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| author | 2009-10-31 10:16:45 +0000 | |
|---|---|---|
| committer | 2009-10-31 10:16:45 +0000 | |
| commit | a582d0550293eb4a0637317562c09b276f99c6ee (patch) | |
| tree | 44ced354031de26d895dcb914bd93aa4e190cbc4 /src/tools/src2html.c | |
| parent | bde2bf74214be07c176fe9d9dd2cf05ef22f6d22 (diff) | |
Documentation update for the Seibu COPDX-based games. Renamed sdgndmrb to grainbow. [David Haywood]
Date: Thu, 29 Oct 2009 20:26:27 +0000
From: David Haywood <neohaze@nildram.co.uk>
User-Agent: Thunderbird 2.0.0.23 (Windows/20090812)
MIME-Version: 1.0
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: new zero team
new zero team uses copd3 not copd2, so I've changed it to not call the
copd2 functions. not very tidy for now, but it's a work in progress.
the table it uploads (encrypted mcu code probably) is identical to the
table raiden2/dx 'v33' version uploads....
this should be applied after the previous patch
Date: Thu, 29 Oct 2009 19:56:07 +0000
From: David Haywood <neohaze@nildram.co.uk>
CC: Philip Bennett <p.j.bennett@gmail.com>
Subject: Re: Seibu Notes
This is an updated version of the previous patch (which replaces it)
It shows the data tables in an alternative arrangement too, which makes
it easy to cross-reference the tables between games and highlights a
couple of cases which might make for interesting real hardware testing.
David Haywood wrote:
> oh, and I renamed the set for the gundam game to save my sanity,
> grainbow is much easier to remember than every word abbriviated to 2
> letters ;-)
>
> David Haywood wrote:
>> I added some notes to the seibu cop stuff.. just to reflect current
>> feelings (which haven't really changed much)
>>
>> I've documented the various tables the games upload, and the
>> mechanism by which they're uploaded in the text. Hopefully it makes
>> more sense visually than trying to follow the code. The same should
>> be done for the other opeations which are understood.
>>
>> This should also help when trojanning as it will be possible to add
>> notes near the various commands.
>>
>> As I've said before, if you have any questions about this lot, feel
>> free to ask.
>>
>> The CopD3 ones are different, I haven't documented those because IMO
>> they're a plain MCU with encrypted code instead.
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