diff options
author | 2023-01-14 15:57:22 +1100 | |
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committer | 2023-01-14 15:57:22 +1100 | |
commit | 2592ac32c15622249028fecfb2043eda3129e8be (patch) | |
tree | b262f0ffdfab902617d3972a2e5e00815bd8808e /src/osd/modules/lib/osdobj_common.h | |
parent | 33c6487b886eacad916a12637a575ad563fa9e61 (diff) |
osd: Added option to accept SDL game controller/joystick input when losing UI focus.
Diffstat (limited to 'src/osd/modules/lib/osdobj_common.h')
-rw-r--r-- | src/osd/modules/lib/osdobj_common.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/osd/modules/lib/osdobj_common.h b/src/osd/modules/lib/osdobj_common.h index 92a9a498c3c..bf680195fca 100644 --- a/src/osd/modules/lib/osdobj_common.h +++ b/src/osd/modules/lib/osdobj_common.h @@ -36,6 +36,7 @@ #define OSDOPTION_UIMODEKEY "uimodekey" #define OSDOPTION_CONTROLLER_MAP_FILE "controller_map" +#define OSDOPTION_BACKGROUND_INPUT "background_input" #define OSDCOMMAND_LIST_MIDI_DEVICES "listmidi" #define OSDCOMMAND_LIST_NETWORK_ADAPTERS "listnetwork" @@ -109,6 +110,7 @@ public: // keyboard mapping const char *ui_mode_key() const { return value(OSDOPTION_UIMODEKEY); } const char *controller_mapping_file() const { return value(OSDOPTION_CONTROLLER_MAP_FILE); } + bool background_input() const { return bool_value(OSDOPTION_BACKGROUND_INPUT); } // debugging options const char *debugger() const { return value(OSDOPTION_DEBUGGER); } |