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author | 2015-02-26 01:40:18 +0100 | |
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committer | 2015-02-26 01:40:18 +0100 | |
commit | eb8144a3bb8f5d443b5062b13e3e18b6b8e8c43c (patch) | |
tree | 0dbb6487e5cc7db623f2d9acd9d2db3efa792aca /src/osd/modules/opengl/shader/glsl_plain_rgb32_dir.fsh.c | |
parent | 2c2994aeb52b700c206ca6c94513a92601097bdb (diff) |
Moved opengl related stuff to modules/opengl
Diffstat (limited to 'src/osd/modules/opengl/shader/glsl_plain_rgb32_dir.fsh.c')
-rw-r--r-- | src/osd/modules/opengl/shader/glsl_plain_rgb32_dir.fsh.c | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/osd/modules/opengl/shader/glsl_plain_rgb32_dir.fsh.c b/src/osd/modules/opengl/shader/glsl_plain_rgb32_dir.fsh.c new file mode 100644 index 00000000000..1e206d671cd --- /dev/null +++ b/src/osd/modules/opengl/shader/glsl_plain_rgb32_dir.fsh.c @@ -0,0 +1,26 @@ +const char glsl_plain_rgb32_dir_fsh_src[] = +"\n" +"#pragma optimize (on)\n" +"#pragma debug (off)\n" +"\n" +"uniform sampler2D color_texture;\n" +"uniform vec4 vid_attributes; // gamma, contrast, brightness\n" +"\n" +"// #define DO_GAMMA 1 // 'pow' is very slow on old hardware, i.e. pre R600 and 'slow' in general\n" +"\n" +"void main()\n" +"{\n" +"#ifdef DO_GAMMA\n" +" vec4 gamma = vec4( 1.0 / vid_attributes.r, 1.0 / vid_attributes.r, 1.0 / vid_attributes.r, 0.0);\n" +"\n" +" // gamma, contrast, brightness equation from: rendutil.h / apply_brightness_contrast_gamma_fp\n" +" vec4 color = pow( texture2D(color_texture, gl_TexCoord[0].st) , gamma);\n" +"#else\n" +" vec4 color = texture2D(color_texture, gl_TexCoord[0].st);\n" +"#endif\n" +"\n" +" // contrast/brightness\n" +" gl_FragColor = (color * vid_attributes.g) + vid_attributes.b - 1.0;\n" +"}\n" +"\n" +; |