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Diffstat (limited to '3rdparty/SDL2/src/render/SDL_d3dmath.h')
-rw-r--r--3rdparty/SDL2/src/render/SDL_d3dmath.h72
1 files changed, 0 insertions, 72 deletions
diff --git a/3rdparty/SDL2/src/render/SDL_d3dmath.h b/3rdparty/SDL2/src/render/SDL_d3dmath.h
deleted file mode 100644
index 87c44c7a331..00000000000
--- a/3rdparty/SDL2/src/render/SDL_d3dmath.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../SDL_internal.h"
-
-#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
-
-/* Direct3D matrix math functions */
-
-typedef struct
-{
- float x;
- float y;
-} Float2;
-
-typedef struct
-{
- float x;
- float y;
- float z;
-} Float3;
-
-typedef struct
-{
- float x;
- float y;
- float z;
- float w;
-} Float4;
-
-typedef struct
-{
- union {
- struct {
- float _11, _12, _13, _14;
- float _21, _22, _23, _24;
- float _31, _32, _33, _34;
- float _41, _42, _43, _44;
- };
- float m[4][4];
- };
-} Float4X4;
-
-
-Float4X4 MatrixIdentity();
-Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2);
-Float4X4 MatrixScaling(float x, float y, float z);
-Float4X4 MatrixTranslation(float x, float y, float z);
-Float4X4 MatrixRotationX(float r);
-Float4X4 MatrixRotationY(float r);
-Float4X4 MatrixRotationZ(float r);
-
-#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */
-
-/* vi: set ts=4 sw=4 expandtab: */