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author Couriersud <couriersud@users.noreply.github.com>2010-01-21 22:54:49 +0000
committer Couriersud <couriersud@users.noreply.github.com>2010-01-21 22:54:49 +0000
commit10bee5ce7812d7faaecf238cf9570b802e02d56e (patch)
treecf71fbbc9cb1fb53efefef35bb916df2860fad15 /src/osd/sdl/gl_shader_tool.c
parenta63d3b5de485918abd8bca4079ac221fe62f1d15 (diff)
The return of the "misc"
- Added sdlmisc_<targetos>.c again. This was necessary since certain tools create stubs for e.g. osd_break_into_debugger. If we do not have this in a separate file, the link stage may break. - Applied OS/2 patch [Credit: KO Myung-Hun] - Cleaned up #includes. Removed stdlib.h were possible. - More malloc to osd_malloc rename. - SDL monitor modes are read now when they are needed. This is now consistent across platforms.
Diffstat (limited to 'src/osd/sdl/gl_shader_tool.c')
-rw-r--r--src/osd/sdl/gl_shader_tool.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/osd/sdl/gl_shader_tool.c b/src/osd/sdl/gl_shader_tool.c
index 6c501a456bd..c56874a793b 100644
--- a/src/osd/sdl/gl_shader_tool.c
+++ b/src/osd/sdl/gl_shader_tool.c
@@ -27,10 +27,6 @@
*
*/
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-
#include "emu.h"
#include "gl_shader_tool.h"