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Diffstat (limited to '3rdparty/SDL2/src/filesystem/haiku/SDL_sysfilesystem.cc')
-rw-r--r--3rdparty/SDL2/src/filesystem/haiku/SDL_sysfilesystem.cc93
1 files changed, 0 insertions, 93 deletions
diff --git a/3rdparty/SDL2/src/filesystem/haiku/SDL_sysfilesystem.cc b/3rdparty/SDL2/src/filesystem/haiku/SDL_sysfilesystem.cc
deleted file mode 100644
index 03489168e8a..00000000000
--- a/3rdparty/SDL2/src/filesystem/haiku/SDL_sysfilesystem.cc
+++ /dev/null
@@ -1,93 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_FILESYSTEM_HAIKU
-
-/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-/* System dependent filesystem routines */
-
-#include <os/kernel/image.h>
-#include <os/storage/Directory.h>
-#include <os/storage/Entry.h>
-#include <os/storage/Path.h>
-
-#include "SDL_error.h"
-#include "SDL_stdinc.h"
-#include "SDL_assert.h"
-#include "SDL_filesystem.h"
-
-char *
-SDL_GetBasePath(void)
-{
- image_info info;
- int32 cookie = 0;
-
- while (get_next_image_info(0, &cookie, &info) == B_OK) {
- if (info.type == B_APP_IMAGE) {
- break;
- }
- }
-
- BEntry entry(info.name, true);
- BPath path;
- status_t rc = entry.GetPath(&path); /* (path) now has binary's path. */
- SDL_assert(rc == B_OK);
- rc = path.GetParent(&path); /* chop filename, keep directory. */
- SDL_assert(rc == B_OK);
- const char *str = path.Path();
- SDL_assert(str != NULL);
-
- const size_t len = SDL_strlen(str);
- char *retval = (char *) SDL_malloc(len + 2);
- if (!retval) {
- SDL_OutOfMemory();
- return NULL;
- }
-
- SDL_memcpy(retval, str, len);
- retval[len] = '/';
- retval[len+1] = '\0';
- return retval;
-}
-
-
-char *
-SDL_GetPrefPath(const char *org, const char *app)
-{
- // !!! FIXME: is there a better way to do this?
- const char *home = SDL_getenv("HOME");
- const char *append = "config/settings/";
- const size_t len = SDL_strlen(home) + SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3;
- char *retval = (char *) SDL_malloc(len);
- if (!retval) {
- SDL_OutOfMemory();
- } else {
- SDL_snprintf(retval, len, "%s%s%s/%s/", home, append, org, app);
- create_directory(retval, 0700); // Haiku api: creates missing dirs
- }
-
- return retval;
-}
-
-#endif /* SDL_FILESYSTEM_HAIKU */
-
-/* vi: set ts=4 sw=4 expandtab: */