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author David W Plummer <davepl@davepl.com>2026-02-09 10:26:40 -0800
committer GitHub <noreply@github.com>2026-02-09 19:26:40 +0100
commit6b6fd5cdce494fb7474f79cf0c8eba14982190d2 (patch)
treede6b387b861fc4946ce34964641313b51dedb60d /src/frontend
parentd24b0cf898d1759c746593af1c9d461705c5d6a8 (diff)
Added LUA bindings for vector-screen interfaces.
- screen.cpp: Added a callback mechanism to expose vector drawing to the LUA interface, allowing external hardware devices to interface with MAME's vector rendering code. [Dave Plummer]
Diffstat (limited to 'src/frontend')
-rw-r--r--src/frontend/mame/luaengine.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/frontend/mame/luaengine.cpp b/src/frontend/mame/luaengine.cpp
index 17bdc819538..bacb788c54f 100644
--- a/src/frontend/mame/luaengine.cpp
+++ b/src/frontend/mame/luaengine.cpp
@@ -17,6 +17,7 @@
#include "ui/ui.h"
#include "imagedev/cassette.h"
+#include "video/vector.h"
#include "debugger.h"
#include "drivenum.h"
@@ -818,6 +819,10 @@ void lua_engine::initialize()
* emu.register_frame_done(callback) - register callback after frame is drawn to screen (for overlays)
* emu.register_sound_update(callback) - register callback after sound update has generated new samples
* emu.register_periodic(callback) - register periodic callback while program is running
+ * emu.register_vector_begin(callback) - register callback before each vector screen render
+ * emu.register_vector_move_to(callback) - register callback for each vector move operation
+ * emu.register_vector_line_to(callback) - register callback for each vector line operation
+ * emu.register_vector_end(callback) - register callback after each vector screen render
* emu.register_callback(callback, name) - register callback to be used by MAME via lua_engine::call_plugin()
* emu.register_menu(event_callback, populate_callback, name) - register callbacks for plugin menu
* emu.register_mandatory_file_manager_override(callback) - register callback invoked to override mandatory file manager
@@ -831,6 +836,28 @@ void lua_engine::initialize()
*/
sol::table emu = sol().create_named_table("emu");
+ vector_device::set_hook_callback(
+ [this] (running_machine &machine, vector_device::hook_data const &data)
+ {
+ if (!m_machine || (&machine != m_machine))
+ return;
+
+ switch (data.event)
+ {
+ case vector_device::hook_event::FRAME_BEGIN:
+ execute_function("LUA_ON_VECTOR_BEGIN", data.width, data.height);
+ break;
+ case vector_device::hook_event::MOVE_TO:
+ execute_function("LUA_ON_VECTOR_MOVE_TO", data.x1, data.y1);
+ break;
+ case vector_device::hook_event::LINE_TO:
+ execute_function("LUA_ON_VECTOR_LINE_TO", data.x0, data.y0, data.x1, data.y1, data.intensity, uint32_t(data.color));
+ break;
+ case vector_device::hook_event::FRAME_END:
+ execute_function("LUA_ON_VECTOR_END");
+ break;
+ }
+ });
emu["wait"] = sol::yielding(
[this] (sol::this_state s, sol::object duration, sol::variadic_args args)
{
@@ -940,6 +967,10 @@ void lua_engine::initialize()
emu["register_frame_done"] = [this] (sol::function func) { register_function(func, "LUA_ON_FRAME_DONE"); };
emu["register_sound_update"] = [this] (sol::function func) { register_function(func, "LUA_ON_SOUND_UPDATE"); };
emu["register_periodic"] = [this] (sol::function func) { register_function(func, "LUA_ON_PERIODIC"); };
+ emu["register_vector_begin"] = [this] (sol::function func) { register_function(func, "LUA_ON_VECTOR_BEGIN"); };
+ emu["register_vector_move_to"] = [this] (sol::function func) { register_function(func, "LUA_ON_VECTOR_MOVE_TO"); };
+ emu["register_vector_line_to"] = [this] (sol::function func) { register_function(func, "LUA_ON_VECTOR_LINE_TO"); };
+ emu["register_vector_end"] = [this] (sol::function func) { register_function(func, "LUA_ON_VECTOR_END"); };
emu["register_mandatory_file_manager_override"] = [this] (sol::function func) { register_function(func, "LUA_ON_MANDATORY_FILE_MANAGER_OVERRIDE"); };
emu["register_before_load_settings"] = [this](sol::function func) { register_function(func, "LUA_ON_BEFORE_LOAD_SETTINGS"); };
emu["register_menu"] =
@@ -2266,6 +2297,7 @@ bool lua_engine::frame_hook()
void lua_engine::close()
{
+ vector_device::set_hook_callback(vector_device::hook_callback());
m_notifiers.reset();
m_menu.clear();
m_update_tasks.clear();