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author | 2021-03-30 14:13:02 +0100 | |
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committer | 2021-03-31 00:13:02 +1100 | |
commit | 196a342ae44ce98c8823d4872b8e331e567dfd17 (patch) | |
tree | 1aebb71c6b6965d0c1372bf5a8cb8f681c18c880 /src/lib/util/cdrom.cpp | |
parent | 2526d94c1bdbc089313f7262bb2f08ed5ffd9912 (diff) |
Refactoring and bug fixes for bbusters and mechatt: (#7902)
* Moved sprite handling to a device.
* Adjusted audio balance on mechatt (channel 0 was overpowering everything).
* Adjusted priority handing on mechatt (planes now correctly rise from underground hanger on stage 3, train carts in later level).
* Split driver in two, general refactoring etc.
* Removed player 2 inputs from mechattu1 - it doesn't respond to them at all.
Diffstat (limited to 'src/lib/util/cdrom.cpp')
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