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author Vas Crabb <vas@vastheman.com>2023-01-14 15:57:22 +1100
committer Vas Crabb <vas@vastheman.com>2023-01-14 15:57:22 +1100
commit2592ac32c15622249028fecfb2043eda3129e8be (patch)
treeb262f0ffdfab902617d3972a2e5e00815bd8808e /src/osd/modules/input/input_rawinput.cpp
parent33c6487b886eacad916a12637a575ad563fa9e61 (diff)
osd: Added option to accept SDL game controller/joystick input when losing UI focus.
Diffstat (limited to 'src/osd/modules/input/input_rawinput.cpp')
-rw-r--r--src/osd/modules/input/input_rawinput.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/osd/modules/input/input_rawinput.cpp b/src/osd/modules/input/input_rawinput.cpp
index 94018f9c404..c681017a061 100644
--- a/src/osd/modules/input/input_rawinput.cpp
+++ b/src/osd/modules/input/input_rawinput.cpp
@@ -481,9 +481,9 @@ public:
for (int devnum = retrieved - 1; devnum >= 0; devnum--)
add_rawinput_device(machine, rawinput_devices[devnum]);
- // don't enable global inputs when debugging
+ // don't enable background input when debugging
if (!machine.options().debug())
- m_global_inputs_enabled = downcast<windows_options &>(machine.options()).global_inputs();
+ m_global_inputs_enabled = options()->background_input();
// If we added no devices, no need to register for notifications
if (devicelist().empty())