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author Nicola Salmoria <nicola@mamedev.org>2008-09-04 08:57:02 +0000
committer Nicola Salmoria <nicola@mamedev.org>2008-09-04 08:57:02 +0000
commit7c90a0cd38d4816a8f252e8c4da84e9f751d8369 (patch)
tree434d0d421d10d1e05a0b93ba08fd7c45f97ab2b8 /src/emu/sndintrf.h
parentf724e4c6bfc1be4d3a16c7eaa243750c153129d2 (diff)
fixed emulation of the "SNK Wave" custom sound used by Marvin's Maze and Vanguard II and made it into a proper sound core
fixed palette decoding of early SNK games (from marvins to athena + fitegolf). The least significan bits were assigned incorrectly. merged marvins.c into snk.c, with all resulting fixes (removed hacks, correct shadows, scroll offsets etc)
Diffstat (limited to 'src/emu/sndintrf.h')
-rw-r--r--src/emu/sndintrf.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/emu/sndintrf.h b/src/emu/sndintrf.h
index 35c047fdb50..280e6f3f5df 100644
--- a/src/emu/sndintrf.h
+++ b/src/emu/sndintrf.h
@@ -70,6 +70,7 @@ enum _sound_type
SOUND_NAMCO_52XX,
SOUND_NAMCO_63701X,
SOUND_NAMCONA,
+ SOUND_SNKWAVE,
SOUND_TMS36XX,
SOUND_TMS3615,
SOUND_TMS5100,