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author Vas Crabb <vas@vastheman.com>2023-01-14 15:57:22 +1100
committer Vas Crabb <vas@vastheman.com>2023-01-14 15:57:22 +1100
commit2592ac32c15622249028fecfb2043eda3129e8be (patch)
treeb262f0ffdfab902617d3972a2e5e00815bd8808e /src/osd/modules/lib/osdobj_common.h
parent33c6487b886eacad916a12637a575ad563fa9e61 (diff)
osd: Added option to accept SDL game controller/joystick input when losing UI focus.
Diffstat (limited to 'src/osd/modules/lib/osdobj_common.h')
-rw-r--r--src/osd/modules/lib/osdobj_common.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/osd/modules/lib/osdobj_common.h b/src/osd/modules/lib/osdobj_common.h
index 92a9a498c3c..bf680195fca 100644
--- a/src/osd/modules/lib/osdobj_common.h
+++ b/src/osd/modules/lib/osdobj_common.h
@@ -36,6 +36,7 @@
#define OSDOPTION_UIMODEKEY "uimodekey"
#define OSDOPTION_CONTROLLER_MAP_FILE "controller_map"
+#define OSDOPTION_BACKGROUND_INPUT "background_input"
#define OSDCOMMAND_LIST_MIDI_DEVICES "listmidi"
#define OSDCOMMAND_LIST_NETWORK_ADAPTERS "listnetwork"
@@ -109,6 +110,7 @@ public:
// keyboard mapping
const char *ui_mode_key() const { return value(OSDOPTION_UIMODEKEY); }
const char *controller_mapping_file() const { return value(OSDOPTION_CONTROLLER_MAP_FILE); }
+ bool background_input() const { return bool_value(OSDOPTION_BACKGROUND_INPUT); }
// debugging options
const char *debugger() const { return value(OSDOPTION_DEBUGGER); }