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author | 2024-04-26 06:26:22 +1000 | |
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committer | 2024-04-26 06:26:22 +1000 | |
commit | f91b896cda8343fc41f069b32b7ef527364bdea1 (patch) | |
tree | 105ca2e24d44ae9ceac3f540abf07b4f00086cde /src/osd/sdl/sdlopts.cpp | |
parent | 3b618bd7f04b8164fbcbb1fc106502e05ee85d6a (diff) |
input/input_sdl.cpp: Added an SDL lightgun provider.
This does essentially the same thing as the Win32 lightgun provider,
mapping the absolute pointer position over the window to gun axes.
Also added a bunch of const in the windows input handling code.
docs: Bumped version, as features that are not in a releaesd version of
MAME are now documented.
Diffstat (limited to 'src/osd/sdl/sdlopts.cpp')
-rw-r--r-- | src/osd/sdl/sdlopts.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/osd/sdl/sdlopts.cpp b/src/osd/sdl/sdlopts.cpp index f08dc41f963..3953a47b7f8 100644 --- a/src/osd/sdl/sdlopts.cpp +++ b/src/osd/sdl/sdlopts.cpp @@ -69,6 +69,7 @@ const options_entry f_sdl_option_entries[] = { nullptr, nullptr, core_options::option_type::HEADER, "SDL INPUT OPTIONS" }, { SDLOPTION_ENABLE_TOUCH, "0", core_options::option_type::BOOLEAN, "enable touch input support" }, { SDLOPTION_SIXAXIS, "0", core_options::option_type::BOOLEAN, "use special handling for PS3 Sixaxis controllers" }, + { SDLOPTION_DUAL_LIGHTGUN ";dual", "0", core_options::option_type::BOOLEAN, "enable dual lightgun input" }, #if (USE_XINPUT) // lightgun mapping |