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Diffstat (limited to '3rdparty/SDL2/src/joystick/SDL_sysjoystick.h')
-rw-r--r--3rdparty/SDL2/src/joystick/SDL_sysjoystick.h119
1 files changed, 0 insertions, 119 deletions
diff --git a/3rdparty/SDL2/src/joystick/SDL_sysjoystick.h b/3rdparty/SDL2/src/joystick/SDL_sysjoystick.h
deleted file mode 100644
index f4cad05ec44..00000000000
--- a/3rdparty/SDL2/src/joystick/SDL_sysjoystick.h
+++ /dev/null
@@ -1,119 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../SDL_internal.h"
-
-#ifndef _SDL_sysjoystick_h
-#define _SDL_sysjoystick_h
-
-/* This is the system specific header for the SDL joystick API */
-
-#include "SDL_joystick.h"
-#include "SDL_joystick_c.h"
-
-/* The SDL joystick structure */
-struct _SDL_Joystick
-{
- SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
- char *name; /* Joystick name - system dependent */
-
- int naxes; /* Number of axis controls on the joystick */
- Sint16 *axes; /* Current axis states */
- Sint16 *axes_zero; /* Zero point on the axis (-32768 for triggers) */
-
- int nhats; /* Number of hats on the joystick */
- Uint8 *hats; /* Current hat states */
-
- int nballs; /* Number of trackballs on the joystick */
- struct balldelta {
- int dx;
- int dy;
- } *balls; /* Current ball motion deltas */
-
- int nbuttons; /* Number of buttons on the joystick */
- Uint8 *buttons; /* Current button states */
-
- struct joystick_hwdata *hwdata; /* Driver dependent information */
-
- int ref_count; /* Reference count for multiple opens */
-
- SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */
- SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
- struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
-};
-
-/* Function to scan the system for joysticks.
- * Joystick 0 should be the system default joystick.
- * This function should return the number of available joysticks, or -1
- * on an unrecoverable fatal error.
- */
-extern int SDL_SYS_JoystickInit(void);
-
-/* Function to return the number of joystick devices plugged in right now */
-extern int SDL_SYS_NumJoysticks();
-
-/* Function to cause any queued joystick insertions to be processed */
-extern void SDL_SYS_JoystickDetect();
-
-/* Function to get the device-dependent name of a joystick */
-extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index);
-
-/* Function to get the current instance id of the joystick located at device_index */
-extern SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index);
-
-/* Function to open a joystick for use.
- The joystick to open is specified by the device index.
- This should fill the nbuttons and naxes fields of the joystick structure.
- It returns 0, or -1 if there is an error.
- */
-extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index);
-
-/* Function to query if the joystick is currently attached
- * It returns SDL_TRUE if attached, SDL_FALSE otherwise.
- */
-extern SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick);
-
-/* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
-extern void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick);
-
-/* Function to close a joystick after use */
-extern void SDL_SYS_JoystickClose(SDL_Joystick * joystick);
-
-/* Function to perform any system-specific joystick related cleanup */
-extern void SDL_SYS_JoystickQuit(void);
-
-/* Function to return the stable GUID for a plugged in device */
-extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
-
-/* Function to return the stable GUID for a opened joystick */
-extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
-
-#if SDL_JOYSTICK_XINPUT
-/* Function returns SDL_TRUE if this device is an XInput gamepad */
-extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index);
-#endif
-
-#endif /* _SDL_sysjoystick_h */
-
-/* vi: set ts=4 sw=4 expandtab: */