diff options
author | 2008-03-11 08:37:05 +0000 | |
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committer | 2008-03-11 08:37:05 +0000 | |
commit | 77a58d253c7802b6210cea49c472ae014807af23 (patch) | |
tree | 0bd68096ba1191f5683a86ba5fad9388403e0581 /src/mame/drivers/deco32.c | |
parent | bf88dd74e3f02e2047fa50fdb0692e47a935dffd (diff) |
- First batch of machine->screen[] access has been removed
- Added video_screen_auto_bitmap_alloc(screen) -- it is just a shorthand for
auto_bitmap_alloc(video_screen_get_width(screen), video_screen_get_height(screen), video_screen_get_format(screen))
which is a common operation
- The Dynax/Don Den Lover games now do their updating in VIDEO_UPDATE instead of VIDEO_EOF. This semmed to
have fixed the palette problems
- Went through some of these drivers and changed Machine to machine
Diffstat (limited to 'src/mame/drivers/deco32.c')
-rw-r--r-- | src/mame/drivers/deco32.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/deco32.c b/src/mame/drivers/deco32.c index db2c82fb48e..eb7deb424af 100644 --- a/src/mame/drivers/deco32.c +++ b/src/mame/drivers/deco32.c @@ -280,7 +280,7 @@ static READ32_HANDLER( deco32_irq_controller_r ) /* ZV03082007 - video_screen_get_vblank() doesn't work for Captain America, as it expects that this bit is NOT set in rows 0-7. */ - vblank = video_screen_get_vpos(machine->primary_screen) > machine->screen[0].visarea.max_y; + vblank = video_screen_get_vpos(machine->primary_screen) > video_screen_get_visible_area(machine->primary_screen)->max_y; if (vblank) return 0xffffff80 | 0x1 | 0x10; /* Assume VBL takes priority over possible raster/lightgun irq */ |