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author Roberto Fresca <robbie@robertofresca.com>2018-10-19 00:35:32 +0200
committer Roberto Fresca <robbie@robertofresca.com>2018-10-19 00:35:32 +0200
commitefe1757a858f03fff73e110626e85af8d2ed7d03 (patch)
tree5433f1344a7120f3d90f9480e79c65ca850b7564 /src/osd/modules/opengl/gl_shader_mgr.cpp
parentcdb4ae2fab56a624bf8e2ea59f19a57f11ff1109 (diff)
parentf1b3e649fb0a50a6a01da667278b8a62fef99d92 (diff)
Merge branch 'master' of https://github.com/mamedev/mame
Diffstat (limited to 'src/osd/modules/opengl/gl_shader_mgr.cpp')
-rw-r--r--src/osd/modules/opengl/gl_shader_mgr.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/osd/modules/opengl/gl_shader_mgr.cpp b/src/osd/modules/opengl/gl_shader_mgr.cpp
index de36240ab3e..0cf3f9b6617 100644
--- a/src/osd/modules/opengl/gl_shader_mgr.cpp
+++ b/src/osd/modules/opengl/gl_shader_mgr.cpp
@@ -15,12 +15,12 @@
#ifdef GLSL_SOURCE_ON_DISK
-static const char * glsl_mamebm_vsh_files [GLSL_VERTEX_SHADER_INT_NUMBER] =
+static char const *const glsl_mamebm_vsh_files [GLSL_VERTEX_SHADER_INT_NUMBER] =
{
"/tmp/glsl_general.vsh" // general
};
-static const char * glsl_mamebm_fsh_files [GLSL_SHADER_FEAT_INT_NUMBER] =
+static char const *const glsl_mamebm_fsh_files [GLSL_SHADER_FEAT_INT_NUMBER] =
{
"/tmp/glsl_plain_rgb32_dir.fsh", // rgb32 dir plain
"/tmp/glsl_bilinear_rgb32_dir.fsh", // rgb32 dir bilinear
@@ -35,12 +35,12 @@ static const char * glsl_mamebm_fsh_files [GLSL_SHADER_FEAT_INT_NUMBER] =
#include "shader/glsl_bilinear_rgb32_dir.fsh.c"
#include "shader/glsl_bicubic_rgb32_dir.fsh.c"
-static const char * glsl_mamebm_vsh_sources [GLSL_VERTEX_SHADER_INT_NUMBER] =
+static char const *const glsl_mamebm_vsh_sources [GLSL_VERTEX_SHADER_INT_NUMBER] =
{
glsl_general_vsh_src // general
};
-static const char * glsl_mamebm_fsh_sources [GLSL_SHADER_FEAT_INT_NUMBER] =
+static char const *const glsl_mamebm_fsh_sources [GLSL_SHADER_FEAT_INT_NUMBER] =
{
glsl_plain_rgb32_dir_fsh_src, // rgb32 dir plain
glsl_bilinear_rgb32_dir_fsh_src, // rgb32 dir bilinear
@@ -49,7 +49,7 @@ static const char * glsl_mamebm_fsh_sources [GLSL_SHADER_FEAT_INT_NUMBER] =
#endif // GLSL_SOURCE_ON_DISK
-static const char * glsl_mamebm_filter_names [GLSL_SHADER_FEAT_MAX_NUMBER] =
+static char const *const glsl_mamebm_filter_names [GLSL_SHADER_FEAT_MAX_NUMBER] =
{
"plain",
"bilinear",