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Diffstat (limited to '3rdparty/SDL2/src/render/opengles2/SDL_shaders_gles2.c')
-rw-r--r--3rdparty/SDL2/src/render/opengles2/SDL_shaders_gles2.c906
1 files changed, 0 insertions, 906 deletions
diff --git a/3rdparty/SDL2/src/render/opengles2/SDL_shaders_gles2.c b/3rdparty/SDL2/src/render/opengles2/SDL_shaders_gles2.c
deleted file mode 100644
index 0c01a8c64ed..00000000000
--- a/3rdparty/SDL2/src/render/opengles2/SDL_shaders_gles2.c
+++ /dev/null
@@ -1,906 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
-
-#include "SDL_video.h"
-#include "SDL_opengles2.h"
-#include "SDL_shaders_gles2.h"
-#include "SDL_stdinc.h"
-
-/*************************************************************************************************
- * Vertex/fragment shader source *
- *************************************************************************************************/
-
-static const Uint8 GLES2_VertexSrc_Default_[] = " \
- uniform mat4 u_projection; \
- attribute vec2 a_position; \
- attribute vec2 a_texCoord; \
- attribute float a_angle; \
- attribute vec2 a_center; \
- varying vec2 v_texCoord; \
- \
- void main() \
- { \
- float angle = radians(a_angle); \
- float c = cos(angle); \
- float s = sin(angle); \
- mat2 rotationMatrix = mat2(c, -s, s, c); \
- vec2 position = rotationMatrix * (a_position - a_center) + a_center; \
- v_texCoord = a_texCoord; \
- gl_Position = u_projection * vec4(position, 0.0, 1.0);\
- gl_PointSize = 1.0; \
- } \
-";
-
-static const Uint8 GLES2_FragmentSrc_SolidSrc_[] = " \
- precision mediump float; \
- uniform vec4 u_color; \
- \
- void main() \
- { \
- gl_FragColor = u_color; \
- } \
-";
-
-static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
- precision mediump float; \
- uniform sampler2D u_texture; \
- uniform vec4 u_modulation; \
- varying vec2 v_texCoord; \
- \
- void main() \
- { \
- gl_FragColor = texture2D(u_texture, v_texCoord); \
- gl_FragColor *= u_modulation; \
- } \
-";
-
-/* ARGB to ABGR conversion */
-static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
- precision mediump float; \
- uniform sampler2D u_texture; \
- uniform vec4 u_modulation; \
- varying vec2 v_texCoord; \
- \
- void main() \
- { \
- vec4 abgr = texture2D(u_texture, v_texCoord); \
- gl_FragColor = abgr; \
- gl_FragColor.r = abgr.b; \
- gl_FragColor.b = abgr.r; \
- gl_FragColor *= u_modulation; \
- } \
-";
-
-/* RGB to ABGR conversion */
-static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
- precision mediump float; \
- uniform sampler2D u_texture; \
- uniform vec4 u_modulation; \
- varying vec2 v_texCoord; \
- \
- void main() \
- { \
- vec4 abgr = texture2D(u_texture, v_texCoord); \
- gl_FragColor = abgr; \
- gl_FragColor.r = abgr.b; \
- gl_FragColor.b = abgr.r; \
- gl_FragColor.a = 1.0; \
- gl_FragColor *= u_modulation; \
- } \
-";
-
-/* BGR to ABGR conversion */
-static const Uint8 GLES2_FragmentSrc_TextureBGRSrc_[] = " \
- precision mediump float; \
- uniform sampler2D u_texture; \
- uniform vec4 u_modulation; \
- varying vec2 v_texCoord; \
- \
- void main() \
- { \
- vec4 abgr = texture2D(u_texture, v_texCoord); \
- gl_FragColor = abgr; \
- gl_FragColor.a = 1.0; \
- gl_FragColor *= u_modulation; \
- } \
-";
-
-/* YUV to ABGR conversion */
-static const Uint8 GLES2_FragmentSrc_TextureYUVSrc_[] = " \
- precision mediump float; \
- uniform sampler2D u_texture; \
- uniform sampler2D u_texture_u; \
- uniform sampler2D u_texture_v; \
- uniform vec4 u_modulation; \
- varying vec2 v_texCoord; \
- \
- void main() \
- { \
- mediump vec3 yuv; \
- lowp vec3 rgb; \
- yuv.x = texture2D(u_texture, v_texCoord).r; \
- yuv.y = texture2D(u_texture_u, v_texCoord).r - 0.5; \
- yuv.z = texture2D(u_texture_v, v_texCoord).r - 0.5; \
- rgb = mat3( 1, 1, 1, \
- 0, -0.39465, 2.03211, \
- 1.13983, -0.58060, 0) * yuv; \
- gl_FragColor = vec4(rgb, 1); \
- gl_FragColor *= u_modulation; \
- } \
-";
-
-/* NV12 to ABGR conversion */
-static const Uint8 GLES2_FragmentSrc_TextureNV12Src_[] = " \
- precision mediump float; \
- uniform sampler2D u_texture; \
- uniform sampler2D u_texture_u; \
- uniform vec4 u_modulation; \
- varying vec2 v_texCoord; \
- \
- void main() \
- { \
- mediump vec3 yuv; \
- lowp vec3 rgb; \
- yuv.x = texture2D(u_texture, v_texCoord).r; \
- yuv.yz = texture2D(u_texture_u, v_texCoord).ra - 0.5; \
- rgb = mat3( 1, 1, 1, \
- 0, -0.39465, 2.03211, \
- 1.13983, -0.58060, 0) * yuv; \
- gl_FragColor = vec4(rgb, 1); \
- gl_FragColor *= u_modulation; \
- } \
-";
-
-/* NV21 to ABGR conversion */
-static const Uint8 GLES2_FragmentSrc_TextureNV21Src_[] = " \
- precision mediump float; \
- uniform sampler2D u_texture; \
- uniform sampler2D u_texture_u; \
- uniform vec4 u_modulation; \
- varying vec2 v_texCoord; \
- \
- void main() \
- { \
- mediump vec3 yuv; \
- lowp vec3 rgb; \
- yuv.x = texture2D(u_texture, v_texCoord).r; \
- yuv.yz = texture2D(u_texture_u, v_texCoord).ar - 0.5; \
- rgb = mat3( 1, 1, 1, \
- 0, -0.39465, 2.03211, \
- 1.13983, -0.58060, 0) * yuv; \
- gl_FragColor = vec4(rgb, 1); \
- gl_FragColor *= u_modulation; \
- } \
-";
-
-static const GLES2_ShaderInstance GLES2_VertexSrc_Default = {
- GL_VERTEX_SHADER,
- GLES2_SOURCE_SHADER,
- sizeof(GLES2_VertexSrc_Default_),
- GLES2_VertexSrc_Default_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentSrc_SolidSrc = {
- GL_FRAGMENT_SHADER,
- GLES2_SOURCE_SHADER,
- sizeof(GLES2_FragmentSrc_SolidSrc_),
- GLES2_FragmentSrc_SolidSrc_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureABGRSrc = {
- GL_FRAGMENT_SHADER,
- GLES2_SOURCE_SHADER,
- sizeof(GLES2_FragmentSrc_TextureABGRSrc_),
- GLES2_FragmentSrc_TextureABGRSrc_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureARGBSrc = {
- GL_FRAGMENT_SHADER,
- GLES2_SOURCE_SHADER,
- sizeof(GLES2_FragmentSrc_TextureARGBSrc_),
- GLES2_FragmentSrc_TextureARGBSrc_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureRGBSrc = {
- GL_FRAGMENT_SHADER,
- GLES2_SOURCE_SHADER,
- sizeof(GLES2_FragmentSrc_TextureRGBSrc_),
- GLES2_FragmentSrc_TextureRGBSrc_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureBGRSrc = {
- GL_FRAGMENT_SHADER,
- GLES2_SOURCE_SHADER,
- sizeof(GLES2_FragmentSrc_TextureBGRSrc_),
- GLES2_FragmentSrc_TextureBGRSrc_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureYUVSrc = {
- GL_FRAGMENT_SHADER,
- GLES2_SOURCE_SHADER,
- sizeof(GLES2_FragmentSrc_TextureYUVSrc_),
- GLES2_FragmentSrc_TextureYUVSrc_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureNV12Src = {
- GL_FRAGMENT_SHADER,
- GLES2_SOURCE_SHADER,
- sizeof(GLES2_FragmentSrc_TextureNV12Src_),
- GLES2_FragmentSrc_TextureNV12Src_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentSrc_TextureNV21Src = {
- GL_FRAGMENT_SHADER,
- GLES2_SOURCE_SHADER,
- sizeof(GLES2_FragmentSrc_TextureNV21Src_),
- GLES2_FragmentSrc_TextureNV21Src_
-};
-
-
-/*************************************************************************************************
- * Vertex/fragment shader binaries (NVIDIA Tegra 1/2) *
- *************************************************************************************************/
-
-#if GLES2_INCLUDE_NVIDIA_SHADERS
-
-#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
-
-static const Uint8 GLES2_VertexTegra_Default_[] = {
- 243, 193, 1, 142, 31, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
- 0, 0, 46, 0, 0, 0, 48, 0, 0, 0, 2, 0, 0, 0, 85, 0, 0, 0, 2, 0, 0, 0, 24, 0, 0, 0, 3, 0, 0, 0,
- 91, 0, 0, 0, 1, 0, 0, 0, 16, 0, 0, 0, 5, 0, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 95, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
- 13, 0, 0, 0, 102, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 16, 0, 0, 0, 104, 0, 0, 0, 1, 0, 0, 0, 32, 0, 0, 0, 17, 0, 0, 0, 112, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 112, 0, 0, 0, 80, 0, 0, 0, 80, 0, 0, 0, 19, 0, 0, 0, 132, 0,
- 0, 0, 104, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,
- 95, 112, 111, 115, 105, 116, 105, 111, 110, 0, 97, 95, 116, 101, 120, 67, 111, 111, 114, 100,
- 0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 112, 114, 111, 106, 101, 99,
- 116, 105, 111, 110, 0, 0, 0, 0, 0, 0, 0, 82, 139, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 80, 139, 0,
- 0, 1, 0, 0, 0, 22, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 33, 0, 0, 0, 92, 139, 0, 0,
- 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 240, 0, 0, 0, 0, 0, 0, 1, 0,
- 0, 0, 64, 0, 0, 0, 80, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 193, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 66, 24, 0, 6, 34, 108, 28,
- 0, 0, 42, 16, 128, 0, 195, 192, 6, 129, 252, 255, 65, 96, 108, 28, 0, 0, 0, 0, 0, 1, 195, 192,
- 6, 1, 252, 255, 33, 96, 108, 156, 31, 64, 8, 1, 64, 0, 131, 192, 6, 1, 156, 159, 65, 96, 108,
- 28, 0, 0, 85, 32, 0, 1, 195, 192, 6, 1, 252, 255, 33, 96, 108, 156, 31, 64, 0, 64, 64, 0, 131,
- 192, 134, 1, 152, 31, 65, 96, 108, 156, 31, 64, 127, 48, 0, 1, 195, 192, 6, 129, 129, 255, 33,
- 96
-};
-
-static const Uint8 GLES2_FragmentTegra_None_SolidSrc_[] = {
- 155, 191, 159, 1, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
- 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 75,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0,
- 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 75, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 13, 0,
- 0, 0, 82, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 14, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 22, 0, 0, 0, 84, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 4,
- 0, 0, 0, 15, 0, 0, 0, 93, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 113, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 113, 0, 0,
- 0, 108, 0, 0, 0, 108, 0, 0, 0, 20, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0,
- 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 117, 95, 99, 111, 108, 111, 114, 0, 0, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 241, 0, 0, 0, 240, 0, 0,
- 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0,
- 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 20, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1,
- 0, 0, 0, 1, 0, 0, 0, 1, 0, 65, 37, 0, 0, 0, 0, 1, 0, 0, 21, 0, 0, 0, 0, 1, 0, 1, 38, 0, 0, 0,
- 0, 1, 0, 1, 39, 0, 0, 0, 0, 1, 0, 1, 40, 1, 0, 0, 0, 8, 0, 4, 40, 0, 40, 0, 0, 0, 242, 65, 63,
- 192, 200, 0, 0, 0, 242, 65, 63, 128, 168, 0, 0, 0, 242, 65, 63, 64, 72, 0, 0, 0, 242, 65, 63,
- 1, 0, 6, 40, 0, 0, 0, 0, 1, 0, 1, 41, 5, 0, 2, 0
-};
-
-static const Uint8 GLES2_FragmentTegra_Alpha_SolidSrc_[] = {
- 169, 153, 195, 28, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
- 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 75,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0,
- 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 75, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 13, 0,
- 0, 0, 82, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 14, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 22, 0, 0, 0, 84, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 4,
- 0, 0, 0, 15, 0, 0, 0, 93, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 113, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 113, 0, 0,
- 0, 220, 0, 0, 0, 220, 0, 0, 0, 20, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0,
- 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 117, 95, 99, 111, 108, 111, 114, 0, 0, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 118, 118, 17, 241, 0, 0, 0, 240, 0,
- 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 21, 32, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78,
- 1, 0, 0, 0, 3, 0, 0, 0, 3, 0, 65, 37, 8, 0, 129, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 21, 0,
- 0, 0, 0, 3, 0, 1, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 39, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 3, 0, 1, 40, 1, 0, 0, 0, 5, 0, 0, 0, 9, 0, 0, 0, 24, 0, 4, 40, 232, 231, 15,
- 0, 0, 242, 65, 62, 194, 72, 1, 0, 0, 250, 65, 63, 194, 40, 1, 0, 0, 250, 65, 63, 192, 168, 1,
- 0, 0, 242, 1, 64, 192, 168, 1, 0, 0, 242, 1, 68, 168, 32, 0, 0, 0, 50, 64, 0, 192, 168, 15,
- 0, 0, 242, 1, 66, 168, 64, 0, 16, 0, 242, 65, 1, 232, 231, 15, 0, 0, 242, 65, 62, 168, 160,
- 0, 0, 0, 50, 64, 2, 104, 192, 0, 0, 36, 48, 66, 4, 232, 231, 15, 0, 0, 242, 65, 62, 3, 0, 6,
- 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 41, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 2, 0
-};
-
-static const Uint8 GLES2_FragmentTegra_Additive_SolidSrc_[] = {
- 59, 71, 42, 17, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0, 0,
- 0, 8, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 75,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0,
- 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 75, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 13, 0,
- 0, 0, 82, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 14, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 22, 0, 0, 0, 84, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 4,
- 0, 0, 0, 15, 0, 0, 0, 93, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 113, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 113, 0, 0,
- 0, 108, 0, 0, 0, 108, 0, 0, 0, 20, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0,
- 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 117, 95, 99, 111, 108, 111, 114, 0, 0, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 22, 22, 17, 241, 0, 0, 0, 240, 0,
- 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 21, 32, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78,
- 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 65, 37, 8, 0, 129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 1, 0, 1, 38, 0,
- 0, 0, 0, 1, 0, 1, 39, 0, 0, 0, 0, 1, 0, 1, 40, 1, 0, 0, 0, 8, 0, 4, 40, 192, 200, 0, 0, 0, 26,
- 0, 70, 192, 40, 0, 0, 0, 2, 0, 64, 192, 72, 0, 0, 0, 10, 0, 66, 192, 168, 0, 0, 0, 18, 0, 68,
- 1, 0, 6, 40, 0, 0, 0, 0, 1, 0, 1, 41, 5, 0, 2, 0
-};
-
-static const Uint8 GLES2_FragmentTegra_Modulated_SolidSrc_[] = {
- 37, 191, 49, 17, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0, 0,
- 0, 8, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 75,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0,
- 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 75, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 13, 0,
- 0, 0, 82, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 14, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 22, 0, 0, 0, 84, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 4,
- 0, 0, 0, 15, 0, 0, 0, 93, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 113, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 113, 0, 0,
- 0, 108, 0, 0, 0, 108, 0, 0, 0, 20, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0,
- 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 117, 95, 99, 111, 108, 111, 114, 0, 0, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 32, 32, 17, 241, 0, 0, 0, 240, 0,
- 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 21, 32, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78,
- 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 65, 37, 8, 0, 129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 1, 0, 1, 38, 0,
- 0, 0, 0, 1, 0, 1, 39, 0, 0, 0, 0, 1, 0, 1, 40, 1, 0, 0, 0, 8, 0, 4, 40, 104, 192, 0, 0, 0, 242,
- 1, 70, 8, 32, 0, 0, 0, 242, 1, 64, 40, 64, 0, 0, 0, 242, 1, 66, 72, 160, 0, 0, 0, 242, 1, 68,
- 1, 0, 6, 40, 0, 0, 0, 0, 1, 0, 1, 41, 5, 0, 2, 0
-};
-
-static const Uint8 GLES2_FragmentTegra_None_TextureSrc_[] = {
- 220, 217, 41, 211, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
- 0, 0, 34, 0, 0, 0, 36, 0, 0, 0, 2, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
- 82, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 6, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
- 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 87, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0,
- 13, 0, 0, 0, 101, 0, 0, 0, 4, 0, 0, 0, 16, 0, 0, 0, 14, 0, 0, 0, 105, 0, 0, 0, 1, 0, 0, 0, 4,
- 0, 0, 0, 22, 0, 0, 0, 106, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 114, 0, 0, 0, 1, 0,
- 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 115, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 135, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 135,
- 0, 0, 0, 120, 0, 0, 0, 120, 0, 0, 0, 20, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21,
- 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 109, 111, 100, 117, 108,
- 97, 116, 105, 111, 110, 0, 117, 95, 116, 101, 120, 116, 117, 114, 101, 0, 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 94, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0,
- 0, 2, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0, 241, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240,
- 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 1, 0,
- 0, 0, 1, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0,
- 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 65, 37, 0, 0, 0, 0, 1, 0,
- 0, 21, 0, 0, 0, 0, 1, 0, 1, 38, 1, 0, 0, 0, 2, 0, 4, 38, 186, 81, 78, 16, 2, 1, 0, 0, 1, 0,
- 1, 39, 0, 4, 0, 0, 1, 0, 1, 40, 1, 0, 0, 0, 8, 0, 4, 40, 104, 192, 0, 0, 0, 242, 1, 70, 8, 32,
- 0, 0, 0, 242, 1, 64, 40, 64, 0, 0, 0, 242, 1, 66, 72, 160, 0, 0, 0, 242, 1, 68, 1, 0, 6, 40,
- 0, 0, 0, 0, 1, 0, 1, 41, 5, 0, 2, 0
-};
-
-static const Uint8 GLES2_FragmentTegra_Alpha_TextureSrc_[] = {
- 71, 202, 114, 229, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
- 0, 0, 34, 0, 0, 0, 36, 0, 0, 0, 2, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
- 82, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 6, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
- 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 87, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0,
- 13, 0, 0, 0, 101, 0, 0, 0, 4, 0, 0, 0, 16, 0, 0, 0, 14, 0, 0, 0, 105, 0, 0, 0, 1, 0, 0, 0, 4,
- 0, 0, 0, 22, 0, 0, 0, 106, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 114, 0, 0, 0, 1, 0,
- 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 115, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 135, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 135,
- 0, 0, 0, 176, 0, 0, 0, 176, 0, 0, 0, 20, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21,
- 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 109, 111, 100, 117, 108,
- 97, 116, 105, 111, 110, 0, 117, 95, 116, 101, 120, 116, 117, 114, 101, 0, 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 94, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0,
- 0, 2, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 118, 118, 17, 241, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0,
- 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0,
- 1, 0, 0, 0, 2, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 16, 0, 0, 0, 16,
- 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1, 0, 0, 0, 2, 0, 0, 0, 2, 0, 65, 37, 0, 0, 0, 0,
- 8, 0, 129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 2, 0, 1, 38, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 38, 186,
- 81, 78, 16, 2, 1, 0, 0, 2, 0, 1, 39, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0, 1, 40, 1, 0, 0, 0, 5, 0,
- 0, 0, 16, 0, 4, 40, 40, 160, 1, 0, 0, 242, 1, 66, 8, 192, 1, 0, 0, 242, 1, 64, 104, 32, 1, 0,
- 0, 242, 1, 70, 72, 64, 1, 0, 0, 242, 1, 68, 154, 192, 0, 0, 37, 34, 64, 3, 8, 32, 0, 0, 5, 58,
- 208, 4, 40, 64, 0, 0, 5, 50, 208, 4, 72, 160, 0, 0, 37, 42, 208, 4, 2, 0, 6, 40, 0, 0, 0, 0,
- 0, 0, 0, 0, 2, 0, 1, 41, 0, 0, 0, 0, 5, 0, 2, 0
-};
-
-static const Uint8 GLES2_FragmentTegra_Additive_TextureSrc_[] = {
- 161, 234, 193, 234, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
- 0, 0, 34, 0, 0, 0, 36, 0, 0, 0, 2, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
- 82, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 6, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
- 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 87, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0,
- 13, 0, 0, 0, 101, 0, 0, 0, 4, 0, 0, 0, 16, 0, 0, 0, 14, 0, 0, 0, 105, 0, 0, 0, 1, 0, 0, 0, 4,
- 0, 0, 0, 22, 0, 0, 0, 106, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 114, 0, 0, 0, 1, 0,
- 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 115, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 135, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 135,
- 0, 0, 0, 176, 0, 0, 0, 176, 0, 0, 0, 20, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21,
- 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 109, 111, 100, 117, 108,
- 97, 116, 105, 111, 110, 0, 117, 95, 116, 101, 120, 116, 117, 114, 101, 0, 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 94, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0,
- 0, 2, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 22, 22, 17, 241, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240,
- 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0,
- 0, 0, 2, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0,
- 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1, 0, 0, 0, 2, 0, 0, 0, 2, 0, 65, 37, 0, 0, 0, 0, 8, 0,
- 129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 2, 0, 1, 38, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 38, 186, 81,
- 78, 16, 2, 1, 0, 0, 2, 0, 1, 39, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0, 1, 40, 1, 0, 0, 0, 5, 0, 0, 0,
- 16, 0, 4, 40, 40, 160, 1, 0, 0, 242, 1, 66, 104, 32, 1, 0, 0, 242, 1, 70, 8, 192, 1, 0, 0, 242,
- 1, 64, 72, 64, 1, 0, 0, 242, 1, 68, 136, 192, 0, 0, 0, 26, 64, 4, 136, 32, 0, 0, 0, 2, 64, 7,
- 136, 64, 0, 0, 0, 10, 64, 6, 136, 160, 0, 0, 0, 18, 64, 5, 2, 0, 6, 40, 0, 0, 0, 0, 0, 0, 0,
- 0, 2, 0, 1, 41, 0, 0, 0, 0, 5, 0, 2, 0
-};
-
-static const Uint8 GLES2_FragmentTegra_Modulated_TextureSrc_[] = {
- 75, 132, 201, 227, 47, 109, 131, 38, 6, 0, 1, 0, 5, 0, 0, 0, 17, 0, 0, 0, 1, 0, 0, 0, 73, 0,
- 0, 0, 34, 0, 0, 0, 36, 0, 0, 0, 2, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
- 82, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 6, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0,
- 0, 0, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 87, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0,
- 13, 0, 0, 0, 101, 0, 0, 0, 4, 0, 0, 0, 16, 0, 0, 0, 14, 0, 0, 0, 105, 0, 0, 0, 1, 0, 0, 0, 4,
- 0, 0, 0, 22, 0, 0, 0, 106, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 23, 0, 0, 0, 114, 0, 0, 0, 1, 0,
- 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 115, 0, 0, 0, 1, 0, 0, 0, 80, 0, 0, 0, 17, 0, 0, 0, 135, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 135,
- 0, 0, 0, 176, 0, 0, 0, 176, 0, 0, 0, 20, 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21,
- 0, 0, 0, 135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 97, 110, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 118, 95, 116, 101, 120, 67, 111, 111, 114, 100, 0, 117, 95, 109, 111, 100, 117, 108,
- 97, 116, 105, 111, 110, 0, 117, 95, 116, 101, 120, 116, 117, 114, 101, 0, 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 82, 139, 0, 0, 1, 0, 0, 0, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 94, 139, 0, 0, 1, 0, 0, 0, 1, 0, 0,
- 0, 2, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 5, 48, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 32, 32, 17, 241, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 240,
- 0, 0, 0, 240, 0, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 0, 0, 2, 0, 0, 0, 1, 0,
- 0, 0, 2, 0, 0, 0, 21, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 16, 0, 0, 0, 16, 0, 0,
- 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 65, 82, 50, 48, 45, 66, 73, 78, 1, 0, 0, 0, 2, 0, 0, 0, 2, 0, 65, 37, 0, 0, 0, 0, 8, 0,
- 129, 0, 1, 0, 0, 21, 0, 0, 0, 0, 2, 0, 1, 38, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 38, 186, 81,
- 78, 16, 2, 1, 0, 0, 2, 0, 1, 39, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0, 1, 40, 1, 0, 0, 0, 5, 0, 0, 0,
- 16, 0, 4, 40, 40, 160, 1, 0, 0, 242, 1, 66, 8, 192, 1, 0, 0, 242, 1, 64, 104, 32, 1, 0, 0, 242,
- 1, 70, 72, 64, 1, 0, 0, 242, 1, 68, 104, 192, 0, 0, 0, 242, 65, 4, 232, 32, 0, 0, 0, 242, 65,
- 0, 40, 64, 0, 0, 0, 242, 65, 6, 72, 160, 0, 0, 0, 242, 65, 5, 2, 0, 6, 40, 0, 0, 0, 0, 0, 0,
- 0, 0, 2, 0, 1, 41, 0, 0, 0, 0, 5, 0, 2, 0
-};
-
-static const GLES2_ShaderInstance GLES2_VertexTegra_Default = {
- GL_VERTEX_SHADER,
- GL_NVIDIA_PLATFORM_BINARY_NV,
- sizeof(GLES2_VertexTegra_Default_),
- GLES2_VertexTegra_Default_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentTegra_None_SolidSrc = {
- GL_FRAGMENT_SHADER,
- GL_NVIDIA_PLATFORM_BINARY_NV,
- sizeof(GLES2_FragmentTegra_None_SolidSrc_),
- GLES2_FragmentTegra_None_SolidSrc_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentTegra_Alpha_SolidSrc = {
- GL_FRAGMENT_SHADER,
- GL_NVIDIA_PLATFORM_BINARY_NV,
- sizeof(GLES2_FragmentTegra_Alpha_SolidSrc_),
- GLES2_FragmentTegra_Alpha_SolidSrc_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentTegra_Additive_SolidSrc = {
- GL_FRAGMENT_SHADER,
- GL_NVIDIA_PLATFORM_BINARY_NV,
- sizeof(GLES2_FragmentTegra_Additive_SolidSrc_),
- GLES2_FragmentTegra_Additive_SolidSrc_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentTegra_Modulated_SolidSrc = {
- GL_FRAGMENT_SHADER,
- GL_NVIDIA_PLATFORM_BINARY_NV,
- sizeof(GLES2_FragmentTegra_Modulated_SolidSrc_),
- GLES2_FragmentTegra_Modulated_SolidSrc_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentTegra_None_TextureSrc = {
- GL_FRAGMENT_SHADER,
- GL_NVIDIA_PLATFORM_BINARY_NV,
- sizeof(GLES2_FragmentTegra_None_TextureSrc_),
- GLES2_FragmentTegra_None_TextureSrc_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentTegra_Alpha_TextureSrc = {
- GL_FRAGMENT_SHADER,
- GL_NVIDIA_PLATFORM_BINARY_NV,
- sizeof(GLES2_FragmentTegra_Alpha_TextureSrc_),
- GLES2_FragmentTegra_Alpha_TextureSrc_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentTegra_Additive_TextureSrc = {
- GL_FRAGMENT_SHADER,
- GL_NVIDIA_PLATFORM_BINARY_NV,
- sizeof(GLES2_FragmentTegra_Additive_TextureSrc_),
- GLES2_FragmentTegra_Additive_TextureSrc_
-};
-
-static const GLES2_ShaderInstance GLES2_FragmentTegra_Modulated_TextureSrc = {
- GL_FRAGMENT_SHADER,
- GL_NVIDIA_PLATFORM_BINARY_NV,
- sizeof(GLES2_FragmentTegra_Modulated_TextureSrc_),
- GLES2_FragmentTegra_Modulated_TextureSrc_
-};
-
-#endif /* GLES2_INCLUDE_NVIDIA_SHADERS */
-
-/*************************************************************************************************
- * Vertex/fragment shader definitions *
- *************************************************************************************************/
-
-static GLES2_Shader GLES2_VertexShader_Default = {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- 2,
-#else
- 1,
-#endif
- {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- &GLES2_VertexTegra_Default,
-#endif
- &GLES2_VertexSrc_Default
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_None_SolidSrc = {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- 2,
-#else
- 1,
-#endif
- {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- &GLES2_FragmentTegra_None_SolidSrc,
-#endif
- &GLES2_FragmentSrc_SolidSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Alpha_SolidSrc = {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- 2,
-#else
- 1,
-#endif
- {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- &GLES2_FragmentTegra_Alpha_SolidSrc,
-#endif
- &GLES2_FragmentSrc_SolidSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Additive_SolidSrc = {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- 2,
-#else
- 1,
-#endif
- {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- &GLES2_FragmentTegra_Additive_SolidSrc,
-#endif
- &GLES2_FragmentSrc_SolidSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Modulated_SolidSrc = {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- 2,
-#else
- 1,
-#endif
- {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- &GLES2_FragmentTegra_Modulated_SolidSrc,
-#endif
- &GLES2_FragmentSrc_SolidSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_None_TextureABGRSrc = {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- 2,
-#else
- 1,
-#endif
- {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- &GLES2_FragmentTegra_None_TextureSrc,
-#endif
- &GLES2_FragmentSrc_TextureABGRSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Alpha_TextureABGRSrc = {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- 2,
-#else
- 1,
-#endif
- {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- &GLES2_FragmentTegra_Alpha_TextureSrc,
-#endif
- &GLES2_FragmentSrc_TextureABGRSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Additive_TextureABGRSrc = {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- 2,
-#else
- 1,
-#endif
- {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- &GLES2_FragmentTegra_Additive_TextureSrc,
-#endif
- &GLES2_FragmentSrc_TextureABGRSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Modulated_TextureABGRSrc = {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- 2,
-#else
- 1,
-#endif
- {
-#if GLES2_INCLUDE_NVIDIA_SHADERS
- &GLES2_FragmentTegra_Modulated_TextureSrc,
-#endif
- &GLES2_FragmentSrc_TextureABGRSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_None_TextureARGBSrc = {
- 1,
- {
- &GLES2_FragmentSrc_TextureARGBSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Alpha_TextureARGBSrc = {
- 1,
- {
- &GLES2_FragmentSrc_TextureARGBSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Additive_TextureARGBSrc = {
- 1,
- {
- &GLES2_FragmentSrc_TextureARGBSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Modulated_TextureARGBSrc = {
- 1,
- {
- &GLES2_FragmentSrc_TextureARGBSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_None_TextureRGBSrc = {
- 1,
- {
- &GLES2_FragmentSrc_TextureRGBSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Alpha_TextureRGBSrc = {
- 1,
- {
- &GLES2_FragmentSrc_TextureRGBSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Additive_TextureRGBSrc = {
- 1,
- {
- &GLES2_FragmentSrc_TextureRGBSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Modulated_TextureRGBSrc = {
- 1,
- {
- &GLES2_FragmentSrc_TextureRGBSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_None_TextureBGRSrc = {
- 1,
- {
- &GLES2_FragmentSrc_TextureBGRSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Alpha_TextureBGRSrc = {
- 1,
- {
- &GLES2_FragmentSrc_TextureBGRSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Additive_TextureBGRSrc = {
- 1,
- {
- &GLES2_FragmentSrc_TextureBGRSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_Modulated_TextureBGRSrc = {
- 1,
- {
- &GLES2_FragmentSrc_TextureBGRSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_TextureYUVSrc = {
- 1,
- {
- &GLES2_FragmentSrc_TextureYUVSrc
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_TextureNV12Src = {
- 1,
- {
- &GLES2_FragmentSrc_TextureNV12Src
- }
-};
-
-static GLES2_Shader GLES2_FragmentShader_TextureNV21Src = {
- 1,
- {
- &GLES2_FragmentSrc_TextureNV21Src
- }
-};
-
-
-/*************************************************************************************************
- * Shader selector *
- *************************************************************************************************/
-
-const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode)
-{
- switch (type) {
- case GLES2_SHADER_VERTEX_DEFAULT:
- return &GLES2_VertexShader_Default;
- case GLES2_SHADER_FRAGMENT_SOLID_SRC:
- switch (blendMode) {
- case SDL_BLENDMODE_NONE:
- return &GLES2_FragmentShader_None_SolidSrc;
- case SDL_BLENDMODE_BLEND:
- return &GLES2_FragmentShader_Alpha_SolidSrc;
- case SDL_BLENDMODE_ADD:
- return &GLES2_FragmentShader_Additive_SolidSrc;
- case SDL_BLENDMODE_MOD:
- return &GLES2_FragmentShader_Modulated_SolidSrc;
- default:
- return NULL;
- }
- case GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC:
- switch (blendMode) {
- case SDL_BLENDMODE_NONE:
- return &GLES2_FragmentShader_None_TextureABGRSrc;
- case SDL_BLENDMODE_BLEND:
- return &GLES2_FragmentShader_Alpha_TextureABGRSrc;
- case SDL_BLENDMODE_ADD:
- return &GLES2_FragmentShader_Additive_TextureABGRSrc;
- case SDL_BLENDMODE_MOD:
- return &GLES2_FragmentShader_Modulated_TextureABGRSrc;
- default:
- return NULL;
- }
- case GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC:
- switch (blendMode) {
- case SDL_BLENDMODE_NONE:
- return &GLES2_FragmentShader_None_TextureARGBSrc;
- case SDL_BLENDMODE_BLEND:
- return &GLES2_FragmentShader_Alpha_TextureARGBSrc;
- case SDL_BLENDMODE_ADD:
- return &GLES2_FragmentShader_Additive_TextureARGBSrc;
- case SDL_BLENDMODE_MOD:
- return &GLES2_FragmentShader_Modulated_TextureARGBSrc;
- default:
- return NULL;
- }
-
- case GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC:
- switch (blendMode) {
- case SDL_BLENDMODE_NONE:
- return &GLES2_FragmentShader_None_TextureRGBSrc;
- case SDL_BLENDMODE_BLEND:
- return &GLES2_FragmentShader_Alpha_TextureRGBSrc;
- case SDL_BLENDMODE_ADD:
- return &GLES2_FragmentShader_Additive_TextureRGBSrc;
- case SDL_BLENDMODE_MOD:
- return &GLES2_FragmentShader_Modulated_TextureRGBSrc;
- default:
- return NULL;
- }
-
- case GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC:
- switch (blendMode) {
- case SDL_BLENDMODE_NONE:
- return &GLES2_FragmentShader_None_TextureBGRSrc;
- case SDL_BLENDMODE_BLEND:
- return &GLES2_FragmentShader_Alpha_TextureBGRSrc;
- case SDL_BLENDMODE_ADD:
- return &GLES2_FragmentShader_Additive_TextureBGRSrc;
- case SDL_BLENDMODE_MOD:
- return &GLES2_FragmentShader_Modulated_TextureBGRSrc;
- default:
- return NULL;
- }
-
- case GLES2_SHADER_FRAGMENT_TEXTURE_YUV_SRC:
- {
- return &GLES2_FragmentShader_TextureYUVSrc;
- }
-
- case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_SRC:
- {
- return &GLES2_FragmentShader_TextureNV12Src;
- }
-
- case GLES2_SHADER_FRAGMENT_TEXTURE_NV21_SRC:
- {
- return &GLES2_FragmentShader_TextureNV21Src;
- }
-
- default:
- return NULL;
- }
-}
-
-#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
-
-/* vi: set ts=4 sw=4 expandtab: */