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Diffstat (limited to '3rdparty/SDL2/src/audio/psp/SDL_pspaudio.c')
-rw-r--r--3rdparty/SDL2/src/audio/psp/SDL_pspaudio.c180
1 files changed, 0 insertions, 180 deletions
diff --git a/3rdparty/SDL2/src/audio/psp/SDL_pspaudio.c b/3rdparty/SDL2/src/audio/psp/SDL_pspaudio.c
deleted file mode 100644
index bd3456d3ff7..00000000000
--- a/3rdparty/SDL2/src/audio/psp/SDL_pspaudio.c
+++ /dev/null
@@ -1,180 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_AUDIO_DRIVER_PSP
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <malloc.h>
-
-#include "SDL_audio.h"
-#include "SDL_error.h"
-#include "SDL_timer.h"
-#include "../SDL_audio_c.h"
-#include "../SDL_audiodev_c.h"
-#include "../SDL_sysaudio.h"
-#include "SDL_pspaudio.h"
-
-#include <pspaudio.h>
-#include <pspthreadman.h>
-
-/* The tag name used by PSP audio */
-#define PSPAUDIO_DRIVER_NAME "psp"
-
-static int
-PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
-{
- int format, mixlen, i;
- this->hidden = (struct SDL_PrivateAudioData *)
- SDL_malloc(sizeof(*this->hidden));
- if (this->hidden == NULL) {
- return SDL_OutOfMemory();
- }
- SDL_zerop(this->hidden);
- switch (this->spec.format & 0xff) {
- case 8:
- case 16:
- this->spec.format = AUDIO_S16LSB;
- break;
- default:
- return SDL_SetError("Unsupported audio format");
- }
-
- /* The sample count must be a multiple of 64. */
- this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
- this->spec.freq = 44100;
-
- /* Update the fragment size as size in bytes. */
- SDL_CalculateAudioSpec(&this->spec);
-
- /* Allocate the mixing buffer. Its size and starting address must
- be a multiple of 64 bytes. Our sample count is already a multiple of
- 64, so spec->size should be a multiple of 64 as well. */
- mixlen = this->spec.size * NUM_BUFFERS;
- this->hidden->rawbuf = (Uint8 *) memalign(64, mixlen);
- if (this->hidden->rawbuf == NULL) {
- return SDL_SetError("Couldn't allocate mixing buffer");
- }
-
- /* Setup the hardware channel. */
- if (this->spec.channels == 1) {
- format = PSP_AUDIO_FORMAT_MONO;
- } else {
- format = PSP_AUDIO_FORMAT_STEREO;
- }
- this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
- if (this->hidden->channel < 0) {
- free(this->hidden->rawbuf);
- this->hidden->rawbuf = NULL;
- return SDL_SetError("Couldn't reserve hardware channel");
- }
-
- memset(this->hidden->rawbuf, 0, mixlen);
- for (i = 0; i < NUM_BUFFERS; i++) {
- this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
- }
-
- this->hidden->next_buffer = 0;
- return 0;
-}
-
-static void PSPAUDIO_PlayDevice(_THIS)
-{
- Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
-
- if (this->spec.channels == 1) {
- sceAudioOutputBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, mixbuf);
- } else {
- sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
- }
-
- this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
-}
-
-/* This function waits until it is possible to write a full sound buffer */
-static void PSPAUDIO_WaitDevice(_THIS)
-{
- /* Because we block when sending audio, there's no need for this function to do anything. */
-}
-static Uint8 *PSPAUDIO_GetDeviceBuf(_THIS)
-{
- return this->hidden->mixbufs[this->hidden->next_buffer];
-}
-
-static void PSPAUDIO_CloseDevice(_THIS)
-{
- if (this->hidden->channel >= 0) {
- sceAudioChRelease(this->hidden->channel);
- }
- free(this->hidden->rawbuf); /* this uses memalign(), not SDL_malloc(). */
- SDL_free(this->hidden);
-}
-
-static void PSPAUDIO_ThreadInit(_THIS)
-{
- /* Increase the priority of this audio thread by 1 to put it
- ahead of other SDL threads. */
- SceUID thid;
- SceKernelThreadInfo status;
- thid = sceKernelGetThreadId();
- status.size = sizeof(SceKernelThreadInfo);
- if (sceKernelReferThreadStatus(thid, &status) == 0) {
- sceKernelChangeThreadPriority(thid, status.currentPriority - 1);
- }
-}
-
-
-static int
-PSPAUDIO_Init(SDL_AudioDriverImpl * impl)
-{
- /* Set the function pointers */
- impl->OpenDevice = PSPAUDIO_OpenDevice;
- impl->PlayDevice = PSPAUDIO_PlayDevice;
- impl->WaitDevice = PSPAUDIO_WaitDevice;
- impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf;
- impl->CloseDevice = PSPAUDIO_CloseDevice;
- impl->ThreadInit = PSPAUDIO_ThreadInit;
-
- /* PSP audio device */
- impl->OnlyHasDefaultOutputDevice = 1;
-/*
- impl->HasCaptureSupport = 1;
-
- impl->OnlyHasDefaultCaptureDevice = 1;
-*/
- /*
- impl->DetectDevices = DSOUND_DetectDevices;
- impl->Deinitialize = DSOUND_Deinitialize;
- */
- return 1; /* this audio target is available. */
-}
-
-AudioBootStrap PSPAUDIO_bootstrap = {
- "psp", "PSP audio driver", PSPAUDIO_Init, 0
-};
-
- /* SDL_AUDI */
-
-#endif /* SDL_AUDIO_DRIVER_PSP */
-
-/* vi: set ts=4 sw=4 expandtab: */