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Diffstat (limited to '3rdparty/SDL2/src/joystick/SDL_sysjoystick.h')
-rw-r--r-- | 3rdparty/SDL2/src/joystick/SDL_sysjoystick.h | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/3rdparty/SDL2/src/joystick/SDL_sysjoystick.h b/3rdparty/SDL2/src/joystick/SDL_sysjoystick.h deleted file mode 100644 index f4cad05ec44..00000000000 --- a/3rdparty/SDL2/src/joystick/SDL_sysjoystick.h +++ /dev/null @@ -1,119 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../SDL_internal.h" - -#ifndef _SDL_sysjoystick_h -#define _SDL_sysjoystick_h - -/* This is the system specific header for the SDL joystick API */ - -#include "SDL_joystick.h" -#include "SDL_joystick_c.h" - -/* The SDL joystick structure */ -struct _SDL_Joystick -{ - SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */ - char *name; /* Joystick name - system dependent */ - - int naxes; /* Number of axis controls on the joystick */ - Sint16 *axes; /* Current axis states */ - Sint16 *axes_zero; /* Zero point on the axis (-32768 for triggers) */ - - int nhats; /* Number of hats on the joystick */ - Uint8 *hats; /* Current hat states */ - - int nballs; /* Number of trackballs on the joystick */ - struct balldelta { - int dx; - int dy; - } *balls; /* Current ball motion deltas */ - - int nbuttons; /* Number of buttons on the joystick */ - Uint8 *buttons; /* Current button states */ - - struct joystick_hwdata *hwdata; /* Driver dependent information */ - - int ref_count; /* Reference count for multiple opens */ - - SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */ - SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */ - struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */ -}; - -/* Function to scan the system for joysticks. - * Joystick 0 should be the system default joystick. - * This function should return the number of available joysticks, or -1 - * on an unrecoverable fatal error. - */ -extern int SDL_SYS_JoystickInit(void); - -/* Function to return the number of joystick devices plugged in right now */ -extern int SDL_SYS_NumJoysticks(); - -/* Function to cause any queued joystick insertions to be processed */ -extern void SDL_SYS_JoystickDetect(); - -/* Function to get the device-dependent name of a joystick */ -extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index); - -/* Function to get the current instance id of the joystick located at device_index */ -extern SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index); - -/* Function to open a joystick for use. - The joystick to open is specified by the device index. - This should fill the nbuttons and naxes fields of the joystick structure. - It returns 0, or -1 if there is an error. - */ -extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index); - -/* Function to query if the joystick is currently attached - * It returns SDL_TRUE if attached, SDL_FALSE otherwise. - */ -extern SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick); - -/* Function to update the state of a joystick - called as a device poll. - * This function shouldn't update the joystick structure directly, - * but instead should call SDL_PrivateJoystick*() to deliver events - * and update joystick device state. - */ -extern void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick); - -/* Function to close a joystick after use */ -extern void SDL_SYS_JoystickClose(SDL_Joystick * joystick); - -/* Function to perform any system-specific joystick related cleanup */ -extern void SDL_SYS_JoystickQuit(void); - -/* Function to return the stable GUID for a plugged in device */ -extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index); - -/* Function to return the stable GUID for a opened joystick */ -extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick); - -#if SDL_JOYSTICK_XINPUT -/* Function returns SDL_TRUE if this device is an XInput gamepad */ -extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index); -#endif - -#endif /* _SDL_sysjoystick_h */ - -/* vi: set ts=4 sw=4 expandtab: */ |