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author David Haywood <28625134+DavidHaywood@users.noreply.github.com>2021-03-30 14:13:02 +0100
committer GitHub <noreply@github.com>2021-03-31 00:13:02 +1100
commit196a342ae44ce98c8823d4872b8e331e567dfd17 (patch)
tree1aebb71c6b6965d0c1372bf5a8cb8f681c18c880 /src/lib/util/cdrom.cpp
parent2526d94c1bdbc089313f7262bb2f08ed5ffd9912 (diff)
Refactoring and bug fixes for bbusters and mechatt: (#7902)
* Moved sprite handling to a device. * Adjusted audio balance on mechatt (channel 0 was overpowering everything). * Adjusted priority handing on mechatt (planes now correctly rise from underground hanger on stage 3, train carts in later level). * Split driver in two, general refactoring etc. * Removed player 2 inputs from mechattu1 - it doesn't respond to them at all.
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