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author Angelo Salese <angelosa@users.noreply.github.com>2013-01-02 15:30:51 +0000
committer Angelo Salese <angelosa@users.noreply.github.com>2013-01-02 15:30:51 +0000
commitd76bbe60d507e21c7bfbfea0c04efeecca4dfdce (patch)
tree18e976f7f752f7a1453c22b05065f8fd52c2abb2 /src/lib/formats/x07_cas.c
parent46c3cf2451df8536e8efdd790b1757254e0d79b6 (diff)
AMIGAFDC: Added ADKCONR hook-up, fixes at least sound in Ocean's Beach Volley
Diffstat (limited to 'src/lib/formats/x07_cas.c')
0 files changed, 0 insertions, 0 deletions
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// license:BSD-3-Clause
// copyright-holders:David Haywood,Bryan McPhail
/***************************************************************************

   Tumblepop Video emulation - Bryan McPhail, mish@tendril.co.uk

*********************************************************************

Uses Data East custom chip 55 for backgrounds, custom chip 52 for sprites.

See Dark Seal & Caveman Ninja drivers for info on these chips.

Tumblepop is one of few games to take advantage of the playfields ability
to switch between 8*8 tiles and 16*16 tiles.

***************************************************************************/

#include "emu.h"
#include "includes/tumblep.h"


UINT32 tumblep_state::screen_update_tumblep(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	address_space &space = machine().driver_data()->generic_space();
	UINT16 flip = m_deco_tilegen1->pf_control_r(space, 0, 0xffff);

	flip_screen_set(BIT(flip, 7));
	m_deco_tilegen1->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);

	bitmap.fill(256, cliprect); /* not verified */

	m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
	m_deco_tilegen1->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);

	m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram, 0x400);
	return 0;
}