diff options
Diffstat (limited to '3rdparty/SDL2/src/render/SDL_d3dmath.h')
-rw-r--r-- | 3rdparty/SDL2/src/render/SDL_d3dmath.h | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/3rdparty/SDL2/src/render/SDL_d3dmath.h b/3rdparty/SDL2/src/render/SDL_d3dmath.h deleted file mode 100644 index 87c44c7a331..00000000000 --- a/3rdparty/SDL2/src/render/SDL_d3dmath.h +++ /dev/null @@ -1,72 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../SDL_internal.h" - -#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED - -/* Direct3D matrix math functions */ - -typedef struct -{ - float x; - float y; -} Float2; - -typedef struct -{ - float x; - float y; - float z; -} Float3; - -typedef struct -{ - float x; - float y; - float z; - float w; -} Float4; - -typedef struct -{ - union { - struct { - float _11, _12, _13, _14; - float _21, _22, _23, _24; - float _31, _32, _33, _34; - float _41, _42, _43, _44; - }; - float m[4][4]; - }; -} Float4X4; - - -Float4X4 MatrixIdentity(); -Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2); -Float4X4 MatrixScaling(float x, float y, float z); -Float4X4 MatrixTranslation(float x, float y, float z); -Float4X4 MatrixRotationX(float r); -Float4X4 MatrixRotationY(float r); -Float4X4 MatrixRotationZ(float r); - -#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */ - -/* vi: set ts=4 sw=4 expandtab: */ |