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author | 2019-04-04 07:36:51 +0200 | |
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committer | 2019-04-05 00:00:58 +0200 | |
commit | e39802db90860d6628c35265f7c78ce3534f5a53 (patch) | |
tree | 796f3fb6524361b61bad36530f3c56e027db57b9 /src/mame/drivers/seabattl.cpp | |
parent | b54a2a517cdd8d9b9ba0456c54c0cced7dd794fc (diff) |
68000: Rework interrupt handling [O. Galibert]
* Implement the cpu space as an address space
* Make all vectored interrupts use the cpu space
* Make it possible to direct the cpu space to another space, use it for amiga (which handles it as a normal AS_PROGRAM read)
* Make it possible to disable the priority muxer and get 3 lines instead, use it for cps2
Diffstat (limited to 'src/mame/drivers/seabattl.cpp')
-rw-r--r-- | src/mame/drivers/seabattl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/seabattl.cpp b/src/mame/drivers/seabattl.cpp index 44d69cf4bc0..60bd8b24567 100644 --- a/src/mame/drivers/seabattl.cpp +++ b/src/mame/drivers/seabattl.cpp @@ -448,7 +448,7 @@ void seabattl_state::machine_reset() INTERRUPT_GEN_MEMBER(seabattl_state::seabattl_interrupt) { - device.execute().set_input_line_and_vector(0, HOLD_LINE, 0x03); + device.execute().set_input_line_and_vector(0, HOLD_LINE, 0x03); // S2650 } static const gfx_layout tiles32x16x3_layout = |