summaryrefslogtreecommitdiffstatshomepage
path: root/src/emu/ui.c
diff options
context:
space:
mode:
author Aaron Giles <aaron@aarongiles.com>2008-06-16 16:34:51 +0000
committer Aaron Giles <aaron@aarongiles.com>2008-06-16 16:34:51 +0000
commit69ba0bd294625f681cb7a479046237618be60c54 (patch)
treee1a4bcb647f4de2cfd87de3f6e029ce7f185e374 /src/emu/ui.c
parenta93fb6b1bf8407a52efdbfa333e5dc8d128daf13 (diff)
Cleaned up software bilinear filtering code. Added bounds checking.
Enabled by default for snapshots and movie rendering. Added new option: -snapsize, which lets you specify the target resolution for snapshots and movies. The existing behavior is still the default: create snapshots and movies at native pixel resolutions. Added new option: -snapview, which lets you specify a particular view to use for rendering snapshots and movies. The existing behavior is still the default: use a special internal view and render each screen to its own snapshot in its own file. When using this option to specify a view other than 'internal', only a single snapshot file will be produced regardless of how many screens the game has. Improved AVI and MNG recording to properly duplicate/skip frames as appropriate to keep the correct framerate.
Diffstat (limited to 'src/emu/ui.c')
-rw-r--r--src/emu/ui.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/emu/ui.c b/src/emu/ui.c
index 425b11390c8..b72d504fe17 100644
--- a/src/emu/ui.c
+++ b/src/emu/ui.c
@@ -1315,14 +1315,14 @@ static UINT32 handler_ingame(running_machine *machine, UINT32 state)
/* toggle movie recording */
if (input_ui_pressed(machine, IPT_UI_RECORD_MOVIE))
{
- if (!video_mng_is_movie_active(machine->primary_screen))
+ if (!video_mng_is_movie_active(machine))
{
- video_mng_begin_recording(machine->primary_screen, NULL);
+ video_mng_begin_recording(machine, NULL);
popmessage("REC START");
}
else
{
- video_mng_end_recording(machine->primary_screen);
+ video_mng_end_recording(machine);
popmessage("REC STOP");
}
}