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Diffstat (limited to '3rdparty/SDL2/src/thread/SDL_systhread.h')
-rw-r--r--3rdparty/SDL2/src/thread/SDL_systhread.h70
1 files changed, 0 insertions, 70 deletions
diff --git a/3rdparty/SDL2/src/thread/SDL_systhread.h b/3rdparty/SDL2/src/thread/SDL_systhread.h
deleted file mode 100644
index 05a01253659..00000000000
--- a/3rdparty/SDL2/src/thread/SDL_systhread.h
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../SDL_internal.h"
-
-/* These are functions that need to be implemented by a port of SDL */
-
-#ifndef _SDL_systhread_h
-#define _SDL_systhread_h
-
-#include "SDL_thread.h"
-#include "SDL_thread_c.h"
-
-/* This function creates a thread, passing args to SDL_RunThread(),
- saves a system-dependent thread id in thread->id, and returns 0
- on success.
-*/
-#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
-extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
- pfnSDL_CurrentBeginThread pfnBeginThread,
- pfnSDL_CurrentEndThread pfnEndThread);
-#else
-extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args);
-#endif
-
-/* This function does any necessary setup in the child thread */
-extern void SDL_SYS_SetupThread(const char *name);
-
-/* This function sets the current thread priority */
-extern int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority);
-
-/* This function waits for the thread to finish and frees any data
- allocated by SDL_SYS_CreateThread()
- */
-extern void SDL_SYS_WaitThread(SDL_Thread * thread);
-
-/* Mark thread as cleaned up as soon as it exits, without joining. */
-extern void SDL_SYS_DetachThread(SDL_Thread * thread);
-
-/* Get the thread local storage for this thread */
-extern SDL_TLSData *SDL_SYS_GetTLSData();
-
-/* Set the thread local storage for this thread */
-extern int SDL_SYS_SetTLSData(SDL_TLSData *data);
-
-/* This is for internal SDL use, so we don't need #ifdefs everywhere. */
-extern SDL_Thread *
-SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name,
- const size_t stacksize, void *data);
-
-#endif /* _SDL_systhread_h */
-
-/* vi: set ts=4 sw=4 expandtab: */