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author Alex W. Jackson <alex.w.jackson@gmail.com>2015-02-23 16:54:55 -0500
committer Alex W. Jackson <alex.w.jackson@gmail.com>2015-02-23 16:54:55 -0500
commit757335d04813cc85efb3783833d79001b78e461d (patch)
tree18b152e275cf4a7ac2ac55d6e88f3b7bb3de0c83 /src/osd/windows/d3dhlsl.c
parent9a9b7ea3d12eec05f1529e28895239cc36bc6974 (diff)
Whoops, I knew I'd miss something in src/osd/windows (nw)
Diffstat (limited to 'src/osd/windows/d3dhlsl.c')
-rw-r--r--src/osd/windows/d3dhlsl.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/osd/windows/d3dhlsl.c b/src/osd/windows/d3dhlsl.c
index 8a10a105e76..8e2e839db3a 100644
--- a/src/osd/windows/d3dhlsl.c
+++ b/src/osd/windows/d3dhlsl.c
@@ -927,7 +927,7 @@ int shaders::create_resources(bool reset)
texture.rowpixels = shadow_bitmap.rowpixels();
texture.width = shadow_bitmap.width();
texture.height = shadow_bitmap.height();
- texture.set_palette(NULL);
+ texture.palette = NULL;
texture.seqid = 0;
// FIXME: should shadow bitmap really use prescale?