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Diffstat (limited to '3rdparty/SDL2/src/render/opengles2/SDL_shaders_gles2.h')
-rw-r--r--3rdparty/SDL2/src/render/opengles2/SDL_shaders_gles2.h63
1 files changed, 0 insertions, 63 deletions
diff --git a/3rdparty/SDL2/src/render/opengles2/SDL_shaders_gles2.h b/3rdparty/SDL2/src/render/opengles2/SDL_shaders_gles2.h
deleted file mode 100644
index 3958ae00d10..00000000000
--- a/3rdparty/SDL2/src/render/opengles2/SDL_shaders_gles2.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_RENDER_OGL_ES2
-
-#ifndef SDL_shaderdata_h_
-#define SDL_shaderdata_h_
-
-typedef struct GLES2_ShaderInstance
-{
- GLenum type;
- GLenum format;
- int length;
- const void *data;
-} GLES2_ShaderInstance;
-
-typedef struct GLES2_Shader
-{
- int instance_count;
- const GLES2_ShaderInstance *instances[4];
-} GLES2_Shader;
-
-typedef enum
-{
- GLES2_SHADER_VERTEX_DEFAULT,
- GLES2_SHADER_FRAGMENT_SOLID_SRC,
- GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC,
- GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC,
- GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC,
- GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC,
- GLES2_SHADER_FRAGMENT_TEXTURE_YUV_SRC,
- GLES2_SHADER_FRAGMENT_TEXTURE_NV12_SRC,
- GLES2_SHADER_FRAGMENT_TEXTURE_NV21_SRC
-} GLES2_ShaderType;
-
-#define GLES2_SOURCE_SHADER (GLenum)-1
-
-const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode);
-
-#endif /* SDL_shaderdata_h_ */
-
-#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
-
-/* vi: set ts=4 sw=4 expandtab: */