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author ImJezze <jezze@gmx.net>2016-04-13 19:21:57 +0200
committer ImJezze <jezze@gmx.net>2016-04-13 19:21:57 +0200
commit32f0e6efac8b51dbdc11b390b64753227cbb6180 (patch)
treeaf19990b09f731d098ca93781b732e0724ebf7e9 /src/osd/modules/render/d3d/d3dhlsl.h
parent6be4d8312ccf4d9b5fde5fc2b5094e637fbdf7d7 (diff)
Removed hacks for vector screens from shaders (nw)
- added handling of texture coordinates for vector screens to core render - added handling of orientation/rotation for vector screens to D3D renderer
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.h')
-rw-r--r--src/osd/modules/render/d3d/d3dhlsl.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.h b/src/osd/modules/render/d3d/d3dhlsl.h
index e5e6ad600b7..0eddbd5cd0e 100644
--- a/src/osd/modules/render/d3d/d3dhlsl.h
+++ b/src/osd/modules/render/d3d/d3dhlsl.h
@@ -49,9 +49,6 @@ public:
CU_QUAD_DIMS,
CU_SWAP_XY,
- CU_ORIENTATION_SWAP,
- CU_ROTATION_SWAP,
- CU_ROTATION_TYPE,
CU_VECTOR_SCREEN,
CU_NTSC_CCFREQ,