SDL_GetTicks();
- }
- return counter.QuadPart;
-}
-
-Uint64
-SDL_GetPerformanceFrequency(void)
-{
- LARGE_INTEGER frequency;
-
- if (!QueryPerformanceFrequency(&frequency)) {
- return 1000;
- }
- return frequency.QuadPart;
-}
-
-void
-SDL_Delay(Uint32 ms)
-{
- /* Sleep() is not publicly available to apps in early versions of WinRT.
- *
- * Visual C++ 2013 Update 4 re-introduced Sleep() for Windows 8.1 and
- * Windows Phone 8.1.
- *
- * Use the compiler version to determine availability.
- *
- * NOTE #1: _MSC_FULL_VER == 180030723 for Visual C++ 2013 Update 3.
- * NOTE #2: Visual C++ 2013, when compiling for Windows 8.0 and
- * Windows Phone 8.0, uses the Visual C++ 2012 compiler to build
- * apps and libraries.
- */
-#if defined(__WINRT__) && defined(_MSC_FULL_VER) && (_MSC_FULL_VER <= 180030723)
- static HANDLE mutex = 0;
- if (!mutex) {
- mutex = CreateEventEx(0, 0, 0, EVENT_ALL_ACCESS);
- }
- WaitForSingleObjectEx(mutex, ms, FALSE);
-#else
- if (!ticks_started) {
- SDL_TicksInit();
- }
-
- Sleep(ms);
-#endif
-}
-
-#endif /* SDL_TIMER_WINDOWS */
-
-/* vi: set ts=4 sw=4 expandtab: */