summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/SDL2/VisualC-WinRT
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/SDL2/VisualC-WinRT')
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.nuspec23
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.targets39
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec22
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets10
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj562
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters723
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj458
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters681
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj452
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters693
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.sln32
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj556
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters729
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj557
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters717
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/Logo.pngbin801 -> 0 bytes
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.pngbin329 -> 0 bytes
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.pngbin2146 -> 0 bytes
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.pngbin429 -> 0 bytes
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Package.appxmanifest42
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj170
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfxbin2504 -> 0 bytes
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/Logo.pngbin801 -> 0 bytes
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SmallLogo.pngbin329 -> 0 bytes
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SplashScreen.pngbin2146 -> 0 bytes
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/StoreLogo.pngbin429 -> 0 bytes
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/testthread/Package.appxmanifest42
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj160
-rw-r--r--3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfxbin2504 -> 0 bytes
29 files changed, 0 insertions, 6668 deletions
diff --git a/3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.nuspec b/3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.nuspec
deleted file mode 100644
index 3a663d59e4b..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.nuspec
+++ /dev/null
@@ -1,23 +0,0 @@
-<?xml version="1.0"?>
-<package >
- <metadata>
- <id>SDL2-WinRT</id>
- <version>2.0.4-Unofficial</version>
- <authors>Sam Lantinga</authors>
- <owners>David Ludwig</owners>
- <licenseUrl>http://libsdl.org/license.php</licenseUrl>
- <projectUrl>http://libsdl.org</projectUrl>
- <requireLicenseAcceptance>false</requireLicenseAcceptance>
- <description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description>
- <copyright>Copyright 2015</copyright>
- <tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
- </metadata>
- <files>
- <file src="lib\**\*.dll" target="bin"/>
- <file src="lib\**\*.lib" target="bin"/>
- <file src="lib\**\*.pdb" target="bin"/>
- <file src="..\include\**\*.*" target="include"/>
- <file src="..\src\**\*.*" target="src"/>
- <file src="SDL2-WinRT.targets" target="build\native"/>
- </files>
-</package>
diff --git a/3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.targets b/3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.targets
deleted file mode 100644
index dfbc1692c87..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/SDL2-WinRT.targets
+++ /dev/null
@@ -1,39 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-
- <PropertyGroup>
- <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.0'">WinRT80</LibSDL2-DeviceType>
- <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
- <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
- <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
- <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType>
-
- <LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath>
- </PropertyGroup>
-
- <Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences">
- <Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" />
- </Target>
-
- <ItemDefinitionGroup>
- <Link>
- <AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
-
- <ItemDefinitionGroup>
- <ClCompile>
- <AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- </ItemDefinitionGroup>
-
- <ItemGroup Label="LibSDL2">
- <PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll">
- <OutputGroup>LibSDL2Binaries</OutputGroup>
- <ProjectName>$(ProjectName)</ProjectName>
- <TargetPath>%(Filename)%(Extension)</TargetPath>
- </PackagingOutputs>
- </ItemGroup>
-
-</Project>
diff --git a/3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec b/3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec
deleted file mode 100644
index 491c3238605..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec
+++ /dev/null
@@ -1,22 +0,0 @@
-<?xml version="1.0"?>
-<package >
- <metadata>
- <id>SDL2main-WinRT-NonXAML</id>
- <version>2.0.4-Unofficial</version>
- <authors>Sam Lantinga</authors>
- <owners>David Ludwig</owners>
- <licenseUrl>http://libsdl.org/license.php</licenseUrl>
- <projectUrl>http://libsdl.org</projectUrl>
- <requireLicenseAcceptance>false</requireLicenseAcceptance>
- <description>WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps</description>
- <copyright>Copyright 2015</copyright>
- <tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
- <dependencies>
- <dependency id="SDL2-WinRT" version="2.0.4"/>
- </dependencies>
- </metadata>
- <files>
- <file src="..\src\main\winrt\SDL_winrt_main_NonXAML.cpp" target="src\main\winrt"/>
- <file src="SDL2main-WinRT-NonXAML.targets" target="build\native"/>
- </files>
-</package>
diff --git a/3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets b/3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets
deleted file mode 100644
index 4dede303e1e..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets
+++ /dev/null
@@ -1,10 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-
- <ItemGroup Label="LibSDL2">
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
- <CompileAsWinRT>true</CompileAsWinRT>
- </ClCompile>
- </ItemGroup>
-
-</Project>
diff --git a/3rdparty/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj b/3rdparty/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj
deleted file mode 100644
index dd1ce41a20d..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj
+++ /dev/null
@@ -1,562 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|ARM">
- <Configuration>Debug</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|ARM">
- <Configuration>Release</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\include\begin_code.h" />
- <ClInclude Include="..\..\include\close_code.h" />
- <ClInclude Include="..\..\include\SDL.h" />
- <ClInclude Include="..\..\include\SDL_assert.h" />
- <ClInclude Include="..\..\include\SDL_atomic.h" />
- <ClInclude Include="..\..\include\SDL_audio.h" />
- <ClInclude Include="..\..\include\SDL_blendmode.h" />
- <ClInclude Include="..\..\include\SDL_clipboard.h" />
- <ClInclude Include="..\..\include\SDL_config.h" />
- <ClInclude Include="..\..\include\SDL_config_minimal.h" />
- <ClInclude Include="..\..\include\SDL_config_winrt.h" />
- <ClInclude Include="..\..\include\SDL_copying.h" />
- <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
- <ClInclude Include="..\..\include\SDL_egl.h" />
- <ClInclude Include="..\..\include\SDL_endian.h" />
- <ClInclude Include="..\..\include\SDL_error.h" />
- <ClInclude Include="..\..\include\SDL_events.h" />
- <ClInclude Include="..\..\include\SDL_filesystem.h" />
- <ClInclude Include="..\..\include\SDL_haptic.h" />
- <ClInclude Include="..\..\include\SDL_hints.h" />
- <ClInclude Include="..\..\include\SDL_input.h" />
- <ClInclude Include="..\..\include\SDL_joystick.h" />
- <ClInclude Include="..\..\include\SDL_keyboard.h" />
- <ClInclude Include="..\..\include\SDL_keycode.h" />
- <ClInclude Include="..\..\include\SDL_loadso.h" />
- <ClInclude Include="..\..\include\SDL_log.h" />
- <ClInclude Include="..\..\include\SDL_main.h" />
- <ClInclude Include="..\..\include\SDL_mouse.h" />
- <ClInclude Include="..\..\include\SDL_mutex.h" />
- <ClInclude Include="..\..\include\SDL_name.h" />
- <ClInclude Include="..\..\include\SDL_opengles2.h" />
- <ClInclude Include="..\..\include\SDL_pixels.h" />
- <ClInclude Include="..\..\include\SDL_platform.h" />
- <ClInclude Include="..\..\include\SDL_power.h" />
- <ClInclude Include="..\..\include\SDL_quit.h" />
- <ClInclude Include="..\..\include\SDL_rect.h" />
- <ClInclude Include="..\..\include\SDL_render.h" />
- <ClInclude Include="..\..\include\SDL_revision.h" />
- <ClInclude Include="..\..\include\SDL_rwops.h" />
- <ClInclude Include="..\..\include\SDL_scancode.h" />
- <ClInclude Include="..\..\include\SDL_shape.h" />
- <ClInclude Include="..\..\include\SDL_stdinc.h" />
- <ClInclude Include="..\..\include\SDL_surface.h" />
- <ClInclude Include="..\..\include\SDL_system.h" />
- <ClInclude Include="..\..\include\SDL_syswm.h" />
- <ClInclude Include="..\..\include\SDL_thread.h" />
- <ClInclude Include="..\..\include\SDL_timer.h" />
- <ClInclude Include="..\..\include\SDL_touch.h" />
- <ClInclude Include="..\..\include\SDL_types.h" />
- <ClInclude Include="..\..\include\SDL_version.h" />
- <ClInclude Include="..\..\include\SDL_video.h" />
- <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
- <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
- <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
- <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
- <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
- <ClInclude Include="..\..\src\audio\SDL_wave.h" />
- <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h" />
- <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
- <ClInclude Include="..\..\src\events\blank_cursor.h" />
- <ClInclude Include="..\..\src\events\default_cursor.h" />
- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
- <ClInclude Include="..\..\src\events\SDL_events_c.h" />
- <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
- <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
- <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
- <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
- <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
- <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
- <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
- <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
- <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
- <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
- <ClInclude Include="..\..\src\render\mmx.h" />
- <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
- <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
- <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
- <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
- <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
- <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
- <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
- <ClInclude Include="..\..\src\SDL_assert_c.h" />
- <ClInclude Include="..\..\src\SDL_error_c.h" />
- <ClInclude Include="..\..\src\SDL_fatal.h" />
- <ClInclude Include="..\..\src\SDL_hints_c.h" />
- <ClInclude Include="..\..\src\SDL_internal.h" />
- <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
- <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
- <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
- <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
- <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
- <ClInclude Include="..\..\src\video\SDL_blit.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
- <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
- <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
- <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
- <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
- <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
- <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
- <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
- <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
- <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
- <ClCompile Include="..\..\src\audio\SDL_audio.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
- <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
- <ClCompile Include="..\..\src\audio\SDL_wave.c" />
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
- <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
- <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
- <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
- <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
- <ClCompile Include="..\..\src\events\SDL_events.c" />
- <ClCompile Include="..\..\src\events\SDL_gesture.c" />
- <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
- <ClCompile Include="..\..\src\events\SDL_mouse.c" />
- <ClCompile Include="..\..\src\events\SDL_quit.c" />
- <ClCompile Include="..\..\src\events\SDL_touch.c" />
- <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
- <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\file\SDL_rwops.c" />
- <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
- <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
- <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
- <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
- <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
- <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
- <ClCompile Include="..\..\src\power\SDL_power.c" />
- <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
- <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
- <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
- <ClCompile Include="..\..\src\render\SDL_render.c" />
- <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
- <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
- <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
- <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
- <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
- <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
- <ClCompile Include="..\..\src\SDL.c" />
- <ClCompile Include="..\..\src\SDL_assert.c" />
- <ClCompile Include="..\..\src\SDL_error.c" />
- <ClCompile Include="..\..\src\SDL_hints.c" />
- <ClCompile Include="..\..\src\SDL_log.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
- <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
- <ClCompile Include="..\..\src\thread\SDL_thread.c" />
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
- <ClCompile Include="..\..\src\timer\SDL_timer.c" />
- <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
- <ClCompile Include="..\..\src\video\SDL_blit.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
- <ClCompile Include="..\..\src\video\SDL_bmp.c" />
- <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
- <ClCompile Include="..\..\src\video\SDL_egl.c" />
- <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
- <ClCompile Include="..\..\src\video\SDL_pixels.c" />
- <ClCompile Include="..\..\src\video\SDL_rect.c" />
- <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
- <ClCompile Include="..\..\src\video\SDL_shape.c" />
- <ClCompile Include="..\..\src\video\SDL_stretch.c" />
- <ClCompile Include="..\..\src\video\SDL_surface.c" />
- <ClCompile Include="..\..\src\video\SDL_video.c" />
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</ProjectGuid>
- <Keyword>DynamicLibrary</Keyword>
- <ProjectName>SDL2-UWP</ProjectName>
- <RootNamespace>SDL2</RootNamespace>
- <DefaultLanguage>en-US</DefaultLanguage>
- <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
- <AppContainerApplication>true</AppContainerApplication>
- <ApplicationType>Windows Store</ApplicationType>
- <ApplicationTypeRevision>8.2</ApplicationTypeRevision>
- <TargetPlatformVersion>10.0.10069.0</TargetPlatformVersion>
- <TargetPlatformMinVersion>10.0.10069.0</TargetPlatformMinVersion>
- <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
- <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="Shared">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
- </Link>
- </ItemDefinitionGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters b/3rdparty/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters
deleted file mode 100644
index 57457ce7ec4..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters
+++ /dev/null
@@ -1,723 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{fa0ff2df-c3d6-498a-96f1-1f88e7ce0da3}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{68e1b30b-19ed-4612-93e4-6260c5a979e5}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\include\begin_code.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\close_code.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_assert.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_atomic.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_audio.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_blendmode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_clipboard.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config_minimal.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config_winrt.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_copying.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_cpuinfo.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_egl.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_endian.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_error.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_events.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_filesystem.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_haptic.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_hints.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_input.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_joystick.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_keyboard.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_keycode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_loadso.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_log.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_main.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_mouse.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_mutex.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_name.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_opengles2.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_pixels.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_platform.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_power.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_quit.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_rect.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_render.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_revision.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_rwops.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_scancode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_shape.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_stdinc.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_surface.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_system.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_syswm.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_thread.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_timer.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_touch.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_types.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_version.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_video.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_wave.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\windows\SDL_directx.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\windows\SDL_xinput.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\blank_cursor.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\default_cursor.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_events_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_mouse_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_sysevents.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_touch_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\mmx.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_d3dmath.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_sysrender.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendline.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_draw.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_drawline.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_rotate.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_assert_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_error_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_fatal.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_hints_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_internal.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\SDL_systhread.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\SDL_thread_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\timer\SDL_timer_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_auto.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_copy.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_slow.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_egl_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_pixels_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_rect_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_shape_internals.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_sysvideo.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
- <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiocvt.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiodev.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_mixer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_wave.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\windows\SDL_windows.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\windows\SDL_xinput.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_dropevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_events.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_gesture.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_keyboard.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_mouse.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_quit.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_touch.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_windowevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\file\SDL_rwops.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\SDL_haptic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\SDL_joystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\power\SDL_power.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_d3dmath.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_render.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendline.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_drawline.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_rotate.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_assert.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_error.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_hints.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_log.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_string.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\SDL_thread.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\timer\SDL_timer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_0.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_1.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_A.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_auto.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_copy.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_N.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_slow.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_bmp.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_clipboard.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_egl.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_fillrect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_pixels.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_rect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_shape.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_stretch.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_surface.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_video.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj b/3rdparty/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
deleted file mode 100644
index a71e14bb9ed..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
+++ /dev/null
@@ -1,458 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|ARM">
- <Configuration>Debug</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|ARM">
- <Configuration>Release</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{33048af1-031a-4ce6-b61e-fad2db832e9e}</ProjectGuid>
- <RootNamespace>SDL</RootNamespace>
- <DefaultLanguage>en-US</DefaultLanguage>
- <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
- <ProjectName>SDL2-WinPhone80</ProjectName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v110_wp80</PlatformToolset>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v110_wp80</PlatformToolset>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v110_wp80</PlatformToolset>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v110_wp80</PlatformToolset>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <GenerateManifest>false</GenerateManifest>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <TargetName>SDL2</TargetName>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <TargetName>SDL2</TargetName>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <TargetName>SDL2</TargetName>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <TargetName>SDL2</TargetName>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
- <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
- <MinimalRebuild>false</MinimalRebuild>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
- <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <ClCompile>
- <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
- <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
- <MinimalRebuild>false</MinimalRebuild>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <ClCompile>
- <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
- <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Reference Include="Windows">
- <IsWinMDFile>true</IsWinMDFile>
- </Reference>
- <Reference Include="platform.winmd">
- <IsWinMDFile>true</IsWinMDFile>
- <Private>false</Private>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\include\begin_code.h" />
- <ClInclude Include="..\..\include\close_code.h" />
- <ClInclude Include="..\..\include\SDL.h" />
- <ClInclude Include="..\..\include\SDL_assert.h" />
- <ClInclude Include="..\..\include\SDL_atomic.h" />
- <ClInclude Include="..\..\include\SDL_audio.h" />
- <ClInclude Include="..\..\include\SDL_blendmode.h" />
- <ClInclude Include="..\..\include\SDL_clipboard.h" />
- <ClInclude Include="..\..\include\SDL_config.h" />
- <ClInclude Include="..\..\include\SDL_config_minimal.h" />
- <ClInclude Include="..\..\include\SDL_config_winrt.h" />
- <ClInclude Include="..\..\include\SDL_copying.h" />
- <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
- <ClInclude Include="..\..\include\SDL_endian.h" />
- <ClInclude Include="..\..\include\SDL_error.h" />
- <ClInclude Include="..\..\include\SDL_events.h" />
- <ClInclude Include="..\..\include\SDL_filesystem.h" />
- <ClInclude Include="..\..\include\SDL_haptic.h" />
- <ClInclude Include="..\..\include\SDL_hints.h" />
- <ClInclude Include="..\..\include\SDL_input.h" />
- <ClInclude Include="..\..\include\SDL_joystick.h" />
- <ClInclude Include="..\..\include\SDL_keyboard.h" />
- <ClInclude Include="..\..\include\SDL_keycode.h" />
- <ClInclude Include="..\..\include\SDL_loadso.h" />
- <ClInclude Include="..\..\include\SDL_log.h" />
- <ClInclude Include="..\..\include\SDL_main.h" />
- <ClInclude Include="..\..\include\SDL_mouse.h" />
- <ClInclude Include="..\..\include\SDL_mutex.h" />
- <ClInclude Include="..\..\include\SDL_name.h" />
- <ClInclude Include="..\..\include\SDL_pixels.h" />
- <ClInclude Include="..\..\include\SDL_platform.h" />
- <ClInclude Include="..\..\include\SDL_power.h" />
- <ClInclude Include="..\..\include\SDL_quit.h" />
- <ClInclude Include="..\..\include\SDL_rect.h" />
- <ClInclude Include="..\..\include\SDL_render.h" />
- <ClInclude Include="..\..\include\SDL_revision.h" />
- <ClInclude Include="..\..\include\SDL_rwops.h" />
- <ClInclude Include="..\..\include\SDL_scancode.h" />
- <ClInclude Include="..\..\include\SDL_shape.h" />
- <ClInclude Include="..\..\include\SDL_stdinc.h" />
- <ClInclude Include="..\..\include\SDL_surface.h" />
- <ClInclude Include="..\..\include\SDL_system.h" />
- <ClInclude Include="..\..\include\SDL_syswm.h" />
- <ClInclude Include="..\..\include\SDL_thread.h" />
- <ClInclude Include="..\..\include\SDL_timer.h" />
- <ClInclude Include="..\..\include\SDL_touch.h" />
- <ClInclude Include="..\..\include\SDL_types.h" />
- <ClInclude Include="..\..\include\SDL_version.h" />
- <ClInclude Include="..\..\include\SDL_video.h" />
- <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
- <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
- <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
- <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
- <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
- <ClInclude Include="..\..\src\audio\SDL_wave.h" />
- <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
- <ClInclude Include="..\..\src\events\blank_cursor.h" />
- <ClInclude Include="..\..\src\events\default_cursor.h" />
- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
- <ClInclude Include="..\..\src\events\SDL_events_c.h" />
- <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
- <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
- <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
- <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
- <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
- <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
- <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
- <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
- <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
- <ClInclude Include="..\..\src\render\mmx.h" />
- <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
- <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
- <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
- <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
- <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
- <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
- <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
- <ClInclude Include="..\..\src\SDL_assert_c.h" />
- <ClInclude Include="..\..\src\SDL_error_c.h" />
- <ClInclude Include="..\..\src\SDL_fatal.h" />
- <ClInclude Include="..\..\src\SDL_hints_c.h" />
- <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
- <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
- <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
- <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
- <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
- <ClInclude Include="..\..\src\video\SDL_blit.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
- <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
- <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
- <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
- <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
- <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
- <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
- <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
- <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
- <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
- <ClCompile Include="..\..\src\audio\SDL_audio.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
- <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
- <ClCompile Include="..\..\src\audio\SDL_wave.c" />
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
- <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
- <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
- <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
- <ClCompile Include="..\..\src\events\SDL_events.c" />
- <ClCompile Include="..\..\src\events\SDL_gesture.c" />
- <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
- <ClCompile Include="..\..\src\events\SDL_mouse.c" />
- <ClCompile Include="..\..\src\events\SDL_quit.c" />
- <ClCompile Include="..\..\src\events\SDL_touch.c" />
- <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
- <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\file\SDL_rwops.c" />
- <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
- <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
- <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
- <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
- <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
- <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
- <ClCompile Include="..\..\src\power\SDL_power.c" />
- <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
- <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
- <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
- <ClCompile Include="..\..\src\render\SDL_render.c" />
- <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
- <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
- <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
- <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
- <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
- <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
- <ClCompile Include="..\..\src\SDL.c" />
- <ClCompile Include="..\..\src\SDL_assert.c" />
- <ClCompile Include="..\..\src\SDL_error.c" />
- <ClCompile Include="..\..\src\SDL_hints.c" />
- <ClCompile Include="..\..\src\SDL_log.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
- <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
- <ClCompile Include="..\..\src\thread\SDL_thread.c" />
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
- <ClCompile Include="..\..\src\timer\SDL_timer.c" />
- <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
- <ClCompile Include="..\..\src\video\SDL_blit.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
- <ClCompile Include="..\..\src\video\SDL_bmp.c" />
- <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
- <ClCompile Include="..\..\src\video\SDL_egl.c" />
- <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
- <ClCompile Include="..\..\src\video\SDL_pixels.c" />
- <ClCompile Include="..\..\src\video\SDL_rect.c" />
- <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
- <ClCompile Include="..\..\src\video\SDL_shape.c" />
- <ClCompile Include="..\..\src\video\SDL_stretch.c" />
- <ClCompile Include="..\..\src\video\SDL_surface.c" />
- <ClCompile Include="..\..\src\video\SDL_video.c" />
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- </ClCompile>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters b/3rdparty/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters
deleted file mode 100644
index bfc71d77e0b..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters
+++ /dev/null
@@ -1,681 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{02b21b9a-45a7-41ee-a8a6-e45d14aa28da}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{abc3a7e6-f955-4cb5-8340-fae0f653e9c1}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\include\begin_code.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\close_code.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_assert.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_atomic.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_audio.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_blendmode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_clipboard.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config_minimal.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_copying.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_cpuinfo.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_endian.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_error.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_events.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_haptic.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_hints.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_input.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_joystick.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_keyboard.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_keycode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_loadso.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_log.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_main.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_mouse.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_mutex.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_name.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_pixels.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_platform.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_power.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_quit.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_rect.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_render.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_revision.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_rwops.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_scancode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_shape.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_stdinc.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_surface.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_system.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_syswm.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_thread.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_timer.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_touch.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_types.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_version.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_video.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_wave.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\blank_cursor.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\default_cursor.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_events_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_mouse_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_sysevents.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_touch_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\mmx.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_sysrender.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendline.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_draw.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_drawline.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_rotate.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_assert_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_error_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_fatal.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_hints_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\SDL_systhread.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\SDL_thread_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\timer\SDL_timer_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_auto.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_copy.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_slow.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_pixels_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_rect_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_shape_internals.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_sysvideo.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config_winrt.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_filesystem.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_d3dmath.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_egl_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiocvt.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiodev.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_mixer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_wave.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\windows\SDL_windows.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_dropevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_events.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_gesture.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_keyboard.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_mouse.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_quit.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_touch.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_windowevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\file\SDL_rwops.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\SDL_haptic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\SDL_joystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_render.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendline.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_drawline.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_rotate.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_assert.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_error.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_hints.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_log.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_string.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\SDL_thread.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\timer\SDL_timer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_0.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_1.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_A.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_auto.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_copy.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_N.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_slow.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_bmp.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_clipboard.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_fillrect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_pixels.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_rect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_shape.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_stretch.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_surface.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_video.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_d3dmath.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\power\SDL_power.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_egl.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj b/3rdparty/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
deleted file mode 100644
index 0c17133ec84..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
+++ /dev/null
@@ -1,452 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|ARM">
- <Configuration>Debug</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|ARM">
- <Configuration>Release</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\include\begin_code.h" />
- <ClInclude Include="..\..\include\close_code.h" />
- <ClInclude Include="..\..\include\SDL.h" />
- <ClInclude Include="..\..\include\SDL_assert.h" />
- <ClInclude Include="..\..\include\SDL_atomic.h" />
- <ClInclude Include="..\..\include\SDL_audio.h" />
- <ClInclude Include="..\..\include\SDL_blendmode.h" />
- <ClInclude Include="..\..\include\SDL_clipboard.h" />
- <ClInclude Include="..\..\include\SDL_config.h" />
- <ClInclude Include="..\..\include\SDL_config_minimal.h" />
- <ClInclude Include="..\..\include\SDL_config_winrt.h" />
- <ClInclude Include="..\..\include\SDL_copying.h" />
- <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
- <ClInclude Include="..\..\include\SDL_egl.h" />
- <ClInclude Include="..\..\include\SDL_endian.h" />
- <ClInclude Include="..\..\include\SDL_error.h" />
- <ClInclude Include="..\..\include\SDL_events.h" />
- <ClInclude Include="..\..\include\SDL_filesystem.h" />
- <ClInclude Include="..\..\include\SDL_haptic.h" />
- <ClInclude Include="..\..\include\SDL_hints.h" />
- <ClInclude Include="..\..\include\SDL_input.h" />
- <ClInclude Include="..\..\include\SDL_joystick.h" />
- <ClInclude Include="..\..\include\SDL_keyboard.h" />
- <ClInclude Include="..\..\include\SDL_keycode.h" />
- <ClInclude Include="..\..\include\SDL_loadso.h" />
- <ClInclude Include="..\..\include\SDL_log.h" />
- <ClInclude Include="..\..\include\SDL_main.h" />
- <ClInclude Include="..\..\include\SDL_mouse.h" />
- <ClInclude Include="..\..\include\SDL_mutex.h" />
- <ClInclude Include="..\..\include\SDL_name.h" />
- <ClInclude Include="..\..\include\SDL_opengles2.h" />
- <ClInclude Include="..\..\include\SDL_pixels.h" />
- <ClInclude Include="..\..\include\SDL_platform.h" />
- <ClInclude Include="..\..\include\SDL_power.h" />
- <ClInclude Include="..\..\include\SDL_quit.h" />
- <ClInclude Include="..\..\include\SDL_rect.h" />
- <ClInclude Include="..\..\include\SDL_render.h" />
- <ClInclude Include="..\..\include\SDL_revision.h" />
- <ClInclude Include="..\..\include\SDL_rwops.h" />
- <ClInclude Include="..\..\include\SDL_scancode.h" />
- <ClInclude Include="..\..\include\SDL_shape.h" />
- <ClInclude Include="..\..\include\SDL_stdinc.h" />
- <ClInclude Include="..\..\include\SDL_surface.h" />
- <ClInclude Include="..\..\include\SDL_system.h" />
- <ClInclude Include="..\..\include\SDL_syswm.h" />
- <ClInclude Include="..\..\include\SDL_thread.h" />
- <ClInclude Include="..\..\include\SDL_timer.h" />
- <ClInclude Include="..\..\include\SDL_touch.h" />
- <ClInclude Include="..\..\include\SDL_types.h" />
- <ClInclude Include="..\..\include\SDL_version.h" />
- <ClInclude Include="..\..\include\SDL_video.h" />
- <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
- <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
- <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
- <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
- <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
- <ClInclude Include="..\..\src\audio\SDL_wave.h" />
- <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
- <ClInclude Include="..\..\src\events\blank_cursor.h" />
- <ClInclude Include="..\..\src\events\default_cursor.h" />
- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
- <ClInclude Include="..\..\src\events\SDL_events_c.h" />
- <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
- <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
- <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
- <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
- <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
- <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
- <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
- <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
- <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
- <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
- <ClInclude Include="..\..\src\render\mmx.h" />
- <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
- <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
- <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
- <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
- <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
- <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
- <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
- <ClInclude Include="..\..\src\SDL_assert_c.h" />
- <ClInclude Include="..\..\src\SDL_error_c.h" />
- <ClInclude Include="..\..\src\SDL_fatal.h" />
- <ClInclude Include="..\..\src\SDL_hints_c.h" />
- <ClInclude Include="..\..\src\SDL_internal.h" />
- <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
- <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
- <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
- <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
- <ClInclude Include="..\..\src\video\SDL_blit.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
- <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
- <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
- <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
- <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
- <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
- <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
- <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
- <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
- <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
- <ClCompile Include="..\..\src\audio\SDL_audio.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
- <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
- <ClCompile Include="..\..\src\audio\SDL_wave.c" />
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
- <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
- <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
- <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
- <ClCompile Include="..\..\src\events\SDL_events.c" />
- <ClCompile Include="..\..\src\events\SDL_gesture.c" />
- <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
- <ClCompile Include="..\..\src\events\SDL_mouse.c" />
- <ClCompile Include="..\..\src\events\SDL_quit.c" />
- <ClCompile Include="..\..\src\events\SDL_touch.c" />
- <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
- <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\file\SDL_rwops.c" />
- <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
- <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
- <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
- <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
- <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
- <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
- <ClCompile Include="..\..\src\power\SDL_power.c" />
- <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
- <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
- <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
- <ClCompile Include="..\..\src\render\SDL_render.c" />
- <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
- <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
- <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
- <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
- <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
- <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
- <ClCompile Include="..\..\src\SDL.c" />
- <ClCompile Include="..\..\src\SDL_assert.c" />
- <ClCompile Include="..\..\src\SDL_error.c" />
- <ClCompile Include="..\..\src\SDL_hints.c" />
- <ClCompile Include="..\..\src\SDL_log.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
- <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
- <ClCompile Include="..\..\src\thread\SDL_thread.c" />
- <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
- <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
- <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
- <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
- <ClCompile Include="..\..\src\timer\SDL_timer.c" />
- <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
- <ClCompile Include="..\..\src\video\SDL_blit.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
- <ClCompile Include="..\..\src\video\SDL_bmp.c" />
- <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
- <ClCompile Include="..\..\src\video\SDL_egl.c" />
- <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
- <ClCompile Include="..\..\src\video\SDL_pixels.c" />
- <ClCompile Include="..\..\src\video\SDL_rect.c" />
- <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
- <ClCompile Include="..\..\src\video\SDL_shape.c" />
- <ClCompile Include="..\..\src\video\SDL_stretch.c" />
- <ClCompile Include="..\..\src\video\SDL_surface.c" />
- <ClCompile Include="..\..\src\video\SDL_video.c" />
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- </ClCompile>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{48fadc0e-964d-4dab-bced-372e0ad19577}</ProjectGuid>
- <RootNamespace>SDL_WinRT81</RootNamespace>
- <DefaultLanguage>en-US</DefaultLanguage>
- <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
- <AppContainerApplication>true</AppContainerApplication>
- <ApplicationType>Windows Phone</ApplicationType>
- <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
- <ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
- <ProjectName>SDL2-WinPhone81</ProjectName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v120_wp81</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v120_wp81</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v120_wp81</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v120_wp81</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters b/3rdparty/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
deleted file mode 100644
index 3f1df288729..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
+++ /dev/null
@@ -1,693 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{d54aa32d-ba0b-491f-ac04-c9b87dd4bc69}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{6945cfdb-2dd6-4f78-bbcb-f899c2a86e4a}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\include\begin_code.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\close_code.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_assert.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_atomic.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_audio.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_blendmode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_clipboard.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config_minimal.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config_winrt.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_copying.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_cpuinfo.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_egl.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_endian.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_error.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_events.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_filesystem.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_haptic.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_hints.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_input.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_joystick.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_keyboard.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_keycode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_loadso.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_log.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_main.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_mouse.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_mutex.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_name.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_opengles2.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_pixels.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_platform.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_power.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_quit.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_rect.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_render.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_revision.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_rwops.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_scancode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_shape.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_stdinc.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_surface.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_system.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_syswm.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_thread.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_timer.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_touch.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_types.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_version.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_video.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_wave.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\blank_cursor.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\default_cursor.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_events_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_mouse_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_sysevents.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_touch_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\mmx.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_d3dmath.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_sysrender.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendline.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_draw.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_drawline.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_rotate.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_assert_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_error_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_fatal.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_hints_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_internal.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\SDL_systhread.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\SDL_thread_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\timer\SDL_timer_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_auto.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_copy.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_slow.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_egl_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_pixels_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_rect_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_shape_internals.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_sysvideo.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiocvt.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiodev.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_mixer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_wave.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\windows\SDL_windows.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_dropevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_events.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_gesture.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_keyboard.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_mouse.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_quit.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_touch.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_windowevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\file\SDL_rwops.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\SDL_haptic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\SDL_joystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\power\SDL_power.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_d3dmath.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_render.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendline.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_drawline.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_rotate.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_assert.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_error.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_hints.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_log.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_string.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\SDL_thread.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\timer\SDL_timer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_0.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_1.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_A.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_auto.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_copy.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_N.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_slow.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_bmp.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_clipboard.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_egl.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_fillrect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_pixels.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_rect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_shape.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_stretch.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_surface.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_video.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\windows\SDL_systls.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.sln b/3rdparty/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.sln
deleted file mode 100644
index f2ef55f68ff..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.sln
+++ /dev/null
@@ -1,32 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2012
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL-WinRT", "SDL-WinRT80.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|ARM = Debug|ARM
- Debug|Win32 = Debug|Win32
- Debug|x64 = Debug|x64
- Release|ARM = Release|ARM
- Release|Win32 = Release|Win32
- Release|x64 = Release|x64
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.ActiveCfg = Debug|ARM
- {AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.Build.0 = Debug|ARM
- {AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.ActiveCfg = Debug|Win32
- {AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.Build.0 = Debug|Win32
- {AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.ActiveCfg = Debug|x64
- {AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.Build.0 = Debug|x64
- {AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.ActiveCfg = Release|ARM
- {AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.Build.0 = Release|ARM
- {AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.ActiveCfg = Release|Win32
- {AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.Build.0 = Release|Win32
- {AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.ActiveCfg = Release|x64
- {AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.Build.0 = Release|x64
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/3rdparty/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj b/3rdparty/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj
deleted file mode 100644
index 99e0e69606d..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj
+++ /dev/null
@@ -1,556 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|ARM">
- <Configuration>Debug</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|ARM">
- <Configuration>Release</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
- <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
- <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
- <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
- <ClCompile Include="..\..\src\audio\SDL_audio.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
- <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
- <ClCompile Include="..\..\src\audio\SDL_wave.c" />
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
- <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
- <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
- <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
- <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
- <ClCompile Include="..\..\src\events\SDL_events.c" />
- <ClCompile Include="..\..\src\events\SDL_gesture.c" />
- <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
- <ClCompile Include="..\..\src\events\SDL_mouse.c" />
- <ClCompile Include="..\..\src\events\SDL_quit.c" />
- <ClCompile Include="..\..\src\events\SDL_touch.c" />
- <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
- <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\file\SDL_rwops.c" />
- <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
- <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
- <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
- <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
- <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
- <ClCompile Include="..\..\src\power\SDL_power.c" />
- <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
- <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
- <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
- <ClCompile Include="..\..\src\render\SDL_render.c" />
- <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
- <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
- <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
- <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
- <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
- <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
- <ClCompile Include="..\..\src\SDL.c" />
- <ClCompile Include="..\..\src\SDL_assert.c" />
- <ClCompile Include="..\..\src\SDL_error.c" />
- <ClCompile Include="..\..\src\SDL_hints.c" />
- <ClCompile Include="..\..\src\SDL_log.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
- <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
- <ClCompile Include="..\..\src\thread\SDL_thread.c" />
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
- <ClCompile Include="..\..\src\timer\SDL_timer.c" />
- <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
- <ClCompile Include="..\..\src\video\SDL_blit.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
- <ClCompile Include="..\..\src\video\SDL_bmp.c" />
- <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
- <ClCompile Include="..\..\src\video\SDL_egl.c" />
- <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
- <ClCompile Include="..\..\src\video\SDL_pixels.c" />
- <ClCompile Include="..\..\src\video\SDL_rect.c" />
- <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
- <ClCompile Include="..\..\src\video\SDL_shape.c" />
- <ClCompile Include="..\..\src\video\SDL_stretch.c" />
- <ClCompile Include="..\..\src\video\SDL_surface.c" />
- <ClCompile Include="..\..\src\video\SDL_video.c" />
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\include\begin_code.h" />
- <ClInclude Include="..\..\include\close_code.h" />
- <ClInclude Include="..\..\include\SDL.h" />
- <ClInclude Include="..\..\include\SDL_assert.h" />
- <ClInclude Include="..\..\include\SDL_atomic.h" />
- <ClInclude Include="..\..\include\SDL_audio.h" />
- <ClInclude Include="..\..\include\SDL_blendmode.h" />
- <ClInclude Include="..\..\include\SDL_clipboard.h" />
- <ClInclude Include="..\..\include\SDL_config.h" />
- <ClInclude Include="..\..\include\SDL_config_minimal.h" />
- <ClInclude Include="..\..\include\SDL_config_winrt.h" />
- <ClInclude Include="..\..\include\SDL_copying.h" />
- <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
- <ClInclude Include="..\..\include\SDL_egl.h" />
- <ClInclude Include="..\..\include\SDL_endian.h" />
- <ClInclude Include="..\..\include\SDL_error.h" />
- <ClInclude Include="..\..\include\SDL_events.h" />
- <ClInclude Include="..\..\include\SDL_filesystem.h" />
- <ClInclude Include="..\..\include\SDL_haptic.h" />
- <ClInclude Include="..\..\include\SDL_hints.h" />
- <ClInclude Include="..\..\include\SDL_input.h" />
- <ClInclude Include="..\..\include\SDL_joystick.h" />
- <ClInclude Include="..\..\include\SDL_keyboard.h" />
- <ClInclude Include="..\..\include\SDL_keycode.h" />
- <ClInclude Include="..\..\include\SDL_loadso.h" />
- <ClInclude Include="..\..\include\SDL_log.h" />
- <ClInclude Include="..\..\include\SDL_main.h" />
- <ClInclude Include="..\..\include\SDL_mouse.h" />
- <ClInclude Include="..\..\include\SDL_mutex.h" />
- <ClInclude Include="..\..\include\SDL_name.h" />
- <ClInclude Include="..\..\include\SDL_opengles2.h" />
- <ClInclude Include="..\..\include\SDL_pixels.h" />
- <ClInclude Include="..\..\include\SDL_platform.h" />
- <ClInclude Include="..\..\include\SDL_power.h" />
- <ClInclude Include="..\..\include\SDL_quit.h" />
- <ClInclude Include="..\..\include\SDL_rect.h" />
- <ClInclude Include="..\..\include\SDL_render.h" />
- <ClInclude Include="..\..\include\SDL_revision.h" />
- <ClInclude Include="..\..\include\SDL_rwops.h" />
- <ClInclude Include="..\..\include\SDL_scancode.h" />
- <ClInclude Include="..\..\include\SDL_shape.h" />
- <ClInclude Include="..\..\include\SDL_stdinc.h" />
- <ClInclude Include="..\..\include\SDL_surface.h" />
- <ClInclude Include="..\..\include\SDL_system.h" />
- <ClInclude Include="..\..\include\SDL_syswm.h" />
- <ClInclude Include="..\..\include\SDL_thread.h" />
- <ClInclude Include="..\..\include\SDL_timer.h" />
- <ClInclude Include="..\..\include\SDL_touch.h" />
- <ClInclude Include="..\..\include\SDL_types.h" />
- <ClInclude Include="..\..\include\SDL_version.h" />
- <ClInclude Include="..\..\include\SDL_video.h" />
- <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
- <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
- <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
- <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
- <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
- <ClInclude Include="..\..\src\audio\SDL_wave.h" />
- <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
- <ClInclude Include="..\..\src\events\blank_cursor.h" />
- <ClInclude Include="..\..\src\events\default_cursor.h" />
- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
- <ClInclude Include="..\..\src\events\SDL_events_c.h" />
- <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
- <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
- <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
- <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
- <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
- <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
- <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
- <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
- <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
- <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
- <ClInclude Include="..\..\src\render\mmx.h" />
- <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
- <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
- <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
- <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
- <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
- <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
- <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
- <ClInclude Include="..\..\src\SDL_assert_c.h" />
- <ClInclude Include="..\..\src\SDL_error_c.h" />
- <ClInclude Include="..\..\src\SDL_fatal.h" />
- <ClInclude Include="..\..\src\SDL_hints_c.h" />
- <ClInclude Include="..\..\src\SDL_internal.h" />
- <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
- <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
- <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
- <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
- <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
- <ClInclude Include="..\..\src\video\SDL_blit.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
- <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
- <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
- <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
- <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
- <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
- <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</ProjectGuid>
- <Keyword>Win32Proj</Keyword>
- <ProjectName>SDL2-WinRT80</ProjectName>
- <RootNamespace>SDL_VS2012_WinRT</RootNamespace>
- <DefaultLanguage>en-US</DefaultLanguage>
- <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
- <AppContainerApplication>true</AppContainerApplication>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL2</TargetName>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL2</TargetName>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL2</TargetName>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL2</TargetName>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL2</TargetName>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL2</TargetName>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters b/3rdparty/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters
deleted file mode 100644
index a86c00fc4bf..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters
+++ /dev/null
@@ -1,729 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <ClCompile Include="..\..\src\SDL.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_assert.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiocvt.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiodev.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendline.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_0.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_1.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_A.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_auto.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_copy.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_N.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_slow.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_bmp.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_clipboard.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_drawline.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_dropevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_error.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_events.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_fillrect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_gesture.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\SDL_haptic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_hints.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\SDL_joystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_keyboard.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_log.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_mixer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_mouse.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_pixels.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_quit.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_rect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_render.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_rotate.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\file\SDL_rwops.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_shape.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_stretch.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_string.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_surface.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\SDL_thread.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\timer\SDL_timer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_touch.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_video.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_wave.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_windowevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\windows\SDL_windows.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_egl.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_d3dmath.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\power\SDL_power.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\windows\SDL_xinput.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\include\begin_code.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\close_code.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_assert.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_error_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_events_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_hints_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_mouse_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_types.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_assert_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_pixels_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\SDL_thread_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\timer\SDL_timer_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_touch_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_audio.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_atomic.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_blendmode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_clipboard.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendline.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_auto.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_copy.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_slow.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\mmx.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config_minimal.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_copying.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_cpuinfo.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_draw.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_drawline.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_endian.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_error.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_events.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_fatal.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_main.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_haptic.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_hints.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_input.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_joystick.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_keyboard.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_keycode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_loadso.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_log.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_name.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_mouse.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_mutex.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_quit.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_pixels.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_platform.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_power.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_rect_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_rect.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_rotate.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_shape.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_render.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_revision.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_rwops.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_scancode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_surface.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_stdinc.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_video.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_syswm.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_thread.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_timer.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_touch.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_version.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_shape_internals.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_sysevents.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_sysrender.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\SDL_systhread.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_sysvideo.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_wave.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\blank_cursor.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\default_cursor.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_system.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config_winrt.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_filesystem.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_opengles2.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_egl.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_internal.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_d3dmath.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_egl_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\windows\SDL_xinput.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\windows\SDL_directx.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{20773b57-7034-4c24-af5a-334844585f1b}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{ddf04d85-6a87-4c5a-bc52-869b38f45a61}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj b/3rdparty/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
deleted file mode 100644
index 97dfef36b36..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
+++ /dev/null
@@ -1,557 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|ARM">
- <Configuration>Debug</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|ARM">
- <Configuration>Release</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\include\begin_code.h" />
- <ClInclude Include="..\..\include\close_code.h" />
- <ClInclude Include="..\..\include\SDL.h" />
- <ClInclude Include="..\..\include\SDL_assert.h" />
- <ClInclude Include="..\..\include\SDL_atomic.h" />
- <ClInclude Include="..\..\include\SDL_audio.h" />
- <ClInclude Include="..\..\include\SDL_blendmode.h" />
- <ClInclude Include="..\..\include\SDL_clipboard.h" />
- <ClInclude Include="..\..\include\SDL_config.h" />
- <ClInclude Include="..\..\include\SDL_config_minimal.h" />
- <ClInclude Include="..\..\include\SDL_config_winrt.h" />
- <ClInclude Include="..\..\include\SDL_copying.h" />
- <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
- <ClInclude Include="..\..\include\SDL_egl.h" />
- <ClInclude Include="..\..\include\SDL_endian.h" />
- <ClInclude Include="..\..\include\SDL_error.h" />
- <ClInclude Include="..\..\include\SDL_events.h" />
- <ClInclude Include="..\..\include\SDL_filesystem.h" />
- <ClInclude Include="..\..\include\SDL_haptic.h" />
- <ClInclude Include="..\..\include\SDL_hints.h" />
- <ClInclude Include="..\..\include\SDL_input.h" />
- <ClInclude Include="..\..\include\SDL_joystick.h" />
- <ClInclude Include="..\..\include\SDL_keyboard.h" />
- <ClInclude Include="..\..\include\SDL_keycode.h" />
- <ClInclude Include="..\..\include\SDL_loadso.h" />
- <ClInclude Include="..\..\include\SDL_log.h" />
- <ClInclude Include="..\..\include\SDL_main.h" />
- <ClInclude Include="..\..\include\SDL_mouse.h" />
- <ClInclude Include="..\..\include\SDL_mutex.h" />
- <ClInclude Include="..\..\include\SDL_name.h" />
- <ClInclude Include="..\..\include\SDL_opengles2.h" />
- <ClInclude Include="..\..\include\SDL_pixels.h" />
- <ClInclude Include="..\..\include\SDL_platform.h" />
- <ClInclude Include="..\..\include\SDL_power.h" />
- <ClInclude Include="..\..\include\SDL_quit.h" />
- <ClInclude Include="..\..\include\SDL_rect.h" />
- <ClInclude Include="..\..\include\SDL_render.h" />
- <ClInclude Include="..\..\include\SDL_revision.h" />
- <ClInclude Include="..\..\include\SDL_rwops.h" />
- <ClInclude Include="..\..\include\SDL_scancode.h" />
- <ClInclude Include="..\..\include\SDL_shape.h" />
- <ClInclude Include="..\..\include\SDL_stdinc.h" />
- <ClInclude Include="..\..\include\SDL_surface.h" />
- <ClInclude Include="..\..\include\SDL_system.h" />
- <ClInclude Include="..\..\include\SDL_syswm.h" />
- <ClInclude Include="..\..\include\SDL_thread.h" />
- <ClInclude Include="..\..\include\SDL_timer.h" />
- <ClInclude Include="..\..\include\SDL_touch.h" />
- <ClInclude Include="..\..\include\SDL_types.h" />
- <ClInclude Include="..\..\include\SDL_version.h" />
- <ClInclude Include="..\..\include\SDL_video.h" />
- <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
- <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
- <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
- <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
- <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
- <ClInclude Include="..\..\src\audio\SDL_wave.h" />
- <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
- <ClInclude Include="..\..\src\events\blank_cursor.h" />
- <ClInclude Include="..\..\src\events\default_cursor.h" />
- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
- <ClInclude Include="..\..\src\events\SDL_events_c.h" />
- <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
- <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
- <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
- <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
- <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
- <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
- <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
- <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
- <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
- <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
- <ClInclude Include="..\..\src\render\mmx.h" />
- <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
- <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
- <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
- <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
- <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
- <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
- <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
- <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
- <ClInclude Include="..\..\src\SDL_assert_c.h" />
- <ClInclude Include="..\..\src\SDL_error_c.h" />
- <ClInclude Include="..\..\src\SDL_fatal.h" />
- <ClInclude Include="..\..\src\SDL_hints_c.h" />
- <ClInclude Include="..\..\src\SDL_internal.h" />
- <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
- <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
- <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
- <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
- <ClInclude Include="..\..\src\video\SDL_blit.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
- <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
- <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
- <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
- <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
- <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
- <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
- <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
- <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
- <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
- <ClCompile Include="..\..\src\audio\SDL_audio.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
- <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
- <ClCompile Include="..\..\src\audio\SDL_wave.c" />
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
- <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
- <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
- <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
- <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
- <ClCompile Include="..\..\src\events\SDL_events.c" />
- <ClCompile Include="..\..\src\events\SDL_gesture.c" />
- <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
- <ClCompile Include="..\..\src\events\SDL_mouse.c" />
- <ClCompile Include="..\..\src\events\SDL_quit.c" />
- <ClCompile Include="..\..\src\events\SDL_touch.c" />
- <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
- <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\file\SDL_rwops.c" />
- <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
- <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
- <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
- <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
- <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
- <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
- <ClCompile Include="..\..\src\power\SDL_power.c" />
- <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
- <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
- <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
- <ClCompile Include="..\..\src\render\SDL_render.c" />
- <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
- <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
- <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
- <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
- <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
- <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
- <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
- <ClCompile Include="..\..\src\SDL.c" />
- <ClCompile Include="..\..\src\SDL_assert.c" />
- <ClCompile Include="..\..\src\SDL_error.c" />
- <ClCompile Include="..\..\src\SDL_hints.c" />
- <ClCompile Include="..\..\src\SDL_log.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
- <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
- <ClCompile Include="..\..\src\thread\SDL_thread.c" />
- <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
- <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
- <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
- <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
- <ClCompile Include="..\..\src\timer\SDL_timer.c" />
- <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
- <ClCompile Include="..\..\src\video\SDL_blit.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
- <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
- <ClCompile Include="..\..\src\video\SDL_bmp.c" />
- <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
- <ClCompile Include="..\..\src\video\SDL_egl.c" />
- <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
- <ClCompile Include="..\..\src\video\SDL_pixels.c" />
- <ClCompile Include="..\..\src\video\SDL_rect.c" />
- <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
- <ClCompile Include="..\..\src\video\SDL_shape.c" />
- <ClCompile Include="..\..\src\video\SDL_stretch.c" />
- <ClCompile Include="..\..\src\video\SDL_surface.c" />
- <ClCompile Include="..\..\src\video\SDL_video.c" />
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{c8df6173-06a1-4f56-a9bc-2002596b30e9}</ProjectGuid>
- <RootNamespace>SDL_WinRT81</RootNamespace>
- <DefaultLanguage>en-US</DefaultLanguage>
- <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
- <AppContainerApplication>true</AppContainerApplication>
- <ApplicationType>Windows Store</ApplicationType>
- <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
- <ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
- <ProjectName>SDL2-WinRT81</ProjectName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <GenerateManifest>false</GenerateManifest>
- <IgnoreImportLibrary>false</IgnoreImportLibrary>
- <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
- <TargetName>SDL2</TargetName>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <CompileAsWinRT>false</CompileAsWinRT>
- <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters b/3rdparty/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
deleted file mode 100644
index 39f6cbde5df..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
+++ /dev/null
@@ -1,717 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{7c1f964c-e351-49dd-8651-5d5b6b603856}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{450d92fd-978d-4025-87a9-6f688f946427}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\include\begin_code.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\close_code.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_assert.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_atomic.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_audio.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_blendmode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_clipboard.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config_minimal.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_config_winrt.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_copying.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_cpuinfo.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_egl.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_endian.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_error.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_events.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_filesystem.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_haptic.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_hints.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_input.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_joystick.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_keyboard.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_keycode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_loadso.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_log.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_main.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_mouse.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_mutex.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_name.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_opengles2.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_pixels.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_platform.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_power.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_quit.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_rect.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_render.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_revision.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_rwops.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_scancode.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_shape.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_stdinc.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_surface.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_system.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_syswm.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_thread.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_timer.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_touch.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_types.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_version.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\SDL_video.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\SDL_wave.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\blank_cursor.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\default_cursor.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_events_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_mouse_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_sysevents.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_touch_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\mmx.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_d3dmath.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_sysrender.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendline.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_draw.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_drawline.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\render\software\SDL_rotate.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_assert_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_error_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_fatal.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_hints_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\SDL_internal.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\thread\SDL_thread_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\timer\SDL_timer_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_auto.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_copy.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_blit_slow.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_egl_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_pixels_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_rect_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_shape_internals.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\SDL_sysvideo.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\windows\SDL_directx.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\core\windows\SDL_xinput.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
- <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audio.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiocvt.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiodev.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_mixer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\SDL_wave.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\windows\SDL_windows.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_dropevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_events.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_gesture.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_keyboard.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_mouse.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_quit.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_touch.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\events\SDL_windowevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\file\SDL_rwops.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\SDL_haptic.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\SDL_joystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\power\SDL_power.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_d3dmath.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_render.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendline.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_drawline.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\render\software\SDL_rotate.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_assert.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_error.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_hints.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\SDL_log.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\stdlib\SDL_string.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\SDL_thread.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\timer\SDL_timer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_0.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_1.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_A.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_auto.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_copy.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_N.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_blit_slow.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_bmp.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_clipboard.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_egl.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_fillrect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_pixels.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_rect.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_shape.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_stretch.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_surface.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\SDL_video.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\core\windows\SDL_xinput.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
- <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\windows\SDL_systls.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/Logo.png b/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/Logo.png
deleted file mode 100644
index e26771cb33a..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/Logo.png
+++ /dev/null
Binary files differ
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png b/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
deleted file mode 100644
index 1eb0d9d528c..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
+++ /dev/null
Binary files differ
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png b/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
deleted file mode 100644
index c951e031bdf..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
+++ /dev/null
Binary files differ
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png b/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
deleted file mode 100644
index dcb672712c6..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
+++ /dev/null
Binary files differ
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Package.appxmanifest b/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Package.appxmanifest
deleted file mode 100644
index 8cf17aec486..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Package.appxmanifest
+++ /dev/null
@@ -1,42 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
-
- <Identity Name="1702c480-cf09-431e-a5e4-b21b283ec818"
- Publisher="CN=David"
- Version="1.0.0.0" />
-
- <Properties>
- <DisplayName>loopwave_VS2012_WinRT</DisplayName>
- <PublisherDisplayName>David</PublisherDisplayName>
- <Logo>Assets\StoreLogo.png</Logo>
- </Properties>
-
- <Prerequisites>
- <OSMinVersion>6.2.1</OSMinVersion>
- <OSMaxVersionTested>6.2.1</OSMaxVersionTested>
- </Prerequisites>
-
- <Resources>
- <Resource Language="x-generate"/>
- </Resources>
-
- <Applications>
- <Application Id="App"
- Executable="$targetnametoken$.exe"
- EntryPoint="loopwave_VS2012_WinRT.App">
- <VisualElements
- DisplayName="loopwave_VS2012_WinRT"
- Logo="Assets\Logo.png"
- SmallLogo="Assets\SmallLogo.png"
- Description="loopwave_VS2012_WinRT"
- ForegroundText="light"
- BackgroundColor="#464646">
- <DefaultTile ShowName="allLogos" />
- <SplashScreen Image="Assets\SplashScreen.png" />
- </VisualElements>
- </Application>
- </Applications>
- <Capabilities>
- <Capability Name="internetClient" />
- </Capabilities>
-</Package> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj b/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
deleted file mode 100644
index c735b4e1766..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
+++ /dev/null
@@ -1,170 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|ARM">
- <Configuration>Debug</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|ARM">
- <Configuration>Release</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{03fcc293-9406-49c2-acf6-6e7d460c3239}</ProjectGuid>
- <RootNamespace>loopwave_VS2012</RootNamespace>
- <DefaultLanguage>en-US</DefaultLanguage>
- <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
- <AppContainerApplication>true</AppContainerApplication>
- <ProjectName>loopwave</ProjectName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <PackageCertificateKeyFile>loopwave_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <Link>
- <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <DisableSpecificWarnings>4453</DisableSpecificWarnings>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
- <ClCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
- <ClCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Image Include="Assets\Logo.png" />
- <Image Include="Assets\SmallLogo.png" />
- <Image Include="Assets\StoreLogo.png" />
- <Image Include="Assets\SplashScreen.png" />
- </ItemGroup>
- <ItemGroup>
- <AppxManifest Include="Package.appxmanifest">
- <SubType>Designer</SubType>
- </AppxManifest>
- <None Include="loopwave_VS2012_TemporaryKey.pfx" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\..\test\loopwave.c">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <Media Include="..\..\..\test\sample.wav" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
- <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx b/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
deleted file mode 100644
index 3c07b779f56..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
+++ /dev/null
Binary files differ
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/Logo.png b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/Logo.png
deleted file mode 100644
index e26771cb33a..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/Logo.png
+++ /dev/null
Binary files differ
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
deleted file mode 100644
index 1eb0d9d528c..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
+++ /dev/null
Binary files differ
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
deleted file mode 100644
index c951e031bdf..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
+++ /dev/null
Binary files differ
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
deleted file mode 100644
index dcb672712c6..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
+++ /dev/null
Binary files differ
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Package.appxmanifest b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Package.appxmanifest
deleted file mode 100644
index 10deae2d44a..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/Package.appxmanifest
+++ /dev/null
@@ -1,42 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
-
- <Identity Name="ca3178f1-b2b2-43bf-97dd-28ee1b7d32c5"
- Publisher="CN=David"
- Version="1.0.0.0" />
-
- <Properties>
- <DisplayName>testthread_VS2012_WinRT</DisplayName>
- <PublisherDisplayName>David</PublisherDisplayName>
- <Logo>Assets\StoreLogo.png</Logo>
- </Properties>
-
- <Prerequisites>
- <OSMinVersion>6.2.1</OSMinVersion>
- <OSMaxVersionTested>6.2.1</OSMaxVersionTested>
- </Prerequisites>
-
- <Resources>
- <Resource Language="x-generate"/>
- </Resources>
-
- <Applications>
- <Application Id="App"
- Executable="$targetnametoken$.exe"
- EntryPoint="testthread_VS2012_WinRT.App">
- <VisualElements
- DisplayName="testthread_VS2012_WinRT"
- Logo="Assets\Logo.png"
- SmallLogo="Assets\SmallLogo.png"
- Description="testthread_VS2012_WinRT"
- ForegroundText="light"
- BackgroundColor="#464646">
- <DefaultTile ShowName="allLogos" />
- <SplashScreen Image="Assets\SplashScreen.png" />
- </VisualElements>
- </Application>
- </Applications>
- <Capabilities>
- <Capability Name="internetClient" />
- </Capabilities>
-</Package> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
deleted file mode 100644
index f55724c2685..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
+++ /dev/null
@@ -1,160 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|ARM">
- <Configuration>Debug</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|ARM">
- <Configuration>Release</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{a8705bee-d01d-46a4-b2ab-feedfb5fdd11}</ProjectGuid>
- <RootNamespace>testthread_VS2012</RootNamespace>
- <DefaultLanguage>en-US</DefaultLanguage>
- <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
- <AppContainerApplication>true</AppContainerApplication>
- <ProjectName>testthread</ProjectName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v110</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <PackageCertificateKeyFile>testthread_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <Link>
- <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <DisableSpecificWarnings>4453</DisableSpecificWarnings>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
- <ClCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
- <ClCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Image Include="Assets\Logo.png" />
- <Image Include="Assets\SmallLogo.png" />
- <Image Include="Assets\StoreLogo.png" />
- <Image Include="Assets\SplashScreen.png" />
- </ItemGroup>
- <ItemGroup>
- <AppxManifest Include="Package.appxmanifest">
- <SubType>Designer</SubType>
- </AppxManifest>
- <None Include="testthread_VS2012_TemporaryKey.pfx" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
- <ClCompile Include="..\..\..\test\testthread.c" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
- <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx b/3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx
deleted file mode 100644
index 97fd1e19007..00000000000
--- a/3rdparty/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx
+++ /dev/null
Binary files differ