diff options
Diffstat (limited to '3rdparty/SDL2/src/render/SDL_sysrender.h')
-rw-r--r-- | 3rdparty/SDL2/src/render/SDL_sysrender.h | 205 |
1 files changed, 0 insertions, 205 deletions
diff --git a/3rdparty/SDL2/src/render/SDL_sysrender.h b/3rdparty/SDL2/src/render/SDL_sysrender.h deleted file mode 100644 index 378fc4d9726..00000000000 --- a/3rdparty/SDL2/src/render/SDL_sysrender.h +++ /dev/null @@ -1,205 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../SDL_internal.h" - -#ifndef _SDL_sysrender_h -#define _SDL_sysrender_h - -#include "SDL_render.h" -#include "SDL_events.h" -#include "SDL_yuv_sw_c.h" - -/* The SDL 2D rendering system */ - -typedef struct SDL_RenderDriver SDL_RenderDriver; - -typedef struct -{ - float x; - float y; -} SDL_FPoint; - -typedef struct -{ - float x; - float y; - float w; - float h; -} SDL_FRect; - -/* Define the SDL texture structure */ -struct SDL_Texture -{ - const void *magic; - Uint32 format; /**< The pixel format of the texture */ - int access; /**< SDL_TextureAccess */ - int w; /**< The width of the texture */ - int h; /**< The height of the texture */ - int modMode; /**< The texture modulation mode */ - SDL_BlendMode blendMode; /**< The texture blend mode */ - Uint8 r, g, b, a; /**< Texture modulation values */ - - SDL_Renderer *renderer; - - /* Support for formats not supported directly by the renderer */ - SDL_Texture *native; - SDL_SW_YUVTexture *yuv; - void *pixels; - int pitch; - SDL_Rect locked_rect; - - void *driverdata; /**< Driver specific texture representation */ - - SDL_Texture *prev; - SDL_Texture *next; -}; - -/* Define the SDL renderer structure */ -struct SDL_Renderer -{ - const void *magic; - - void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event); - int (*GetOutputSize) (SDL_Renderer * renderer, int *w, int *h); - int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); - int (*SetTextureColorMod) (SDL_Renderer * renderer, - SDL_Texture * texture); - int (*SetTextureAlphaMod) (SDL_Renderer * renderer, - SDL_Texture * texture); - int (*SetTextureBlendMode) (SDL_Renderer * renderer, - SDL_Texture * texture); - int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, const void *pixels, - int pitch); - int (*UpdateTextureYUV) (SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, - const Uint8 *Yplane, int Ypitch, - const Uint8 *Uplane, int Upitch, - const Uint8 *Vplane, int Vpitch); - int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, void **pixels, int *pitch); - void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); - int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture); - int (*UpdateViewport) (SDL_Renderer * renderer); - int (*UpdateClipRect) (SDL_Renderer * renderer); - int (*RenderClear) (SDL_Renderer * renderer); - int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_FPoint * points, - int count); - int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_FPoint * points, - int count); - int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_FRect * rects, - int count); - int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_FRect * dstrect); - int (*RenderCopyEx) (SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcquad, const SDL_FRect * dstrect, - const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip); - int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, - Uint32 format, void * pixels, int pitch); - void (*RenderPresent) (SDL_Renderer * renderer); - void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); - - void (*DestroyRenderer) (SDL_Renderer * renderer); - - int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); - int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture); - - /* The current renderer info */ - SDL_RendererInfo info; - - /* The window associated with the renderer */ - SDL_Window *window; - SDL_bool hidden; - - /* The logical resolution for rendering */ - int logical_w; - int logical_h; - int logical_w_backup; - int logical_h_backup; - - /* Whether or not to force the viewport to even integer intervals */ - SDL_bool integer_scale; - - /* The drawable area within the window */ - SDL_Rect viewport; - SDL_Rect viewport_backup; - - /* The clip rectangle within the window */ - SDL_Rect clip_rect; - SDL_Rect clip_rect_backup; - - /* Wether or not the clipping rectangle is used. */ - SDL_bool clipping_enabled; - SDL_bool clipping_enabled_backup; - - /* The render output coordinate scale */ - SDL_FPoint scale; - SDL_FPoint scale_backup; - - /* The list of textures */ - SDL_Texture *textures; - SDL_Texture *target; - - Uint8 r, g, b, a; /**< Color for drawing operations values */ - SDL_BlendMode blendMode; /**< The drawing blend mode */ - - void *driverdata; -}; - -/* Define the SDL render driver structure */ -struct SDL_RenderDriver -{ - SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); - - /* Info about the renderer capabilities */ - SDL_RendererInfo info; -}; - -#if !SDL_RENDER_DISABLED - -#if SDL_VIDEO_RENDER_D3D -extern SDL_RenderDriver D3D_RenderDriver; -#endif -#if SDL_VIDEO_RENDER_D3D11 -extern SDL_RenderDriver D3D11_RenderDriver; -#endif -#if SDL_VIDEO_RENDER_OGL -extern SDL_RenderDriver GL_RenderDriver; -#endif -#if SDL_VIDEO_RENDER_OGL_ES2 -extern SDL_RenderDriver GLES2_RenderDriver; -#endif -#if SDL_VIDEO_RENDER_OGL_ES -extern SDL_RenderDriver GLES_RenderDriver; -#endif -#if SDL_VIDEO_RENDER_DIRECTFB -extern SDL_RenderDriver DirectFB_RenderDriver; -#endif -#if SDL_VIDEO_RENDER_PSP -extern SDL_RenderDriver PSP_RenderDriver; -#endif -extern SDL_RenderDriver SW_RenderDriver; - -#endif /* !SDL_RENDER_DISABLED */ - -#endif /* _SDL_sysrender_h */ - -/* vi: set ts=4 sw=4 expandtab: */ |