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author | 2023-01-14 15:57:22 +1100 | |
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committer | 2023-01-14 15:57:22 +1100 | |
commit | 2592ac32c15622249028fecfb2043eda3129e8be (patch) | |
tree | b262f0ffdfab902617d3972a2e5e00815bd8808e /src/osd/modules/input/input_rawinput.cpp | |
parent | 33c6487b886eacad916a12637a575ad563fa9e61 (diff) |
osd: Added option to accept SDL game controller/joystick input when losing UI focus.
Diffstat (limited to 'src/osd/modules/input/input_rawinput.cpp')
-rw-r--r-- | src/osd/modules/input/input_rawinput.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/osd/modules/input/input_rawinput.cpp b/src/osd/modules/input/input_rawinput.cpp index 94018f9c404..c681017a061 100644 --- a/src/osd/modules/input/input_rawinput.cpp +++ b/src/osd/modules/input/input_rawinput.cpp @@ -481,9 +481,9 @@ public: for (int devnum = retrieved - 1; devnum >= 0; devnum--) add_rawinput_device(machine, rawinput_devices[devnum]); - // don't enable global inputs when debugging + // don't enable background input when debugging if (!machine.options().debug()) - m_global_inputs_enabled = downcast<windows_options &>(machine.options()).global_inputs(); + m_global_inputs_enabled = options()->background_input(); // If we added no devices, no need to register for notifications if (devicelist().empty()) |