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Diffstat (limited to '3rdparty/SDL2/src/test/SDL_test_common.c')
-rw-r--r--3rdparty/SDL2/src/test/SDL_test_common.c1615
1 files changed, 0 insertions, 1615 deletions
diff --git a/3rdparty/SDL2/src/test/SDL_test_common.c b/3rdparty/SDL2/src/test/SDL_test_common.c
deleted file mode 100644
index 1d0b005b561..00000000000
--- a/3rdparty/SDL2/src/test/SDL_test_common.c
+++ /dev/null
@@ -1,1615 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/* Ported from original test\common.c file. */
-
-#include "SDL_config.h"
-#include "SDL_test.h"
-
-#include <stdio.h>
-
-#define VIDEO_USAGE \
-"[--video driver] [--renderer driver] [--gldebug] [--info all|video|modes|render|event] [--log all|error|system|audio|video|render|input] [--display N] [--fullscreen | --fullscreen-desktop | --windows N] [--title title] [--icon icon.bmp] [--center | --position X,Y] [--geometry WxH] [--min-geometry WxH] [--max-geometry WxH] [--logical WxH] [--scale N] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab] [--allow-highdpi]"
-
-#define AUDIO_USAGE \
-"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
-
-SDLTest_CommonState *
-SDLTest_CommonCreateState(char **argv, Uint32 flags)
-{
- SDLTest_CommonState *state = (SDLTest_CommonState *)SDL_calloc(1, sizeof(*state));
- if (!state) {
- SDL_OutOfMemory();
- return NULL;
- }
-
- /* Initialize some defaults */
- state->argv = argv;
- state->flags = flags;
- state->window_title = argv[0];
- state->window_flags = 0;
- state->window_x = SDL_WINDOWPOS_UNDEFINED;
- state->window_y = SDL_WINDOWPOS_UNDEFINED;
- state->window_w = DEFAULT_WINDOW_WIDTH;
- state->window_h = DEFAULT_WINDOW_HEIGHT;
- state->num_windows = 1;
- state->audiospec.freq = 22050;
- state->audiospec.format = AUDIO_S16;
- state->audiospec.channels = 2;
- state->audiospec.samples = 2048;
-
- /* Set some very sane GL defaults */
- state->gl_red_size = 3;
- state->gl_green_size = 3;
- state->gl_blue_size = 2;
- state->gl_alpha_size = 0;
- state->gl_buffer_size = 0;
- state->gl_depth_size = 16;
- state->gl_stencil_size = 0;
- state->gl_double_buffer = 1;
- state->gl_accum_red_size = 0;
- state->gl_accum_green_size = 0;
- state->gl_accum_blue_size = 0;
- state->gl_accum_alpha_size = 0;
- state->gl_stereo = 0;
- state->gl_multisamplebuffers = 0;
- state->gl_multisamplesamples = 0;
- state->gl_retained_backing = 1;
- state->gl_accelerated = -1;
- state->gl_debug = 0;
-
- return state;
-}
-
-int
-SDLTest_CommonArg(SDLTest_CommonState * state, int index)
-{
- char **argv = state->argv;
-
- if (SDL_strcasecmp(argv[index], "--video") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->videodriver = argv[index];
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->renderdriver = argv[index];
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--gldebug") == 0) {
- state->gl_debug = 1;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--info") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "all") == 0) {
- state->verbose |=
- (VERBOSE_VIDEO | VERBOSE_MODES | VERBOSE_RENDER |
- VERBOSE_EVENT);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "video") == 0) {
- state->verbose |= VERBOSE_VIDEO;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "modes") == 0) {
- state->verbose |= VERBOSE_MODES;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "render") == 0) {
- state->verbose |= VERBOSE_RENDER;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "event") == 0) {
- state->verbose |= VERBOSE_EVENT;
- return 2;
- }
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "--log") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "all") == 0) {
- SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "error") == 0) {
- SDL_LogSetPriority(SDL_LOG_CATEGORY_ERROR, SDL_LOG_PRIORITY_VERBOSE);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "system") == 0) {
- SDL_LogSetPriority(SDL_LOG_CATEGORY_SYSTEM, SDL_LOG_PRIORITY_VERBOSE);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "audio") == 0) {
- SDL_LogSetPriority(SDL_LOG_CATEGORY_AUDIO, SDL_LOG_PRIORITY_VERBOSE);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "video") == 0) {
- SDL_LogSetPriority(SDL_LOG_CATEGORY_VIDEO, SDL_LOG_PRIORITY_VERBOSE);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "render") == 0) {
- SDL_LogSetPriority(SDL_LOG_CATEGORY_RENDER, SDL_LOG_PRIORITY_VERBOSE);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "input") == 0) {
- SDL_LogSetPriority(SDL_LOG_CATEGORY_INPUT, SDL_LOG_PRIORITY_VERBOSE);
- return 2;
- }
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "--display") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->display = SDL_atoi(argv[index]);
- if (SDL_WINDOWPOS_ISUNDEFINED(state->window_x)) {
- state->window_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display);
- state->window_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display);
- }
- if (SDL_WINDOWPOS_ISCENTERED(state->window_x)) {
- state->window_x = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display);
- state->window_y = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display);
- }
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
- state->window_flags |= SDL_WINDOW_FULLSCREEN;
- state->num_windows = 1;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--fullscreen-desktop") == 0) {
- state->window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
- state->num_windows = 1;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--allow-highdpi") == 0) {
- state->window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--windows") == 0) {
- ++index;
- if (!argv[index] || !SDL_isdigit(*argv[index])) {
- return -1;
- }
- if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
- state->num_windows = SDL_atoi(argv[index]);
- }
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--title") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->window_title = argv[index];
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--icon") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->window_icon = argv[index];
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--center") == 0) {
- state->window_x = SDL_WINDOWPOS_CENTERED;
- state->window_y = SDL_WINDOWPOS_CENTERED;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--position") == 0) {
- char *x, *y;
- ++index;
- if (!argv[index]) {
- return -1;
- }
- x = argv[index];
- y = argv[index];
- while (*y && *y != ',') {
- ++y;
- }
- if (!*y) {
- return -1;
- }
- *y++ = '\0';
- state->window_x = SDL_atoi(x);
- state->window_y = SDL_atoi(y);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
- char *w, *h;
- ++index;
- if (!argv[index]) {
- return -1;
- }
- w = argv[index];
- h = argv[index];
- while (*h && *h != 'x') {
- ++h;
- }
- if (!*h) {
- return -1;
- }
- *h++ = '\0';
- state->window_w = SDL_atoi(w);
- state->window_h = SDL_atoi(h);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--min-geometry") == 0) {
- char *w, *h;
- ++index;
- if (!argv[index]) {
- return -1;
- }
- w = argv[index];
- h = argv[index];
- while (*h && *h != 'x') {
- ++h;
- }
- if (!*h) {
- return -1;
- }
- *h++ = '\0';
- state->window_minW = SDL_atoi(w);
- state->window_minH = SDL_atoi(h);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--max-geometry") == 0) {
- char *w, *h;
- ++index;
- if (!argv[index]) {
- return -1;
- }
- w = argv[index];
- h = argv[index];
- while (*h && *h != 'x') {
- ++h;
- }
- if (!*h) {
- return -1;
- }
- *h++ = '\0';
- state->window_maxW = SDL_atoi(w);
- state->window_maxH = SDL_atoi(h);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--logical") == 0) {
- char *w, *h;
- ++index;
- if (!argv[index]) {
- return -1;
- }
- w = argv[index];
- h = argv[index];
- while (*h && *h != 'x') {
- ++h;
- }
- if (!*h) {
- return -1;
- }
- *h++ = '\0';
- state->logical_w = SDL_atoi(w);
- state->logical_h = SDL_atoi(h);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--scale") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->scale = (float)SDL_atof(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--depth") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->depth = SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->refresh_rate = SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
- state->render_flags |= SDL_RENDERER_PRESENTVSYNC;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
- state->window_flags |= SDL_WINDOW_BORDERLESS;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--resize") == 0) {
- state->window_flags |= SDL_WINDOW_RESIZABLE;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
- state->window_flags |= SDL_WINDOW_MINIMIZED;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
- state->window_flags |= SDL_WINDOW_MAXIMIZED;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--grab") == 0) {
- state->window_flags |= SDL_WINDOW_INPUT_GRABBED;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--rate") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->audiospec.freq = SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--format") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "U8") == 0) {
- state->audiospec.format = AUDIO_U8;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "S8") == 0) {
- state->audiospec.format = AUDIO_S8;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "U16") == 0) {
- state->audiospec.format = AUDIO_U16;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
- state->audiospec.format = AUDIO_U16LSB;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
- state->audiospec.format = AUDIO_U16MSB;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "S16") == 0) {
- state->audiospec.format = AUDIO_S16;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
- state->audiospec.format = AUDIO_S16LSB;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
- state->audiospec.format = AUDIO_S16MSB;
- return 2;
- }
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "--channels") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--samples") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
- return 2;
- }
- if ((SDL_strcasecmp(argv[index], "-h") == 0)
- || (SDL_strcasecmp(argv[index], "--help") == 0)) {
- /* Print the usage message */
- return -1;
- }
- if (SDL_strcmp(argv[index], "-NSDocumentRevisionsDebugMode") == 0) {
- /* Debug flag sent by Xcode */
- return 2;
- }
- return 0;
-}
-
-const char *
-SDLTest_CommonUsage(SDLTest_CommonState * state)
-{
- switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
- case SDL_INIT_VIDEO:
- return VIDEO_USAGE;
- case SDL_INIT_AUDIO:
- return AUDIO_USAGE;
- case (SDL_INIT_VIDEO | SDL_INIT_AUDIO):
- return VIDEO_USAGE " " AUDIO_USAGE;
- default:
- return "";
- }
-}
-
-static void
-SDLTest_PrintRendererFlag(Uint32 flag)
-{
- switch (flag) {
- case SDL_RENDERER_PRESENTVSYNC:
- fprintf(stderr, "PresentVSync");
- break;
- case SDL_RENDERER_ACCELERATED:
- fprintf(stderr, "Accelerated");
- break;
- default:
- fprintf(stderr, "0x%8.8x", flag);
- break;
- }
-}
-
-static void
-SDLTest_PrintPixelFormat(Uint32 format)
-{
- switch (format) {
- case SDL_PIXELFORMAT_UNKNOWN:
- fprintf(stderr, "Unknwon");
- break;
- case SDL_PIXELFORMAT_INDEX1LSB:
- fprintf(stderr, "Index1LSB");
- break;
- case SDL_PIXELFORMAT_INDEX1MSB:
- fprintf(stderr, "Index1MSB");
- break;
- case SDL_PIXELFORMAT_INDEX4LSB:
- fprintf(stderr, "Index4LSB");
- break;
- case SDL_PIXELFORMAT_INDEX4MSB:
- fprintf(stderr, "Index4MSB");
- break;
- case SDL_PIXELFORMAT_INDEX8:
- fprintf(stderr, "Index8");
- break;
- case SDL_PIXELFORMAT_RGB332:
- fprintf(stderr, "RGB332");
- break;
- case SDL_PIXELFORMAT_RGB444:
- fprintf(stderr, "RGB444");
- break;
- case SDL_PIXELFORMAT_RGB555:
- fprintf(stderr, "RGB555");
- break;
- case SDL_PIXELFORMAT_BGR555:
- fprintf(stderr, "BGR555");
- break;
- case SDL_PIXELFORMAT_ARGB4444:
- fprintf(stderr, "ARGB4444");
- break;
- case SDL_PIXELFORMAT_ABGR4444:
- fprintf(stderr, "ABGR4444");
- break;
- case SDL_PIXELFORMAT_ARGB1555:
- fprintf(stderr, "ARGB1555");
- break;
- case SDL_PIXELFORMAT_ABGR1555:
- fprintf(stderr, "ABGR1555");
- break;
- case SDL_PIXELFORMAT_RGB565:
- fprintf(stderr, "RGB565");
- break;
- case SDL_PIXELFORMAT_BGR565:
- fprintf(stderr, "BGR565");
- break;
- case SDL_PIXELFORMAT_RGB24:
- fprintf(stderr, "RGB24");
- break;
- case SDL_PIXELFORMAT_BGR24:
- fprintf(stderr, "BGR24");
- break;
- case SDL_PIXELFORMAT_RGB888:
- fprintf(stderr, "RGB888");
- break;
- case SDL_PIXELFORMAT_BGR888:
- fprintf(stderr, "BGR888");
- break;
- case SDL_PIXELFORMAT_ARGB8888:
- fprintf(stderr, "ARGB8888");
- break;
- case SDL_PIXELFORMAT_RGBA8888:
- fprintf(stderr, "RGBA8888");
- break;
- case SDL_PIXELFORMAT_ABGR8888:
- fprintf(stderr, "ABGR8888");
- break;
- case SDL_PIXELFORMAT_BGRA8888:
- fprintf(stderr, "BGRA8888");
- break;
- case SDL_PIXELFORMAT_ARGB2101010:
- fprintf(stderr, "ARGB2101010");
- break;
- case SDL_PIXELFORMAT_YV12:
- fprintf(stderr, "YV12");
- break;
- case SDL_PIXELFORMAT_IYUV:
- fprintf(stderr, "IYUV");
- break;
- case SDL_PIXELFORMAT_YUY2:
- fprintf(stderr, "YUY2");
- break;
- case SDL_PIXELFORMAT_UYVY:
- fprintf(stderr, "UYVY");
- break;
- case SDL_PIXELFORMAT_YVYU:
- fprintf(stderr, "YVYU");
- break;
- case SDL_PIXELFORMAT_NV12:
- fprintf(stderr, "NV12");
- break;
- case SDL_PIXELFORMAT_NV21:
- fprintf(stderr, "NV21");
- break;
- default:
- fprintf(stderr, "0x%8.8x", format);
- break;
- }
-}
-
-static void
-SDLTest_PrintRenderer(SDL_RendererInfo * info)
-{
- int i, count;
-
- fprintf(stderr, " Renderer %s:\n", info->name);
-
- fprintf(stderr, " Flags: 0x%8.8X", info->flags);
- fprintf(stderr, " (");
- count = 0;
- for (i = 0; i < sizeof(info->flags) * 8; ++i) {
- Uint32 flag = (1 << i);
- if (info->flags & flag) {
- if (count > 0) {
- fprintf(stderr, " | ");
- }
- SDLTest_PrintRendererFlag(flag);
- ++count;
- }
- }
- fprintf(stderr, ")\n");
-
- fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats);
- for (i = 0; i < (int) info->num_texture_formats; ++i) {
- if (i > 0) {
- fprintf(stderr, ", ");
- }
- SDLTest_PrintPixelFormat(info->texture_formats[i]);
- }
- fprintf(stderr, "\n");
-
- if (info->max_texture_width || info->max_texture_height) {
- fprintf(stderr, " Max Texture Size: %dx%d\n",
- info->max_texture_width, info->max_texture_height);
- }
-}
-
-static SDL_Surface *
-SDLTest_LoadIcon(const char *file)
-{
- SDL_Surface *icon;
-
- /* Load the icon surface */
- icon = SDL_LoadBMP(file);
- if (icon == NULL) {
- fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
- return (NULL);
- }
-
- if (icon->format->palette) {
- /* Set the colorkey */
- SDL_SetColorKey(icon, 1, *((Uint8 *) icon->pixels));
- }
-
- return (icon);
-}
-
-SDL_bool
-SDLTest_CommonInit(SDLTest_CommonState * state)
-{
- int i, j, m, n, w, h;
- SDL_DisplayMode fullscreen_mode;
-
- if (state->flags & SDL_INIT_VIDEO) {
- if (state->verbose & VERBOSE_VIDEO) {
- n = SDL_GetNumVideoDrivers();
- if (n == 0) {
- fprintf(stderr, "No built-in video drivers\n");
- } else {
- fprintf(stderr, "Built-in video drivers:");
- for (i = 0; i < n; ++i) {
- if (i > 0) {
- fprintf(stderr, ",");
- }
- fprintf(stderr, " %s", SDL_GetVideoDriver(i));
- }
- fprintf(stderr, "\n");
- }
- }
- if (SDL_VideoInit(state->videodriver) < 0) {
- fprintf(stderr, "Couldn't initialize video driver: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
- if (state->verbose & VERBOSE_VIDEO) {
- fprintf(stderr, "Video driver: %s\n",
- SDL_GetCurrentVideoDriver());
- }
-
- /* Upload GL settings */
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, state->gl_red_size);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, state->gl_green_size);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, state->gl_blue_size);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, state->gl_alpha_size);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer);
- SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size);
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size);
- SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size);
- SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size);
- SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size);
- SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size);
- SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo);
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers);
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples);
- if (state->gl_accelerated >= 0) {
- SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL,
- state->gl_accelerated);
- }
- SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing);
- if (state->gl_major_version) {
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version);
- }
- if (state->gl_debug) {
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
- }
- if (state->gl_profile_mask) {
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, state->gl_profile_mask);
- }
-
- if (state->verbose & VERBOSE_MODES) {
- SDL_Rect bounds;
- SDL_DisplayMode mode;
- int bpp;
- Uint32 Rmask, Gmask, Bmask, Amask;
-#if SDL_VIDEO_DRIVER_WINDOWS
- int adapterIndex = 0;
- int outputIndex = 0;
-#endif
- n = SDL_GetNumVideoDisplays();
- fprintf(stderr, "Number of displays: %d\n", n);
- for (i = 0; i < n; ++i) {
- fprintf(stderr, "Display %d: %s\n", i, SDL_GetDisplayName(i));
-
- SDL_zero(bounds);
- SDL_GetDisplayBounds(i, &bounds);
- fprintf(stderr, "Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);
-
- SDL_GetDesktopDisplayMode(i, &mode);
- SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
- &Bmask, &Amask);
- fprintf(stderr,
- " Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
- mode.w, mode.h, mode.refresh_rate, bpp,
- SDL_GetPixelFormatName(mode.format));
- if (Rmask || Gmask || Bmask) {
- fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask);
- fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask);
- fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask);
- if (Amask)
- fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask);
- }
-
- /* Print available fullscreen video modes */
- m = SDL_GetNumDisplayModes(i);
- if (m == 0) {
- fprintf(stderr, "No available fullscreen video modes\n");
- } else {
- fprintf(stderr, " Fullscreen video modes:\n");
- for (j = 0; j < m; ++j) {
- SDL_GetDisplayMode(i, j, &mode);
- SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
- &Gmask, &Bmask, &Amask);
- fprintf(stderr,
- " Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
- j, mode.w, mode.h, mode.refresh_rate, bpp,
- SDL_GetPixelFormatName(mode.format));
- if (Rmask || Gmask || Bmask) {
- fprintf(stderr, " Red Mask = 0x%.8x\n",
- Rmask);
- fprintf(stderr, " Green Mask = 0x%.8x\n",
- Gmask);
- fprintf(stderr, " Blue Mask = 0x%.8x\n",
- Bmask);
- if (Amask)
- fprintf(stderr,
- " Alpha Mask = 0x%.8x\n",
- Amask);
- }
- }
- }
-
-#if SDL_VIDEO_DRIVER_WINDOWS
- /* Print the D3D9 adapter index */
- adapterIndex = SDL_Direct3D9GetAdapterIndex( i );
- fprintf( stderr, "D3D9 Adapter Index: %d", adapterIndex );
-
- /* Print the DXGI adapter and output indices */
- SDL_DXGIGetOutputInfo(i, &adapterIndex, &outputIndex);
- fprintf( stderr, "DXGI Adapter Index: %d Output Index: %d", adapterIndex, outputIndex );
-#endif
- }
- }
-
- if (state->verbose & VERBOSE_RENDER) {
- SDL_RendererInfo info;
-
- n = SDL_GetNumRenderDrivers();
- if (n == 0) {
- fprintf(stderr, "No built-in render drivers\n");
- } else {
- fprintf(stderr, "Built-in render drivers:\n");
- for (i = 0; i < n; ++i) {
- SDL_GetRenderDriverInfo(i, &info);
- SDLTest_PrintRenderer(&info);
- }
- }
- }
-
- SDL_zero(fullscreen_mode);
- switch (state->depth) {
- case 8:
- fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
- break;
- case 15:
- fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
- break;
- case 16:
- fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
- break;
- case 24:
- fullscreen_mode.format = SDL_PIXELFORMAT_RGB24;
- break;
- default:
- fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
- break;
- }
- fullscreen_mode.refresh_rate = state->refresh_rate;
-
- state->windows =
- (SDL_Window **) SDL_malloc(state->num_windows *
- sizeof(*state->windows));
- state->renderers =
- (SDL_Renderer **) SDL_malloc(state->num_windows *
- sizeof(*state->renderers));
- state->targets =
- (SDL_Texture **) SDL_malloc(state->num_windows *
- sizeof(*state->targets));
- if (!state->windows || !state->renderers) {
- fprintf(stderr, "Out of memory!\n");
- return SDL_FALSE;
- }
- for (i = 0; i < state->num_windows; ++i) {
- char title[1024];
-
- if (state->num_windows > 1) {
- SDL_snprintf(title, SDL_arraysize(title), "%s %d",
- state->window_title, i + 1);
- } else {
- SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
- }
- state->windows[i] =
- SDL_CreateWindow(title, state->window_x, state->window_y,
- state->window_w, state->window_h,
- state->window_flags);
- if (!state->windows[i]) {
- fprintf(stderr, "Couldn't create window: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
- if (state->window_minW || state->window_minH) {
- SDL_SetWindowMinimumSize(state->windows[i], state->window_minW, state->window_minH);
- }
- if (state->window_maxW || state->window_maxH) {
- SDL_SetWindowMaximumSize(state->windows[i], state->window_maxW, state->window_maxH);
- }
- SDL_GetWindowSize(state->windows[i], &w, &h);
- if (!(state->window_flags & SDL_WINDOW_RESIZABLE) &&
- (w != state->window_w || h != state->window_h)) {
- printf("Window requested size %dx%d, got %dx%d\n", state->window_w, state->window_h, w, h);
- state->window_w = w;
- state->window_h = h;
- }
- if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
- fprintf(stderr, "Can't set up fullscreen display mode: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
-
- if (state->window_icon) {
- SDL_Surface *icon = SDLTest_LoadIcon(state->window_icon);
- if (icon) {
- SDL_SetWindowIcon(state->windows[i], icon);
- SDL_FreeSurface(icon);
- }
- }
-
- SDL_ShowWindow(state->windows[i]);
-
- state->renderers[i] = NULL;
- state->targets[i] = NULL;
-
- if (!state->skip_renderer
- && (state->renderdriver
- || !(state->window_flags & SDL_WINDOW_OPENGL))) {
- m = -1;
- if (state->renderdriver) {
- SDL_RendererInfo info;
- n = SDL_GetNumRenderDrivers();
- for (j = 0; j < n; ++j) {
- SDL_GetRenderDriverInfo(j, &info);
- if (SDL_strcasecmp(info.name, state->renderdriver) ==
- 0) {
- m = j;
- break;
- }
- }
- if (m == -1) {
- fprintf(stderr,
- "Couldn't find render driver named %s",
- state->renderdriver);
- return SDL_FALSE;
- }
- }
- state->renderers[i] = SDL_CreateRenderer(state->windows[i],
- m, state->render_flags);
- if (!state->renderers[i]) {
- fprintf(stderr, "Couldn't create renderer: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
- if (state->logical_w && state->logical_h) {
- SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
- } else if (state->scale) {
- SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
- }
- if (state->verbose & VERBOSE_RENDER) {
- SDL_RendererInfo info;
-
- fprintf(stderr, "Current renderer:\n");
- SDL_GetRendererInfo(state->renderers[i], &info);
- SDLTest_PrintRenderer(&info);
- }
- }
- }
- }
-
- if (state->flags & SDL_INIT_AUDIO) {
- if (state->verbose & VERBOSE_AUDIO) {
- n = SDL_GetNumAudioDrivers();
- if (n == 0) {
- fprintf(stderr, "No built-in audio drivers\n");
- } else {
- fprintf(stderr, "Built-in audio drivers:");
- for (i = 0; i < n; ++i) {
- if (i > 0) {
- fprintf(stderr, ",");
- }
- fprintf(stderr, " %s", SDL_GetAudioDriver(i));
- }
- fprintf(stderr, "\n");
- }
- }
- if (SDL_AudioInit(state->audiodriver) < 0) {
- fprintf(stderr, "Couldn't initialize audio driver: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
- if (state->verbose & VERBOSE_VIDEO) {
- fprintf(stderr, "Audio driver: %s\n",
- SDL_GetCurrentAudioDriver());
- }
-
- if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
- fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
- return SDL_FALSE;
- }
- }
-
- return SDL_TRUE;
-}
-
-static const char *
-ControllerAxisName(const SDL_GameControllerAxis axis)
-{
- switch (axis)
- {
-#define AXIS_CASE(ax) case SDL_CONTROLLER_AXIS_##ax: return #ax
- AXIS_CASE(INVALID);
- AXIS_CASE(LEFTX);
- AXIS_CASE(LEFTY);
- AXIS_CASE(RIGHTX);
- AXIS_CASE(RIGHTY);
- AXIS_CASE(TRIGGERLEFT);
- AXIS_CASE(TRIGGERRIGHT);
-#undef AXIS_CASE
-default: return "???";
- }
-}
-
-static const char *
-ControllerButtonName(const SDL_GameControllerButton button)
-{
- switch (button)
- {
-#define BUTTON_CASE(btn) case SDL_CONTROLLER_BUTTON_##btn: return #btn
- BUTTON_CASE(INVALID);
- BUTTON_CASE(A);
- BUTTON_CASE(B);
- BUTTON_CASE(X);
- BUTTON_CASE(Y);
- BUTTON_CASE(BACK);
- BUTTON_CASE(GUIDE);
- BUTTON_CASE(START);
- BUTTON_CASE(LEFTSTICK);
- BUTTON_CASE(RIGHTSTICK);
- BUTTON_CASE(LEFTSHOULDER);
- BUTTON_CASE(RIGHTSHOULDER);
- BUTTON_CASE(DPAD_UP);
- BUTTON_CASE(DPAD_DOWN);
- BUTTON_CASE(DPAD_LEFT);
- BUTTON_CASE(DPAD_RIGHT);
-#undef BUTTON_CASE
-default: return "???";
- }
-}
-
-static void
-SDLTest_PrintEvent(SDL_Event * event)
-{
- if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) {
- /* Mouse and finger motion are really spammy */
- return;
- }
-
- switch (event->type) {
- case SDL_WINDOWEVENT:
- switch (event->window.event) {
- case SDL_WINDOWEVENT_SHOWN:
- SDL_Log("SDL EVENT: Window %d shown", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_HIDDEN:
- SDL_Log("SDL EVENT: Window %d hidden", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_EXPOSED:
- SDL_Log("SDL EVENT: Window %d exposed", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_MOVED:
- SDL_Log("SDL EVENT: Window %d moved to %d,%d",
- event->window.windowID, event->window.data1,
- event->window.data2);
- break;
- case SDL_WINDOWEVENT_RESIZED:
- SDL_Log("SDL EVENT: Window %d resized to %dx%d",
- event->window.windowID, event->window.data1,
- event->window.data2);
- break;
- case SDL_WINDOWEVENT_SIZE_CHANGED:
- SDL_Log("SDL EVENT: Window %d changed size to %dx%d",
- event->window.windowID, event->window.data1,
- event->window.data2);
- break;
- case SDL_WINDOWEVENT_MINIMIZED:
- SDL_Log("SDL EVENT: Window %d minimized", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_MAXIMIZED:
- SDL_Log("SDL EVENT: Window %d maximized", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_RESTORED:
- SDL_Log("SDL EVENT: Window %d restored", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_ENTER:
- SDL_Log("SDL EVENT: Mouse entered window %d",
- event->window.windowID);
- break;
- case SDL_WINDOWEVENT_LEAVE:
- SDL_Log("SDL EVENT: Mouse left window %d", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_FOCUS_GAINED:
- SDL_Log("SDL EVENT: Window %d gained keyboard focus",
- event->window.windowID);
- break;
- case SDL_WINDOWEVENT_FOCUS_LOST:
- SDL_Log("SDL EVENT: Window %d lost keyboard focus",
- event->window.windowID);
- break;
- case SDL_WINDOWEVENT_CLOSE:
- SDL_Log("SDL EVENT: Window %d closed", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_TAKE_FOCUS:
- SDL_Log("SDL EVENT: Window %d take focus", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_HIT_TEST:
- SDL_Log("SDL EVENT: Window %d hit test", event->window.windowID);
- break;
- default:
- SDL_Log("SDL EVENT: Window %d got unknown event %d",
- event->window.windowID, event->window.event);
- break;
- }
- break;
- case SDL_KEYDOWN:
- SDL_Log("SDL EVENT: Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
- event->key.windowID,
- event->key.keysym.scancode,
- SDL_GetScancodeName(event->key.keysym.scancode),
- event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
- break;
- case SDL_KEYUP:
- SDL_Log("SDL EVENT: Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
- event->key.windowID,
- event->key.keysym.scancode,
- SDL_GetScancodeName(event->key.keysym.scancode),
- event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
- break;
- case SDL_TEXTINPUT:
- SDL_Log("SDL EVENT: Keyboard: text input \"%s\" in window %d",
- event->text.text, event->text.windowID);
- break;
- case SDL_MOUSEMOTION:
- SDL_Log("SDL EVENT: Mouse: moved to %d,%d (%d,%d) in window %d",
- event->motion.x, event->motion.y,
- event->motion.xrel, event->motion.yrel,
- event->motion.windowID);
- break;
- case SDL_MOUSEBUTTONDOWN:
- SDL_Log("SDL EVENT: Mouse: button %d pressed at %d,%d with click count %d in window %d",
- event->button.button, event->button.x, event->button.y, event->button.clicks,
- event->button.windowID);
- break;
- case SDL_MOUSEBUTTONUP:
- SDL_Log("SDL EVENT: Mouse: button %d released at %d,%d with click count %d in window %d",
- event->button.button, event->button.x, event->button.y, event->button.clicks,
- event->button.windowID);
- break;
- case SDL_MOUSEWHEEL:
- SDL_Log("SDL EVENT: Mouse: wheel scrolled %d in x and %d in y (reversed: %d) in window %d",
- event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID);
- break;
- case SDL_JOYDEVICEADDED:
- SDL_Log("SDL EVENT: Joystick index %d attached",
- event->jdevice.which);
- break;
- case SDL_JOYDEVICEREMOVED:
- SDL_Log("SDL EVENT: Joystick %d removed",
- event->jdevice.which);
- break;
- case SDL_JOYBALLMOTION:
- SDL_Log("SDL EVENT: Joystick %d: ball %d moved by %d,%d",
- event->jball.which, event->jball.ball, event->jball.xrel,
- event->jball.yrel);
- break;
- case SDL_JOYHATMOTION:
- {
- const char *position = "UNKNOWN";
- switch (event->jhat.value) {
- case SDL_HAT_CENTERED:
- position = "CENTER";
- break;
- case SDL_HAT_UP:
- position = "UP";
- break;
- case SDL_HAT_RIGHTUP:
- position = "RIGHTUP";
- break;
- case SDL_HAT_RIGHT:
- position = "RIGHT";
- break;
- case SDL_HAT_RIGHTDOWN:
- position = "RIGHTDOWN";
- break;
- case SDL_HAT_DOWN:
- position = "DOWN";
- break;
- case SDL_HAT_LEFTDOWN:
- position = "LEFTDOWN";
- break;
- case SDL_HAT_LEFT:
- position = "LEFT";
- break;
- case SDL_HAT_LEFTUP:
- position = "LEFTUP";
- break;
- }
- SDL_Log("SDL EVENT: Joystick %d: hat %d moved to %s", event->jhat.which,
- event->jhat.hat, position);
- }
- break;
- case SDL_JOYBUTTONDOWN:
- SDL_Log("SDL EVENT: Joystick %d: button %d pressed",
- event->jbutton.which, event->jbutton.button);
- break;
- case SDL_JOYBUTTONUP:
- SDL_Log("SDL EVENT: Joystick %d: button %d released",
- event->jbutton.which, event->jbutton.button);
- break;
- case SDL_CONTROLLERDEVICEADDED:
- SDL_Log("SDL EVENT: Controller index %d attached",
- event->cdevice.which);
- break;
- case SDL_CONTROLLERDEVICEREMOVED:
- SDL_Log("SDL EVENT: Controller %d removed",
- event->cdevice.which);
- break;
- case SDL_CONTROLLERAXISMOTION:
- SDL_Log("SDL EVENT: Controller %d axis %d ('%s') value: %d",
- event->caxis.which,
- event->caxis.axis,
- ControllerAxisName((SDL_GameControllerAxis)event->caxis.axis),
- event->caxis.value);
- break;
- case SDL_CONTROLLERBUTTONDOWN:
- SDL_Log("SDL EVENT: Controller %d button %d ('%s') down",
- event->cbutton.which, event->cbutton.button,
- ControllerButtonName((SDL_GameControllerButton)event->cbutton.button));
- break;
- case SDL_CONTROLLERBUTTONUP:
- SDL_Log("SDL EVENT: Controller %d button %d ('%s') up",
- event->cbutton.which, event->cbutton.button,
- ControllerButtonName((SDL_GameControllerButton)event->cbutton.button));
- break;
- case SDL_CLIPBOARDUPDATE:
- SDL_Log("SDL EVENT: Clipboard updated");
- break;
-
- case SDL_FINGERDOWN:
- case SDL_FINGERUP:
- SDL_Log("SDL EVENT: Finger: %s touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
- (event->type == SDL_FINGERDOWN) ? "down" : "up",
- (long) event->tfinger.touchId,
- (long) event->tfinger.fingerId,
- event->tfinger.x, event->tfinger.y,
- event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
- break;
- case SDL_DOLLARGESTURE:
- SDL_Log("SDL_EVENT: Dollar gesture detect: %"SDL_PRIs64, (Sint64) event->dgesture.gestureId);
- break;
- case SDL_DOLLARRECORD:
- SDL_Log("SDL_EVENT: Dollar gesture record: %"SDL_PRIs64, (Sint64) event->dgesture.gestureId);
- break;
- case SDL_MULTIGESTURE:
- SDL_Log("SDL_EVENT: Multi gesture fingers: %d", event->mgesture.numFingers);
- break;
-
- case SDL_RENDER_DEVICE_RESET:
- SDL_Log("SDL EVENT: render device reset");
- break;
- case SDL_RENDER_TARGETS_RESET:
- SDL_Log("SDL EVENT: render targets reset");
- break;
-
- case SDL_QUIT:
- SDL_Log("SDL EVENT: Quit requested");
- break;
- case SDL_USEREVENT:
- SDL_Log("SDL EVENT: User event %d", event->user.code);
- break;
- default:
- SDL_Log("Unknown event %04x", event->type);
- break;
- }
-}
-
-static void
-SDLTest_ScreenShot(SDL_Renderer *renderer)
-{
- SDL_Rect viewport;
- SDL_Surface *surface;
-
- if (!renderer) {
- return;
- }
-
- SDL_RenderGetViewport(renderer, &viewport);
- surface = SDL_CreateRGBSurface(0, viewport.w, viewport.h, 24,
-#if SDL_BYTEORDER == SDL_LIL_ENDIAN
- 0x00FF0000, 0x0000FF00, 0x000000FF,
-#else
- 0x000000FF, 0x0000FF00, 0x00FF0000,
-#endif
- 0x00000000);
- if (!surface) {
- fprintf(stderr, "Couldn't create surface: %s\n", SDL_GetError());
- return;
- }
-
- if (SDL_RenderReadPixels(renderer, NULL, surface->format->format,
- surface->pixels, surface->pitch) < 0) {
- fprintf(stderr, "Couldn't read screen: %s\n", SDL_GetError());
- SDL_free(surface);
- return;
- }
-
- if (SDL_SaveBMP(surface, "screenshot.bmp") < 0) {
- fprintf(stderr, "Couldn't save screenshot.bmp: %s\n", SDL_GetError());
- SDL_free(surface);
- return;
- }
-}
-
-static void
-FullscreenTo(int index, int windowId)
-{
- Uint32 flags;
- struct SDL_Rect rect = { 0, 0, 0, 0 };
- SDL_Window *window = SDL_GetWindowFromID(windowId);
- if (!window) {
- return;
- }
-
- SDL_GetDisplayBounds( index, &rect );
-
- flags = SDL_GetWindowFlags(window);
- if (flags & SDL_WINDOW_FULLSCREEN) {
- SDL_SetWindowFullscreen( window, SDL_FALSE );
- SDL_Delay( 15 );
- }
-
- SDL_SetWindowPosition( window, rect.x, rect.y );
- SDL_SetWindowFullscreen( window, SDL_TRUE );
-}
-
-void
-SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
-{
- int i;
- static SDL_MouseMotionEvent lastEvent;
-
- if (state->verbose & VERBOSE_EVENT) {
- SDLTest_PrintEvent(event);
- }
-
- switch (event->type) {
- case SDL_WINDOWEVENT:
- switch (event->window.event) {
- case SDL_WINDOWEVENT_CLOSE:
- {
- SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
- if (window) {
- for (i = 0; i < state->num_windows; ++i) {
- if (window == state->windows[i]) {
- if (state->targets[i]) {
- SDL_DestroyTexture(state->targets[i]);
- state->targets[i] = NULL;
- }
- if (state->renderers[i]) {
- SDL_DestroyRenderer(state->renderers[i]);
- state->renderers[i] = NULL;
- }
- SDL_DestroyWindow(state->windows[i]);
- state->windows[i] = NULL;
- break;
- }
- }
- }
- }
- break;
- }
- break;
- case SDL_KEYDOWN: {
- SDL_bool withControl = !!(event->key.keysym.mod & KMOD_CTRL);
- SDL_bool withShift = !!(event->key.keysym.mod & KMOD_SHIFT);
- SDL_bool withAlt = !!(event->key.keysym.mod & KMOD_ALT);
-
- switch (event->key.keysym.sym) {
- /* Add hotkeys here */
- case SDLK_PRINTSCREEN: {
- SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
- if (window) {
- for (i = 0; i < state->num_windows; ++i) {
- if (window == state->windows[i]) {
- SDLTest_ScreenShot(state->renderers[i]);
- }
- }
- }
- }
- break;
- case SDLK_EQUALS:
- if (withControl) {
- /* Ctrl-+ double the size of the window */
- SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
- if (window) {
- int w, h;
- SDL_GetWindowSize(window, &w, &h);
- SDL_SetWindowSize(window, w*2, h*2);
- }
- }
- break;
- case SDLK_MINUS:
- if (withControl) {
- /* Ctrl-- half the size of the window */
- SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
- if (window) {
- int w, h;
- SDL_GetWindowSize(window, &w, &h);
- SDL_SetWindowSize(window, w/2, h/2);
- }
- }
- break;
- case SDLK_o:
- if (withControl) {
- /* Ctrl-O (or Ctrl-Shift-O) changes window opacity. */
- SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
- if (window) {
- float opacity;
- if (SDL_GetWindowOpacity(window, &opacity) == 0) {
- if (withShift) {
- opacity += 0.20f;
- } else {
- opacity -= 0.20f;
- }
- SDL_SetWindowOpacity(window, opacity);
- }
- }
- }
- break;
-
- case SDLK_c:
- if (withControl) {
- /* Ctrl-C copy awesome text! */
- SDL_SetClipboardText("SDL rocks!\nYou know it!");
- printf("Copied text to clipboard\n");
- }
- if (withAlt) {
- /* Alt-C toggle a render clip rectangle */
- for (i = 0; i < state->num_windows; ++i) {
- int w, h;
- if (state->renderers[i]) {
- SDL_Rect clip;
- SDL_GetWindowSize(state->windows[i], &w, &h);
- SDL_RenderGetClipRect(state->renderers[i], &clip);
- if (SDL_RectEmpty(&clip)) {
- clip.x = w/4;
- clip.y = h/4;
- clip.w = w/2;
- clip.h = h/2;
- SDL_RenderSetClipRect(state->renderers[i], &clip);
- } else {
- SDL_RenderSetClipRect(state->renderers[i], NULL);
- }
- }
- }
- }
- if (withShift) {
- SDL_Window *current_win = SDL_GetKeyboardFocus();
- if (current_win) {
- const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0;
- const int rc = SDL_CaptureMouse(shouldCapture);
- SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
- }
- }
- break;
- case SDLK_v:
- if (withControl) {
- /* Ctrl-V paste awesome text! */
- char *text = SDL_GetClipboardText();
- if (*text) {
- printf("Clipboard: %s\n", text);
- } else {
- printf("Clipboard is empty\n");
- }
- SDL_free(text);
- }
- break;
- case SDLK_g:
- if (withControl) {
- /* Ctrl-G toggle grab */
- SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
- if (window) {
- SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window) ? SDL_TRUE : SDL_FALSE);
- }
- }
- break;
- case SDLK_m:
- if (withControl) {
- /* Ctrl-M maximize */
- SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
- if (window) {
- Uint32 flags = SDL_GetWindowFlags(window);
- if (flags & SDL_WINDOW_MAXIMIZED) {
- SDL_RestoreWindow(window);
- } else {
- SDL_MaximizeWindow(window);
- }
- }
- }
- break;
- case SDLK_r:
- if (withControl) {
- /* Ctrl-R toggle mouse relative mode */
- SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode() ? SDL_TRUE : SDL_FALSE);
- }
- break;
- case SDLK_z:
- if (withControl) {
- /* Ctrl-Z minimize */
- SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
- if (window) {
- SDL_MinimizeWindow(window);
- }
- }
- break;
- case SDLK_RETURN:
- if (withControl) {
- /* Ctrl-Enter toggle fullscreen */
- SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
- if (window) {
- Uint32 flags = SDL_GetWindowFlags(window);
- if (flags & SDL_WINDOW_FULLSCREEN) {
- SDL_SetWindowFullscreen(window, SDL_FALSE);
- } else {
- SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
- }
- }
- } else if (withAlt) {
- /* Alt-Enter toggle fullscreen desktop */
- SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
- if (window) {
- Uint32 flags = SDL_GetWindowFlags(window);
- if (flags & SDL_WINDOW_FULLSCREEN) {
- SDL_SetWindowFullscreen(window, SDL_FALSE);
- } else {
- SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
- }
- }
- } else if (withShift) {
- /* Shift-Enter toggle fullscreen desktop / fullscreen */
- SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
- if (window) {
- Uint32 flags = SDL_GetWindowFlags(window);
- if ((flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
- SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
- } else {
- SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
- }
- }
- }
-
- break;
- case SDLK_b:
- if (withControl) {
- /* Ctrl-B toggle window border */
- SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
- if (window) {
- const Uint32 flags = SDL_GetWindowFlags(window);
- const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0) ? SDL_TRUE : SDL_FALSE;
- SDL_SetWindowBordered(window, b);
- }
- }
- break;
- case SDLK_a:
- if (withControl) {
- /* Ctrl-A reports absolute mouse position. */
- int x, y;
- const Uint32 mask = SDL_GetGlobalMouseState(&x, &y);
- SDL_Log("ABSOLUTE MOUSE: (%d, %d)%s%s%s%s%s\n", x, y,
- (mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "",
- (mask & SDL_BUTTON_MMASK) ? " [MBUTTON]" : "",
- (mask & SDL_BUTTON_RMASK) ? " [RBUTTON]" : "",
- (mask & SDL_BUTTON_X1MASK) ? " [X2BUTTON]" : "",
- (mask & SDL_BUTTON_X2MASK) ? " [X2BUTTON]" : "");
- }
- break;
- case SDLK_0:
- if (withControl) {
- SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window);
- }
- break;
- case SDLK_1:
- if (withControl) {
- FullscreenTo(0, event->key.windowID);
- }
- break;
- case SDLK_2:
- if (withControl) {
- FullscreenTo(1, event->key.windowID);
- }
- break;
- case SDLK_ESCAPE:
- *done = 1;
- break;
- case SDLK_SPACE:
- {
- char message[256];
- SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
-
- SDL_snprintf(message, sizeof(message), "(%i, %i), rel (%i, %i)\n", lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Last mouse position", message, window);
- break;
- }
- default:
- break;
- }
- break;
- }
- case SDL_QUIT:
- *done = 1;
- break;
- case SDL_MOUSEMOTION:
- lastEvent = event->motion;
- break;
- }
-}
-
-void
-SDLTest_CommonQuit(SDLTest_CommonState * state)
-{
- int i;
-
- SDL_free(state->windows);
- if (state->targets) {
- for (i = 0; i < state->num_windows; ++i) {
- if (state->targets[i]) {
- SDL_DestroyTexture(state->targets[i]);
- }
- }
- SDL_free(state->targets);
- }
- if (state->renderers) {
- for (i = 0; i < state->num_windows; ++i) {
- if (state->renderers[i]) {
- SDL_DestroyRenderer(state->renderers[i]);
- }
- }
- SDL_free(state->renderers);
- }
- if (state->flags & SDL_INIT_VIDEO) {
- SDL_VideoQuit();
- }
- if (state->flags & SDL_INIT_AUDIO) {
- SDL_AudioQuit();
- }
- SDL_free(state);
- SDL_Quit();
-}
-
-/* vi: set ts=4 sw=4 expandtab: */