diff options
Diffstat (limited to '3rdparty/SDL2/src/filesystem/haiku/SDL_sysfilesystem.cc')
-rw-r--r-- | 3rdparty/SDL2/src/filesystem/haiku/SDL_sysfilesystem.cc | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/3rdparty/SDL2/src/filesystem/haiku/SDL_sysfilesystem.cc b/3rdparty/SDL2/src/filesystem/haiku/SDL_sysfilesystem.cc deleted file mode 100644 index 03489168e8a..00000000000 --- a/3rdparty/SDL2/src/filesystem/haiku/SDL_sysfilesystem.cc +++ /dev/null @@ -1,93 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_FILESYSTEM_HAIKU - -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ -/* System dependent filesystem routines */ - -#include <os/kernel/image.h> -#include <os/storage/Directory.h> -#include <os/storage/Entry.h> -#include <os/storage/Path.h> - -#include "SDL_error.h" -#include "SDL_stdinc.h" -#include "SDL_assert.h" -#include "SDL_filesystem.h" - -char * -SDL_GetBasePath(void) -{ - image_info info; - int32 cookie = 0; - - while (get_next_image_info(0, &cookie, &info) == B_OK) { - if (info.type == B_APP_IMAGE) { - break; - } - } - - BEntry entry(info.name, true); - BPath path; - status_t rc = entry.GetPath(&path); /* (path) now has binary's path. */ - SDL_assert(rc == B_OK); - rc = path.GetParent(&path); /* chop filename, keep directory. */ - SDL_assert(rc == B_OK); - const char *str = path.Path(); - SDL_assert(str != NULL); - - const size_t len = SDL_strlen(str); - char *retval = (char *) SDL_malloc(len + 2); - if (!retval) { - SDL_OutOfMemory(); - return NULL; - } - - SDL_memcpy(retval, str, len); - retval[len] = '/'; - retval[len+1] = '\0'; - return retval; -} - - -char * -SDL_GetPrefPath(const char *org, const char *app) -{ - // !!! FIXME: is there a better way to do this? - const char *home = SDL_getenv("HOME"); - const char *append = "config/settings/"; - const size_t len = SDL_strlen(home) + SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3; - char *retval = (char *) SDL_malloc(len); - if (!retval) { - SDL_OutOfMemory(); - } else { - SDL_snprintf(retval, len, "%s%s%s/%s/", home, append, org, app); - create_directory(retval, 0700); // Haiku api: creates missing dirs - } - - return retval; -} - -#endif /* SDL_FILESYSTEM_HAIKU */ - -/* vi: set ts=4 sw=4 expandtab: */ |