diff options
| author | 2026-02-07 13:32:37 -0500 | |
|---|---|---|
| committer | 2026-02-07 13:32:37 -0500 | |
| commit | 8349e95e3e0ea4d3081739e2b8bb5787b9e366ba (patch) | |
| tree | 89c058b1454f3c898fb918dc2ce1c7a2fb701e4b /src/osd/modules/render/drawsdl3soft.cpp | |
| parent | dba6d057f1186642e73eb7fa020aabf9647b163f (diff) | |
Initial support for SDL3. [R. Belmont, Vas Crabb]
* SDL3 is the default for macOS targets. Linux/Windows can build with
OSD=sdl3 while we wait for better distro support for SDL3. Both X11 and
Wayland sessions are fully supported on Linux.
* SDL3 -sound=sdl supports both input and output. All other video, sound,
and input functionality should otherwise be the same for now. SDL 3.4+
multiple keyboard/mouse support is planned.
Diffstat (limited to 'src/osd/modules/render/drawsdl3soft.cpp')
| -rw-r--r-- | src/osd/modules/render/drawsdl3soft.cpp | 700 |
1 files changed, 700 insertions, 0 deletions
diff --git a/src/osd/modules/render/drawsdl3soft.cpp b/src/osd/modules/render/drawsdl3soft.cpp new file mode 100644 index 00000000000..8601f8315ef --- /dev/null +++ b/src/osd/modules/render/drawsdl3soft.cpp @@ -0,0 +1,700 @@ +// license:BSD-3-Clause +// copyright-holders:Couriersud, Olivier Galibert, R. Belmont +//============================================================ +// +// drawsdl3soft.cpp - SDL3 software renderer +// +// SDLMAME by Olivier Galibert and R. Belmont +// +// yuvmodes by Couriersud +// +//============================================================ + +#include "render_module.h" + +#include "modules/osdmodule.h" + +#if defined(OSD_SDL) && defined (SDLMAME_SDL3) + +// from specific OSD implementation +#include "sdlopts.h" +#include "window.h" + +// general OSD headers +#include "modules/monitor/monitor_module.h" + +// MAME headers +#include "emucore.h" +#include "render.h" +#include "rendersw.hxx" + +#include <SDL3/SDL.h> + +// standard C headers +#include <cmath> +#include <cstdio> +#include <memory> + + +namespace osd { + +namespace { + +//============================================================ +// CONSTANTS +//============================================================ + +#define DRAW2_SCALEMODE_NEAREST "0" +#define DRAW2_SCALEMODE_LINEAR "1" +#define DRAW2_SCALEMODE_BEST "2" + + +struct sdl_scale_mode +{ + const char *name; + int is_scale; /* Scale mode? */ + int is_yuv; /* Yuv mode? */ + int mult_w; /* Width multiplier */ + int mult_h; /* Height multiplier */ + const char *sdl_scale_mode_hint; /* what to use as a hint ? */ + int pixel_format; /* Pixel/Overlay format */ + void (*yuv_blit)(const uint16_t *bitmap, uint8_t *ptr, const int pitch, const uint32_t *lookup, const int width, const int height); +}; + + +// renderer_sdl1 is the information about SDL for the current screen +class renderer_sdl1 : public osd_renderer +{ +public: + + renderer_sdl1(osd_window &w, sdl_scale_mode const &scale_mode) + : osd_renderer(w) + , m_scale_mode(scale_mode) + , m_sdl_renderer(nullptr) + , m_texture_id(nullptr) + , m_yuv_lookup() + , m_yuv_bitmap() + //, m_hw_scale_width(0) + //, m_hw_scale_height(0) + , m_last_hofs(0) + , m_last_vofs(0) + , m_blit_dim(0, 0) + , m_last_dim(0, 0) + { + } + virtual ~renderer_sdl1(); + + virtual int create() override; + virtual int draw(const int update) override; + virtual int xy_to_render_target(const int x, const int y, int *xt, int *yt) override; + virtual render_primitive_list *get_primitives() override; + +private: + void destroy_all_textures(); + void yuv_init(); + void setup_texture(const osd_dim &size); + void yuv_lookup_set(unsigned int pen, unsigned char red, + unsigned char green, unsigned char blue); + + int32_t m_blittimer; + + sdl_scale_mode const &m_scale_mode; + SDL_Renderer *m_sdl_renderer; + SDL_Texture *m_texture_id; + + // YUV overlay + std::unique_ptr<uint32_t []> m_yuv_lookup; + std::unique_ptr<uint16_t []> m_yuv_bitmap; + + // if we leave scaling to SDL and the underlying driver, this + // is the render_target_width/height to use + + int m_last_hofs; + int m_last_vofs; + osd_dim m_blit_dim; + osd_dim m_last_dim; +}; + + +//============================================================ +// PROTOTYPES +//============================================================ + +// YUV overlays + +static void yuv_RGB_to_YV12(const uint16_t *bitmap, uint8_t *ptr, const int pitch, + const uint32_t *lookup, const int width, const int height); +static void yuv_RGB_to_YV12X2(const uint16_t *bitmap, uint8_t *ptr, const int pitch, + const uint32_t *lookup, const int width, const int height); +static void yuv_RGB_to_YUY2(const uint16_t *bitmap, uint8_t *ptr, const int pitch, + const uint32_t *lookup, const int width, const int height); +static void yuv_RGB_to_YUY2X2(const uint16_t *bitmap, uint8_t *ptr, const int pitch, + const uint32_t *lookup, const int width, const int height); + +//============================================================ +// setup_texture for window +//============================================================ + +void renderer_sdl1::setup_texture(const osd_dim &size) +{ + const SDL_DisplayMode *mode = SDL_GetCurrentDisplayMode(window().monitor()->oshandle()); + uint32_t fmt; + + m_yuv_bitmap.reset(); + + fmt = (m_scale_mode.pixel_format ? m_scale_mode.pixel_format : mode->format); + + if (m_scale_mode.is_scale) + { + int m_hw_scale_width = 0; + int m_hw_scale_height = 0; + + window().target()->compute_minimum_size(m_hw_scale_width, m_hw_scale_height); + if (window().prescale()) + { + m_hw_scale_width *= window().prescale(); + m_hw_scale_height *= window().prescale(); + + /* This must be a multiple of 2 */ + m_hw_scale_width = (m_hw_scale_width + 1) & ~1; + } + if (m_scale_mode.is_yuv) + m_yuv_bitmap = std::make_unique<uint16_t []>(m_hw_scale_width * m_hw_scale_height); + + int w = m_hw_scale_width * m_scale_mode.mult_w; + int h = m_hw_scale_height * m_scale_mode.mult_h; + + m_texture_id = SDL_CreateTexture(m_sdl_renderer, SDL_PixelFormat(fmt), SDL_TEXTUREACCESS_STREAMING, w, h); + } + else + { + m_texture_id = SDL_CreateTexture(m_sdl_renderer, SDL_PixelFormat(fmt), SDL_TEXTUREACCESS_STREAMING, + size.width(), size.height()); + } +} + +//============================================================ +// renderer_sdl1::create +//============================================================ + +int renderer_sdl1::create() +{ + // create renderer + osd_printf_verbose("Enter renderer_sdl1::create()\n"); + SDL_Window *sdl_window = dynamic_cast<sdl_window_info &>(window()).platform_window(); + m_sdl_renderer = SDL_CreateRenderer(sdl_window, "software"); + if (!m_sdl_renderer) + { + fatalerror("Error creating renderer: %s\n", SDL_GetError()); + } + + if (video_config.waitvsync) + { + SDL_SetRenderVSync(m_sdl_renderer, SDL_RENDERER_VSYNC_ADAPTIVE); + } + + m_yuv_lookup = nullptr; + m_blittimer = 0; + + yuv_init(); + osd_printf_verbose("Leave renderer_sdl1::create\n"); + return 0; +} + +//============================================================ +// DESTRUCTOR +//============================================================ + +renderer_sdl1::~renderer_sdl1() +{ + destroy_all_textures(); + + SDL_DestroyRenderer(m_sdl_renderer); +} + +//============================================================ +// drawsdl_xy_to_render_target +//============================================================ + +int renderer_sdl1::xy_to_render_target(int x, int y, int *xt, int *yt) +{ + *xt = x - m_last_hofs; + *yt = y - m_last_vofs; + if (*xt<0 || *xt >= m_blit_dim.width()) + return 0; + if (*yt<0 || *yt >= m_blit_dim.height()) + return 0; + return 1; +} + +//============================================================ +// drawsdl_destroy_all_textures +//============================================================ + +void renderer_sdl1::destroy_all_textures() +{ + SDL_DestroyTexture(m_texture_id); + m_texture_id = nullptr; +} + + +//============================================================ +// renderer_sdl2::draw +//============================================================ + +int renderer_sdl1::draw(int update) +{ + uint8_t *surfptr; + int32_t pitch; + Uint32 rmask, gmask, bmask; + Uint32 amask; + int32_t vofs, hofs, blitwidth, blitheight, ch, cw; + int bpp; + + osd_dim wdim = window().get_size(); + if (has_flags(FI_CHANGED) || (wdim != m_last_dim)) + { + destroy_all_textures(); + clear_flags(FI_CHANGED); + m_blittimer = 3; + m_last_dim = wdim; + SDL_SetRenderViewport(m_sdl_renderer, nullptr); + if (m_texture_id != nullptr) + SDL_DestroyTexture(m_texture_id); + setup_texture(m_blit_dim); + m_blittimer = 3; + } + + // lock it if we need it + const auto props = SDL_GetTextureProperties(m_texture_id); + const SDL_PixelFormat format = (SDL_PixelFormat)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_FORMAT_NUMBER, 0); + + SDL_GetMasksForPixelFormat(format, &bpp, &rmask, &gmask, &bmask, &amask); + bpp = bpp / 8; /* convert to bytes per pixels */ + + // Clear if necessary + if (m_blittimer > 0) + { + /* SDL Underlays need alpha = 0 ! */ + SDL_SetRenderDrawColor(m_sdl_renderer, 0, 0, 0, 0); + SDL_RenderFillRect(m_sdl_renderer, nullptr); + m_blittimer--; + } + + SDL_LockTexture(m_texture_id, nullptr, (void **) &surfptr, &pitch); + + // get ready to center the image + vofs = hofs = 0; + blitwidth = m_blit_dim.width(); + blitheight = m_blit_dim.height(); + + ch = wdim.height(); + cw = wdim.width(); + + // do not crash if the window's smaller than the blit area + if (blitheight > ch) + { + blitheight = ch; + } + else if (video_config.centerv) + { + vofs = (ch - m_blit_dim.height()) / 2; + } + + if (blitwidth > cw) + { + blitwidth = cw; + } + else if (video_config.centerh) + { + hofs = (cw - m_blit_dim.width()) / 2; + } + + m_last_hofs = hofs; + m_last_vofs = vofs; + + window().m_primlist->acquire_lock(); + + auto mamewidth = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_WIDTH_NUMBER, 0); + auto mameheight = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_HEIGHT_NUMBER, 0); + + mamewidth /= m_scale_mode.mult_w; + mameheight /= m_scale_mode.mult_h; + + // rescale bounds + float fw = (float) mamewidth / (float) blitwidth; + float fh = (float) mameheight / (float) blitheight; + + // FIXME: this could be a lot easier if we get the primlist here! + // Bounds would be set fit for purpose and done! + + for (render_primitive &prim : *window().m_primlist) + { + prim.bounds.x0 = floor(fw * prim.bounds.x0 + 0.5f); + prim.bounds.x1 = floor(fw * prim.bounds.x1 + 0.5f); + prim.bounds.y0 = floor(fh * prim.bounds.y0 + 0.5f); + prim.bounds.y1 = floor(fh * prim.bounds.y1 + 0.5f); + } + + // render to it + if (!m_scale_mode.is_yuv) + { + switch (rmask) + { + case 0xff000000: + software_renderer<uint32_t, 0,0,0, 24,16,8>::draw_primitives(*window().m_primlist, surfptr, mamewidth, mameheight, pitch / 4); + break; + + case 0x0000ff00: + software_renderer<uint32_t, 0,0,0, 8,16,24>::draw_primitives(*window().m_primlist, surfptr, mamewidth, mameheight, pitch / 4); + break; + + case 0x00ff0000: + software_renderer<uint32_t, 0,0,0, 16,8,0>::draw_primitives(*window().m_primlist, surfptr, mamewidth, mameheight, pitch / 4); + break; + + case 0x000000ff: + software_renderer<uint32_t, 0,0,0, 0,8,16>::draw_primitives(*window().m_primlist, surfptr, mamewidth, mameheight, pitch / 4); + break; + + case 0xf800: + software_renderer<uint16_t, 3,2,3, 11,5,0>::draw_primitives(*window().m_primlist, surfptr, mamewidth, mameheight, pitch / 2); + break; + + case 0x7c00: + software_renderer<uint16_t, 3,3,3, 10,5,0>::draw_primitives(*window().m_primlist, surfptr, mamewidth, mameheight, pitch / 2); + break; + + default: + osd_printf_error("SDL: ERROR! Unknown video mode: R=%08X G=%08X B=%08X\n", rmask, gmask, bmask); + break; + } + } + else + { + assert (m_yuv_bitmap != nullptr); + assert (surfptr != nullptr); + software_renderer<uint16_t, 3,3,3, 10,5,0>::draw_primitives(*window().m_primlist, m_yuv_bitmap.get(), mamewidth, mameheight, mamewidth); + m_scale_mode.yuv_blit(m_yuv_bitmap.get(), surfptr, pitch, m_yuv_lookup.get(), mamewidth, mameheight); + } + + window().m_primlist->release_lock(); + + // unlock and flip + SDL_UnlockTexture(m_texture_id); + { + SDL_FRect r; + + r.x=hofs; + r.y=vofs; + r.w=blitwidth; + r.h=blitheight; + SDL_RenderTexture(m_sdl_renderer, m_texture_id, nullptr, (const SDL_FRect *)&r); + SDL_RenderPresent(m_sdl_renderer); + } + return 0; +} +//============================================================ +// YUV Blitting +//============================================================ + +#define CU_CLAMP(v, a, b) ((v < a)? a: ((v > b)? b: v)) +#define RGB2YUV_F(r,g,b,y,u,v) \ + (y) = (0.299*(r) + 0.587*(g) + 0.114*(b) ); \ + (u) = (-0.169*(r) - 0.331*(g) + 0.5*(b) + 128); \ + (v) = (0.5*(r) - 0.419*(g) - 0.081*(b) + 128); \ + (y) = CU_CLAMP(y,0,255); \ + (u) = CU_CLAMP(u,0,255); \ + (v) = CU_CLAMP(v,0,255) + +#define RGB2YUV(r,g,b,y,u,v) \ + (y) = (( 8453*(r) + 16594*(g) + 3223*(b) + 524288) >> 15); \ + (u) = (( -4878*(r) - 9578*(g) + 14456*(b) + 4210688) >> 15); \ + (v) = (( 14456*(r) - 12105*(g) - 2351*(b) + 4210688) >> 15) + +#ifdef LSB_FIRST +#define Y1MASK 0x000000FF +#define UMASK 0x0000FF00 +#define Y2MASK 0x00FF0000 +#define VMASK 0xFF000000 +#define Y1SHIFT 0 +#define USHIFT 8 +#define Y2SHIFT 16 +#define VSHIFT 24 +#else +#define Y1MASK 0xFF000000 +#define UMASK 0x00FF0000 +#define Y2MASK 0x0000FF00 +#define VMASK 0x000000FF +#define Y1SHIFT 24 +#define USHIFT 16 +#define Y2SHIFT 8 +#define VSHIFT 0 +#endif + +#define YMASK (Y1MASK|Y2MASK) +#define UVMASK (UMASK|VMASK) + +void renderer_sdl1::yuv_lookup_set(unsigned int pen, unsigned char red, + unsigned char green, unsigned char blue) +{ + uint32_t y,u,v; + + RGB2YUV(red,green,blue,y,u,v); + + /* Storing this data in YUYV order simplifies using the data for + YUY2, both with and without smoothing... */ + m_yuv_lookup[pen]=(y<<Y1SHIFT)|(u<<USHIFT)|(y<<Y2SHIFT)|(v<<VSHIFT); +} + +void renderer_sdl1::yuv_init() +{ + if (!m_yuv_lookup) + m_yuv_lookup = std::make_unique<uint32_t []>(65536); + for (unsigned char r = 0; r < 32; r++) + for (unsigned char g = 0; g < 32; g++) + for (unsigned char b = 0; b < 32; b++) + { + int idx = (r << 10) | (g << 5) | b; + yuv_lookup_set(idx, + (r << 3) | (r >> 2), + (g << 3) | (g >> 2), + (b << 3) | (b >> 2)); + } +} + +//uint32_t *lookup = sdl->m_yuv_lookup; + +static void yuv_RGB_to_YV12(const uint16_t *bitmap, uint8_t *ptr, const int pitch, + const uint32_t *lookup, const int width, const int height) +{ + int x, y; + uint8_t *pixels[3]; + int u1,v1,y1,u2,v2,y2,u3,v3,y3,u4,v4,y4; /* 12 */ + + pixels[0] = ptr; + pixels[1] = ptr + pitch * height; + pixels[2] = pixels[1] + pitch * height / 4; + + for(y=0;y<height;y+=2) + { + const uint16_t *src=bitmap + (y * width) ; + const uint16_t *src2=src + width; + + uint8_t *dest_y = pixels[0] + y * pitch; + uint8_t *dest_v = pixels[1] + (y>>1) * pitch / 2; + uint8_t *dest_u = pixels[2] + (y>>1) * pitch / 2; + + for(x=0;x<width;x+=2) + { + v1 = lookup[src[x]]; + y1 = (v1>>Y1SHIFT) & 0xff; + u1 = (v1>>USHIFT) & 0xff; + v1 = (v1>>VSHIFT) & 0xff; + + v2 = lookup[src[x+1]]; + y2 = (v2>>Y1SHIFT) & 0xff; + u2 = (v2>>USHIFT) & 0xff; + v2 = (v2>>VSHIFT) & 0xff; + + v3 = lookup[src2[x]]; + y3 = (v3>>Y1SHIFT) & 0xff; + u3 = (v3>>USHIFT) & 0xff; + v3 = (v3>>VSHIFT) & 0xff; + + v4 = lookup[src2[x+1]]; + y4 = (v4>>Y1SHIFT) & 0xff; + u4 = (v4>>USHIFT) & 0xff; + v4 = (v4>>VSHIFT) & 0xff; + + dest_y[x] = y1; + dest_y[x+pitch] = y3; + dest_y[x+1] = y2; + dest_y[x+pitch+1] = y4; + + dest_u[x>>1] = (u1+u2+u3+u4)/4; + dest_v[x>>1] = (v1+v2+v3+v4)/4; + + } + } +} + +static void yuv_RGB_to_YV12X2(const uint16_t *bitmap, uint8_t *ptr, const int pitch, + const uint32_t *lookup, const int width, const int height) +{ + /* this one is used when scale==2 */ + unsigned int x,y; + int u1,v1,y1; + uint8_t *pixels[3]; + + pixels[0] = ptr; + pixels[1] = ptr + pitch * height * 2; + int p2 = (pitch >> 1); + pixels[2] = pixels[1] + p2 * height; + + for(y=0;y<height;y++) + { + const uint16_t *src = bitmap + (y * width) ; + + uint16_t *dest_y = (uint16_t *)(pixels[0] + 2 * y * pitch); + uint8_t *dest_v = pixels[1] + y * p2; + uint8_t *dest_u = pixels[2] + y * p2; + for(x=0;x<width;x++) + { + v1 = lookup[src[x]]; + y1 = (v1 >> Y1SHIFT) & 0xff; + u1 = (v1 >> USHIFT) & 0xff; + v1 = (v1 >> VSHIFT) & 0xff; + + dest_y[x + pitch/2] = y1 << 8 | y1; + dest_y[x] = y1 << 8 | y1; + dest_u[x] = u1; + dest_v[x] = v1; + } + } +} + +static void yuv_RGB_to_YUY2(const uint16_t *bitmap, uint8_t *ptr, const int pitch, + const uint32_t *lookup, const int width, const int height) +{ + /* this one is used when scale==2 */ + unsigned int y; + uint32_t p1,p2,uv; + const int yuv_pitch = pitch/4; + + for(y=0;y<height;y++) + { + const uint16_t *src=bitmap + (y * width) ; + const uint16_t *end=src+width; + + uint32_t *dest = (uint32_t *) ptr; + dest += y * yuv_pitch; + for(; src<end; src+=2) + { + p1 = lookup[src[0]]; + p2 = lookup[src[1]]; + uv = (p1&UVMASK)>>1; + uv += (p2&UVMASK)>>1; + *dest++ = (p1&Y1MASK)|(p2&Y2MASK)|(uv&UVMASK); + } + } +} + +static void yuv_RGB_to_YUY2X2(const uint16_t *bitmap, uint8_t *ptr, const int pitch, + const uint32_t *lookup, const int width, const int height) +{ + /* this one is used when scale==2 */ + unsigned int y; + int yuv_pitch = pitch / 4; + + for(y=0;y<height;y++) + { + const uint16_t *src=bitmap + (y * width) ; + const uint16_t *end=src+width; + + uint32_t *dest = (uint32_t *) ptr; + dest += (y * yuv_pitch); + for(; src<end; src++) + { + dest[0] = lookup[src[0]]; + dest++; + } + } +} + +render_primitive_list *renderer_sdl1::get_primitives() +{ + osd_dim nd = window().get_size(); + if (nd != m_blit_dim) + { + m_blit_dim = nd; + notify_changed(); + } + window().target()->set_bounds(m_blit_dim.width(), m_blit_dim.height(), window().pixel_aspect()); + return &window().target()->get_primitives(); +} + + +class video_sdl3soft : public osd_module, public render_module +{ +public: + video_sdl3soft() + : osd_module(OSD_RENDERER_PROVIDER, "soft") + , m_scale_mode(-1) + { + } + + virtual int init(osd_interface &osd, osd_options const &options) override; + virtual void exit() override { } + + virtual std::unique_ptr<osd_renderer> create(osd_window &window) override; + +protected: + virtual unsigned flags() const override { return FLAG_INTERACTIVE; } + +private: + static int get_scale_mode(char const *modestr); + + int m_scale_mode; + + static sdl_scale_mode const s_scale_modes[]; +}; + +int video_sdl3soft::init(osd_interface &osd, osd_options const &options) +{ + osd_printf_verbose("Using SDL multi-window soft driver (SDL 3.2+)\n"); + + // yuv settings ... + char const *const modestr = dynamic_cast<sdl_options const &>(options).scale_mode(); + m_scale_mode = get_scale_mode(modestr); + if (m_scale_mode < 0) + { + osd_printf_warning("Invalid yuvmode value %s; reverting to none\n", modestr); + m_scale_mode = 0; + } + + return 0; +} + +std::unique_ptr<osd_renderer> video_sdl3soft::create(osd_window &window) +{ + return std::make_unique<renderer_sdl1>(window, s_scale_modes[m_scale_mode]); +} + +int video_sdl3soft::get_scale_mode(char const *modestr) +{ + const sdl_scale_mode *sm = s_scale_modes; + int index = 0; + while (sm->name) + { + if (!strcmp(sm->name, modestr)) + return index; + index++; + sm++; + } + return -1; +} + +sdl_scale_mode const video_sdl3soft::s_scale_modes[] = { + { "none", 0, 0, 1, 1, DRAW2_SCALEMODE_NEAREST, 0, nullptr }, + { "hwblit", 1, 0, 1, 1, DRAW2_SCALEMODE_LINEAR, 0, nullptr }, + { "hwbest", 1, 0, 1, 1, DRAW2_SCALEMODE_BEST, 0, nullptr }, + /* SDL1.2 uses interpolation as well */ + { "yv12", 1, 1, 1, 1, DRAW2_SCALEMODE_BEST, SDL_PIXELFORMAT_YV12, yuv_RGB_to_YV12 }, + { "yv12x2", 1, 1, 2, 2, DRAW2_SCALEMODE_BEST, SDL_PIXELFORMAT_YV12, yuv_RGB_to_YV12X2 }, + { "yuy2", 1, 1, 1, 1, DRAW2_SCALEMODE_BEST, SDL_PIXELFORMAT_YUY2, yuv_RGB_to_YUY2 }, + { "yuy2x2", 1, 1, 2, 1, DRAW2_SCALEMODE_BEST, SDL_PIXELFORMAT_YUY2, yuv_RGB_to_YUY2X2 }, + { nullptr } }; + +} // anonymous namespace + +} // namespace osd + +#else // defined(OSD_SDL) && defined (SDLMAME_SDL3) + +namespace osd { namespace { MODULE_NOT_SUPPORTED(video_sdl3soft, OSD_RENDERER_PROVIDER, "soft") } } + +#endif // defined(OSD_SDL) && defined (SDLMAME_SDL3) + +MODULE_DEFINITION(RENDERER_SDL3SOFT, osd::video_sdl3soft) + |
