diff options
Diffstat (limited to '3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c')
-rw-r--r-- | 3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c b/3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c deleted file mode 100644 index 10f9f851b3f..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c +++ /dev/null @@ -1,92 +0,0 @@ -/* - * rectangles.c - * written by Holmes Futrell - * use however you want -*/ - -#include "SDL.h" -#include <time.h> -#include "common.h" - -void -render(SDL_Renderer *renderer) -{ - Uint8 r, g, b; - int renderW; - int renderH; - - SDL_RenderGetLogicalSize(renderer, &renderW, &renderH); - - /* Come up with a random rectangle */ - SDL_Rect rect; - rect.w = randomInt(64, 128); - rect.h = randomInt(64, 128); - rect.x = randomInt(0, renderW); - rect.y = randomInt(0, renderH); - - /* Come up with a random color */ - r = randomInt(50, 255); - g = randomInt(50, 255); - b = randomInt(50, 255); - - /* Fill the rectangle in the color */ - SDL_SetRenderDrawColor(renderer, r, g, b, 255); - SDL_RenderFillRect(renderer, &rect); - - /* update screen */ - SDL_RenderPresent(renderer); -} - -int -main(int argc, char *argv[]) -{ - - SDL_Window *window; - SDL_Renderer *renderer; - int done; - SDL_Event event; - int windowW; - int windowH; - - /* initialize SDL */ - if (SDL_Init(SDL_INIT_VIDEO) < 0) { - fatalError("Could not initialize SDL"); - } - - /* seed random number generator */ - srand(time(NULL)); - - /* create window and renderer */ - window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI); - if (window == 0) { - fatalError("Could not initialize Window"); - } - renderer = SDL_CreateRenderer(window, -1, 0); - if (!renderer) { - fatalError("Could not create renderer"); - } - - SDL_GetWindowSize(window, &windowW, &windowH); - SDL_RenderSetLogicalSize(renderer, windowW, windowH); - - /* Fill screen with black */ - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); - SDL_RenderClear(renderer); - - /* Enter render loop, waiting for user to quit */ - done = 0; - while (!done) { - while (SDL_PollEvent(&event)) { - if (event.type == SDL_QUIT) { - done = 1; - } - } - render(renderer); - SDL_Delay(1); - } - - /* shutdown SDL */ - SDL_Quit(); - - return 0; -} |