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author | 2015-02-23 16:54:55 -0500 | |
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committer | 2015-02-23 16:54:55 -0500 | |
commit | 757335d04813cc85efb3783833d79001b78e461d (patch) | |
tree | 18b152e275cf4a7ac2ac55d6e88f3b7bb3de0c83 /src/osd/windows/d3dhlsl.c | |
parent | 9a9b7ea3d12eec05f1529e28895239cc36bc6974 (diff) |
Whoops, I knew I'd miss something in src/osd/windows (nw)
Diffstat (limited to 'src/osd/windows/d3dhlsl.c')
-rw-r--r-- | src/osd/windows/d3dhlsl.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/osd/windows/d3dhlsl.c b/src/osd/windows/d3dhlsl.c index 8a10a105e76..8e2e839db3a 100644 --- a/src/osd/windows/d3dhlsl.c +++ b/src/osd/windows/d3dhlsl.c @@ -927,7 +927,7 @@ int shaders::create_resources(bool reset) texture.rowpixels = shadow_bitmap.rowpixels(); texture.width = shadow_bitmap.width(); texture.height = shadow_bitmap.height(); - texture.set_palette(NULL); + texture.palette = NULL; texture.seqid = 0; // FIXME: should shadow bitmap really use prescale? |